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This Unit Is More OP Than You Think | Unicorn Overlord Expert
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- Опубликовано: 5 мар 2024
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In this video we game.
#Purplatypus #UnicornOverlord #vanillaware
Easy fix for potentially losing AP to not having max HP, add a second line that says “Use Wide Smash on a target with 0 AP.” That way you at least have a guaranteed dump
I like to run a squad with Travis and Bruno in the front and Sharon in the back. Sharon has a Lapis Pendant and a Hallowed Mace to enable the pre-turn heal at the beginning of a fight. The result is a very tanky composition to the point that Sharon in some matchups can`t use her active heal, since everyone is healed up already. Also a good item for Gladiators is the Guardsmen Lantern, since it protects from Burn, making this unit a perfect mage tank.
*Potential spoilers relating to promotion abilities?*
Gladiator gets a hit-all attack at level 30 once promoted. Griffin knights everyone is going crazy for right now do not.
Getting your units up to 5 capacity also helps them, having another frontliner or two takes pressure off trying to keep them at full hp.
This class is going to be peak endgame.
Extra backline helps as well. 2 glads, 2 shamans, a witch, and a guard unit is looking like a great end game team depending on how large stat differences get.
Like witch + magical glad attack will take tanks, shamans will give initiative and lower incoming pp moves for front and back line, shamans pp or item pp will give shaman further utility (war cry on glad?), and guard unit will help back line or can block ranged row attacks if using fighter.
Just saying there is potential. Early game I actually like to use rune sword Alain and two glads since it's self healing and high damage
You can also run them in the back if they really are the carry and run something else in the frontline, especially at larger unit sizes. Then instead of healing items they can take offensive or accuracy items.
Personally I've been running an offensive crit build gladiator with a cleric and a shaman. It sounds like an extremely defensive minded team (which it is), but it's not bad offensively either. The shaman's debuffs make it so that the gladiator is actually pretty tanky despite the offensive build. The gladiator can be quite powerful vs teams with full rows (especially if a crit lands). Of course the cleric is there for heals and AP restoration on the gladiator.
It's going to be fun trying to optimize that unit. There's a ton of options for the 4th and 5th slot. Housecarl for defense down, sellsword for damage, swordmaster for dealing with evasive units, witch for buffs and anti armor, and so on.
Famitsu review just came in (japans biggest gaming magazine in which 4 people at the magazine review each game) got 36/40, 4 reviewers each gave it a 9/10.
Thats the same feeling the demo/trailers has given me as well, a solid 9/10.
Can’t wait to play it on Friday 😭😭 just found about this game last week while looking for demos in the switch and then just feel in love with it instantly ❤️❤️ while my first play through will be me just finding about stuff and doing it my way, I love to have this type of information and just have ideas during the game
I’m running him w travis up front, clive and a cleric battery. I boosted his initiative by 20 and have my cleric prioritize him (have the staff that adds AP when you heal). He gets to swing early and often (and at full strength)…also running zenorian axe on him…
Along with flyers and knights, their third weakness is crit classes. They're pretty decent as a sweeper though. You can easily build teams where they go last with their low initiative and being hard to kill, they'll be around if they're in the backrow.
Back it up with Witch to cast focus on it so it won't miss. That's to compensate low accuracy
I put Bruno behind Travis and let him use the war cry accessory.
I’m lunching the demo the 7 mars at 5pm . So happy to have this pre release ❤
i believe later on units will be able to beef up defenses so he will age like fine wine .
Baroque is a term that means old, out of style. You see it used in classical music too. It's said Buh-roke.
Loving the UO videos!
Sorry, but it refers to a specific period and style of music, fashion, art architecture, etc that was ubiquitous in the early 17th century.
@michellequinn, yes, an old style characterised by its liking to over adorn everything.
Witch can give an ally truestrike for one attack later, that on Gladiator would be great.
True I really like that idea. Great meme build idea incoming
Great content. Been loving the game
Rather than hoplite, you can use level 5 Alain and azure shield. Team will be self healing, give two blocks and get an extra actions from healer
The Glad can tank, but only himself. I need a tank that can protect my backline.
Depends on the team comp
Would it work to just add a second tactic for Wide Smash that’s triggered by round number? So that way if their HP doesn’t recover enough, they’ll still eventually get the attack.
good guide and the thought process behind it is prety good but, it becomes obsolete as soon as you reach the new lands :/
I believe you can use mirror on Bruno to change his growths.
Yeah but that's expensive imo. I'd just make a new gladiator
Gladiators miss a lot though
The roleplay at 1:35 is very cool. I will subscribe to you!
Maybe you'd want to pair with a sworduhhh what are they called? swordfighter? Yeah something that could instantly delete thieves to cover his weakness. I think using characters to cover the one weakness of your other characters is the key to good team comps...
Archers also help against Thieves because of their True Strike
Is all of this knowledge from the demo alone?!
Its a big demo! but yes.
Some of this information will potentially become outdated with new information but as of now its all from the demo
This isnt the demo is it?
No offense, but the Gladiator is still one of the worst units, and pretty much anything else is better, even the Hoplite...which is a great tank, but slows your group's movement down a lot. Gladiators don't do enough damage, and they have a lot of health to eat hits. Yet they don't actually defend the rest of the group. They're pretty mediocre. You also wouldn't bring them along just for damage, with another class doing the tanking, because basically every other damage dealing class is better.
The thing is they do row attacks. I have Bruno in a Team with Lex and Chloe and Lex covers Bruno from arrows ans Chloe's First Aid and Bruno's own Bulk Up is enough for them to tank for days.
And they a very respectable amount of damage. Plus, with Lex's valor ability they can provoke units to attack them, get tanked and soften up for another unit on my side to finish them.
Or goaded into attacking Lex's unit while having Arrow/Magic assist.
I honestly really like that team for sustainability. It has worked perfectly fine all the way to level 10. I know its still early game but so far so good.