Look at Mega Man outrun the screen. If I didn't know any better I would think Capcom made this themselves. It ain't a Mega Man TAS if you don't break something.
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Playing this game and RM8FC the FC way feels way different from playing them the SNES way. There are some key differences worth noting. 1. The SNES versions have an Intro Stage and a Middle Stage, but the FC versions don't. 2. The SNES versions split the Robot Masters in two groups, whereas the FC versions let us choose the eight Robot Masters from the very beginning. 3. The Robot Masters' weaknesses remain the same, but if you play the FC versions, the Robot Masters don't flinch when hit by their weaknesses like they do when you play the SNES versions. 4. Both games lack signature items like the Rush Search Adaptor and the Mega Ball. 5. When it comes to the Wily Fortresses, once you enter them, the FC version forces you to play those stages until you beat the game, but the SNES versions DO allow you to do some backtracking, even after you finish a Wily Stage or get a Game Over. 6. During the Wily Stages, if you are playing the FC versions, your weapons' energy DOES NOT refill when you clear a stage like it does in the SNES versions. 7. The FC versions have a password system that is reminiscent of Megaman 2 to 6; Mega Man 7 has a password system that mimics that of the Mega Man X games for the SNES; Mega Man 8 has a Save File option similar to that of Mega Man X(4 - 8).
Wow, I didn't know there was an 8-bit version of MM7, I thought it was only on SNES. It looks awesome, I love how the music sounds too! :D Aww, no alternate Shade Man music. :(
This version does actually have Shade Man’s alternate music, I’ve played this myself! You have to hold the jump button and then select the stage and the alternate music will play
I wish NES Should make a Mega Man 7 Project for the NES. Including Freeze Man, Burst Man, Cloud Man, Junk Man, Slash Man, Spring Man, Shade Man & Turbo Man including the 4 stage of Dr Wily’s Fortress.
El juego es completamente fiel al original, esta tan bien logrado que si existiera el cartucho en famicom o nes lo compraria de inmediato... deberian sacarlo en cartucho esta excelente !
Dude is a psycho, it's hard to watxh this all this sliding lol. Great job for those who demaked Rockman 7 and 8, they are gorgeous in 16 and 32 bit but look great in 8bit.
Zero: it is a tool-assisted speedrun. The game is being run and played by its own rules, but the inputs are manipulated at a level that a normal human player could not replicate in a real-time speedrun. Some people do think of TASes as cheating, but when they are clearly marked as such, they aren't intended to compete with live human players, so I don't consider it cheating :)
Look at Mega Man outrun the screen. If I didn't know any better I would think Capcom made this themselves. It ain't a Mega Man TAS if you don't break something.
Yeah, this game is definitely where they got (some of) the base sprites for the MM7 Robot Masters in MM8BDM.
If you slow it down, you can see Sonic struggling to keep up
Burst Man stage looks so scientific! It's very cool!
But the things is that it takes so many fucking shots to escape his bubbles so now I hate him
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What program was used for this TAS? Hourglass?
5:55 happy face
武器手に入れたときの世ってなんだ世
11:22
Mega Man has power gear
11:29
Slash man has power gear
Yes power ups
Playing this game and RM8FC the FC way feels way different from playing them the SNES way. There are some key differences worth noting.
1. The SNES versions have an Intro Stage and a Middle Stage, but the FC versions don't.
2. The SNES versions split the Robot Masters in two groups, whereas the FC versions let us choose the eight Robot Masters from the very beginning.
3. The Robot Masters' weaknesses remain the same, but if you play the FC versions, the Robot Masters don't flinch when hit by their weaknesses like they do when you play the SNES versions.
4. Both games lack signature items like the Rush Search Adaptor and the Mega Ball.
5. When it comes to the Wily Fortresses, once you enter them, the FC version forces you to play those stages until you beat the game, but the SNES versions DO allow you to do some backtracking, even after you finish a Wily Stage or get a Game Over.
6. During the Wily Stages, if you are playing the FC versions, your weapons' energy DOES NOT refill when you clear a stage like it does in the SNES versions.
7. The FC versions have a password system that is reminiscent of Megaman 2 to 6; Mega Man 7 has a password system that mimics that of the Mega Man X games for the SNES; Mega Man 8 has a Save File option similar to that of Mega Man X(4 - 8).
Wow, I didn't know there was an 8-bit version of MM7, I thought it was only on SNES. It looks awesome, I love how the music sounds too! :D
Aww, no alternate Shade Man music. :(
zelos1826 Yes random users
This version does actually have Shade Man’s alternate music, I’ve played this myself! You have to hold the jump button and then select the stage and the alternate music will play
Love it
When you give your brother the controller
31:45
Look at wily dancing
@teramegaman It was posted to the TASVideos forums and I recorded it using hourglass.
mikeonthecomputer Yes random user
I need help every time i try to load the game with hourglass it loads but the screen pauses at the start and doesn't run at all
Wow the engine of the game i think cant handle such speed
Yes because use bmp images instead of png
I wish NES Should make a Mega Man 7 Project for the NES. Including Freeze Man, Burst Man, Cloud Man, Junk Man, Slash Man, Spring Man, Shade Man & Turbo Man including the 4 stage of Dr Wily’s Fortress.
Classic Mega Man should have stayed 8-bit even for Mega Man 7 and 8.
Timmy Menard yes alternat
8 bit nostalgia wasn't a selling point back then so I can see why it would have been bad for sales
How did you make this fullscreen?
Speed Ninja!
El juego es completamente fiel al original, esta tan bien logrado que si existiera el cartucho en famicom o nes lo compraria de inmediato... deberian sacarlo en cartucho esta excelente !
Es un fangame para computadoras, creo
สุดยอด
This run is awesome.
You got Freeze Cracker....
teh slide is broken
in 31:32
This is sick, your even to fast for the screen. Frectal fusion? maby?
hi
Dude is a psycho, it's hard to watxh this all this sliding lol.
Great job for those who demaked Rockman 7 and 8, they are gorgeous in 16 and 32 bit but look great in 8bit.
what animated megaman what
MEGAMAN 7 8-BIT SLIDE ABUSE VERSION
i didn't even know that Mega Man 7 are on NES, i though only available on SNES (since me and most people play MM 7 on SNES)
it wasn't on NES this is on PC it was a JPN project to make it for PC in 8-bit
ThAt'S out of the script
Capcom, why does those numbers from 017 to 024, 033 to 040, 041 to 048, 049 to 056, 057 to 064, and 073 to 80 has to be Wily's creations?
Yes one the steat!
A TAS for a fangame...
yes linear is two words Kyle
How many cheats and mods were used here?
Zero: it is a tool-assisted speedrun. The game is being run and played by its own rules, but the inputs are manipulated at a level that a normal human player could not replicate in a real-time speedrun.
Some people do think of TASes as cheating, but when they are clearly marked as such, they aren't intended to compete with live human players, so I don't consider it cheating :)
mega man 7 es uno de los mejores juegos
很趕時間?
MEGAMAN me