Proximity Growth - Blender Geometry Nodes 3.0 Tutorial
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- Опубликовано: 4 июл 2024
- In this tutorial, I'll show you how to create dynamic and organic growth of objects in Blender using Geometry Nodes 3.0 and the Proximity Geometry Node by controlling another control object.
00:00 Geometry Nodes Proximity Growth Intro
00:30 Geometry Nodes Tutorial Start
01:46 Distribute Instances on Grid
02:58 Geometry Proximity Node
07:40 Grass Vegetation to Geometry Nodes
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Awesome tutorial. Thank you!
Very amazing tutorial, I very need it, thanks
Amazing channel! Great tutorials!
Man, I am so happy that I discovered your chanel :) Well done :)
thanks!
helll yes! this is literally exactly what i was looking for yesterday. you rule
always good to hear :-D
Amazing tutorial, thank you, looking for more.
Thank you very much!
Great tutorial...Thanks!! Just a note the 'Geometry Proximity' node has a 'Distance' output, so there's probably no need to add a 'Position' and 'Distance' node. This was brought to my attention by a fellow Blender user.
You don't need to calculate the distance between position and the position of the geometry proximity. The geometry proximity node already have a distance socket, just plug it on the math node and it will work
ive been trying to do this with collections of growing box instead of single growing box, for anyone curious and haven't figured it out yet, use collection info(reset children with relative) and plug it with realize instances before geometry proximity.
I had a problematic skin care advert but rebuilt it from scratch with this and its come out looking really good - thanks man!
always good to hear!
Спасибо большое мужик, ты меня очень сейчас выручил)
Awsome.
Loved This. Could we particularly convert just white plane into shadow catcher so that we can get more realistic shadow of grass on our ground plane ?
Great tuturial! Would it be possible to make it affect the density instead of the instances scale... this because memory wise it still uses the original number of instances, so we don't see them but the computer still has to compute them.
hi, thanks for sharing its really help me a lot, one question please is there a way to make materiel for the ground i mean the plane ?
Hello! Is it possible to replace grid with the mesh?) For example, i wanna make grass grow around column
i took some nice garden flowers in it, its really awsome, i had some problems with a cube, the power of the distribution looks lost the power in the middle of the cube so its only atracting on the face sides. dont know how to fix, but i love it, maybe next days i can fix it. ciao - how to make own noise textured ground liek a real forrest walk path or something, thanks sir amazing tutorial ! we all love it ciao
Great channel, so much information packed in these videos. Really great work. I have a possibly dumb question - how would you go about colouring/texturing the original grid?
Hi, thank you! There is nothing like the "original grid" anymore. If you want to change the color of the plane, you have to create a "set material" node right after the "grid node". Then you can chose the material for that plane seperately. I guess you want to create a meadow or something like that?
@@blenderdude5050 ah thanks for getting back so quickly. Yeah very new to geo nodes so taking me a while to figure out the placement and order of nodes. Essentially yes, I’m looking for a way to kinda of add a meadow, thru textures and if possible geometry.
@@delecio maybe you take a look ar my wild meadow turorial and my grass tutorial
Awesome dude, great job. Now I would have to look into how to do grass/plants also die to cyclically like the Forest Spirit in Princess Mononoke.
Yes, I think I know which passage you mean. For this, however, the plants would not only have to grow larger per se, but also grow and develop leaves - think that's another more complex approach :-D !
@@blenderdude5050 I get it, I have a vague idea on how it could do, but it's mostly the withering morth part that is making my head scratch a bit
@@mix-up9003 Do you have a link to that specific clip? It's been a while since I watched that movie
@@blenderdude5050 this is the best I could find at the 2minute 10 seconds ruclips.net/video/ltvdTEpSbhE/видео.html
your work really helpin' me, but please tell me how to render just the grass and shadow without the plane? please
hi, how do you do the bounding box over ur grass instances? Nice tutorials, thx!
Hi, klick on the object, then click on the left side on "object propoerties" , go to the tab "Viewport Display" and change there "displayed as" from "textured" to "bounds". That will save you a lot of time during modelling process...
Hello from Paris, (France) great tutorial for the Blender user group of Paris who start to learn geometry node, very clear thanks a lot, I've try to combine the proximity instance with an image black and white (blender logo for example) to control the proximity with the logo area, but I didnt find a good solution, any idea to setup that ?
Hi, I just tried filling the proximity object with the Blender logo and it worked. You need to import the logo as an SVG file so that Blender really recognizes the shape of the logo as a mesh, not as an image. Then you have to tinker a bit with the "Multiply Add" values after the Distance calculation, so that the shape of the instances doesn't get too spread out and inaccurate. I'm sure it could be done using just the color, but that would be a completely different approach.
@@blenderdude5050 good idea, I will try this, thanks
Hey thanks a lot! One question. Tried to overgrow a gate (3 dimensional object, not a plane). How can I have the rotation of each scattered object match the normal direction of my base mesh? Otherwise they are all pointing upwards. Greetings :)
Hi, just add an "Align Euler to Vector" Node between "Distribution Points on Faces" and "Instance on Points" Node. Connect the "Normal" output with the "Vector" Input, and the "Rotation" Output with the "Rotation" Input of the "Instance on Points" Node. I used that that Tutorial: ruclips.net/video/5k1ngXjOLNs/видео.html !
@@blenderdude5050 Thank you so much for your help! Greetings Den
I have a question, why is combine xyz node still needed if you have to connect all three axis
How could i replicate this technique, but instead of instancing objects on point, to do it to many premade objects within a collection and affect their transform??? when i plug this nodes sequence to the transform it throws an error, i think it sbecause its not the same type of data as instancing, but i can't find any info on what i'm trying to do. Thank you in advance!
hey, i want to use a grid as a shadow catcher but when i turn on the shadow catcher it's also made grass as a shadow catcher. any solution? thanks
What did you do a 2:32? I'm not sure what shortcut you made because when I bring the placeholder cube into the geometry nodes and attach to instance on points, nothing happens for me
okay so something just happened, when I applied all the transforms to the placeholder cube. It didn't work for me if I hadn't applied the transform
I think I just applied the transform with strg-A and set the center to the middle of the cube
so - everything worked now after you applied the transform?
Awesome
but how can I make it grow then stops disappearing !
Well its pretty laggy for me. What should i do to make it lag less?
How the heck did you learn the nodes?
do u know how to make growth trees
dude where can i get that grass object??
hi, I have a tutorial for the grass - there is a link to gumroad where you buy it! greetings
You should move your microphone off your desk. There will far less background key thumping noise.
Yes, that'ts true, your are absolutely right
P.S. Followed your advice! Got a microphone holder. Keyboard also goes much easier to use now....
@@blenderdude5050 Thats good news.