There are a few comments about lifting and coasting towards the braking zone. With no traffic it's fine but if you're in a race with cars behind get off the racing line, serve the slow down and do everyone a favour! 😁
While there is the possibility of traffic, I think you should do a follow-up at least trying the method. It's valuable information to know regardless of caveats. If nothing else, when the situation does come up then you already know what to do.
Yeah, I was going to say lift and coast before the braking zone would surely be the best? Even if you're off line to let traffic through, you could still aim to hit the apex at full speed.
Agreed....If I have a car up my backside, and he's obviously gaining because I'm not going as fast I could be, then I'll get out of the way and let him know I have a slowdown. But you also lift and coast for 15/20m if you're up someones backside coming into the braking zone, I do the same, just in case they brake earlier than expected.........It's not like the car just stops dead when you lift off. I've never had anyone ram me up the ar$e while I was bleeding off a slowdown.
The slow down system is desperately in need of a rework. The final chicane at Spa is a classic example of the problem - you go off track to avoid a wreck (or even get wrecked) lose several seconds and then re-join by cutting the track - and even though you have already lost a tonne of time, you STILL get a slowdown penalty. Makes no sense at all.
@@lavachemist yes, it's about time all tracks were updated with the newer style track limits and all tracks had the additional notes about track limits.
@lavachemist totally agree it's so unnatural considering every corner of every track is different, even some of the tracks with graphics showing the limits are inconsistent. Just use the "all 4 tires over the white line" rule.
I watched a dude get spun on the infield of Daytona coming out of the second chicane, got launched into dead center of that big horseshoe and the easiest, safest line to get back on track was to join from where that turn begins. He did so under control and safely at the end of the field, after losing 10-15 seconds, he was promptly hit with a 3 minute and 44 second penalty. That's absolutely bonkers..
move to the racing line and slam on the brakes. In all seriousness they need to ditch it and move to a system like rf2 has where you get tokens based on how much of a bastard you were in cutting/extending the corner. Slow downs cause way more trouble than they're worth.
I think slow-downs are a great way to penalise deliberate track cutting. They wipe out any advantage you may have gained instantly, and possibly cost you more (as in, lost positions). Handing out a 5 second penalty at the end of the race may have zero impact on your result, so could be a strategic decision - just like Max overtaking off track, knowing that he'll more than make up the 5 seconds by the end of the race. Same with penalty tokens - the gain in time from cutting the track may be worth the cost of the token. That's never the case with a slow down.
@@RacingAnt I agree in general, I don't think anyone should be able to take advantage of deliberate cutting, but when it's a matter of only just clipping inside the apex, 2 seconds is waaaay more than you would have ever gained. They need to implement a minor slow down for minor cuts, rather than losing 2 or 3 seconds (which could be several positions also) for something that would have gained you tenths
So I've watched the video through again and thought about it more and I think first of all there's something about the iRacing slowdown mechanic that either a) assumes a much slower than typical lap time or b) penalizes you for waiting (thus the increasing penalty). Secondly, just like when you have to lift, you want to get it over with quickly. Unfortunately when you get the Radillon slowdown, it's never intentional so your line is going to be different than just blowing through the offtrack area, and your speed is going to be lower. So I think the idea is to lift enough that the slowdown timer starts to go down, and judge it and get back on the throttle earlier than when it's at more than a second left, maybe 1.3 or so. I'd rather "under-serve" the slowdown and have to bleed off a little extra speed by doing a slightly lower vMin in one of the subsequent corners, than "over-serve" the slowdown and lose another few positions. Also not to be excluded is the etiquette for serving slowdowns. I must admit I've been naughty and served mine by braking a little earlier and moseying through tight corners to keep folks behind. I think the ideal way is to get offline immediately but there's a grey area to it. Of course we're fighting to win, so we should try to minimize the position loss, but not at the expense of safety. Serving most of the slowdown on the straight, and scrubbing the last few tenths off in the corner I think is a decent compromise because that's not much different from making a mistake in the corner that costs a few tenths. Anyway I think the topic of optimizing serving of slowdowns shouldn't exclude your philosophy on the etiquette just as much as the mechanics of it. As a regular viewer I happen to know that you aren't a fan of serving slowdowns while staying on the racing line. However some viewers of this video may not have watched enough of your full race ones. Either way great video cheers.
I think the iracing slowdown system is very flawed, but people need to remember that if you give the pros an inch, they will take a mile. Not sure how it could be fixed but its gotta be done!!
T5 before the straight at Silverstone Intl from the Falken Multiclass last week had the stupidest slowdown ever if you run wide and over the config divider (don't know what it's called). Not only do you lose tons of time from running wide prior a straight in the first place - you get a slowdown penalty for it too. Just amazing
This one was brutal. I had a hard time finding that slow down line too, sometimes I felt like I was definitely in for one and didn’t get one and vice versa.
The slow down penalty should be tied directly to your best lap delta. That way if you’ve already lost time by avoiding an accident or getting hit off by someone the time penalty is nullified. Only if you gain time by going off track do you then have to serve the penalty. Also when you do go to serve the penalty there is none of this fooling around trying to find the optimal way to serve it. As long as your lap delta is representative of the penalty it’s considered as served. I never understood how it always seems a “1.5 second penalty” always results in like 3-5 seconds of actual lap time lost to serve it. The system is severely broken and needs fixing. That is the biggest thing this video really proves.
I actually emailed iracing askng for them to clarifythe slowdowns. It doesnt make any sense. Leave the bus stop at daytona even to your session best. Get a slowdown, now lift off the throttle a bit. Now you're down 1.5 seconds off your session best but your 1.2 second slowdown still shows you needto lose .5 of a second. Its so stupid
I think the X's for contact and loss of control (which should affect SR) should be separate from the off-track points (which should not affect SR) system. Then they could hand out off-track points depending on how bad the offense is. Hang a tire over the line, 1x. Do a cut like at Raidillon that gains a lot of time and maybe you get a 4x. Get a certain number of off track points and you get a drive through penalty. No on track slowdowns. They are too hard to do fairly and often cause accident's. Contact and loss of control points would also have their own limit, leading to penalties or DQ. I don't see an off track as "unsafe" driving. In some cases, like avoiding an incident, it's the safe choice. Otherwise, it's usually just the result of hard racing or a slight misjudgment.
There's gonna be a lot of comments about you not testing the coasting method. I honestly think it's the most efficient way. If I get a slowdown at Monza, for instance. I would delay coming out of the corner just a coupe of 10ths......that gets rid of some of the time, and also the added bonus of you now being slower than iRacings timer, so even though you're driving at full speed, you're slowly losing more 10ths. If the 10ths dont bleed off quick enough, then I'll just lift off a smidge every couple of seconds. And then finally I will lift off and coast 25/30 metres before the braking zone, which actually equates to about 40m because you can brake that little bit later. If you do it all properly, then you should have bled the penalty off by the time you come out of the next chicane and lost minimal positions.
Love your content, The best way Ive learned to minimize time deficit on track limit penalty is to bleed the timer, Example, If I get a 1.2s penalty I drive full send and slow down just enough to serve .3 seconds and then go full send and the timer should start to bleed and should have enough time to bleed it all before completing the lap, If the timer is increasing then slow down little bit again to serve .5 Seconds then go full send and repeat as necessary until full serve of penalty. Or just go full send and then at every corner slow down fractions of seconds to bleed timer. 30s to complete off track penalty is plenty of time.
I feel like there's a halfway point between your approaches (esp. on the Spa example). Go full steam down the Kemmel straight and lift and coast into Le Combes and take that complex a bit slower, full steam down to Rivage and then take that corner a bit slower. I try to bleed the penalty off when I'd be going slower anyways rather than compromise the straights.
Not ideal serving a slow down on the racing line. Not something I would ever suggest which is why even in this demo I moved where I would be in the race
I try to coast into braking points then delay getting back on the power and try to spread the penalty out. But if it's gaining time you can lift off a bit...but sometimes you have no options left.
@@davidius74 it should be a flexible approach to how to get rid of it. Track/corner depending....Delaying getting the power at the apex can reduce the time without hurting you too much, same for coasting into breaking areas. Keeping your average speed as high as possible but with the slow down time either dropping or remaining the same. I think is possibly the best.
@@karlwatson45 This is correct. There is no "best way" to do it. It's about managing the time delta within the timeframe. Take corners slower, don't accelerate hard until it's gone
This is NOT a comprehensive test. On each test you NEVER did the method I employ, which is to keep going but to brake that bit earlier at the next corner and then go through it it slower and then accelerate a bit until it is gone. You could have taken the chicanes a bit slower just by braking earlier going in, and waiting a bit later to get on the throttle but also carrying less speed. While it does say "slow down", you don't actually have to slow down just as long as you aren't going full throttle. Each track is different as to what method really is the best but generally speaking if you get a slow down going onto a fast section you need to keep your speed up because the timer is always long enough to get to the next slow corner or chicane. Braking half a second going into those chicanes and going even 10mph slower through them, will bleed off your slow down time very quickly (braking 0.5 earlier actually drops you 0.7 of the penalty because of the speed difference) that if done right you will not lose much if anything on exit as your slow down will be finished. I would be curious where this method actually ranks compared to the others.
Imo that is the wrong way and least effective. But it depends on your pace I suppose. If you're a bit slower (not saying you are) slow downs are much easier to deal with 👍 Serving slow downs on the racing line like you suggest is all kinds of wrong too
I hate the iracing slow down. got hit from behind and pushed off at spa once going into the chicane lost 3 sec from my previous lap then copped a 1.5 sec slow down on top.
Interesting Dave. I tend to ease off the gas and try not to lose to much momentum and get back on the gas at around 0.4 seconds. That usually works for me. 👍
"Braking slightly earlier" doesn't work for the Radillon slowdown because by the time you get to the brake zone for Les Combes your penalty is going to be over two seconds. You'd have to brake early enough for it to be considered a brake test, and it would still be impossibly hard to judge.
Hi Dave. Thanks for the video. I've made up a story in my head that you decided to start practicing the Porsche Cup at Spa to do a video. You got that Radillon slowdown a few times, maybe even did a race and saw people get it on the first lap, and decided to make this video. Maybe I'm projecting! But I'll be watching for some Porsche Cup at Spa content soon! (And hopefully not needing your advice in my races there but I'll definitely keep it in mind) FWIW the one race in the HPD where I got one NOT on the first lap I served it a little through Les Combes (the first right/left complex after the Kemeel straight) and finished it off in Bruxelles (the 180 degree slow 2nd gear right hander) which seemed to work quite well, though was a bit naughty. Thanks again Dave.
I'm a "slower than usual acceleration" slow-down server, particularly this month with all the Daytona action and that damn bus stop. Massively short-shift, and then if needed, feather the throttle too to drop some extra time.
I mean it's really just about what's the easiest way for you to not overestimate how much to slow down (or underestimate how early to accelerate again), while not interfering with the cars around you. Of course that last part is exactly what makes this so difficult.
Dave when I get a slow down penalty I get to the next corner so slow round the corner more than usual I use the corners to rid of the penalty. When you get the penalty you dont go flat out you go fast yes but not flat out. The S bend you should have lost most of your penalty then yb the next bend it should take the rest off. You lose a lot less time as well.
For the first track where you got 1.2 seconds if you would’ve slowed it down and started going at .9 seconds I think that would’ve been your best option. In the past that’s what I’ve done is slowed it down about 3/10 and took off from there and it usually leveled out by the time expiring.
The way I do it, is wait for a sharp corner and brake extra early, run out the penalty, and because I'm going extra slow into the corner, I can get on the gas extra early and come out of the corner faster than I normally would, making back some of the time.
@@AndySpicer well i'm not getting any, but many people go wide at t1 in split 2, and they rejoin too late and get a slowdown, or after the first blind right handed of the esses
I find the best way to serve a slow down is NOT by slowing down, but rather reducing my mid or top speed on a straight. I can almost always serve the slow down EXACTLY.
I dont agree with you dave. I take more things in consideration.. I never ever get rid of it in a fast section because after you get rid of the SD uou continue to lose time. If i got an hairpin after the SD i just dont care of it just dont go in full attack and you ll get rid of it. For the others i take other things in consideration : fuel and tyre temp. I save fuel by releasing waay before thr braking point, i do less trailbraking and more coasting. This is not the most efficient on that moment itself, but i saved fuel and cooled down my tyres wich means up to 2 tenth less in the pits and better grip for nearly half a lap
If you got a 1.2 second slowdown and 30 seconds to run it off you need to back it off until it hits 8/10 and then go all out from there. By doing this you are dividing 30 seconds divided by three, and dividing 1.2 seconds divided by three is .4 seconds.
This is a tough topic. I’m not sure how Iracing addresses this matter in their rules and regulations. For me if an organization (say FIA) sets specific guidelines on how time penalties are applied and how they are served, then by participating in an FIA race you are guided by those rules , and further by participating and signing the contract to participate, then you bound yourself to those guidelines. I know Iracing has a set of guidelines that each and every Iracer agreed to when we signed our contract and bound ourselves to follow. How many have ever read those guidelines in detail? Not me for sure. I have read many of those guidelines as my career has progressed. I believe that I have watched all of the Iracing created videos that are also offered as references. I cannot remember off the top of my head any definitive guideline that spells out in any detail how a time penalty is to be served. So for me. We all have a philosophy on how best to serve a time penalty. Do I think the time penalty system in Iracing should be reviewed? Yes. More importantly I think IRacing should set out regulations with specificity (if they do not already exist) on how a time penalty is to be served, then also implement systems to ensure all racers serve the penalty correctly or be penalized further. At least that’s my opinion. I’d also love to see IRacing create additional and updated content that covers in more detail what the rules and regulations are. In other words. I’d like to see updated content on YT or any other platform directly created by Iracing and intended to educate all iracers as to what racing rules and regulations are in all of the various racing disciplines offered through their service. My bet is most iracers would watch the content that addresses that iracers questions. We are all wanting to improve our skill set in sim racing or we’d probably not have bound ourselves to the cost of participating.
This video definitely got my attention, but I don’t understand how it can effectively mimic reality when you’re starting from a standstill instead of approaching a corner at normal pace and then getting the slow down.
i get rid of them under braking for the next turn, maybe by braking a little sooner , i also make sure to give way to anyone coming up behind. of course im generally not anywhere near the fast guys :).
Just my .02 but it almost seems that shifting down into 3rd starts the countdown. Shift to third and hold until done seems to be quickest. Out of the race line obviously.
If I get a slowdown, I get a slowdown and then try not to get a slowdown anymore but still if I get a slowdown because of avoiding wrecking I give 200% extra pace to get it all back, another challenge. That’s why I like minimum 40-45 min races where I can fight back.
I am glad I do my slowdowns in exact this way. I was right 😉
8 месяцев назад
There is a worst scenario that happened to me. If you get that penalty just at the end of race and there is no time to slow down and pass the finish line with it, game charge you a huge amount of time penalty and you lost 2-3 position.
It's a penalty that doesn't exist irl. If realism is the goal, drive thru penalty. Betting we'd all be more mindful if there was an actual consequence.
Just last night I got a black flag for NOT serving a slow down and it never showed up that I had one until I got a black flag alert. All the netcode issues and jank like that make me not like iRacing
@@davecamyt It's the level of volume that seems to be a fair bit lower than other content creator's videos. At the same volume setting, going to another creator's video it's much louder in theirs. It's still at a fine enough level to hear things clearly. I think the main issue is adjusting the volume setting up for your video and then going to another youtube video only to find it much too loud and having to turn it back down again.
Everything about iRacing is great except for the slowdowns which absolutely ruin it imo. Delete lap times and penalise drivers with time penalties at race end or pit stop for blatant corner cutting but to be penalised with slowdowns for going off track from a mistake isn’t fair or realistic.
Im not sure why a tiny cut of a few inches requires a 2 second slowdown. Just make it so I have to lift for a fraction and not gain an advantage, which at best would be 2 tenths. Losing that momentum along the next straight is more than enough punishment for the crime. To ruin an entire sprint race because of a tiny misjudgment isnt doing anyone any favours
Err, the determining factor is the # of corners, which you totally failed to mention, let alone account for, Dave. The more corners b4 you clear it, the more time is added, even i could work that one out without testing.
The most efficient way to get rid of the penalty is to get your car slowed down in the middle of a car pack as soon as possible, getting into a dangerous position :D
There is a problem with this video. I needed to turn the volume up to the maximum to hear this one. Other DC videos are fine. The problem is turning up the volume for one video means blowing speakers in the next! Maybe RUclips are playing around with ad-volume again.
The BEST WAY to get rid of an iRacing Slow Down Penalty is to petition iRacing to get rid of the bloody things! Not remotely realistic or even fair most of the time, and often makes things far more dangerous. Just judging by the comments under this video, there's a fair few who'll happily slow down or brake early on the racing line just so they minimise their own disadvantage while making it far more likely to ruin someone else's race, thus: the slowdown is an awful way to penalise corner cutting.
Besides the Pricing this is a huge Part why I never played iRenting. Its utterly annoying and unrealistic. And that has nothing to do with a Sim. (Only that exact Point)
Half of these will get you killed, don't see the point of timing it just parking it on the apex or not going in an acceleration zone. Just lift and coast or go slow offline inbetween to corners.
Whoever decided to make them increase blows my mind.... and if a slowdown is 1.5 seconds, why does it take more than that to serve it? haha logic does not exist in the iracing penalty system
There are a few comments about lifting and coasting towards the braking zone. With no traffic it's fine but if you're in a race with cars behind get off the racing line, serve the slow down and do everyone a favour! 😁
Yes this is something i did forget to mention: the traffic
While there is the possibility of traffic, I think you should do a follow-up at least trying the method. It's valuable information to know regardless of caveats. If nothing else, when the situation does come up then you already know what to do.
Yeah, I was going to say lift and coast before the braking zone would surely be the best? Even if you're off line to let traffic through, you could still aim to hit the apex at full speed.
Agreed....If I have a car up my backside, and he's obviously gaining because I'm not going as fast I could be, then I'll get out of the way and let him know I have a slowdown.
But you also lift and coast for 15/20m if you're up someones backside coming into the braking zone, I do the same, just in case they brake earlier than expected.........It's not like the car just stops dead when you lift off.
I've never had anyone ram me up the ar$e while I was bleeding off a slowdown.
The slow down system is desperately in need of a rework. The final chicane at Spa is a classic example of the problem - you go off track to avoid a wreck (or even get wrecked) lose several seconds and then re-join by cutting the track - and even though you have already lost a tonne of time, you STILL get a slowdown penalty. Makes no sense at all.
The slow downs wouldn't be as much of a problem if the track limits were consistent and clearly defined.
@@lavachemist yes, it's about time all tracks were updated with the newer style track limits and all tracks had the additional notes about track limits.
@lavachemist totally agree it's so unnatural considering every corner of every track is different, even some of the tracks with graphics showing the limits are inconsistent. Just use the "all 4 tires over the white line" rule.
I watched a dude get spun on the infield of Daytona coming out of the second chicane, got launched into dead center of that big horseshoe and the easiest, safest line to get back on track was to join from where that turn begins. He did so under control and safely at the end of the field, after losing 10-15 seconds, he was promptly hit with a 3 minute and 44 second penalty. That's absolutely bonkers..
I'm so slow that the slow-down penalty doesn't affect me.😅
As every iRacer knows, the best way to get rid of a slowdown is on the apex of a corner with cars right behind you. 🤪
"We're all in this together!"
How else will we keep them behind 😅
move to the racing line and slam on the brakes.
In all seriousness they need to ditch it and move to a system like rf2 has where you get tokens based on how much of a bastard you were in cutting/extending the corner. Slow downs cause way more trouble than they're worth.
I think slow-downs are a great way to penalise deliberate track cutting. They wipe out any advantage you may have gained instantly, and possibly cost you more (as in, lost positions). Handing out a 5 second penalty at the end of the race may have zero impact on your result, so could be a strategic decision - just like Max overtaking off track, knowing that he'll more than make up the 5 seconds by the end of the race. Same with penalty tokens - the gain in time from cutting the track may be worth the cost of the token. That's never the case with a slow down.
@@RacingAnt I agree in general, I don't think anyone should be able to take advantage of deliberate cutting, but when it's a matter of only just clipping inside the apex, 2 seconds is waaaay more than you would have ever gained.
They need to implement a minor slow down for minor cuts, rather than losing 2 or 3 seconds (which could be several positions also) for something that would have gained you tenths
If you are a slow enough driver like me, the slow down penalty just wears off because the game finds that you are already slow enough ha ha
I’m in this comment and I don’t like it. 😂😂😂
The silver lining of being a little inconsistent!
Sometimes, no matter how hard I try, how fast I go, I can't stop the penalty serving itself out. hmm
So I've watched the video through again and thought about it more and I think first of all there's something about the iRacing slowdown mechanic that either a) assumes a much slower than typical lap time or b) penalizes you for waiting (thus the increasing penalty). Secondly, just like when you have to lift, you want to get it over with quickly. Unfortunately when you get the Radillon slowdown, it's never intentional so your line is going to be different than just blowing through the offtrack area, and your speed is going to be lower. So I think the idea is to lift enough that the slowdown timer starts to go down, and judge it and get back on the throttle earlier than when it's at more than a second left, maybe 1.3 or so. I'd rather "under-serve" the slowdown and have to bleed off a little extra speed by doing a slightly lower vMin in one of the subsequent corners, than "over-serve" the slowdown and lose another few positions. Also not to be excluded is the etiquette for serving slowdowns. I must admit I've been naughty and served mine by braking a little earlier and moseying through tight corners to keep folks behind. I think the ideal way is to get offline immediately but there's a grey area to it. Of course we're fighting to win, so we should try to minimize the position loss, but not at the expense of safety. Serving most of the slowdown on the straight, and scrubbing the last few tenths off in the corner I think is a decent compromise because that's not much different from making a mistake in the corner that costs a few tenths. Anyway I think the topic of optimizing serving of slowdowns shouldn't exclude your philosophy on the etiquette just as much as the mechanics of it. As a regular viewer I happen to know that you aren't a fan of serving slowdowns while staying on the racing line. However some viewers of this video may not have watched enough of your full race ones. Either way great video cheers.
The le mans slowdowns mean you almost have to stick the bloody car in reverse to get rid of them.
These ones actively had me swearing at the screen last week.
Especially 1st lap slowdown at LeMans (or anywhere else) are the worst and costs you way more to get rid of.
I think the iracing slowdown system is very flawed, but people need to remember that if you give the pros an inch, they will take a mile. Not sure how it could be fixed but its gotta be done!!
T5 before the straight at Silverstone Intl from the Falken Multiclass last week had the stupidest slowdown ever if you run wide and over the config divider (don't know what it's called). Not only do you lose tons of time from running wide prior a straight in the first place - you get a slowdown penalty for it too. Just amazing
This one was brutal. I had a hard time finding that slow down line too, sometimes I felt like I was definitely in for one and didn’t get one and vice versa.
I just keep driving. My driving is so poor I usually clear the slowdown by the next corner.
The slow down penalty should be tied directly to your best lap delta.
That way if you’ve already lost time by avoiding an accident or getting hit off by someone the time penalty is nullified. Only if you gain time by going off track do you then have to serve the penalty. Also when you do go to serve the penalty there is none of this fooling around trying to find the optimal way to serve it. As long as your lap delta is representative of the penalty it’s considered as served. I never understood how it always seems a “1.5 second penalty” always results in like 3-5 seconds of actual lap time lost to serve it. The system is severely broken and needs fixing. That is the biggest thing this video really proves.
I actually emailed iracing askng for them to clarifythe slowdowns. It doesnt make any sense. Leave the bus stop at daytona even to your session best. Get a slowdown, now lift off the throttle a bit. Now you're down 1.5 seconds off your session best but your 1.2 second slowdown still shows you needto lose .5 of a second. Its so stupid
I think the X's for contact and loss of control (which should affect SR) should be separate from the off-track points (which should not affect SR) system. Then they could hand out off-track points depending on how bad the offense is. Hang a tire over the line, 1x. Do a cut like at Raidillon that gains a lot of time and maybe you get a 4x. Get a certain number of off track points and you get a drive through penalty. No on track slowdowns. They are too hard to do fairly and often cause accident's. Contact and loss of control points would also have their own limit, leading to penalties or DQ. I don't see an off track as "unsafe" driving. In some cases, like avoiding an incident, it's the safe choice. Otherwise, it's usually just the result of hard racing or a slight misjudgment.
Avoid a wreck get a slowdown lol
There's gonna be a lot of comments about you not testing the coasting method.
I honestly think it's the most efficient way.
If I get a slowdown at Monza, for instance.
I would delay coming out of the corner just a coupe of 10ths......that gets rid of some of the time, and also the added bonus of you now being slower than iRacings timer, so even though you're driving at full speed, you're slowly losing more 10ths.
If the 10ths dont bleed off quick enough, then I'll just lift off a smidge every couple of seconds.
And then finally I will lift off and coast 25/30 metres before the braking zone, which actually equates to about 40m because you can brake that little bit later.
If you do it all properly, then you should have bled the penalty off by the time you come out of the next chicane and lost minimal positions.
Love your content, The best way Ive learned to minimize time deficit on track limit penalty is to bleed the timer, Example, If I get a 1.2s penalty I drive full send and slow down just enough to serve .3 seconds and then go full send and the timer should start to bleed and should have enough time to bleed it all before completing the lap, If the timer is increasing then slow down little bit again to serve .5 Seconds then go full send and repeat as necessary until full serve of penalty.
Or just go full send and then at every corner slow down fractions of seconds to bleed timer. 30s to complete off track penalty is plenty of time.
I feel like there's a halfway point between your approaches (esp. on the Spa example). Go full steam down the Kemmel straight and lift and coast into Le Combes and take that complex a bit slower, full steam down to Rivage and then take that corner a bit slower. I try to bleed the penalty off when I'd be going slower anyways rather than compromise the straights.
Not ideal serving a slow down on the racing line. Not something I would ever suggest which is why even in this demo I moved where I would be in the race
Easier to judge this way, too. The catch is if you wait until Les Combes, the penalty is likely to be over 2 seconds by that point.
Thanks for doing this - I always wondered what the best way is!
I try to coast into braking points then delay getting back on the power and try to spread the penalty out. But if it's gaining time you can lift off a bit...but sometimes you have no options left.
A few of us have a similar method and this is the one Dave didn't test.
@@davidius74 it should be a flexible approach to how to get rid of it. Track/corner depending....Delaying getting the power at the apex can reduce the time without hurting you too much, same for coasting into breaking areas. Keeping your average speed as high as possible but with the slow down time either dropping or remaining the same. I think is possibly the best.
@@karlwatson45 This is correct. There is no "best way" to do it. It's about managing the time delta within the timeframe. Take corners slower, don't accelerate hard until it's gone
This is NOT a comprehensive test. On each test you NEVER did the method I employ, which is to keep going but to brake that bit earlier at the next corner and then go through it it slower and then accelerate a bit until it is gone. You could have taken the chicanes a bit slower just by braking earlier going in, and waiting a bit later to get on the throttle but also carrying less speed. While it does say "slow down", you don't actually have to slow down just as long as you aren't going full throttle. Each track is different as to what method really is the best but generally speaking if you get a slow down going onto a fast section you need to keep your speed up because the timer is always long enough to get to the next slow corner or chicane. Braking half a second going into those chicanes and going even 10mph slower through them, will bleed off your slow down time very quickly (braking 0.5 earlier actually drops you 0.7 of the penalty because of the speed difference) that if done right you will not lose much if anything on exit as your slow down will be finished. I would be curious where this method actually ranks compared to the others.
Imo that is the wrong way and least effective. But it depends on your pace I suppose. If you're a bit slower (not saying you are) slow downs are much easier to deal with 👍
Serving slow downs on the racing line like you suggest is all kinds of wrong too
Nice analytical stuff Dave Cam. Well thought out.
I hate the iracing slow down. got hit from behind and pushed off at spa once going into the chicane lost 3 sec from my previous lap then copped a 1.5 sec slow down on top.
Interesting Dave.
I tend to ease off the gas and try not to lose to much momentum and get back on the gas at around 0.4 seconds.
That usually works for me.
👍
I usually just continue to drive and brake slightly earlier for a corner
A few of us have a similar method and this is the one Dave didn't test.
"Braking slightly earlier" doesn't work for the Radillon slowdown because by the time you get to the brake zone for Les Combes your penalty is going to be over two seconds. You'd have to brake early enough for it to be considered a brake test, and it would still be impossibly hard to judge.
Hi Dave. Thanks for the video. I've made up a story in my head that you decided to start practicing the Porsche Cup at Spa to do a video. You got that Radillon slowdown a few times, maybe even did a race and saw people get it on the first lap, and decided to make this video. Maybe I'm projecting! But I'll be watching for some Porsche Cup at Spa content soon! (And hopefully not needing your advice in my races there but I'll definitely keep it in mind) FWIW the one race in the HPD where I got one NOT on the first lap I served it a little through Les Combes (the first right/left complex after the Kemeel straight) and finished it off in Bruxelles (the 180 degree slow 2nd gear right hander) which seemed to work quite well, though was a bit naughty. Thanks again Dave.
I actually jumped into a practice session earlier 😁
Back in the Porsche…finally 🫶
In my experience it's best to lift and brake early before a corner then get a good launch out on the exit and you barely lose any time
I'm a "slower than usual acceleration" slow-down server, particularly this month with all the Daytona action and that damn bus stop. Massively short-shift, and then if needed, feather the throttle too to drop some extra time.
I love this video Dave
0.1 seconds feels like an eternity sometimes.
I feel it's best to take it early especially if you have cars behind when they pass you you can get in their draft
Could definitely be useful at some tracks
I mean it's really just about what's the easiest way for you to not overestimate how much to slow down (or underestimate how early to accelerate again), while not interfering with the cars around you. Of course that last part is exactly what makes this so difficult.
Dave when I get a slow down penalty I get to the next corner so slow round the corner more than usual I use the corners to rid of the penalty. When you get the penalty you dont go flat out you go fast yes but not flat out. The S bend you should have lost most of your penalty then yb the next bend it should take the rest off. You lose a lot less time as well.
I got a slowdown right before a finishline for 0.5s slowed down and hit the break on the straight and still got a 40 second penalty added
For the first track where you got 1.2 seconds if you would’ve slowed it down and started going at .9 seconds I think that would’ve been your best option. In the past that’s what I’ve done is slowed it down about 3/10 and took off from there and it usually leveled out by the time expiring.
I go about 3/4 throttle and lift a little sooner for turns. Seems to work for me pretty well
The way I do it, is wait for a sharp corner and brake extra early, run out the penalty, and because I'm going extra slow into the corner, I can get on the gas extra early and come out of the corner faster than I normally would, making back some of the time.
You could extend this with lifting to 80-90% and also getting of the ideal line, also something people do
Great video Dave, thank you!
Thank you Dave too racing and tips thank you 👍🏻
I started driving last week on iracing, this week on road atlanta in the Formula 4, the slowdowns are the biggest killers of races
Where are you getting slowdowns at RA?
@@AndySpicer well i'm not getting any, but many people go wide at t1 in split 2, and they rejoin too late and get a slowdown, or after the first blind right handed of the esses
@@rickdubbink you’re finding yourself in split 2?
@@AndySpicer yes?
I find the best way to serve a slow down is NOT by slowing down, but rather reducing my mid or top speed on a straight. I can almost always serve the slow down EXACTLY.
I dont agree with you dave.
I take more things in consideration..
I never ever get rid of it in a fast section because after you get rid of the SD uou continue to lose time.
If i got an hairpin after the SD i just dont care of it just dont go in full attack and you ll get rid of it.
For the others i take other things in consideration : fuel and tyre temp.
I save fuel by releasing waay before thr braking point, i do less trailbraking and more coasting.
This is not the most efficient on that moment itself, but i saved fuel and cooled down my tyres wich means up to 2 tenth less in the pits and better grip for nearly half a lap
Running wide at Tetre Rouge always ends up costing me ~5 seconds from a 2 sec penalty
If you got a 1.2 second slowdown and 30 seconds to run it off you need to back it off until it hits 8/10 and then go all out from there. By doing this you are dividing 30 seconds divided by three, and dividing 1.2 seconds divided by three is .4 seconds.
This is a tough topic. I’m not sure how Iracing addresses this matter in their rules and regulations.
For me if an organization (say FIA) sets specific guidelines on how time penalties are applied and how they are served, then by participating in an FIA race you are guided by those rules , and further by participating and signing the contract to participate, then you bound yourself to those guidelines.
I know Iracing has a set of guidelines that each and every Iracer agreed to when we signed our contract and bound ourselves to follow.
How many have ever read those guidelines in detail? Not me for sure. I have read many of those guidelines as my career has progressed. I believe that I have watched all of the Iracing created videos that are also offered as references.
I cannot remember off the top of my head any definitive guideline that spells out in any detail how a time penalty is to be served.
So for me. We all have a philosophy on how best to serve a time penalty.
Do I think the time penalty system in Iracing should be reviewed? Yes.
More importantly I think IRacing should set out regulations with specificity (if they do not already exist) on how a time penalty is to be served, then also implement systems to ensure all racers serve the penalty correctly or be penalized further.
At least that’s my opinion.
I’d also love to see IRacing create additional and updated content that covers in more detail what the rules and regulations are.
In other words. I’d like to see updated content on YT or any other platform directly created by Iracing and intended to educate all iracers as to what racing rules and regulations are in all of the various racing disciplines offered through their service.
My bet is most iracers would watch the content that addresses that iracers questions.
We are all wanting to improve our skill set in sim racing or we’d probably not have bound ourselves to the cost of participating.
This video definitely got my attention, but I don’t understand how it can effectively mimic reality when you’re starting from a standstill instead of approaching a corner at normal pace and then getting the slow down.
Finaly a guide for my skill level
i get rid of them under braking for the next turn, maybe by braking a little sooner , i also make sure to give way to anyone coming up behind. of course im generally not anywhere near the fast guys :).
Just my .02 but it almost seems that shifting down into 3rd starts the countdown. Shift to third and hold until done seems to be quickest. Out of the race line obviously.
If I get a slowdown, I get a slowdown and then try not to get a slowdown anymore but still if I get a slowdown because of avoiding wrecking I give 200% extra pace to get it all back, another challenge. That’s why I like minimum 40-45 min races where I can fight back.
Where can I get this cool PSP idle profile Dave! Love it.
It's actually the pit limiter which was still on 🤣
I am glad I do my slowdowns in exact this way. I was right 😉
There is a worst scenario that happened to me. If you get that penalty just at the end of race and there is no time to slow down and pass the finish line with it, game charge you a huge amount of time penalty and you lost 2-3 position.
I don't know if it's any better, but I stay on the gas and short shift to slowly bleed off the time.
Have you had an upgrade recently? Your FPS seems to have dramatically increased in the last few vids :O
New CPU and some changes to the iracing graphics. Just turned off a few bells and whistles which dont really matter for the race 👍
@@davecamyt excellent results! Perhaps a future video with your iRacing settings?
It's a penalty that doesn't exist irl. If realism is the goal, drive thru penalty. Betting we'd all be more mindful if there was an actual consequence.
I agree and would like to see that
Well, I think it’s all about not being overtaken in the race rather than net time save…
Just last night I got a black flag for NOT serving a slow down and it never showed up that I had one until I got a black flag alert. All the netcode issues and jank like that make me not like iRacing
Love it, SCIENCE! Hehe. Thanks.
I go normal pace, goes away on its own lol
I'm surprised how many streamers handle slowdowns incredibly poorly. thanks for the vid Dave.
thanks
I do it under acceleration. If you aren’t full throttle it will trickle down
What happened to the audio levels, Dave? They are really bad on this video!
In what way? Seem ok my end
@@davecamyt 15dB too low.
I have no problem with the sound quality or the volume level. Sounds fine to me
@@davecamyt It's the level of volume that seems to be a fair bit lower than other content creator's videos. At the same volume setting, going to another creator's video it's much louder in theirs. It's still at a fine enough level to hear things clearly. I think the main issue is adjusting the volume setting up for your video and then going to another youtube video only to find it much too loud and having to turn it back down again.
@@Citizen-vl5cy my voice is at -9db in the edit. Plenty loud enough I think
Everything about iRacing is great except for the slowdowns which absolutely ruin it imo. Delete lap times and penalise drivers with time penalties at race end or pit stop for blatant corner cutting but to be penalised with slowdowns for going off track from a mistake isn’t fair or realistic.
This video comes more than to late Dave…. Imsa Le Mans was horrible 😢😤
Im not sure why a tiny cut of a few inches requires a 2 second slowdown. Just make it so I have to lift for a fraction and not gain an advantage, which at best would be 2 tenths. Losing that momentum along the next straight is more than enough punishment for the crime. To ruin an entire sprint race because of a tiny misjudgment isnt doing anyone any favours
I keep getting 4x's from people spinning in front of me and i dont even come close to them
Err, the determining factor is the # of corners, which you totally failed to mention, let alone account for, Dave. The more corners b4 you clear it, the more time is added, even i could work that one out without testing.
Which I demonstrated by driving until the timer was about to run out. The timer would increase without a turn if you kept your foot in it
The most efficient way to get rid of the penalty is to get your car slowed down in the middle of a car pack as soon as possible, getting into a dangerous position :D
Hi Dave, I'm not sure if it's just me, but the audio in your videos seems to be consistently lower than other videos. Even at full volume on RUclips.
Its fine on my phone
Everything is ok my side on my phone and during the edit
No problem on my laptop either, some cotton buds maybe?
There is a problem with this video. I needed to turn the volume up to the maximum to hear this one. Other DC videos are fine. The problem is turning up the volume for one video means blowing speakers in the next!
Maybe RUclips are playing around with ad-volume again.
The BEST WAY to get rid of an iRacing Slow Down Penalty is to petition iRacing to get rid of the bloody things! Not remotely realistic or even fair most of the time, and often makes things far more dangerous. Just judging by the comments under this video, there's a fair few who'll happily slow down or brake early on the racing line just so they minimise their own disadvantage while making it far more likely to ruin someone else's race, thus: the slowdown is an awful way to penalise corner cutting.
Yes nothing good comes of the current system and the way people get rid of the time
Besides the Pricing this is a huge Part why I never played iRenting.
Its utterly annoying and unrealistic.
And that has nothing to do with a Sim. (Only that exact Point)
That's cool
Very low on the audio this one..
It’s not even realistic. I’d rather have gt7 style slow down with ghosting because at least it’s always the same amount of time loss.
Half of these will get you killed, don't see the point of timing it just parking it on the apex or not going in an acceleration zone. Just lift and coast or go slow offline inbetween to corners.
In german we have a saying for such thing "Jugend forscht. Rouphly translated with " Youth does science "😅
Hey! Stop being lame and run the Daytona 24! 😮
Whoever decided to make them increase blows my mind.... and if a slowdown is 1.5 seconds, why does it take more than that to serve it? haha logic does not exist in the iracing penalty system
Get rid of it
Three words - Daytona Bus Stop 🫠
The absolute worst