Surprised no mention of Gorz the Emissary of Darkness. This card single-handedly changed players habits so that people always attack with the weakest monster FIRST.
Gorz changed how we structure the battlephase. Malevolent catastrophe taught us to not set cards in the backrow until after the battlephase. 101 taught us to not summon in atk mode if we weren't going to to attack that turn (if your monster had decent defense). Nibiru forced us to count. Mirror force taught us to play around cards. Torrential taught us to not overextend. I'm not sure what Mystic Mine taught us, but it's probably not worth it.
Mine taught us to always run backrow removal somewhere. If it's in the side deck or main depends on the format, but holy shit you can't exist without siding 3 Cosmic + HFD + some other manner of backrow hate
@@astogram4321 I’m not saying it was a good thing but Konami has always wanted people to play s/t in the main or at least looking at konamis trends seems to point in that general direction
Kaijus, an archetype that gave every deck what's basically removal without any possible response and without taking up your normal summon, plus slumber giving you even more clearing ability. There were other cards that accomplished similar things before, but kaijus changed boss monsters as a whole.
It is funny to think that when they first came out a lot of people kind of dismissed them because Kozmo was a full functioning deck and Kaiju's weren't. Then people realized they pretty much out any thing in the game. I remember people giving me their Gameciel's and Dogoran's for free and by the end of it I had a stack of them only for me to end up trading said Gameciel's back to them when their price was like $20 a copy.
@@ArcheTelos One of the interesting things is that Eater Of Millions almost changed the design of boss monsters due to Kaijus. It was a boss monster that couldn't be tributed. That was a huge deal in Master Rule 4 when you only had that one extra monster zone. Like, part of the reason why Kaijus were so good was because a lot of decks couldn't summon that many extra deck monsters, so getting to take out the big boss monster was a big deal. Eater being immune to being tributed, being about to take out almost anything, and not taking up the extra deck zone was huge. People thought that going forward, all boss monsters would become immune to tributing like Eater like how monsters after Towers usually had a Towers effect. That didn't happen, but it could have.
I would argue that Silent Honor Ark, and later Lightning Storm, also had a huge impact. You couldn't, as a turn 1 player, leave your monsters in attack position for fear of losing it during your opponents turn.
I'm suprised nobody brought up Gem-Knight Garnet. A monster that was played so much in almost every deck it coined the term "Garnet" for cards you drew that you never want to draw.
@@EinDose Yeah, Brilliant Fusion was ridiculously prevalent. I think it was actually the most played card in the game. Gem-Knights as an archetype used it as one of the easiest and most consistent FTKs ever, but what people don't remember as much was how it weirdly synergized with so many decks. Also, Ash Blossom completely changed the game. It's basically the first card everyone places in their deck now. Like, absolutely everyone runs it because why wouldn't you? It's a tuner with a great level, and it's negate effect is useful against pretty much every deck.
@@EinDose Brilliant Fusion was the reason to use Garnet but it wasn't the card that literally created a new term in TCGs so I'd say Garnet was more impactful in general
@@RegiRuler nah Gorz will always be more impactful. It's the advent of cards that basically tells your opponent "My board may be empty but that doesn't mean I don't have an interaction that will stop you from doing things".
Basically all the first wave synchro monsters stardust dragon especially. The extra deck was something only a few decks even tapped into. The first wave of synchros started to extra deck being used for utility
The first wave of a new extra deck type kinda HAS to be either so strong it warps the game around playing it, or comes with a rule change that does that directly. Otherwise you end up with that early Xyz era where nobody cares about the new toy.
Yea the problem with the 1st wave of synchros were that they were too generic. Not needing specific materials for stardust, blackrose, goyo(pre-errata), and even red dragon archfiend made them so much stronger than needed to be compared to the previous format's bosses (Heraklinos needing you to be on GBs, Chimeratech needing Cyber Dragon, etc).
Props to Dire for that edit of the flag on the moon but it's cyber dragon. As someone who knows absolutley nothing about image editing, that looked hard to do.
i think Nibiru has had a great impact on the way we play. when going first it is always at the back of your mind and you have to weigh the risk vs reward of playing around it in a much more dramatic way than any other handtrap.
Here's an early one. Jinzo. So you have a 1 tribute that's only realistically beaten by exactly Fissure and Summoned Skull unless you waste one of your few mass removal spells like Raigeki or Dark hole. It turns off traps so it can't just be trap holed and any other traps being played at the time like mirror force, torrential and later down the line sakuretsu armor just folded to big brain cyborg. It encouraged people to always have an out somewhere in their main or side specifically for Jinzo And over the years this continued with other problematic cards. the vid mentioned Apoqliphort Towers, you needed an out for that. Same with Big Eye, Dracossack, Jowgen The Spiritualist etc. People at various points played everything from Tsukyomi to Offerings to the Doomed just to out these problematic single meta cards.
I'd make an argument for Linkross being exactly this type of card. Summer 2020 is a really weird format, because there weren't official events (so Konami was unwilling to hit the cards that were seeing play online) and decks were built for online simulators (so things like card price didn't factor into deckbuilding at all), but the prevalence of Halq-Cross into MMM goes to show how powerful the card was. What makes it worse is that both Romulus and Isolde meant that you could go through Martial Metal Marcher, before committing to your Halqifibrax - which raised the ceilings of Dragon Link and Infernoble respectively
A few other things I can think of that were incredibly impactful Dark Armed Dragon - completely warped the metagame around turbo-ing out your boss monster for really the first time. Unlike a few other OTK style decks, DAD also could clear out boards before going for attacks, and didn't require an entire hand's worth of investment like Cyberstein OTK. Magical Scientist / Metamorphosis / Cyberstein - The first time the extra deck was really accessible, and allowed you to use it as a toolbox. Two of these also created FTKs / OTKs, but still. CED / BLS / Sorc - Special summon bombs that got around a lot of the methods by which decks would accrue advantage at the time, they also started a meta where you could realistically get 8k damage on board (either through banish - return shenanigans, BLS double attack, or through CED Burn damage) Treeborn Frog - REALLY helped recursive tribute summoning strategies, it was one of the first recursive effects that properly worked and could actually serve as a decent stall tool that required non-simple removal to get rid of. Elemental Hero Stratos - We call searching cards to this day "Stratoses" and it really began the modern concept of archetype building. Gorz / Trag - Gorz completely changed the way people attack, and Trag frequently punished OTK plays for overextending. Both of these cards really forced OTK decks to reexamine how they went about dealing lethal if they could be stopped and punished for overextending and getting punished on the crackback. Gladiator Beast Fusion monsters - One of the first times an extra deck mechanic was "cheated" by its own archetype - something that is almost the norm now-a-days. Its typically been one of the best ways to make a busted archetype (sorry Ursarctic) ever since).
I agree that Duelist Alliance is such a monumental set for the game. Hell, I’d even argue that the set changed from “classic” Yugioh to “modern” yugioh
It definitely felt like the game got super fast with Satellarknight being able to shit monsters out into big Xyz, BA and Shaddoll have all their cards float and utilize the grave along with Shaddoll fusion changing Fusion as we know it
@@Zoey587 Floating was the name of the game back then, Ice and Fire Hand, Satellar Xyz's floating into Altair/Deneb combo, Dante/Cir loop, Shaddoll's with Fusion, Qli, Magician and Pepe all finding ways to bounce back, Kozmo ships, Clownblade etc. Even Nekroz Ritual Spells floated into one-another. A big part of it I feel can be attributed to increasingly strong generic extra deck answers. Like, 101, Castel and Utopia the Lightning, and then eventually later Kaiju's. All of these were generic and denied floating and so the bosses and engines had to get crazier to adapt.
@@eldavid8774 the rules have a very un-modern philosophy and were a grave misstep. Generic cards that all do everything with little need to look for synergy or sacrifice advantage is just bad design and not "new" design
The argument of transforming classic beatdown with backrow and battle phase were a thing to modern era I think happen on dragon ruler era. Duelist alliances just amplifies that graveyard became second hand. And people didn't discuss zoodiac for transforming everything became 1 card combo?
Literally every problem in the game would instantly be fixed if they added a damage cap aka each player may only deal 1000 damage per turn no matter what, it allows accesscode to get over strong monsters but not otk
I think lightning storm could apply here as well. While sure it’s no longer the staple side deck card it used to be, I think it could be considered the card that made everyone start summoning everything in def, lest you have to burn a negation or suffer a raigeki.
I'd honestly be interested to see what newer card releases were mid at first glance but became just ridiculous when paired with oldschool cards My memory isn't the best so seeing the knowledge of some of your followers is pretty nuts
@@hinamiravenroot7162 not disagreeing, but I wanted to add that Union Carrier was actually BETTER than a foolish in the extra because it could also set up effects that required the card to leave the field!
If decks couldn’t really make Crystal Wing, I remember some decks would specifically jam an Ultimaya Tzolkin package just to get him or Scarlight on the field
I feel like Zoodiac significantly changed the way we built combo decks due to the fact that nearly every single Zoodiac monster monster was a 1-card starter for a deck. Meaning we could get away with a smaller engine of good things and still have room for other good engines.
I dont really agree that it changed combo decks, what Zoo really was was the advent of an entirely new style of deck that we really hadnt seen before. Its pretty often referred to as midrange now, and its this type of deck where with as few cards as possible you can make the same play every single turn, that play isnt insanely crazy, but because its so repeatable and gains a lot of advantage off of only 1-2 cards, it wins through a combination of outresourcing your opponent and the ability to play 15-20 very powerful generic staples, more than any combo or control deck has room for.
The Chaos trio (CED, BLS, and Chaos Sorcerer) all were massive game changers back when Invasion of Chaos was released. They were the first really strong, almost generic, easy to summon boss monsters with powerful removal effects and the entire game warped around the 3 of them for the next 4 or so years. The Monarchs were perhaps the first powerful generic toolbox-type boss monsters that were released and they dominated all of the GX era. Black Rose Dragon was one of the first monsters that easily nuked the board since the ban of CED, and made any synchro based deck to be able to nuke the board when the situation got very dire. Cyber-Stein essentially created the first ancestor to the modern OTK strategy, being able to pull out an absurdly strong boss monster just for a normal summon and a chunk of your LP pretty much changed the game, now people knew there was always the looming threat of the game just ending in one fell swoop. Honorable mentions to cards that didn’t change the game in power per-se, but changed people’s habits in the strangest ways, like Malevolent Catastrophe making everyone set their backrow in the MP2, or both Geomancer and Relinquished Anima making some people summon their best boss monster on the rightmost zone just in case the opponent plays either (95% of the time they don’t)
No mention of the Destroyer of Formats himself : Dark-Armed Dragon? The card that re-defined the term "Boss Monster"? Or how the E-Heroes singlehandedly caused the extra deck (fusion deck at the time) To be limited to 15?
Rescue Rabbit was definitely a first. Rabbit was the first 1-card combo into an omni-negate. Before Aleister or Enchantress, it was normal summon Rabbit into Laggia. Edit: while laggia technically can't negate monster effects, it can negate summons which most "omni-negates" can't do. So I consider it an omni-negate.
I agree with Infernity and the modern paradigm of combo, back when we were cycling through necromancers and hundred eyes dragons to loop mirages and end up with 3 barriers 2 breaks and void ogre dragon, nothing else had quite the capability of putting just enough interaction on board.
Links. Not a specific one. Just Links period. No extra deck mechanic has ever so fundamentally changed the game as Links. Synchros were the closest, but they actually let not dedicated decks use the damn thing. Links necessitated a core rule change on top of massively accelerating the game simply because of how you summon them.
It was bound to happen eventually. Konami probably thought that since they balanced (more like killed) Pendulums, there was no way that a generic mechanic that every single Deck can and will use -- Monarch players nonwithstanding -- to its full potential wouldn't affect the game as much as the previous one did. Can't wait for them to kill it off sometime in the future, even though we all know that won't happen.
That cyberchase fix at the end while nice, i cant agree with, if only because i watched that movie so many times that i can kind of remember the whole plot from it.
RIP that one twitter user whose Effect Veiler post got hidden by the bird site and MBT read after the outro. Also surprised Dire didn't go for the Eccelsia outtake lmao.
Brilliant Fusion. While Shaddoll changed his fusion spells worked, BF changed how we built our decks. It made the term Garnet a staple. Most decks didn’t have a card they never wanted to draw, but now every deck has 12. All thanks to Brilliant Fusion. Also Shoutout to the combination of Goyo Guardian, Brionac, Stardust, Colossal Fighter, Black Rose and Thought Ruler. Ever since them we started to see the E-deck as an accessible toolbox for specific circumstances and not some random place for one or two shitty bosses
There’s a good argument for Auroradon and Halqifibrax doing this. Halq has single-handedly shaped the ban list by being too good of a generic card to allow tuners that can summon themselves from grave to exist with it and NOT be broken, and Auroradon turned that into an unfun mess of synchro and link spam through deskbot 001 abuse. For the entire period between Auroradon being released and it being banned, any archetype with a tuner in it had to decide if it wanted to do what it was designed to do, or just end on Halqdon combos.
The year is 2169. Max C has been bumped up to 6 copies per deck. Konami has successfully banned all of the tuners in the game for the sake of protecting the halqifibrax republic. Children who are growing up only learn to play anti-meta meta decks, which have been growing increasingly popular ever since the new volcanic support have catapulted the deck to tier -1 in the new nexus format. Pot of greed has been unlimited to 3 copies per deck, making it arguably viable, if it wasn’t for the fact that most decks prefer using their additional +5 starter instead of drawing 2 random cards in their 500 cards deck. Girsu is still 300 dollars. Dragon Nexus still terrorizes the format with their ability to summon 20 monsters by using two nexus stars in order to draw out their opponents deck if they ever dare activate their 6 copies of maxx c. Recently, the fluffal community has been in an uproar because of the recent decklist that MBT X Farfa’s RUclips channel uploaded explaining how fusion summoning 3 times isn’t a solid strategy, even if most decklist yugioh-Tube’s uploads summons 300 per turn. The altergiest community has attempted to assassinate MBT once again, but with the help of the halqifibrax republic they have been put to shambles and most have been put into torture sites meant to teach fish monsters how to synchro summon, which is something they were never intended to do. Sky Striker’s Empire has been recently getting into political affairs after a 2017 post made in his human soul claimed that they were as good as magical musketeer. Magical Musketeer is a slur in this day and age because it means that your deck won’t even reach tier 0, let alone tier -2X. MBT, trying to escape this centiverse for his life, will soon enter the nexus to become one with his boyfriend Stratos.
@@GodzillaFreak No, Shadoll Fusion is used to get monsters in grave AND bring out a worthwhile fusion, whereas painful and future fusion are just used to get cards in grave
Surprised no one brought up the Invasion of Chaos era Boss Monsters (Chaos Sorc, CED and BLS), and how they drastically warped the format. So much so that we saw actual bans, and not just limitations being brought about onto cards.
Video is missing Isolde which should be the mascot for "support cards" that just ended up giving combo decks a shot of steroids Also Halq came out in the SAME set in Japan
Stop bullying Dire. Also, Scooby Doo Cyber Chase is such a good movie. Even our VCR agreed, it tried to eat the copy we borrowed from the library. Don't know how we fixed the VHS tape, but God knows the VCR was a lost cause.
It is ironic Ash was bad when it came out specifically because of Zoo. The fact that 1 Ratpier could become another Rat, then overlay into Broadbull to add whiptail meant that even if you ash one of those you'll still be going neg 1, so you just had to either have a Solemn Strike or let them plus. It's why Ogre was more favorable since it just eliminated the problem as a 1 for 1 trade
Dragon Envoy of the End, the card is responsible for the banlist and foreshadowed what real powercrept was with a board whipe, emptying the entire hand, easily, in a single turn, when skull beatdown was the meta.
Surprised no one mentioned Jelly Beans man who came out in Cybernetic Revolution. He believes he is the strongest warrior in the world yet his true strength remains untested.
No way people think cyber dragon is more powercreep than BLS and CED. Goat is a decrept format and the game doesn’t actually get past IOV’s power level until return DAD, after which it does not reach that level again until well into the xyz era.
It's not really as much about power creep as it is about advantage. Having a card with 2100 that was a free special summon going second changed the game since you could beat over any normal summon, and potentially tribute summon or normal summon another monster. The fact that it was really good but not ban-worthy was also great. It completely changed the game in a way that arguably not even Chaos Emperor Dragon did.
Another pretty big one was Elemental HERO Stratos. After this card was released, it wouldn't be long before archetypes wouldn't be considered "good" unless they had access to a card like it.
Quasar is where those kind of effects and boss monsters should be, and where they should have stayed. Nothing compared to mathing thru how to make quasar and then it meaning something. It was just “look at my big dude” it was “look at the beautiful, and anime sourced, culmination of the puzzle i just solved”
On the topic of the Pots archetype, Pot Of Avarice may not have been a format-warping staple at release, but it was a card that every deck could take advantage of during those long boring control metas where you're guaranteed to face down 1-for-1 backrow removal and recruiters.
Gorz single handedly forced the mentality on people to attack with the lowest atk unit first. Exaton knight at the time caused people to be mindful when over extending and constantly keeping tabs on the amount of cards in their possession. Kaijus became the 1 card out (as opposed to lava golem 2 or ra sphere 3) for problem cards that just didnt have an out, so having a single boss monster ended up not being good enough. Nebiru is always on the back of your mind if you have to summon a lot regardless of if you are trying to play around it or not. Hand Traps in general (Effect Veiler, Honest, Kalut, Maxx C) kind of paved the way for changing people's thought process from threats on field to threats in hand.
Did no one bring up DAD or Crush Card? That's crazy. They were literally some of the most powerful cards every printed. Mechanical Chaser is also a great pick for this too.
Stardust Dragon. Do i need to explain why? We've seen History of Yugioh, Stardust is the original DPE. It along with pre-eratta Goyo Guardian (which is a Change of Heart on legs) were pretty nuts during their release.
Honestly if thats the basis id be surprised. Stardust debut in HOY was pretty underwhelming. Giga and Goyo was bomb though. The tele dad episodes were almost a clear Giga and Goyo wars
I’ve played against Mekk Knights on Master Duel exactly one time that I can recall but I’ve played around them for every single game I’ve played of it.
On the Exodia thing, if Sangan and Witch didn't work differently in the OCG at the time Exodia still would have been a pseudo FTK deck because Last Will also functioned differently in the OCG and players used it to just crash their Sangans and Witches into something bigger while grabbing all of their limbs, summoning a new recriiter every time.
As the dude that use to top during Macro Rabbit format with Laval Quasar turbo.... It felt awesome. Was hard to out Quasar plus Lance and Breakthrough Skill in the backrow, with Veiler or Maxx C in hand.
Ah yes, the Ordeal of Sisyphus. Attempting to roll over Mystic Tomato to deal damage to your opponent’s life points only for Mystic Tomato to activate its special ability and go to defense position, denying you any damage.
as someone who's watching this straight out of 2017 cryofreeze, i still play crystal wing in my blue-eyes decks just in case i can hit the one-of one for one to summon two tuners and an 8 in one turn, float spirit into michael/black rose moonlight dragon to synchro out crystal wing
Nibiru, the existence of Nibiru changes how good a combo deck is in the realm of modern yugioh. Now adays if a deck connot play through disruption, primarily hand traps it cannot really be meta. But Nibiru takes it a step further. Nibiru, single handed made people ACTIVELY AWARE of how many special summons they were making. And made most decks that could possibly play through ash, maybe, invalidated by the existence of it. Even now, nib in addition to board breakers, is the best reaction to combo decks. The fact that decks now have specific counter play or community developed strategies to play around nib before of after it is summoned is crazy. And the fact that many decent combo strategies in the game are made basically unplayable because of the existence of ash, but most importantly Nibiru says how much it has changed the game.
I’m surprised nobody mentioned gladiator beasts. They completely changed how we looked at fusion summoning. It was no longer what end board looked like and lucky draws to bust out strong cards quick it was not a part of combos and a new way to function a deck
this is slightly off topic, but its interesting hearing about the sideboard in yugioh and how it just completely negates deck weaknesses now; whenever it gets brought up as a theoretical in pokemon thats the precise fear a lot of people have with a sideboard, especially with more toolbox-y decks like zoroark gx and arceus vstar
I feel like Ash Blossom wasn't given enough credit here. It fundamentally changed what it meant to be a top deck. It went from being a consistent deck with a lot of options or strong end board, to being that, but also won't lose to a well timed ash blossom. It single handedly pushed all the bullshit 1 card combo decks that are paper flimsy but have impressive endboards out of the format, and franklythe game is better for it
it also murdered Monarchs existing which makes me sad. My main deck for years (even before the newer support) is just unplayable now even though it could easily be a solid rogue choice if not for ash existing.
@@JudojugsVtuber Though that would be cool I feel that is just hopeful thinking. The problem with ash is the versatility in how it was a staple for years. This allowed many decks to be suppressed, so it is hard to say how good some decks would be if it was never printed.
@@eleonarcrimson858 I can see that year, but I don't think it shifted it as much, nib definitely knocked decks like salad out of contention, but I would still say Ash had th greater impact on deckbuilding
MBT thank you for clarifying you were talking about Scooby Doo!: Cyber Chase and not the tv show Cyberchase. Almost had me lose respect for the best Armed Dragon player on Master Duel.
No Chaos monsters? BLS and the gang had such a huge impact on the game: When it came to building decks that had actual synergy and not just playing the best cards around Choosing to play ass cards like thunder dragon just to get a little bit of advantage. The fact that the Choas monsters took spent cards and turned them into new advantages, basically making them free to play at the cost of it taking a few turns, the only thing that beat out this aspect was Cydra since you needed 0 set up for it. BLS was still playable for years after the Chaos deck died off because a free 3k beater that gains advantage each turn by either banishing a card or attacking twice to close out games was absolutely bonkers The game went from board wipes and destruction meant that cards for the most part were out of the game to those cards are now resources for other cards, stuff we see today with most decks. What I'm saying is IOC ruined YuGiOh and we should all go back to Critter beats
I think a very negative impact of borrelsword and accesscode is the invalidation of other battle related effects. Cards like dragonduo, beat bison, and dogma nexus, are actually kinda cracked, but there's no point in using them when you can just, deal 8000 damage.
Nah, invalidation of battle related effects is on the plethora of interactions during the main phase that makes non boss monsters don't stick for long imo, so by the time you enter bp you most likely either perform a direct attack or attack using only 1 monster to bait an interaction or out a floodgate monster
@@dhanyl2725 8000 is actually a big number when you don't have big monsters. This is why pure spright builds without pixies really struggle to otk and crutch onto zeus, and why non pure builds are succeeding even at a cost to consistency and flex spots. Not giving the opponent a next turn is very valuable and I think it would be cool if different archetypes achieved this in semi unique ways instead of all just climbing up into accesscode. I think that the current spright format feels so good partially because the top decks often do have to be content with giving the opponent a followup turn.
im soooo sad nobody even mentioned elemental hero stratos. there is a reason a lot of people in the past referred to an archetype specific searcher and the "stratos" of the deck. He was slapped in everything you could think of like gladiator beast, hero stun, hero beat, tele-dad, little/big city, airblade turbo, ddt. some of these decks wouldn't exist had it not been for him. To me, stratos will always have a place in yu-gi-oh history.
Masquerena, a generic link two that can bypass most locks in the game, the cyberse lock in mathmech, the 2 lock in spright, and weird locks like platinum gadget in abc
Dark Armed Dragon? Phantom Darkness/LODT/GLAS era in general? Dark Armed and Judgment Dragon as well as Gyzarus/Heraklinos, basically erased everything that came before them.
Gorz made people order their attacks properly into an open board to maximize damage Malevolent Catastrophe made people wait until MP2 in order to set up backrow. the chaos monsters (Chaos Sorcerer and Black Luster Soldier - Envoy of the Beginning) made people pay close attention to what each player had in their GY. Black Rose Dragon made people not overextend unless they could actually end the game that turn Evilswarm Exciton Knight reminded people about the overextension. and Mystic Mine is currently reshaping how players currently handle deck building and siding even more than before.
also shout out to Crystron Halqifibrax, a card that single handedly changed the way that tuners interact in the deck for multiple different combo lines.
I’m seriously shocked that Kaijus never got mentioned in this video. To this day, I don’t think we’ve gotten any form of monster removal that is more powerful than Kaijus
Your point on Quasar is my problem with the design of modern boss monsters, they're both generic and incredibly easy to make. Gone are the days of having to put in the work for something that ends games or that has an omni-negate. Gone are the days of archetype specific boss monsters that are either tied to the main deck (the Chaos monsters, Judgment Dragon, DAD) or monsters like Quasar that while accessible in the main deck, require you to build your deck around them and put in the work
honorable mentions: chaos monsters (february 2004) obvious reasons cyberstein reprint (july 2005) more popular later in 2006 was the reason for people side decking kuriboh elemental hero stratos (february 2007) magically destiny heros became op dark armed dragon (february 2008) TDGS set (september 2008) synchros, e-tele gorz (november 2008) people began to wisely choice the attacking order of monsters artifacts (may 2014) better to mst in your opponent turn THSF set (february 2015) nekroz released, now you make sure to have something empty between hand/field to not get trished BOSH set (january 2016) pepe, infinity zoodiacs (february 2017) obvious reasons there are probably some more but cant remember em all
Adding thunder dragon colossus to the conversation. It engendered the first glimpses of what would become dragon link, and forced Konami to print extra deck monsters with negate effects rather than floodgate effects. If they printed more colossus’s we’d be irrevocably fucked
Colossus could come at one and it would not have any impact. Source: Me losing in master duel constantly to imperm, dark ruler, droplet, kaijus, lava golem....
I'm surprised that Gorz or Honor Ark weren't shown. Gorz changed how you attack with your monsters Honor Ark forced you to Summon your big bad monsters in defense position (although now in modern format Lightning storm does this)
The general shift of generic extra deck monsters with negates (Appo, Crystal Wing, Baron) or OTKing potential (Borrelsword, Accesscode) is one of my least favorite changes to the game. Glad it was brought up in the video!
Surprised no mention of Gorz the Emissary of Darkness. This card single-handedly changed players habits so that people always attack with the weakest monster FIRST.
Bro YES.
TO THIS DAY!
I came here to say exactly this
Was gonna mention this yes!
It was on the thread just not featured in the video
Gorz changed how we structure the battlephase.
Malevolent catastrophe taught us to not set cards in the backrow until after the battlephase.
101 taught us to not summon in atk mode if we weren't going to to attack that turn (if your monster had decent defense).
Nibiru forced us to count.
Mirror force taught us to play around cards.
Torrential taught us to not overextend.
I'm not sure what Mystic Mine taught us, but it's probably not worth it.
Mine taught us to always run backrow removal somewhere. If it's in the side deck or main depends on the format, but holy shit you can't exist without siding 3 Cosmic + HFD + some other manner of backrow hate
It taught us to cry. Or to just always play some backrow removal no matter how bad it is against the meta decks lol
@@Pyrrha_Nikos that's true. But my point still stands. Not worth it.
Mine taught us to always bring a gun to a card game.
@@astogram4321 I’m not saying it was a good thing but Konami has always wanted people to play s/t in the main or at least looking at konamis trends seems to point in that general direction
Kaijus, an archetype that gave every deck what's basically removal without any possible response and without taking up your normal summon, plus slumber giving you even more clearing ability.
There were other cards that accomplished similar things before, but kaijus changed boss monsters as a whole.
"Just Kaiju it" is just infinite fuel for konami to just make stupider and stupider generic boss monsters
It is funny to think that when they first came out a lot of people kind of dismissed them because Kozmo was a full functioning deck and Kaiju's weren't. Then people realized they pretty much out any thing in the game. I remember people giving me their Gameciel's and Dogoran's for free and by the end of it I had a stack of them only for me to end up trading said Gameciel's back to them when their price was like $20 a copy.
@@ArcheTelos One of the interesting things is that Eater Of Millions almost changed the design of boss monsters due to Kaijus.
It was a boss monster that couldn't be tributed. That was a huge deal in Master Rule 4 when you only had that one extra monster zone. Like, part of the reason why Kaijus were so good was because a lot of decks couldn't summon that many extra deck monsters, so getting to take out the big boss monster was a big deal. Eater being immune to being tributed, being about to take out almost anything, and not taking up the extra deck zone was huge. People thought that going forward, all boss monsters would become immune to tributing like Eater like how monsters after Towers usually had a Towers effect.
That didn't happen, but it could have.
@@ashblossomandjoyoussprung.9917 That bastard is still devastating if you can protect it from destruction for a turn or two, generic too.
And then the bystials came along
Sans Morphing Jar
I mean it maybe helped 1 format
Morbin jar
I haven't played Yu-Gi-Oh in...probably 15 years, but god your voice is relaxing and listening to you commentate a reply is hypnotic
I would argue that Silent Honor Ark, and later Lightning Storm, also had a huge impact. You couldn't, as a turn 1 player, leave your monsters in attack position for fear of losing it during your opponents turn.
No one brought up Gorz? The fact that people usually attack with their weakest monster first goes to show how much Gorz had an impact on the game.
Nah, Gorz was brought up by a few in that thread.
@@kongk4 Oh, okay.
Almost every card that would make the comments go "How did no one mention X" is always brought up. They just don't make it through edit.
People have been doing that since way before Gorz because of battle traps. Might not have been as common, but it was a thing.
@@iamdanieloliveira It only really mattered for Sakuretsu Armor, but that card didn't last very long. Gorz on the other hand...
I'm suprised nobody brought up Gem-Knight Garnet. A monster that was played so much in almost every deck it coined the term "Garnet" for cards you drew that you never want to draw.
It was more Brilliant Fusion that did that, Garnet was just dragged along for the ride.
But Brilliant Fusion should've ABSOLUTELY been here.
@@EinDose he at least mentioned it in passing when talking about shadoll fusion and kinda lumped all of the fuse from deck fusion spells together
@@EinDose Yeah, Brilliant Fusion was ridiculously prevalent. I think it was actually the most played card in the game.
Gem-Knights as an archetype used it as one of the easiest and most consistent FTKs ever, but what people don't remember as much was how it weirdly synergized with so many decks.
Also, Ash Blossom completely changed the game. It's basically the first card everyone places in their deck now. Like, absolutely everyone runs it because why wouldn't you? It's a tuner with a great level, and it's negate effect is useful against pretty much every deck.
@@EinDose Brilliant Fusion was the reason to use Garnet but it wasn't the card that literally created a new term in TCGs so I'd say Garnet was more impactful in general
Yea that Shaddoll Fusion. Fusing from the Deck is such a concept. Someone should look deeply into that. ;)
it would also be cool if someone started looking into the most broken decks in the game's history
YOOOOOOOO HELLO THERE.
I feel like Gorz is arguably the most impactful card in terms of changing how people play the game
I think blue sky's impact will be longer lasting provided there's not a card that discourages playing around it.
@@RegiRuler nah Gorz will always be more impactful. It's the advent of cards that basically tells your opponent "My board may be empty but that doesn't mean I don't have an interaction that will stop you from doing things".
Basically all the first wave synchro monsters stardust dragon especially. The extra deck was something only a few decks even tapped into. The first wave of synchros started to extra deck being used for utility
The first wave of a new extra deck type kinda HAS to be either so strong it warps the game around playing it, or comes with a rule change that does that directly. Otherwise you end up with that early Xyz era where nobody cares about the new toy.
Yea the problem with the 1st wave of synchros were that they were too generic. Not needing specific materials for stardust, blackrose, goyo(pre-errata), and even red dragon archfiend made them so much stronger than needed to be compared to the previous format's bosses (Heraklinos needing you to be on GBs, Chimeratech needing Cyber Dragon, etc).
@@potatoexe5410 lmao that was the point dude
@@azurabbit12 Generic boss monsters are bad game design
"Hi, I'm from two months in the future, pic unrelated"
*[A picture of Mushroom Man #2]*
Props to Dire for that edit of the flag on the moon but it's cyber dragon. As someone who knows absolutley nothing about image editing, that looked hard to do.
i think Nibiru has had a great impact on the way we play. when going first it is always at the back of your mind and you have to weigh the risk vs reward of playing around it in a much more dramatic way than any other handtrap.
Here's an early one. Jinzo.
So you have a 1 tribute that's only realistically beaten by exactly Fissure and Summoned Skull unless you waste one of your few mass removal spells like Raigeki or Dark hole. It turns off traps so it can't just be trap holed and any other traps being played at the time like mirror force, torrential and later down the line sakuretsu armor just folded to big brain cyborg. It encouraged people to always have an out somewhere in their main or side specifically for Jinzo
And over the years this continued with other problematic cards. the vid mentioned Apoqliphort Towers, you needed an out for that. Same with Big Eye, Dracossack, Jowgen The Spiritualist etc. People at various points played everything from Tsukyomi to Offerings to the Doomed just to out these problematic single meta cards.
I'd make an argument for Linkross being exactly this type of card. Summer 2020 is a really weird format, because there weren't official events (so Konami was unwilling to hit the cards that were seeing play online) and decks were built for online simulators (so things like card price didn't factor into deckbuilding at all), but the prevalence of Halq-Cross into MMM goes to show how powerful the card was. What makes it worse is that both Romulus and Isolde meant that you could go through Martial Metal Marcher, before committing to your Halqifibrax - which raised the ceilings of Dragon Link and Infernoble respectively
A few other things I can think of that were incredibly impactful
Dark Armed Dragon - completely warped the metagame around turbo-ing out your boss monster for really the first time. Unlike a few other OTK style decks, DAD also could clear out boards before going for attacks, and didn't require an entire hand's worth of investment like Cyberstein OTK.
Magical Scientist / Metamorphosis / Cyberstein - The first time the extra deck was really accessible, and allowed you to use it as a toolbox. Two of these also created FTKs / OTKs, but still.
CED / BLS / Sorc - Special summon bombs that got around a lot of the methods by which decks would accrue advantage at the time, they also started a meta where you could realistically get 8k damage on board (either through banish - return shenanigans, BLS double attack, or through CED Burn damage)
Treeborn Frog - REALLY helped recursive tribute summoning strategies, it was one of the first recursive effects that properly worked and could actually serve as a decent stall tool that required non-simple removal to get rid of.
Elemental Hero Stratos - We call searching cards to this day "Stratoses" and it really began the modern concept of archetype building.
Gorz / Trag - Gorz completely changed the way people attack, and Trag frequently punished OTK plays for overextending. Both of these cards really forced OTK decks to reexamine how they went about dealing lethal if they could be stopped and punished for overextending and getting punished on the crackback.
Gladiator Beast Fusion monsters - One of the first times an extra deck mechanic was "cheated" by its own archetype - something that is almost the norm now-a-days. Its typically been one of the best ways to make a busted archetype (sorry Ursarctic) ever since).
It's probably worth adding JD to the DAD line, as it did the same things, the very next set, but with an actual archetype built around it.
Isn't Ursarctic sucks since it's inception??? Why feel sorry about that archetype???
@@mattbaltimore7195 Not about it for it.
@@mattbaltimore7195 That mostly has to do because they can't go into the conventional Synchros reliably, only really their own
I agree that Duelist Alliance is such a monumental set for the game. Hell, I’d even argue that the set changed from “classic” Yugioh to “modern” yugioh
i thought it was the dragon rulers or even synchros that changed old to new, or is that a matter of opinion?
It definitely felt like the game got super fast with Satellarknight being able to shit monsters out into big Xyz, BA and Shaddoll have all their cards float and utilize the grave along with Shaddoll fusion changing Fusion as we know it
@@Zoey587 Floating was the name of the game back then, Ice and Fire Hand, Satellar Xyz's floating into Altair/Deneb combo, Dante/Cir loop, Shaddoll's with Fusion, Qli, Magician and Pepe all finding ways to bounce back, Kozmo ships, Clownblade etc. Even Nekroz Ritual Spells floated into one-another.
A big part of it I feel can be attributed to increasingly strong generic extra deck answers. Like, 101, Castel and Utopia the Lightning, and then eventually later Kaiju's. All of these were generic and denied floating and so the bosses and engines had to get crazier to adapt.
@@eldavid8774 the rules have a very un-modern philosophy and were a grave misstep. Generic cards that all do everything with little need to look for synergy or sacrifice advantage is just bad design and not "new" design
The argument of transforming classic beatdown with backrow and battle phase were a thing to modern era I think happen on dragon ruler era. Duelist alliances just amplifies that graveyard became second hand. And people didn't discuss zoodiac for transforming everything became 1 card combo?
"MISERABLE time to be playing yugioh."
-MBT, about every card and time period on this list
Yugioh Fans hate Yugioh more than anything
just goes to show how far out of control the game has and still is spyral'ing
Literally every problem in the game would instantly be fixed if they added a damage cap aka each player may only deal 1000 damage per turn no matter what, it allows accesscode to get over strong monsters but not otk
@@NeostormXLMAXthis is the most hilariously dumb thing I've ever heard
I think lightning storm could apply here as well. While sure it’s no longer the staple side deck card it used to be, I think it could be considered the card that made everyone start summoning everything in def, lest you have to burn a negation or suffer a raigeki.
I'd honestly be interested to see what newer card releases were mid at first glance but became just ridiculous when paired with oldschool cards
My memory isn't the best so seeing the knowledge of some of your followers is pretty nuts
Elecrumite maybe or gumblar but this are more insane ftk strategies.
Union Carrier maybe? Not sure if all the shit like Buster Lock was obvious on release
@@astogram4321 Union Carrier on realease was extra deck Foolish Burial. Unbelievable potential
Smoke Grenade and Infernobles
@@hinamiravenroot7162 not disagreeing, but I wanted to add that Union Carrier was actually BETTER than a foolish in the extra because it could also set up effects that required the card to leave the field!
Im suprised electrumite and pendelum sorcerer were forgotten, these 2 made their decks go over the edge instantly
If decks couldn’t really make Crystal Wing, I remember some decks would specifically jam an Ultimaya Tzolkin package just to get him or Scarlight on the field
I feel like Zoodiac significantly changed the way we built combo decks due to the fact that nearly every single Zoodiac monster monster was a 1-card starter for a deck. Meaning we could get away with a smaller engine of good things and still have room for other good engines.
I dont really agree that it changed combo decks, what Zoo really was was the advent of an entirely new style of deck that we really hadnt seen before. Its pretty often referred to as midrange now, and its this type of deck where with as few cards as possible you can make the same play every single turn, that play isnt insanely crazy, but because its so repeatable and gains a lot of advantage off of only 1-2 cards, it wins through a combination of outresourcing your opponent and the ability to play 15-20 very powerful generic staples, more than any combo or control deck has room for.
Lol I remember playing like 9 Zoo cards and the rest was handtraps and interruptions off the wazoo
The Chaos trio (CED, BLS, and Chaos Sorcerer) all were massive game changers back when Invasion of Chaos was released. They were the first really strong, almost generic, easy to summon boss monsters with powerful removal effects and the entire game warped around the 3 of them for the next 4 or so years.
The Monarchs were perhaps the first powerful generic toolbox-type boss monsters that were released and they dominated all of the GX era.
Black Rose Dragon was one of the first monsters that easily nuked the board since the ban of CED, and made any synchro based deck to be able to nuke the board when the situation got very dire.
Cyber-Stein essentially created the first ancestor to the modern OTK strategy, being able to pull out an absurdly strong boss monster just for a normal summon and a chunk of your LP pretty much changed the game, now people knew there was always the looming threat of the game just ending in one fell swoop.
Honorable mentions to cards that didn’t change the game in power per-se, but changed people’s habits in the strangest ways, like Malevolent Catastrophe making everyone set their backrow in the MP2, or both Geomancer and Relinquished Anima making some people summon their best boss monster on the rightmost zone just in case the opponent plays either (95% of the time they don’t)
I think you could have added lightning storm as well. It's the sole reason why people started to play their monsters in defense mode.
No mention of the Destroyer of Formats himself : Dark-Armed Dragon? The card that re-defined the term "Boss Monster"? Or how the E-Heroes singlehandedly caused the extra deck (fusion deck at the time) To be limited to 15?
Rescue Rabbit was definitely a first. Rabbit was the first 1-card combo into an omni-negate. Before Aleister or Enchantress, it was normal summon Rabbit into Laggia.
Edit: while laggia technically can't negate monster effects, it can negate summons which most "omni-negates" can't do. So I consider it an omni-negate.
And you know had Dolkka Access too
I agree with Infernity and the modern paradigm of combo, back when we were cycling through necromancers and hundred eyes dragons to loop mirages and end up with 3 barriers 2 breaks and void ogre dragon, nothing else had quite the capability of putting just enough interaction on board.
Links. Not a specific one. Just Links period. No extra deck mechanic has ever so fundamentally changed the game as Links.
Synchros were the closest, but they actually let not dedicated decks use the damn thing. Links necessitated a core rule change on top of massively accelerating the game simply because of how you summon them.
Yup. They are so hilariously generic that why NOT splash them into your deck?
It was bound to happen eventually. Konami probably thought that since they balanced (more like killed) Pendulums, there was no way that a generic mechanic that every single Deck can and will use -- Monarch players nonwithstanding -- to its full potential wouldn't affect the game as much as the previous one did.
Can't wait for them to kill it off sometime in the future, even though we all know that won't happen.
I still remember when they released links and said "No no I swear, this will slow the game down"
Yeah links were originally ridiculous and irritating as they were almost mandatory to use.
@@flyingjudgeman3436 one of many times konami bullshitted us
Suprised Stratos wasnt given an honorable mention. He pretty much was the first emblem of the cohesion we have in modern archetypes.
"Stop donating as soon as it starts" - My brother in Atem's grace you're the one who keeps the alerts on
That cyberchase fix at the end while nice, i cant agree with, if only because i watched that movie so many times that i can kind of remember the whole plot from it.
Still waiting for the Fury summoning mechanic, where you slam! The monsters into the field.
RIP that one twitter user whose Effect Veiler post got hidden by the bird site and MBT read after the outro. Also surprised Dire didn't go for the Eccelsia outtake lmao.
Brilliant Fusion.
While Shaddoll changed his fusion spells worked, BF changed how we built our decks. It made the term Garnet a staple. Most decks didn’t have a card they never wanted to draw, but now every deck has 12. All thanks to Brilliant Fusion.
Also Shoutout to the combination of Goyo Guardian, Brionac, Stardust, Colossal Fighter, Black Rose and Thought Ruler.
Ever since them we started to see the E-deck as an accessible toolbox for specific circumstances and not some random place for one or two shitty bosses
There’s a good argument for Auroradon and Halqifibrax doing this. Halq has single-handedly shaped the ban list by being too good of a generic card to allow tuners that can summon themselves from grave to exist with it and NOT be broken, and Auroradon turned that into an unfun mess of synchro and link spam through deskbot 001 abuse.
For the entire period between Auroradon being released and it being banned, any archetype with a tuner in it had to decide if it wanted to do what it was designed to do, or just end on Halqdon combos.
The year is 2169. Max C has been bumped up to 6 copies per deck. Konami has successfully banned all of the tuners in the game for the sake of protecting the halqifibrax republic. Children who are growing up only learn to play anti-meta meta decks, which have been growing increasingly popular ever since the new volcanic support have catapulted the deck to tier -1 in the new nexus format. Pot of greed has been unlimited to 3 copies per deck, making it arguably viable, if it wasn’t for the fact that most decks prefer using their additional +5 starter instead of drawing 2 random cards in their 500 cards deck. Girsu is still 300 dollars. Dragon Nexus still terrorizes the format with their ability to summon 20 monsters by using two nexus stars in order to draw out their opponents deck if they ever dare activate their 6 copies of maxx c. Recently, the fluffal community has been in an uproar because of the recent decklist that MBT X Farfa’s RUclips channel uploaded explaining how fusion summoning 3 times isn’t a solid strategy, even if most decklist yugioh-Tube’s uploads summons 300 per turn. The altergiest community has attempted to assassinate MBT once again, but with the help of the halqifibrax republic they have been put to shambles and most have been put into torture sites meant to teach fish monsters how to synchro summon, which is something they were never intended to do. Sky Striker’s Empire has been recently getting into political affairs after a 2017 post made in his human soul claimed that they were as good as magical musketeer. Magical Musketeer is a slur in this day and age because it means that your deck won’t even reach tier 0, let alone tier -2X. MBT, trying to escape this centiverse for his life, will soon enter the nexus to become one with his boyfriend Stratos.
I hate how some parts of this one aged
Technically future fusion predates shaddoll fusion by a lot
Yeah but that was never used with the intent of fusing
Future fusion was used as a discount Painful
@@Hempujonsito Yeah so is shaddoll fusion
@@GodzillaFreak No, Shadoll Fusion is used to get monsters in grave AND bring out a worthwhile fusion, whereas painful and future fusion are just used to get cards in grave
Surprised no one brought up the Invasion of Chaos era Boss Monsters (Chaos Sorc, CED and BLS), and how they drastically warped the format. So much so that we saw actual bans, and not just limitations being brought about onto cards.
Im surprised zeus only got a mild side mention. Any 2 monsters of the same level suddenly turns into a non destruction past turn 2
Video is missing Isolde which should be the mascot for "support cards" that just ended up giving combo decks a shot of steroids
Also Halq came out in the SAME set in Japan
Stop bullying Dire.
Also, Scooby Doo Cyber Chase is such a good movie. Even our VCR agreed, it tried to eat the copy we borrowed from the library. Don't know how we fixed the VHS tape, but God knows the VCR was a lost cause.
It is ironic Ash was bad when it came out specifically because of Zoo. The fact that 1 Ratpier could become another Rat, then overlay into Broadbull to add whiptail meant that even if you ash one of those you'll still be going neg 1, so you just had to either have a Solemn Strike or let them plus. It's why Ogre was more favorable since it just eliminated the problem as a 1 for 1 trade
A little green fella was pointed out on Ojama Country in an archetype review video and the yugioh community was never the same again.
These cards didn’t change my pants after I shit myself.
4:32 hi im from 10 months in the future and 9 of my zones are locked send help
Dragon Envoy of the End, the card is responsible for the banlist and foreshadowed what real powercrept was with a board whipe, emptying the entire hand, easily, in a single turn, when skull beatdown was the meta.
Surprised no one mentioned Jelly Beans man who came out in Cybernetic Revolution.
He believes he is the strongest warrior in the world yet his true strength remains untested.
No way people think cyber dragon is more powercreep than BLS and CED. Goat is a decrept format and the game doesn’t actually get past IOV’s power level until return DAD, after which it does not reach that level again until well into the xyz era.
It's not really as much about power creep as it is about advantage.
Having a card with 2100 that was a free special summon going second changed the game since you could beat over any normal summon, and potentially tribute summon or normal summon another monster.
The fact that it was really good but not ban-worthy was also great.
It completely changed the game in a way that arguably not even Chaos Emperor Dragon did.
"She's so hot."
Mbt in a concerned tone: "That's a bear."
I went back and watched the “COLUMNS” bit like 20 times. Love it so much
Another pretty big one was Elemental HERO Stratos. After this card was released, it wouldn't be long before archetypes wouldn't be considered "good" unless they had access to a card like it.
Yeah DaBl is gonna have some big impact down the line.
The axe gang.
Tear's third fusion.
Verns and Nats.
Quasar is where those kind of effects and boss monsters should be, and where they should have stayed. Nothing compared to mathing thru how to make quasar and then it meaning something. It was just “look at my big dude” it was “look at the beautiful, and anime sourced, culmination of the puzzle i just solved”
And then they released Soul Charge and everyone got to look at your second (much less complex) puzzle.
On the topic of the Pots archetype, Pot Of Avarice may not have been a format-warping staple at release, but it was a card that every deck could take advantage of during those long boring control metas where you're guaranteed to face down 1-for-1 backrow removal and recruiters.
Gorz single handedly forced the mentality on people to attack with the lowest atk unit first.
Exaton knight at the time caused people to be mindful when over extending and constantly keeping tabs on the amount of cards in their possession.
Kaijus became the 1 card out (as opposed to lava golem 2 or ra sphere 3) for problem cards that just didnt have an out, so having a single boss monster ended up not being good enough.
Nebiru is always on the back of your mind if you have to summon a lot regardless of if you are trying to play around it or not.
Hand Traps in general (Effect Veiler, Honest, Kalut, Maxx C) kind of paved the way for changing people's thought process from threats on field to threats in hand.
Wow, the description you provided correlating to Firewall was PAINFULLY accurate
Did no one bring up DAD or Crush Card? That's crazy. They were literally some of the most powerful cards every printed. Mechanical Chaser is also a great pick for this too.
DAD was brought up quite a bit. I don't remember seeing Crush Card or Mechanicalchaser
@@mb778_ Nice. Well, if DAD was brought up, thats good, but it's a major disservice to cards like Crush Card and Mechanical Chaser.
SANS Morphing Jar
the old farfar intro i loved it so much
"Come face me give in to your void .... "
Stardust Dragon.
Do i need to explain why? We've seen History of Yugioh, Stardust is the original DPE. It along with pre-eratta Goyo Guardian (which is a Change of Heart on legs) were pretty nuts during their release.
Honestly if thats the basis id be surprised. Stardust debut in HOY was pretty underwhelming.
Giga and Goyo was bomb though. The tele dad episodes were almost a clear Giga and Goyo wars
Don’t watch history of Yugioh, but I can tell you that stardust was really strong and many years after
Glad the cyber chase thing got cleared up, I did figure out what he was talking about eventually but it was confusing at first
Nekroz of Trishula comes to mind. People literally left either their field or hand empty, just so that they don't get trished.
Towers was even worst when
1) EU did not have Crabking or Utopia the Lightning as they were NA exclusives
I’ve played against Mekk Knights on Master Duel exactly one time that I can recall but I’ve played around them for every single game I’ve played of it.
Mark my words La Fenrir feels like it could be one of those game changing cards that shifts the power level forward one or two gears ⚙️
On the Exodia thing, if Sangan and Witch didn't work differently in the OCG at the time Exodia still would have been a pseudo FTK deck because Last Will also functioned differently in the OCG and players used it to just crash their Sangans and Witches into something bigger while grabbing all of their limbs, summoning a new recriiter every time.
9:40 Hey I'm from the future.
We have it. It's not.
As the dude that use to top during Macro Rabbit format with Laval Quasar turbo.... It felt awesome.
Was hard to out Quasar plus Lance and Breakthrough Skill in the backrow, with Veiler or Maxx C in hand.
Ah yes, the Ordeal of Sisyphus. Attempting to roll over Mystic Tomato to deal damage to your opponent’s life points only for Mystic Tomato to activate its special ability and go to defense position, denying you any damage.
as someone who's watching this straight out of 2017 cryofreeze, i still play crystal wing in my blue-eyes decks just in case i can hit the one-of one for one to summon two tuners and an 8 in one turn, float spirit into michael/black rose moonlight dragon to synchro out crystal wing
Board shape is a really interesting concept that we only really see in yugioh vs other contempary TCG games. Hope the concept is further explored.
Nibiru, the existence of Nibiru changes how good a combo deck is in the realm of modern yugioh. Now adays if a deck connot play through disruption, primarily hand traps it cannot really be meta. But Nibiru takes it a step further. Nibiru, single handed made people ACTIVELY AWARE of how many special summons they were making. And made most decks that could possibly play through ash, maybe, invalidated by the existence of it. Even now, nib in addition to board breakers, is the best reaction to combo decks. The fact that decks now have specific counter play or community developed strategies to play around nib before of after it is summoned is crazy. And the fact that many decent combo strategies in the game are made basically unplayable because of the existence of ash, but most importantly Nibiru says how much it has changed the game.
I’m surprised nobody mentioned gladiator beasts. They completely changed how we looked at fusion summoning. It was no longer what end board looked like and lucky draws to bust out strong cards quick it was not a part of combos and a new way to function a deck
SANS MORPHING JAR!
It’s a big ol sans morphing jar for me dawg
The Morphing Jar in the video's thumbnail makes me think of Truth and Dwarf in a Flask from FMA: Brotherhood
this is slightly off topic, but its interesting hearing about the sideboard in yugioh and how it just completely negates deck weaknesses now; whenever it gets brought up as a theoretical in pokemon thats the precise fear a lot of people have with a sideboard, especially with more toolbox-y decks like zoroark gx and arceus vstar
I feel like Ash Blossom wasn't given enough credit here. It fundamentally changed what it meant to be a top deck. It went from being a consistent deck with a lot of options or strong end board, to being that, but also won't lose to a well timed ash blossom. It single handedly pushed all the bullshit 1 card combo decks that are paper flimsy but have impressive endboards out of the format, and franklythe game is better for it
The only card that competed with that spot is nib. One criteria to being a top deck is “does your deck lose to nib”
it also murdered Monarchs existing which makes me sad. My main deck for years (even before the newer support) is just unplayable now even though it could easily be a solid rogue choice if not for ash existing.
@@JudojugsVtuber Though that would be cool I feel that is just hopeful thinking. The problem with ash is the versatility in how it was a staple for years. This allowed many decks to be suppressed, so it is hard to say how good some decks would be if it was never printed.
@@JudojugsVtuber I still play them despite the agonizing pain of watching one of my key plays get Ashed
@@eleonarcrimson858 I can see that year, but I don't think it shifted it as much, nib definitely knocked decks like salad out of contention, but I would still say Ash had th greater impact on deckbuilding
Did this man just diss Scooby Doo and the Cyber Chase in front of me? SOMEONE BETTER HOLD ME BACK
MBT thank you for clarifying you were talking about Scooby Doo!: Cyber Chase and not the tv show Cyberchase. Almost had me lose respect for the best Armed Dragon player on Master Duel.
No Chaos monsters? BLS and the gang had such a huge impact on the game:
When it came to building decks that had actual synergy and not just playing the best cards around
Choosing to play ass cards like thunder dragon just to get a little bit of advantage.
The fact that the Choas monsters took spent cards and turned them into new advantages, basically making them free to play at the cost of it taking a few turns, the only thing that beat out this aspect was Cydra since you needed 0 set up for it.
BLS was still playable for years after the Chaos deck died off because a free 3k beater that gains advantage each turn by either banishing a card or attacking twice to close out games was absolutely bonkers
The game went from board wipes and destruction meant that cards for the most part were out of the game to those cards are now resources for other cards, stuff we see today with most decks.
What I'm saying is IOC ruined YuGiOh and we should all go back to Critter beats
I'm glad there's no Cyber Chase slander here except for the correct kind. Good job Joseph
I think a very negative impact of borrelsword and accesscode is the invalidation of other battle related effects. Cards like dragonduo, beat bison, and dogma nexus, are actually kinda cracked, but there's no point in using them when you can just, deal 8000 damage.
Nah, invalidation of battle related effects is on the plethora of interactions during the main phase that makes non boss monsters don't stick for long imo, so by the time you enter bp you most likely either perform a direct attack or attack using only 1 monster to bait an interaction or out a floodgate monster
@@dhanyl2725 8000 is actually a big number when you don't have big monsters. This is why pure spright builds without pixies really struggle to otk and crutch onto zeus, and why non pure builds are succeeding even at a cost to consistency and flex spots.
Not giving the opponent a next turn is very valuable and I think it would be cool if different archetypes achieved this in semi unique ways instead of all just climbing up into accesscode. I think that the current spright format feels so good partially because the top decks often do have to be content with giving the opponent a followup turn.
im soooo sad nobody even mentioned elemental hero stratos. there is a reason a lot of people in the past referred to an archetype specific searcher and the "stratos" of the deck. He was slapped in everything you could think of like gladiator beast, hero stun, hero beat, tele-dad, little/big city, airblade turbo, ddt. some of these decks wouldn't exist had it not been for him. To me, stratos will always have a place in yu-gi-oh history.
Masquerena, a generic link two that can bypass most locks in the game, the cyberse lock in mathmech, the 2 lock in spright, and weird locks like platinum gadget in abc
Dark Armed Dragon? Phantom Darkness/LODT/GLAS era in general? Dark Armed and Judgment Dragon as well as Gyzarus/Heraklinos, basically erased everything that came before them.
They don’t know. These are the young folks that think that Dragon Rulers was actually impactful
Gorz made people order their attacks properly into an open board to maximize damage
Malevolent Catastrophe made people wait until MP2 in order to set up backrow.
the chaos monsters (Chaos Sorcerer and Black Luster Soldier - Envoy of the Beginning) made people pay close attention to what each player had in their GY.
Black Rose Dragon made people not overextend unless they could actually end the game that turn
Evilswarm Exciton Knight reminded people about the overextension.
and Mystic Mine is currently reshaping how players currently handle deck building and siding even more than before.
also shout out to Crystron Halqifibrax, a card that single handedly changed the way that tuners interact in the deck for multiple different combo lines.
SANS MORPHING JAR
I’m seriously shocked that Kaijus never got mentioned in this video. To this day, I don’t think we’ve gotten any form of monster removal that is more powerful than Kaijus
Cyber Chase is one of the Best Scooby Doo movies, thank you Dire
Your point on Quasar is my problem with the design of modern boss monsters, they're both generic and incredibly easy to make. Gone are the days of having to put in the work for something that ends games or that has an omni-negate. Gone are the days of archetype specific boss monsters that are either tied to the main deck (the Chaos monsters, Judgment Dragon, DAD) or monsters like Quasar that while accessible in the main deck, require you to build your deck around them and put in the work
I love how mbt aka mono blue tron showed is avatar comes from thirst of knowledge
Gorz, The first Synchro Monsters, Dark Armed Dragon, CED/BLS/CS, Drident, called by the Grave
honorable mentions:
chaos monsters (february 2004) obvious reasons
cyberstein reprint (july 2005) more popular later in 2006 was the reason for people side decking kuriboh
elemental hero stratos (february 2007) magically destiny heros became op
dark armed dragon (february 2008)
TDGS set (september 2008) synchros, e-tele
gorz (november 2008) people began to wisely choice the attacking order of monsters
artifacts (may 2014) better to mst in your opponent turn
THSF set (february 2015) nekroz released, now you make sure to have something empty between hand/field to not get trished
BOSH set (january 2016) pepe, infinity
zoodiacs (february 2017) obvious reasons
there are probably some more but cant remember em all
Adding thunder dragon colossus to the conversation. It engendered the first glimpses of what would become dragon link, and forced Konami to print extra deck monsters with negate effects rather than floodgate effects. If they printed more colossus’s we’d be irrevocably fucked
Also RoTA is pretty defining
Colossus could come at one and it would not have any impact. Source: Me losing in master duel constantly to imperm, dark ruler, droplet, kaijus, lava golem....
@@Ragnarok540 at the time it really shook things up
@@Ragnarok540 Cupid Pitch and Nemesis Corridor says hi
I'm surprised that Gorz or Honor Ark weren't shown.
Gorz changed how you attack with your monsters
Honor Ark forced you to Summon your big bad monsters in defense position (although now in modern format Lightning storm does this)
sans morphing jar
also frame zero + first view + first like + first comment + only real mbt fan + L + ratio
The general shift of generic extra deck monsters with negates (Appo, Crystal Wing, Baron) or OTKing potential (Borrelsword, Accesscode) is one of my least favorite changes to the game. Glad it was brought up in the video!