Quick list of the 5 tips: 0:00 - Tip 1 - displacement previews. 2:26 - Tip 2 - alt-click time-saving. 3:24 - Tip 3 - texture set switches (ctrl + alt + RMB) 4:08 - Tip 4 - colour picker trick. 5:25 - Tip 5 - planar projection fill layer options. And love you guys for sharing all these things. Informative and entertaining; the best way to learn.
If you use a little program called on top replica you can grab the window for your ref and have a resizeable croppable window that stays on top of painter to pick from. It's super useful to reduce mouse movement since if you have a palatte or a smaller refrence image you can put that right next to the picker.
I have one for your next substance tips vid. Managing the borders around your colour selection masks by adjusting the hardness and tolerance options, and adding blur, histogram and levels filters. I get asked about this all the time. (well I actually just got asked about this while I wasn't watching your vid at work)
One thing I never understood is what to decide to split UDIMs by. Like if you have a complex character, with props like a gun, leather belts, metal rings, cloth jacket, etc. How would you know which geo goes in which UDIM? If I put teeth and tongue in the same tile for example, I would have to do masking for their materials?
I'd normally split the udims based on the materials which keeps it nice and clean. Keep the eyes in one udim and the head in another. Like you say, it becomes messy when you combine materials into one patch.
Great video guys! Could you guys do a video on exporting a displacement map from zbrush and load it into substance painter with the new displacement and tessellation feature? I tried a couple of things exporting it in 32bits, then in 16bits and it didn't work properly. Also, what value should we put in the displacement attribute in painter? I feel that is a very sensitive attribute. So if I put it at 1, the model will explode. If you guys could have a video on that, it would be very cool. Thanks! :)
You need to put an adjust level in the layer that you will do the displacement and adjust the height. It have an auto button that can help or in other cases you need to adjust manually by the level controls.
Don't know if everyone already knows this, but I've been projecting full-PBR materials (SBSAR) I created in Designer on to surfaces. The wicked thing is I can easily make changes to the Designer material and then save/update the SBSAR in Painter and everything I projected updates with the new material changes.
Hey Guys, Great Tips! Try and make these a regular thing in all your software packages. This tutorial is so useful not just for the beginner but for veterans within the industry! Cheers
thank you guys, nice video! One good tutorial I would suggest is sculpting rocks and wood. I know most of the juniors have to do stuff like that so it could be really helpful. Thank you very much, keep up the great work!
i want to ask if there is any way to join the texture sets after texturing so that it includes all the base color maps or roughness or normal maps into one during exporting...i wanted to use texture sets to kinda replace material id but now i'm stuck..is there any way?
nice, I was watching in twitter that substance also added a round corner or bevel in normal map somewhat similar ...same like round corner node in Maya (Arnold)..no need high poly to add hard edge bevels.... can u guys show that plz ,I lost the vid and also can't find it on the app 😓😓😓
Hello guys, do you have any tips on painting across texture sets in Substance Painter? I know Mari is the go to software for that but heard there are some workarounds on SP. PS: Love your videos, keep up the good work!
You can instantiate your texture across texture set by right clicking on your texture and choose "instantiate across texture set" It works for all procedurals materials. Unfortunately, you can't manually paint across texture set but it will come soon acording to allegorithmic.
I already knew about the color picker. I use it all the time. Now, about the projection, it just need a cylindrical projection. I was doing a arm tattoo, and I had to rely on Photoshop for that.
I am so spoiled by the colour picker - I get frustrated now that other software doesn't have this feature 😂 Henning, you've mentioned having to grade textures in the past a few times, i was wondering if you can do a video showing this process (it's a big knowledge gap for me!) Cheers
thank you for the vid! You guys are helping us in another level, we really appreciate it! PD: a video about texturing in substance painter and exporting it to maya for render could be in the future?
I think this already been told: Alt+Ctrl+C on a mask to copy it, Alt+Ctrl+V for paste it; Alt+Click on a mask to enter in mask view (black and white, like photoshop) and look for issues
I made a comment about switching between black and white masks when using the brush tool a couple of videos ago and Substance finally added this. Pressing X finally switches the colour....thank you Substance 😭
Max Length : (Mode Edge Length) 1 / Value. Every polygon edge is divided until each segment is equal to or shorter than this number, 1/1 being the size of the scene.
Utility tips - neat, saves some time. However, I felt the video title is Clickbaity considering the tips shared. Like the tips above are "neat" but it wouldn't do much at all in improving the actual art produced. In this video I agree with those 29 downvotes. I was expecting more tips regarding to the actual art - e.g. a smart way to achieve color variation using layer effects, etc. or some interesting workflow regarding layers and fill layer effects with different blend operations to have more depth in 1 layer vs having multiple layers (more optimized Painter file).
the title of the video should have been 'whats new in substance painter 2019'. As most of the tips are new features added in 2019. Only old ones are texture set selection and color picker. Still a helpful video though.
you know its nice guys! i just have one issue with others! when we see tutorial from youtube channel or so! we have a tendency say stuff oh you can do it I can too!!! or just do this! why dony toy all think like this! when we get taught this stuffs for literally free! take them as your teachers! no matter how smart asses you are! would you really talk down your mentors and teachers! treat them like that! you or someone else getting taught like this! yes maybe you know! but no need to be an ass if you know or so!!! I mean if you really have respect for this craft! pls be more polite and so! I know its the internet you can say anything so you do! good for you
Most of these are in the blog about the new features and some of their youtube videos. not really all that hidden, also in the chang-log when there is a new update available 1)viewport displacement: they also updated the tiled example and how to properly display them with the height to normal filter 2) alt click channel you want in fill layer: also in blog 3) control+alt+right mouse button to switch between texture sets in the viewport: actually didn't know this one, mainly because i try to use as little texture sets as possible, thanks guys 4)color picker works anywhere on screen, even outside of the painter window: i assume this with any program honestly so far everything ive used has worked in some way 5) planar project: aka decal mode, again blog Not to sound like an ass but do ya'll not read the change-log when and update comes out , especially when there is a big one? Blog: www.substance3d.com/blog/substance-painter-spring-2019
DaDarkDragon I'd assume a lot of people probably don't because they don't care to read through logs of information on the chance that they find a new feature useful to them. It's nice that FlippedNormals makes these videos summing up more of the relevant additions to the software for us that don't care to read through logs all the time.
Sir why you are not posting consists video???. You post all related topic to game but don't upload consists video about Substance painter . I think you might missing to upload substance painter tutorial series. As I am beginner 3D student it's very hard to focus on things which I want rather then learning all. I want to be in VFX industry but sometimes I feel texturing is good, and sometimes I feel modeling is good etc etc. So as a regular viewer i expect video which related to my career.but video uploading related to topic is messed. Sorry if your emotion heart.
How can I use the projection and get the png picture to not "cast" height on the transparant areas? I only want the height on the actual areas that are visible
Quick list of the 5 tips:
0:00 - Tip 1 - displacement previews.
2:26 - Tip 2 - alt-click time-saving.
3:24 - Tip 3 - texture set switches (ctrl + alt + RMB)
4:08 - Tip 4 - colour picker trick.
5:25 - Tip 5 - planar projection fill layer options.
And love you guys for sharing all these things. Informative and entertaining; the best way to learn.
Thank you! 👍
OMG, thank you for ctrl + alt + right click. I did not know about that and it will make working so much smoother.
If you use a little program called on top replica you can grab the window for your ref and have a resizeable croppable window that stays on top of painter to pick from. It's super useful to reduce mouse movement since if you have a palatte or a smaller refrence image you can put that right next to the picker.
Is there a video about doing SSS on Hard surface and exporting maps to Unity hdrp material? I love the Flipped Normal tutorials.
I have one for your next substance tips vid. Managing the borders around your colour selection masks by adjusting the hardness and tolerance options, and adding blur, histogram and levels filters. I get asked about this all the time. (well I actually just got asked about this while I wasn't watching your vid at work)
Interesting! Could you show some images of what you mean.
@@FlippedNormals Here you go imgur.com/33ZRA6N 😘
One thing I never understood is what to decide to split UDIMs by. Like if you have a complex character, with props like a gun, leather belts, metal rings, cloth jacket, etc. How would you know which geo goes in which UDIM? If I put teeth and tongue in the same tile for example, I would have to do masking for their materials?
I'd normally split the udims based on the materials which keeps it nice and clean. Keep the eyes in one udim and the head in another. Like you say, it becomes messy when you combine materials into one patch.
Great video guys!
Could you guys do a video on exporting a displacement map from zbrush and load it into substance painter with the new displacement and tessellation feature?
I tried a couple of things exporting it in 32bits, then in 16bits and it didn't work properly. Also, what value should we put in the displacement attribute in painter? I feel that is a very sensitive attribute. So if I put it at 1, the model will explode. If you guys could have a video on that, it would be very cool.
Thanks! :)
You need to put an adjust level in the layer that you will do the displacement and adjust the height. It have an auto button that can help or in other cases you need to adjust manually by the level controls.
Can we apply tesselation on a single texture set?
Don't know if everyone already knows this, but I've been projecting full-PBR materials (SBSAR) I created in Designer on to surfaces. The wicked thing is I can easily make changes to the Designer material and then save/update the SBSAR in Painter and everything I projected updates with the new material changes.
Hey Guys, Great Tips! Try and make these a regular thing in all your software packages. This tutorial is so useful not just for the beginner but for veterans within the industry! Cheers
Thank you Stephen!
Awesome and very useful tips.
thank you guys, nice video! One good tutorial I would suggest is sculpting rocks and wood. I know most of the juniors have to do stuff like that so it could be really helpful. Thank you very much, keep up the great work!
Good idea! Added to the list
i want to ask if there is any way to join the texture sets after texturing so that it includes all the base color maps or roughness or normal maps into one during exporting...i wanted to use texture sets to kinda replace material id but now i'm stuck..is there any way?
Perfect video as always!
Thank you :)
2:46 - Cool, but this option-clicking to solo channels doesn't work consistently across all setups (ie: on a Generator).
Could you someday make a video about baking in substance painter? Your tips are always handy ^_^
The alt click is my favourite too :)
I'd love this as well!
hi, what kind of meshes work well in substance painter? because i get weird results in painter on clothes from mrvelous designer
Thankyu soo much for this sir....just what i wanted to know..
Love these Hidden Tips videos! Thank you!
Thanks! More to come
I really can't think of any reasons why anyone would dislike your videos. What were those 29 people thinking coming into this video lol
Thank you!! :D perfect timing!
nice, I was watching in twitter that substance also added a round corner or bevel in normal map somewhat similar ...same like round corner node in Maya (Arnold)..no need high poly to add hard edge bevels.... can u guys show that plz ,I lost the vid and also can't find it on the app 😓😓😓
Hello guys, do you have any tips on painting across texture sets in Substance Painter? I know Mari is the go to software for that but heard there are some workarounds on SP.
PS: Love your videos, keep up the good work!
You can instantiate your texture across texture set by right clicking on your texture and choose "instantiate across texture set" It works for all procedurals materials. Unfortunately, you can't manually paint across texture set but it will come soon acording to allegorithmic.
Hi. The colours in I pick with the dropper are alwas light in SP. Can anyone please help me with it?
I already knew about the color picker. I use it all the time.
Now, about the projection, it just need a cylindrical projection. I was doing a arm tattoo, and I had to rely on Photoshop for that.
We hope they add that in the future! The ones they've added are very much welcome so far
woooooow
never knew about that layer selecting, it's a huge time saver for me
thx alot guys
Really
Happy to help!
Planner project logos rocks!
So how can use the displacement maps taken from Zbrush and see them in Painter?
We'll make a separate video on this
@@FlippedNormals Awesome. And I'm glad I'll be able to paint displacement in Substance Painter...
the color picker was in Photoshop since along time! there is a lot of shortcuts in photoshp can be used in substance painter, cool stuff!
do these carry over into designer?
These tips are purely for Painter
Still no color palette, though.
Even though the software has Painter in it.
This is my new favorite 3D channel!! I learn sooo much.
Thank you!
I am so spoiled by the colour picker - I get frustrated now that other software doesn't have this feature 😂
Henning, you've mentioned having to grade textures in the past a few times, i was wondering if you can do a video showing this process (it's a big knowledge gap for me!)
Cheers
It's so good, isn't it?
We can do that! It's on the list. Thanks for the suggestion.
@@FlippedNormals Muchos gracias amigos 👍
Guys, you are the best, I love your videos! great contents and topics!
Thank you Matias!
lol Maya can color pick outside the Maya UI as well
Nice!
Thank you very much again and again
thank you for the vid! You guys are helping us in another level, we really appreciate it!
PD: a video about texturing in substance painter and exporting it to maya for render could be in the future?
Awesome,, thanks!
Good idea - added to the list
God bless u guys...
Thank you, guys!
My crush how did you learn all this
Me .henning and morten
The alt+click blowed my mind
awesome idea
we always want more vids like this xD
I think this already been told:
Alt+Ctrl+C on a mask to copy it, Alt+Ctrl+V for paste it;
Alt+Click on a mask to enter in mask view (black and white, like photoshop) and look for issues
Awesome, thank you!
I wish substance would fix the licence renewal using account. I have to download the licences manually every month which is infuriating.
The displacement is pretty much useless in a game pipeline at the moment.
Fair enough! It's extremely useful for film, animation and personal projects though
By some reason it's reminding me of that talk of keeping up with new features and reading changelogs
That's actually one of the best ways of knowing all the little features of a software :) it seems like most people don't
I made a comment about switching between black and white masks when using the brush tool a couple of videos ago and Substance finally added this. Pressing X finally switches the colour....thank you Substance 😭
omg the alt click
It's so good!
Really? that thumbnail! I thought this was some clickbait video and almost went past.. It really doesn't justify the quality of the video.
Max Length : (Mode Edge Length) 1 / Value. Every polygon edge is divided until each segment is equal to or shorter than this number, 1/1 being the size of the scene.
Utility tips - neat, saves some time.
However, I felt the video title is Clickbaity considering the tips shared. Like the tips above are "neat" but it wouldn't do much at all in improving the actual art produced. In this video I agree with those 29 downvotes.
I was expecting more tips regarding to the actual art - e.g. a smart way to achieve color variation using layer effects, etc. or some interesting workflow regarding layers and fill layer effects with different blend operations to have more depth in 1 layer vs having multiple layers (more optimized Painter file).
When his laptop GPU is stronger than your desktop GPU :_(
;__;
the title of the video should have been 'whats new in substance painter 2019'. As most of the tips are new features added in 2019. Only old ones are texture set selection and color picker. Still a helpful video though.
Remember ipped norma
Even the pipete of photoshop cant pick outside of the programm OMG
it can. you push in photoshop window and with button still pushed move outside window and release on desired point
@@sarayel best comment thank you so much !!! I didnt know that shame on me 😁 I will try out 👌
"So sick! So sick!"
Photoshop color picker !!! ;P
Cool )
you know its nice guys! i just have one issue with others! when we see tutorial from youtube channel or so! we have a tendency say stuff oh you can do it I can too!!! or just do this! why dony toy all think like this! when we get taught this stuffs for literally free! take them as your teachers! no matter how smart asses you are! would you really talk down your mentors and teachers! treat them like that! you or someone else getting taught like this! yes maybe you know! but no need to be an ass if you know or so!!! I mean if you really have respect for this craft! pls be more polite and so! I know its the internet you can say anything so you do! good for you
HENNING & MORTAN : DREAMTEAM
why your title is cheating ? this is a feature not hidden function! Any way thank you and keep going.
help
Most of these are in the blog about the new features and some of their youtube videos. not really all that hidden, also in the chang-log when there is a new update available
1)viewport displacement: they also updated the tiled example and how to properly display them with the height to normal filter
2) alt click channel you want in fill layer: also in blog
3) control+alt+right mouse button to switch between texture sets in the viewport: actually didn't know this one, mainly because i try to use as little texture sets as possible, thanks guys
4)color picker works anywhere on screen, even outside of the painter window: i assume this with any program honestly so far everything ive used has worked in some way
5) planar project: aka decal mode, again blog
Not to sound like an ass but do ya'll not read the change-log when and update comes out , especially when there is a big one?
Blog: www.substance3d.com/blog/substance-painter-spring-2019
DaDarkDragon I'd assume a lot of people probably don't because they don't care to read through logs of information on the chance that they find a new feature useful to them. It's nice that FlippedNormals makes these videos summing up more of the relevant additions to the software for us that don't care to read through logs all the time.
Sir why you are not posting consists video???. You post all related topic to game but don't upload consists video about Substance painter . I think you might missing to upload substance painter tutorial series.
As I am beginner 3D student it's very hard to focus on things which I want rather then learning all.
I want to be in VFX industry but sometimes I feel texturing is good, and sometimes I feel modeling is good etc etc.
So as a regular viewer i expect video which related to my career.but video uploading related to topic is messed.
Sorry if your emotion heart.
i knew all of these....bring me some real content..
How can I use the projection and get the png picture to not "cast" height on the transparant areas? I only want the height on the actual areas that are visible