1-Click Realistic, Dynamic Lighting in KeyShot

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  • Опубликовано: 5 сен 2024

Комментарии • 85

  • @Greyscalegorilla
    @Greyscalegorilla 2 года назад +3

    Lovely Tutorial, Will. Love seeing our textures being used in Keyshot.

    • @WillGibbons
      @WillGibbons  2 года назад +1

      Thanks for the comment! That means a lot!

  • @steve_the_designer
    @steve_the_designer 4 года назад

    Will, I've been a GSG user for over 10 years - this setup is GOLD, and you are Keyshot Gorilla. Thanks, Man! Alpha transparency for light gobos should be a feature

  • @arakermanikian5510
    @arakermanikian5510 Месяц назад

    Super useful, thank you so much Will !!!

  • @Digital-Light
    @Digital-Light 4 года назад +4

    also, .exr files can be used as image pin wich supports alpha when blend mode is "add, blend or screen".

    • @WillGibbons
      @WillGibbons  4 года назад +1

      Great point! Only issue there is, you can't bring the pins closer to the object, and they don't provide accurate falloff like physical light sources do. But for getting reflections... it's a good idea!

    • @Digital-Light
      @Digital-Light 4 года назад

      @@WillGibbons you are right!

  • @hveguitar
    @hveguitar 2 года назад +1

    So much to learn wow thanks for all the work, your videos are a must have when you work with Keyshot

  • @jameschang7274
    @jameschang7274 4 года назад +2

    oh well, thank you THANK YOU! to create those light Riggs for keyshot! WOW!

  • @drpepa09
    @drpepa09 4 года назад +5

    Would u ever consider making an introduction to Keyshot /crash course or project?

    • @WillGibbons
      @WillGibbons  4 года назад +6

      Yep! It's in the works. :D

    • @WillGibbons
      @WillGibbons  3 года назад

      You can check the full course out at courses.willgibbons.com

  • @AnoopDaniel
    @AnoopDaniel 4 года назад +1

    Thanks for the really helpful content.. Would you please also do a short tutorial covering use of curvature map and ambient occlusion maps to create something like a patinated finish? I haven't been able to find good informative content regarding it anywhere.

    • @WillGibbons
      @WillGibbons  4 года назад

      It's a good suggestion! I can probably do that.

  • @merhabenmed
    @merhabenmed 4 года назад +1

    Cool stuff and clear explanation Will thank you Will!

  • @petter9078
    @petter9078 4 года назад +1

    Nice job! gonna fiddle around with this sometime this week.

    • @WillGibbons
      @WillGibbons  4 года назад +1

      Awesome! I hope it works out/helps!

  • @SebasDesign
    @SebasDesign 4 года назад +1

    Awesome stuff Will!

  •  4 года назад +2

    awesome!

  • @melissazelenz2143
    @melissazelenz2143 4 года назад +2

    Great stuff, thank you!

  • @pokerJok
    @pokerJok 2 года назад

    Always Thanks!

  • @dcjdesign_7892
    @dcjdesign_7892 4 года назад +1

    nice one! I might actually take the time to save a bunch out separately

  • @user-bh3pf1vn8l
    @user-bh3pf1vn8l 4 года назад +2

    cool man!!

  • @skmdtanviraman8815
    @skmdtanviraman8815 4 года назад +1

    Can you make a video on cloth/fabric material, texturing, and light?

    • @WillGibbons
      @WillGibbons  4 года назад

      How about these videos?
      ruclips.net/video/wHrXSgfhUoU/видео.html
      ruclips.net/video/YoRrWIqblfc/видео.html

  • @ogareddy4800
    @ogareddy4800 Год назад

    Thanks for the video, I have been try to add the lights to the model library, but it does not add and stop at 26%. I use Keyshot 10.2 pro

    • @WillGibbons
      @WillGibbons  Год назад

      That's no fun! Very odd. I would be inclined to reach out to Luxion support. I've not experienced this issue myself.

  • @vikentijslauruts2153
    @vikentijslauruts2153 10 месяцев назад

    What kind of files did you get ?
    i have like old downloads that are - HDRI Studio Rig , light kit pro and im wondering maybe i dont have to but the texture kit

    • @WillGibbons
      @WillGibbons  10 месяцев назад

      I have EXR files I think. But it turns out they're no longer available. But you can find EXR HDR images of lights from other websites. They can be used as image textures on planes in most cases.

  • @jorgenunez841
    @jorgenunez841 4 года назад

    Great tutorial like always. Never can expect less from the best. Will one question I just started my channel but in Spanish. Do you think I can do this video but in Spanish?

    • @WillGibbons
      @WillGibbons  4 года назад +1

      Hi Jorge, thanks for asking! I like that other people want to create learning content! However, I would hope you can make your own tutorials unique. If you simply copy what I've done here and do so in another language, it feels a bit like plagiarism. Quite a bit of time and effort go into making my tutorials. Further, I've created some files that I made available for viewers of this tutorial. It would be pretty unfortunate if someone were to take those files and re-distribute them.
      While I can't stop you, I'd ask if you can come up with a unique approach or a different way of sharing the ideas behind this method. I hope you can understand my perspective on this.

    • @jorgenunez841
      @jorgenunez841 4 года назад

      @@WillGibbons . Definitatly will believe me in not trying to steal your content. I understand your point of view. Is there anyway I can translate the video and you can maybe add subtitles. The Spanish community needs to also learn your techniques. And our language shouldn't be a barrier.

  • @hveguitar
    @hveguitar 2 года назад

    Will, do you know where you can buy that HDRI COLLECTION: AREA LIGHT MAPS elsewhere ? Seems that it's exclusive to their subscription now so to be able to continue to use their HDRI collection you need to keep the subscription active. But I see we have a colour option in Keyshot Area Lights so maybe that cold do the job too to texture the lights

    • @WillGibbons
      @WillGibbons  2 года назад +1

      Ah, looks like since GSG rolled everything into 'Plus' they no longer make these assets available. Sorry!

    • @hveguitar
      @hveguitar 2 года назад

      @@WillGibbons no problem but indeed sad that KS doesn't have a library of these kind of images to be used, but that said the light are already fun to use as they are so thanks a lot !

  • @georgehugo561
    @georgehugo561 2 года назад

    Amazing

  • @ilikeskies
    @ilikeskies 4 года назад +1

    Please remind me how to save a texture size while scaling an object?

    • @WillGibbons
      @WillGibbons  4 года назад

      Request this feature to KeyShot, haha. It doesn't exist.

    • @ilikeskies
      @ilikeskies 4 года назад

      @@WillGibbons ) damn

  • @aletsytorres2733
    @aletsytorres2733 3 года назад +1

    Can you link Lights to specific objects in Keyshot? Maya has that option.

    • @WillGibbons
      @WillGibbons  3 года назад

      Unfortunately, this is not a feature in KeyShot!

  • @alessandrogesualdi1154
    @alessandrogesualdi1154 4 года назад +1

    Hi will, I've managed to associate the greyscalegorilla texture to the geometry you provided. The only problem is that whenever I try to change the scale of the geometry, the texture doesn't scale accordingly. Any suggestion on how to solve this issue?
    By the way, thank you for your amazing contents.

    • @WillGibbons
      @WillGibbons  4 года назад +1

      Nice! As far as I know, textures do not scale with geometry by default. I always have to scale the texture after scaling the geometry.

    • @alessandrogesualdi1154
      @alessandrogesualdi1154 4 года назад +1

      @@WillGibbons Ok. That's fine. Thank you again and keep up with the good work. Wish you the best

    • @qovalentart
      @qovalentart 4 года назад

      Can i ask how you associated the textures? Did you have to place them manually, or just link them?

    • @WillGibbons
      @WillGibbons  4 года назад

      @@qovalentart Textures need to be applied manually. Then, if you save the lights as a model to your model library, they'll be there each time you import (assuming you keep the textures in a secure location on your computer's disk and don't move or delete them after applying them to your model/scene)

  • @Finotti
    @Finotti 7 месяцев назад

    Alo Will,
    I'd like to ask you a question.
    I have two objects in a scene, with a ground reflection. Is there any way to show only one object (with ground reflection) and not both?

    • @WillGibbons
      @WillGibbons  7 месяцев назад

      Not really. You're best off just rendering the image with one object hidden. Then, render just the object on its own and either mask it out or render it without a ground plane and alpha transparency and combine them in photoshop.

    • @Finotti
      @Finotti 7 месяцев назад

      @@WillGibbons Wow. Now that's really a big problem! They could do with a look. But I understand the concept. Thank you.

  • @m-elnhaly
    @m-elnhaly 2 года назад

    Amazing video, can you explain the materials in graph editor on keyshot?

    • @WillGibbons
      @WillGibbons  2 года назад

      I get into that quite a bit in the Material Graph Monday series I did in 2019. They're still as relevant today as there's really been no changes there in KeyShot. Thanks for the recommenation.

    • @m-elnhaly
      @m-elnhaly 2 года назад

      @@WillGibbons Thank you very much for your interest in replying, I will watch it❤

  • @TT-rl4su
    @TT-rl4su 2 года назад

    Hi Will,
    Thanks for your content in general, just subscribed! I have two questions-
    1- Adding .HDRI or .EXR textures to area lights - When I add an .HDRI image to the area light, is the actual HDRI texture emitting light too, or is it just showing in reflection as basic plain image texture without any light emitting properties?
    2- Area light has two tabs under texture, one for color and one for power. I can add the HDRI/EXR to Color only, what is the Power texture tab for?
    Thanks!!!!!

    • @WillGibbons
      @WillGibbons  2 года назад +1

      Answers:
      1 - The light emitted should match the texture color
      2 - Animating the brightness via a curve animation node in the material graph

  • @davewilliams1466
    @davewilliams1466 4 года назад

    Thanks again WILL, any chance on another interior tutorial its been 4years since you're last confession...

    • @WillGibbons
      @WillGibbons  4 года назад +1

      What about this? I made this interior playlist 2 months ago: ruclips.net/p/PLPq8atOSALBJzyRTqv89T-ZLwO6gdQPmN

    • @davewilliams1466
      @davewilliams1466 4 года назад

      @@WillGibbons Cheers Will, its hard to believe that tutorials like this are free for us.

  • @anshulchauhan5650
    @anshulchauhan5650 4 года назад +1

    How we can bump texture with color ?

    • @WillGibbons
      @WillGibbons  4 года назад +1

      I'm not sure what you mean. Any color textures used as bump maps are converted to graysale which drives the bump height. You can use the same texture and plug it into the diffuse socket of the material and you'll have both color and bump data from the same texture.

    • @anshulchauhan5650
      @anshulchauhan5650 4 года назад

      @@WillGibbons 😊thanks

  • @fukofakic
    @fukofakic 3 года назад

    Hi, Thanks a lot for the video, i must say great job. Where can i download the filles? This link is not working.

    • @WillGibbons
      @WillGibbons  3 года назад +1

      Are you sure? It takes you to a page where you need to input your email to get to the file vault. That's where all the project files for every tutorial are.

    • @fukofakic
      @fukofakic 3 года назад

      ​@@WillGibbonsOh i guess i was too fast :) Thanks a lot man!

  • @qm6353
    @qm6353 2 года назад

    Hi Will!
    Thanks for all your work, it's very helpful into my keyshot learnings ;)
    When checking this video I was interested in buying the GGS AREA LIGHT MAPS VOLUME 1 or 2 but it looks like you must have first an additional subscription of 49€/month or a yearly subscription to GGS to be able to make the purchase. I was wandering is that the way you proceeded when you bought those files or was it without subscriptions at that time? It is quite inconvenient to have to subscribe.
    Thanks per advance for your comments!

    • @WillGibbons
      @WillGibbons  2 года назад

      Great point. Unfortunately, when I created this tutorial, GSG was still selling their products individually. Since then, they've moved them all into their subscription model. So, not much that can be done about that I guess.

    • @qm6353
      @qm6353 2 года назад

      @@WillGibbons That's what I thought!.. :( Thanks for your quick reply anyway! Do you still often use those area light maps in your current work and believe that's worth the investment? I am trying to see the difference of value between those great area lights and high quality HDRI's I play with.

    • @WillGibbons
      @WillGibbons  2 года назад

      While the reflection of the light maps provide a nice level of realism, you can get away without them. You also may be able to find some for sale elsewhere online.

    • @qm6353
      @qm6353 2 года назад

      ​@@WillGibbons Ok, yes for now I haven't found the right one and was satisfied with the nice 3D shape preparation work you've done on your keyshot files; so it sounded practical! :) I will check online and see what's best. Thanks again to be so responsive!

  • @tonysabu5621
    @tonysabu5621 4 года назад

    Great method! What’s with the weird extraterrestrial audio noise though?😂

    • @Digital-Light
      @Digital-Light 4 года назад

      i guess second computer rendering something ))

    • @WillGibbons
      @WillGibbons  4 года назад +1

      Haha, I don't know! At what time in the video? Is it background noise? Sometimes there's trains or garbage trucks or leaf blowers making noise outside.

    • @Digital-Light
      @Digital-Light 4 года назад +1

      @@WillGibbons yes it's background noise, it's not loud, almost throughout the video

    • @rohanzaware1805
      @rohanzaware1805 4 года назад +1

      @@WillGibbons it's a good realism touch given how real we try to make the virtual