Top 5 Hidden Substance Painter Tips You Didn't Know

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  • Опубликовано: 23 дек 2024

Комментарии • 97

  • @coatgoat5462
    @coatgoat5462 5 лет назад +45

    Quick list of the 5 tips:
    0:00 - Tip 1 - displacement previews.
    2:26 - Tip 2 - alt-click time-saving.
    3:24 - Tip 3 - texture set switches (ctrl + alt + RMB)
    4:08 - Tip 4 - colour picker trick.
    5:25 - Tip 5 - planar projection fill layer options.
    And love you guys for sharing all these things. Informative and entertaining; the best way to learn.

  • @Outmind01
    @Outmind01 2 года назад

    OMG, thank you for ctrl + alt + right click. I did not know about that and it will make working so much smoother.

  • @sensithe6498
    @sensithe6498 5 лет назад +2

    If you use a little program called on top replica you can grab the window for your ref and have a resizeable croppable window that stays on top of painter to pick from. It's super useful to reduce mouse movement since if you have a palatte or a smaller refrence image you can put that right next to the picker.

  • @hotsauce7124
    @hotsauce7124 2 года назад

    Is there a video about doing SSS on Hard surface and exporting maps to Unity hdrp material? I love the Flipped Normal tutorials.

  • @angiesloane5994
    @angiesloane5994 5 лет назад +3

    I have one for your next substance tips vid. Managing the borders around your colour selection masks by adjusting the hardness and tolerance options, and adding blur, histogram and levels filters. I get asked about this all the time. (well I actually just got asked about this while I wasn't watching your vid at work)

    • @FlippedNormals
      @FlippedNormals  5 лет назад

      Interesting! Could you show some images of what you mean.

    • @angiesloane5994
      @angiesloane5994 5 лет назад +1

      @@FlippedNormals Here you go imgur.com/33ZRA6N 😘

  • @MiRaje8086
    @MiRaje8086 5 лет назад +1

    One thing I never understood is what to decide to split UDIMs by. Like if you have a complex character, with props like a gun, leather belts, metal rings, cloth jacket, etc. How would you know which geo goes in which UDIM? If I put teeth and tongue in the same tile for example, I would have to do masking for their materials?

    • @FlippedNormals
      @FlippedNormals  5 лет назад +2

      I'd normally split the udims based on the materials which keeps it nice and clean. Keep the eyes in one udim and the head in another. Like you say, it becomes messy when you combine materials into one patch.

  • @ThalesSimonato
    @ThalesSimonato 5 лет назад +6

    Great video guys!
    Could you guys do a video on exporting a displacement map from zbrush and load it into substance painter with the new displacement and tessellation feature?
    I tried a couple of things exporting it in 32bits, then in 16bits and it didn't work properly. Also, what value should we put in the displacement attribute in painter? I feel that is a very sensitive attribute. So if I put it at 1, the model will explode. If you guys could have a video on that, it would be very cool.
    Thanks! :)

    • @rodrigoalister9593
      @rodrigoalister9593 5 лет назад

      You need to put an adjust level in the layer that you will do the displacement and adjust the height. It have an auto button that can help or in other cases you need to adjust manually by the level controls.

  • @gamegod5559
    @gamegod5559 3 года назад

    Can we apply tesselation on a single texture set?

  • @aeko
    @aeko 5 лет назад

    Don't know if everyone already knows this, but I've been projecting full-PBR materials (SBSAR) I created in Designer on to surfaces. The wicked thing is I can easily make changes to the Designer material and then save/update the SBSAR in Painter and everything I projected updates with the new material changes.

  • @arcane_madness
    @arcane_madness 5 лет назад +1

    Hey Guys, Great Tips! Try and make these a regular thing in all your software packages. This tutorial is so useful not just for the beginner but for veterans within the industry! Cheers

  • @gamebreakers6437
    @gamebreakers6437 6 месяцев назад

    Awesome and very useful tips.

  • @GeorgeLikoudis
    @GeorgeLikoudis 5 лет назад +1

    thank you guys, nice video! One good tutorial I would suggest is sculpting rocks and wood. I know most of the juniors have to do stuff like that so it could be really helpful. Thank you very much, keep up the great work!

  • @arunnaruka6874
    @arunnaruka6874 4 года назад

    i want to ask if there is any way to join the texture sets after texturing so that it includes all the base color maps or roughness or normal maps into one during exporting...i wanted to use texture sets to kinda replace material id but now i'm stuck..is there any way?

  • @makentoarts986
    @makentoarts986 3 года назад +1

    Perfect video as always!

  • @aeko
    @aeko 5 лет назад

    2:46 - Cool, but this option-clicking to solo channels doesn't work consistently across all setups (ie: on a Generator).

  • @windowsxpeu
    @windowsxpeu 5 лет назад +3

    Could you someday make a video about baking in substance painter? Your tips are always handy ^_^
    The alt click is my favourite too :)

  • @andreankuna3008
    @andreankuna3008 5 лет назад

    hi, what kind of meshes work well in substance painter? because i get weird results in painter on clothes from mrvelous designer

  • @singwithvg2496
    @singwithvg2496 5 лет назад +7

    Thankyu soo much for this sir....just what i wanted to know..

  • @AlCalvo
    @AlCalvo 5 лет назад +1

    Love these Hidden Tips videos! Thank you!

  • @muaddib9433
    @muaddib9433 5 лет назад

    I really can't think of any reasons why anyone would dislike your videos. What were those 29 people thinking coming into this video lol

  • @syntheticworlds
    @syntheticworlds 5 лет назад +4

    Thank you!! :D perfect timing!

  • @akashmitra1294
    @akashmitra1294 5 лет назад

    nice, I was watching in twitter that substance also added a round corner or bevel in normal map somewhat similar ...same like round corner node in Maya (Arnold)..no need high poly to add hard edge bevels.... can u guys show that plz ,I lost the vid and also can't find it on the app 😓😓😓

  • @saulsalsa
    @saulsalsa 5 лет назад

    Hello guys, do you have any tips on painting across texture sets in Substance Painter? I know Mari is the go to software for that but heard there are some workarounds on SP.
    PS: Love your videos, keep up the good work!

    • @Daggerjam
      @Daggerjam 4 года назад

      You can instantiate your texture across texture set by right clicking on your texture and choose "instantiate across texture set" It works for all procedurals materials. Unfortunately, you can't manually paint across texture set but it will come soon acording to allegorithmic.

  • @titochor
    @titochor 3 года назад

    Hi. The colours in I pick with the dropper are alwas light in SP. Can anyone please help me with it?

  • @SewerShark
    @SewerShark 5 лет назад +1

    I already knew about the color picker. I use it all the time.
    Now, about the projection, it just need a cylindrical projection. I was doing a arm tattoo, and I had to rely on Photoshop for that.

    • @FlippedNormals
      @FlippedNormals  5 лет назад +1

      We hope they add that in the future! The ones they've added are very much welcome so far

  • @Ferytighr
    @Ferytighr 5 лет назад

    woooooow
    never knew about that layer selecting, it's a huge time saver for me
    thx alot guys
    Really

  • @SpearChuckUngawa
    @SpearChuckUngawa 4 года назад

    Planner project logos rocks!

  • @KRGraphicsCG
    @KRGraphicsCG 5 лет назад

    So how can use the displacement maps taken from Zbrush and see them in Painter?

    • @FlippedNormals
      @FlippedNormals  5 лет назад +1

      We'll make a separate video on this

    • @KRGraphicsCG
      @KRGraphicsCG 5 лет назад

      @@FlippedNormals Awesome. And I'm glad I'll be able to paint displacement in Substance Painter...

  • @nourghafarji
    @nourghafarji 4 года назад

    the color picker was in Photoshop since along time! there is a lot of shortcuts in photoshp can be used in substance painter, cool stuff!

  • @manVgame909
    @manVgame909 5 лет назад

    do these carry over into designer?

  • @halafradrimx
    @halafradrimx 5 лет назад +1

    Still no color palette, though.
    Even though the software has Painter in it.

  • @HubertDAHorse
    @HubertDAHorse 5 лет назад

    This is my new favorite 3D channel!! I learn sooo much.

  • @dancaldwell910
    @dancaldwell910 5 лет назад

    I am so spoiled by the colour picker - I get frustrated now that other software doesn't have this feature 😂
    Henning, you've mentioned having to grade textures in the past a few times, i was wondering if you can do a video showing this process (it's a big knowledge gap for me!)
    Cheers

    • @FlippedNormals
      @FlippedNormals  5 лет назад

      It's so good, isn't it?
      We can do that! It's on the list. Thanks for the suggestion.

    • @dancaldwell910
      @dancaldwell910 5 лет назад +1

      @@FlippedNormals Muchos gracias amigos 👍

  • @matiaszadicoff9186
    @matiaszadicoff9186 5 лет назад

    Guys, you are the best, I love your videos! great contents and topics!

  • @rahulsai_5551
    @rahulsai_5551 5 лет назад

    lol Maya can color pick outside the Maya UI as well

  • @VoidloniXaarii
    @VoidloniXaarii 5 лет назад

    Thank you very much again and again

  • @barduzzii
    @barduzzii 5 лет назад

    thank you for the vid! You guys are helping us in another level, we really appreciate it!
    PD: a video about texturing in substance painter and exporting it to maya for render could be in the future?

    • @FlippedNormals
      @FlippedNormals  5 лет назад +1

      Awesome,, thanks!
      Good idea - added to the list

  • @singwithvg2496
    @singwithvg2496 5 лет назад +5

    God bless u guys...

  • @TheUkuleleXD
    @TheUkuleleXD 5 лет назад +1

    Thank you, guys!

  • @Yushataram
    @Yushataram 5 лет назад +31

    My crush how did you learn all this
    Me .henning and morten

  • @Kaylx3
    @Kaylx3 5 лет назад

    The alt+click blowed my mind

  • @aprendendocomgames
    @aprendendocomgames 5 лет назад

    awesome idea

  • @rukiuchihahatsune8300
    @rukiuchihahatsune8300 5 лет назад

    we always want more vids like this xD

  • @lorenzomanini1017
    @lorenzomanini1017 5 лет назад

    I think this already been told:
    Alt+Ctrl+C on a mask to copy it, Alt+Ctrl+V for paste it;
    Alt+Click on a mask to enter in mask view (black and white, like photoshop) and look for issues

  • @JohnSmith-rn3vl
    @JohnSmith-rn3vl 5 лет назад

    I wish substance would fix the licence renewal using account. I have to download the licences manually every month which is infuriating.

  • @AdamMann3D
    @AdamMann3D 5 лет назад

    The displacement is pretty much useless in a game pipeline at the moment.

    • @FlippedNormals
      @FlippedNormals  5 лет назад +2

      Fair enough! It's extremely useful for film, animation and personal projects though

  • @bohdan_lvov
    @bohdan_lvov 5 лет назад

    By some reason it's reminding me of that talk of keeping up with new features and reading changelogs

    • @FlippedNormals
      @FlippedNormals  5 лет назад +1

      That's actually one of the best ways of knowing all the little features of a software :) it seems like most people don't

  • @SuperAza619
    @SuperAza619 5 лет назад +1

    I made a comment about switching between black and white masks when using the brush tool a couple of videos ago and Substance finally added this. Pressing X finally switches the colour....thank you Substance 😭

  • @Strubey
    @Strubey 5 лет назад +1

    omg the alt click

  • @srjnm
    @srjnm 5 лет назад +7

    Really? that thumbnail! I thought this was some clickbait video and almost went past.. It really doesn't justify the quality of the video.

  • @Ali-yd3mb
    @Ali-yd3mb 5 лет назад

    Max Length : (Mode Edge Length) 1 / Value. Every polygon edge is divided until each segment is equal to or shorter than this number, 1/1 being the size of the scene.

  • @bakamund
    @bakamund 5 лет назад

    Utility tips - neat, saves some time.
    However, I felt the video title is Clickbaity considering the tips shared. Like the tips above are "neat" but it wouldn't do much at all in improving the actual art produced. In this video I agree with those 29 downvotes.
    I was expecting more tips regarding to the actual art - e.g. a smart way to achieve color variation using layer effects, etc. or some interesting workflow regarding layers and fill layer effects with different blend operations to have more depth in 1 layer vs having multiple layers (more optimized Painter file).

  • @Morderkainer
    @Morderkainer 5 лет назад +2

    When his laptop GPU is stronger than your desktop GPU :_(

  • @ntn814
    @ntn814 5 лет назад

    the title of the video should have been 'whats new in substance painter 2019'. As most of the tips are new features added in 2019. Only old ones are texture set selection and color picker. Still a helpful video though.

  • @Yushataram
    @Yushataram 5 лет назад

    Remember ipped norma

  • @jfcomposition
    @jfcomposition 5 лет назад +1

    Even the pipete of photoshop cant pick outside of the programm OMG

    • @sarayel
      @sarayel 5 лет назад +2

      it can. you push in photoshop window and with button still pushed move outside window and release on desired point

    • @jfcomposition
      @jfcomposition 5 лет назад +3

      @@sarayel best comment thank you so much !!! I didnt know that shame on me 😁 I will try out 👌

  • @DominikV235
    @DominikV235 5 лет назад

    "So sick! So sick!"

  • @cgtechie
    @cgtechie 4 года назад

    Photoshop color picker !!! ;P

  • @Serhii_Sirko
    @Serhii_Sirko 4 года назад

    Cool )

  • @echo.ichigo
    @echo.ichigo 5 лет назад

    you know its nice guys! i just have one issue with others! when we see tutorial from youtube channel or so! we have a tendency say stuff oh you can do it I can too!!! or just do this! why dony toy all think like this! when we get taught this stuffs for literally free! take them as your teachers! no matter how smart asses you are! would you really talk down your mentors and teachers! treat them like that! you or someone else getting taught like this! yes maybe you know! but no need to be an ass if you know or so!!! I mean if you really have respect for this craft! pls be more polite and so! I know its the internet you can say anything so you do! good for you

  • @jfcomposition
    @jfcomposition 5 лет назад +1

    HENNING & MORTAN : DREAMTEAM

  • @mdsanima
    @mdsanima 5 лет назад +1

    why your title is cheating ? this is a feature not hidden function! Any way thank you and keep going.

  • @andreankuna3008
    @andreankuna3008 5 лет назад

    help

  • @DaDarkDragon
    @DaDarkDragon 5 лет назад

    Most of these are in the blog about the new features and some of their youtube videos. not really all that hidden, also in the chang-log when there is a new update available
    1)viewport displacement: they also updated the tiled example and how to properly display them with the height to normal filter
    2) alt click channel you want in fill layer: also in blog
    3) control+alt+right mouse button to switch between texture sets in the viewport: actually didn't know this one, mainly because i try to use as little texture sets as possible, thanks guys
    4)color picker works anywhere on screen, even outside of the painter window: i assume this with any program honestly so far everything ive used has worked in some way
    5) planar project: aka decal mode, again blog
    Not to sound like an ass but do ya'll not read the change-log when and update comes out , especially when there is a big one?
    Blog: www.substance3d.com/blog/substance-painter-spring-2019

    • @southpaw9041
      @southpaw9041 5 лет назад +1

      DaDarkDragon I'd assume a lot of people probably don't because they don't care to read through logs of information on the chance that they find a new feature useful to them. It's nice that FlippedNormals makes these videos summing up more of the relevant additions to the software for us that don't care to read through logs all the time.

  • @rKringtonezone
    @rKringtonezone 5 лет назад

    Sir why you are not posting consists video???. You post all related topic to game but don't upload consists video about Substance painter . I think you might missing to upload substance painter tutorial series.
    As I am beginner 3D student it's very hard to focus on things which I want rather then learning all.
    I want to be in VFX industry but sometimes I feel texturing is good, and sometimes I feel modeling is good etc etc.
    So as a regular viewer i expect video which related to my career.but video uploading related to topic is messed.
    Sorry if your emotion heart.

  • @shabbir_l8013
    @shabbir_l8013 5 лет назад

    i knew all of these....bring me some real content..

  • @Sockaa
    @Sockaa 4 года назад

    How can I use the projection and get the png picture to not "cast" height on the transparant areas? I only want the height on the actual areas that are visible