My biggest issue with the game right now is the turn 1/turn 2 energy dynamic. For 80% of decks, there is no advantage for going first, because the evolutions in that deck usually require *two* energy, and stage 2s usually require *three* energy, so even if you evolve first, you can't use the attack. Going second you get those attacks on curve, and you also get the flexibility of using one energy attacks efficiently, and you usually don't even have to worry about your opponent getting big attacks off early because they need an extra turn for energy. A big way to fix this would be to have more options of energy efficient evolutions like Exeggutor. The 1 for 40 attacks on the likes of Marowak, Starmie, and Rapidash are decent but to be able to effectively pressure big basic EXs they need more damage potential.
I agree with you, but let me correct something: "For *100%* of decks, there is no advantage for going first." Even if your deck might like to go first, such as Exeggutor, the disadvantage you give to your opp is even better than the advantage you have going first
@@ashank6430because that'd be way more broken and people would complain even more. Pikachu and Starmie are already the best cards in the game, doing that would make them even more broken.
To be honest, every competitive card game started “too” simple. Yugioh, Heartstone, Marvel Snap, all of the card games initially started out with straight out plain simple straight forward mechanics before they started to add new cards that surpassed the previous expansions/seasons. So I’m sure since Pokemon CG isn’t a brand new thing, they’ll add new cards with new mechanics that’ll shift up the meta, and hopefully adding cards that connects with certain range of previous expansions so the users who’ve been playing longer won’t feel they wasted money. As for Misty, it’s just a high risk high return card. You can only use one trainer card each turn, which means you’ll have to choose between whether you should use Misty over Professor Oak, Sabrina, or Giovani. As for not taking advantage of being a separate digital card game from the actual physical one which you can immediately balance cards right away, I agree how they’re trying to emphasize a realistic trading card game within a digital space. BUT, this would result making the developers to release more cards in order to cover the overwhelming current meta. But I’m sure they won’t be stupid enough to let an overwhelmingly performing deck to be prevalent until a new expansion releases.
This is a very comprehensive comment here. As I observed, the New/Casual players who didn't even tried playing the actual PTCG or played a little or a long time ago, are the ones who's yapping so much, kinda annoying. Patience is the key.
There are only 2 changes I'd like to see. Removal of being able to attack first turn. FTKs with no interaction are unfun and feel bad in any game. (Also super weird water has only card in game that enables this) Also in multi-energy decks I think it would be better if the energy rotated each turn in sequence, rather than just being random. Would bust deck-building options wide open and also give more of a purpose for things like Charizard EX being 2 fire 2 colourless.
Misty should be: Flip 3 coins. If 2/3 are heads attach 1 water energy to your water pokemon. If she was used for the heavy hitting cards ( Blastoise it would have been fine) but getting T1/T3 Blizzard by an articuno is crazy disrespectful lmfao.
Moltres, with just 1 energy, generate up to 3 energies with no restrictions and can be repeated every turn. Unlike Misty, who's limited to 2 cards and only works on the first roll, this feels even more broken. Plus, combining it with a high-attack fire-type Pokémon just seems unbalanced.
Being basic is good. It shouldn't be as complex as tcg. Pocket will be better because of its simplicity. But they should add some complexity. But not too much. They should keep a balance.
if we know anything about live service is power creeping. this game will deff not be exempted as TPC will deff want you to get the new more powerful cards and constantly make pack purchases. we can have this cards on release but give the game a year or 2 and we will have biblical amounts of texts and card effects. in all honesty I really don't think the game will stay simple throughout its lifespan. sometimes it even gets more complex like what happened to the fire emblem mobile game.
I think just slighlty more complex then this would be perfect. But is a good thing is not way too complex I would like them to do balance changes tho, even small tweaks once a month would be ok. Misty is mathematically balanced over big samples, but is just bad design. Yeah I know the player who plays misty after 50 games will have on average a balanced energy output out of her, but on the moment when it highrolls 3 heads in a row it feels awful. thinking “he highrolled against me and just won because of that, but then he probably lost due to low rolls against other players” is not that much of a consolation.
17:20 general digital game than do balance changes on cards give full reimbursment of the cards value. In hearthstones case it was full disenchant value for every single copy of the card. On magic arena i believe they just gave you a wild card of the equivalent rarity. The other digital card game with trading that did balance changes was artifact, and the entire game died when they did their first balance change as no one was reimbursed the value of the nerfed cards. This would mean the expectation is that we get the pack dust equivalent of misty when she is nerfed (even then it would still suck for f2p as nerfing misty likely kills alot of water decks that are non functional due to being balanced around misty. i guess easiest change is misty can't target ex pokemon, or she can only target bench pokemon, or you cant attack with a pokemon target by misty that turn, or an actual block on turn 1 attacks.
Adding on the topic of things they have to fix, it's hard to see the energy type of the opponent at the start of the game, it's behind the "you go first" message. Also, when you level up, the stuff that you get shows up really fast, Is impossible to read😂
I must have played Misty ten times so far I have had one head once, six heads once (the one time I needed only one energy) and all eight other times I just immediately hit tails lol
Regarding balance changes, i think it would make total sense to only do buffs to lower cards and no nerfs, since there are so many unusable cards right now
There's always so many unusable cards even in actual PTCG, I don't agree about buffs and nerfs. I think we'll just wait for new cards to be released and rotate out older cards.
I think they should just rework misty to be like moltres for water types. Flip 3 coins and attach a water energy for heads, but you can't play her turn 1. Or maybe flip 2 coins since she doesn't use an attack turn the way moltres does.
Could just stop misty being used on basic pokemon, as the other trainer that give energy only targets onix and golem. This removes the turn 1 issue, remove the interaction with articuno as well. The only really gross scenario that still exist would be turn 1 staryu into ex starmie (but that would also occurin with your solution).
@@veen6847 Literally just lapras and i guess non ex articuno, or future water/ice type legendaries. Either give and exception to lapras or just have lorlei (when she is released in a mini set) be an energy generator more like brock that targets just lapras and dewgong and cloyster. As i assume we get elite for at somepoint which will give lapras more direct support, gastly line more suport (agatha) , some sort of support for dragonite line (lance). Not sure what bruno would do (based on game play literally nothing as hes a super push over in gen 1). In short rough for regularl articuno, and lapras can get a dedicate support later.
The way to balance misty may be to make it work only on benched water pokemon, that way they can't just attack that easily, you can't play it as early, and it's still good, it just needs a little more setup. I wish they got rid of pokemon specific restrictions on the trainers, most of them are unplayable because of them.
They should buff brock to hit more pokemon, maybe kabutops or rhydon that he uses, & hit the evolution line instead of the last stage, even if you have to do that second part to koga & blaine to be fair but it shouldn't be needed.
The problem is not that the cards are simple, the problem is that the game are much more dependent on your deck and lucky then strategy, what can you do if your opponent start with a Articuno with 3 water energy(misty) turn 1? Although theres a few times that your gonna win cause a good play the majority will be for pure lucky and deck matchups
@@felipelopes7023 What's the point then? Your talking about what you gonna do against articuno and misty... What if it does not hit heads then? You win some, you lose some. Ryt?
@@thinkinginsideout4053 The point is that the game is simple, much more decided by lucky and deck matchup then ability The articuno thing was just a extreme example, on why dosent matter your ability And i am not saying that the game is bad, i am having fun, but the gameplay it is simple
I don't think Misty is broken and needs rework. If it is really like that, it should be dominating tournaments now. But its not, it's the Pikas, Mewtwos and Marowaks that is winning the game.
They probably can't balance the game because each country has gacha laws that they have to follow. Example, I don't think theres any gacha game that has released a card, unit, weapon that later got nerfed directly. This is the real reason they want to avoid buffs/nerfs.
Your ex basic being able to be your garunteed draw probably an issue. The change need to fix that would your only garunteed a non ex basic in your opening hand (there is consideration of if your able to place ex basic into active at start if you happen to draw it as your non garuntee), along with this you then need to change the deck building restrictions to require at least 1 non ex basic in the deck. The effect of this is it kills the deck that only runs 2 articuno ex. It also weakens mewtwo ex deck along with pikachu ex as they cant be the garunteed pokemon in the starting hand. More relavent for mewtwo as it was a 50% or 66% chance to get mewtwo as your opener depending on ralts count.
i think 1 fix for misty would be that it attaches normal energy, and you change the blastoise to "if there are 2 excess energy on this" - this way you cant just articuno t1 80dmg on the play but those super high energy cards can still benefit from it. this would change it to not be an autoinclude in every water deck, which is what you want right?
i think they are doing right begiing too basic. For new players like me its a way better than TCG Live, maybe later they will improve and make more complex, but until now the need only to focus into game balance and new features. PLEASE NERF STARMIIIIEEE! HAHA
i just want them to only give gifts if they also said “thanks”. when i don’t get thanks back i want to take it out on the next guy but that’s not fair to them.
@@Xuhtig what’s wrong with the way i think? i literally said i was gonna keep thanking the next person. just feels bad that i played close to 10 games before someone thanked me back. especially since it’s a non skippable thing, your purposely choosing not to thank someone you just played a game with & still getting rewarded.
*Haahahahaha, who cares about too basic. It's too much of a bottomless gotcha Rip Off for kids. They would never do a direct sale of the cards like Fortnite Skins, or have a definite reasonable amount of cards like (9 copies of comons) per pack like Duel Links. Meaning that they are going to be scamming their more helpful costumers the most. Misty because you want costumers to be into you draining their pockets with a smile.*
This isnt something they should add right away, but I wish dark mode will be a thing in the future. This game is too bright for me lol.
thaNK YOU
My biggest issue with the game right now is the turn 1/turn 2 energy dynamic. For 80% of decks, there is no advantage for going first, because the evolutions in that deck usually require *two* energy, and stage 2s usually require *three* energy, so even if you evolve first, you can't use the attack. Going second you get those attacks on curve, and you also get the flexibility of using one energy attacks efficiently, and you usually don't even have to worry about your opponent getting big attacks off early because they need an extra turn for energy.
A big way to fix this would be to have more options of energy efficient evolutions like Exeggutor. The 1 for 40 attacks on the likes of Marowak, Starmie, and Rapidash are decent but to be able to effectively pressure big basic EXs they need more damage potential.
why not just allow the turn 1 player to take energy but restrict them from attacking
I agree with you, but let me correct something: "For *100%* of decks, there is no advantage for going first." Even if your deck might like to go first, such as Exeggutor, the disadvantage you give to your opp is even better than the advantage you have going first
@@ashank6430because that'd be way more broken and people would complain even more. Pikachu and Starmie are already the best cards in the game, doing that would make them even more broken.
that's why i really like the exeggutor, rapidash, dugtrio, farfetched... they hit immediately with one energy.
@@SporeVenom thats generally pretty true. At best you can say those decks "dont mind going first" as opposed to "actively disdain it"
The trading can work like hearthstone, where if they nerf the card you can get all your dust back for it. Problem solved!
True, if they nerf ex, just give option to salvage it for 500 points.
To be honest, every competitive card game started “too” simple. Yugioh, Heartstone, Marvel Snap, all of the card games initially started out with straight out plain simple straight forward mechanics before they started to add new cards that surpassed the previous expansions/seasons. So I’m sure since Pokemon CG isn’t a brand new thing, they’ll add new cards with new mechanics that’ll shift up the meta, and hopefully adding cards that connects with certain range of previous expansions so the users who’ve been playing longer won’t feel they wasted money.
As for Misty, it’s just a high risk high return card. You can only use one trainer card each turn, which means you’ll have to choose between whether you should use Misty over Professor Oak, Sabrina, or Giovani.
As for not taking advantage of being a separate digital card game from the actual physical one which you can immediately balance cards right away, I agree how they’re trying to emphasize a realistic trading card game within a digital space. BUT, this would result making the developers to release more cards in order to cover the overwhelming current meta. But I’m sure they won’t be stupid enough to let an overwhelmingly performing deck to be prevalent until a new expansion releases.
This is a very comprehensive comment here. As I observed, the New/Casual players who didn't even tried playing the actual PTCG or played a little or a long time ago, are the ones who's yapping so much, kinda annoying. Patience is the key.
There are only 2 changes I'd like to see. Removal of being able to attack first turn. FTKs with no interaction are unfun and feel bad in any game. (Also super weird water has only card in game that enables this)
Also in multi-energy decks I think it would be better if the energy rotated each turn in sequence, rather than just being random. Would bust deck-building options wide open and also give more of a purpose for things like Charizard EX being 2 fire 2 colourless.
Misty should be: Flip 3 coins. If 2/3 are heads attach 1 water energy to your water pokemon.
If she was used for the heavy hitting cards ( Blastoise it would have been fine) but getting T1/T3 Blizzard by an articuno is crazy disrespectful lmfao.
Moltres, with just 1 energy, generate up to 3 energies with no restrictions and can be repeated every turn. Unlike Misty, who's limited to 2 cards and only works on the first roll, this feels even more broken. Plus, combining it with a high-attack fire-type Pokémon just seems unbalanced.
Being basic is good. It shouldn't be as complex as tcg. Pocket will be better because of its simplicity. But they should add some complexity. But not too much. They should keep a balance.
if we know anything about live service is power creeping. this game will deff not be exempted as TPC will deff want you to get the new more powerful cards and constantly make pack purchases. we can have this cards on release but give the game a year or 2 and we will have biblical amounts of texts and card effects. in all honesty I really don't think the game will stay simple throughout its lifespan. sometimes it even gets more complex like what happened to the fire emblem mobile game.
Yeah, basic is good. It should be different that way.
You want energy lock in button and change the color, I want decks to track win loss that doesn't reset when you make any changes.
I think just slighlty more complex then this would be perfect. But is a good thing is not way too complex
I would like them to do balance changes tho, even small tweaks once a month would be ok.
Misty is mathematically balanced over big samples, but is just bad design. Yeah I know the player who plays misty after 50 games will have on average a balanced energy output out of her, but on the moment when it highrolls 3 heads in a row it feels awful.
thinking “he highrolled against me and just won because of that, but then he probably lost due to low rolls against other players” is not that much of a consolation.
it does seem like a right consolation tho, no? you win some, you lose some
@@ultraforce7958 agree
Weezing is another card that is very strong when going first thanks to its one energy attack.
17:20 general digital game than do balance changes on cards give full reimbursment of the cards value. In hearthstones case it was full disenchant value for every single copy of the card.
On magic arena i believe they just gave you a wild card of the equivalent rarity.
The other digital card game with trading that did balance changes was artifact, and the entire game died when they did their first balance change as no one was reimbursed the value of the nerfed cards.
This would mean the expectation is that we get the pack dust equivalent of misty when she is nerfed (even then it would still suck for f2p as nerfing misty likely kills alot of water decks that are non functional due to being balanced around misty.
i guess easiest change is misty can't target ex pokemon, or she can only target bench pokemon, or you cant attack with a pokemon target by misty that turn, or an actual block on turn 1 attacks.
Adding on the topic of things they have to fix, it's hard to see the energy type of the opponent at the start of the game, it's behind the "you go first" message. Also, when you level up, the stuff that you get shows up really fast, Is impossible to read😂
So REAL!
I must have played Misty ten times so far
I have had one head once, six heads once (the one time I needed only one energy) and all eight other times I just immediately hit tails lol
you win some, you lost some. game is game.
@@thinkinginsideout4053 I mean no not really
@@DemyrNox oh is that so? Strange.
Regarding balance changes, i think it would make total sense to only do buffs to lower cards and no nerfs, since there are so many unusable cards right now
There's always so many unusable cards even in actual PTCG, I don't agree about buffs and nerfs. I think we'll just wait for new cards to be released and rotate out older cards.
I think they should just rework misty to be like moltres for water types. Flip 3 coins and attach a water energy for heads, but you can't play her turn 1. Or maybe flip 2 coins since she doesn't use an attack turn the way moltres does.
Misty does not need rework.
It's so weird that in pocket you don't get turn 1 energy, but doesn't forbid from attacking...
10:50 what if Misty couldn't be used on ex Pokémon? It would serve her purpose better to blastoise, lapras, ecc...
Could just stop misty being used on basic pokemon, as the other trainer that give energy only targets onix and golem. This removes the turn 1 issue, remove the interaction with articuno as well. The only really gross scenario that still exist would be turn 1 staryu into ex starmie (but that would also occurin with your solution).
@@XenithShadow but cards like non-ex lapras would greatly suffer from it.
@@veen6847 Literally just lapras and i guess non ex articuno, or future water/ice type legendaries.
Either give and exception to lapras or just have lorlei (when she is released in a mini set) be an energy generator more like brock that targets just lapras and dewgong and cloyster. As i assume we get elite for at somepoint which will give lapras more direct support, gastly line more suport (agatha) , some sort of support for dragonite line (lance). Not sure what bruno would do (based on game play literally nothing as hes a super push over in gen 1).
In short rough for regularl articuno, and lapras can get a dedicate support later.
I think Misty is just fine.
Funny. I've seen Spragels do a video with this same topic, even with starmie ex on the thumb, 2 days ago. Quite odd
The way to balance misty may be to make it work only on benched water pokemon, that way they can't just attack that easily, you can't play it as early, and it's still good, it just needs a little more setup.
I wish they got rid of pokemon specific restrictions on the trainers, most of them are unplayable because of them.
Pokemon specific trainers is always a thing in the actual PTCG, maybe we just gonna wait for more playable supporter cards in the future.
They should buff brock to hit more pokemon, maybe kabutops or rhydon that he uses, & hit the evolution line instead of the last stage, even if you have to do that second part to koga & blaine to be fair but it shouldn't be needed.
Simply make Misty one flip. Or maybe add a stipulation where you cant go past 2 flips. Getting a turn 1 Blizzard with articuno is extremely toxic
No. Make it so neither player can attack turn 1 like in the live tcg. Problem solved.
@@Xuhtigturn 2 Blizzard is still 100% chance of winning tbh.
you win some, you lost some. game is game.
The problem is not that the cards are simple, the problem is that the game are much more dependent on your deck and lucky then strategy, what can you do if your opponent start with a Articuno with 3 water energy(misty) turn 1?
Although theres a few times that your gonna win cause a good play the majority will be for pure lucky and deck matchups
you win some, you lost some. game is game.
@@thinkinginsideout4053 Win or lose is not the point here
@@felipelopes7023 What's the point then? Your talking about what you gonna do against articuno and misty... What if it does not hit heads then? You win some, you lose some. Ryt?
@@thinkinginsideout4053 The point is that the game is simple, much more decided by lucky and deck matchup then ability
The articuno thing was just a extreme example, on why dosent matter your ability
And i am not saying that the game is bad, i am having fun, but the gameplay it is simple
@@felipelopes7023 And that is intended and it should be simple.
It's too basic for me, but I am a long-term PTCG player. Combined with slow card acquisition, I don't really want to play any actual matches.
I think another thing that pocket has is a lot of RNG, the RNG simplyfies drastically some decks that could be more complex.
RNG is fine. Let it be.
I don't think Misty is broken and needs rework. If it is really like that, it should be dominating tournaments now. But its not, it's the Pikas, Mewtwos and Marowaks that is winning the game.
I've also been cooking a ton of non ex decks and I'm killing every ex deck with them. People are just too lazy sometimes to think for themselves
Willow will win it all with wigglytuff Ex confirmed😅
They probably can't balance the game because each country has gacha laws that they have to follow. Example, I don't think theres any gacha game that has released a card, unit, weapon that later got nerfed directly. This is the real reason they want to avoid buffs/nerfs.
I don't agree about buffs and nerfs. I think we'll just wait for new cards to be released and rotate out older cards.
Your ex basic being able to be your garunteed draw probably an issue. The change need to fix that would your only garunteed a non ex basic in your opening hand (there is consideration of if your able to place ex basic into active at start if you happen to draw it as your non garuntee), along with this you then need to change the deck building restrictions to require at least 1 non ex basic in the deck.
The effect of this is it kills the deck that only runs 2 articuno ex.
It also weakens mewtwo ex deck along with pikachu ex as they cant be the garunteed pokemon in the starting hand. More relavent for mewtwo as it was a 50% or 66% chance to get mewtwo as your opener depending on ralts count.
Just cap Misty at 2. It would mean she gives 0,75 on average, which is more balanced compared to Brock who gives 1 but restricted on targets.
She doesn't need to be changed
i think 1 fix for misty would be that it attaches normal energy, and you change the blastoise to "if there are 2 excess energy on this" - this way you cant just articuno t1 80dmg on the play but those super high energy cards can still benefit from it. this would change it to not be an autoinclude in every water deck, which is what you want right?
No. Make it so neither player can attack turn 1 like in the live tcg. Problem solved.
@@Xuhtig But second player in live tcg could attack in their turn one.
My beloved Slowpoke needs no fixing
agree
W collab
cant belive theres people defending Misty >.
Pikachu shouldn't be a base pokémon. Why are we forgetting about Pichu
Misty should provide up to 1 energy
pichu doesnt exist anymore they changed that a while back
Thats not how baby pokemon work.
Also, no. Make it so neither player can attack turn 1 like in the live tcg. Problem solved.
@@Xuhtig But second player in live tcg could attack in their turn one.
i think they are doing right begiing too basic. For new players like me its a way better than TCG Live, maybe later they will improve and make more complex, but until now the need only to focus into game balance and new features. PLEASE NERF STARMIIIIEEE! HAHA
Eggs need to go first lol
Agree... Fire horse too...
Anyone who says misty needs to be nerfed is a bad player.
Yes. Thank you!
No if it's to basic then u can play pokemon tcg live
Funny how u guys are talking about Misty, I did my daily pack and pulled a Fullart Misty lol 😂
i just want them to only give gifts if they also said “thanks”. when i don’t get thanks back i want to take it out on the next guy but that’s not fair to them.
Imagine thinking like this.
@@Xuhtig what’s wrong with the way i think? i literally said i was gonna keep thanking the next person. just feels bad that i played close to 10 games before someone thanked me back. especially since it’s a non skippable thing, your purposely choosing not to thank someone you just played a game with & still getting rewarded.
Misty change idea: Flip 2 coins and attach an energy to a Benched water pokemon for each head.
i really like this one. yhis is the answer
No. Make it so neither player can attack turn 1 like in the live tcg. Problem solved.
@@Xuhtig But second player in live tcg could attack in their turn one.
Way too basic for me, but it's great for my kids
Up to this! You're a great dad!
*Haahahahaha, who cares about too basic. It's too much of a bottomless gotcha Rip Off for kids. They would never do a direct sale of the cards like Fortnite Skins, or have a definite reasonable amount of cards like (9 copies of comons) per pack like Duel Links. Meaning that they are going to be scamming their more helpful costumers the most. Misty because you want costumers to be into you draining their pockets with a smile.*
You have no clue what you're talking about.
Maybe do this podcast thing with someone not scared to show their face no offense that chikorita was throwing me off the whole time