Things Yu-Gi-Oh Should Steal From Other Games
HTML-код
- Опубликовано: 6 сен 2024
- Download Code Geass: Lelouch of the Rebellion Lost Stories for free here: loststoriesen....
For in-game rewards: Sakuradite x300, Pizza (L) x1, use code TeamAPS1 at loststories-en...
Yu-Gi-Oh is fun, but it's not perfect. Here are some cues I think it could take from other popular trading card games like Magic the Gathering, One Piece, Pokemon TCG, Digimon, Vanguard, and Lorcana to improve the experience for new and veteran players.
2nd Channel ▸ / teamapsplus
Merch ▸ team-aps.creato...
Facebook ▸ / teamaps
Twitter ▸ / teamaps
Instagram ▸ / teamxaps
Tiktok ▸ / teamxaps
Discord ▸ / discord
▼ Affiliate Products ▼
Official Yu-Gi-Oh Merch ▸ bit.ly/shopyug... (use code TEAM15)
Get OCG Yu-Gi-Oh Products! ▸ bit.ly/yugimar...
TCGplayer ▸ bit.ly/TeamAPST...
Ultra Pro ▸ ultrapro.com/T... (use code APS5 for 5% off)
Dragon Shield ▸ www.dragonshie...
Imperium Duelist ▸ www.imperiumdu... (use code aps10 for 10% off)
Inked Gaming ▸ bit.ly/Inkedan...
Gem Accessories ▸ gemaccessories... (use code APS10)
#YuGiOh #MTG #Pokemon
*Download Code Geass: Lelouch of the Rebellion Lost Stories for free here:* loststoriesen.onelink.me/OQCn/s8p89ejr
*For in-game rewards:* Sakuradite x300, Pizza (L) x1, use code TeamAPS1 at loststories-en.komoejoy.com/exchange/
*And don't forget to comment on what you love about Code Geass below!*
A mulligan feels like cheating though I think it’s unfair for an opponent to get a redraw and then they win agansist you
PAUL, JUST DESIGN YOUR OWN ENTIRE CARD GAME ALREADY!!! START A KICKSTARTER, ENGAGE THE COMMUNITY IN DEVELOPMENT PROCESS, EXPLORE THE ART AND SCIENCE OF CARD GAMES TO ENGINEER A GREAT ONE- WE WOULD ALL BACK YOUR KICKSTARTER CAMPAIGN. Whoops, forgot to turn off caps-lock..
CG was a mech series that combined the mmf of evangelion and the political insanity of gundam wing/ seed it was alot of fun
Nice, you got a sponsorship from Code Geass! You really should have COMMANDED us to download it though, even if I wouldn't need convincing.
P.S. I don't know your guys' names yet, but to the one doing the sponsor promo: Grade 9 or 10 (I'm 21 now) was when I encountered Code Geass for the first time too, I literally decided to watch it after seeing the first OP on a top 10 list (it placed #6). I've never actually finished watching the main series though, due to a combination of spoilers and it being so depressing I had to tap out at Episode 17 of R1, but I love the animation, music, concepts, etc. Have you watched Akito the Exile(d)? It takes the Knightmare Frame designs to the next level.
P.P.S. You forgot to mention Lloyd and "ORANGE!" as your other favourite characters, I'm disappointed :(
i think Pokémon has very good products, id love for a elite duelist box with sleeves packs tokens and any other gear needed to play yugioh
They would probably need to partner with another company who does accessories.
Except the main games, those are in the gutter lol
Except the sleeves are garbage. Frosted front means u cant tel ur high rarity cards apart from common stuff 😔
At one point they did for a while. When they made the Deluxe Editions in the Zexal Era.
@@Billchu13 i mean the pokemon accessories that come in the ETBs or the toolkits are bad just like the Konami accessories so
I just want a dedicated sealed draft product, man. Either bring back Battle Packs or copy something like Pokémon’s Build & Battle Boxes or Magic’s Jumpstart Boosters.
Aside from/after changing certain game rule and design elements, I 100% agree with you that providing a good sealed format would drastically help improve community while offering a less degenerate format.
Having an actual draft/sealed product/format again would be amazing. I miss battle packs
Streets of Battle City is the closest thing they've released to that, and it works for sealed draft super well!
We only got 2 player duel structure deck now......konami slow af thinking they making more money than other tcg
That card rarity idea is really good! One reason why I tend to shy away from starting yugioh is that I don't want to spend tons of money on high end cards.
Ocg has it I know because i watch a RUclips who opens ocg set where he pull ash super & Secret
we've been asking for this for decades. sadly, we will probably never see it coming to core sets.
Oh don't worry they will make reprints.....about 2 years later when the cards you couldn't afford are power crept. Honestly if you're worried about the cost I would just play on Dueling Book or other online formats. If you want to play in person I would recommend looking into legacy formats. I started playing a lot of Goat, Tele Dad, Edison and Critter Format with some guys at my locals because I just couldn't keep up with current Yu-Gi-Oh. Older formats are extremely cheap for the most part, plus you get to use cards that are never going to be legal again.
I think instead of a Mulligan, it would be nice if at the start of the duel each player draws 6 cards then returns 1 card to the deck so that they have 5. That way you're opening hand gets a bit consistent, and you can put back one ofs without mulligans completely changing your hand and the outcome.
Maybe bring back the "first player can draw" rule
the real thing killing yugioh is that i watched this whole video waiting for the other guy to finish his turn, he's still going.
My biggest problem with yugioh is the way people play. Look, I get it, people are there to win. But as someone who learned about the game from growing up on the show and sticking with it series after series, you grow attached to enjoying the game and not just making a deck that will fill up your entire field and give your opponent nothing to do next turn, or an ftk deck that won't even give your opponent a chance to defend themselves. And the fact that it feels like players can get away with boasting so much. It's the reason I stopped playing Yu-Gi-Oh in actual tournaments and now I just stick to master duel.
I don't blame ya, I stopped playing tourneys because of judges making false rulings and bad calls...also it's the same winners every time and there is often judges playing favorites with certain players. Plus there's also players that often cheat and allowed to get away with it. Although this is what I have experienced, others may have different ones and that's why I just play casually with friends.
I agree. Iv been back for nearly 10 months now and today is the first time iv actually wanted to uninstall Master Duels. I am sick of kashtira and hearing how every yugituber already thinks theyre out dated 🙄 like holy shit no way and my deck is completely unplayable past plat 4 in this format. I may as well go back to Pokemon.
And dont even get me started on Maxx c.
@@djbaconbitzincDid you ever consider that the same players top events regularly because they are the most skilled. Look at Jesse Kotton for example, he tops like every event he's in not because he's the judges favorite but because he's just that good. Its like asking why Messi and ronaldo are always getting player of the year, it's cause they're the best
First off, I don't even know Jesse Kotton, this is the first time I ever heard that name, second, when I used to play in tourney's my teenage years, there wasn't always the same winner...it wasn't till I moved back home is when I encountered dirty players and rigged tourneys, not at my locals mind you but in the next town over. Sorry if I sound rude, it wasn't intended.
@@amara7734 she*
In regards to Full Art cards, I'd love to see something like Rush Duel's Overrush Rares, where the art extends past the border, but doesn't interfere with the card text most of the time.
I like the multiple rarity idea. In DBS CCG, Commons, Uncommons and Rares also have a silver foil version with a full art. It’s an awesome way to bling out a deck that you love. The Super Rares also have Special Rare versions that are exclusive to the booster set. So you can go a budget route or you can go Max Rarity. I’m hoping the Rarity collection is a step in this direction
Tournament specific rarity would be AWESOME. This game has so many high rarity types now that they don't feel like they mean anything. Having one exclusive to tournament winners / top cut would be incredible.
But THEN you have to bank on Konami not wanting to exploit that rarity type for profit...
But THEN you have to bank on Konami not wanting to exploit that rarity type for profit...................LOOOOOOOOOOOOOOOOOOOOOOOL
Konami makes you buy 3 structure decks to make a playable deck while other games you just need to buy one pre build deck.
Pokemon has multiple products. They have $10 super low power intro decks that are mostly one or two of each card. They have $15 to $20 medium power decks that have 2 of almost every card (unless you can only have one in a deck like Radiant Pokemon). Then they have the $30 to $35 higher power decks that have 2 to 3 of each card and are usually the basis of a high caliber deck. You still need to spend another $15 to $30 to power them up, but it's generally worth it for the cost.
The annoying thing is that they seem to have moved away from the high power starter decks and the medium level decks aren't exactly meta relevant strategies. It's really too bad that companies take these great ideas and make them worse out of greed.
@@UncalibratedAimbot yeah though it’s still just 1 product you have to buy instead of 3. Sometimes you can go into a card shop or store and they will have one structure deck left though you need 2 more to make your deck. If they just would make one structure deck product that is 30 dollars that would be better on the customer.
you dont actually need to buy 3 structures. people just do that.
And un yugioh top tier cards are from booster. On the other hand; a lot of good and top cards are from premade deck. Example; palkia; chien pao; mew v and v max…
@@AuthenticMusicalInsight those cards are also from packs. They just appear in starter decks to make competitive easier/ cheaper to get into.
While I agree with the need to support alternative formats, you have to be careful with that; Magic has gotten to a point where Commander has taken over the design process in a huge way, and they're now trying to scale back that support because of how much content in non-Commander products is designed primarily for Commander.
Yup. Wizards followed the money. When they saw Commander (and to a lesser extent, Draft) was making them tons of money and Standard and Modern weren't, they started designing most sets to be focused entirely around Commander and limited formats, while also printing Horizons sets to power-creep Modern to hell and force the otherwise-thrifty Modern playerbase to buy them.
As a longtime Commander player, Magic focusing on making cards for the format has ironically made the format less fun.
@@soogymoogi yes
@@soogymoogi The format is basically ruined. All these broken ass cards they print for edh has made the format braindead and unfun. I'm literally selling my 12 year long collection because I'm done with this shit game. Nobody respects rule 0 and the game is filled with garbage.
@@wigglytuffgaming yeah the amount of people who treat commander like it's inherently a competitive format (at least in playgroups around me, though considering I live in the same city as tcgplayer's hq that might just be a local issue) is also a huge issue. Not sure if that's entirely wotc's fault but it's definitely made the format a loy less fun.
I'm playing Digimon now, though I still have my commander decks. I've put too much of myself into them to sell.
I think yugioh needs to focus on having a back and forth more than anything, all these archetypes that are designed to lock out your opponent or play on their turn isn't enjoyable for the larger playerbase, at least that's how it seems to me, nothing bores me more than trying to do literally anything and the other person having 10 things they can activate before my turn is over...don't get me wrong i have nothing against meta decks or trying to win but its just so damn BORING.
Persibally I think they should creat a new catagory on the Ban lust where u can only run one of the cards on the list in your deck, to prevent more errattas...exsample Chaos Dragon and Yata on that list so u cant play both in the same deck but u can run 1 or either
That's often known as a "complex ban" because the limitations on cards are related to other ones. The Pokemon fan site Smogon has used them in the past but it is generally considered a last resort because it is harder for casual players to learn and keep track of. New players on average will have a harder time understanding why a certain complex ban makes sense, as they just know less about the game.
I believe Weiss Shwarz uses a complex ban system.
Slowing down the game might be the best help it can get imo. The fact that you can just special summon up to your strongest monster and more in one turn is the problem. Limiting special summons would be a good way to do this, just trash Nib and make it a maximum of 5 special summons per turn. Heck, just make the maximum summon count 5 per turn.😂
ye this is a problem . second problem is this strongest monster's are so op now that its a 95% win of you get them out.
Have summoning sickness, so traps matter again.
@@alfredosaint-jean9660 its a thing as well. problems this op monsters are most of the time omni negate or have some crazy protections and both. so this in no way fix the " i build a bored on my first turn you can do nothing to" problem
The number of special summons a deck does is not a good measure of its strength. Purrely summons twice on their turn and once on yours to sit on Noir, Kashtira made Ariseheart in 5. Meanwhile, Synchron doesn't start their turn until they make junk speeder
@@user-hw1jd9xc4l True, but that's where the banlist comes in to play right? Arise-Heart is banned already and they can always limit Purrely's spells.
I think how the art is handled for Rush Duel cards would be the way to go for the bigger artwork or at least work from. otherwise I agree with everything you've mentioned like it be cool if Konami announce that their going to do Junior Rule bracket along with the main tournement
Absolutely not, Rush Duel cards look awful. They also look a lot like Digimon or Pokémon cards and not like YGO cards.
YGO has its own style and should stick to that.
@@xCorvus7x hey I was in beat with the video and said would be the way to go or something to work from if they wanted to expand the card art size. also rude XD
@@Dead-Pool3_II_Sij6 Sorry, didn't mean to be ^^'
Should have kept my personal opinion to myself, but I stand by the rest.
I'm not sure what it is but the colours themselves look different on Rush Duel cards than on (normal?) YGO cards, which males them look more like cards from other games.
I also find that YGO's traditional card design is kind of iconic.
@@xCorvus7x well in fairness the design difference is intentional as Konami(as least the JP branch) doesn't want Rush Duel cards to be mixed into the prominent duel line of cards while having it stand out in some way. I personally like the overall sleekness the layout for them are as I get to see bigger card art and the condense of info makes it nicer to look at to some cards in YGO as to get some that are a block of text but I do still enjoy the idenity of the cards we've grown with in the past 25+ years
Then I will be the one who say that Rush Duel card is so good. I like ordinary Yu-Gi-Oh card because it's one of things that make me into the game. But I think Rush Duel card is better in design and functionality. The full image card is cool, the level is easy to check, the effect is more clearer to understand, and I definitely still can see it as Yu-Gi-Oh card.
I played in a weekly Yu-Gi-Oh league about 20 years ago. We got stamps for various actions like wins and types of summons, and completing a stamp section earned you promo cards. I'm pretty sure it was organized by Upper Deck.
Yes!!! Full arts would be great! Even if they are more collectible or novelty oriented rather than playable. It would be really cool. & I’d love league play. The idea of “collecting star chips” or “getting locator cards” each time you come to an event at locals & getting pins, keychains, or cards would be fantastic!
I don’t know about how y’all feel but I feel like we need an open world yugioh game. Now I know that sounds crazy but hear me out yugioh would be a lot more enjoyable to new players if they created a new story game where you can make your own character and go back in the different arcs and duel people and not like the card format but with like the actual holograms and getting in the stadiums etc just to make it more visual and enjoyable. They can create a whole story to go with it but if they created something like that I would buy it
About the first point you made, I remember a loooooong time ago, back when I was a little kid and yugioh was just becoming a thing, the local toys r us had its own local yugioh community and dueling league. But also, like every week, they had a little pamphlet of different goals people could attempt and get stamps for completing, things like, win with only 2000 life points left, or trade with someone, and other stuff like that. And once you get everything stamped, you get a rare card. It was really cool, and I'd love for them to bring something like that back into locals.
Agreed. I still have a few pins I received from the "Duelist League" from my local Hastings when I was a small kid.
On the multiple rarities thing: The OCG does this already.
I’m pretty much finished with my first deck back since 2015. Personally I think more keywords would help, Yugioh cards have famously long text. That and somehow balance it where there’s less things happening per turn. As someone freshly back into it it’s very annoying to have to read a couple paragraphs in order to counter a board, then if you miss an interaction you lose.
FYI it’s Madolche, having orange light at 3 is really nice.
My local Gameshop had a crimson King tourny this Sunday. This was a tourny for the new structure deck. If you brought a friend that didn't join a tourny before he received a free deck. This was with thé intention of getting new or old duelists in the game.
It needs a QA team focused on balance. Also maybe it should ban the 3 to 5 cards that have been in just about every deck since their inception in 2017 *cough*
I love that you brought up the "full art", "multiple rarities", "exclusive card", because as you shown with the charizard examples, these things are tied and help each other, it can works wonder. Also, For full art you can put it on flex rarity, so that the one that use is more likely veteran player where they won't be bothered by harder to read text, as they most likely already know, or if new player gets it, they will still be happy they have a standout cool looking cards, all in all these are great ideas.
As for mulligan, as much as I wish I can agree, the card design state is too late for this lol
Or half arts. Something Pokémon also did
I think it says a lot about the game when there’s a lad at locals un ironically using a magnifying glass to read card effects….
I think ygo could also benefit from actually facing up to the fact that theres way too many adults playing the game barring entry for kids like everyone has mentioned already. And if they do then they can actually act accordingly and try and fix the bleeding fanbase.
You know how ARC V has different leagues/tiers they should do something like that at all OTS locations. Different brackets one for kids, one for teens and one for adults or something similar.
Pokemon has a Junior League that makes the game accessible and friendly for kids, Magic from what I seen has a rookie Planeswalker "program" some card shops implemented to get newcomers to try the game. YuGiOh does not have anything like that. I would be excited to see something like a Duel Academy "program" where new Duelists get select prizes and collectibles that appeals to both demographics. Nothing too insane like a tricked out $350 Kashtira card Lol
how you do this? the problem for kids is the game is WAY TO EXPANSIVE .
@@austinhall6002 they did in the past . was a fail sadly as this players you want to do this for just not existing, lots of people get out of this game after they finds out how much cash they need to invest to even have a tier 4 deck.
Rush Duel.
While it's less exciting than a lot of these suggestions, there's also some templating and formatting things Konami could adopt to make the cards clearer.
Firstly, keywords.
Not just stuff like Piercing, but lots of Archetypes have mechanics shared across multiple cards. If you keyword those (and put reminder text on simple commons without much text), you can drastically cut down the amount of text, and make cards easier to read once you understand the keyword. (An example of this would be the Madolche shuffle effect.)
Secondly, ability words
Ability words are similar to this, but are used to group together stuff where a keyword doesn't fit.
An example of this would be an archetype that gives lingering effects when used as a material. Compare the following:
"When [CARD] is used as fusion material, that fusion monster gains 800 ATK"
Vs
" _Inherit_ - When CARD is used as fusion material, that fusion monster gains 800 ATK"
The second has more words, but when discussing or explaining the card, players can shortcut to saying that it Inherits 800 attack.
They could easily do full art cards on Normal Monsters that don't have effects.
The only thing I can think of as to why they don't already have full art cards is Neuron's camera search function might be looking specifically for the borders to check where the art is. Though I'm sure they could find a way around it.
Duel devastator was a thing, but the community did not like it or (like always) complained about it. The only thing I agreed with was that you were forced to buy multiples of the product to get a playset of the hand traps. It also didn't help that Dual devastator was Price extremely high By the secondary market if you couldn't find it in big retailer stores.
I could see a full print working for a blue eyes or dark magician. Basically anything that doesn't have an effect. Beyond that, I don't think a full print would work.
it should be able to work. pokemon has full arts where the text is on the card art
the trainer’s tool box would be an amazing product for Yugioh to have as it is like Duel Devastator where it reprints staple cards but unlike Duel Devastator, it is done every year and comes with the additional accessories that you point out. also the first thing I noticed and loved when I started playing magic that I want yugioh to have is those alt art cards, it allows for more printings of cards sometimes lowering the price and gives opportunities for blinging out your deck.
I need help. I see team aps vids I click.
Would you guys at Team APS be open to trying a fanmade format? I have developed a handful of board games and have a pretty fun casual Yugioh format, but I dont know if you guys are even open to that idea.
I wonder how most yugioh players would feel if the ban list was like duel Links ban list. Personally I think that ban list is overall a better system and makes the game more fun by burdening decks more on the list.
For Full Arts, Rush Duel card already nailed it. I love Overrush rarity so much, especially the Maximum overush
funny thing is that OCG already did that multiple rarity thing. Usually a SR in the Booster Packs have Secret Rare version of it in the same booster. Heck even Common can have Secret ver in the same pack (just Like Centurion Emet VI in OCG)
On your first point. Konami does something like that....in Japan. Shocker. As you buy from Japanese OTS you show them your Cossy ID card, they scan it, it gives you Konami points you can redeem for sleeves, mats, and other things. Like I have a literal coffee mug from OCG that I got from that. So they're very much aware of this idea.
At the price of a single Pot of Prosperity you could buy ALL Tindangle cards ever printed in 15 copies each
shot through the heart, and you're to blame
Yu-Gi-Oh, the card game
With the full art, I think they could do wide frame instead. Like instead of expanding down into the text box, just remove the frame and sides of the art box.
You get 1.4cm of extra art! 😂😂
Idk why ppl even want stuff like that. There's too many rarities to begin with.
Back in the early 2000's Yu-Gi-Oh did try a promotional thing at a mall somewhere in Texas.
I agree 100% that Yugioh needs multiple rarities available for some cards. Cards like TT Thrust are completely inaccessible because Konami makes them high rarity even though it’s a necessary 2-3 of in most competitive decks.
Konami is willfully lazy. :( I hope they learn something from this video.
The league thing would definitely make the community aspect better.
not really.
“Yugioh is a game where a lot comes down to the first turn” 😂 you mean the whole game is played the first turn. This is the true reason yugioh has fallen off so hard the past five years. It’s not even that the game is not supported as much but the fact it’s just gotten to the point that you look at your hand and if it’s not what you want then POOF game over. It’s poorly designed gameplay is what hold it back unfortunately. I love yugioh and I was there from day one,but the game is just not enjoyable enough (in my opinion) to warrant these game store to even want to change formats on a higher level. All the players that still play don’t care about other stuff because they just wanna play that turn one combo with zero interest in the game outside of that style. It’s sad to see but at this rate I really dont think yugioh can save itself. It’s running on the fumes of nostalgia
“Yugioh could stand to experiment with [mulligans]” they actually have. If you look up the rules for Sealed Pack tournaments (Structure Deck or Sneak Preview events) they have a rule where if the players don’t like their opening hand they’re allowed to shuffle them back into the deck and then redraw. It’s an optional rule so you gotta double check that your event organizers are cool with it
Konami is the only one that can save Yugioh. Unless players stop buying product, Konami has no incentive to listen to the players and change.
The evidence for this is the answer to one simple question. What has Konami done to improve Yugioh in recent years? Nothing.
Konami hasn't bothered to improve their card game or made any significant changes to the format or added additional formats aside from Rush Duels.
They don't seem to even really care about the card game for anything other than using it as a vehicle to make them money especially when you compare it to other card games.
Konami feels more hands off when it comes to Yugioh than other card game makers that actually attempt to balance their card game and change things up. Sure they have a ban list but it's just used as a tool to sell more new product with more broken cards.
I've played Yugioh since the beginning but I've also played other card games like Pokemon and the difference between how their card games are handled is night and day.
Konami has no interest in actually making Yugioh better as evidenced by their actions over the years. It's only about money for them. At what point do you cut your losses and walk away?
Card text size is a huuugee issue. I've often imagined how much a full art card could actually give text a lot more flexibility with wider margins, partial text box transparency but with a bit of blur for the underlying card art. If the text were just a _little_ bit bigger, man, that would be super duper.
yugioh just needs condensed text in general. evergreen stuff which add bloat to effect could easily be keyworded and only very new players would need to ask more thana single time.
I've been wanting Konami to do full arts and alternate rarities for YEARS! I've seen what independent artists can do with making Yugioh full arts and they look amazing, seeing an artist make a full art Bahamut Shark really opened my eyes to the missed opportunity of Konami not embracing full arts like Pokemon and Magic do
the dragon ball card game does it reaaly well with the rareity.
we got sr's and sr's have a really rare version called a spr, which is the same card but really cool looking
The card rarity one is pretty good.
Here's an idea I'd like to pitch, alt formats using the erata cards from that era (and potentially rulings from upper deck)... would anyone be down for that?
Shadowverse and it's real-life counterpart Shadowverse: Evolve handles the concept of Mulligan really well as once you draw your first 3 cards at the start if you suspect you have cards that you can't play/use or a crappy hand in general you can put either 1, 2, or all 3 cards back into your deck, reshuffle the deck and draw either 1, or 2 new cards or a new starting hand but the catch is you can only do this before the very first turn of the entire game. So if you have to Mulligan at least with Shadowverse/Shadowverse: Evolve you have to be sure it's necessary as there is a good chance you can screw yourself over big time by drawing new cards that you can't play/use or a even worse hand then your starting one and you're stuck with said cards you can't play/use or even worse hand for the rest of the opening turns of the game.
with the formats the thing i think is most important is the accessibility of formats master duel is the biggest yugioh game arguably and they don't even have them on there as an OTCG player because its cheaper and accessible i never play irl. ive suggested mana before and every yugioh player shuts that down instantly maybe adding colors? such as making attributes an acutal rule like only lights in your deck ect? adding restrictions make the game more fun imo.
I think if you mulligan you should only draw 4 instead of 5, or the opponent draws an extra card
To add onto the trainer tool kit, in pokemon it ton of trainer and item cards that are staples. When I first saw it I always thought that yugioh players could benefit from it, a single box that has the majority of the most common staples. I think that could bring the cost down for a new player since they could get most of the staples they need, then they could buy structure decks, singles, or entire engines that they can experiment with.
As a person playing both Pokemon tcg and Yugioh what I would really love is Yugioh having a lot of the product and card rarity variety pokemon has. Make those special boxes with the high rarity card people want instead of just structure decks, I love that in Pokemon I can get the cool Tyranitar ex card guaranteed with a box set that still gives me other packs. Also make cards with different rarities in the same set, the fact that I can get those high value cards in 2-3 rarities, a playable common/uncommon one, a full art one, a alt art one, or a rainbow rare one those all massively increase the cards playability by having cheap regualr versions while also making those alternate rare cards feel so special. My full art Dawn Piplup plays the exact same as a regular common Piplup, but its so much nicer to have. Yugioh definitely needs to do this to both lower the cost of the game overall for players who are just trying to play, and it makes those rare hunters have more unique cards to hunt for by pulling packs. Like Id absolutely pay extra for a full/alt art version of my favourite cards, while also making the normal versions of those cards 1/4 the price they currently are.
Full art in some art cards and a QR for the information and where you can change the language.
Honestly I think yugioh started going down hill after they started adding to much to the game. In the beginning it was great simple and fun and even later on it was still fairly simple but you could do some cool things if you had skill. Older cards while less powerful could still put in work if you used em right. I loved them adding tuner monsters to the game as it was a way to summon something without polymerisation or ritual. But then things started feeling less special after they added Link Monsters, Pendulum Monsters and xyz Monsters along with cards that just had confusing walls of text on them and it just felt like the through the kitchen sink at the cards. Power creep just got way out of hand so people couldn't play what they wanted and just had to play meta instead of being able to make creative decks. Like seriously you can't be creative in this game anymore as you need several mandatory cards in order to make your deck competitive in any way. It's just way to hard of a game to get into and expensive and I play Warhammer 40k and magic the gathering which ain't exactly cheap. Thing is magic has done a real good job at balancing there game over the years.
Whilst I completely agree that complexity is a huge issue that is preventing both new and returning players from getting into the game, I don’t agree at all that creativity no longer plays a part.
In 2004 you had to be running as many copies of Pot of Greed, Graceful Charity, The Forceful Sentry etc as possible to be competitive, and the Chaos core was meta in some sense for, what, 7-10 years? I’d argue modern handtraps and staples balance the game, whereas older staples did the opposite by letting one player gain huge amounts of free advantage by getting lucky and drawing a specific card. It’s also worth mentioning that ome of the “mandatory cards” from the past few months has been Book of Moon - a card that came out in the very early years of the game and was frequently an auto-include in many lists back then.
Creativity can be seen as recently as this month, where a few weeks ago one a major tournament was taken by storm by the Unchained deck. The deck wasn’t seen by most as hugely competitive, but a small number of top-tier players used these newly released cards to make a deck that didn’t hard-lose to any of the other strategies or power-cards in the room - and it paid off immensely for those who played it. The ingenuity shown by these players to theorise combo lines capable of keeping them one step ahead at all points in the game (whilst being able to pivot whenever necessary) was, in my opinion, far more impactful than the “creativity” in older formats, where decks tended to mostly consist of the strongest generic cards available, backed up by a vague “strategy” that was only relevant if you drew into very specific combinations.
I would love to see rotating formats and banlists as well as themed decks for specific tournaments. Meaning, you're only allowed a small number of splashable cards while your entire deck has to be centered purely around 1 specific archetype. As cheesy as it sounds, it would kinda make things more like the anime where people can't mull together multiple different engines together to create overpowered decks
Bring back the draw phase for the turn 1 player for the card advantage or a possible whole hand Mulligan in lieu of the draw phase. while adding the Mulligan system for turn 2 that lets you selectively redraw the 1-5 cards then conduct the usual draw phase. All returned cards placed at the bottom of the deck then the deck gets shuffled. If no cards are returned then the deck doesn't get shuffled.
on the note of full arts, battle spirits ocg (japanese ver) is ygo sized and has full arts as a staple for high tier cards
The Rarity idea would make alot of IRL kaibas lol
OCG Yu-Gi-Oh still does multiple rarities. Any card printed as a Super or Ultra will have a Secret Rarity and some will have rarity beyond that. TCG has gone through several changes, removing Rare rarity from core sets, shifting Super rare to the bulk rare. TCG Secret Rare aren't alternate rarities for Super or Ultra rare cards.
Card Text Formatting could use an overhaul though it'd likely require a reboot to implement such a change, unless they format the text like OCG, which if you aren't familiar with that just take a look at some cards even if you can't read the text, the formatting is still understandable in that you can determine breaks between effects.
Remember Duel Devastator? Probably was too good and beneficial to the player base that Konami decided to not do it again, that was basically a Toolkit. Structure decks used to say Advanced, Essential to show the complexity of the deck, it was on the GX and then removed. Also, the structure decks on that era had good cards to use for the time, like the Machine-Revolt one had Enemy controller, Heavy Storm, Pot of Avarice, Sakuretsu armor and so. Remember the tins that maybe had only one promo, like the Cyber Dragon or Stardust ones? That had unlimited run packs but you could basically get a meta staple card directly from a tin and the possibility of getting something cool from packs, also removed by Konami. On the past few years they added two extra secret rares to the core sets, now 10 per set, increased the number of ultras and super per core set and removed rares, making more difficult to get cards on those rarities. Also deck builder sets were fucked up by this same thing, as well as the sneak peek events, that you are not guaranteed a promo anymore and just a cardboard field center. Konami has been removing things instead of adding, things I don't like, at least for the TCG of course, but hope they really do something to compete with other card games to make their product more friendly to everyone, specially to get new players, and their overall events as well so people can feel more encouraged to keep playing the game and participate on big events.
As someone who grew up playing Yu-Gi-Oh and loved it. I still play solo content on master duel. The power creep pushed me away from the game.
Having moved across to commander in MTG, I'm having so much more fun. Sad to say goodbye to playing physical Yu-Gi-Oh, but mtg is just so much better for me
I don’t care about flexing card rarities. I just want the price of necessary cards I need to build a deck to be lower so I can actually PLAY the game 😅 this can apply to many other people & decks as well. A lot of Extra deck cards are too expensive
I think that konami needs to just add different formats for yugioh.. the fact that every meta deck needs to be turn 0/1 or it isnt viable is absolutely insane to me.
Mulligan would be the worst thing to ever happen to YuGiOh.
It is a mechanic created to patch inherent flaws with a game system's deck building rules.
*as some games force you to include Bricks that you need to Mulligan to get out of...
We are working on an Anime Format idea but, not doing the limited version that doesn't allow Link or Pendulum cards. Going with the Single only cards unless a card states you have to use multiple copies (Blue-Eyes Ultimate Dragon or Hero Kid). Also any card that list cards (searches for x, y, or z) all of the listed cards must be in your deck.
Polymerization is the only 3 of card allowed on it's own.
Pot of Greed is allowed at 1.
Everything else follows the current Limited and Forbidden list.
Did our first event last week. Started off pretty good
"Pokemon, Magic, Lorcana and One Piece"
**Cries from his Digimon corner**
-cries in zatch bell-
Honestly one of the biggest things that bugged me was how yugioh went about rarity was depending on how they want to foil the cards. I would've loved to see them make symbols with different colors for rarity, different shapes for the rarity like pokemon did. If they rarity in a way like that, they could probably make some good or great looking foil cards. I feel like like some of yugioh cards regardless of rarity would look awesome with foil done right.
The multiple rarities is a thing they do in the OCG
I remember the point system you mentioned from early GX. You got points for multiple objectives. From playing games, trading cards, summoning certain cards by tribute, ritual or fusion, or buying cards. It was insanely fun in Germany back then. Spend all day playing the game
We got packs and other Merchandising from the shop. Perhaps I can find these old stuff and send it to you on Twitter. 😊
EDIT: I sadly can't find anything for it online, must've been prior to the internet archiving everything. We basically got a small booklet with multiple tasks that had space for stamps and each time you did finish a duel or something happened within that duel, you went to your judge/shop keeper and you got a stamp for it. Once you got enough tasks done, you got a price. (Tournament packs aswell)
Been a great time, tell you that much.
I would love to see some drafts events in MD. Starting from the LoB to ...... era. So new players can learn how the game works. A week later, another draft event starting from where it left off till another era of packs. This is how new players can learn the game on their own pace, and progressively get better at understanding the game
Pokémon is surprisingly extremely supportive of their competitive scene. They have those theme decks that are honestly god-awful, but they make up for it big time with their other products. You have your yearly world champ decks they release, but they also have actual legit meta decks in their league battle decks. Though, the league battle decks are often released a little bit later than their departure from the meta. They also have the trainer toolkits that don’t have any staple Pokémon, but they have a ton of extremely relevant staple trainers and even meta-deck specific trainers.
One possible thing to do with mulligans is only letting the player going second mulligan. That way they have a decision they can make at the start of the game, and you’re not giving the consistency to the combo deck that wants to go first.
You know what Konami and YGO REALLY needs to do? Make more single player video games that actually gets the more casual audience into trying the game out. Master Duels is very high level oriented and most people I know who tried to see what YGO's been up to dropped out quick after one online match. Duel Links is decent but is also a mobile game without an intensive story. Many people still remember the older YGO games very fondly even though they have never touched the card game itself get on it Konami.
This i loved the old games.
The idea of a full art Yu-Gi-Oh card makes me very happy
the center card could also have effects from speed duel and they could make center cards with there own effects aswell for the decks you play
Full art could work extremely well. The games that i have seen that do full art cards still include the name of the card; making it easy to find on a database to show it's text. Also, those games usually only do full art for cards that are very well known within the playerbase.
I think if YGO did start doing full art cards, the first wave should be iconic and simple normal monsters and backrows like Dark Magician, Blue-Eyes, and Raigeki.
When you mention full arts, Rush Duel cards come to my mind. The aren't really full arts but you can see how they removed some dead space that there is on the sides of the artwork on the regular YGO cards. Also, the whole level stars section got replaced with one number placed over the illustration. The text box could be partly transparent with some artwork showing through. So there's definitely some room for design choices if they'd be looking for special versions of the cards.
Great video, thank you!
Point number 2 is available in the OCG. KoMoney TCG REFUSES to do this because it doesn't print them money
Honestly a well supported casual format would be tremendous. I’ve been playing MTG commander: 99- card decks plus one “boss”, no multiple copies, supports up to 4 players.
A format like this would move at a pace much more bearable for new players, challenge old players in deck construction, and let Konami make money off of whatever their “commander” equivalent card printings. Hell, a commander style format would even be an excellent sandbox for local league stuff. Because imo this game’s biggest problem is the lack of new players, and the growing entrenchement of older players. If we can’t get new players excited for this game, in a couple years there might not even be a game to play.
Honestly I’d be happy with just adding hand mulligans like MTG does. Especially in a game like Yugioh where you can lose super quickly if you brick.
For those who don’t know how hand mulligans work, basically if you don’t like your opening hand, reshuffle your deck and draw a new hand. If you do it once, put one card from the new hand on the bottom of the deck. If you do it twice two cards to bottom, and so on.
Two ideas, first for the card shops and game stores: involve Duel Links and Master Duel somehow. Let that be your casual crowd, play for physical prizes which transitions them to the physical game.
Second, less for Mulligans but an alternate start. First turn, no attacking or effecting your opponent (Lp, hand, deck, etc) but self combo all you want. Second turn, no attacking or burn damage, but everything else is fair game since your opponeng can more easily respond. Third turn, no restrictions. Main point is to give both players a chance to start their engines. Dunno how viable it is, but worth experimenting. Maybe.
I would kill for full art rare cards. that would be so good.
I play exclusively MTG.
The way our mulligan system works is we draw a hand of seven cards, and if we dont like it, we shuffle it back into the library, draw another 7, and if we like that hand, we choose one card and put it on the bottom of our library, starting the game with six cards. We can repeat this process as many times as we like, however each time we have to put an additional card on the bottom of our library. This current mulligan rule is called the London Mulligan.
In Yu-Gi-Oh, if you were allowed to mulligan, I think the ruling wouls have to be much more strict than in MTG if there are decks that can regularly win on the first turn. Maybe something like, to mulligan, you redraw your hand and your opponent randomly selects a card for you to put on the bottom of your library?
I feel that if the TCG takes notes from the OCG, a lot of the product-related issues will be gone. Also, it makes me so happy to see you guys get sponsored.
You guys don't have ranking tournament like ocg?
Having full-art vanilla monsters would be great for casual players running classic archetypes as well as collector's who dont play anymore
i honestly agree on the 2nd rarity one because as of being a 13 year old in high school who has been playing yugioh since 2017 it's been hard to get good meta cards for me a perfect example of this i have almost 20 slifer the sky dragons and 1 evenly matched the only best way for me is if i go on a holiday to a big city and i did last week but didn't get any yugioh cards because i was mainly focusing on going to the university of sydney but at least yesterday i got the crimson king structure deck plus one of the last ones i've been doing with my friends since we were 11 we call it rigged hands so you look at your deck get five cards any but theres a limit you can't have all five exodia cards but you can have one card of exodia
One answer to card info and full art cards could be something simple like QR codes!!! Scan it with your phone and get the description right there
Especially if they took trading card dueling games to a technical next level. Imagine a tech dueling field where you lay your card down and it’s read by some sensor of some sort and pops up on a screen for the card info or hologram the way everyone would like to see!
Technically we did have a toolkit of our own: Duel Devastator. While it was nice for beginners getting into the game, it was a financial failure on Konami's end, which is why we no longer get products similar to trainer toolkits.
That's why people should play Battle Spirits instead. For real, having devs that actually listen to the community is so nice.
Someone please send this video to an important Konami executive. It's almost everything players want (except for mulligan lol, decks are already too consistent)
Yugioh mulligans would drastically change deck building theory. You could play a lot more high roll strategy’s.
Unless it already exists and I just don't know about it, I really think the game would benefit by having some sort of budget format like Pauper for Magic. Even on the small scale, some people might be more likely to jump into the competitive scene of they can slap some cheap cards together to make a deck that they can get started with. Maybe less practical, but I always thought a more anime deck focused format could be fun, where you pick an ace monster and other than your ace monster, you can only have one copy of each card in your deck
Technically Yu-gi-oh does have a pauper like format called Common Charity, but Konami doesn’t really support common charity unfortunately
YES!! Konami needs to label many products for different tier players. And, they can provide types of tokens and counters for all players to recognize. They could even sell token cards in a support box.
Level 3 Products in my opinion are Structure decks with a lot of extra deck monsters. Personally i think booster boxes should also be level 3. Since so many cards in each box cannot be used by the average layman (Player that does very little research or buys stuff like this for fun)
Level 2 can be structure decks like crystal beast, egyptian gods, Charmers. Decks that are already hard to explain to a beginner player but not ridiculously overwhelming
Other interesting product ideas, 1) rivalry of warlords deck kits. 8 decks, like speed duels, with a full strategy in them. Can also mimic the SD secret rares for chase cards. 2) an "elite" structure deck. With a higher price tag you may only need to buy 2 of these to complete play sets. Include stronger, more relevant reprints of the lower rarities. For if an unchained deck came out today with 2 thrust, 2 tactics, and 2 pots and most of the specific extra seck. sold at $45-60 I think they'd fly off the shelf