Tiny Planet Tutorial - Blender Geometry Nodes 3.0
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- Опубликовано: 19 июл 2024
- Downloadlink for this model on my gumroad account:
blendersteve.gumroad.com/l/znroc
Link to Blenderkit addon with 10% discount:
www.blenderkit.com/r/bd/
In this tutorial I will show you how to create a small planet with cloud system, water, vegetation and buildings on it. All models will be arranged and controlled on the planet with Blender Geometry Nodes 3.0.
00:00 Geometry Nodes Tiny Planet Intro
00:50 Creating the Planet in Geometry Nodes
01:35 Delete Geometry Node and Noise Texture
06:50 Creating Ocean with Geometry Nodes
10:25 Creating Clouds with Geometry Nodes and Volume Shader
15:55 Distribute Vegetation and Buildings as Instances
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Probably the best show by example geometry nodes tutorial out there. Thanks for sharing!
Amazing tutorial! Straight to the point but also really helpful. Thank you for this 😊
Loved the tutorial here and already purchased from your Gumroad 💪🏻
So useful, thank you very much
Great tutorial, nicely explained and just the right pace!
Thank you!
thanks for making this tutprial! your videos always makes my skills better!
Cool, good to hear that!
Das machst Du gut, DUDE ... !
if you use subdivision surface after delete geometry that might help the smoothness
ahh - yes, sounds logically, I will try that
Du hast eine hübsche, kleine Welt erschaffen! Hat mega Spaß gemacht dabei zuzusehen. Vielleicht kannst du etwas mehr auf die Interaktion zwischen den Nodes eingehen. Bleib gesund!
Hi, danke für den Tipp, ich werds versuchen!
Woran liegt es das, wenn eine zweite ico innen Wasser zugefügt wird, die Textur der ersten Landmasse nicht mehr angezeigt wird
I was just thinking how did u make that ocean shader? Because with mine you cannot see the core through it even with full transmission.
hi, additional to the principled bsdf you have to connect a "volume bsdf" into the volume inpur of the material outpur
Hello ! My building dont shape correctly, they are looking like cube.
Any clue of why they are not scaled on the Z axes please ?
BtW Thanks for the tutorial bro
Hi, sorry, that is hard to tell without seeing your nodes in Detail... must be something with an X value somewhere... maybe a "combine XYZ" node is not correct...?
@@blenderdude5050 Damn! Fast answer, i'll try and give you a feedback, thank you for answering
I'm having trouble with recreating the ground texture... I took exactly the same setup & values but it shows a flat brown & green shading, i don't have the details of the bump i think... How could i fix this?
Hi, sounds to me that you don't have the right texture coordinate input. I Think "object" is the right one. If not, try between "generated" and "object", don't remember which one was working correctly
@@blenderdude5050 thanks! I had it mapped to normal but by switching it to object, it works perfectly :-) really cool tutorial btw
when i tried to combine the 2 materials in join geometry, one of the materials disappear
same problem here, does anyone know how to fix this, or what the error might be?
I got stuck when making the clouds. Somehow, the icosphere for the clouds just stays dark when assigning the cloud material and the coloramp won't modify it. But cool tutorial, though!
Hmm, hard to tell without seeing your nodes in Detail... seems to me that you use the "surface" input on your "material output" node. you must use the "volume" input. maybe that is the reason...?
I have the same issue and I'm sure that my principled volume is plugged into the volume socket of the material output. Could it be something render related?
I solved this by changing the color of the Emission properties to black in the "Principled Volume" shader
@@VazokOnTube Great! Thanks!
@@ettorel I still can't see anything using Eevee rendering. Maybe it doesn't support that type of material?
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