Basically, that Paradox statement is saying "we saw the Steam numbers. We saw CS1 has over twice the amount of players than CS2. We want to make money so we're going where the money is. Oh, btw, we are so invested in CS2 we didnt realize what message it sends to put CS1 dlc out on CS2s anniversary." At this point, i think the directors of these games dont know what time of day it is, let alone the day of the week. Its all so incompetant.
Thank you for the comment and you picked up EXACTLY the tone of the video and what my issue is. A lot of people on here think I am annoyed at CS1 getting DLC. Not at all… it’s more the implication/symbolism of doing that when CS2 is in such a terrible place right now. It’s just such a bad look and as you say, it’s all so incompetent. Thanks for the comment mate.
Cities Skylines 2 was CO showing what they can get done within 8 years (now 9 years since release of CS1)... I don't suspect CS2 will ever truly be fixed. Even CS1 we overlooked many issues (IE the game just hand feeds you money, poor performance once you hit 6 digit population etc, was still very much a painter) because it gave us a city builder that works coming off of SC2013 and it properly supported mods. Now here we are 9 years later and the same issues from CS1 still exists (making money is insanely easy, poor performance after population starts to grow, still just a city painter, plus a lot more problems that didn't exist in the first game). This game won't be fixed in a timely manner. It's been a year and we're still plagued with many of the original issues. It's time a new company comes along that knows what they're doing, IMO, CO will never be able to provide a full bore city builder/simulator that challenges the player. Don't get me wrong, CS1 wasn't bad and was much welcomed but at the end of the day it is still very much a city painter rather than a very in depth simulator and even today always feels like it's missing things to keep you intrigued outside of asset mods which again, are more visual than anything.
Like you siad the biggest clanger in my mind, was trying to fence off the modders. On Steam the OG had such massive support, but of course Paradox were clearly concerned that they couldn't control (monetise) the mods on Steam.
@@SuperMickyChow What, Steam's? I hadn't heard of that, but obviously one has to be careful. But that could happen to Paradox of Nexus or any such site.
@Jules_Diplopia no, PDX mods. It's absolutely baffling that when setting up PDX mods there wasn't an automated system to scrutinise every mod and mod update for malware. Given how late they were coming to the game on this, PDX had plenty of time to get this basic bit of security in place. Being as they are responsible for publishing this malware, they will be responsible for any losses incurred by users who have login details, passwords etc used for malign purposes. This could result in a lawsuit.
@@SuperMickyChowThere WAS an automated system to check the mod for malware. it's just that no antivirus can pick up a NEWLY MADE piece of malware. Stop spreading misinformation.
I knew KSP 2 was going to be a car crash when it was announced - because they said it would be out in a year from then! And then the £50 cost when it came out just in Early Access, years later!? But yeah, such a pity - I rate KSP as the best single-player game, ever.
I'm starting to wonder if Cities 2 will be a bit like Jurassic World Evolution 1 - where the devs realise that the game is so fundamentally broken that the only way forward is to make a sequel to fix it, rather than pull apart the wreckage of the original. I bet if they could find a way to put the road builder and service buildings upgrades into the original , a lot of players would desert the sequel and roll back to 1...
Workers & Resources Soviet Republic is the best City Builder I've played in a long time. Keep in mind it's not a city painter like Cities Skylines and it has a simulation mode for even logistics for building structures. Ubisoft already has a successful city builder.
The new DLC says more about Cities Skylines 2 than it does the brilliant original... is this an admission of defeat? As always, keep comments nice to each other, love Reggie xxx
not at all. the first game still has players, why not release dlc. they cant for the 2nd game, because of the promises, they want to get some money (at least Paradox does). The dlc wasnt made or imported by CO, no time taken off from Csl2 development according to them.
@@user-wq9mw2xz3j "the first game still has players, why not release dlc" Because it looks scummy as hell to release DLC for a game that is finished, while your sequel is a burning trash can.
Possibly yea, maybe desperation or maybe just bad timing? I personally think that it's just the same game with less, another greedy cash grab of a game like so many others are now a days. But no augment here CS1 even with its over priced dlc is and for a LONG time yet it seems will be the peak of city building games and it was actually fun to play so much so I lost over a 1000 hours of my life to it lol. So here is hoping paradox wakes the fark up and sees what they are doing wrong - seriously IDK how they are doing this so wrong lol Great vid, cheers!
Paradox Mods for the new building packs is so WILD to me, they should be released as free DLC not requiring a Paradox account or having to be installed upon booting into the game. I can only imagine management and communication must be an absolute mess internally. Investors must be pissed!
I actually never had any issues with CS2 (except for slight performance issues, which are nothing game-breaking). It combines what I liked in CS1 and what I liked in Sim City into a single game. Since it released, I haven't touched the original CS. Sure, this game had a rocky start, but aren't most games launch with some bugs and minor performance issues?
Very fair comment and always good to have a counter to the video so appreciate it. Performance issues for sure I agree on with you in that they get fixed. But fundamentally I think there are just far too many deep rooted problems here which never got upgraded from the original, in particular the simulation aspect is a real let down. Zoning is poor too, as well as the aesthetics in general. But one man’s opinion doesn’t make the right opinion, so appreciate you sharing .
Paradox was going somewhere with CS1 and now CS2 is a turd. Why don’t they just study how actual cities work and implement land division and procedural construction of outbuildings? It makes no sense how people seem less capable of making fun games now than they were 20 years ago.
DEI is the answer. They stopped hiring based on talent and competence. This plague is all over the place and is killing passion. You can't be creative when you have to walk on eggshells during each discussion
Cities skylines 2, Kerbal Space 2, and Life by You is really painting a picture of a studio that doesn't know what the players want, or what they want, or how to do it. It feels like suddenly they're just trying to slap together stuff and get money as soon as possible
My biggest issue with the game at the moment is the performance and the effect on how big I can build my city and the simulation speed. I wish I refunded when I could tbh I just don’t see them fixing it And the fact that they’re making more dlc for cs1 makes me pissed off and they virus in that mod is not what they needed at this time
Meanwhile today my subs tab has about 5 different channels with their “new” Aztec city builder. Paradox lost any good will I used to have at this point.
Since Paradox switch to an EA style DLC spam policy everything they've done has been pretty atrocious; the game mechanics on their 'grand strategy' games have turned into mobile game mana points; the modding communities that used to fix their high potential but shoddy execution base games have been shattered; all content is now packaged out in tiny chucks and spread across countless £30 DLCs. On top of that, they still act like a the small indy developers they were 20 years ago when in reality they are now a big money player. The prices they charge and the amount of failed games they've put out at this point is embarrassing. On the other hand, I enjoyed your video, and it's nice to hear a laid back reviewer who calls things 'bollox' instead of all these septics screaming at me.
I am glad I did not purchase cities 2, even though I have thousands of hours on cities 1. 2 weeks before the release of the game Colossal Order came out and said we needed to lower our expectations for the game. Honestly sad that 1 year later it is still a heaping pile of shit.
what sealed it for me was that they didn't support mods on Steam from day 1. I was sure that there were hundreds of modders ready to jump in and fix things, but no, they preferred leaving the broken vanilla game. CS1 for me greatly relied on good mods.
CS2 literally should have taken all the features from dlcs made for CS:1 that were added in the years and implemented them into CS:2! it still has premade parks and not ones that you can make yourself, it only has pre-made airports unlike the airport dlc: which was just downright fucking lazy, it still hasn't got features that were present in CS:1, it doesn't even have quay variety like CS:1's 'bridges and piers' ccp and you still need to have anarchy and move-it in order to make absolutely glorious masterpieces. right from the up-&-go cs:2 was a clusterfuckm imo.
I hope you realise that you are asking them to make what they made in 8 years. I hate it when people go "this game is trash it will never improve" when we can literally see improvement. Sure, it's not as fast as expected, but the core game of cs2 is way better than cs1
No-one will go anywhere with this defeatist attitude. Everyone agrees the launch was not up to expectations and the game should have had one, maybe two, years longer to cook, or in an early access state. But saying that "they gave up on the game" is not helpful to anyone. I do agree it's weird to have a cities 1 DLC release now, but this doesn't mean they gave up. To me, this video partly seems as a attempt to capitalise on CS2's poor launch, not as an actual informational video.
Probably because they just forgot about the console players, I used to play the first one all the time and watch videos about it, gave up on it when they neglected the console, I just occasionally check on if they're realising it on console yet
Windows Users: do you also have those loong loading times with your mods activated? I am on Linux Mint (running C:S 2 via proton on steam) and with my modpack I am getting loading times of 3-5 minutes! sure, the games runs good, but those loading times, omg!
As a console player who has been waiting all this time ,i thought perhaps everything wouldve been fixed by now, its not even out yet on console over a year later. But if its still getting bad reviews from pc players even after this extensive time period what hope does this game have on ps5
It took me years to have a nice laptop that can run CS1 with several dlc and steam workshop content. I can't run CS2. At this point I'm just hoping for a talented asset creator to convert all of the CS2 buildings to CS1. LOL
This defeatist attitude will not be tolerated. We're sending you to one of CS2's jails where, unlike CS1 jails, the inmates never get time outside in the yard.
I completely agree with all of your points but especially the “pulling the plug” comment. They need to rework the entire game because there is no fixing CS2
I disagree about graphics. The graphics are actually an improvement, moving away from that stupid miniature look and making it look a bit more real. And that's about it. The roadtools and mapsize is a plus too. But that's it. Performanc is still abysmal. It was released in early access, being called a full release. I'm still keeping myslef at Sim City 4, since C:S just completely msises any serious economic and cityplanning challenges. C:S is more like a sandbox builder. You're certainly taking a bit of a piss here. I've been a very big critique for C:S2 being released in an completely unfinished state. But the C:S DLC does not seem like a problem to me, minus it being a DLC/paid mod, which I find appalling. THis one feels like ragebait.
I’m not saying the DLC is a problem for CS… in fact in the video I call out how great that is. Instead I’m saying it’s an indictment of how far CS2 has fallen the past year… where the new shiny DLC isn’t for the newly released game (which ultimate players are waiting for) but instead a decade old game. It’s more the symbolism of how Paradox see’s Cities Skylines 2. That’s what the video is really making a point about.
In my opinion as of now CS2 is really good for me im enjoying it getting 28-35 fps and I don't mind they are targeting 30 fps CS1 is good but i was not really truly inlove with the game I was console so myabe thats why
Ouch! Getting kicked out of a strip-club right after paying for a dance, really struck a nerve with me there, Reggie. I'm never going back there, even if they'd ever let me in again. 😂 Seriously, I'm not interested at all in 'city-builder' games, but you still manage to make a vid about them interesting and entertaining. Another great vid, mate. 👍
I personally love CS2 but to day CS1 is better compared is totally ingorant. CS1 release was twice as worse the CS2 release was. To say CS1 is better is like saying a nicely cooked steak is better than an undercooked one... Still the video is a really nice perspective to see.
Mate, all is fair with your comment. My opinion is no more valid than anyone else’s so appreciate you sharing. Personally I still think CS1 is the King of city builders but if you enjoy CS2 more then absolutely fair play to you. And thank you for the kind comment on the video, cheers to you 🍺
In my opinion there's a big difference between when cities skylines were released and its direct sequel (budget, manpower, direction etc), as well as we shouldn't be normalizing and accepting the dumpster fires that are happening in the gaming industry. The developers had been working on cities skylines for many years (5+), knowing what we liked (+ disliked) about the game and a lot of what we wished for in the next game. We ended up with a game that had no mod support for a while, limited building options, disastrous performance for a lot of people amongst a list of other problems.
Bruh...Even for someone who had a really bad experience with CS2 and gave up on the game already...watching this video is just painful to watch. Do some actual research instead of trying to ride the hate train that has left the station long long time ago.
What research would that be that you feel is wrong in the video? Having recorded footage only two days ago and playing my old save file, the game is still trash other than performance improvements (which still stutter by the way).
Basically, that Paradox statement is saying "we saw the Steam numbers. We saw CS1 has over twice the amount of players than CS2. We want to make money so we're going where the money is. Oh, btw, we are so invested in CS2 we didnt realize what message it sends to put CS1 dlc out on CS2s anniversary."
At this point, i think the directors of these games dont know what time of day it is, let alone the day of the week. Its all so incompetant.
Thank you for the comment and you picked up EXACTLY the tone of the video and what my issue is. A lot of people on here think I am annoyed at CS1 getting DLC. Not at all… it’s more the implication/symbolism of doing that when CS2 is in such a terrible place right now. It’s just such a bad look and as you say, it’s all so incompetent.
Thanks for the comment mate.
Yea, its like Rockstar dropping a port of a 15 year old game for $80NZD, that would be crazy..... Oh wait
On top of that the Traffic mod for CS2 has got hacked and all those players who downloaded or used it since Monday have been affected by Malware.
Thank god I hadn’t launched the game since August. It was the final straw for me and I uninstalled it for good
Cities Skylines 2 was CO showing what they can get done within 8 years (now 9 years since release of CS1)... I don't suspect CS2 will ever truly be fixed. Even CS1 we overlooked many issues (IE the game just hand feeds you money, poor performance once you hit 6 digit population etc, was still very much a painter) because it gave us a city builder that works coming off of SC2013 and it properly supported mods. Now here we are 9 years later and the same issues from CS1 still exists (making money is insanely easy, poor performance after population starts to grow, still just a city painter, plus a lot more problems that didn't exist in the first game). This game won't be fixed in a timely manner. It's been a year and we're still plagued with many of the original issues. It's time a new company comes along that knows what they're doing, IMO, CO will never be able to provide a full bore city builder/simulator that challenges the player.
Don't get me wrong, CS1 wasn't bad and was much welcomed but at the end of the day it is still very much a city painter rather than a very in depth simulator and even today always feels like it's missing things to keep you intrigued outside of asset mods which again, are more visual than anything.
Like you siad the biggest clanger in my mind, was trying to fence off the modders. On Steam the OG had such massive support, but of course Paradox were clearly concerned that they couldn't control (monetise) the mods on Steam.
And now their modding platform has been used to distribute malware to over 360k players!
@@SuperMickyChow What, Steam's? I hadn't heard of that, but obviously one has to be careful. But that could happen to Paradox of Nexus or any such site.
@Jules_Diplopia I think it was a cs2 traffic mod got hacked on the paradox service
@Jules_Diplopia no, PDX mods.
It's absolutely baffling that when setting up PDX mods there wasn't an automated system to scrutinise every mod and mod update for malware. Given how late they were coming to the game on this, PDX had plenty of time to get this basic bit of security in place.
Being as they are responsible for publishing this malware, they will be responsible for any losses incurred by users who have login details, passwords etc used for malign purposes.
This could result in a lawsuit.
@@SuperMickyChowThere WAS an automated system to check the mod for malware. it's just that no antivirus can pick up a NEWLY MADE piece of malware. Stop spreading misinformation.
This and Kerbal Space Program 2 makes me sad
Took the words right out of my mouth. I was actually considering a video on KSP 2 to in a similar vein. Certainly one of the books to keep on!
I knew KSP 2 was going to be a car crash when it was announced - because they said it would be out in a year from then!
And then the £50 cost when it came out just in Early Access, years later!?
But yeah, such a pity - I rate KSP as the best single-player game, ever.
I'm starting to wonder if Cities 2 will be a bit like Jurassic World Evolution 1 - where the devs realise that the game is so fundamentally broken that the only way forward is to make a sequel to fix it, rather than pull apart the wreckage of the original. I bet if they could find a way to put the road builder and service buildings upgrades into the original , a lot of players would desert the sequel and roll back to 1...
I wonder who will be the next studio to make the city builder we all deserve... Frontier? EA? Ubisoft? (god forbid) or someone else?
if you deposit me 10 million dollars ill have it ready for next month
@@userreview2806 hopefully EA goes bust and some Maxis veterans with funding get hold of the Sim city ip.
Workers & Resources Soviet Republic is the best City Builder I've played in a long time. Keep in mind it's not a city painter like Cities Skylines and it has a simulation mode for even logistics for building structures. Ubisoft already has a successful city builder.
The new DLC says more about Cities Skylines 2 than it does the brilliant original... is this an admission of defeat? As always, keep comments nice to each other, love Reggie xxx
not at all. the first game still has players, why not release dlc. they cant for the 2nd game, because of the promises, they want to get some money (at least Paradox does).
The dlc wasnt made or imported by CO, no time taken off from Csl2 development according to them.
@@user-wq9mw2xz3j
"the first game still has players, why not release dlc"
Because it looks scummy as hell to release DLC for a game that is finished, while your sequel is a burning trash can.
Possibly yea, maybe desperation or maybe just bad timing?
I personally think that it's just the same game with less, another greedy cash grab of a game like so many others are now a days.
But no augment here CS1 even with its over priced dlc is and for a LONG time yet it seems will be the peak of city building games and it was actually fun to play so much so I lost over a 1000 hours of my life to it lol.
So here is hoping paradox wakes the fark up and sees what they are doing wrong - seriously IDK how they are doing this so wrong lol
Great vid, cheers!
@@ninochaosdrache3189 I does but it also sux for those who paid early for dlc as it was part of early purchase or something along that line
Paradox Mods for the new building packs is so WILD to me, they should be released as free DLC not requiring a Paradox account or having to be installed upon booting into the game. I can only imagine management and communication must be an absolute mess internally. Investors must be pissed!
I actually never had any issues with CS2 (except for slight performance issues, which are nothing game-breaking). It combines what I liked in CS1 and what I liked in Sim City into a single game. Since it released, I haven't touched the original CS.
Sure, this game had a rocky start, but aren't most games launch with some bugs and minor performance issues?
Very fair comment and always good to have a counter to the video so appreciate it.
Performance issues for sure I agree on with you in that they get fixed. But fundamentally I think there are just far too many deep rooted problems here which never got upgraded from the original, in particular the simulation aspect is a real let down. Zoning is poor too, as well as the aesthetics in general. But one man’s opinion doesn’t make the right opinion, so appreciate you sharing .
oddly even at launch my PC can run CS2 better then CS1
thats personally my problem lately though, the whole "doesnt every game launch buggy and bad?"
like yes, thats the problem and it shouldnt be accepted
@@LowGodd Couldn't agree more.
Paradox was going somewhere with CS1 and now CS2 is a turd. Why don’t they just study how actual cities work and implement land division and procedural construction of outbuildings? It makes no sense how people seem less capable of making fun games now than they were 20 years ago.
DEI is the answer. They stopped hiring based on talent and competence. This plague is all over the place and is killing passion. You can't be creative when you have to walk on eggshells during each discussion
Cities skylines 2, Kerbal Space 2, and Life by You is really painting a picture of a studio that doesn't know what the players want, or what they want, or how to do it. It feels like suddenly they're just trying to slap together stuff and get money as soon as possible
@@PixelSubstream kerbal space program was private division indie posing company owned by take two interactive. The GTA guys.
My biggest issue with the game at the moment is the performance and the effect on how big I can build my city and the simulation speed. I wish I refunded when I could tbh I just don’t see them fixing it
And the fact that they’re making more dlc for cs1 makes me pissed off and they virus in that mod is not what they needed at this time
It's nice there making things for CS1 rather then ignoring where everyone is. I don't mind it
@@trentr9762 100% agree with you on this. In fact, I’d rather they sack off CS2 as clearly the fanbase want the OG to continue!
Meanwhile today my subs tab has about 5 different channels with their “new” Aztec city builder. Paradox lost any good will I used to have at this point.
Since Paradox switch to an EA style DLC spam policy everything they've done has been pretty atrocious; the game mechanics on their 'grand strategy' games have turned into mobile game mana points; the modding communities that used to fix their high potential but shoddy execution base games have been shattered; all content is now packaged out in tiny chucks and spread across countless £30 DLCs. On top of that, they still act like a the small indy developers they were 20 years ago when in reality they are now a big money player.
The prices they charge and the amount of failed games they've put out at this point is embarrassing.
On the other hand, I enjoyed your video, and it's nice to hear a laid back reviewer who calls things 'bollox' instead of all these septics screaming at me.
Some great points here, appreciate you sharing and well said. And glad you enjoyed the video too! Cheers 🍻
Isit me or is every game on unity an absolute shambles
I am glad I did not purchase cities 2, even though I have thousands of hours on cities 1. 2 weeks before the release of the game Colossal Order came out and said we needed to lower our expectations for the game. Honestly sad that 1 year later it is still a heaping pile of shit.
what sealed it for me was that they didn't support mods on Steam from day 1. I was sure that there were hundreds of modders ready to jump in and fix things, but no, they preferred leaving the broken vanilla game. CS1 for me greatly relied on good mods.
It will end like imperator rome, they will waste time to fix the game and ultimately still people wont play it.
You could say releasing dlc on the sequels anniversary is a bit of a PARODOX.... 😃
I'll see myself out. 😮💨
😂
Paradox will never get another cent from me.
CS2 literally should have taken all the features from dlcs made for CS:1 that were added in the years and implemented them into CS:2! it still has premade parks and not ones that you can make yourself, it only has pre-made airports unlike the airport dlc: which was just downright fucking lazy, it still hasn't got features that were present in CS:1, it doesn't even have quay variety like CS:1's 'bridges and piers' ccp and you still need to have anarchy and move-it in order to make absolutely glorious masterpieces. right from the up-&-go cs:2 was a clusterfuckm imo.
I hope you realise that you are asking them to make what they made in 8 years. I hate it when people go "this game is trash it will never improve" when we can literally see improvement. Sure, it's not as fast as expected, but the core game of cs2 is way better than cs1
No-one will go anywhere with this defeatist attitude. Everyone agrees the launch was not up to expectations and the game should have had one, maybe two, years longer to cook, or in an early access state. But saying that "they gave up on the game" is not helpful to anyone. I do agree it's weird to have a cities 1 DLC release now, but this doesn't mean they gave up. To me, this video partly seems as a attempt to capitalise on CS2's poor launch, not as an actual informational video.
Probably because they just forgot about the console players, I used to play the first one all the time and watch videos about it, gave up on it when they neglected the console, I just occasionally check on if they're realising it on console yet
Windows Users: do you also have those loong loading times with your mods activated? I am on Linux Mint (running C:S 2 via proton on steam) and with my modpack I am getting loading times of 3-5 minutes! sure, the games runs good, but those loading times, omg!
As a console player who has been waiting all this time ,i thought perhaps everything wouldve been fixed by now, its not even out yet on console over a year later. But if its still getting bad reviews from pc players even after this extensive time period what hope does this game have on ps5
Stop the Greed!! Dont ever preorder!!
It took me years to have a nice laptop that can run CS1 with several dlc and steam workshop content. I can't run CS2.
At this point I'm just hoping for a talented asset creator to convert all of the CS2 buildings to CS1. LOL
This defeatist attitude will not be tolerated. We're sending you to one of CS2's jails where, unlike CS1 jails, the inmates never get time outside in the yard.
Absolutely heartbreaking
When do I get refunded for my ultimate edition purchase?
Thats the trick you dont unless u live in Sweden then maybe. never ever preorder. There is severe lack of regulation on gaming companies.
Genuinely curious mate, but does Sweden have some sort of law/regulation on this that protects gamers on promised pre-order goods?
@@cockneygamer Norway where is live has very strict consumer laws. Should be quite similar in sweden where paradox is based.
Great for console players as we are obviously still with the original game still
I completely agree with all of your points but especially the “pulling the plug” comment. They need to rework the entire game because there is no fixing CS2
CO also wiped their profit by canceling Life By You (sims clone)
I think I’ve logged less than five hours since it came out
I disagree about graphics.
The graphics are actually an improvement, moving away from that stupid miniature look and making it look a bit more real.
And that's about it.
The roadtools and mapsize is a plus too.
But that's it. Performanc is still abysmal. It was released in early access, being called a full release.
I'm still keeping myslef at Sim City 4, since C:S just completely msises any serious economic and cityplanning challenges.
C:S is more like a sandbox builder.
You're certainly taking a bit of a piss here. I've been a very big critique for C:S2 being released in an completely unfinished state. But the C:S DLC does not seem like a problem to me, minus it being a DLC/paid mod, which I find appalling.
THis one feels like ragebait.
I’m not saying the DLC is a problem for CS… in fact in the video I call out how great that is. Instead I’m saying it’s an indictment of how far CS2 has fallen the past year… where the new shiny DLC isn’t for the newly released game (which ultimate players are waiting for) but instead a decade old game.
It’s more the symbolism of how Paradox see’s Cities Skylines 2. That’s what the video is really making a point about.
Yellow pepper level of content.
Haha… perfect for a yellow pepper game!
😂😂😂😂😂
You're still not getting my money, paradox. Not one dollar
In my opinion as of now CS2 is really good for me im enjoying it getting 28-35 fps and I don't mind they are targeting 30 fps CS1 is good but i was not really truly inlove with the game I was console so myabe thats why
Ouch! Getting kicked out of a strip-club right after paying for a dance, really struck a nerve with me there, Reggie. I'm never going back there, even if they'd ever let me in again. 😂
Seriously, I'm not interested at all in 'city-builder' games, but you still manage to make a vid about them interesting and entertaining.
Another great vid, mate. 👍
Haha… I too haven’t been to a strip club in many a year (so my wife knows).
Cheers again for your comment mate, always helps the channel!
I personally love CS2 but to day CS1 is better compared is totally ingorant. CS1 release was twice as worse the CS2 release was. To say CS1 is better is like saying a nicely cooked steak is better than an undercooked one... Still the video is a really nice perspective to see.
Mate, all is fair with your comment. My opinion is no more valid than anyone else’s so appreciate you sharing. Personally I still think CS1 is the King of city builders but if you enjoy CS2 more then absolutely fair play to you. And thank you for the kind comment on the video, cheers to you 🍺
In my opinion there's a big difference between when cities skylines were released and its direct sequel (budget, manpower, direction etc), as well as we shouldn't be normalizing and accepting the dumpster fires that are happening in the gaming industry. The developers had been working on cities skylines for many years (5+), knowing what we liked (+ disliked) about the game and a lot of what we wished for in the next game. We ended up with a game that had no mod support for a while, limited building options, disastrous performance for a lot of people amongst a list of other problems.
Malware dlc
Bruh...Even for someone who had a really bad experience with CS2 and gave up on the game already...watching this video is just painful to watch. Do some actual research instead of trying to ride the hate train that has left the station long long time ago.
What research would that be that you feel is wrong in the video? Having recorded footage only two days ago and playing my old save file, the game is still trash other than performance improvements (which still stutter by the way).
Ben, stop meat munching Paradox. 😂
Can’t hear you Ben, take out paradox’s shmeat out of your mouth
bruvva you dont even play the game