Why Werecreature is Awesome in Pathfinder 2e Remaster's Howl of the Wild

Поделиться
HTML-код
  • Опубликовано: 9 июл 2024
  • Thank you to Paizo for providing to me "Howl of the Wild" for reviewing purposes. This is not a sponsored video and all thoughts and opinions are my own.
    If you like this video you can check us out at my twitch channel at / theebadluckgamer where we have other Pathfinder 2e games as well as some tabletop games you may have never heard of. You can also join us at our Official Discord here: / discord . We can't wait to see you there!
    Twitter: / badluckgamr
    Patreon: / badluckgamer
  • ИгрыИгры

Комментарии • 101

  • @UnrealMisterD
    @UnrealMisterD 2 месяца назад +35

    "A moose once bit my sister" just took on a whole new meaning

    • @thatoneguy1477
      @thatoneguy1477 2 месяца назад

      What the actual F did it mean before?

    • @UnrealMisterD
      @UnrealMisterD 2 месяца назад +3

      @@thatoneguy1477 *sighs in old* Its from Monty Python and the Holy Grail.

    • @williammorgan9622
      @williammorgan9622 2 месяца назад +1

      I moose kissed me when i was kid!

  • @Lechteron
    @Lechteron 2 месяца назад +42

    So you can be a human bear beastkin werebore. Half man half bear half pig. ManBearPig is real! I'm super cereal, guys.

  • @PrinceofQuarkness
    @PrinceofQuarkness 2 месяца назад +24

    "Fearful Symmetry" is just a reference to Blake's poem "The Tyger". Either just for fun or because the poem where they got the idea for a weretiger feat for being both scary and beautiful.

    • @PohatuEudyptulaMinor
      @PohatuEudyptulaMinor 2 месяца назад +2

      UMM ackchually it's pronounced "symmetr-eye" - are you even a real William Blake fan???

  • @tquinnhunsaker4344
    @tquinnhunsaker4344 2 месяца назад +14

    Imagine being a beastkin heritage, were-creature archetype, beast instinct barbarian, and a lizardfolk, but you take different animals for each one

  • @thatoneguy1477
    @thatoneguy1477 2 месяца назад +13

    I want a boar... Im gonna build a hamurai

  • @aaroniter8163
    @aaroniter8163 2 месяца назад +11

    Honestly, healing 5 at the end feels like the deserved cherry on top of this archetype. Looking forword to test this at some point in time.

  • @justingraves1291
    @justingraves1291 2 месяца назад +6

    Chomping at the bit for Howl of the Wild! Got the initial email just waiting that precious shipment email that unlocks my PDF

  • @ryanhale6339
    @ryanhale6339 26 дней назад +1

    The level 6 feat "Fearful Symmetry" is a reference to the poem "The Tyger" by William Blake: "Tyger Tyger, burning bright,. In the forests of the night;. What immortal hand or eye,. Could frame thy fearful symmetry?"

  • @aaroniter8163
    @aaroniter8163 2 месяца назад +12

    The wereshark sounds like a fun trope on land with the 10 ft. walking speed. Like, he charges into battle, but his charge is like slow mo. I wonder how they solved that for the merfolk...

  • @kiilgore806
    @kiilgore806 2 месяца назад +12

    The one thing that I am slightly disappointed with on this is that it seems like it kinda has anti-synergy RAW with Animal instinct Barbarian. Since the animal instinct barbarian has separate claws/fang attacks than these. But like... the two together would be very thematic.

  • @williammorgan9622
    @williammorgan9622 2 месяца назад +5

    I think that as a DM I would give the Animal Fleetness for free with the dedication with a bat and tiger. Maybe others like the moose but I think the gator is fine without out.

  • @nicolasvillasecaali7662
    @nicolasvillasecaali7662 2 месяца назад +7

    I made a character that would tematically use this class PERFECTLY... except on using a shield which this archetype seems to be unable to use (still might be fun to try to remake her with this to see how it looks and feel, some of the feats looks amazing.)

  • @KermodeBear
    @KermodeBear 20 дней назад +1

    Thanks for bringing attention to this product; just bought myself a hard and soft copy. There's certainly some things I'm going to change when I use this (werewolves don't get claw attacks? you can get silver immunity? bats fly how slowly?), but overall with some tweaks I think this will be a great addition.

  • @zenvariety9383
    @zenvariety9383 2 месяца назад +3

    The werecteature archetype pairs nicely with the beadtkin versatile heritage.

  • @alexpage5268
    @alexpage5268 2 месяца назад +2

    Wearbat - I feel like is intended for a build that takes fleet at L3 (you already get toughness with the dedication) + 5ft ancestry movement feet + archetype 10ft movement + monk (for 10ft +5 at L3/7/11/15/19 + stoked flame stance (+5) + bouts of bounding. Just stack all the movement boosters on a high action compression class and can get your 2 attacks even if you stride twice, and then have catfall to soak up any issues. I'd have to spend more time checking which of all of those things can apply to fly speeds or if they're just limited to your ground speed though. Wings of the moon as you said is needed. But this deals with the major issue with unarmed melee combatants (high fly speed to close the distance/gap on flying ranged enemies).
    Wolf - I'm surprised this isn't 1d8 finesse. Wolf stance, the wolf animal companion, are all finesse.
    Antler Rush - is a 6th level sudden charge. That's not great
    Cornered Animal - Its double shot but on a melee strike (which is acknowledged as being a trap feat)?. Its not great. Its going to be a DPR decrease. Sweep will only apply to the second attack since it doesn't have the wording carve out that swipe does.
    Feral Mending - its cool on flavour. But its lay on hands at L8 and limited to once per hour and you roll the dice instead of just getting 6 hp every spell rank? Not great.
    Terrifying Transformation - Feels like it was an action compression attempt to transform + demoralize. Technically now you can prevent people from being immune for the 10 minute to demoralize via a L5 reincarnation feat (reincarnated ridiculer).
    Touch of Lunacy - could be interesting on a fighter chassis as another crit passive ability.
    Scarred hide - is okay... way too high level a feat IMO. You can get this for bludgeoning/piercing of heritages or L2 dedications.
    Except for a few feats, this is really undertuned IMO. With the new grafting items, you can just have 1D8 unarmed weapons. So you really need more here. Most of these feats are higher level versions of things others can do with L1-L4 feats but are restricted to one of your forms. Some of the L10+ feats are nice, but so are everyone's L10+ feats.
    Although I don't agree with your assessments, I really appreciate the video/content and you sharing from the book!

    • @zenvariety9383
      @zenvariety9383 2 месяца назад +2

      To me it seems like it's designed for the beastkin versatile heritage more or less. For example, there's a feat that makes a beastkin PC size large. Not to mention that druids and certain melee classes would probably be go to options to make up for any weaknesses.

  • @PizzaMineKing
    @PizzaMineKing Месяц назад +1

    There is a quite decent game on steam about a werewolf on the day before full moon. Unfortunately, I forgot the name, but the aim of it is to lock yourself up in a way you can't break out of once you turn - and I think making the players try that before each full moon might lead to some creative problem solving.

  • @sapphirII
    @sapphirII Месяц назад +1

    The tiger feat and terrifying transformation feel like they should have been reactions.

  • @Knight_Marshal
    @Knight_Marshal 2 месяца назад +3

    I do believe that a tiger is faster than a wold, not to mention they can jump around 30 feet. Or in Paizo terms, that would be fly 30 feet since they have to start on the ground and end on the ground.

    • @williammorgan9622
      @williammorgan9622 2 месяца назад

      That i why I would give them the Fleetness with the dedication.

  • @matthewsimmons9277
    @matthewsimmons9277 Месяц назад +2

    Werecrocodile bard they only speak when they sing. Name him Lyle

  • @OutwardThinker
    @OutwardThinker 2 месяца назад +3

    Terrifying Transformation feels like it is supposed to run parallel to Feral Mending but they just forgot to add the requirement of the last action having been Changing Shape. Same narrative language, same amount of actions, and what feels like similar power level. As a GM, I would run it the same. You can use this action to basically "add to" the change shape action.

  • @dillonhiggins7355
    @dillonhiggins7355 2 месяца назад +1

    I really appreciate you and your channel keeping up-to-date on all the new pathfinder stuff, you aren't lying no one does coverage like you

  • @MagicalMaster
    @MagicalMaster 2 месяца назад +5

    You know, Force of Nature, combined with Undying Beast means you can just get up in a fight against an enemy without silver weapons. You just get back up.

    • @kiilgore806
      @kiilgore806 2 месяца назад +1

      Wouldn't the increasing wounding value make it so you die from a high dying value? So... not really.

    • @MagicalMaster
      @MagicalMaster 2 месяца назад

      @@kiilgore806 I'm not sure, I'm a D&D convert so I don't have the rules memorized.

    • @AtlasSun
      @AtlasSun 2 месяца назад +2

      Eventually youd die yes, wounded 2 and then a crit on you and your done-zo​@kiilgore806

  • @FireBowProductions
    @FireBowProductions 2 месяца назад +3

    Feral Scramble is great cinematically for a Weretiger build.

  • @sunhawk88
    @sunhawk88 2 месяца назад +11

    Pack attack isnt neutral. You need to be a werewolf

    • @theebadluckgamer
      @theebadluckgamer  2 месяца назад +6

      You are totally right, think I skipped over that because werewolf is the default

    • @alessandrodellanno948
      @alessandrodellanno948 2 месяца назад +1

      Would it stack with the similar feat from beastkin?

    • @elifia
      @elifia 2 месяца назад +1

      @@alessandrodellanno948 Are you referring to the pack tactics feat? Because that one does something very different (it makes enemies off-guard to you), so there isn't anything to stack.

  • @neurolancer81
    @neurolancer81 2 месяца назад +2

    Love this archetype. Looking forward to the rest of coverage.

  • @mattkoets8660
    @mattkoets8660 2 месяца назад +1

    Was not expecting the William Blake reference for that weretiger feat

  • @Cyber-dragon007Wood-ng4yx
    @Cyber-dragon007Wood-ng4yx 2 месяца назад +2

    You can now play as woody from don’t starve. Just missing were goose and were beaver

  • @ankitk236
    @ankitk236 2 месяца назад +2

    bear hug is actually a worse combat grab as it requires you to successfully strike once and then spend 2 action and hit again to get the grab going

    • @AtlasSun
      @AtlasSun 2 месяца назад +2

      I was thinking just this, it'd probably be better just to straight up try to grab and the attack with your agile weapon if you succeed cause now they're off-guard to the strike... strange feat

  • @playerkit
    @playerkit 2 месяца назад +2

    It's interesting how the specific creature feats are mostly just adapted from the Animal Companions' advanced maneuvers. I like that, mostly, but I do think that some should have a better action (like the werebear). Double Slice, with an option to grapple if both Strikes hit, for instance. Prerequisite of a successful Jaws Strike to balance it (meaning both Strikes & the Grapple would be MAP -4 bc agile).
    Also, 31:00, I have this problem with the level 10 aoe intimidation feats of Rogue, Fighter, Barbarian, and Swashbuckler!! They have their own cooldowns, despite using Demoralize. That SUGGESTS that the usage doesn't trigger Demoralize's innate cooldown, but NONE of these feats actually SAY that. Very frustrating pattern.

    • @playerkit
      @playerkit 2 месяца назад +1

      It has been suggested that Dazzling Display is written that way to prevent multiple PCs from being able to use it in a fight. The logic is that it makes them immune to ANY repeated uses, unlike Demoralize which makes them immune only to your repeated attempts. This is a fair interpretation. But I do wish that with the Remaster rules the feat would have been slightly rewritten to make the rules interaction more clear. Such as:
      "You perform a bewildering show of prowess, such as by whirling and flashing a weapon, that unnerves foes. Attempt Intimidation checks to Demoralize each enemy within 30 feet. If your last action was a critical hit against an enemy or reduced an enemy to 0 Hit Points, you gain a +1 circumstance bonus to your Intimidation checks. Regardless of the results of your checks, each creature is then temporarily immune to Dazzling Display for 1 minute, *in addition to the 10 minutes of immunity against your Demoralize actions.*"

  • @user-cu2bh8uh4i
    @user-cu2bh8uh4i 2 месяца назад +1

    A little long is okay when it's interesting

  • @newtmow
    @newtmow 2 месяца назад +1

    The were archtype looks pretty fun definitely gona make a character around d this at some point. Also nice to see you doing the archetypes again I love them

  • @DargorV
    @DargorV 2 месяца назад +2

    Hellz yeah! Love these! 🎉

  • @christopherg2347
    @christopherg2347 2 месяца назад

    Interesting summary. A few Remarks:
    - Odd that Antler Rush has flourish.
    Normally they don't bother, because you can't do 2 2-Action activities anyway.
    It is a interesting extra cost I guess?
    - Bear Hug is just worse Combat Grab from Fighter. 2 Actions and specific attack
    - Feral Lunge. A single Action charge. Interesting.
    - Cornered Animal is a better version of Quick Reversal, because it lacks Press, but 2 Actions
    - Terrifying Transformation: A few other "Demoralize all" Feats are similarly written, with a custom lockout that is shorter. But only the Intimidation Swashbuckler can remove the Demoralize Cooldown.
    - I wonder - can you smell silver weapons with your scent?
    - Rapid Hybridization: You can just walk around in your Animal Shape, posing as a Animal Companion. The hybrid for is the only one useful as surprise.

  • @alonelole
    @alonelole 2 месяца назад +3

    concerning Animal Fleetness, it says that you gain the speed in ANIMAL form, not in the hybrid, so still not that useful for werebat

    • @003mohamud
      @003mohamud 2 месяца назад +1

      Damn so werebat *super* sucks

    • @nicolasosses572
      @nicolasosses572 2 месяца назад +5

      @@003mohamud they get that precise hearing which is dope, but yeah that fly speed is waaaaay to nerfed

  • @couver73
    @couver73 2 месяца назад +3

    While I am stokes there are finally lycanthropy options in this game, I am honestly disappointed there aren't any Werewolf-specific ones. Like, it seems strange as I know for a fact that Werewolves can have their own unique abilities. Even having something like a +2 circumstance bonus to Seek creatures or to Survival to track would be nice, since they are meant to be better hunters. Also, I do agree that Werewolves should have claws. They did the same thing with all wolves and the Animal Instinct for Barbarian, and it still baffles me.

    • @elifia
      @elifia 2 месяца назад +2

      The Pack Attack feat is specific to werewolves. Also, real-life wolves don't use their claws to attack, so I don't see why you're baffled that the in-game versions don't have claw attacks either.

    • @couver73
      @couver73 2 месяца назад +1

      @@elifia Considering it was a fairly consistent thing back in 1st Edition as far as I recall? I think there's a precedent there.

    • @couver73
      @couver73 2 месяца назад +1

      @@elifia Also, mentioning real-life examples isn't too valid an argument. This is a fantasy RPG. Realism isn't the biggest priority, nor do we play these games to perfectly reflect aspects of real life.

    • @elifia
      @elifia 2 месяца назад +2

      @@couver73 Nope, 1e wolves also only had a bite with trip. No claws. I mentioned the IRL wolves because I had no idea where else you could possibly get the idea from that wolves should have claw attacks.
      Also yeah, I would actually expect regular in-game wolves to behave similarly to IRL wolves, otherwise why call them wolves? I don't expect them to be perfect simulations, but giving them random abilities that real wolves don't have would be kinda weird.

    • @couver73
      @couver73 2 месяца назад +1

      @@elifia My point is, I just don't think it's unreasonable for them to have it. You'd be surprised how much werewolves are portrayed with deadly claws in hybrid form in other media. It always just felt wrong to me that werewolves only get a bite attack.

  • @zackdownen
    @zackdownen 2 месяца назад +1

    I will be able to make a Werecreature Werecreature. A character with the Werecreature heritage (battlezoo) and the Werecreature architype (Paizo).

  • @shaneokeigan6150
    @shaneokeigan6150 Месяц назад

    Correction: Pack Attack is a werewolf feat specifically. So no, you should not take it as a wereshark, cuz that’s illegal.

  • @user-ni5bc4tb4j
    @user-ni5bc4tb4j 21 день назад +1

    Awoooo! 🐺

  • @oiman5733
    @oiman5733 2 месяца назад +8

    Critical Role fans can now play a certain campaign 3 character without having to homebrew something!

  • @Gotenhanku
    @Gotenhanku 2 месяца назад

    at 24:17 you state the feat is neutral but it specifically calls out werewolf under prerequisites which means it's NOT neutral and only the werewolf can take it so no weretiger.

  • @AndrewFullerton-vo3wp
    @AndrewFullerton-vo3wp Месяц назад

    So I am confused. What exactly is the difference between a Beastkin and the new Werecreature?

  • @justingraves1291
    @justingraves1291 2 месяца назад +1

    How do you think this will be impacted when Core 2 Releases at the end of year?

    • @theebadluckgamer
      @theebadluckgamer  2 месяца назад +1

      Core 2 releases in July and none at all

    • @justingraves1291
      @justingraves1291 2 месяца назад

      @theebadluckgamer oh awesome I thought it was coming in November.

    • @zenvariety9383
      @zenvariety9383 2 месяца назад +1

      Pretty sure they'll heavily tweak the animal instinct barbarian and probably add more werecreatures later.

  • @alarkhar
    @alarkhar 2 месяца назад +1

    11:35 A canine's claws are blunt. Just saying.

  • @alessandrodellanno948
    @alessandrodellanno948 2 месяца назад

    I don't understand, do I get the curse with the archetype or not? Do I get with the beastkin? I don't understand if it's a choice or not

    • @BlueSapphyre
      @BlueSapphyre 2 месяца назад +1

      It’s like the undead archetypes from the book of the dead. You can play at level 1 as a werecreature, but you’re locked into taking this dedication at level 2.

    • @alessandrodellanno948
      @alessandrodellanno948 2 месяца назад

      @@BlueSapphyre you are locked if you get the curse?

    • @Nyrufa
      @Nyrufa Месяц назад

      @@alessandrodellanno948 No, the archetypes are supposed to become available at level 2. You're allowed to take it at level 1, at the cost of being locked into selecting its features at level 2. Meaning that if you took Werecreature at level 1, you couldn't select any other archetype at level 2.

    • @alessandrodellanno948
      @alessandrodellanno948 Месяц назад

      @@Nyrufa but how do they interact with each other

    • @Nyrufa
      @Nyrufa Месяц назад

      @@alessandrodellanno948 Oh, you're asking if you get infected with Lycanthropy? Based on the prerequisites, that would seem to be the case. It says you're either a True Werecreature (meaning you were born as one), or you were afflicted with the curse somehow.

  • @krystofsvarovsky7456
    @krystofsvarovsky7456 2 месяца назад +1

    Awoooooooooooo!!!

  • @Psychoveliatonet
    @Psychoveliatonet Месяц назад +1

    Werecreatures OwO
    subscribed

  • @1wickedmonkey2
    @1wickedmonkey2 2 месяца назад +2

    Ah... woow... 'n stuff...

  • @sausagemanlorne23
    @sausagemanlorne23 Месяц назад

    Don't know why you're so down on the Weretiger ability, it's an AOE Frighten effect. For a single action that's solid.

  • @TheKylebear
    @TheKylebear Месяц назад +3

    This is super cool.
    WAIT, I GOT AN IDEA!
    Wereskunk. One stinky bastard that annoys foe and allies. The troo troll

  • @davidecolucci6260
    @davidecolucci6260 2 месяца назад +1

    If you take this archetype as an automaton do you become a transformer ?

  • @johndarnell7810
    @johndarnell7810 2 месяца назад +1

    Started my Pathfinder sub with this book. I'm super happy with this book. I like the style the book is written in.

  • @alonelole
    @alonelole 2 месяца назад

    another "critical" point in the writing of this Archetype, is that there is a way to get rid of the silver weakness, but a lot of high level feats states that "nthis happens unless is silver damage", but what if you get rid of the silver weakness? does it count or not? ofc it shouldn't, but this way it's on the GM not on the game itself

  • @chrispetersen4863
    @chrispetersen4863 8 дней назад

    So looking at things RAW (If I am understanding correctly) You could not do a Werewolf Clawdancer (assuming you wanted to wait til 8th level after meeting the archetype pre-reqs) ... or even a Beastkin Clawdancer... as RAW Beastkin only get Jaw attacks and NOT claw attacks, sadly. Which seems to contradict what you were saying ( @11:41) about playing a Beastkin "Werewolf" to get claw attacks... Am I understanding that correctly? If so I am once again disappointed in the designers at Paizo....

  • @Lakefront_Khan
    @Lakefront_Khan 2 месяца назад

    No sound 🎉

  • @bea-ti9rg
    @bea-ti9rg 2 месяца назад +1

    luv ur archetype videos! AWOOOOOOOOOOO!!!

  • @starrius
    @starrius 2 месяца назад

    going to admit i truely dislike this archtype, pf2 is definately heading the way of to many splatbooks,

  • @ComicalConqueror
    @ComicalConqueror 2 месяца назад +1

    am i wrong in thinking this archetype is kinda weak?

  • @gustavomatos6412
    @gustavomatos6412 Месяц назад

    oh no, not a furry archetype, nooooo

  • @bokajon
    @bokajon 2 месяца назад +5

    Aoooooooooo!!! 🐺

    • @StormRegaliaIV
      @StormRegaliaIV 2 месяца назад +1

      Awoooooooooooo!!!

    • @bea-ti9rg
      @bea-ti9rg 2 месяца назад

      @@StormRegaliaIV AWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!