Hotel Mario Beta Version - Part 3: Hotel 4 & 5 Differences + CREEPY CUTSCENES!

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  • Опубликовано: 16 ноя 2024

Комментарии • 260

  • @rcmero
    @rcmero 8 месяцев назад +188

    I've now noticed that in retail when Luigi says "Look, Wendy's hotel!" it sounds like the audio was spliced together, which we now know it was.
    These guys were way ahead of their time, they were doing YTP before it was cool.

    • @arekrekas213
      @arekrekas213 8 месяцев назад +27

      they beat us to the sentence mixing :(

  • @irridesu
    @irridesu 8 месяцев назад +423

    So thankful this prototype landed in the hands of someone willing to preserve the contents of it 🙏We really appreciate your efforts

    • @gorfelbt
      @gorfelbt 8 месяцев назад +51

      For real. I hate when snobby collectors hoard games that are unreleased. It's amazing seeing people like him do stuff like this.

    • @SockyNoob
      @SockyNoob 8 месяцев назад +28

      ​@@gorfelbt those people should be publicly shamed

    • @loafiotemporary1757
      @loafiotemporary1757 8 месяцев назад +7

      true, i hate gatekeeppres

  • @Mousey269
    @Mousey269 8 месяцев назад +195

    17:48 my favorite characters in the franchise, with Reigi & Blario

  • @AkiraLionPilot
    @AkiraLionPilot 8 месяцев назад +65

    17:49 Mario OCs, do not steal

  • @SaucyBoiYt
    @SaucyBoiYt 8 месяцев назад +47

    17:48 This of all things made me realize that the animation of them walking was reused from the intro (both in retail and beta versions) so that's why the perspective is so wonky

  • @hatemate1612
    @hatemate1612 8 месяцев назад +33

    17:49 New official Mario recolors just dropped 🔥

  • @SuperMaryu767
    @SuperMaryu767 8 месяцев назад +67

    16:38
    Oh no, the Mario bros demolished King Harkinian‘s castle.

  • @jctotboiofficial
    @jctotboiofficial 8 месяцев назад +340

    Seeing a CD-I prototype makes me think that there's probably a Zelda CD-I prototype out there.

    • @drezz8k
      @drezz8k 8 месяцев назад +109

      imagine there’s a third morshu line

    • @windwaker.isthebest
      @windwaker.isthebest 8 месяцев назад +48

      @@drezz8k thatd be unreal

    • @YTPs2Glin
      @YTPs2Glin 8 месяцев назад +51

      @@drezz8kOh no, his sentence-mixing will be upgrade a lot O_O

    • @FatPenguiniscool
      @FatPenguiniscool 8 месяцев назад +21

      @@drezz8k I would shit myself

    • @Bigdumbidiotguy
      @Bigdumbidiotguy 8 месяцев назад +19

      I said something similar on one of the other videos. Its quite likely there is unused zelda cutscenes and audio out there

  • @Sledgex3
    @Sledgex3 8 месяцев назад +214

    7:52 10:15
    Different "Hurry!" delivery. Also, just noticed that door lacks the appearing sequence in the Beta. This was probably intentional but later on they realised the animation was off, so they played backwards the frames when it disappears in retail version.
    (While one of them was recycled when player is running out of time during the stages if that's the case in the beta.)

    • @famaki8072
      @famaki8072 8 месяцев назад +15

      i don't know much but doesn't Mario say "gotta be quick !" ?

    • @craftersshaft
      @craftersshaft 8 месяцев назад +13

      ​@@famaki8072it depends on the level, and i think Hotel 8 uses it

  • @jetslizer2570
    @jetslizer2570 8 месяцев назад +43

    All these music-free dialogue rips will be perfect for people making YTPs. So glad this prototype was picked up by someone interested in preserving and sharing it!

    • @dr_popcorn
      @dr_popcorn 8 месяцев назад +3

      We're reaching a Poop Renaissance

  • @sparky9122
    @sparky9122 8 месяцев назад +85

    those clouds look much creepier in the beta with their huge smiles, toning them down was the right call.

    • @thardump859
      @thardump859 8 месяцев назад +18

      I'm glad I'm not the only one who noticed the clouds different smiles between the beta and the retail.

    • @garcello3398
      @garcello3398 8 месяцев назад +3

      @@thardump859 Also you can see on 4:29 floor glitching. Idk if it was intentional or error during recording.

  • @sirzillyhoo
    @sirzillyhoo 8 месяцев назад +51

    Can't believe we have that "It's been one of those days..." line without the music. One of the funniest lines in all the cutscenes tbh.

  • @supermaro2349
    @supermaro2349 8 месяцев назад +107

    One detail with the beta cutscenes you didn’t mention is that the timing of the vocals are different. You can see it best in the part where the Mario bros are waiting to catch peach, in retail after Mario says “Get ready to catch her” there’s a small pause inbetween that and when Luigi replies. Meanwhile in the beta Luigi responds as soon as Mario stops talking

    • @PaperMarioParty08
      @PaperMarioParty08 8 месяцев назад +26

      I'm guessing that in the retail, they added pauses to the animation to space out the lines.

    • @bluestaggo
      @bluestaggo 8 месяцев назад +19

      Another example: in the retail outro to Ludwig's castle, it says "spooky" after the castle crumble, whereas in the beta it is said as soon as the castle starts crumbling. The devs probably didn't want the crumbling sounds and the "spooky" to overlap.

    • @Ayanbadin
      @Ayanbadin 8 месяцев назад +1

      i feel like this is more a hardware issue rather than the devs intentionally adding pauses
      if the devs did add pauses, why did they make them last for so long?

    • @PaperMarioParty08
      @PaperMarioParty08 8 месяцев назад

      @@Ayanbadin Well then, why aren't these pauses present in the beta?

    • @Ayanbadin
      @Ayanbadin 8 месяцев назад

      @@PaperMarioParty08 im assuming due to more content added to the game on the retail version, causing it to slow down a lot and to take frequent pauses when rendering cutscenes
      (although im not saying this is the real reason, just my own theory)

  • @DarkTheCreature
    @DarkTheCreature 8 месяцев назад +38

    16:40 haha, after Mario says "spooooky" some spooky stuff happens

  • @Dramgon_
    @Dramgon_ 8 месяцев назад +17

    17:49 How fitting that when they exit the spooky castle they become spooky themselves

  • @lunahp723
    @lunahp723 8 месяцев назад +74

    It’s funny to see the cutscenes change from crystal clean audio of the actors voices, and then cut back immediately to a stereo system test (LEFT, RIGHT).
    Although I can’t think of a reason as to why they replaced the voices unless they didn’t have them ready at the time the beta was compiled

    • @Sledgex3
      @Sledgex3 8 месяцев назад +20

      Given how the Stereo Test occurs only in Mid-Hotel cutscenes, it can be assumed that piggybank one is going to have it as well.

    • @Mr._Fictitious
      @Mr._Fictitious 8 месяцев назад +19

      Part of me thinks they made the the intro and transition cutscenes first. They probably knew what sort of secrets they wanted to make, but didn't know how those secrets would be implemented in-universe. They likely knew they wanted to prevent Blackouts or Clouds or Boos from meddling with play, but they didn't have the ideas of unplugging a powerhog set of toasters, pressing a button to activate a fan, or using Ghost Repellent (or Ghost Cologne in the final game.)

    • @ShimiDia
      @ShimiDia 8 месяцев назад +4

      To me, it feels like mid-level cutscenes fail to load their audio due to being loaded mid-level. The routine may be skipping something that the intro and outro do. Feels like something that can happen, but it may also be some hopium talking.

  • @TheVideoGuyfromOhio
    @TheVideoGuyfromOhio 8 месяцев назад +140

    Little does Ludwig realize that King Harkinian has been living in that castle for years

    • @Cyberbrickmaster1986
      @Cyberbrickmaster1986 8 месяцев назад +14

      Yeah, people like to use that particular hotel as the basis of King Harkinian's castle, simply because it looks like a castle.

    • @TheVideoGuyfromOhio
      @TheVideoGuyfromOhio 8 месяцев назад +7

      @@Cyberbrickmaster1986 that and the fact they're both CDI games based on Nintendo IPs

    • @MsAmber82
      @MsAmber82 8 месяцев назад +7

      ​@@TheVideoGuyfromOhioAnd the animation of the castle being destroyed

    • @Cyberbrickmaster1986
      @Cyberbrickmaster1986 8 месяцев назад +3

      @@MsAmber82 Spoooky!

    • @TheVideoGuyfromOhio
      @TheVideoGuyfromOhio 8 месяцев назад +4

      @@Cyberbrickmaster1986 King: (sees the ruined castle) OAH!

  • @aquaskull2624
    @aquaskull2624 8 месяцев назад +88

    The cutscene to Wendy’s hotel looked like a ytp edit with the different colors. Also props to you for actually playing the entire game yourself in order to get the footage. I could imagine that’s not the easiest way to do it, but if it ain’t broke don’t fix it.

    • @rcmero
      @rcmero 8 месяцев назад +10

      He did say in the beginning that the level select from retail isn't in the beta, so it's not like he had much of a choice.

  • @zac9181
    @zac9181 8 месяцев назад +35

    17:40 Real Creepy Pasta.

  • @lobstariousgoochthe3rd682
    @lobstariousgoochthe3rd682 8 месяцев назад +95

    When Halfway into the wendys hotel cutscene, the colors of mario and Luigi's shirts and overalls just say "yeah, screw this game. " and change colors.

    • @AkiraLionPilot
      @AkiraLionPilot 8 месяцев назад +15

      They kinda look like the one episode of the Mario 3 cartoon where they’re covered in red and blue paint

    • @Chestnutshepson
      @Chestnutshepson 8 месяцев назад +1

      @@AkiraLionPilot Also reminds me of the "Rock TV" episode of the Super Mario World cartoon, where in one shot we see Mario wearing green, and Luigi wearing red

    • @AkiraLionPilot
      @AkiraLionPilot 7 месяцев назад +1

      @@Chestnutshepson yeah, they collided with each other so hard they switched colors lol

  • @WannabeMarysue
    @WannabeMarysue 8 месяцев назад +7

    If the "left right" is an audio channel test, it didn't work. Its in mono, both my headphones play the same sound.
    Either the audio was compressed to mono in capture, or its not a channel test.

  • @ssg-eggunner
    @ssg-eggunner 8 месяцев назад +18

    17:48 more luigi setence mix resources 🤑

  • @efeugurYT
    @efeugurYT 8 месяцев назад +19

    YES CLEAN AUDIO OF "its been one of those days"

  • @The_Jimmy_Turner
    @The_Jimmy_Turner 8 месяцев назад +29

    One thing I don't think was mentioned yet is the timing on all the cutscenes is way faster than the retail version, I assume so the animators can quickly see all the animations they did in the game and make sure they work without having to keep on watching through the properly timed spaces of the cutscenes.
    It leads to funny things happening in the beta version like 17:42 making it look like Mario saying "spooky" caused the castle to break lol

  • @arekrekas213
    @arekrekas213 8 месяцев назад +4

    10:04 finally, a clean version of this line

  • @Cp-71
    @Cp-71 8 месяцев назад +48

    I'm pretty sure the "Hurry!" at 7:53 and 10:15 are different takes, interesting!

    • @TetraFan1000
      @TetraFan1000 8 месяцев назад +11

      It is. If it sounds familiar, then it's because it was used for when the player is running out of time on certain stages.

    • @gustavoishak
      @gustavoishak 8 месяцев назад +4

      I think it's the same audio but looks like the beta is slowed down compared to the retail one, that's more sped up. I don't think there's a reason to do a different take on such a short speech.

  • @JomasterTheSecond
    @JomasterTheSecond 8 месяцев назад +18

    I love Mario's classic "Left, right" line.

  • @lenadams854
    @lenadams854 8 месяцев назад +5

    17:43 the fact they said spooooky RIGHT as the castle crumbled made it even funnier for some reason

  • @MediaFinder2077
    @MediaFinder2077 8 месяцев назад +148

    17:42 why is this funny for me? 😭

    • @MarioSonic46
      @MarioSonic46 8 месяцев назад +29

      So funny I changed to it.

    • @smqfl
      @smqfl 8 месяцев назад +22

      castle that destroys itself on the word "spooky"

    • @Pikachu_Snivy_57
      @Pikachu_Snivy_57 8 месяцев назад +5

      Spooky!

  • @SquirrelMario
    @SquirrelMario 8 месяцев назад +10

    13:41 I didn’t even know that cutscene existed at all

    • @AWalYT
      @AWalYT 8 месяцев назад +5

      In the early days of YTP, the community didn't know either...

  • @tidepoolclipper8657
    @tidepoolclipper8657 8 месяцев назад +7

    6:16
    Mario: *Enters the door*
    Arby's! It's time for the meats!
    Nah! Just joking! It's left-right time!

  • @NukeOTron
    @NukeOTron 8 месяцев назад +27

    Another possible reason for "Bowser's Ghost Cologne" is that, like every other US media property based on Mario from the Super Show to The Movie, they kept using the name Koopa instead of Bowser for some unknown reason, and were probably corrected later in development. Remember, they didn't say "It's from Bowser!" in the beta's opening sequence. Of course, I'm just speculating here.

    • @rcmero
      @rcmero 8 месяцев назад +10

      Technically it was _King_ Koopa. Whenever his name was mentioned it was almost always fully like that.

  • @spongerav7452
    @spongerav7452 8 месяцев назад +20

    17:42 spooky *castle falls apart*

  • @rainbowspongebob
    @rainbowspongebob 8 месяцев назад +23

    Bro they turned into a 2007 deviant art of at 17:49

  • @StupidMarioBros1Fan
    @StupidMarioBros1Fan 8 месяцев назад +7

    Mario: I think Ludwig is a Sith Lord.
    Luigi: A Sith Lord?
    Mario: He shot lightning at me with his hands.
    I regret never bothering to look up the actual gameplay for this game because I've gone so many years without knowing Ludwig can use Sith Lightning. If only there was a Cutscene showing this off because I'm sure it would've been used in a lot of YTPs.
    Seriously though, thank you for including footage of the final version of the game in these videos so we can have direct comparisons instead of you simply saying what's different.

    • @main7168
      @main7168 8 месяцев назад +1

      a sith, lord??

  • @ryandomville3621
    @ryandomville3621 8 месяцев назад +4

    Man it's so cool seeing this unfold as you learn about it too. Don't get me wrong, it's cool when a full prototype gets dumped and you can go online and pick through the assets, but it's overwhelming too. Having these bite sized nuggets of gameplay is so much fun! Probably more fun than the actual game lmao

  • @Axor_A
    @Axor_A 8 месяцев назад +56

    Still can't belive we got the clean vocals!

  • @yazorock
    @yazorock 8 месяцев назад +2

    15:00 Maybe they didn't want kids spraying themselves in the face with insect repellent.

  • @privatephillip5552
    @privatephillip5552 8 месяцев назад +30

    New Luigi words!

  • @Aidenstar432
    @Aidenstar432 8 месяцев назад +74

    The Wendy's Hotel cutscene definitely looks cursed

  • @Corndog.474
    @Corndog.474 8 месяцев назад +7

    Pause at 17:51 and mario and luigi spawn in hell for 1 frame

  • @ArendAlphaEagle
    @ArendAlphaEagle 8 месяцев назад +5

    Looking at the beta cutscenes, there seem to be no pauses inbetween most dialogues compared to the retail version (i.e. they seem to have added a lot of pauses inbetween dialogues for the retail version), so I already thought the cutscenes were a bit shorter anyway, and am a bit surprised that you only noticed the shorter runtime of the cutscene from beating Lemmy's hotel/entering Ludwig's hotel.
    Speaking of which, because there's no pauses inbetween dialogues, it does make the animation of Mario turning his head to face Luigi after his "It's been one of those days" line a LOT smoother compared to the retail version. As it turns out, in the retail version, they added the pause _as Mario is about to turn his head_ instead of the frame before when he's done sweating; making the animation look choppy and awkward, like when you stop a video on the frame as one is about to sneeze or something.

  • @alpha00zero
    @alpha00zero 8 месяцев назад +9

    The bat sprite being changed from grey to brown is most likely for visibility's sake. The stage is already predominantly grey so it would've made those bats incredibly difficult to see back then on a CRT. Even from your recordings, they are hard to spot.

  • @monkeyingaround9740
    @monkeyingaround9740 8 месяцев назад +6

    The wider smile on the beta clouds is, as Mario might describe, spooooky...

    • @monkeyingaround9740
      @monkeyingaround9740 8 месяцев назад +1

      Also, the original dialogue of Luigi saying "She's heading towards Wendy's hotel!" kinda makes it sound like this escapade has been of the princess' own accord.

  • @MeesterTweester
    @MeesterTweester 8 месяцев назад +5

    17:48 sudden creepypasta

  • @Valetravelgames
    @Valetravelgames 8 месяцев назад +3

    17:49 Mario & Luigi's Dark World Forms

  • @1234StudiosExtras
    @1234StudiosExtras 8 месяцев назад +6

    17:49 Well that caught me off-guard

  • @HeitorMD
    @HeitorMD 8 месяцев назад +25

    beta cutscenes be like: LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT

  • @TaijituTaikyokuzu
    @TaijituTaikyokuzu 8 месяцев назад +13

    I never realized Peach was saying "Mario!" when she was yeeted out of that cave. I think that might be the only time in the entire game that Mario is referred to by name.

    • @gamertypeawesome
      @gamertypeawesome 8 месяцев назад +3

      can't believe you'd forget
      HOTEL MARIO
      "Mario"
      😔

  • @sholmes3654
    @sholmes3654 8 месяцев назад +1

    I noticed the silly clouds have a slightly different appearance from beta to retail! at 1:31 you can see the retail cloud has a smaller mouth and large eyes towards the middle of its face. at 3:10 the mouth is much larger and the eyes are more towards the top of the face, the cloud itself might be a bit larger too!
    Thanks for uploading all this, its so cool to see beta versions of games!! :D

  • @chadman9355
    @chadman9355 8 месяцев назад +4

    Shocked you didn’t mention this, but the clouds that move in Hotel 4 have a wider smile in the beta version then in the retail version. I noticed that right away lmao.

  • @SuperCaitball
    @SuperCaitball 8 месяцев назад +7

    The difference in the cologne in the ghost hotel might actually have been because of a gameplay change and/or disconnect in design -- the dialogue Mario says in the retail version suggests that the effect of the cologne has to do with the doors disappearing ("maybe this will keep that lizard king from messing with the doors"), which doesn't make sense for something like "Ghost Repellent", which would instead suggest that the effect would make the ghosts stop trying to attack Mario.
    The actual possible reasonings are as such:
    1. The original effect _was_ actually to repel the ghost enemies, but this proved to be way too overpowered (I would assume, given how abundant they are), so it was changed later.
    OR 2. The original effect was the same as the retail, but the description of Ghost Repellent was obviously too confusing to players when it had nothing to do with the ghost enemies, so they had it edited to Bowser's cologne instead.

    • @gamepakrat
      @gamepakrat  8 месяцев назад +3

      Good points!
      I was confused as to why the ghosts were still appearing in the Beta after I found the secret room but, upon repeating the process in the Retail game, I realized the cologne was meant to stop the doors from disappearing.
      Ludwig's Hotel would've been MUCH easier if the ghost repellent actually worked though! haha

  • @Nickagevscapcom
    @Nickagevscapcom 8 месяцев назад +5

    You deserve the world. Literally I love how you chose to release it for everyone instead of gatekeeping it. Of course we will support you and your channel.

  • @somemadnessfan4763
    @somemadnessfan4763 8 месяцев назад +3

    17:48 wake up babe new Horrorbrews just dropped

  • @FunkyStudios
    @FunkyStudios 8 месяцев назад +18

    I'm glad that you managed to acquire this piece of Mario history, really can't wait to be able to examine the unfinished beta code

  • @OracleofWuffing
    @OracleofWuffing 8 месяцев назад +2

    15:16 The retail colors match the bat enemies from Super Mario World, maybe they were trying to match existing characters in a vague Hotel Mario sort of way.

  • @WorksOfMagic
    @WorksOfMagic 8 месяцев назад +11

    One thing I noticed is that Ludwig's boss uses the music from an earlier level. Makes me wonder if the music for that boss wasn't finalized for it to not be included.

  • @gorfelbt
    @gorfelbt 8 месяцев назад +3

    I love seeing all the alternate cutscenes and assets. It really makes this prototype feel special.

  • @SockyNoob
    @SockyNoob 8 месяцев назад +28

    Even when you dump the ROM online, I'm still gonna finish up your series on it because a good collector who actually releases ROMs deserves the views.

  • @WilfredCthulu
    @WilfredCthulu 8 месяцев назад +22

    Cologne makes more sense to be in a bathroom... and is probably maybe less dangerous to spray right in your face open mouthed?

    • @famaki8072
      @famaki8072 8 месяцев назад +16

      i think it's kinda funny as well. Bowser has some brands of products in this game like bread and a ghost COLOGNE (funnier than a simple ghost repellent). Does he show up in the products' commercials too like DeDeDe in Kirby Right Back At Ya ?

  • @MadContendery
    @MadContendery 8 месяцев назад +6

    it could have been changed from repellent to cologne so kids didn't spray raid on their face

  • @cartoonboy6039
    @cartoonboy6039 8 месяцев назад +6

    Seeing these cutscenes for beta of Hotel Mario is still crazy to me! I am glad that you are showing the differences and what hotel Mario development went

  • @greshaminc156
    @greshaminc156 8 месяцев назад +6

    17:50 Here’s a dark and f*cked up version of the Mario bros

    • @yablock7346
      @yablock7346 8 месяцев назад

      Im still wondering how it even happened

    • @anjoliebarrios8906
      @anjoliebarrios8906 8 месяцев назад +1

      welcome to my fcked up mind!!!

  • @angborggaming3757
    @angborggaming3757 8 месяцев назад +1

    14:22 "Left Right Left Right Left Right Left Right"
    This cutscene is scary

  • @Jolis_Parsec
    @Jolis_Parsec 8 месяцев назад +1

    The beta footage of Hotel 4 reminds me of a certain infamous game journo who struggled with the tutorial for Cuphead so badly that he got ruthlessly mocked for it by the gaming community. I think I have an answer to what’s going on there, as you keep getting sent up two and down two when riding those elevators, at least until you reached the very top of the right side elevator.

  • @TheDoomsdayzoner
    @TheDoomsdayzoner 8 месяцев назад +2

    14:45 - Mario turned into a Goth Gal.

  • @Red_Chicken_Gaming
    @Red_Chicken_Gaming 8 месяцев назад +8

    This seems off putting like we were never supposed to see this with it being harder and the audio in cutscenes

  • @n_64m-m9m
    @n_64m-m9m 8 месяцев назад +3

    If this beta got found during ytp prime it would’ve been crazy
    But I’m just glad this got found at all, thank you for preserving its contents and dumping the game soon!

  • @arciks11
    @arciks11 8 месяцев назад +2

    Where there's smoke, they pinch back.

  • @ramengamer4806
    @ramengamer4806 8 месяцев назад +2

    Aight guys and gals, we're just one video close to getting a clean version of "Where there's smoke, they pinch back"

  • @DNS_G_Espanol
    @DNS_G_Espanol 8 месяцев назад +1

    9:40 i see more bigger face Clouds than retail

  • @FloridusMan
    @FloridusMan 8 месяцев назад +4

    That was a weird glitch in wendy's cutscene

  • @Malueion
    @Malueion 8 месяцев назад +9

    I'm personally looking forward to seeing whether or not the "unused" music, heard in the latter half of the final game's hotel 5 ending cutscene, is present in full somewhere in this prototype. If it's not the music used in hotel 6, then I hope it's in the files somewhere.

  • @thegodwiwi
    @thegodwiwi 8 месяцев назад +6

    17:49 DUDE WHAT

  • @jakobe856
    @jakobe856 8 месяцев назад +5

    One thing I noticed was the clouds faces, they look different in both versions

  • @KirbyCoder
    @KirbyCoder 8 месяцев назад +5

    Hotel Mario: the lost levels

  • @josecreative
    @josecreative 8 месяцев назад +14

    I might think the left right audio may be a speaker test of sort to test the left and right speaker specifically or something idk

    • @Outside998
      @Outside998 8 месяцев назад +4

      Either that or to test if the sound of the game actually correctly uses the different channels.

    • @josecreative
      @josecreative 8 месяцев назад +1

      @@Outside998 yeah it could be that too

  • @feIon
    @feIon 8 месяцев назад +2

    pretty cool to hear that a redump member was able to get in touch

  • @stomper1232
    @stomper1232 8 месяцев назад +12

    I already see new ytp material for the miscolored Mario bros

    • @TaijituTaikyokuzu
      @TaijituTaikyokuzu 8 месяцев назад +5

      Mario and Luigi become tainted with the curse of LEFT RIGHT LEFT RIGHT.

  • @funnydotyes
    @funnydotyes 8 месяцев назад +4

    17:49 look at my new mario oc’s there names are balrio and bluigi

  • @alangarcia-kp7qy
    @alangarcia-kp7qy 8 месяцев назад +1

    I think the change from “Ghost repelant” to “ghost cologne” was probably because Mario sprays it on his face. They probably didn’t want children to mimic this with real bug spray so they made it cologne instead.
    Also, I think if you look at the retail version, when Mario sprays himself the bottle still has a red top like in the beta

  • @marioz35962
    @marioz35962 7 месяцев назад +1

    17:48 Have you ever wanted movies free?

  • @Ayanbadin
    @Ayanbadin 8 месяцев назад +1

    I feel like the color palette glitch at hotel 5's cutscene was (this is just a theory)
    because there was maybe an older cutscene that had the original hotel 6 cutscene (due to hotel 6 being unused in the game files, which takes you to hotel 7, wendy's hotel)
    but they decided to remove that cutscene, although maybe the color palette of the original hotel 6 was still there, so it gets overlapped by mario and luigi, perhaps???
    im not sure if cd-i cutscenes even work like that, but this could be a possibility

  • @JaxCoolKartunes
    @JaxCoolKartunes 8 месяцев назад +8

    They changed the text on the Spray Can because they accidently called "Bowser" "Koopa" which was always a Mic-Match of names back in the 90s.

    • @novauviolon
      @novauviolon 8 месяцев назад +1

      I don't think so as that could have also originally been referencing the Koopa species/tribe, Bowser's last name, or the Koopalings as they were commonly referred to as the "Koopa Kids" at the time. In the beta version "Koopa" is written as a brand (offset in a corner in different font), whereas on the retail version "Bowser" is a part of the product name ("Bowser's Ghost Cologne"). I think that change was just incidental, and the real motive was more likely removing the word "dead"/"undead" because the ongoing moral panic about violence in video games was still constantly on the news at the time. Along with the rebranding, they also changed the top of the bottle to resemble a bottle of cologne rather than a generic spray, so clearly some thought went into the edit beyond just changing Koopa to Bowser.
      All that said, I do prefer the beta version's cartoony text with its rounded perspective. The release version just slapped the text flat on the bottle.

  • @Tails_Z
    @Tails_Z 8 месяцев назад +4

    It was my very good pressure to help you out with some of the secrets! 😉 So it looks like you are going to be talking to Philips Interactive Media, or Fantasy Factory, I don’t know who you going to be talking to on social media but hope you have good luck. 👍

  • @Gecko1993HogheadIncOfficial
    @Gecko1993HogheadIncOfficial 8 месяцев назад +8

    Just when I thought you were done with the beta, you’re the gift that just keeps on giving!

  • @randyproject19
    @randyproject19 8 месяцев назад +4

    17:50 Curious the color change that the Background has for a few moments, it reminds me a lot of the game "Bounce Tales" when it is about to fight a Boss
    ◜ヘ 🔴

    • @Adrian.R850
      @Adrian.R850 8 месяцев назад

      I haven't heard that name in years.

  • @MurrayFlashy
    @MurrayFlashy 8 месяцев назад

    10:14 When Mario says "Hurry" it is different compared to the final version, though something I thought to research into is that it is the exact same audio clip as when he tells you to hurry when the timer is running out when you're in a level.

  • @AntonBildziuk
    @AntonBildziuk 8 месяцев назад +2

    TBH, I kind of expected that the scrapped hotel wouldn't be there, since some of the dialog was changed to be 7 hotels instead of 8. But I still hope that at LEAST some of the tiles of the levels are still on the disc.

  • @rikustorm13
    @rikustorm13 8 месяцев назад +1

    This is so cool with all the differences and different title cards for the stages, and thanks for trying to preserve this beta, you rock! :D

  • @SaddieMoon
    @SaddieMoon 8 месяцев назад

    13:41
    You can tell the retail still has the beta text and design for the cologne, when you see it in the background.

  • @SaddieMoon
    @SaddieMoon 8 месяцев назад +1

    4:35
    And the pacing in the beta was a little too quick with: “Get ready to catch her!”, “She’s not coming down!”, and “She’s up there!”.

  • @ChiliChurnerChartoons
    @ChiliChurnerChartoons 8 месяцев назад +2

    17:49 - 17:57 "ORIGINAL CHARACTERS DO NOT STEAL!" - literally everyone who makes crappy Deviantart Sonic recolor OCs

  • @mikeandrosc5469
    @mikeandrosc5469 6 месяцев назад

    In Hotel Mario YTPs, Users would Modify the Cutscenes and make Characters say or do things they would'nt have normally.

  • @NintendoFan
    @NintendoFan 8 месяцев назад +2

    I have a question about the sixth hotel.
    When you beat Ludwig's hotel, does it bring you back to the same level like you showed in the stage select at the end of the video, or is Wendy's Hotel playable in this build?
    Can we expect a part 4?

  • @slickmcwolf
    @slickmcwolf 8 месяцев назад

    12:32 That seems to be the case with almost all of the cutscenes; the retail version has a lot of individual scenes linger longer than normal instead of cutting, while the beta version has these same scenes end a lot quicker. It's why the gaps between dialogue are much faster in the beta version, such as when Mario and Luigi are talking.

  • @GMDSulky
    @GMDSulky 8 месяцев назад +6

    Left right returns once again...

  • @gusvenga8627
    @gusvenga8627 8 месяцев назад +3

    All of the cutscenes have a different timing, probably due to the lack of music and sfx

  • @GeoffreyDruyts
    @GeoffreyDruyts 8 месяцев назад +3

    No way 17:47 Dark Hotel Mario

    • @WhehW3056
      @WhehW3056 8 месяцев назад

      Looks a lot like a dream.

  • @zhane9islame61
    @zhane9islame61 8 месяцев назад

    Man I love this series, always stop what I’m doing to watch each video