@@NicoTb4I didn't even know that was a thing, what was the loop out of curiousity and is it rufus only? I jumped back USF4 2 days ago to try and conquer the trials.
18:47 makoto's same throw in 3rd strike (her neutral throw then) has the same bug with the same execution, so either this is an intentional reference or makoto has multigenerationally unstable programming i didn't know she had it in sf4 though, nor most of these sf4 quirks. cool vid
this is debatably not a glitch. there's no statement from any developer about this quirk being an intentional design choice, but this throw in both games deals unusually high stun for throws and (at least in third strike) she's not just invulnerable, but intangible and can be passed through by the opponent during the time that she's in this state. the implication is that the opponent is so dazed by her headbutt that they can't land their attacks for some time. probably a bug, but some insane makoto player i ran into on fightcade claimed it had to be intentional design. imo, probably a bug in 3S, but intentional in 4.
It's not a glitch in 3s. It's intentional because her throw leaves the opponent standing. You can find the devs talk about it in interviews. It's a cool nod
Back then Capcom(for whatever reason) had a real thing for stage/menu themes that were nothing but 5 second loops. MvC2, Capcom Fighting Jam, and CvS all had character select screens with a one bar loop.
The song is longer than that, but because characters in training mode usually both have ultra you just get that loop. This is why I have an SF5 Grid 2 music mod
09ers rise up! I played SF4 for the first time at a friend’s sleepover and was instantly hooked. Immediately bought it for myself and proceeded to spend hours getting absolutely trashed online with my Abel. I think it took me something like 50 games to get a single win, good times.
That "new" rollback mod is literally the EXACT same mod as the old, it's basically theft. The only things actually changed are related to this random person inserting their name into some files and changing some descriptive text, but as far as the stuff that actually matters, THE ACTUAL CODE, it is exactly the same. Really don't know why anyone would be hyping this trash up.
@@HmmHrmHarumph It's not the forking of it which makes it theft, it's the trying to pass it off to normies who don't check the code as if it's an original creation without doing anything besides slapping their name on it which makes it theft
The real hope is if that bad behavior helps show interest to Capcom in finally making the ONLY core street fighter game NOT playable with rollback officially playable. (Not counting stuff like console exclusive alpha 3 updates or Arika’s SFEX series)
Not to needlessly hate on V but wow the visuals really were bad from day one, I remember being shocked to see that the newest installment was a *downgrade* from 4 which was getting up there in age.
Honestly the Makoto forward throw invincibility might be a homage to third strike, she has the same absurd invincibility on it there as well. In older versions, her forward throw could also crash 3s.
The amount of small things sf4 has really brings out the charm. All the costumes, all the alternate taunts, and all the random useless jank that is only useful for some wack mix up that does 30% hp. The fact they even allow you to access previous character builds, is something new games don't even do. The only problem is everyone looks ass ugly, look at ryu and ken, they have jaws straight out of Zoolander.
Having a game that expected you to hit tight 1-2 frame links with no buffer on delay based netcode was wild, and we just went with it. Seeing rollback get implemented into SF4 is very cool to see.
I'm 20 years old dude. Calling it alpha's first makes you look like a boomer since both mine and theirs have grown up on the internet. My first cyber lesson was my mom watching movies and TV for free and riddleing the computer in viruses
@@sonicphoenix7 saying gen Zs first cyber attack is like saying millennials first cyber attack you sound like you've never met a zoomer even tho we're in our 20s
Just at the beginning, I thought version select was such an amazing idea that I thought it would've been a slam dunk if they added something like that to Smash Ultimate just to see the chaos and really appeal to a fan of any of the games. Meanwhile, we have replays that can't even be read after a patch, when I can go back to SFV and see the very first game I won during like season 2. And we also had costumes before, but we haven't heard a word about a SECOND costume in over a year. It's crazy what they take steps back with for no reason.
I mean, SF5 was made in a Chaotic era of Capcom where they we're getting destroyed and couldn't do much at all until they could re-stable themselves with time.
FYI, before poison had her hurt box patched, T Hawk could do a jump heavy button, st mp, st mp ×× light Spire, lp ×× lp dp. This only worked because her hit box was so far back that light Spire would hit meaty, and you had enough frame advantage to link lp.
to be quite honest I would love to see more videos about street fighter 4, no matter the subject, I just love learning things about this game and watch it :)
Honestly, I think this is pure cap. SFV has some meh to bad character models, but overall it animates and just generally look so much better than 4 to me it’s ridiculous. 4 is insanely ugly.
@@datbass67055 is weird in that the models on average look quite a lot better than sf4 but there's a shit ton of weird ugly filters and stages have really off lighting that make them look worse than they actually are (on top of having some godawful models as exceptions)
Man, if only I had actually committed to this game on the 360 all those years ago instead of getting annihilated online and giving up. I could actually be a good fighting game player now.
Aaah man, I love USF4 : this game brought me to the fighting game genre. But at the same time, I hate its lack of input buffer and some hyper complicated niche stuff (like Ibuki's jump cancel that I could never perform)
SFV art style was so inconsistent and awful at times. For every well designed element (certain characters look great) there’s a totally whack holiday stage that just feels so out of place. Seeing a CPT final take place on a goofy looking Christmas stage in the middle of the summer always felt so odd. Like what the heck Capcom. I think the Abigail reveal looked so bad that it made me consider dropping the game. That said I really love some parts of it. But SFIV aged so much better.
I can't lie, that sound at 5:15/5:37, love that kind of stuff. It's really my kind of stuff. But that passthrough stuff is basically like, my god, what an essence of true wack-ass mix. If opponent just decides to swap sides. Casually without jumping. Terrifying.
Me when I realize the universal neutral skips of forward jump dash and walk up are in every game and I have to acknowledge that the entire point of neutral is to get out of neutral 😡😡😡😡
@@oneunripemango1858 Jumping was not a siuation that is in the favour of the attacker in previous versions. The point was to not jump unless it was safe, the goal of zoning was to make people think it was safe to jump and then return to neutral. Your point about the goal of neutral being to get out of neutral illustrates what I am saying about play styles. Now all characters play the same, its some variation on party starter into DR into combo into pressuring wakeup. in previous versions you could easily win with mid range or zoning character without ever doing a combo but now characters like even Guile are rush down combo caracters, play style is compressed. It means that the moves look different but every match looks the same.
Dizzy in Guilty Gear AC+R has a silly one - [2]8462P+H. That's down charge, up, back, forward, down, P+H. Even _if_ you manage to get the input out (which I think requires buffering it behind something else) it's still horrendously impractical because it requires 100% meter, has 106 frames of startup, and is -76 on block. It does instantly kill if it lands, but like... who cares lol.
Ngl while SF4 didn't grab when I first played it back in the good old Xbox 360 days, I became genuinely overexcited when the idea of a fan mod with rollback was happening. Hope Capcom can allow us to bring back this great game again sometime in the future =)
SF4 is really stylish, the sound and visual design are so on point, even though the 3d models and animations look bad nowadays. I'm still sad capcom went with the realistic artstyle for SF6 but that's a personal gripe
SF4 was my first fighter I played against people and wanted to try to get good at. I was never amazing, but I was trying, and it was great. I played Gouken from basically the start. Miss the chaos he had.
Anecdotal fun fact: recently USF4 has fairly consistently been having a higher player count on steam than SF5. While neither are exactly blowing up it’s neat. Interestingly, based on time of day this seems to be mostly driven by USA players, particularly west coast ones. SF5 tends to have higher low points but also lower high points of players. So average number tends to be better For example; using the most recent weekend as of writing this: nov 29th SF5’s 11pm lowest was 145, it’s peak was 6am with 235 players. Meanwhile SF4’s low was also 11pm with 122, but it’s peak was 6 PM with 242. As I’m writing this (6:45pm on tuesday dec 3rd) SF5 has 140 players, while sf4 has 170!
nice bideo, love to see usf4 even when its just fun little "did you know this" things. bafael also has some fun sf4 content, like his sf4 subtle lore vid and his bad balance vids (excellent)
Balrog’s fully charged turn around punch into super normally just kills Seth from full health since he has the lowest health. On the PS3 version, it does 977 damage which kills 21 characters from full health.
There's a video called "Ultra Street fighter 4 is broken" and a reaction video would be amazing. I love those kinds of videos and reactions to them are even better. And if you like SF4 so much, maybe you'll appreciate everything there. There's also a UMvC3 one, 3s, bbtag, dbfz,
The most egregious factor about Hugo's Standing Heavy Kick whiffing crouching opponents is that _his foot is literally passing through Ryu's face. He is literally kissing Hugo's boot, yet takes no damage._ The hurtbox really should be increased vertically to account for that.
I still start usf4 from time to time to do some challenges, this game is SOOO fun. Probably biased because it was the first fighting game I ever cared about but still, nothing hits like some tsumuji loops
f Lp > MP target combo is also +3 on hit, letting you combo both into and out of it, which then provides the spacing for the infinite on a few characters with dudley.
ONI FOR SF6!!! he was my main and 1st facebook profile during the SF4 era. Such a cool character. And he was even supposed to fight Kage in Kage's SF5 Arcade, teased it but never happened because that would've been a canon fight too... 😢
Didn't know about half of these, but my contribution, even though it was fairly well documented was.. Ex tiger knee from sagat, hitting crouches as a cross-up on some crouching characters. Ryan hart used to bust that out every once and awhile, but the knee would mostly whiff, until the last frames, but it would also go over the opponent. If done right, you can also combo into ultra off of it lol.
Miss the training stage ost a lot. Always reminded me of Faderhead's Tanz Zwo Drei Vier. SF5 and 6 have softer music because many didn't like the industrial/EBM style of 4's training stage lol
Frame 1 as soon as I saw you pick Hugo I knew the Seth was coming. My favourite quirk for sure. If you space it you can still hit Seth with the red focus and do about 700 damage easy
I don’t hate SFIV, but I like every other street fighter game more than it. To me, SFIV feels like a “default” fighting game where nothing really stands out. I’m not a competitive player, so things like the daigo combo and stuff like that don’t mean anything to me, so there isn’t anything that really speaks to me. Also, easily the worst looking street fighter, like, Ryu is so fucking ugly in this game it’s genuinely unbelievable.
That's really surprising to hear honestly, what about the visuals do you dislike so much? I can definitely understand though. If you aren't nostalgic for 4 and you don't dig the art style it I can see how it might be unappealing
Made me boot up and dust off old Oni links ggs
Hello GWQ
It's the goat.
Oni was my favorite character to play
or evil ryu loops on Rufus
@@NicoTb4I didn't even know that was a thing, what was the loop out of curiousity and is it rufus only? I jumped back USF4 2 days ago to try and conquer the trials.
18:47 makoto's same throw in 3rd strike (her neutral throw then) has the same bug with the same execution, so either this is an intentional reference or makoto has multigenerationally unstable programming
i didn't know she had it in sf4 though, nor most of these sf4 quirks. cool vid
Yeah I noticed in editing some people in chat mentioned the same thing was present in 3rd strike. Definitely a cool little reference if intentional.
It was a glitch in 3s, but I think they added it to sf4 like how Akuma's overhead works
this is debatably not a glitch. there's no statement from any developer about this quirk being an intentional design choice, but this throw in both games deals unusually high stun for throws and (at least in third strike) she's not just invulnerable, but intangible and can be passed through by the opponent during the time that she's in this state. the implication is that the opponent is so dazed by her headbutt that they can't land their attacks for some time. probably a bug, but some insane makoto player i ran into on fightcade claimed it had to be intentional design. imo, probably a bug in 3S, but intentional in 4.
@@TheLegendaryZed the Oni pass-through also looked hella intentional to me
It's not a glitch in 3s. It's intentional because her throw leaves the opponent standing. You can find the devs talk about it in interviews. It's a cool nod
How the hell is this the last time Dudley and Makoto have shown up.
@@Rincewindus missing one game isn't that bad.
Where the fuck are all the SF3 characters in the first post-3 game. Why are they not in SF6 yet. What the hell
I hope makoto gets a better 3d model next time around.
If they make SF6 Year 3 all third strike characters I'll be a happy man. Don't break the Ibuki streak!
this is the supreme 2d fighting game so why leave?
I do wonder whos idea it was to have the training stages music be a 5 second loop
It happens when both characters have ultra but for some reason I think it’s a cool loop
Back then Capcom(for whatever reason) had a real thing for stage/menu themes that were nothing but 5 second loops. MvC2, Capcom Fighting Jam, and CvS all had character select screens with a one bar loop.
The song is longer than that, but because characters in training mode usually both have ultra you just get that loop. This is why I have an SF5 Grid 2 music mod
I couldn't stand it and changed the game files with ruys slow theme...
Still better OST than 5 and 6 combined
09ers rise up! I played SF4 for the first time at a friend’s sleepover and was instantly hooked. Immediately bought it for myself and proceeded to spend hours getting absolutely trashed online with my Abel. I think it took me something like 50 games to get a single win, good times.
That "new" rollback mod is literally the EXACT same mod as the old, it's basically theft. The only things actually changed are related to this random person inserting their name into some files and changing some descriptive text, but as far as the stuff that actually matters, THE ACTUAL CODE, it is exactly the same. Really don't know why anyone would be hyping this trash up.
I wouldn't call forking a public repository "basically theft", but yeah there are literally no changes outside of the readme
@@HmmHrmHarumph It's not the forking of it which makes it theft, it's the trying to pass it off to normies who don't check the code as if it's an original creation without doing anything besides slapping their name on it which makes it theft
The real hope is if that bad behavior helps show interest to Capcom in finally making the ONLY core street fighter game NOT playable with rollback officially playable. (Not counting stuff like console exclusive alpha 3 updates or Arika’s SFEX series)
0:13 SFV's art style hasn't aged, it always looked like that
Not to needlessly hate on V but wow the visuals really were bad from day one, I remember being shocked to see that the newest installment was a *downgrade* from 4 which was getting up there in age.
Holy cow, i am glad i took the advice and lowered the volume for the Hugo and Seth interaction
seeing myself at 0:34 randomly and getting jumpscared lmao
HOLY SHIT HES BACK ON HUGO LETS GOOOO
I would love it if SFIV had a bit of a resurrection with good netcode. I loved that game.
Honestly the Makoto forward throw invincibility might be a homage to third strike, she has the same absurd invincibility on it there as well.
In older versions, her forward throw could also crash 3s.
I’m 40. I started since the beginning of sf2 arcades. Starting at SF4 is great. The game is one of my favorite fighting games of all time. ❤
The amount of small things sf4 has really brings out the charm. All the costumes, all the alternate taunts, and all the random useless jank that is only useful for some wack mix up that does 30% hp. The fact they even allow you to access previous character builds, is something new games don't even do. The only problem is everyone looks ass ugly, look at ryu and ken, they have jaws straight out of Zoolander.
Fuck. Now I need the Zoolander stare meme in Ryu and Ken form.
I find only about 1/5 of the roster to be ugly
Having a game that expected you to hit tight 1-2 frame links with no buffer on delay based netcode was wild, and we just went with it. Seeing rollback get implemented into SF4 is very cool to see.
Ryu's head tracking Hugo jumping over him with the overhead that whiffs on crouchers is just the icing on the janky cake, lol.
0:13 THANK YOU OH MY GOD, I feel like i've been getting gaslit for years with people saying SFV looks better. Pure insanity
Fun Fact: The shirt Hugo is wearing is adorned with the "Bundesadler" which is the heraldic animal of Germany, Hugos home country in lore.
I love how someone said in the chat "Gouken is so sick in this" as he even could be sick in any other game lmao
13:29 Alex Valle vs Bonchan, evo 2015 what a hype fuckin match
My favorite for it being a match won without a single SPD.
More grapplers need a strike game like Hugo.
That was some really obscure SF4 stuff, kudos man
I really do miss some of the more nieche tech like the meterless fadc through super jump cancels
Someone is finally praising the sf4 artstyle 😎
I played SF4 again recently and it really does hold up from when it came out, SF5 however really doesn't.
Came here to be part of the SF4 Appreciation club. SFV's artstyle and overall aesthetic can go in the bin.
I just hated the jump animations in sf4. SF5 still looks amazing I love it
It's butt ass ugly,but it definitely wasn't as ugly as SFxT and SFV lol
@@aledantih6524 it's like how MK9 artstyle holds up but mkx doesn't
dont play the rollback mod if you dont want your ass hijacked
gen zs first cybersecurity lesson
I'm 20 years old dude. Calling it alpha's first makes you look like a boomer since both mine and theirs have grown up on the internet.
My first cyber lesson was my mom watching movies and TV for free and riddleing the computer in viruses
what
@@sonicphoenix7 saying gen Zs first cyber attack is like saying millennials first cyber attack
you sound like you've never met a zoomer even tho we're in our 20s
Bro im gen z and 27 tf you on about, we grew up on computers 🤦🏾
"I can feel it coming over me, I feel it all around me' shout out the real og vanilla players ❤😊
The Sf4 era was so special. Brought a lot of new people to fighting games
Just at the beginning, I thought version select was such an amazing idea that I thought it would've been a slam dunk if they added something like that to Smash Ultimate just to see the chaos and really appeal to a fan of any of the games. Meanwhile, we have replays that can't even be read after a patch, when I can go back to SFV and see the very first game I won during like season 2. And we also had costumes before, but we haven't heard a word about a SECOND costume in over a year. It's crazy what they take steps back with for no reason.
I mean, SF5 was made in a Chaotic era of Capcom where they we're getting destroyed and couldn't do much at all until they could re-stable themselves with time.
This is the entire reason I’ve dedicated my local to having ultra sf4 as a namestay game in Texas
sf4 my beloved
So many legendary players that came out of the SF4/09er era makes me wish I put more time into SF4 back then
FYI, before poison had her hurt box patched, T Hawk could do a jump heavy button, st mp, st mp ×× light Spire, lp ×× lp dp. This only worked because her hit box was so far back that light Spire would hit meaty, and you had enough frame advantage to link lp.
to be quite honest I would love to see more videos about street fighter 4, no matter the subject, I just love learning things about this game and watch it :)
Street Fighter 5 imo had the WORST art direction in any modern SF game, its crazy how bad it is, the hair texture alone should be banned
the way its presented i like it, the models i like it, but the artstyle is rough and the weird auras from vskills/vtriggers.
It looked like a high res remaster of a mobile port of a ps3 game
Honestly, I think this is pure cap. SFV has some meh to bad character models, but overall it animates and just generally look so much better than 4 to me it’s ridiculous. 4 is insanely ugly.
@@datbass67055 is weird in that the models on average look quite a lot better than sf4 but there's a shit ton of weird ugly filters and stages have really off lighting that make them look worse than they actually are (on top of having some godawful models as exceptions)
5 had the worst art direction but i feel like their costume designs are great only bcuz ik how grrat they would look in 4 or 6
Man, if only I had actually committed to this game on the 360 all those years ago instead of getting annihilated online and giving up. I could actually be a good fighting game player now.
I always buy street fighter day 1 and drop it because I'm not naturally good at it like Tekken. I'll grind... some day lol
'its everyones least favourite character from street fighter 4' but then i was confused; I didn't hear SPACE OPERA SYMPHONY...
Aaah man, I love USF4 : this game brought me to the fighting game genre.
But at the same time, I hate its lack of input buffer and some hyper complicated niche stuff (like Ibuki's jump cancel that I could never perform)
After playing sf6 2 years I can conclude it's incomparable to sf4
"Least favorite character." El Fuerte was by far my favorite character of SF4.
For real. He’s hilarious in all the right ways, and I wish I had the technical game skills to really flex what he could do.
MIĞIT SQUAAASHAAAAAA! -Hugo (Street Fighter IV)
I didn't know Hugo was Turkish
@@bigredradish Bro got that “AAAAAKHHHH!” ahh guttural voice.
funny thing is that sf4 has active players, i think it has even more than sfv
My fav SF, true legend
SFV art style was so inconsistent and awful at times. For every well designed element (certain characters look great) there’s a totally whack holiday stage that just feels so out of place. Seeing a CPT final take place on a goofy looking Christmas stage in the middle of the summer always felt so odd. Like what the heck Capcom. I think the Abigail reveal looked so bad that it made me consider dropping the game. That said I really love some parts of it. But SFIV aged so much better.
The minute I understand linking combos and other things I'll never stop playing 4
I can't lie, that sound at 5:15/5:37, love that kind of stuff. It's really my kind of stuff. But that passthrough stuff is basically like, my god, what an essence of true wack-ass mix. If opponent just decides to swap sides. Casually without jumping. Terrifying.
My favorite is the AE2012 Adon glitch where the 3rd hit of his super forces a medium kick out on ch instead of the usual hitstun.
I miss Adon so much
SFIV mentioned lets fucking go 🔥🔥
It feels nice to go back to a game where everybody in the cast doesn't have an built in neutral skip there is more than one play style.
Me when I realize the universal neutral skips of forward jump dash and walk up are in every game and I have to acknowledge that the entire point of neutral is to get out of neutral 😡😡😡😡
@@oneunripemango1858 Jumping was not a siuation that is in the favour of the attacker in previous versions. The point was to not jump unless it was safe, the goal of zoning was to make people think it was safe to jump and then return to neutral. Your point about the goal of neutral being to get out of neutral illustrates what I am saying about play styles. Now all characters play the same, its some variation on party starter into DR into combo into pressuring wakeup. in previous versions you could easily win with mid range or zoning character without ever doing a combo but now characters like even Guile are rush down combo caracters, play style is compressed. It means that the moves look different but every match looks the same.
you gotta do old retrospective vids of SF4 and SF5 like this these are cool
I love this game. Neither 5 or 6 got me as interested with a game as 4. Goat in my opinion, even with the problems it has.
This is the only sf me and my friend have, and it’s awesome.
Greatest Mount Rushmore game ever made
the baf thumbnail goes CRAZY
First point is so true. Love SF4s artstyle.
Up inputs feel so rare to see in Fighting games
I can only think of two off the dome
Is it Magneto and Goldlewis or something else?
Not in tekken)
@@HellecticMojo I play a lil Uni so the first that comes to mind is the Vatista charge
@@alondjeckto I didn't think about it like that you're right
Dizzy in Guilty Gear AC+R has a silly one - [2]8462P+H. That's down charge, up, back, forward, down, P+H. Even _if_ you manage to get the input out (which I think requires buffering it behind something else) it's still horrendously impractical because it requires 100% meter, has 106 frames of startup, and is -76 on block. It does instantly kill if it lands, but like... who cares lol.
Ngl while SF4 didn't grab when I first played it back in the good old Xbox 360 days, I became genuinely overexcited when the idea of a fan mod with rollback was happening.
Hope Capcom can allow us to bring back this great game again sometime in the future =)
"This game actually still looks pretty good."
while on the grid... goddamn how much i hate that stage
Ssf4ae got me into fighting games and will always hold a special place w me.
I really don't think it looks great but it looks pretty alright. The ui is probably the worst part.
I dunno, maybe it's the nostalgia goggles but i don't see anything particularly wrong with the ui.
@@Countdownsmiles the crusty ass fire gif on ultra meter is the worst offender to me, otherwise it's alright
SF4 is really stylish, the sound and visual design are so on point, even though the 3d models and animations look bad nowadays. I'm still sad capcom went with the realistic artstyle for SF6 but that's a personal gripe
SF4 was my first fighter I played against people and wanted to try to get good at. I was never amazing, but I was trying, and it was great. I played Gouken from basically the start. Miss the chaos he had.
i love that oni's fadc passthrough is just Terry's passing sway if it was good
Anecdotal fun fact: recently USF4 has fairly consistently been having a higher player count on steam than SF5. While neither are exactly blowing up it’s neat.
Interestingly, based on time of day this seems to be mostly driven by USA players, particularly west coast ones.
SF5 tends to have higher low points but also lower high points of players. So average number tends to be better
For example; using the most recent weekend as of writing this: nov 29th SF5’s 11pm lowest was 145, it’s peak was 6am with 235 players. Meanwhile SF4’s low was also 11pm with 122, but it’s peak was 6 PM with 242.
As I’m writing this (6:45pm on tuesday dec 3rd) SF5 has 140 players, while sf4 has 170!
nice bideo, love to see usf4 even when its just fun little "did you know this" things. bafael also has some fun sf4 content, like his sf4 subtle lore vid and his bad balance vids (excellent)
Balrog’s fully charged turn around punch into super normally just kills Seth from full health since he has the lowest health. On the PS3 version, it does 977 damage which kills 21 characters from full health.
There's a video called "Ultra Street fighter 4 is broken" and a reaction video would be amazing. I love those kinds of videos and reactions to them are even better. And if you like SF4 so much, maybe you'll appreciate everything there. There's also a UMvC3 one, 3s, bbtag, dbfz,
The most egregious factor about Hugo's Standing Heavy Kick whiffing crouching opponents is that _his foot is literally passing through Ryu's face. He is literally kissing Hugo's boot, yet takes no damage._ The hurtbox really should be increased vertically to account for that.
Man I love this game so much and I just started playing it recently. Sucks im like 12 years too late. I get smoked online when I try and play lol
I still start usf4 from time to time to do some challenges, this game is SOOO fun. Probably biased because it was the first fighting game I ever cared about but still, nothing hits like some tsumuji loops
sf4 was gold
f Lp > MP target combo is also +3 on hit, letting you combo both into and out of it, which then provides the spacing for the infinite on a few characters with dudley.
Love SF4, wish i was better at it lmao
Same lol... 10 years later, I still can't perform FADC combos
ONI FOR SF6!!! he was my main and 1st facebook profile during the SF4 era. Such a cool character. And he was even supposed to fight Kage in Kage's SF5 Arcade, teased it but never happened because that would've been a canon fight too... 😢
Have to agree on the art style. 5 looks like odd claymation
the only street fighter i've played is sf4 on 3ds so anytime i see it mentioned i forget it was on different consoles
Crouching Blanka was the most annoying one. Also I don't know why they dropped the different strenght versions on supers in SF6.
Because they didn't want the game to be street fighter alpha.
Didn't know about half of these, but my contribution, even though it was fairly well documented was..
Ex tiger knee from sagat, hitting crouches as a cross-up on some crouching characters. Ryan hart used to bust that out every once and awhile, but the knee would mostly whiff, until the last frames, but it would also go over the opponent. If done right, you can also combo into ultra off of it lol.
Miss the training stage ost a lot. Always reminded me of Faderhead's Tanz Zwo Drei Vier. SF5 and 6 have softer music because many didn't like the industrial/EBM style of 4's training stage lol
7:30 That is some straight up BB Izayoi levels of kusoge. I love it.
SF4 was PEAK
oh the memories
This was the game where i changed from Shoto to charged characters...
The roster was huge!!!
SF4 Hugo, my beloved.
Once every couple of years a sfiv player boots up a game to watch at all the jank with joy and nostalgia. I do the same.
AE 2012 the goat.
5:11 as an ear user i appreciate the heads up :)
Frame 1 as soon as I saw you pick Hugo I knew the Seth was coming. My favourite quirk for sure. If you space it you can still hit Seth with the red focus and do about 700 damage easy
700 with a combo followup from the red focus, the focus doesn't do 700 lol
I don’t hate SFIV, but I like every other street fighter game more than it. To me, SFIV feels like a “default” fighting game where nothing really stands out. I’m not a competitive player, so things like the daigo combo and stuff like that don’t mean anything to me, so there isn’t anything that really speaks to me. Also, easily the worst looking street fighter, like, Ryu is so fucking ugly in this game it’s genuinely unbelievable.
That's really surprising to hear honestly, what about the visuals do you dislike so much?
I can definitely understand though. If you aren't nostalgic for 4 and you don't dig the art style it I can see how it might be unappealing
SF4 sound design, man it's real good stuff.
One long standing thing that was never fixed with Gouken is that he is punishable on hit by bad spray if he does hk tatsu to Cody in the corner.
A Hugo main huh?!?!?.... I knew there was a reason why Ur a smart guy 🤜🏻🤛🏻🤝🏻
imagine Hugo Meat Squasher throw in SF6, one command grab and you're cornered on a checkmate DI scenario + L + Ratio
Makoto also had passthroughs with Oroshi fadc on guile cody and dudley, i was a menace after i learned about them 😂
"Bowelrug"
I have played tens of thousands of matches as Dan and I did not know that about his Super.
7:20 Lord Knight tried to warn us
13:59 There it is, the worthless button that made evo moment 38
Hugo got a problem with chaining his jab. It's like it's a chain combo but you still have to time it. It's quite hard to to 5x jab with Hugo
Hugo the goat ofc broski plays him
maaaan i used to watch excellent adventures every sunday good times.
Hi again Bafael
5:37 Best part of the vid!!!