The most bizarre move in Street Fighter 6

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  • Опубликовано: 31 дек 2024

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  • @RuneLar
    @RuneLar 2 месяца назад +708

    This move is gonna win an EVO in 5 years and we're all gonna lose our minds.

    • @Kara-de5cz
      @Kara-de5cz 2 месяца назад +80

      Yep, this is gonna be like Hugo's HK in Third Strike

    • @ShiRuBa3368
      @ShiRuBa3368 2 месяца назад +27

      me when I haven't taken my meds

    • @futurecoplgf
      @futurecoplgf 2 месяца назад +31

      @@Kara-de5cz Exactly my thoughts! Broski's gonna be on the mic at EVO: "Do you understand? That is a worthless target combo! That combo is so worthless, but he was able to make it useful."

    • @Kara-de5cz
      @Kara-de5cz 2 месяца назад +24

      @@futurecoplgf "Thah moov is awwfoh mate !"

    • @greenoftreeblackofblue6625
      @greenoftreeblackofblue6625 2 месяца назад +10

      Yeah when it get buff for 5 years in a row

  • @Fluffy_Cobra
    @Fluffy_Cobra 2 месяца назад +397

    first character I've seen with a riskup mechanic, crazy

    • @tokitoki9156
      @tokitoki9156 2 месяца назад +48

      You might be happy to know, that riskup will now become a staple word used in my vocabulary

    • @dectilon
      @dectilon 2 месяца назад +37

      It's the whole "you can't fire me, I quit" except with mixups.

    • @Rukir
      @Rukir 2 месяца назад +8

      dude your oc is awesome no lie

    • @Fluffy_Cobra
      @Fluffy_Cobra 2 месяца назад +6

      @@Rukir thanks 👍 😌

    • @computervision557
      @computervision557 2 месяца назад +2

      Dan? But a cooler one

  • @the_bookworm8281
    @the_bookworm8281 2 месяца назад +440

    The funny thing about the DP autocorrecting thing is that the reveal trailer for Terry shows the move properly dodging Luke's DP without it autocorrecting, meaning that the DP autocorrecting is either an intentional last minute nerf to the move or a last minute bug.

    • @StreetfighterTips
      @StreetfighterTips 2 месяца назад +10

      You are supposed to delay the follow up and it should make reversal whiff

    • @the_bookworm8281
      @the_bookworm8281 2 месяца назад +85

      That is how it works in the final release, correct.
      But in the reveal trailer, the Terry player didn't delay at all, but the Luke DP didn't autocorrect. You can see that Terry's character model already crossed Luke up before the DP input started.

    • @El-Burrito
      @El-Burrito 2 месяца назад +1

      I wonder if it's character dependent?

    • @omurice3612
      @omurice3612 2 месяца назад +1

      You can partially hold forward to end closer to the opponent which makes reversals whiff.

    • @Latino_Burrito
      @Latino_Burrito 2 месяца назад +6

      @@El-Burrito oh shoot what’s up brother

  • @TheGooGaming
    @TheGooGaming 2 месяца назад +422

    When they said it was on-hit only before Terry came out I thought yeah this is the worst move in the game

    • @TonyTheTGR
      @TonyTheTGR 2 месяца назад +10

      This is probably the worst-implemented move in SF HISTORY

    • @megapussi
      @megapussi 2 месяца назад +59

      ​​​@@TonyTheTGRThere are characters in 3s with special moves that are punishable on hit. Dee jay in sf4 had a move that forced stand, something that would help his combo routes, but also whiffs against basically every crouching opponent. 3s alex has "left right mixups" in a game with a parry so he always loses, and unlike this game he cant parry- bait and then throw. Then theres, like, the entirety of sf1, where the entire game is poorly implemented. All of that is just off the top of my head, this move probably doesnt even break the top 30.

    • @erichthegraham
      @erichthegraham 2 месяца назад +23

      ​​@@megapussilol, poor guy was just trying to make a hyperbolic exaggeration and here you are with your facts and logic. That said, I think Sean's tatsus were punishable on HIT. That's insane, getting punished for hitting and landing a combo is wild.
      All the same, Terry's move sucks and its super annoying. I've said it before and I'll say it again: I'm convinced they were going to allow you to do the mix on block and they chickened out.

    • @assassinonprozac
      @assassinonprozac 2 месяца назад +10

      ⁠​⁠​⁠@@megapussiWhy are you bringing up Alex’s stomp mix-up as if that’s the only thing that move is good for? 3s Alex is a barely functional character with a laundry list of problems but not being able to scrub people out with stomp mix-ups is not one of them. Stomp is actually one Alex’s better special moves, frame 1 throw invulnerability and lower body invincibility, airborne frame 5, fantastic oki on hit, pretty much safe on block (-3 but no one’s ever going to punish it) EX version tracks the opponent. Not a strong move by any means but definitely not useless.
      Also, minor nitpick, but punishable on hit does not inherently mean bad. Shoto low forward in 3s is punishable on hit yet it’s still a god-tier normal. And just about every character in 3s has a punishable on hit normal, even Chun and Yun.

    • @Kenshi876
      @Kenshi876 2 месяца назад +6

      @@megapussi "3s alex has left right mixups in a game with a parry so he always loses" In 3S you have to press the direction of the attack to parry so parrying is as much of a guess as blocking.There's no parry button.

  • @euclid1068
    @euclid1068 2 месяца назад +84

    It's funny because the actual Passing Sway move from the Real Bout games this target combo is named after allows Terry to enter the back lane even on block.

    • @skunch
      @skunch 2 месяца назад +25

      this guy fatal furies

    • @euclid1068
      @euclid1068 2 месяца назад +11

      @@skunch Hell yeah I do. The Real Bout games are my favorite SNK fighters and the lane system was actually really fun. Very underrated games.

  • @jw-bv1il
    @jw-bv1il 2 месяца назад +334

    my conspiracy theory is that during development it was a special move that you could cancel into, like a blanka hop, but then they realized it would be busted and just gimped it into this mess

    • @ripswf
      @ripswf 2 месяца назад +18

      2mk 2hk blanka hop would be sick actually

    • @grandsquanchrum
      @grandsquanchrum 2 месяца назад +37

      Yeah, it reads similar to how Aki's fireball followup is like -100 on block despite not leading to anything when during her development she got a crumple state from it.

    • @symphonyinrose
      @symphonyinrose 2 месяца назад +6

      I think this is exactly what happened too. I suspect that it will be spruced up next patch or so, too.

    • @SimoneBellomonte
      @SimoneBellomonte 2 месяца назад

      ​@@grandsquanchrumShrourclredzszh? 🗿

    • @craptastrophe521
      @craptastrophe521 2 месяца назад +4

      The move was basically cut from his kit but they left it "in" because they'd already animated it

  • @Archflip
    @Archflip 2 месяца назад +168

    Yeah, when you spell it out, this move really flopped. I feel like they understood that lane switching as a crossover mechanic is cool, but were too afraid of making it good or something, forgetting that parry breaks the left/right game in half.

    • @odindarkll3706
      @odindarkll3706 2 месяца назад +12

      Meanwhile, Rashid, Blanka, and Cammy can side switch without risking anything and they're not the only characters that can do it.

    • @Dickinabox
      @Dickinabox 2 месяца назад

      They didn’t want a scorpion tp in injustice

    • @errortic3668
      @errortic3668 2 месяца назад +1

      Honestly if it just naturally combo it wouldn't be as bad. I guess next season they are gonna buff that and also make it super cancelable because why not

    • @SimoneBellomonte
      @SimoneBellomonte 2 месяца назад

      ​@@errortic3668Pfp (Profile Picture) and / or Banner Source (Link to full Image and Artists Names?) 🗿

  • @sp0pie928
    @sp0pie928 2 месяца назад +30

    There is no war in passing sway

  • @SaucyCheeseburgerwithRanch
    @SaucyCheeseburgerwithRanch 2 месяца назад +61

    The biggest use of this move is that it looks cool and it’s a reference to the game Terry comes from. That’s it 😭

    • @erichthegraham
      @erichthegraham 2 месяца назад +3

      Technically, the side switch kick has a use case: punish counter HK or DI with your back to the wall, DR into it to remove the first juggle, allowing the kick to combo. There's a combo trial that uses it on DI, but it works the same on PC HK. It is actually good damage and advantage for that situation. The problem is that it's WAY easier to combo into 236HK>214MP for a side switch that has great oki in the majority of situations, it just doesn't work in those two instances to my knowledge.
      Anyway, other than that, and especially considering that's only one version of four, yeah this move is pretty useless.
      Edit: wrote this comment before finishing the video, didn't know about that meaty knuckle setup. It technically did less damage but since it's free on drive and plus is probably better 99% of the time

  • @cringegames1569
    @cringegames1569 2 месяца назад +51

    being a broski subscriber and a brazillian, I can say I have, in fact, met many capybaras

    • @funcionapramim
      @funcionapramim 2 месяца назад +1

      Met some myself.
      Capybaras are super friendly as a regular Brazilian is.

    • @UrashimaLuke
      @UrashimaLuke 2 месяца назад +5

      I'm also a Brazilian and I've met capybaras before, so I figured I was a Broski subscriber before being a Broski subscriber

  • @madak17
    @madak17 2 месяца назад +32

    Another problem with the Target combo in the corner… if your opponent holds forward during the lane switch they will swap sides with you and force you to corner yourself even if you do same side lariat. Which of course also leaves you very minus in the corner.

  • @NRobbi42
    @NRobbi42 2 месяца назад +68

    It's so obvious when Capcom doesn't want something to be good. Then you look at Bison...

    • @ViewtifulBr080
      @ViewtifulBr080 2 месяца назад +1

      Bison?

    • @thuroria7631
      @thuroria7631 2 месяца назад

      You mean, the bison headstomp they obviously don't want to be good?

    • @ΚρανίΩ
      @ΚρανίΩ 2 месяца назад +25

      @@thuroria7631could you please say that again so that i can make sure i didn't read this incorrectly, bison headstomp is the most braindead, insane move there is, it does everything

    • @odindarkll3706
      @odindarkll3706 2 месяца назад +3

      ​@@thuroria7631 Headstomp is so cracked.

    • @damiencross7334
      @damiencross7334 2 месяца назад +2

      ​@thuroria7631 the headstomp is dope as fuck now. It has more mix up options than ever. How is it not good. Only thing i don't like is its still a charge move.

  • @androtaz2621
    @androtaz2621 2 месяца назад +139

    A few things about Terry in general feel half baked. I expect him to get a lengthy list of changes in the next major patch

    • @XBC3403
      @XBC3403 2 месяца назад +53

      Terry has a lot of things about him that give me the impression that capcom was too scared of him ending up good.

    • @ΚρανίΩ
      @ΚρανίΩ 2 месяца назад +3

      like his stand hp not moving foward at all or his crouch hp having non existent range and anti airing capabilities

    • @XBC3403
      @XBC3403 2 месяца назад +7

      @ΚρανίΩ for me it's most prevalent in how a lot of his specials work. most of them are only notably good in specific circumstances and each have multiple and/or reliable ways of counterplay. Many times on reaction. Though his normals outside of cr mk being pretty lackluster and stubby certainly don't help him. St hp is notable cause of its short range and despite being a two hitter, can't use the far reaching second hit for his best combos. It's just passing sway embodies pretty much everything to become a truly worthless move.

    • @computervision557
      @computervision557 2 месяца назад +1

      @@ΚρανίΩ Like his 2HP cannot combo to 236HK, his 5LP cannot combo to 214MP, some combo routes are extremely picky on spacing, tight on frame
      many combo need manually delay to connect yet the reward is not that good, rising tackle is quite easy to hit the wrong side etc etc

    • @aledantih6524
      @aledantih6524 2 месяца назад +1

      He probably won't get much in the next patch but will in the patch after that, they didn't touch much for Ed for the first balance patch after him either.

  • @soliduswasright678
    @soliduswasright678 2 месяца назад +83

    Everytime I play Terry, I get the feeling Capcom was terrified of making him good. So much about him either feels half baked or weirdly gimped.

    • @craptastrophe521
      @craptastrophe521 2 месяца назад +9

      They saw what happened to Akuma in Tekken

    • @Iagui3
      @Iagui3 2 месяца назад +5

      Pretty sure they were scared of someone somehow winning Capcom Cup with Terry wich marketing wise would be terrible for them.
      They made sure that aint happeninh

    • @Countdownsmiles
      @Countdownsmiles 2 месяца назад +3

      I got that same feeling from his face lol they could have actually modeled him, sculpted a face that looks decent in more than one lighting angle, but they didn't. They built him in their character creator and he looks just like any player created mutant

    • @chidaluokoro9104
      @chidaluokoro9104 2 месяца назад +1

      Honestly that can be said like most of the cast in sf6

  • @P-Roni
    @P-Roni 2 месяца назад +8

    there is one use and one use only: if you do no follow up you are plus enough to block ex reversals. the only thing this works against is mashers. by weaponizing perceived weakness, you can knowledge check people that think you are using the combo not realizing there are better options. it is a testament to the awfulness of the move that the only use this move has is tricking your opponent into thinking you’re an idiot.

  • @JiBbo
    @JiBbo 2 месяца назад +10

    In the twitchcon build, the side switch was + on block

  • @xDragonInstallx
    @xDragonInstallx 2 месяца назад +31

    I hit training mode and messed with this move for 1 minute and knew it was complete trash. It's so bad that I think it's just there as a "Oh look a reference!"

    • @Azure029
      @Azure029 2 месяца назад +1

      it feels like cut content that they just left in the game

    • @michaelpecukonis5074
      @michaelpecukonis5074 Месяц назад

      Me and my brother both sad that after using it for about a minute the day he came out it's certainly meant as an Easter egg.

  • @Marcos-INORAC
    @Marcos-INORAC 2 месяца назад +20

    Capcom simply got addicted to adding references and the move was never intended to be useful.

  • @jayro792
    @jayro792 2 месяца назад +43

    4:59 We are British, we say rubbish or poppycock 🧐🇬🇧

  • @MVKBPR
    @MVKBPR 2 месяца назад +9

    I think Capcom felt obligated to include at least one unique mechanic from Fatal Fury, because it's an unspoken tradition when there's guests in FGs from other FGs, and this was the one with the least amount of potential to be problematic balance-wise (i really thought they would give him Feint Cancels from Garou, because i assumed that Dan's V-Skill 2 was a test run for it).
    Honestly, if the just make the side-switch route a comfirmable natural combo i think it'd be fine.

  • @chasepalumbo2929
    @chasepalumbo2929 2 месяца назад +9

    Insane plot twist: Capcom just doesn’t make as good of a Terry as Snk does

  • @EclipseKirby
    @EclipseKirby 2 месяца назад +12

    In Terry's current state, it feels like Capcom decided they'd give some of his specials powerful and/or unique properties and have him utterly pay for it everywhere else, with this move being the most overt case. Fortunately, he's fun and he has enough tools in every area that his issues can easily be addressed

    • @DuBLD33
      @DuBLD33 2 месяца назад +3

      compare his normals to ken though, and they are basically better across the board. open wiki to see frame data etc. 1 to 1. His normals are pretty strong

    • @SimoneBellomonte
      @SimoneBellomonte 2 месяца назад

      Idk aboutre that, some already claiming that heshrelkrtrerdzszh bottreomlre tier. 😂

    • @SimoneBellomonte
      @SimoneBellomonte 2 месяца назад

      ​@@DuBLD33Wdym, HP is worse.

    • @kyuketsukirook
      @kyuketsukirook 2 месяца назад +3

      ​@SimoneBellomonte Take your meds

  • @djbowlz2128
    @djbowlz2128 2 месяца назад +9

    They should have just gave him a side switch like Rashids cartwheel move.

  • @zamanfu2935
    @zamanfu2935 2 месяца назад +28

    They were wary of the T7 effect of guests and decided to make the guest mechanic useless pre-emptively.

    • @Shiratto
      @Shiratto 2 месяца назад +9

      Which is funny considering T7 favoured the Capcom character and made them look good

    • @Azure029
      @Azure029 2 месяца назад

      and the SNK character

    • @cheef825
      @cheef825 2 месяца назад +3

      We should be glad they didnt put geese in this game, bro woulda had max mode as level 2 💀

    • @SimoneBellomonte
      @SimoneBellomonte 2 месяца назад

      ​@@cheef825Whatshrel Geeshre Max Mode doeshlrel?

  • @argenrost5410
    @argenrost5410 2 месяца назад +2

    The only other mildly interesting thing I've found about this TC is that you "can" juggle after the lariat follow-up, but being able to do so is oppressively impractical and probably not even damage optimal in situations where it could even be done:
    - Appears to be corner only
    - Requires juggle height from Twin Geyser (level 2 + one follow-up)
    - Requires Drive Rush after Twin Geyser
    - Can't be auto-timed
    - Appears to be a 1f window
    - Can only follow up with LP Rising Tackle
    It reads like 90s video game "secret unlock" type garbage but it -technically- works.

  • @Shagv1
    @Shagv1 2 месяца назад +8

    0:39 so true king

  • @NohaTheEpic
    @NohaTheEpic 2 месяца назад +2

    I feel like they could’ve just made this move function like a spot dodge and counter that’s unsafe on block. It would’ve been way simpler and actually useful

  • @CommandThrow
    @CommandThrow 2 месяца назад +16

    on hit only was an insane design choice

  • @sakadrian
    @sakadrian 2 месяца назад +2

    i was waiting a video from you pf the useless of this target combo, but u always surprise how deep can u go studying the possibilities and search for a use, u r the man

  • @sleepyzeph
    @sleepyzeph 2 месяца назад +39

    im a certified tundra storm apologist, and it looks like the worst part of this move is how it looks like a regular move.
    good bad moves are funny and deal good psychic damage. this one just looks like nothing.

    • @mrcuddles2199
      @mrcuddles2199 2 месяца назад +3

      Gief holding Terrys beer on this one

    • @SimoneBellomonte
      @SimoneBellomonte 2 месяца назад +1

      Imma sway you until your passhreing, you heardglredzszhiteerde itre me bro? 🗿

  • @dontdomewrong1932
    @dontdomewrong1932 2 месяца назад +5

    No Terry , there is no lane here.

  • @lawnbb12372
    @lawnbb12372 2 месяца назад +3

    It feels like they were more concerned with getting the references in that actually making them work. They wanted to add the lane switch but didn't want to put in the work to make it a real move.

  • @wndbreak
    @wndbreak 2 месяца назад +1

    There is an another bizarre move: Cammy's forward Heavy Kick aka Delayed Ripper.
    While it has some uses like DR cancelling or hit confirm specials/SA, there are 2 other options that are more optimal;
    1) Standing Heavy Kick is better for poking since it has longer reach and safe (-3f) on block while Forward HK is (-12f) = Eat combos and get cornered.
    2) Crouching Medium Kick is 2 times faster and has similar reach, -5f on block but it pushes the opponent far enough to be safe enough.
    Can be also canceled into DR, DI, SA or Special moves.
    Same startup scaling 20% but has more damage potential.
    Frame data comparison
    Forward HK: 18f startup, -12f on block, knockdown on hit , 25f recovery
    Stand HK: 11f startup, -3f on block, +2 on hit, 19f on hit and 21f if whiffed.
    Cr MK: 8f startup, -5 on block, 18f recovery
    source: Ultra Frame Data

  • @KBACpro
    @KBACpro 2 месяца назад +13

    PTSD from Shao Kahn's Ground shatter -8 on hit just returned. May be CAPCOM will fix this.

    • @dnkndonutts8662
      @dnkndonutts8662 2 месяца назад

      Which ground shatter are you talking about? The one in mk11 I remember was safe on block and people use it after strings all the time

    • @KBACpro
      @KBACpro 2 месяца назад +5

      @@dnkndonutts8662 not always. It was -8 at some point. On Hit!
      Yes, from 11.

    • @dnkndonutts8662
      @dnkndonutts8662 2 месяца назад

      @@KBACpro huh must be pretty early then when I played him the move was actually pretty good for keeping your strings safe

    • @KBACpro
      @KBACpro 2 месяца назад +1

      @@dnkndonutts8662 lucky you. I started playing Shao right after release. He was bad, very bad.

    • @dnkndonutts8662
      @dnkndonutts8662 2 месяца назад

      @@KBACpro I heard, he was really good late into the games lifespan tho the damage I remember was crazy

  • @Optii87
    @Optii87 2 месяца назад +5

    Terry has such a large amount of jank, that I'm starting to think that they released him slightly unfinished. Fingers crossed that it all gets fixed in the future.

    • @kyuketsukirook
      @kyuketsukirook 2 месяца назад +2

      Some people think they might have made him too strong during playtesting and toned him down prior to release.

  • @coltranebartlett590
    @coltranebartlett590 2 месяца назад +2

    I used this move precisely once on my way to Master, and it was probably the hypest moment of the climb because I kinda did it on a whim after a heavy-kick punish counter on this guy's random DI. I didn't have enough drive meter to do a drive rush, so I just did the two hits into the side switch, and I proceeded to win with a stun because he had burned himself out! It had to have utterly fried the other guy's brain, as he was *also* playing Terry and the funny sway actually has amazing tracking. I basically teleported to the other side of him, I was so far away when I did the knee.

  • @nugzmedallion8929
    @nugzmedallion8929 2 месяца назад +3

    If they change this move to work on block, it MIGHT actually become somewhat decent. As it stands, it seems like Capcom thought Passing Sway was going to be FAR better than it actually is and therefore placed a bunch of unnecessary restrictions on it

    • @skunch
      @skunch 2 месяца назад +4

      they couldn't balance it on release, so they are going to slowly patch it and see how works.
      I think this type of development is very new for CAPCOM. I've never seen them engage with a community on this level before.
      They have telemetry data and can analyze all of it, we'll see if they make any kind of change.

  • @johnmorgeneier7748
    @johnmorgeneier7748 2 месяца назад +1

    I rolled my eyes as you started the "Most people aren't subscribed" speal that everyone does. But that's not the direction you went. You said subs are more handsome and more likely to meet capybara. So I clicked the embedded video to visit the page directly and press the subscribe button. I respect a good sales pitch.

  • @zNEOyu
    @zNEOyu 2 месяца назад +7

    If youre a Brazilian your chances of seeing a capybara (capivara) is 100%

    • @SimoneBellomonte
      @SimoneBellomonte 2 месяца назад

      Pfp (Profile Picture) and / or Banner Source (Link to full Image and Artists Names?) 🗿

    • @zNEOyu
      @zNEOyu 2 месяца назад

      @@SimoneBellomonte The pfp is the megumin from konosuba and the banner i dont know where i got. sry

    • @SimoneBellomonte
      @SimoneBellomonte 2 месяца назад

      @@zNEOyu Ik, but i was wondering if it was a screenshot or not, probably is lol.

  • @XarronChaos
    @XarronChaos 2 месяца назад +1

    This vid came across my recommend just now so I will explain. The move where Terry sidesteps and attacks, it's an evasion move which is a call out to Fatal Fury days before KOF became a thing. Every Fatal Fury character had an unique thing where they would roll to the furthest part of the stage and press it again to come back to the original part of the stage.

  • @sidneydykes5032
    @sidneydykes5032 2 месяца назад +3

    This move is basically that Leo meme of him pointing at the screen

  • @ViperKreuz
    @ViperKreuz 2 месяца назад +3

    This move needs a serious rework. Reduce pushback on block for the lariat. Make it work on block, and give it a few more frame advantages.

  • @fagnermorellato8877
    @fagnermorellato8877 2 месяца назад +2

    Capcom wouldn't take the risk of a character from a rival franchise winning a Capcom Cup.

  • @user-tzzglsstle585e38
    @user-tzzglsstle585e38 2 месяца назад +2

    It's such a damn shame because it's a really cool target combo that I would've loved to see more used, but there's literally just no usage for it.

  • @PomadaGaming
    @PomadaGaming 2 месяца назад +2

    1:13 makes sense yeah his lane switch was way more hyped up than it came out to be lol

    • @mateusfavarin8698
      @mateusfavarin8698 2 месяца назад

      Do you guys know if its possible to punish his fycking flip kick or whatever its called

    • @computervision557
      @computervision557 2 месяца назад

      @@mateusfavarin8698 Crack shoot? 214K
      You cannot punish this move, but you do not need to care about it too much either, because 214LK/214MK are -3 after blocked and it is possible to placed terry in the throw range
      214HK after blocked is -1, if you are crouching, this move can cross over your head and give you a big chance to punish terry
      You can try to perfect parry it, DI it or DP this move, or just guard it, terry put himself under disadvantage condition after this move was blocked

    • @mateusfavarin8698
      @mateusfavarin8698 2 месяца назад

      @@computervision557 Nice brother, thx..my best option will be crouching then bcz i cant react with Dp. My main is Luke btw

    • @computervision557
      @computervision557 2 месяца назад

      @@mateusfavarin8698 It is impractical to react with DP for light and medium one, they are too fast, heavy is possible, but you don't need to waste your mental stack on this move, just block it and let terry players become minus man, it is not dragonlash

  • @justanimation2265
    @justanimation2265 2 месяца назад +1

    I think its meant to be used when the oponent is in burnout, kinda like Akuma's MK,HK.

  • @dobiqwolf
    @dobiqwolf 2 месяца назад +4

    Gief players looking at stomp and asking the same question

    • @MammaSomari
      @MammaSomari 2 месяца назад +1

      You can at least use stomp as a frame kill.

  • @brettdallman3885
    @brettdallman3885 2 месяца назад +6

    I subscribed for the capybara thing

  • @donbrandoli
    @donbrandoli 2 месяца назад +7

    Can confirm, am subscribed, have met a capybara

  • @garr123
    @garr123 2 месяца назад +2

    Capcom were so scared of this move, you can feel the terror.

  • @El-HAXAN
    @El-HAXAN 2 месяца назад +1

    I saw clips of Jibbo using it in corner juggle routes (after a H Charge > Round Wave) to setup a meaty over head, which is cool... but even that doesn't make use of the side switch so who knows what Capcom is cooking

  • @toshikikarukawa8148
    @toshikikarukawa8148 2 месяца назад +2

    That's one of those moves that will probably be buffed in a future balance patch and maybe then it will become useful. It was probably too good during development and Capcom nerfed it too much for the release.

  • @badtzkoala8345
    @badtzkoala8345 2 месяца назад +1

    It’s only good for side switching out the corner but even then there’s better set ups for side switches

  • @Picheal43
    @Picheal43 2 месяца назад

    15:37 because it doesn't cross up you can bait reversals of most characters, which is extremely risky and takes them out of the corner. It's decent for JP's amnesia but Terry has a projectile he can use to counter it as well. I cant think of an practical use for it. But, I think the only reason it doesn't hit on block is because it would probably make it an extremely good move for baiting drive reversal, which would make even more people feel like he's pay to win.

  • @h8reset194
    @h8reset194 2 месяца назад +1

    Handsome Capybara here, broski is right

  • @Raxyz_0
    @Raxyz_0 2 месяца назад +1

    Eyy, I used that so much on my path to Master with Terry. There is one use I can see, which is knowledge check people to death with it. First the same side with is plus frames and gets people mashing, then the crossup with gets them regardless, then no followup and throw them on parry. I closed SO many matches with this... I agree that it's ass, but it _is_ funny. Maybe specifically because of that. lmao

  • @anime2realdrawings
    @anime2realdrawings 2 месяца назад +1

    They was like,” yall was crying about bison , yall crying about akuma , yall crying about gief. Why would we give yall this ?

  • @southpawle641
    @southpawle641 2 месяца назад

    its actually very useful when used on juggle. i sometimes use it when i do the juggle with light wave and when the punch lands you get a massive frame 37F advantage and can throw a heavy power wave that ends up missing if you use it too fast

  • @80me16
    @80me16 2 месяца назад +1

    I thought Terry would get better over time like Ed but it feels like Capcom intentionally limited his ceiling by giving him so many hyper specific issues.

  • @odindarkll3706
    @odindarkll3706 2 месяца назад +1

    The fact that this move was memed all day before Terry officially released means that the meme is dead...

  • @SquidwardProfilePic
    @SquidwardProfilePic 2 месяца назад

    If you could cross up on block that would make the move incredibly good, if you’re in the corner just fish for the medium punch starter and if they block you’re in the other side

  • @CF565
    @CF565 2 месяца назад +8

    Another streamer cheekily speculated that Capcom purposefully made this move bad as a reference to the lane system in FF being kinda meh. Kinda like a snarky tribute. Proably not true, but a funny idea, cause I kinda agree re lane system as a mechanic.

    • @BronzeAgePepper
      @BronzeAgePepper 2 месяца назад +1

      it's almost like it didn't live beyond the old games from its home series for good reason

  • @WD_Dust
    @WD_Dust 2 месяца назад +1

    0:46 as an brazilian...
    True

  • @donaldcheezits438
    @donaldcheezits438 2 месяца назад

    That was the most convincing argument I've ever heard, I'm subscribing immediately

  • @Drumtariano
    @Drumtariano Месяц назад

    if the current views on tier rankings are accurate and Terry is on the weaker side, I think a buff to this move would be a really cool way to juice him up a bit. give him the side switch on block and make it +0 on hit, or just make the side switch attack +4 on hit instead of +3 so he can link into a special/super

  • @timeparadox999
    @timeparadox999 2 месяца назад +1

    Terry trying to build V-meter in SF6

  • @bored_robot9263
    @bored_robot9263 2 месяца назад +2

    does this mean tundra storm is no longer the worst move in the game?

  • @rakseiify
    @rakseiify 2 месяца назад

    saw fellow colombians in the chat so I think it's a good place to tell this: in Colombia until fairly recently we ate capybaras in barbecues. (not anymore in big cities I guess but still a delicacy in the country side)

  • @butterfreedom5357
    @butterfreedom5357 2 месяца назад

    I still remember when the trailer dropped and everyone thought that it would be a busted special move instead of the worst finisher of a bad target combo.

  • @TheNamelessLemon
    @TheNamelessLemon 2 месяца назад

    don’t forget you can side switch with it off of punish counter stand heavy kick, but yeah you could also just do the cmk+chk burn knuckle side switch

  • @JanMarsalekWirecard
    @JanMarsalekWirecard 26 дней назад

    A weird interaction is that Terrys knuckl buster takes priority over mbison OD psycho crusher

  • @neofly
    @neofly 2 месяца назад +3

    um, zangief's weird stomps tho

    • @HellecticMojo
      @HellecticMojo 2 месяца назад +2

      That got marginally better

  • @Redwolfxx
    @Redwolfxx 2 месяца назад

    just frames that you can control the distance to make dp wiff will take some time to learn, feels like doing a charge move timing. It also leads to very meaty overhead off a DR Juggle with TC Lariat, after wiffing cr.lp to framekill you can link into jab from max range, into OD LPMP Burn Knuckle, which leads to Lvl2+1 roughly 50%. Or after a juggling a Lvl2 if you DR into Target Combo you can get meaty overhead, into jab, into Drive Rush Cancel crMKHK TC, leading to juggled Lvl1 for 27%~ that leads to a optional safejump 44f on their wake-up potential. 7.4k~8.3k DMG sequence depend if you plan spend resources before or after overhead. Prob use it during BO to avoid potential meaty overhead getting PP, or after conditioning them to block low first, feels like better option off a Juggle when it starts having high scaling %. American Reset. 74~83% not bad, considering the move always holds potential to punish counter a parry attempt for Throw 20% & 1 Drive bar, corner position, Gutsy to do it 3 times in row.

  • @solardeathflame
    @solardeathflame 2 месяца назад +1

    Im here for the percent increase for meeting a capybara

  • @Tletna
    @Tletna 2 месяца назад

    It is for getting out of the corner (as proven by them preventing you from even being allowed to corner yourself with it) which is very powerful defensively in SF6. There is also the delayed timing making exdp whiff like you pointed out. Essentially, everything you said in this video is correct except for getting out of the corner being niche. That isn't niche, that's just a normal use that you pointed out is the equivalent to burning knuckles twice (though the auto side switch combo is easier to execute, so maybe it is getting out of the corner for true newbie??). Every character in the game has at least one if not more than one move that is bad or at best meh. This just happens to be Terry's. The sad thing is that this had potential to be a really interesting change to the game but since it is not that great no one will use it (except ultra newbies, but then even they might not since they'd probably just try to jump out of corner). Here's the bigger problem: how do you buff this move without making it totally OP the opposite direction, like massively OP? If you're not careful with buffing you'd turn this from Terry's weird looking old suit he never wears to his lucky jacket he always only wears. Imagine how annoying that would be if this move were actually good and Terry's were just constantly left/right mixing you and were essentially not cornerable?
    So, in short: I think it was a nice tribute from Capcom to Terry's character, a nice nod, but that's it. It isn't good game design. It was a wasted golden opportunity though since it could've been interesting. It is too bad Capcom wants to force us to play the game certain ways so they baby-proof certain things.

  • @michaelpetty8437
    @michaelpetty8437 2 месяца назад

    Specific example is common in lower ranks and is easier to perform than other side switch routes shown even though not as optimal.

  • @iamfiefo
    @iamfiefo 2 месяца назад +1

    As a subscriber, yes, I have met a Capybara. Why do you ask?

  • @SomniaCE
    @SomniaCE 2 месяца назад

    For something that is clearly just supposed to be a reference/homage it is fine. If Capcom ever wants to put in the effort to somehow make the move impactful within his kit then I'd be interested but it is clear it is there purely to check a Faral Fury throwback box and nothing else.

  • @necromancer0616
    @necromancer0616 2 месяца назад +1

    I'm guessing that after the side-switch/drive rush you can do a meaty Drive Knuckle into something else maybe?

  • @lexman7179
    @lexman7179 2 месяца назад

    Early in the tiers I used it quite a lot because people don't parry and you get just get them in a loop that low rank players can't get out of. I'm only at gold but am not using it anymore.

  • @AnthanKrufix
    @AnthanKrufix 2 месяца назад +2

    Unironically see more use for Tundra Storm.

  • @DIEGOLOKO82
    @DIEGOLOKO82 2 месяца назад

    i love terry, i love how he feels to play, i love his crazy combos
    i honestly forget this move exists even more than shit like tundra storm

  • @DuBLD33
    @DuBLD33 2 месяца назад

    the auto correct happens with sim teleport too, like even before I've switched sides they will track it

  • @kawaiiempoleon8721
    @kawaiiempoleon8721 3 дня назад

    I see the vision like I cannot explain it but like I understand what Capcom where cooking i feel like somone else will one day

  • @Davaroni
    @Davaroni 2 месяца назад +1

    0:38 I am handsome and I have met a capybara.

  • @GergChannel
    @GergChannel 2 месяца назад

    this strikes me as capcom not wanting an Akuma in tekken situation. If he's gonna come over to another series, we can't make the mechanics from his original game too broken or people are going to be very upset. They just went too far in the other direction. Hopefully this gets some tweaks to make it more useful in Terry's gameplan, because having a complex right-left mixup could be interesting in a game where right-left mixups aren't as good, it could give him something really unique to work with.

  • @manu_elle_arg
    @manu_elle_arg 2 месяца назад +1

    OMG just a few weeks ago I met a capybara, gotta thanks this channel for that

  • @marche4ever
    @marche4ever 2 месяца назад

    maybe one use could be that you are in corner, you whiff punish or stuff their forward walk with this combo to get a side switch. At least it's meterless.

  • @Alex-oo3jy
    @Alex-oo3jy 2 месяца назад

    Ok i think i figured it out lol, you never have to whiff the follow up, on the first two hits of the tc youre -3 you can go for the throw there, or shimmy because they cant go for anything besides parry to stop the follow up lariat, very delay lariat beats everything, beats od dp, beats jab , very delayed lariat also punish counters jabs for some reason, all of this tested on cammy lol also reversal crmk goes under lariat, but shes punishable, also needs more testing

  • @SoMuchNoise1
    @SoMuchNoise1 2 месяца назад +1

    I feel like this move would probably ruin scrubs if it was good, so Capcom decided to just absolutely butcher it… but honestly I think just making it not activate on block was probably enough to prevent that 😅

  • @agent_hex
    @agent_hex 2 месяца назад

    It seems to me that they wanted to make a homage to the other game and had planned on making it useful, but found some shenanigans with it having better frame data at the last minute, so they decided to just nerf it on release until they could figure out how to fix it, or just leave it as an homage move on a character that already has a lot of specials.

  • @kc_jones_gaming
    @kc_jones_gaming 2 месяца назад

    Dude… they put real life faint jab checks in game. That’s a real life fighting strategy where you keep testing jabs until one gets through. Then on good contact, continue the combo. As in real life, committing to a combo at the wrong time can make you eat a counter shot. That’s actually crazy. I’m a little disappointed if this is specific to Terry
    Edit: I do however wish there was more reward for successful combo. That really sucks

  • @lomelody1297
    @lomelody1297 2 месяца назад

    You had me at Handsome. Subscribed.

  • @damiencross7334
    @damiencross7334 2 месяца назад +1

    The move is there becaue not everyone plays like a streamer. Which is just do the same combo over and over because you have to win. You don't play for fun. You only play to win. So they gave him a cool reference for people who were actually alive to play fatal fury. Everyone has moves that are less damage than something else. Believe it or not some people have fun with video games.

    • @destroybuster
      @destroybuster 2 месяца назад +2

      1: winning is fun, getting good enough at a fighting game to win consistently is rewarding and fun.
      2: this move isn't even fun to use.

    • @damiencross7334
      @damiencross7334 2 месяца назад

      @destroybuster sure winning is fun but people can't also have fun when they lose. Because their whole identity is playing video games. I have fun win or lose. I can goof off in a match and have fun. Just cause you don't like the reference or move doesn't mean others won't. Doing the same combo over and over and over because your fragile ego can't handle a lose. Isn't fun either. Gaming has become paint by numbers because of online and streaming. Its losing what made it fun and unique in the first place. People online are assholes. Most gaming communities are toxic. You know that's true. It will never be like playing street fighter in the aracdes and meeting cool people. It won't be like when a room full of my friends would play tekken 3 for hours. All for fun. Online gaming will never recapture those experiences because the people are mostly man children with the emotional capacity of a 5 year old.

  • @imotje
    @imotje 2 месяца назад

    isnt there a way to have the last hit of the target combo hit an airborne target and have the lane switch be more +?

  • @Psycho-Complex
    @Psycho-Complex 2 месяца назад

    Haven't finished the video, but i saw a terry utilize sway well against burnout to create mixups.

  • @bugcatcherharold5315
    @bugcatcherharold5315 2 месяца назад

    I think they wanted to include the reference to the lane system, but didn't want it to be good because that would mess with the overall design philosophy of SF6, thus relegating it to an Easter egg of a move.

  • @armandopineiro4022
    @armandopineiro4022 2 месяца назад

    You are +14 and in throw range after the di side switch if you don't use dr and it is a meter less option. Although all that becomes trivial when you already have a better meter less version with auto timed meaty

  • @acorn2565
    @acorn2565 2 месяца назад +1

    why delay the follow up to bait the od dp when you can empty lane switch, can't you?

  • @anime2realdrawings
    @anime2realdrawings 2 месяца назад

    I remember seeing it in the trailer thinking , it was broken. Now I see aki on the ground slithering lol