*LSFG Guide* 1 - Set your game to borderless fullscreen (if the option does not exist or work then windowed, it does NOT work with exclusive fullscreen) 2- Set "Scaling Mode" to "Auto" and "Scaling Type" to "Off" (this ensures you're playing at native & not upscaling, since the app also has upscaling functionality which you can use if you want) 3 - Cap your in game FPS to half your monitors refresh rate hertz. If your hertz isn't evenly dividable like 165 just round down (this tip applies to the DXGI capture method, if using a different form of capturing there's an additional requirement which is that you need a stable and locked framerate for correct framepacing) *LSFG Tips* Tip 1: Some people found better results adding Lossless Scaling to their driver software then enabling forced v-sync on it Tip 2: Overlays can interfere with Lossless Scaling Tip 3: Things under the "Rendering" tab except "Draw FPS" in the program may cause issues. If you encounter any issues disable them Tip 4: Playing with controller offers a better experience than mouse as latency penalties are much harder to perceive Tip 5: Enhanced Sync, Fast Sync & Adaptive Sync do not work Tip 6: Due to the fact LSFG has a performance overhead use a scale factor of 1.1 or 1.2 to offset its cost entirely (recommended to use with LS1 or FSR1) Some of these tips require experimentation/testing, so actually see if they help or harm your experience
The first part is not necessary, rtss does not affect Lossless Scaling. The only way to Actually Cap FPS on Lossless Scaling is via Driver Level, that means either with Nvidia control panel or AMDs counterpart. You can test this with the Draw FPS Option in Lossless Scaling, it will show you the Frames it's generating. If I'm wrong, pls correct me!
Glad you’re liking it! How’s the input lag? It sounds way too good to be true and honestly if it was that good I’d 100% choose it over nvidias frame gen because I prefer a locked frame rate to my panels capabilities over vrr.
@@whizkoochristian5580 Ye its so much better than i thought once u set it up correctly it makes old unoptimised games like gta 4 etc feel so much nicer
@@onatics It sure does but most people are already accustomed to some input lag from gaming on console and a laggy TV. I use frame gen on emulators so I can definitely feel the input lag, it's not that bad if you set things right
This was really helpful for me. I have a 240 hz monitor, but also have plenty of games in my Steam library that are unstable at really high framerates. Lossless scaling fixes them up super well for a small latency hit. It also worked in conjunction with RTX HDR and SpecialK flawlessly in the games I've tested. It's seriously great stuff. Thanks for this tutorial, it really helped me out!
Worked like a charm on my poor poor GTX 970. Getting consistent 60 fps in the Lower City on Baldur's Gate 3. Artifacts here and there but that's to be expected.
@@pacla3370 those benchmark videos use msi afterburner which only shows the games framerate. if this guy used that youd only see 60 fps the whole time because frame generation is happening after the game renders. the framegen program would have to have its own fps counter for you to see the higher fps.
I tried this feature in my aya neo geek with amd 680m and is a game changer specially for battery handheld devices it helps keep the console cool and warm by limiting frame rate
Some please ask the Loseless Scaling dev to add black frame insertion too, it would be amazing. saw the update but nice seeing you making a vid about LS, it is a really great app already
This software is a life saver in some games. I’ve been wanting to play Total Warhammer 3 on my laptop for quite some time and while the campaign map still tanks performance when zoomed out, everything else is perfect and the delay doesn’t ruin the game.
You explained it wrong. If you are using the scale factor in borderless, you are upscaling from the resolution you have selected in game. At 1080p with a 2x factor, it scales 1920x2 and 1080x2. And gives you a 4k output. You also need to reduce resolution in game in order to get better frames
I thought it was broken at first, made my game super bright. But then I activated hdr support and it worked. So absolutely don't disable that if you're playing hdr games on an hdr monitor.
Actually wanted to use this Frame Generation tech in competitive games more specifically in Valorant and wanted to observe the overall performance in it. My Specs are CPU - Intel Core i7 870 (4c/8t) @ 2.9 Ghz Locked ( 95 Watt ) GPU - GT 710 GDDR3 Variant (Overclocked while gaming only to Memory +220 Mhz and Base Clock to +430 Mhz) (30ish Watt after Overclock) Ram - 8gb DDR3 at 1330 ( at 9:9:9:24:174 ) Storage - Samsung Evo 870 (500 GB Variant) Overall in it. I do get around 70 to 120 FPS at most but then too much of the Agents abilities are going on at that time the games does lag up extremely. FPS does drop somewhere around 40 to 50ish for around 5 to 10 seconds. So Was Curious to see what kind of magic can this Frame Generation Technology can do on these really low end Graphic Cards, Can it really breath a new life in it ?
im so glad for this video. I was wondering why this shit wasnt working and was about to refund it, but I just needed to put the games in window mode. Now its working. HELLS YEA!! Playing Dark Souls 3 at 120 is going to be so fucking good! No more 60fps!!!
It doesn't work in any game I have, the app shows that I have like 60 fps but my games keep still in the normal framerate, as if its not generating frames
This tool is amazing. At first i thought it wouldn't work however on my i3-8100 and GTX 1060 i manage to squeeze out stable 60fps on high/medium settings in Cyberpunk 2077 with a graphics mod! That's actually insane.
Hey I hope you know about Nukem9 DLSS3 mod by now. I also have a 3070, and with the mod I can max PT Alan Wake 2 1440p. It works in everything, replacing DLSS3 with FSR3 and it is literally identical to 4000 series frame generation.
This works in vr! Not for the entire headset but for windowed games in big picture mode it does, I'm using big screen and playing retroarch game that way
I'd recommend locking to a steady frame limit that you can achieve (hopefully half of your monitor 30/60/72), use the frame gen method to double/triple the frames, and also enable the screen tearing option. Sounds weird that last one but it seriously improves input latency to make it less sluggish and I'm yet to actually see any screen tearing and it makes a big difference to playability.
btw if you got black bar on the bottom when you use lossless scaling change scaling mode to custom and change scale factor to 1 if you want to have the same effect as auto scaling mode
ok sorry i'm a bit slow and got confused about one thing. when you are in borderless fullscreen you wanna set your resolution to what you are upscaling to or from? and could you also answer this question for what you would do for windowed mode pls
Pretty sure this will never happen as fsr3 needs to be integrated into the game by the developer. The only exception is via a mod but that still requires that the game has fsr2 implemented. Fsr1 is open source and is compatible with any game as its a glorified image sharpener hence why lossless scaling can implement it.
I'm late af but how do you keep your cursor visible?? I played Minecraft with this about a year ago too but the mouse cursor disappears when opening inventory or even the menu. It seems like the enabling LLS removes the cursor for me
So you set the desired resolution in the game itself, (so for me it would be 4k) and if i set the lossless upscaling to 2x it would set the render resolution to like 1080p and upscale it to 4k OR I set the render resolution (at like 1080p/1440 sorry idk how 2x works, if it doubles the pixeldensity or the height of the resolution, my guess the pixeldensity) and then set it to 2x to get 4k? From the video i would guess the first since you said after you set it the fps increases, not the resolution, but i am still at a loss on how this works Ps.: sorry i know it’s a dumb question
Watch Ancient Gameplays video it explains it better , you can see the chart online just look up 4k frame generation upscale chart and use that depending what you are after
So just so that I understand it right: You cap your FPS to 72 and make sure that you reach these 72 FPS constantly then you activate FG? Am I missing something? Why would I activate frame generation in a game which I have locked to 72 FPS and in which I easily reach 72 fps without frame gen anyway? Just so that it is "more stable 72 FPS"? I thought I am creating 120 FPS out of 72 FPS or something.
It doubles the amount of Provided frames. The reason you lock it at 72 is so that it doubles to 144 which is a common refresh rate in monitors. It is not a smoother 72 fps but rather 144fps
I'm dumb, what's the reason I would do frame generation with no upscaling instead of just doing upscaling? I didn't fully understand the reason for doing one over the other.
When i use scaling it drops resolution similar to DLSS rather than raising resolution from 720 to 1080 when my desktop is set to 1080. Is that how its supposed to work?
So this works with video players and with the google chrome browser also. Both the framegen and the upscaling/sharpness. I am also using it with RTX super resolution as well. I put a shortcut on my mmo mouse with the scale hotkey because you need to enable and disable when switching between programs. (So far its somewhat usable for gaming )
I appreciate the guide, but I have mixed feelings about the software. While it does improve the frame rate, the main objective of achieving a higher frame rate is to reduce input latency, isn't it? People tend to notice latency in games not so much the frame rate itself (higher frame rate = lower latency). Some game engines suffer from significant input latency issues, even at high frame rates causing the game to feel laggy/not smooth, which can negatively impact the gaming experience. For instance, the input latency of 140hz monitor at 140fps is something like 6.5ms. If the software doubles your frame rate from 70fps (with a 13ms latency), but also increases input latency by 2-3 times (26ms-39ms) with frame generation, the overall experience should be similar to playing at 30fps kinda defeating the purpose in my eyes. The only real saving grace (and I mean this respectfully) which I can see is even though the frame gen increases latency it could in theory smooth out the latency similar to how gsync/freesync work. Both of these technologies lock frame rate, and screen refresh rate, however in turn it also locks the games latency per frame which has a smoothing effect vs random latency/frame time spikes through the gameplay.
Hy bro i just followed everything No overlays No in game upscaling But lossless scaling isn't working it stays in windowed mode and the rest of the screen is black borders and i have no clue as to why it is happening and how to troubleshoot that Any input that helps is much appreciated
Hello author, I would like to know if you use software to record the screen. After I enable frame insertion, I cannot adapt to the screen recording function of the N card driver.
Just wanna give a feedback, i tried lossless scalling for Assetto Corsa and using this setting. It's makes my game run smoother than before, it gives me 67-80 fps (High Setting Graphics in Assetto Corsa) before it's just got 27-40 fps (not stable). Anyway thanks for the guide💯 - In case y'all want to know my laptop specs Asus TUF FX505DV (120hz Refresh Rate) AMD Ryzen 7 3750H (CAN'T HELP WITH THE BOOTLENECK THOUGH😂) NVIDIA RTX 2060 Mobile RAM 16 GB
I have ryzen 5 3600, rx 550 4gb vram, 16gb 3200mhz memory, i used it in warzone. But when i use it, it makes my game look so ugly. It makes it like at 720p and lowest settings i play at fullscreen. How can i make it look gud ?😢
How are yall getting a huge fps increase? I followed the instructions but when looking at the Draw FPS counter I am averaging 96 fps. Also when playing a game, I tried it with Cyberpunk and MW3, the gameplay doesn’t feel that smooth. For example, when I play MW3 with LSFG off, I could tell it doesn’t feel smooth. However when I turn off LSFG it noticeably feels a lot smoother.
I forgot to add…. my specs is the MSI Delta 15 laptop with Ryzen 5800H and RX 6700M. I also used Custom Resolution Utility to set the refresh rate to 144hz
@@Hybred I am averaging about 74 fps with the LS program running in the background and LSFG turned off. I set the frame limit in AMD Adrenaline software to 74fps and created a 148Hz refresh rate preset in CRU. And now testing back in Cyberpunk, the Draw FPS counter now says it’s averaging 99fps. Am I doing something wrong here?
@@SoFRESHandSoMJ I meant test it with LSFG on, frame monitoring software like Riva won't capture LS frames so it should be fine. That's the FPS you should be capping. Also make SURE you're not setting a global FPS cap otherwise you're capping LS to the same framerate as the game which means it won't work
@@Hybred okay I’ll try it out again 👍 But not gonna lie I’m still confused what the LSFG program is supposed to do or what it is initially doing to a game when activated. It doesn’t really give the game that “frame gen feeling” if you know what I mean other than it gives slight ghosting to a game like with nvidia frame generation.
No, it doesn't work that way. The video fps depends on what the uploader put it as. The video could look like its running 10fps but youtube is still playing it at 60fps. The videos that can be uploaded here is capped at 60fps
*LSFG Guide*
1 - Set your game to borderless fullscreen (if the option does not exist or work then windowed, it does NOT work with exclusive fullscreen)
2- Set "Scaling Mode" to "Auto" and "Scaling Type" to "Off" (this ensures you're playing at native & not upscaling, since the app also has upscaling functionality which you can use if you want)
3 - Cap your in game FPS to half your monitors refresh rate hertz. If your hertz isn't evenly dividable like 165 just round down (this tip applies to the DXGI capture method, if using a different form of capturing there's an additional requirement which is that you need a stable and locked framerate for correct framepacing)
*LSFG Tips*
Tip 1: Some people found better results adding Lossless Scaling to their driver software then enabling forced v-sync on it
Tip 2: Overlays can interfere with Lossless Scaling
Tip 3: Things under the "Rendering" tab except "Draw FPS" in the program may cause issues. If you encounter any issues disable them
Tip 4: Playing with controller offers a better experience than mouse as latency penalties are much harder to perceive
Tip 5: Enhanced Sync, Fast Sync & Adaptive Sync do not work
Tip 6: Due to the fact LSFG has a performance overhead use a scale factor of 1.1 or 1.2 to offset its cost entirely (recommended to use with LS1 or FSR1)
Some of these tips require experimentation/testing, so actually see if they help or harm your experience
Oh great idea I never thought about this before! I'll add an exception to rtss for LS. Thanks!
The first part is not necessary, rtss does not affect Lossless Scaling.
The only way to Actually Cap FPS on Lossless Scaling is via Driver Level, that means either with Nvidia control panel or AMDs counterpart.
You can test this with the Draw FPS Option in Lossless Scaling, it will show you the Frames it's generating.
If I'm wrong, pls correct me!
@@N3koyama amd has two FPS capping options. Which one?
@@Hybredsadly I can't test that! Maybee some other user here with a AMD GPU could test it.
@@N3koyama neither of the AMD driver options worked for me
Frame generation feels like magic, i am using it to play PS2 games at 120fps it's incredible
Glad you’re liking it! How’s the input lag? It sounds way too good to be true and honestly if it was that good I’d 100% choose it over nvidias frame gen because I prefer a locked frame rate to my panels capabilities over vrr.
I played Zelda ToTK at 60 fps on my bad pc lol it feels amazing with controller , no input lag whatsoever. It's 10x better than playing on the switch
Yeah it's funny how well it works for PS2 games, because of games back then handled camera motion it didn't break the framegen as much.
Nice idea !! @@ppgod6989 do you mind telling what emulator you used ?
@@zainmalik9666overclock your controller
I have this tool for years. im glad they are updating it
Ye I remembered when it was just a scaler
from where u downloaded?
Thank you so much for this. This is the ultimate guide for Frame generation, works great on the ROG Ally!
I feel like it's not really registering with people how insane this is
not everyone is smart enough to understand what is happening, it will take a while, but they will catch on for sure
@@whizkoochristian5580 Ye its so much better than i thought once u set it up correctly it makes old unoptimised games like gta 4 etc feel so much nicer
Input lag exists.
@@onatics It sure does but most people are already accustomed to some input lag from gaming on console and a laggy TV. I use frame gen on emulators so I can definitely feel the input lag, it's not that bad if you set things right
It does not even work. gonna refund for sure
Best explanation I've found for this software, thank you man.
It just got updated to remove UI ghosting/artefacting while using frame generation. Now it double your fps and works like a dream.
This was really helpful for me. I have a 240 hz monitor, but also have plenty of games in my Steam library that are unstable at really high framerates. Lossless scaling fixes them up super well for a small latency hit. It also worked in conjunction with RTX HDR and SpecialK flawlessly in the games I've tested. It's seriously great stuff. Thanks for this tutorial, it really helped me out!
Used this with the FSR 3 mod in Cyberpunk to go from 36 to 144 frames. The input lag is noticeable but still interesting.
Lol. Glad it worked
@GreedIsBadyo dawg. I heard you like frames…
bruh :D
bro generates all the frames
You want to turn on your Nvidia Reflex + Boost. Help quite a bit
I bought lossless scaling years ago, man it is finally worth using lol
@SordidusFellatio does it still work well even if it's pirated?
@@hybridkam yes I have it
@@jespee where can you pirate it? hehe
@@hybridkam i found it in a Spanish video showing how to use it
@@hybridkam btdig
Worked like a charm on my poor poor GTX 970. Getting consistent 60 fps in the Lower City on Baldur's Gate 3. Artifacts here and there but that's to be expected.
Awesome. What type of scaling are you using? Thanks in advance.
This gave me hope for my GT 540M from 2012 😮😅
I also have a GTX 970 can you share ur configs please?
I have gtx 960 and it just messed up my fortnite and made it lag
>make a video about a software that's made to increase fps
>don't show fps
Absolutely incredible
well you cant show fps no recording software will capture that overlay also no 3rd party fps view will show the frame generation fps
@@Louis_Frost have you ever seen any benchmark videos?
@@pacla3370 those benchmark videos use msi afterburner which only shows the games framerate. if this guy used that youd only see 60 fps the whole time because frame generation is happening after the game renders. the framegen program would have to have its own fps counter for you to see the higher fps.
@@zipzip6677 true youre right
Dropping that game tech knowwwwledgge @@zipzip6677
NICE Guide mate. Thanks a lot
Thank for your guide it is really clear (i didnt understood how to use with others)
I tried this feature in my aya neo geek with amd 680m and is a game changer specially for battery handheld devices it helps keep the console cool and warm by limiting frame rate
Best guide outhere!
Thnk you!
Some please ask the Loseless Scaling dev to add black frame insertion too, it would be amazing. saw the update but nice seeing you making a vid about LS, it is a really great app already
It was attempted but didn't work well & it caused image retention on LCD displays
@@Hybred Image retention should only be issues on certain refresh rates, if you're using a ration that isn't 1:1 I believe it's not an issue.
This software is a life saver in some games. I’ve been wanting to play Total Warhammer 3 on my laptop for quite some time and while the campaign map still tanks performance when zoomed out, everything else is perfect and the delay doesn’t ruin the game.
Quick and easy way to make CPU intensive games(in my case planet zoo)much more playable. Thank you so much!
You explained it wrong. If you are using the scale factor in borderless, you are upscaling from the resolution you have selected in game. At 1080p with a 2x factor, it scales 1920x2 and 1080x2. And gives you a 4k output. You also need to reduce resolution in game in order to get better frames
You cant though, as soon as he selected borderless the resolution option ingame became greyed out
Thank you for sharing this guide! Very useful
I thought it was broken at first, made my game super bright. But then I activated hdr support and it worked. So absolutely don't disable that if you're playing hdr games on an hdr monitor.
Thank you this comment has been more useful than the guide
@@bigchungus4336 yw glad it helped😊
Actually wanted to use this Frame Generation tech in competitive games more specifically in Valorant and wanted to observe the overall performance in it.
My Specs are
CPU - Intel Core i7 870 (4c/8t) @ 2.9 Ghz Locked ( 95 Watt )
GPU - GT 710 GDDR3 Variant (Overclocked while gaming only to Memory +220 Mhz and Base Clock to +430 Mhz) (30ish Watt after Overclock)
Ram - 8gb DDR3 at 1330 ( at 9:9:9:24:174 )
Storage - Samsung Evo 870 (500 GB Variant)
Overall in it. I do get around 70 to 120 FPS at most but then too much of the Agents abilities are going on at that time the games does lag up extremely.
FPS does drop somewhere around 40 to 50ish for around 5 to 10 seconds.
So Was Curious to see what kind of magic can this Frame Generation Technology can do on these really low end Graphic Cards,
Can it really breath a new life in it ?
Won't you get banned when using this?
Dont use in online games. Its bannable
@@thickofit-v2l anyway to use it without being ban?
@@thickofit-v2l no
im so glad for this video. I was wondering why this shit wasnt working and was about to refund it, but I just needed to put the games in window mode. Now its working. HELLS YEA!! Playing Dark Souls 3 at 120 is going to be so fucking good! No more 60fps!!!
It doesn't work in any game I have, the app shows that I have like 60 fps but my games keep still in the normal framerate, as if its not generating frames
found a solution: reset every config of my Nvidia Control Panel to default and it works
@@raphacreations could you also edit your original comment to include that info for people who don't read replies? Thanks
Set block half fps of your hertz screen example: my screen is 144hz u need cap your fps at 77
@@namelesstrio932 144 ÷ 2 is 72, not 77
@@HybredLMAO 😂😂😂
Holy crap, so it works in online games too (i suppose die to the game you were playing) :D
what online games did you try with this? thx
@@Viettzz elden ring, the finals (just to try), lords of the fallen and offline games.
You won’t get banned even if there’s easy anticheat
0:11 Grandpa is in dangerrr!!!
What is really annoying is that I'm loosing my cursor and cannot navigate in the menu
So if my screen is only 60hz I still need to lock it at 30hz? how does that work?
Your screen should be locked to 60 and your game should be locked to 30 FPS
It works, but the input lag is something my eyes wont let it trough. Cyberpunk went from 30 to 60 but the lag is just killing it for me.
Thanks you resolved my issues.
What do I do when I get input lag when using this?
This tool is amazing. At first i thought it wouldn't work however on my i3-8100 and GTX 1060 i manage to squeeze out stable 60fps on high/medium settings in Cyberpunk 2077 with a graphics mod! That's actually insane.
You should’ve gone I5 7th gen
@@rlgames3436I was planning to upgrade to i5 but for now i don't need to thanks to this thing
@@rlgames3436 i dont think he built this pc recently bro
Bro just go ryzen 💀💀
@@ogueyratogeyrat7448 bro give me money and i'll go ryzen
RTX 3070. Followed guide to a T. Not working on Dragon's Dogma 2. Overlay disabled.
Hey I hope you know about Nukem9 DLSS3 mod by now. I also have a 3070, and with the mod I can max PT Alan Wake 2 1440p. It works in everything, replacing DLSS3 with FSR3 and it is literally identical to 4000 series frame generation.
thanks for the tutorial ... whatever disadvantages it has it is a great solution for everyone with older GPUs
Short, concise and straight to the point. Thank you. You earned a like and subscription.
Bro it was like 20 seconds of some dude being beat in the background 😂 ..very informative tho. Appreciate the technology
This works in vr! Not for the entire headset but for windowed games in big picture mode it does, I'm using big screen and playing retroarch game that way
Oh ncie RTSS will get Reflex, had no idea either, that's great news!
When u scale, like, for example, 2 it gets 2x worse so my monitor screen is 1440p but when i scale it becomes 720p can anybody help
1 is full 2 is half
why i always have ghosting(really bad) like in every games with lossless whenever i use framegen
weird my rivatuner limits the frame gen frames
Why is such a useful guide not included with the app ?????
I got less frames not worth it for me😢
I tried and it feels a little bit laggy, maybe it's because I didn't set the half frame rate on my screen?
I'd recommend locking to a steady frame limit that you can achieve (hopefully half of your monitor 30/60/72), use the frame gen method to double/triple the frames, and also enable the screen tearing option. Sounds weird that last one but it seriously improves input latency to make it less sluggish and I'm yet to actually see any screen tearing and it makes a big difference to playability.
btw if you got black bar on the bottom when you use lossless scaling change scaling mode to custom and change scale factor to 1 if you want to have the same effect as auto scaling mode
ok sorry i'm a bit slow and got confused about one thing. when you are in borderless fullscreen you wanna set your resolution to what you are upscaling to or from? and could you also answer this question for what you would do for windowed mode pls
Insane little program. Using it to play Breath of the Wild at 120 fps is nutty
Could be a god tier apps when lossless scaling manages to implant fsr3. I’ll be buying the apps even it cost more
Pretty sure this will never happen as fsr3 needs to be integrated into the game by the developer. The only exception is via a mod but that still requires that the game has fsr2 implemented. Fsr1 is open source and is compatible with any game as its a glorified image sharpener hence why lossless scaling can implement it.
very nice guide thank you so much
I'm late af but how do you keep your cursor visible?? I played Minecraft with this about a year ago too but the mouse cursor disappears when opening inventory or even the menu. It seems like the enabling LLS removes the cursor for me
so when we use bordless we must do manual
when use window we must use auto?
& when we use frame generation we must half fps with that software not?
So you set the desired resolution in the game itself, (so for me it would be 4k) and if i set the lossless upscaling to 2x it would set the render resolution to like 1080p and upscale it to 4k
OR
I set the render resolution (at like 1080p/1440 sorry idk how 2x works, if it doubles the pixeldensity or the height of the resolution, my guess the pixeldensity) and then set it to 2x to get 4k?
From the video i would guess the first since you said after you set it the fps increases, not the resolution, but i am still at a loss on how this works
Ps.: sorry i know it’s a dumb question
There's a chart you go off of depending how upscaled you want it
Watch Ancient Gameplays video it explains it better , you can see the chart online just look up 4k frame generation upscale chart and use that depending what you are after
So what scaling type do I use if I have an Nvidia GPU?
How do you get the "Windowed Mode" option? its not there for me.
Just getting a black screen when I upscale
Does this work with dota 2?
dont use it on online games
you will suffer alot
but in story games this shit is magic
@@rektsai22 okay. thanks for the reply kind sir.
Hello Menon, thanks for your explanation, I activate the mod, the image freezes in the game after a minute or a few seconds, what should I do?
Hi there. For some reason the mouse will not work on multiscreen with this app, any help much appreciated. Thanks.
So just so that I understand it right: You cap your FPS to 72 and make sure that you reach these 72 FPS constantly then you activate FG? Am I missing something? Why would I activate frame generation in a game which I have locked to 72 FPS and in which I easily reach 72 fps without frame gen anyway? Just so that it is "more stable 72 FPS"? I thought I am creating 120 FPS out of 72 FPS or something.
It doubles the amount of Provided frames. The reason you lock it at 72 is so that it doubles to 144 which is a common refresh rate in monitors. It is not a smoother 72 fps but rather 144fps
@@nyxelithias Yeah I was confused that the FPS counter does not measure these added FPS...seems to be only registered by the program itself.
I'm dumb, what's the reason I would do frame generation with no upscaling instead of just doing upscaling? I didn't fully understand the reason for doing one over the other.
When does one ever need to use the Nvidia image scaling over the others?
It doesn't upscale for me, just black screen behind window, any suggestions?
After clicking scale, quickly minimize the lossless scaling window to avoid blackscreen
same have you found a fix?
@@egzonhajdari1734 the api should be wgc not dxgi
When i use scaling it drops resolution similar to DLSS rather than raising resolution from 720 to 1080 when my desktop is set to 1080. Is that how its supposed to work?
You’re the wizard for the poor people, thanks for your magic, wise one!
So this works with video players and with the google chrome browser also. Both the framegen and the upscaling/sharpness. I am also using it with RTX super resolution as well. I put a shortcut on my mmo mouse with the scale hotkey because you need to enable and disable when switching between programs. (So far its somewhat usable for gaming )
it doesnt open on steam deck
My screen turns black in ac Odyssey, what i do?
how to see if its working ? imean how to see the final frame per second ? (edit : You can see result with "Draw FPS" in setting)
You can use MSI Afterburner with RTSS.
Idk why but my lossless scaling keeps crashing while I select a game it just doesn't work and keeps crashing every time, any help would be appreciated
AMD FSR??
I appreciate the guide, but I have mixed feelings about the software. While it does improve the frame rate, the main objective of achieving a higher frame rate is to reduce input latency, isn't it? People tend to notice latency in games not so much the frame rate itself (higher frame rate = lower latency).
Some game engines suffer from significant input latency issues, even at high frame rates causing the game to feel laggy/not smooth, which can negatively impact the gaming experience. For instance, the input latency of 140hz monitor at 140fps is something like 6.5ms. If the software doubles your frame rate from 70fps (with a 13ms latency), but also increases input latency by 2-3 times (26ms-39ms) with frame generation, the overall experience should be similar to playing at 30fps kinda defeating the purpose in my eyes.
The only real saving grace (and I mean this respectfully) which I can see is even though the frame gen increases latency it could in theory smooth out the latency similar to how gsync/freesync work. Both of these technologies lock frame rate, and screen refresh rate, however in turn it also locks the games latency per frame which has a smoothing effect vs random latency/frame time spikes through the gameplay.
Hey for some reason whenever I upscale, the software seems to just freeze on a frame and stay that way until I turn it off. Got any tips to fix it?
Hy bro i just followed everything
No overlays
No in game upscaling
But lossless scaling isn't working it stays in windowed mode and the rest of the screen is black borders and i have no clue as to why it is happening and how to troubleshoot that
Any input that helps is much appreciated
After clicking scale, quickly minimize lossless screen window to avoid blackscreen
@@notplayinggamewithjoystickstill doesnt work
@@egzonhajdari1734did it work?
when I do x4 it getting blurry when moving around with my mouse.... also fps are not x4 not even x2
what game where u playing
This cut my framerate in half rather than double it
My game runs at 60 but as soon as I upscale it starts to runs at 50 to 55
Woah dude, best 6 dollars I've ever spent
i got it for free
Hello author, I would like to know if you use software to record the screen. After I enable frame insertion, I cannot adapt to the screen recording function of the N card driver.
What recording software did you use?
Just wanna give a feedback, i tried lossless scalling for Assetto Corsa and using this setting. It's makes my game run smoother than before, it gives me 67-80 fps (High Setting Graphics in Assetto Corsa) before it's just got 27-40 fps (not stable). Anyway thanks for the guide💯
- In case y'all want to know my laptop specs
Asus TUF FX505DV (120hz Refresh Rate)
AMD Ryzen 7 3750H (CAN'T HELP WITH THE BOOTLENECK THOUGH😂)
NVIDIA RTX 2060 Mobile
RAM 16 GB
How do you know what scaling type to use
I have ryzen 5 3600, rx 550 4gb vram, 16gb 3200mhz memory, i used it in warzone. But when i use it, it makes my game look so ugly. It makes it like at 720p and lowest settings i play at fullscreen. How can i make it look gud ?😢
How are yall getting a huge fps increase? I followed the instructions but when looking at the Draw FPS counter I am averaging 96 fps. Also when playing a game, I tried it with Cyberpunk and MW3, the gameplay doesn’t feel that smooth. For example, when I play MW3 with LSFG off, I could tell it doesn’t feel smooth. However when I turn off LSFG it noticeably feels a lot smoother.
I forgot to add…. my specs is the MSI Delta 15 laptop with Ryzen 5800H and RX 6700M. I also used Custom Resolution Utility to set the refresh rate to 144hz
See what FPS the game is getting with LS on first since it may cost a few frames, then set that has your cap and twice the hertz.
@@Hybred I am averaging about 74 fps with the LS program running in the background and LSFG turned off. I set the frame limit in AMD Adrenaline software to 74fps and created a 148Hz refresh rate preset in CRU. And now testing back in Cyberpunk, the Draw FPS counter now says it’s averaging 99fps. Am I doing something wrong here?
@@SoFRESHandSoMJ I meant test it with LSFG on, frame monitoring software like Riva won't capture LS frames so it should be fine. That's the FPS you should be capping.
Also make SURE you're not setting a global FPS cap otherwise you're capping LS to the same framerate as the game which means it won't work
@@Hybred okay I’ll try it out again 👍 But not gonna lie I’m still confused what the LSFG program is supposed to do or what it is initially doing to a game when activated. It doesn’t really give the game that “frame gen feeling” if you know what I mean other than it gives slight ghosting to a game like with nvidia frame generation.
I use this on Ark ascended and my game Input just has a delay
How do you get this to work for triple-screens? For sim-racing or Flight Simulator?
how do you not have a fps display up?
because there's no way to capture the generated frames from lossless scaling
Thanks to that I am playing cyberpunk 2077 at 135+fps, never imagined that possible
How to decrease input lag ?
thanks,works like charm
What's name is s game
what is the game in the background?
Can you please do a guide for this for handhelds like legion go? I followed the instructions and games are running worse.
What Linux distro are you using out of curiosity?
could I use lossless scaling on youtube ? I would have 120fps videos instead, just wondering
No, it doesn't work that way. The video fps depends on what the uploader put it as. The video could look like its running 10fps but youtube is still playing it at 60fps. The videos that can be uploaded here is capped at 60fps
my game in Helldivers 2 is slightly delayed and I tried almost everything I know,do you know what's wrong with it
I'm guessing this is pointless if the game is running at 4K already,no fps improvements at all.
So we reduce resolution and then use the upscaling to get higher framerate and quality ?
are you telling me to download fps