Barbarian and Druid Buffs in Pathfinder 2e Remaster's Howl of the Wild
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- Опубликовано: 6 сен 2024
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The fact that crocdile and t rex instincts dont get grapple, but spider's (webs i guess), ants (biting with their mandibles), and SEALS (???) do get grapple is baffling to me
yeah, it kinda of sucks, ill just keep being a deer and reskinning it as a trex bite
Well, a Seal Instinct Barbarian with a Sailor Background would make a literal Navy Seal.
Sorry, I'll see myself out.
Way back in D&D 3.5, there was the master of many forms. I loved the flavor of that build.
Odd that crab doesn't have grapple trait.
t-rex and croc having agile tails are weird.
orca should have sonic ranged attack
seal is a disccount croc
there are some options better than other but it's nice to have more roleplay options.
Always weird to me that they give barbarian attacks agile knowing full well it is actively nerfed on barbarians explicitly rather than sweep or something that still makes narrative sense and isn't strictly weaker given utility vs groups. Unless the remaster addresses the core class.
@@afrosamurai3847 with some of these follow-up attack feats, an agile attack with low damage seems like it has a new usage
@@Mazryik Somewhat unless the damage type is dramatically different than your main attack and then wouldn't qualify for the feat.
I'd love to have Hyena option, so you can make a Gnoll animal instinct barbarian that just don't change appearance. XD
For toppling transformation I believe triggered reactions resolve predicated entirely on the wording in the trigger. "Your size increases" is different than "your size would increase." Compare Champion's Reaction to Shield Block, for example.
By that metric your ruling seems consistent with other reactions- your size increases, then you make the maneuver. I think the mental image of the druid's expanding mass doing the shoving is a bit of a distraction, but there's a good argument for why your athletics as something that occupies 4 times the space would not be your starting athletics anyhow- you'd have to intersect with the target before you could do it anyway.
"If I had a copper for every time a creature tried to swallow me whole, I'd have two copper. It's not a lot but it's weird that it happened twice."
Misty Transformation is more solid than it appears given many polymorphs take two actions. You change and then can get good cover until you have a full turn.
Surprised that Seal and Orca don't have tail attacks
Wasp feels like a great archetype dip for rogues or other classes
Neither of those requirements say that it needs to be your last action on this turn, you *could* use it as the first action on your turn if you finished last turn with a qualifying attack.
I'd argue that's correct, neither have the press attribute like you'd expect for a followup attack. I didn't notice that on my first read through but I'd agree with you.
@theduckk @tent3221 Incorrect, Paizo has verified multiple times due to the cleric and Magus relying on the wording that last Action Triggers unless otherwise specified Universally refer to your turn. Free actions and reactions function as well and nested actions also usually work as well but always on your turn. This has even been specified in the FaQ document as well. For more context of the months of debate the community had over this and the heaps of Paizo responses Verifying it being locked to your turn googling: 'Magus Arcane Cascade Last Action Cast a Spell ' will give you pages of context.
Press require multiple attack penalty, that means it only works as your second or third attack on your turn
@@taliyah6275 was press added in an errata? As is I don't see it on rip and tear or brutal crush.
I'll admit they look like they should have it
@@tent3221 I dont see it too. Without the trait, you can use it in the next turn without map as long as your last action met the requirements
Wasp is interesting. Compared to the other two venomous instincts, the wasp matches the scorpion if it triggers Backstabber but both are behind the Spider in average damage per strike. Backstabber doesn't scale fast enough to let it compete with d6s and d8s though. Definitely need to focus heavily on leveraging the Deadly d8 criticals to get the most out of it. When it does land a critical it does jump in power a lot. Barbarians are one of the better martials to get away with low die size strikes due to rage bonuses, and critical hits will double the persistent damage too so building for great criticals isn't a bad idea if you're party has a lot of accuracy buffs to throw your way. Spider is definitely more reliable overall and Scorpion looks a lot safer, and if you're not the kind of person to gamble for criticals, they're probably the better anthropodic instincts. I guess if Wasp Instinct works with the Animal Rage feat, that gives you the Wasp form from the Aerial Form spell which is a (4th rank spell) and thus a 40ft Flight Speed?
Brutal strike doesn't specify this turn... so if your last action the previous turn did bludgeoning dmg, you coukd do it on action 1.
I wish they gave some of those feats to werecreature dedication as well.
Everyone today:
IT IS TIME FOR CRAB
Perhaps I am reading it incorrectly but I think Brutal Crush would work as the first strike on a round if you ended your last round with a landed strike. Does that seem right?
Unfortunately RaW 'Your last Action' rules unless otherwise specified actually means 'Your Last Action this turn.'
Because Specifically the trigger functions on your turn. It's an intended and verified stance Paizo has enforced.
Now thankfully the Wording of action includes Free actions and reactions. Because an Action is a category and the specifics are Single Action, Two action, ect.
If you end up doing a reaction Strike of some kind you can brutal crush. But you must fulfill the requirements During your turn.
Haven't done much research into the book yet, but I did happen to notice that many of the new Beastmaster abilities like Pack Movement and Pack Takedown do not have the concentration tag. Does this mean a raging Barb can actually command his pets without moment of clarity? Is the P1E Mad Dog Barbarian back?
My main issue with a lot of these transformation feats is that they are melee-range and require transforming later in the combat.
So what is the Druid doing on turn 1 to be in melee range but not transformed
I'm REALLY itching to see the core version of the animal barbarian, want to try combine all this unarmed werebeast new options with the OG were-monster class.
Yeah I hope there's a line of text exempting them from the agile debuff barbarians usually suffer to rage damage since so many of these options have a secondary with agile.
Wait, I thought that the remastered barbarian wasn't released yet. How far behind am I? 😮
It isn't yet. It's coming in PC2.
Can also use Misty Transformation if an enemy polymorphs you.
Untamed Druids still limited to 1 Focus..?
always thought animal instinct was a lot weaker compared to other instincts but these added feats look good so i’m curious to try it out now
Animal instinct was more about grappling and making use of its good defensive options like animal skin and shield while having a hard hitting attack, is not the most damaging option but makes a good frontline.
I think Fury is the worst instinct. One more feat at level 1 isn't enough. Even superstition instinct has a place.
Hopefully the remaster improves fury instinct to be a better middle ground generalist barbarian
This is getting me pumped for my feral child, animal instinct, wild mimic, orc man. He's going to be "wild"😜
Yaaay, as a Bat Barbie I'll get Parry with my wings!! OOOOOR I could just have a shield 😐
hate the trex instinct