"A common theory is that scores are not meant to be noticed, a theory that Mick Gordon rips to shreds." Don't you mean "... a theory that Mick Gordon decided to *RIP AND TEAR* "
And I fucking agree. I fucking hate this new trend of "the track is not to be noticed". So not only did the guy decided to not go that way, but he did it well. Want to see something that did it horribly wrong ? The Suicide Squad Movie. Fantastic soundtrack but there's no link to the movie what so ever. Something that did it spot on right ? The Doom soundtrack of course. For reasons Rayce explains quite well.
*quick switches to Heavy Cannon* Precision Bolts Mancubus's arm cannon *quick switches to Ballista* shots other arm cannon *quick switches to Rocket Launcher* shoots a rocket *quick switches to smartphones* raises volume *quick switches to SSG* Meathooks for the glory kill
MayorHairBear There is a psychological reason for this. If you listen to his voice, you can hear his voice goes gravelly on the end of each word. This emulates the voice of an old person. We are hardwired to listen and respect this tone, this is why you will hear many famous speakers do this.
Hazzanger That’s the brilliance, they somehow pulled it off to wear each action you make lines up with the music making you feel like a fucking bad ass
StickySprite i wouldnt quite say "brutally shits", but those compositions are often on par, or even better, then alot of artists in the underground world. Definitey among the top. (:
I agree, i'm a big fan of industrial music...When i was younger i was very influenced by Marilyn Manson and Psyclon Nine and i swear Mick Gordon is something on a whole another level
Nightcrawler not really enough polyrhythms or odd time signatures to make it djent plus there's a lot of synthetic elements which makes it industrial. I guess I'm falling into the pokemon genre trap here, but playing a guitar in the bass clef isn't the only thing that makes Djent.
What fucking brilliant, top notch content. From an audio engineer, I can say with full confidence that this is the highest compliment I can imagine receiving for this type of work. You truly understand and admire the art form you are commenting on, and your passion shows through every frame of your truly passionate analysis. I really hope you are being rewarded for your efforts, and I, for one, am willing to put my meager means where my mouth is to show what type of content I admire and want to see more of. I hope many, many more are as well. You are well deserving of recognition sir, and have earned yourself a new, life long, patron. Keep it up!
Going deeper on this... Micks brilliance went a little further than all of this even. According to him in interview he would often watch gameplay of levels and "feel" the gameplay. Mimicking player input with a controller and feeling a pace for the combat. This would give him a tempo for a track. The music itself was spawned from the gameplay at its core through the tempo he felt as the "player". Furthermore, you can get a flavor for location in each track. Mick also created a kind of "Rules to level sound" hierarchy. Breaking down the game into 3 main areas: Industrial Mars, UAC facilities, Hell. Industrial Mars is Metal in various forms. Heavy, Machine -like and rhythmic: ruclips.net/video/Bed8NPkVHRQ/видео.html UAC facilites are Electronic. Modular synths, Precision, glitchy, overly complex: ruclips.net/video/9XYZXqOiNoM/видео.html Hell is very organic with Strings, vocals, discords: ruclips.net/video/i6LeyX5ogwI/видео.html Now mix and match for the area to get something fitting of it. It's really fucking cool once you know what to listen for! BFG division: ruclips.net/video/QHRuTYtSbJQ/видео.html A UAC production facility integrating tech with hell. All 3 elements working together. Even the vocal "screaming" is used as a Theremin like sound. Making the Hell like screams influenced by tech~ Fucking. Brilliant.
@@Grandmastergav86 Believe it or not I actually don't like doom with a mouse and keyboard, something mainly with movement and aiming meant that analogues sticks made everything smooth and even worked better with the musical cues, whereas mouse and keyboard was very twitchy and I dont feel thats how this game was meant to be.
I think he's talking about the "games as a service" business model, where you get a small portion of the game at launch, and get the rest of it added in chunks later. DooM '16 spits on this idea, and gives players the whole game, on launch, with minor multiplayer additions (free btw) down the road. @@dark3rthanshadows
EA: loot boxes gives the sensation of accomplishment, this is good for the player. Doomguy: Hell got so empty. Wait a minute I forgot some demons on Earth.
FrostedVoid Ooh fuck, no dude I'm a HUGE metal head. I'm referring to everybody that "doesn't like" metal but yet loves this shit 😂 I agree 100% though metal should be appreciated very loud and very proud
RB Gaming Never could understand how somebody could just write off an entire genre of music. (expecially if they like goddamn industrial, basically metal's cousin) Country and recent pop can burn though, it's all shit.
What the fuck are you doing reading my username? It's all based off of metal. Underneath the bass/electronics you can hear guitar riffs. This usually requires only the music to hear. Sounds of gameplay can drown it out.
What makes DOOM's soundtrack amazing to me is the fact that it's metal in a game about ripping demons apart. Of course it's going to be a good soundtrack.
The soundtrack really puts you in the Doomguy's head, I think. You get the feeling that all the rage in combat isn't just the urge to survive or a rush of adrenaline. That is fury in his core, and that unbridled hatred is almost as much apart of his existence as his flesh, bone, and blood. When Hayden talks to him, Doomguy is impatient to the point of throwing the monitor Hayden is speaking to him through, as if he doesn't have time for rational solutions. He takes Hayden's directions, but blatantly ignores him when it interferes with Doomguy destroying the enemy more efficiently. I don't think this is a person that has "calm moments". The music calms down so that the player can roam, but I think that also signals that you're no longer playing as the Doomguy as much as you're acting through him. Once the music kicks back in, you're returning yourself to his reality, wherein the only true consciousness is endless, burning rage and a desperation to act on that feeling.
I'm going to offer a counter-argument to your point about Doomguy not having "time for rational solutions". Check out the intro again, in the elevator scene, Doomguy listens to Hayden until he starts trying to rationalize his actions. After he gets the suit, (which is the monitor scene you're talking about), he starts figuring out a plan for himself, trying to see what caused this invasion. When Hayden calls, and introduces himself as the head of the facility (which by now doomguy has good reason to believe caused this invasion) he shoves the monitor away because he just wants the demons gone. He doesn't want to work with *anybody* that brought these demons back to Mars.
To expand and i think i have bored people to tears with my enthusiasm for how meticulous the elevator scene was: the camera ie doomguy's pov in the elevator pivots to a corpse while hayden is doing his spiel about it being necessary or even beneficial to humanity. that pivot is there to show just at what price this came with, which further pisses doomguy off, because previously he shoved the monitor aside because there be demons and doomguy don't fuck with no demons. but in the elevator he has to listen to hayden's idealism (and ofc by extension the entire corporation). So. he sees the corpse while that idiot is mouthing off corporate messaging and that was the exact moment where i imagine doomguy just thought to himself. "No more demons and also fuck you"
Fun fact. Mick has gone on to say that he composed the initial steps to all the tracks by miming player input while watching gameplay sent to him while composing. He would hold a controller and imagine playing the game, getting a feeling for what it felt like, hearing the tempo in his head and tapping it out on a phone app. That would then be his basis for creating the foundation of a track. There are a few other variables as well like his "rules to level sound" (Metal for industrial areas, Electronic for UAC and Organic for Hell) So yeah, you're hearing what Mick felt imagining playing what was on screen. Mick is Doom guy with a studio~
As a raging and easily pissed of guy i can totally relate to doomguy. Even if it is not the same reason he is destroying everything as it would be mine, the music pacing of the game and all about it just perfectly fits to what happens in my head when i get angry. The pulsation blood in my veins is very similar to the pumping music and the slight tunnelvision you get while playing, is the same as when i am raging. The uncontainable wish to destroy smth. Represented by the pure gore of the gameplay. I mean sure it is not great that i am so unbalanced, but i cant helo myself. I tried multiple things, but it is not as bad as that i would need professional help. Playing doom kind of calms my rage and after a stressfull workday i can just chillout, because the parts of my brain wich would process anger are already occupied by doom. So thats some kind of selftherapy :D And please dont think i would hurt other people or harm anyone in anyway. If i am angry i keep my distance to other people, they did nothing wrong.
exochorda if you want, I would highly recommend looking at the no clip documentary on doom and watch the second part that covers the making of that opening (everything from the coffin to the elevator). It really goes to show how much creative effort was put to that intro. Also, Hugo Martin is awesome.
Henry Zhang One of the lore variations states that when doom slayer (doom guy) lost his son, he made a pact with hell which promised to bring his son back from the dead. Unsurprisingly the hell brought his son back as a demonic creature and tried to take control of all civilized universe. At that point, as you can imagine the Doom guy got quite angry and the only thing he ever wants to do from that point is to revenge his son by killing everything related to Hell and demons and stuff. So I guess in a way the Doom guy is a caring father after all.
@@thevomit5851 Bro I made this back when I had no idea what Meshuggah was. Now I realize this is a trash riff so you don't have to point out the obviouds.
I love doom's OST, not just because I'm metalhead (sick guitar riffs), but because of the atmospheric immersion that it possesses in each stage throughout the game
Metalheads hate this OST because it's just Djents and dubstep basswobs everybody I know wishes it was Death Metal, Grind and Techno, 000010001010111 there you go sick riffs bro.
Id Software: Mick, absolutely no metal. Okay? Mick: I was going to use actual chainsaw sounds, but you said no it means no... Id Software: Say that again.
This one gets noticed, and it doen't get in the way, it drives you forward. Just turn all sounds down a little, turn the music up all the way and go with it.
You know, my greatest issue with this video is the title... I can't decide. "Why is DOOM's Soundtrack Amazing?" "The Brilliance of DOOM's Soundtrack" "DOOM's Innovative Score & Video Game Soundtracks" Which one?
The Sound of Doom. You can literally use the poster to the Sound of Music, with the beautiful blue hills turned red and demons killing people by the bushel.
I would have gone with "Why DOOM's soundtrack will rip your face off and drag its massive metal balls up and down your bloody skull", but the one you settled on works pretty well too. Mick Gordon deserves a Grammy. Or, you know, like, a really solid pat on the back.
I'd go with "DOOM's Innovative Score & Video Game Soundtracks" Tells you everything you need to know about what the video is. Although "The Brilliance of DOOM's Soundtrack" is a close second.
i wouldnt have clicked on this video had it been the other two choices. it doesnt have the clickbait rendition and it isnt too wordy to push away an audience that doesnt want to interpret the video title in the fourth of a second their looking at it while their scrolling effortlessly down their recommended slide
No mention of doom's technique of audio ducking that happens whenever you perform a glory kill. That to me was far more innovative than having multiple random parts that change dynamically..
I just found your channel and the level of your professionalism far outdoes many of the commentators who do game-content professionally. I especially appreciate that you don't only review games but take specific elements about them and talk about that.
Or maybe they just did the music so well you subconsciously shoot to the beat of the music haha. I totally know what you are feeling. I have never had such a huge smile on my face playing a video game in a long time!
He actualy stated in an interview that he did exactly that, he listened to the sound the chaingun is doing and made the sountrack during a fight to be on the same level (note) and maintaining the tempo so ingame in turns into the orchestra when firing a chaingun actualy even enhance the sountrack feeling the sound is reacting directly to your action to juice it up even more,,the inspiration for it was that he listened to the chaingun, firing bullets very quicly created its own specific sound like a song, so he had a little play with it.
Dude, if you think this video makes you want to play DOOM, play DOOM. It is one thing to be told about the experience the music brings you... it is another to experience it. Holy shit he didn't really go into how the game doesn't TELL you that you are in or out of combat. You know because as you fight a few imps the music gets louder and more intense... then when the shit hits the fan IT EXPLODES KEEP RUNNING SON WE GOTTA KEEP THE HEARTBEAT GOING GO GO GO THEN YOU Realize you killed everything. You don't really know you killed everything, you instinctively know you did because the music tells you but you are so immersed it feels natural. Game of the year for me.
anal beads hahahaha no, not by a long shot. Stop being a blind nostalgic. While great at its time, the original doom is completely outdated now. Level design is boring and rather limited, graphic is just awful and the movement is rather limited.
Hey, Raycevick. I would like to make subtitles in spanish (for free). Because i think this is one of the best music in video games analysis i have ever seen.
Mick Gordon is a master at creating impactful scores for games. He was the original composer for the score of the Killer Instinct reboot, which has one of the best scores in all of fighting games. I honestly can't wait for his next work.
I'm not shitting, Doom 4s Soundtrack is not only the best soundtrack I've ever heard, it's the fucking best MUSIC I have ever experienced, never has music gotten me so moved, so heated for battle and immersed me so greatly into the thrilling gameplay as in this masterpiece. I will probably play and listen to this game for eternity, it can NOT be outdone, Mick Gordon has set the bar way to high.
I agree that the soundtrack of Doom 2016 is groundbreaking even without the game and sets the bar high but, personally, I find a lot of music is close to said bar. It is still super rare and you have to search for it. From my experience, most soundtracks are just nostalgic and nothing else, searching through non-soundtracks is much more worthwhile.
Mick actually explained all of those badass details in his GDC talk, if you want to hear how exactly the chainsaw was implemented i suggest checking it out, he explains it there. I can say that for me, an FL Studio user like Mick, it was highly entertaining. The Video is called DOOM: Behind the music.
Dude, every time I watch one of your videos, I'm reminded of why I subbed after the first one. Your presentation and editing are brilliant, you cover interesting topics ranging from game reviews to obscure (or less-expected) things like this, and you never fail to surprise me with how much you're able to dig out of whatever you cover.
Mick gordon is probably one of the best composers in the business when it comes to high octane action. Not just the Doom Soundtrack, also the current Killer Instinct and Wolfenstein had fantastic scores that suited so perfectly to the game and its rhythms. Great analysis, mate :)
Having just beaten DOOM and being a massive fan of its music, this video was an absolute blast to watch. I love how you broke the songs down and explained how each piece adds to the gameplay. Masterfully done video man, I hope you get the attention you deserve.
I will admit that while playing DOOM's campaign that it can take me out of the experience when I'm trying to find this one last unwilling or Imp to progress, while heavy metal is just banging my brain, but in the heat of the battle, once it gets started...oh God...I am locked on the game, with no other directive other than eradicate all demons by any means.
So when can I get a media player that links to an activity tracker like a fit bit so I can get this kind of reactive music in my day to day life? Seriously, its 2018, its supposed to be the future! Ive accepted that I wont be getting a jet pack, but reactive music like this for everyday life.. PLEASE!!!!! pretty please!
Fuck Pinkies and Spectres. They're the only enemy I absolutely cannot stand fighting, all they do is artificially extend the fight by making you wait for the charge and circle behind. It's not even fun. Every other enemy type is at least somewhat interesting to fight, Barons and Hellknights being a fun game of cat-and-mouse with the super shotty, Imps and Summoners like playing my favorite game of "GET BACK HERE YOU LITTLE SHIT", but Pinkies and their fucking invincible faces that also extend to their sides are just frustrating to deal with. Spectres are even worse, with the "invisibilty" being not much more than a re-color. They have the same health, same weak spot, same dumbass attack, but they're gray now. You know it's fucked when I'd rather use a BFG round on a Pinkie than a Baron of Hell.
Well as far as gym goes your soundtrack might look like this: Cardio - r&b, hip hop, top 40's etc Heavy lifting, boxing and mma sparring - hardcore gangster rap, death metal, etc. Stretching, cool downs, yoga, pilates, etc - ambient, chillout, atmospheric, etc The music can enhance, supplement, or even be a vital element to what you do. There's a time and place for everything.
"I'm not going to show the final boss..." *Track is literally called Mastermind...* ok. Anyone who has ever played classic Doom knows what the final boss was. :P
Kaijudomage wait the spider mastermind is the final boss in the original doom crap spoilers man I finshed the 2016 one but im still playing the OG doom...its hard at certain points okay
"Is the music being made to score where the player is, or what the player is doing?" Mick Gordon found a third option: the music is scored to what the player is feeling at all times. Interestingly enough, Keiichi Okabe uses all three options for most of Nier Automata, but then uses a fourth option for boss battles: the music is scored towards every character except for the player.
I'm willing to take full responsibility for the horrible events of the last 24 hours but you must understand. Our interest in their world was purely in mankinds best interest. Everything has gotten out of hand now, yes. But it was worth the risk, I assure you.
The more I learn about this game the more I am convinced that it is one of the best games that will ever be made. I remember when DOOM 2016 came out, the pre-release hype was actually a bit muted from the multiplayer tests. Then come launch day, people said it was fun and ran well, at least a good PC port. Though I rarely buy games at launch I splurged and bought this one on a whim... ...and played it for five hours a day for the next week. I've played the 2016 incarnation of DOOM for almost 120 hours now, not a single moment below Nightmare difficulty, and every second of it is pure joy. This game is a masterpiece. The only "criticism" I might have for the music in DOOM is that it is "Aurally Exhausting", which is maybe not a criticism of the music itself, I'm glad it has so much impact, but I'm also glad I have the option to turn it off when I spend two or three hours practicing on the same level in order to get good enough to beat the game on Ultra Nightmare (with 100% challenge completion, just saying you "beat Ultra Nightmare" is so pedestrian. "Go Big or Go Home" is what this game is all about right?). I'm actually very grateful to the designers of this game for taking the stand they did on classic gameplay. For most of my life I've been one of those people who would use one gun until your ammo is dry and move on. Ironically the "two gun" approach that most modern shooters have really reinforces that bad habit, and DOOM totally blows you away if you can't think about weapons more strategically. The game is an excellent tutor for teaching you to use all the tools you have available. The challenges in every level are intelligently thought out as well, and the game is fundamentally deep enough to support the kind of variety you need to make those sorts of things fun. Learning to reliably DFA the Hell Knight takes time, but it's amazing how well you can get to know enemies in this game, the AI is set up brilliantly, eventually you're just playing with these things like taking a puppy to the dog park.
The fact that the majority of the fans of doom refer to the doom guy as "doom guy" just shows that this game is just all about fun and doesn't give a fuck what you think. It's just an angry doom guy killing demons. That's all you need to know
I've seen stuff like, continuosly firing chaingun causes actually subtle bassline to play? Like, basically as an extened sound effect. Integration of music and gameplay in this game is unreal.
Well done. Very well done. I remember playing through DOOM the first time, when the music is just starting to go nuts... and when you perform a glory kill theres that build-up sound like the music just wants to explode. Fuck, I'm gonna play some Doom this morning.
Not sure how you think that's a joke, if you actually pay attention to Halo's music in-game, you'll notice it's actually multiple tracks playing simultaneously over one another, where progressing through the level adds additional layers at scripted moments. For example, in the first mission of Halo:CE, when the track Perilous Journey plays after the Covenant blow open an escape port with a boarding ship, it begins with just percussion, however, clear that initial party, and the track gets the addition of bass. Proceed further to the two-story landing area, and the music receives a French Horn. Kill all Covenant in this area, and the music shifts to an outro, and is over with. The music throughout the Halo games all follows this multi-layered design. It should also be pointed out that new layers and the outro are added at intervals, too, so that way the new layers don't just abruptly cut in.
There is a difference between not having a bias and being fair with taking a critical approach that should be constructive. Ray is the latter because humans can be biased in one way or the other.
Just found this... For what it's worth, I agree. I still play DOOM (2016) now & then and it's one of the few games where I DON'T turn off the music! Because in several games I play, it's just a distraction. Now I want to play DOOM again! 😁👍
doom has the best soundtrack system in gaming and the fact that you can turn off the music is an insult to the games system, the musician & the future of gaming if majority of people were to turn off the music, future game devs would think this system is unnecessary and we will never get to expirience this greatness ever again trust me, i've seen this before (in halo) when the devs decided that orchestrial instrumentals are from the past and they decided to make unmemorable tunes that nobody cares about mortal kombat decided that catchy screen music is not console game behaviour and decided to have the most boring screen music they've ever had trust me, we need to keep the music on before game devs decide that game music should just be a single tune with no meaning
I found the album on the Internet and immediately downloaded it. It's quite wonderful. Mick Gordon deserves all of the props he got, as the soundtrack really makes you want to go kick someone's face in when it gets going.
Lol I actually put this soundtrack on at work when I’m feeling overwhelmed with work cause it causes me to shift into hyper-focus mode and plow through anything with sheer willpower
Thats somehow explains why at the beginning i've noticed more about that bass boom that matched my heart tempo, than the gameplay itself. And when i'm trying to listens more by running around around enemies, the game actually provide you with big ass arena, i suddenly think that THIS is the old-skool-run-and-gun that nobody's making anymore these days.
This is why I wish id Software would change their mind and let Mick Gordon back again. I know it's sounds impossible, but Mick does know how to bring gameplay experience mix with music. Mick is hell of a talent musician for sure, I just want to hear more of his creation on DOOM again.
Well Doom's soundtrack is always more electronic than metal. It's just that over the years fan renditions have made it more metal than it really is. Also as far as costs go making electronic music is really cheap. I'm sure the composer made a few electronic only tracks at first but then got bored on how easy and simple they sounded. Which is when he infused it with metal. Then some higher up came and listen to what he was doing and told him to keep up the good work.
they said that because frankly, metal doesn't quite work with the whole thing the way one would immediately think. listen to metal with doom in the background and it won't quite fit. of course, Mick Gordon went to work making an electronic soundtrack and when he and id software felt there was something missing, an injection of guitar and a metal vibe to the electronic sound was what they were looking for. frankly, they made the right choice as the soundtrack is pretty much perfect as it is now.
Your videos are absolutely insightful and your beautifully crafted observations always hypnotize me with your artistic commentary and criticisms. In short, I love this channel.
Once I and a friend was playing black ops 3 zombies and I played the doom (2016) soundtrack while we were playing. My friend told me that the music made her pumped to kill zombies like never before. She has not yet played any of the doom games
Dude you're a great RUclipsr. Like for real. You make some very documentary-like videos that interest the hell out of me. My favorite of yours so far is the "How Call of Duty lost it's identity" video. It perfectly explains to me why I feel like the series hasn't been the same since Cod4. You're a genius.
"New audio editing technology" The composer for DOOM 2016 literally re recorded his take on e1m1 and ran it through a shit load of old audio tech a shit load of times until it distorted enough to become At Dooms gate. and in the opening menu the lead 'instrument' in a chainsaw run thru a synth a shit load of times. I fucking love the doom 2016 ost! That man should be crowned the god of action music!
Plays DOOM, music makes you want to listen to soundtrack.
Listens to soundtrack, music makes you want to play DOOM.
A neverending cycle...
Well, who's to say it's a bad thing?
Jamie Bartolo the cycle continues
DapperBubble
Same here. I wanted to see how the game felt to the soundtrack. Doom is now easily my favourite franchise.
Jamie Bartolo exactly
the soundtrack sounds like absolute ugly ass outside of the game
"A common theory is that scores are not meant to be noticed, a theory that Mick Gordon rips to shreds."
Don't you mean "... a theory that Mick Gordon decided to *RIP AND TEAR* "
And I fucking agree. I fucking hate this new trend of "the track is not to be noticed". So not only did the guy decided to not go that way, but he did it well.
Want to see something that did it horribly wrong ? The Suicide Squad Movie. Fantastic soundtrack but there's no link to the movie what so ever. Something that did it spot on right ? The Doom soundtrack of course. For reasons Rayce explains quite well.
Damn I just said that but you beat me to it
“Scores are not meant to be noticed.”
So, the bulk of the MCU movies have fantastic scores BECAUSE I can’t hum or whistle any of them?
666 likes. Nobody touches that!
666 likes. Screenshoted. So perfect.
I like to imagine the DOOM ost is just blasting from doomguy himself, and the music is just his metal playlist for ripping and tearing
@@MrEvenevilarm no the music just naturally plays though him, he's so fucking hardcore that heavy metal just emits though him.
A great rendition I’ve read it “The doomguy plays it through the demons skulls as he smashes them.”
It's just the Slayer's Boss Music. It naturally emanates from him to alert the demons that their time has come.
*quick switches to Heavy Cannon* Precision Bolts Mancubus's arm cannon
*quick switches to Ballista* shots other arm cannon
*quick switches to Rocket Launcher* shoots a rocket
*quick switches to smartphones* raises volume
*quick switches to SSG* Meathooks for the glory kill
"(not so) friendly doom slayer is emmiting heavy metal while deleting every demon he sees"
The downside of this awesome soundtrack is that i have to shave after ever song, testosterone OVERLOAD.
RMJ1984 and people, RMJ1984 is a 15 year old Asian girl. So you can imagine how confusing this is.
Jk ;-)
Lol
@@garrettk7166 *DIED*
666 LIKES
RMJ1984 MUST HAVE ETERNAL 🤯
Should've played Rip & Tear with all that screen tearing.
Your voice makes me feel smarter.
Finally, a smart voice for smart listeners.
MayorHairBear There is a psychological reason for this. If you listen to his voice, you can hear his voice goes gravelly on the end of each word. This emulates the voice of an old person. We are hardwired to listen and respect this tone, this is why you will hear many famous speakers do this.
MayorHairBear Stop liking this comment. It has 666 likes. Perfect
Zach Darnell no, it sounds like a documentary or something like that. So that's why, also he says smart stuff.
He sounds like a Salarian from Mass Effect
You kinda sound like VEGA
Plot twist: He is VEGA.
Unkown Of life agent 47 a little bit
He sounds like Snake
@@therealmp40 Raiden maybe
I thought he was Steve Blum's brother.
13:05 timed perfectly
Hazzanger maybe you do it uncontiously, like idk if that's just me, but when I hear music while walking I automatically walk at the rythm of the music
Hazzanger That’s the brilliance, they somehow pulled it off to wear each action you make lines up with the music making you feel like a fucking bad ass
i've been looking for this track, thank you internet man
Hazzanger they made it so that the music pauses and starts to fit with your movements
@@Hazzanger hey. Be it an actual trick of the game, or merely a trick of the game, I'll take it.
TFW a game composer brutally shits on all the actual industrial bands in the music industry.
StickySprite lol
As a fan of industrial music, I totally agree.
StickySprite i wouldnt quite say "brutally shits", but those compositions are often on par, or even better, then alot of artists in the underground world.
Definitey among the top. (:
I agree, i'm a big fan of industrial music...When i was younger i was very influenced by Marilyn Manson and Psyclon Nine and i swear Mick Gordon is something on a whole another level
Nightcrawler not really enough polyrhythms or odd time signatures to make it djent plus there's a lot of synthetic elements which makes it industrial. I guess I'm falling into the pokemon genre trap here, but playing a guitar in the bass clef isn't the only thing that makes Djent.
What fucking brilliant, top notch content. From an audio engineer, I can say with full confidence that this is the highest compliment I can imagine receiving for this type of work. You truly understand and admire the art form you are commenting on, and your passion shows through every frame of your truly passionate analysis. I really hope you are being rewarded for your efforts, and I, for one, am willing to put my meager means where my mouth is to show what type of content I admire and want to see more of. I hope many, many more are as well. You are well deserving of recognition sir, and have earned yourself a new, life long, patron. Keep it up!
also your voice processing is top notch
This is one of the most heartwarming criticisms I’ve ever read.
Literally fucking Dr. Manhattan lmao
Going deeper on this...
Micks brilliance went a little further than all of this even.
According to him in interview he would often watch gameplay of levels and "feel" the gameplay. Mimicking player input with a controller and feeling a pace for the combat. This would give him a tempo for a track. The music itself was spawned from the gameplay at its core through the tempo he felt as the "player".
Furthermore, you can get a flavor for location in each track.
Mick also created a kind of "Rules to level sound" hierarchy. Breaking down the game into 3 main areas: Industrial Mars, UAC facilities, Hell.
Industrial Mars is Metal in various forms. Heavy, Machine -like and rhythmic: ruclips.net/video/Bed8NPkVHRQ/видео.html
UAC facilites are Electronic. Modular synths, Precision, glitchy, overly complex: ruclips.net/video/9XYZXqOiNoM/видео.html
Hell is very organic with Strings, vocals, discords: ruclips.net/video/i6LeyX5ogwI/видео.html
Now mix and match for the area to get something fitting of it.
It's really fucking cool once you know what to listen for!
BFG division: ruclips.net/video/QHRuTYtSbJQ/видео.html A UAC production facility integrating tech with hell. All 3 elements working together. Even the vocal "screaming" is used as a Theremin like sound. Making the Hell like screams influenced by tech~
Fucking. Brilliant.
Retros video dump very interesting insight
and that is why BFG Division is one of the best tracks in the game.
it's just Violence in musical form.
Retros video dump It
*Mouse and Keyboard* you won't feel a thing with a controller 😀
@@Grandmastergav86 Believe it or not I actually don't like doom with a mouse and keyboard, something mainly with movement and aiming meant that analogues sticks made everything smooth and even worked better with the musical cues, whereas mouse and keyboard was very twitchy and I dont feel thats how this game was meant to be.
Doom: The game that's basically just a big middle finger to 'service' games.
But isn't that a "service" See u still are in the matrix of service games
I think he's talking about the "games as a service" business model, where you get a small portion of the game at launch, and get the rest of it added in chunks later. DooM '16 spits on this idea, and gives players the whole game, on launch, with minor multiplayer additions (free btw) down the road. @@dark3rthanshadows
It’s just a shame you have to download the multiplayer and map editor or I might have replayed it by now
EA: loot boxes gives the sensation of accomplishment, this is good for the player.
Doomguy: Hell got so empty. Wait a minute I forgot some demons on Earth.
What are 'service' games?
DOOM aims to make the entire fight feel like your making it cinematic and music video-ish
It makes you follow that badass rythm and its just a _Y E S_
sʜᴀᴅᴏᴡ sᴛᴀʟᴋᴇʀ while actually being fun
You forgot to finish that last sentence, let me help.
"YES, MORE BLOOD!!!"*
@@Tuxlion "F%CK YES, MORE BLOOD!!" there you go
It's scores like what you see in Doom that brings out everybody's inner appreciation for metal ;)
RB Gaming
Inner appreciation? Bro you gotta appreciate metal loud and proud.
FrostedVoid Ooh fuck, no dude I'm a HUGE metal head. I'm referring to everybody that "doesn't like" metal but yet loves this shit 😂 I agree 100% though metal should be appreciated very loud and very proud
RB Gaming
Never could understand how somebody could just write off an entire genre of music. (expecially if they like goddamn industrial, basically metal's cousin)
Country and recent pop can burn though, it's all shit.
There was metal in this game? Where? Didn't hear it once.
What the fuck are you doing reading my username?
It's all based off of metal. Underneath the bass/electronics you can hear guitar riffs. This usually requires only the music to hear. Sounds of gameplay can drown it out.
What makes DOOM's soundtrack amazing to me is the fact that it's metal in a game about ripping demons apart.
Of course it's going to be a good soundtrack.
What's good is that it's metal and it's amazing yet I don't even like metal.
It’s metal in all of its form. Like the music in UAC facility levels are industrial, which is the metal of electronic music.
@@sbastianbrilyanto4722 I've never heard it described that way, but you are totally right.
@@IAmValefree You can dislike a genre and still enjoy some songs in said genre.
Mick Gorgon was the first person to mix industrial , Djent metal and dubstep
I fucking hate this video, because no matter how many times I’ve completed it, it makes me need to play DOOM again...
i'm on my fifth playthrough, lol!
The soundtrack really puts you in the Doomguy's head, I think. You get the feeling that all the rage in combat isn't just the urge to survive or a rush of adrenaline. That is fury in his core, and that unbridled hatred is almost as much apart of his existence as his flesh, bone, and blood. When Hayden talks to him, Doomguy is impatient to the point of throwing the monitor Hayden is speaking to him through, as if he doesn't have time for rational solutions. He takes Hayden's directions, but blatantly ignores him when it interferes with Doomguy destroying the enemy more efficiently. I don't think this is a person that has "calm moments". The music calms down so that the player can roam, but I think that also signals that you're no longer playing as the Doomguy as much as you're acting through him. Once the music kicks back in, you're returning yourself to his reality, wherein the only true consciousness is endless, burning rage and a desperation to act on that feeling.
I'm going to offer a counter-argument to your point about Doomguy not having "time for rational solutions". Check out the intro again, in the elevator scene, Doomguy listens to Hayden until he starts trying to rationalize his actions. After he gets the suit, (which is the monitor scene you're talking about), he starts figuring out a plan for himself, trying to see what caused this invasion. When Hayden calls, and introduces himself as the head of the facility (which by now doomguy has good reason to believe caused this invasion) he shoves the monitor away because he just wants the demons gone. He doesn't want to work with *anybody* that brought these demons back to Mars.
To expand and i think i have bored people to tears with my enthusiasm for how meticulous the elevator scene was: the camera ie doomguy's pov in the elevator pivots to a corpse while hayden is doing his spiel about it being necessary or even beneficial to humanity. that pivot is there to show just at what price this came with, which further pisses doomguy off, because previously he shoved the monitor aside because there be demons and doomguy don't fuck with no demons. but in the elevator he has to listen to hayden's idealism (and ofc by extension the entire corporation). So. he sees the corpse while that idiot is mouthing off corporate messaging and that was the exact moment where i imagine doomguy just thought to himself. "No more demons and also fuck you"
Fun fact. Mick has gone on to say that he composed the initial steps to all the tracks by miming player input while watching gameplay sent to him while composing. He would hold a controller and imagine playing the game, getting a feeling for what it felt like, hearing the tempo in his head and tapping it out on a phone app. That would then be his basis for creating the foundation of a track. There are a few other variables as well like his "rules to level sound" (Metal for industrial areas, Electronic for UAC and Organic for Hell)
So yeah, you're hearing what Mick felt imagining playing what was on screen.
Mick is Doom guy with a studio~
As a raging and easily pissed of guy i can totally relate to doomguy.
Even if it is not the same reason he is destroying everything as it would be mine, the music pacing of the game and all about it just perfectly fits to what happens in my head when i get angry.
The pulsation blood in my veins is very similar to the pumping music and the slight tunnelvision you get while playing, is the same as when i am raging.
The uncontainable wish to destroy smth. Represented by the pure gore of the gameplay.
I mean sure it is not great that i am so unbalanced, but i cant helo myself.
I tried multiple things, but it is not as bad as that i would need professional help.
Playing doom kind of calms my rage and after a stressfull workday i can just chillout, because the parts of my brain wich would process anger are already occupied by doom.
So thats some kind of selftherapy :D
And please dont think i would hurt other people or harm anyone in anyway.
If i am angry i keep my distance to other people, they did nothing wrong.
exochorda if you want, I would highly recommend looking at the no clip documentary on doom and watch the second part that covers the making of that opening (everything from the coffin to the elevator). It really goes to show how much creative effort was put to that intro. Also, Hugo Martin is awesome.
under the armor, I Imagine doom guy being a caring father
Henry Zhang
I like to imagine doomguy being an anime loli
Henry Zhang One of the lore variations states that when doom slayer (doom guy) lost his son, he made a pact with hell which promised to bring his son back from the dead. Unsurprisingly the hell brought his son back as a demonic creature and tried to take control of all civilized universe. At that point, as you can imagine the Doom guy got quite angry and the only thing he ever wants to do from that point is to revenge his son by killing everything related to Hell and demons and stuff. So I guess in a way the Doom guy is a caring father after all.
Sounds like Vegeta.
"Wait, which Vegeta: Me, the planet or my son?"
Spog Zallagi "Yes."
7:46 - The digital settings on his audio equipment is set to 666... creepy
It fits in tho
Brutal
Ahh.... glad someone else noticed it.
Misspelled "genius"
He was trying to open a gate with his music
How to play the Doom:
- Buy a 9 String
- Use the lowest string
- Tune Down Lower
- 0-0-0-0-1-0-0-0-0-1b-2-0
DJENT
Delete this
8 String and your riff sounds like some trash riff from a deathcore band
It's djent and thrash
@@thevomit5851 Bro I made this back when I had no idea what Meshuggah was. Now I realize this is a trash riff so you don't have to point out the obviouds.
BFG Division
and I've said everything
This song made me buy the game
memeita Vegas Core.
That is all.
ITSNOTEVENDJENT
*Fuck yeah.*
Fucking yes. It doesn't matter how many times I listen to that track, I'm always left head banging with devil horns up like >Д< \m/
It's like 4 in the morning and you made me want to play doom
Darklordewa same haha
Darklordewa all dlc maps are free now
Just think how good DOOM Eternal's soundtrack is going to be
That BFG is going to have an amazing track
Dude the trailers already have an amazing soundtrack
It's out
It's
fucking
INSANE
Just one song "The only thing they fear is you" is already insane.. And that's just one of the ost.
I can only get so hard
Humans: [wakes the doomslayer]
Doomguy: *ANGRY TIME*
Demons:
Doomslayer: *AGERY*
Love how the double barreled shotgun firing barrels separately creates double beats. super awesome!
Marathon!
I love doom's OST, not just because I'm metalhead (sick guitar riffs), but because of the atmospheric immersion that it possesses in each stage throughout the game
I dont even like metal and those riffs get me solid
Same
Metalheads hate this OST because it's just Djents and dubstep basswobs everybody I know wishes it was Death Metal, Grind and Techno, 000010001010111 there you go sick riffs bro.
@@PaizuruInsanal i hope they make a doom game with more death metal type shit and just make the game really gorey that would be a rad game
Id Software: Mick, absolutely no metal. Okay?
Mick: I was going to use actual chainsaw sounds, but you said no it means no...
Id Software: Say that again.
When i heard he put a chainsaw through a synth i assumed that was literal
Emperor Mark Hayes
It might’ve been. Who knows?
There should totally be a ost using distorted chainsaw sounds in one of the doom eternal dlcs
He LITERALLY did
Music scores "not getting noticed" and "not getting in the way" are two different things.
Anax of Rhodes
Exactly
Does this do either?
This one gets noticed, and it doen't get in the way, it drives you forward.
Just turn all sounds down a little, turn the music up all the way and go with it.
You know, my greatest issue with this video is the title... I can't decide.
"Why is DOOM's Soundtrack Amazing?"
"The Brilliance of DOOM's Soundtrack"
"DOOM's Innovative Score & Video Game Soundtracks"
Which one?
I'd say "The Brilliance of DOOM's soundtrack" as your're going into detail about what made the soundtrack great and it's hidden elements of nostalgia.
The Sound of Doom. You can literally use the poster to the Sound of Music, with the beautiful blue hills turned red and demons killing people by the bushel.
I would have gone with "Why DOOM's soundtrack will rip your face off and drag its massive metal balls up and down your bloody skull", but the one you settled on works pretty well too.
Mick Gordon deserves a Grammy. Or, you know, like, a really solid pat on the back.
I'd go with "DOOM's Innovative Score & Video Game Soundtracks" Tells you everything you need to know about what the video is. Although "The Brilliance of DOOM's Soundtrack" is a close second.
i wouldnt have clicked on this video had it been the other two choices. it doesnt have the clickbait rendition and it isnt too wordy to push away an audience that doesnt want to interpret the video title in the fourth of a second their looking at it while their scrolling effortlessly down their recommended slide
No mention of doom's technique of audio ducking that happens whenever you perform a glory kill. That to me was far more innovative than having multiple random parts that change dynamically..
Side chaining? It's a pretty common technique. I'd lend more credit to what was given credit but audio to gameplay side chains are a really nice touch
11:38 a tribute to a cover :)
ChristianIce MOUTH FOR WAR!
Boh zi pure i video su doom vedi? Ahahhah
Haha yes, oldschool doom games really did influence off metal and rock of the day.
The “Hell’s Keep” section of “Vega Core” is one of my favourite videogame songs of all time. Mick Gordon is an absolute Genius.
Yoooooo I thought I heard Mouth For War 🤯 Im not trippin
Your content is actually fantastic. I want to see you with 100,000 subs by next Friday. You deserve it.
Thank you! And first, we'll need to get a video 100k views.
I just found your channel and the level of your professionalism far outdoes many of the commentators who do game-content professionally. I especially appreciate that you don't only review games but take specific elements about them and talk about that.
I'm subbing because of this video, hope to see more in the same vein Rayce I think you've got something here
We got the views, now for the subs. I subbed for sure
he did it
I heard his performance at the vga and now i want the game. Never wanted a game because of the music before
jelaninoel check out Killing Floor 2
jelaninoel or hotline miami 1 and 2
undertale
Silent Hill 2.
Nier.
Ah yes, my favorite genre of music...anger
Demons: We have you 10 billion to one.
Doom Slayer: *I like those odds.*
**Doom Soundtrack kicks in**
"what do you mean we only have 10 billion?! Have you seen the Slayer?"
It's called a countdown.
*cocks BFG*
@@piyo744 "you should've sent more" *Loads shotgun with malicious intent*
@@narsicko6919 surrounded just means you dont have to aim.
Is it just me or does the game do a very clever thing when I continuously fire the chaingun? It sounds like it plays a subtle bassline in the music...
Samsonite Fanatic it sounds like it tries to synce spam shotgun pumps into the song
Or maybe they just did the music so well you subconsciously shoot to the beat of the music haha. I totally know what you are feeling. I have never had such a huge smile on my face playing a video game in a long time!
Samsonite Fanatic that tri-barrel sounds like its blending with the music perfecty whenever i fire it. I looove it.
He actualy stated in an interview that he did exactly that, he listened to the sound the chaingun is doing and made the sountrack during a fight to be on the same level (note) and maintaining the tempo so ingame in turns into the orchestra when firing a chaingun actualy even enhance the sountrack feeling the sound is reacting directly to your action to juice it up even more,,the inspiration for it was that he listened to the chaingun, firing bullets very quicly created its own specific sound like a song, so he had a little play with it.
That music is sick! I want to play Doom now
IMO it is an incredible fps. Took a couple of hours before I really got into it but now it is among my top games of all time
Yee Cris Easily beat Divinity: Dragon Commander as my favorite fps of all time. Beat it 10 times and I'm still enjoying it as much as day one!
or y'know, you could play the original doom
just as awesome and badass as 2016 doom
Dude, if you think this video makes you want to play DOOM, play DOOM.
It is one thing to be told about the experience the music brings you... it is another to experience it. Holy shit he didn't really go into how the game doesn't TELL you that you are in or out of combat. You know because as you fight a few imps the music gets louder and more intense... then when the shit hits the fan IT EXPLODES KEEP RUNNING SON WE GOTTA KEEP THE HEARTBEAT GOING GO GO GO THEN YOU Realize you killed everything. You don't really know you killed everything, you instinctively know you did because the music tells you but you are so immersed it feels natural.
Game of the year for me.
anal beads hahahaha no, not by a long shot. Stop being a blind nostalgic. While great at its time, the original doom is completely outdated now. Level design is boring and rather limited, graphic is just awful and the movement is rather limited.
ID: "Hey Mick, no metal in the final track ok?"
Mick: "Ya I'm gonna go ahead and do what I want and its gonna win awards"
ID: "Uhh, ok I guess."
"Demos slow and endulgent pace."
*Proceeds to show demons getting completely eviscerated by a chainsaw*
You know the game is badass when "slow and indulgent" moments in the game involve cutting zigzags through enemies with a chainsaw
Hey, Raycevick. I would like to make subtitles in spanish (for free). Because i think this is one of the best music in video games analysis i have ever seen.
I'd love to have a transcript for another language. Send me a message on DM or Twitter to let me know if you've completed it.
Sorry, how do i DM you?
In the "about" page on my channel is a button that says "Send Message".
Thanks.
Ahrix, thank you if you in the end sent the subtitles, now I can show my friends this video :)
Mick Gordon is a master at creating impactful scores for games. He was the original composer for the score of the Killer Instinct reboot, which has one of the best scores in all of fighting games. I honestly can't wait for his next work.
DOOM Eternal.
I'm not shitting, Doom 4s Soundtrack is not only the best soundtrack I've ever heard, it's the fucking best MUSIC I have ever experienced, never has music gotten me so moved, so heated for battle and immersed me so greatly into the thrilling gameplay as in this masterpiece. I will probably play and listen to this game for eternity, it can NOT be outdone, Mick Gordon has set the bar way to high.
Yeah, along with Arma 3s soundtrack it is one of my favourite soundtracks to go into battle with.
I agree that the soundtrack of Doom 2016 is groundbreaking even without the game and sets the bar high but, personally, I find a lot of music is close to said bar. It is still super rare and you have to search for it. From my experience, most soundtracks are just nostalgic and nothing else, searching through non-soundtracks is much more worthwhile.
Tempered by the fires of hell one stood .... Mick Gordon Doom soundtrack
Every time I hear the music, I just want to scream "Rip and Tear!"
James George UNTIL IT IS DONE
rip and tear... rip and tear... RIP AND TEAR YOUR GUTS!
James George what about the other thing? you know how you can change from rip and tear to ???,whatever it is it's not used much
wait,it's only available in doom 1, 2 and brutal doom
I AM A MAN! I AM A MAN AND A HALF!
When DOOMs main theme starts doing the classic doom theme sound it sounds amazing.
tht and the rest of the main theme using an actual chainsaw and attatching it with a synthisizer. Now thts badass.
Mick actually explained all of those badass details in his GDC talk, if you want to hear how exactly the chainsaw was implemented i suggest checking it out, he explains it there.
I can say that for me, an FL Studio user like Mick, it was highly entertaining.
The Video is called DOOM: Behind the music.
Beginning with THICC electronic beats.
Dude, every time I watch one of your videos, I'm reminded of why I subbed after the first one. Your presentation and editing are brilliant, you cover interesting topics ranging from game reviews to obscure (or less-expected) things like this, and you never fail to surprise me with how much you're able to dig out of whatever you cover.
I know everyone says this about their favorite, lesser know youtuber, but you really do deserve more views.
It means a lot to any smaller RUclips channel, thank you for your kind words.
Mick Gordon's Snapmap music.
Mick gordon is probably one of the best composers in the business when it comes to high octane action. Not just the Doom Soundtrack, also the current Killer Instinct and Wolfenstein had fantastic scores that suited so perfectly to the game and its rhythms. Great analysis, mate :)
Alternative title: How Mick Gordon managed to create soundtrack using a Chainsaw and pure testosterone.
Having just beaten DOOM and being a massive fan of its music, this video was an absolute blast to watch. I love how you broke the songs down and explained how each piece adds to the gameplay. Masterfully done video man, I hope you get the attention you deserve.
The music is Doom just makes you want to "FUCK SHIT UP"excuse the language but only way to describe it..
I will admit that while playing DOOM's campaign that it can take me out of the experience when I'm trying to find this one last unwilling or Imp to progress, while heavy metal is just banging my brain, but in the heat of the battle, once it gets started...oh God...I am locked on the game, with no other directive other than eradicate all demons by any means.
So when can I get a media player that links to an activity tracker like a fit bit so I can get this kind of reactive music in my day to day life? Seriously, its 2018, its supposed to be the future! Ive accepted that I wont be getting a jet pack, but reactive music like this for everyday life.. PLEASE!!!!!
pretty please!
music that responds to your heart rate and mood, im down
@@ansixi4194 yeah just give your ipod the power to read your mind, what could go wrong? PRETTY PLEASE
you people are fucking freaks, seriously
understang your feelings is not reading your mind, those are completely different things
@@Lenak_ LOL .. WOW.
@@Lenak_ Haha, ya.
"I want music that reacts to what I'm doing, like DOOM"
"OMG Skynet!" 😂
That Vega train fight was the only fight in the game that legit got me mad besides the spider mastermind
It's probably the hardest level in the game
The fucking pinkies dude
Yeah man. On Ultraviolence and above it's just brutal. Took me quite a few goes to get through it. Can't even imagine ultra-nightmare 😱
Fuck Pinkies and Spectres. They're the only enemy I absolutely cannot stand fighting, all they do is artificially extend the fight by making you wait for the charge and circle behind. It's not even fun. Every other enemy type is at least somewhat interesting to fight, Barons and Hellknights being a fun game of cat-and-mouse with the super shotty, Imps and Summoners like playing my favorite game of "GET BACK HERE YOU LITTLE SHIT", but Pinkies and their fucking invincible faces that also extend to their sides are just frustrating to deal with. Spectres are even worse, with the "invisibilty" being not much more than a re-color. They have the same health, same weak spot, same dumbass attack, but they're gray now.
You know it's fucked when I'd rather use a BFG round on a Pinkie than a Baron of Hell.
rly? it wasn't even that hard there is like 3 bfg ammo in that arena so as long as you use the BFG at the right time it isn't that hard tbh
The music of Doom isn't something I'd listen to in day to day going ons. But I can't imagine a better soundtrack for ripping demons apart.
Matt Macken I listen to it everyday haha
Matt Macken you'd be surprised. It actually helps me focus while doing homework.
IKingOfSwedenI pretty much lol. Metal music in general usually helps me get really focused.
I would rip my homework apart if I listened to this while doing it and probably go to school and punch my teacher
Well as far as gym goes your soundtrack might look like this:
Cardio - r&b, hip hop, top 40's etc
Heavy lifting, boxing and mma sparring - hardcore gangster rap, death metal, etc.
Stretching, cool downs, yoga, pilates, etc - ambient, chillout, atmospheric, etc
The music can enhance, supplement, or even be a vital element to what you do. There's a time and place for everything.
"I'm not going to show the final boss..." *Track is literally called Mastermind...* ok.
Anyone who has ever played classic Doom knows what the final boss was. :P
Kaijudomage wait the spider mastermind is the final boss in the original doom crap spoilers man I finshed the 2016 one but im still playing the OG doom...its hard at certain points okay
The Soundtrack was 40% of the awesomeness of the game. I LOVE to play this game on high volume on my floorstanding towers, shaking the walls.
Only 40% my friend?
"Is the music being made to score where the player is, or what the player is doing?"
Mick Gordon found a third option: the music is scored to what the player is feeling at all times.
Interestingly enough, Keiichi Okabe uses all three options for most of Nier Automata, but then uses a fourth option for boss battles: the music is scored towards every character except for the player.
Great video
Skill Up back from throwing axes yet ?
wait a minute .. 11:40 that's a song Mouth for war from Pantera in 8 bit
yeah like WTF!?
The OG DOOM soundtrack did borrow a lot from popular metal at the time.
Also, it’s technically not 8-bit. It’s MIDI.
@@Brawler_1337 borrow... Well i think they ripped it off
Brawler_1337 yeah man one of the most popular nods to metal in OG Doom is a riff taken right from Behind the Crooked Cross by Slayer
"8-bit"
I think you forgot 1 part of music from the game just 1 i think it was at the *Start* when you were in a *Particular Elevator*
I'm willing to take full responsibility for the horrible events of the last 24 hours but you must understand. Our interest in their world was purely in mankinds best interest. Everything has gotten out of hand now, yes. But it was worth the risk, I assure you.
a very salty individual
*cracks knuckles*
*smashes elevator panel*
@@danielrainer4542 Well...that's it then...there's nothing else to be done.
I believe it was called "At Doom's Gate"
@@NormalHatter dude this is from like 2 years ago, i have found out do not worry your cute head
Doom soundtrack my favorite workout thing to listen while on a run
The more I learn about this game the more I am convinced that it is one of the best games that will ever be made.
I remember when DOOM 2016 came out, the pre-release hype was actually a bit muted from the multiplayer tests. Then come launch day, people said it was fun and ran well, at least a good PC port. Though I rarely buy games at launch I splurged and bought this one on a whim...
...and played it for five hours a day for the next week.
I've played the 2016 incarnation of DOOM for almost 120 hours now, not a single moment below Nightmare difficulty, and every second of it is pure joy.
This game is a masterpiece.
The only "criticism" I might have for the music in DOOM is that it is "Aurally Exhausting", which is maybe not a criticism of the music itself, I'm glad it has so much impact, but I'm also glad I have the option to turn it off when I spend two or three hours practicing on the same level in order to get good enough to beat the game on Ultra Nightmare (with 100% challenge completion, just saying you "beat Ultra Nightmare" is so pedestrian. "Go Big or Go Home" is what this game is all about right?).
I'm actually very grateful to the designers of this game for taking the stand they did on classic gameplay. For most of my life I've been one of those people who would use one gun until your ammo is dry and move on. Ironically the "two gun" approach that most modern shooters have really reinforces that bad habit, and DOOM totally blows you away if you can't think about weapons more strategically.
The game is an excellent tutor for teaching you to use all the tools you have available.
The challenges in every level are intelligently thought out as well, and the game is fundamentally deep enough to support the kind of variety you need to make those sorts of things fun. Learning to reliably DFA the Hell Knight takes time, but it's amazing how well you can get to know enemies in this game, the AI is set up brilliantly, eventually you're just playing with these things like taking a puppy to the dog park.
The fact that the majority of the fans of doom refer to the doom guy as "doom guy" just shows that this game is just all about fun and doesn't give a fuck what you think. It's just an angry doom guy killing demons. That's all you need to know
*says that you should experience the boss fight yourself
*Gives name of soundtrack that IS named after the final boss
GG
"A common theory is that scores are not meant to be noticed" those who belive that, should meet the Doom Slayer.
Some games this actually works quiet well like with Resident Evil 7, but not every game needs a score like that obviously.
I've seen stuff like, continuosly firing chaingun causes actually subtle bassline to play? Like, basically as an extened sound effect. Integration of music and gameplay in this game is unreal.
Well done. Very well done.
I remember playing through DOOM the first time, when the music is just starting to go nuts... and when you perform a glory kill theres that build-up sound like the music just wants to explode.
Fuck, I'm gonna play some Doom this morning.
im so damn excited for the sequel i was jumping up and down the moment i heard the mick gordon soundtrack return...i just recognised it immediately
I've watched this 5 times over the past 2 years.
Needless To Say, you did a good job on this video.
The Halo series is an impressive example of dynamic music - and that kinda transferred to Destiny as well.
Bonerlord not even close, bungie's best projects are even today the Halo games,in music too
Oh, no doubt.
The music is what i enjoyed most from Destiny.
Absolutely
SUPERB
Soundtrack:)
Halo's music is blander than dishwater.
halo 1 is probably the only game other than doom where I can remeber the rush of moving with the music.
Not sure how you think that's a joke, if you actually pay attention to Halo's music in-game, you'll notice it's actually multiple tracks playing simultaneously over one another, where progressing through the level adds additional layers at scripted moments.
For example, in the first mission of Halo:CE, when the track Perilous Journey plays after the Covenant blow open an escape port with a boarding ship, it begins with just percussion, however, clear that initial party, and the track gets the addition of bass. Proceed further to the two-story landing area, and the music receives a French Horn. Kill all Covenant in this area, and the music shifts to an outro, and is over with. The music throughout the Halo games all follows this multi-layered design.
It should also be pointed out that new layers and the outro are added at intervals, too, so that way the new layers don't just abruptly cut in.
It's good to have a critic who isn't biased
I guess you don't know what bias is then
What his Halo reviews were spitting the truth to blind fans
Everyone has bias
Including yours truly. I just try to dial it back as much as I can.
There is a difference between not having a bias and being fair with taking a critical approach that should be constructive. Ray is the latter because humans can be biased in one way or the other.
Came for the soundtrack, stayed for that sweet Steve Blum sounding voice! Subbed.
11:32
I like how the music perfectly syncs with him jumping into an abyss
Nice video, loving the format, and the themes you talk about are rare to be seen on youtube, it gives you a truly unique format
Industrial music always works,
ClassicLegoCinema metal music always works
James Moran COMBINE THEM AND YOU GET PERFECTION
Then listen to thorns
It's actually a mixture between Djent and badass electro music.
Necrob scura that's what they call industrial okay
Just found this... For what it's worth, I agree. I still play DOOM (2016) now & then and it's one of the few games where I DON'T turn off the music! Because in several games I play, it's just a distraction. Now I want to play DOOM again! 😁👍
doom has the best soundtrack system in gaming and the fact that you can turn off the music is an insult to the games system, the musician & the future of gaming
if majority of people were to turn off the music, future game devs would think this system is unnecessary and we will never get to expirience this greatness ever again
trust me, i've seen this before (in halo) when the devs decided that orchestrial instrumentals are from the past and they decided to make unmemorable tunes that nobody cares about
mortal kombat decided that catchy screen music is not console game behaviour and decided to have the most boring screen music they've ever had
trust me, we need to keep the music on before game devs decide that game music should just be a single tune with no meaning
well if they keep track of everyone settings they will see i lowered SFX and Voices because i had no way of boosting music over 100%
Why doesn't this channel have more subs I'm shocked
Jason Holtkamp because more people haven't subbed
I found the album on the Internet and immediately downloaded it. It's quite wonderful. Mick Gordon deserves all of the props he got, as the soundtrack really makes you want to go kick someone's face in when it gets going.
Halotaku maybe you should play for it then
I wrote an essay for my English class and you were a huge reference in style for me, I love the way that you write. Thank you so much for your videos.
Lol I actually put this soundtrack on at work when I’m feeling overwhelmed with work cause it causes me to shift into hyper-focus mode and plow through anything with sheer willpower
in some moments i hear Spike from Cowboy Bebop.
Yes, it sounds like he's trying to emulate Steve Blum.
Yeep TriHard
Yeep east la
This is really fantastic!
Thanks! I had a blast checking out your videos on Metroid and Factor 5.
Thats somehow explains why at the beginning i've noticed more about that bass boom that matched my heart tempo, than the gameplay itself. And when i'm trying to listens more by running around around enemies, the game actually provide you with big ass arena, i suddenly think that THIS is the old-skool-run-and-gun that nobody's making anymore these days.
This is why I wish id Software would change their mind and let Mick Gordon back again.
I know it's sounds impossible, but Mick does know how to bring gameplay experience mix with music.
Mick is hell of a talent musician for sure, I just want to hear more of his creation on DOOM again.
He pretty much burned that bridge completely with how he acted, I wouldn't expect id to ever work with him again.
They said no metal originally? Please tell me whoever in id that came up with that idea got promptly sacked and or beaten with iron rods.
Well Doom's soundtrack is always more electronic than metal. It's just that over the years fan renditions have made it more metal than it really is. Also as far as costs go making electronic music is really cheap. I'm sure the composer made a few electronic only tracks at first but then got bored on how easy and simple they sounded. Which is when he infused it with metal. Then some higher up came and listen to what he was doing and told him to keep up the good work.
True, but it's got a metal vibe even in the tracks that don't actually have any 'metal' instrumentals. Evil, heavy, and dark as fuck.
they said that because frankly, metal doesn't quite work with the whole thing the way one would immediately think. listen to metal with doom in the background and it won't quite fit. of course, Mick Gordon went to work making an electronic soundtrack and when he and id software felt there was something missing, an injection of guitar and a metal vibe to the electronic sound was what they were looking for. frankly, they made the right choice as the soundtrack is pretty much perfect as it is now.
What they mean by that is cheesy, cliche Bill and Ted garage band metal.
flutterface
False. There's tons of videos inserting various metal bands overtop Doom 2016 gameplay and it fits perfectly.
Your videos are absolutely insightful and your beautifully crafted observations always hypnotize me with your artistic commentary and criticisms.
In short, I love this channel.
Thanks, Robert!
Once I and a friend was playing black ops 3 zombies and I played the doom (2016) soundtrack while we were playing.
My friend told me that the music made her pumped to kill zombies like never before.
She has not yet played any of the doom games
10/10 presentation from Racevick as always, really puts Mick's work front and center.
Dude you're a great RUclipsr. Like for real. You make some very documentary-like videos that interest the hell out of me. My favorite of yours so far is the "How Call of Duty lost it's identity" video. It perfectly explains to me why I feel like the series hasn't been the same since Cod4. You're a genius.
I'm far from a genius but I greatly appreciate your enjoyment.
Raycevick well, whatever you're doing...keep it up!
Just want to point out that Hell's Keep is also clearly a reference to Pantera's Mouth For War
Man, your video editing skills are god-tier. And that music is so badass.
"New audio editing technology" The composer for DOOM 2016 literally re recorded his take on e1m1 and ran it through a shit load of old audio tech a shit load of times until it distorted enough to become At Dooms gate. and in the opening menu the lead 'instrument' in a chainsaw run thru a synth a shit load of times.
I fucking love the doom 2016 ost! That man should be crowned the god of action music!
Mick Gordon is brilliant... He actually did this in Killer instinct as well, back in 2013.
Gordon did a fantastic talk recently at GDC and it's on youtube - "DOOM: Behind the music". Do check it out!
3 years later and this is still a favorite yt video I like to come back to
The whole game is a masterpiece.