Meet Mat 2 - the Substance Painter texturing contest
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- Опубликовано: 13 сен 2024
- My entry for the Meet Mat 2 Substance Painter texturing contest! 😉
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Meet Mat 2 is a texturing challenge where you need to paint basic 3D Model in Substance Painter, pushing your creativity to the limit. There’s a new take on the contest this year, though: with the addition of displacement in Substance Painter, you can now use height data to alter the shape and silhouette of our character.
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Hey! Let me know what you think about my Meet Mat 2 contest entry! 😉
your meet mat is so coool! also i learned some new stuff watching the breakdown :D
This was awesome. I dindt know height maps had so much potential. Thanks for breaking it down it has taught me a lot
Really happy to read that! That's awesome, thank you :)
well done! it's one of my top 3 favs :)
Thank you! 😉
Hi Mike. Just wanted to say, as a student trying to learn some more SP, your breakdown here is very useful. Not only that, but I really loved this when I saw it and I'm very happy that you made a breakdown on this! Thanks!
Hi, James! Happy to read that! :) That motivates me to make more stuff soon. Have fun with learning SP!
nice work, and a very good explanation of your process as well. thanks for sharing!
Thanks! :)
very good
Thank you :)
Amazing work bro!
Thanks man! 😎
Nice Work
Thanks 😉
Hey Mike, I have a question, how to transfer these heightmaps you made as short and long brush in Unreal Engine 4? Because I followed all the steps in Substance Painter and yes I have great heightmaps but they are not visible when I import it to Unreal Engine 4, help?
Hey I‘m from germany and my english is not so nice - could you tell me the name of the brush in 1.30 please? I cant do it. thanks a lot!
Katharina K hey 👋 it’s just a standard brush on a paint layer with constant height value. This effect is possible because of displacement in Substance Painter
привет, подскажи плз подробней, совсем для дурачков(точнее новичков) как на модельке сделать выпуклости и как регулировать этот процесс, нифига не получается..
How do I add the bristle brush it's not working? I added displacement in my texture set settings. and in my head section I added a paint layer but when I paint it doesn't pop out like your bristle brush
Hi! Make sure you changed the scale in the displacement settings 1:32
@@MikeVoropaev Ya I did but when I change the scale for displacement it's affecting my object's body as well
@@mythsfuture3201 Well, what I'm using in this video is the Height map (don't forget to use that as a source channel in Displacement settings). It's affecting the body because you probably have a fill layer with height channel. So, you can basically launch SP, choose Start Painting (Mat model will open up), change displacement scale, and activate only Height channel in the active paint layer - and start painting with some height value. That should work
@@MikeVoropaev Thank you it worked!!
@@mythsfuture3201 you're welcome :)