[Rockman 7 FC] TAS WIP by Tiancaiwhr

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  • Опубликовано: 30 янв 2025

Комментарии • 52

  • @Nifterific
    @Nifterific 12 лет назад +15

    Look at Mega Man outrun the screen. If I didn't know any better I would think Capcom made this themselves. It ain't a Mega Man TAS if you don't break something.

  • @evanmagolor1812
    @evanmagolor1812 8 лет назад +10

    Yeah, this game is definitely where they got (some of) the base sprites for the MM7 Robot Masters in MM8BDM.

  • @hdofu
    @hdofu 8 лет назад +23

    If you slow it down, you can see Sonic struggling to keep up

  • @stevenpavelish6017
    @stevenpavelish6017 5 лет назад +5

    Burst Man stage looks so scientific! It's very cool!

    • @squidtabo
      @squidtabo 4 года назад +1

      But the things is that it takes so many fucking shots to escape his bubbles so now I hate him

    • @tomypower4898
      @tomypower4898 Год назад

      This website contains approximately 34,329 files files. This amount exceeds our free limit of 200 file. A bummer? Yes wav! We have a solution for you! Click the button below and you'll see detailed page with restore option and the price.

  • @iennefaLsh
    @iennefaLsh Год назад +1

    What program was used for this TAS? Hourglass?

  • @edussalas1
    @edussalas1 5 лет назад +5

    5:55 happy face

  • @さいだ-b7y
    @さいだ-b7y 4 года назад +5

    武器手に入れたときの世ってなんだ世

  • @thehand260
    @thehand260 5 лет назад +4

    11:22
    Mega Man has power gear
    11:29
    Slash man has power gear

  • @leonnoel9661
    @leonnoel9661 2 месяца назад

    Playing this game and RM8FC the FC way feels way different from playing them the SNES way. There are some key differences worth noting.
    1. The SNES versions have an Intro Stage and a Middle Stage, but the FC versions don't.
    2. The SNES versions split the Robot Masters in two groups, whereas the FC versions let us choose the eight Robot Masters from the very beginning.
    3. The Robot Masters' weaknesses remain the same, but if you play the FC versions, the Robot Masters don't flinch when hit by their weaknesses like they do when you play the SNES versions.
    4. Both games lack signature items like the Rush Search Adaptor and the Mega Ball.
    5. When it comes to the Wily Fortresses, once you enter them, the FC version forces you to play those stages until you beat the game, but the SNES versions DO allow you to do some backtracking, even after you finish a Wily Stage or get a Game Over.
    6. During the Wily Stages, if you are playing the FC versions, your weapons' energy DOES NOT refill when you clear a stage like it does in the SNES versions.
    7. The FC versions have a password system that is reminiscent of Megaman 2 to 6; Mega Man 7 has a password system that mimics that of the Mega Man X games for the SNES; Mega Man 8 has a Save File option similar to that of Mega Man X(4 - 8).

  • @zelos1826
    @zelos1826 12 лет назад +5

    Wow, I didn't know there was an 8-bit version of MM7, I thought it was only on SNES. It looks awesome, I love how the music sounds too! :D
    Aww, no alternate Shade Man music. :(

    • @tomypower4898
      @tomypower4898 6 лет назад +1

      zelos1826 Yes random users

    • @FoogleFox
      @FoogleFox 3 года назад +2

      This version does actually have Shade Man’s alternate music, I’ve played this myself! You have to hold the jump button and then select the stage and the alternate music will play

  • @joseespinosa2373
    @joseespinosa2373 5 лет назад +1

    Love it

  • @fartworld__9212
    @fartworld__9212 4 года назад +4

    When you give your brother the controller

  • @boofis8953
    @boofis8953 4 года назад +4

    31:45
    Look at wily dancing

  • @mikeonthecomputer
    @mikeonthecomputer  13 лет назад +2

    @teramegaman It was posted to the TASVideos forums and I recorded it using hourglass.

    • @tomypower4898
      @tomypower4898 5 лет назад

      mikeonthecomputer Yes random user

    • @xflamer2347
      @xflamer2347 4 года назад

      I need help every time i try to load the game with hourglass it loads but the screen pauses at the start and doesn't run at all

  • @stormelsuperjamon8789
    @stormelsuperjamon8789 4 года назад +3

    Wow the engine of the game i think cant handle such speed

    • @auroralaerov
      @auroralaerov 2 года назад

      Yes because use bmp images instead of png

  • @CXP0405
    @CXP0405 3 года назад +1

    I wish NES Should make a Mega Man 7 Project for the NES. Including Freeze Man, Burst Man, Cloud Man, Junk Man, Slash Man, Spring Man, Shade Man & Turbo Man including the 4 stage of Dr Wily’s Fortress.

  • @GardevoirBoy
    @GardevoirBoy 12 лет назад +5

    Classic Mega Man should have stayed 8-bit even for Mega Man 7 and 8.

    • @tomypower4898
      @tomypower4898 6 лет назад

      Timmy Menard yes alternat

    • @williamdrum9899
      @williamdrum9899 3 года назад +1

      8 bit nostalgia wasn't a selling point back then so I can see why it would have been bad for sales

  • @0supermoose804
    @0supermoose804 11 лет назад +2

    How did you make this fullscreen?

  • @dylanlarson9441
    @dylanlarson9441 8 лет назад

    Speed Ninja!

  • @edgarmcfly
    @edgarmcfly 9 лет назад +3

    El juego es completamente fiel al original, esta tan bien logrado que si existiera el cartucho en famicom o nes lo compraria de inmediato... deberian sacarlo en cartucho esta excelente !

    • @PAAF2005
      @PAAF2005 2 года назад

      Es un fangame para computadoras, creo

  • @unlimitedset
    @unlimitedset Год назад

    สุดยอด

  • @NonRandomUser
    @NonRandomUser 13 лет назад +1

    This run is awesome.

  • @antoinewilliams1358
    @antoinewilliams1358 4 года назад

    You got Freeze Cracker....

  • @stefanmadethen5359
    @stefanmadethen5359 7 лет назад

    teh slide is broken
    in 31:32

  • @venusexplorer5607
    @venusexplorer5607 10 лет назад +2

    This is sick, your even to fast for the screen. Frectal fusion? maby?

  • @dbzeh6837
    @dbzeh6837 6 лет назад +1

    Dude is a psycho, it's hard to watxh this all this sliding lol.
    Great job for those who demaked Rockman 7 and 8, they are gorgeous in 16 and 32 bit but look great in 8bit.

  • @MrSeong-kr2dj
    @MrSeong-kr2dj 2 года назад +1

    MEGAMAN 7 8-BIT SLIDE ABUSE VERSION

  • @ErnestJay88
    @ErnestJay88 11 лет назад +1

    i didn't even know that Mega Man 7 are on NES, i though only available on SNES (since me and most people play MM 7 on SNES)

    • @josh8659
      @josh8659 10 лет назад +4

      it wasn't on NES this is on PC it was a JPN project to make it for PC in 8-bit

  • @DSN.001
    @DSN.001 Год назад

    ThAt'S out of the script

  • @michaelalameda2002
    @michaelalameda2002 7 лет назад

    Capcom, why does those numbers from 017 to 024, 033 to 040, 041 to 048, 049 to 056, 057 to 064, and 073 to 80 has to be Wily's creations?

  • @ouch9841
    @ouch9841 4 года назад

    A TAS for a fangame...

  • @tomypower4898
    @tomypower4898 4 года назад

    yes linear is two words Kyle

  • @BegUltra
    @BegUltra 3 года назад

    How many cheats and mods were used here?

    • @mikeonthecomputer
      @mikeonthecomputer  3 года назад

      Zero: it is a tool-assisted speedrun. The game is being run and played by its own rules, but the inputs are manipulated at a level that a normal human player could not replicate in a real-time speedrun.
      Some people do think of TASes as cheating, but when they are clearly marked as such, they aren't intended to compete with live human players, so I don't consider it cheating :)

  • @isidorocastillo9862
    @isidorocastillo9862 12 лет назад +1

    mega man 7 es uno de los mejores juegos

  • @黃信碩-j8c
    @黃信碩-j8c 4 года назад

    很趕時間?

  • @amah5564
    @amah5564 2 года назад

    MEGAMAN me