RizomUV Basics: Packing Fundamentals

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  • Опубликовано: 10 июл 2024
  • In our fifth instalment of our RizomUV Basics videos, we are diving into packing and it's fundamental properties. Things like Map Rez, Margin & padding, Initial orientation, and packing scale.
    Models Download: bit.ly/3GLh3Si
    Follow us online! see the below links.
    Website: www.rizom-lab.com/
    Discord: / discord
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    #RizomUV #RizomLab #UVUnwrap, #uvunwrapping
    0:00 Introduction & loading files
    0:23 Map Rez, Margin & Padding
    1:19 Texel Density
    2:21 Distribute
    3:52 Global & Local Settings for Initial Orientation
    5:19 Pack Translate
    5:46 Packing Optimization
    6:54 Packing Scale
    13:23 Overflow
    14:30 Island Scaling Factor
    14:51 Outro

Комментарии • 33

  • @millie2079
    @millie2079 Год назад +4

    John's voice is now synonymous with Rizom UV!

  • @farid.rabhallah
    @farid.rabhallah Год назад +4

    very happy to see tutorials about RizmoUV. thank you

  • @pramodsahu5524
    @pramodsahu5524 Год назад +5

    i was waiting for this video. thank you keep sharing such informative videos

    • @RizomUV
      @RizomUV  Год назад +1

      Oh we will my friend 🙂

    • @pramodsahu5524
      @pramodsahu5524 Год назад +2

      @@RizomUV please make tutorial on how to maintain texel density. (i mean i want the texel density to be same on every part of the model )

  • @AyushBakshi
    @AyushBakshi Год назад +4

    That's some neat tool you people have made.

    • @RizomUV
      @RizomUV  Год назад +1

      Thank you very much! 😀

  • @hippoatwork7261
    @hippoatwork7261 Год назад +1

    Great teaching, thanks for providing.

  • @user-bg6mr4bb2m
    @user-bg6mr4bb2m Год назад +1

    thanjks

  • @SteveMesker
    @SteveMesker Год назад

    Really loving the program so far! I did notice if you have something within a group the Island Scaling Factor doesn't work? Is there another option for groups or am I missing something? Thanks for the tutorials!

    • @RizomUV
      @RizomUV  Год назад +1

      You are correct! I'm looking into this, thanks for letting us know.

    • @SteveMesker
      @SteveMesker Год назад +1

      @@RizomUV greatly appreciated!

  • @bubbleupsoftware7978
    @bubbleupsoftware7978 Год назад

    Hey, I've just bought RizomUV and absolutely love it, I have been only using it for a day and already it's become a must have to my arsenal tool kit. I have a question, sorry it's a bit of a stupid one but once a seam has been marked using the cut tool how do I unmark it? I thought it would be holding the ctrl and pressing the C key, but this doesn't work.

    • @RizomUV
      @RizomUV  Год назад

      By "marked" are you talking about Selected Edges? or Cut Seams?

    • @bubbleupsoftware7978
      @bubbleupsoftware7978 Год назад

      @@RizomUV I mean cut seams, I just want to know how to remove them. Thanks

    • @RizomUV
      @RizomUV  Год назад

      @@bubbleupsoftware7978 - With the "Weld" Tool, in fact it is covered in one of the videos of this RizomUV Basics series: ruclips.net/video/8AN32CfCp3Y/видео.html

  • @VRSArtist
    @VRSArtist Год назад +1

    Hello, is there a way to pack only into half of the tile or, pack in rectangular Uv spaces?

    • @RizomUV
      @RizomUV  Год назад

      You can change the tile shape / ratio in the UV Tile panel at the bottom of the UI 😉

  • @artisticaviary
    @artisticaviary Год назад +4

    Could you please do a video on how shell stacking works in Rizom? I work on game assets and stacking shells is an essential part of my workflow, but am a little lost when it comes to doing this in Rizom. Ideally I'd like to stack similar shells automatically the way Maya does, but that doesn't seem to be a feature. Trying to stack-group shells seems to prohibit me from packing them. Would love some video documentation on how this is supposed to work / the intended workflow! Thank you!

    • @RizomUV
      @RizomUV  Год назад +4

      Samuel here! I'll make a video about this subject 😉

    • @artisticaviary
      @artisticaviary Год назад +2

      @@RizomUV Thanks so much Samuel!! 🙂

    • @photoindra
      @photoindra Год назад +2

      ​@@RizomUV I'm second to that. Can you make a tutorial on this? I've been trying to distribute stacked objects for last 40 minutes and it is just doesn't work no-matter what I do.

  • @astonyo7544
    @astonyo7544 4 месяца назад

    Hi guys, when I do my UDIMS I`ve noticed that either uv shells are spread away from each other or a lot of empty spaces between the uv shells. Any Help? Here`s what I do - Unwrap all my 3d meshes indivudually in RizomUV then return them in 3ds Max using bridge. From 3ds Max I select all 3d meshes and using a bridge open them in RizomUV. Then I use Polygone Groups Selector - select all my materials (7 mtl) so I make 7 UDIMS tiles, from Polygroups Selector - Distribute in Tiles... all uv islands got distributed in the UDIMS following TD of 4096 so all of them are not fitting in the tiles... to make them fit I use Polygone Groups Selector - Distribute in Groups then Alt+B (rescale selected items to fit the UV square) and all uv`s fit in all the tiles but obviously either uv shells are spread away from each other or a lot of empty spaces between the uv shells...My question is how to maximize tile area with my uv islands with all my UDIMS?

    • @RizomUV
      @RizomUV  4 месяца назад +1

      Can you join our discord? That way you can share images and I'll get a better grasp of what's happening. Cheers.
      discord.com/invite/UjsFx7Y

  • @LatinoSoulja1
    @LatinoSoulja1 Год назад

    How would I go about stacking UV shells in Rizom?

    • @RizomUV
      @RizomUV  Год назад +1

      If they are similar topology, In the Topocopy panel you have option of a group stack.

    • @LatinoSoulja1
      @LatinoSoulja1 Год назад +1

      @@RizomUV Okay awesome thank you very much for the reply :) I'm trying to make the switch from 3ds max to Rizom and so far I'm loving it.

    • @RizomUV
      @RizomUV  Год назад

      @@LatinoSoulja1 - We're glad you like it!

  • @bestOskarEverxD
    @bestOskarEverxD 6 месяцев назад

    Question: Why does moving elements look so choppy?

    • @RizomUV
      @RizomUV  6 месяцев назад

      It may just the way the video was recorded, because I don't have that issue.

    • @bestOskarEverxD
      @bestOskarEverxD 6 месяцев назад +1

      @@RizomUV hmm but his mouse cursor does moves quite smooth in comparisoon to the island (@9:33)
      Seems like moving and scaling are quite heavy for rizom? It looks like the island is constantly recalculating the entire island while moving or scaling. Just trying to help and point out to a possible issue. Maybe the recalculation could be paused while moving/scaling or approximated and updated once left mouse button is lifted?