Rizom UV: 2022 Release
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- Опубликовано: 7 сен 2024
- In this Rizom UV update video, we take a look at all the new additions and tools that have been added since my last video. These additions are welcome entries to make your UV unwrapping easier and faster.
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Just the Color ID Map changes Everything... amazing...
RizomUV makes unwrapping so easy and fun. Absolutely in love with this software :)
@bron lebron - I haven't used Max for a long time, but I remember the UV Editor sucking hard.
can you teach me how to use the software properly for unwraping?
@@AnimeOpeningL - Are you asking to hire me for one on one tutoring?
@@AnimeOpeningL No, but youtube can :)
Thanks so much. Well done video look forward to a follow up perhaps tackling uv issues would be great.
Excellent tutorial!
Thank you man
Thanks for taking the time to show us the changes!
So glad someone made this video :O
amaizng work!!!thanx your for your sharing
Great! Never understood the difference between rs vs
I always understood the difference to be Virtual Spaces is for purely Virtual Objects, and Real Spaces is for objects that will be in the Real world, for example CAD models.
Cool.
Thanks for the great Video! Do you know, if there's some way to manually set or lock the Texel Density of an island group while packing? Hope to see more from you soon. 🙂 Cheers
Cheers, and yes there is, I'll be doing a video on it 😉
@@DIGITALMEAT Great w8ing for it !!
I ❤ you
❤you too!
I have a doubt, in the Unwrap Panel , in the last section Constrains, the last couple tools are there, but they are unavailable, I think I know what they does, I think that allow you to mark entire edges selection to become in a guide, but not horizontal, nether vertical or diagonal, but curves or custom path, but mo matter what I do can`t make them available, please let me know how to make èm being available, thanks you.
Why does a text box with a description of the tool appear on each tool?
nice tool, but besides the uptodate UI i see nothing i cannot do with headus....maybe the color id tool.. it looks handy..
Fair enough, how long you been a Headus user?
@@DIGITALMEAT since maya 8.. im old =(
@@tomasla9345 - Same, I'm old as hell lolz. So you're not using Maya's inbuilt UV tools then?
@@DIGITALMEAT not really, back then maya uvs tool were kind of bad.. and the school had the Headus License, so it was an easy option.....
@@DIGITALMEAT soo old i still recall CPS tools from creative crash!....
Can we somehow save the entire project with all settings (Padding, Map Rez, T.D., etc) and assigned groups in the 2022 version? I know that there are wasn't this option in 2018 but it was in To-do list.
Great video, thanks.
As far as I'm aware, that data doesn't get embedded in the .FBX, your best bet would be to ask the developers at www.rizom-lab.com/contact-us/
I have a question for you u. Could you in next movie talk a bit more about Packing properties man ?? Not sure why but it looks like I cant get them right... and my ilands are not taking whole UV space.
Do you have Virtual Spaces or Real Space? also you should join the RizomUV discord: discordapp.com/invite/UjsFx7Y
Any idea why I can never get RizomUV to work with my Wacom Cintiq?
Never used one, what OS is it? And what exactly is the problem? does RizomUV not load? or is it more to do with pen clicks?
Mate how come you're still running r21? Thanks for the overview by the way!
I actually planned to upgrade my perpetual license in September, unfortunately this year has not been kind. I upgraded my GPU in the summer which cost the earth, then work dried up this fall. I'll be lucky if I can pay my rent at the end of this month (kill me) 😅😅
@@DIGITALMEAT Oh I see. Frankly, that was the reason I left the UK, its almost impossible to make a living out there with all the bills and rent.
Does the bridge plugin still work with R23 + ?
No idea, I'm still on R21, sorry.