Top Man's stage always cracked me up because of how obvious it was that they ran out of ideas. "Uhh, what else can we do with tops? OK screw it, giant cats and a bunch of jungle textures and stadium lights."
due to the robot masters being fan submissions, the developers often just made levels and then assigned robot masters to them with minor changes made to fit them more. ever notice how heat man's stage is essentially just a sewer?
Maybe this factors in too but in development someone tripped on a cord of Keiji Inafunes computer and fucked up what was the original background of Top Man’s stage so he had to re do it again real quick
@@ChromeCobra420that's not what they meant. We all know TAS are all mechanical but the inputs still have to be made by a human . What the OP comment meant was Megaman 3 must've been pretty optimized and well put if even a TAS had to take 30 mins to complete
I discovered this as a kid actually. For some reason I tried to slide and jump right after that screen transition and found that weird glitchy existence.
You can actually use top spin without taking damage. If an enemy dies in one hit, mega man won’t take damage. You can actually see this tactic in action at 2:56.
My first Mega Man experience, and my favorite Mega Man of all-time. Every stage song, a banger, including Wily's entire Castle. I played the living ish out of this game growing up. And, not only for the challenge, but for the soundtrack as well.
The fastest time I beat in my own Speedrun was like a low 44 minutes this was when I have the weird space jump glitch and the up climbing motion was very slow when it happened to me that’s why I ended up beating it quickly in 44 minutes. Update: After not speedrunning Mega Man 3 for a long time I now beat my old record and now my fastest time is now 42:57 which is my new fastest time.
Mega Man speedruns get REALLY interesting once Rush and the Sliding mechanic were implemented. Mega Man 1 didn't have much, Mega Man 2 had zips because of the Item, but Mega Man 3 now has you rhythmically pressing Down+Jump while also trying to figure out the best Rush routes
1 didn't have much? What do you mean? Elec, Ice, Flame, Bomb and Guts stages all have zips, and so do all the Wily stages. The only one that doesn't really have anything is Cut. Every stage after that has glitches and zips, and a lot of them.
this game's speedrun being "interesting" can be more attributed to it being incredibly rushed and held together with duct tape than introducing rush and the slide
@@LunaMinuna no joke. Hard man's ability is technically the super effective weapon to top man, but it is so slow, it essentially would kill a speed run.
it's a testament to how much of a rush job mega man 3 is that not only does it run faster without the music playing but there are multiple easily accessible bugs that can clear the music for a time
You do realize the 6502 is both the main CPU AND the sound chip/CPU? It’s not like the Mega Drive where you can make another microprocessor the sound CPU (that being the Z80). The NES was extremely limited in general. Even bigger games like Battletoads is susceptible to massive performance issues, no matter how impressive it is.
Wow that was beautiful! I used to play this when I was a kiddo. Brought back memories of just how bad I was at it hah. Still beat it after many many attempts!
In the beginning of gemni man's stage i noticed them getting a lot of small weapon energies and i wondered why as collecting health/energy pauses the game but then i saw they had just enough energy for the section which is very cool
29:28 Dr wiley enters the battle and the first thing he sees is megaman trying to slide under him. 29:30 megaman is unable to slide under wiley machine 3 at the moment so he starts violelnty shaking 29:34 megaman finally slides under the wiley machine 3 29:43 wiley decoy gets his springs handed to himself by megaman
@@Chadius But in the next level, he had Rush Jet with full energy from the start. THAT, I don't understand. I know the regular glitch where you get Rush Jet, but with empty energy.
You just beat shadow man, scroll to his weapon on the sub screen, and move over to the spot where Rush jet would be, then correct power ups to fill it up. Secret of the pros. ;)
@@Yakushii what's hard to understand about that? It simply carried over into the next level, and all weapon energy gets refilled when you start a new stage.
@@solarflare9078 bruh try use it on Wily or Shadow man the INTENDED weakness and in all of the video i have seen Wily is basically impossible to avoid damage while Shadow Man bruh he a fucking ninja no way you can hit him and walk away
@@Megaman-2407 Did you even read the parenthesis? Also, Wily with Gamma can also be killed with Search Snake and Shadow Man with the Shadow Blade, as the video clearly shows.
Speedruners try to cut down on lag where they can through gameplay. Mario 64 runs typically adjust the camera on dire dire docks because of this reason since the submarine causes lag. You can still see lag on top man's stage when more than one of the Met dozens spawn, they just kill most things before they cause lag
@@heroteen16 That's on a cart twice as big as this though; the base game was already trying the deal with the memory restrictions on the 3Mbit cart the game was in.
@@heroteen16 Theoretically, yes. However, it can't be played on hardware right now because NES flashcarts can't handle games higher than 512KB/4Mbit. (Apologies for the late reply)
Enemy hitboxes (the parts that can actually hurt you) are sometimes smaller than their graphics suggest, so it's possible to slip by an enemy despite it looking like you should be hitting them.
It isn't a guy playing it, it's a bot playing it that these 2 have made to run this game. They can go frame by frame and do what they want to do, then have it run the game using those inputs those chose. It takes weeks and months to set it up, then the bot does it automatically.
Mega Man 3 isn't hard at all. The doc robots, maybe, but it's otherwise of average difficulty. Nowhere near among the likes of Mega Man 1, Mega Man 4, Mega Man & Bass, Mega Man 9, Mega Man 11, etc
I Remember having a family computer and having like those cartriges that hold a lot of games, and coincidentally, It had megaman 3. Literally only Megaman 3. and something was really off about it, I Couldnt take damage from ANY source, aside from things that instantly kill you like voids and spikes and stuff. Odd.
As far as I remember , games like castlevania has two version. 1st ver: Lost 1 hp when U take 1dmg. 2nd ver : Lost 2hp when U take 1dmg. More like region variants. Jpn ,US
Top Man's stage always cracked me up because of how obvious it was that they ran out of ideas. "Uhh, what else can we do with tops? OK screw it, giant cats and a bunch of jungle textures and stadium lights."
due to the robot masters being fan submissions, the developers often just made levels and then assigned robot masters to them with minor changes made to fit them more. ever notice how heat man's stage is essentially just a sewer?
@@WingsOfElysium he kinda looks like a trash can too
Maybe this factors in too but in development someone tripped on a cord of Keiji Inafunes computer and fucked up what was the original background of Top Man’s stage so he had to re do it again real quick
I always joked with myself about him running Wiley's growhouse.
Stop crying 1 Year old kid is salty 😁
9 years later and the run still stands. It's amazing of how well you can optimize a game glitches an all to get this time.
A person playing can't get this time.
@@ChromeCobra420that's not what they meant. We all know TAS are all mechanical but the inputs still have to be made by a human . What the OP comment meant was Megaman 3 must've been pretty optimized and well put if even a TAS had to take 30 mins to complete
Megaman music is so ahead of its time
Yep. Nostalgia hit hard watching this
I love how in a Gemini man’s stage, Porto man’s whistle kept going and just abruptly stopped
What's that? Mexican Megaman?
Yo soy el Porto man!! TOMALA
Proto man: Aha! Now I’ve got you!
Mega Man: No, I don’t think I will. * leaves *
Proto man: OK I’ll just stay here and aggressively play my whistle.
@@micaelmarcos4323 ñ
I discovered this as a kid actually. For some reason I tried to slide and jump right after that screen transition and found that weird glitchy existence.
they do that to cut any lag that the music causes (it's suprisingly a lot and saves a huge chunk of time)
16:19 Game: "You look hurt, have a power-up."
MM: "Thanks no thanks."
25:13 oh my goodness that is so perfect
25:52 the utter disrespect of the yellow devil holy shit lmao
Not even a TAS can use Top Spin without taking damage.
it can but that would make it slower
You can actually use top spin without taking damage. If an enemy dies in one hit, mega man won’t take damage. You can actually see this tactic in action at 2:56.
At least Top Spin is useful in this TAS walk-through... Kind of
It just killed shadow man very fast
And magnet man
@@sebastiantoh5098 Huh?
Magnet Man was killed with Shadow Blade here, not Top Spin.
@@Deined Hmm, maybe he meant “Heat Man (Doc Robot)”?
..... You call this a "walkthrough?"
Spike death sound audio glitch is my favorite swag strat
Sort of like hitting Bowser and the axe at the same time on smb1.
I like the elongated 1-Up from Mario 3.
My first Mega Man experience, and my favorite Mega Man of all-time. Every stage song, a banger, including Wily's entire Castle. I played the living ish out of this game growing up. And, not only for the challenge, but for the soundtrack as well.
The fastest time I beat in my own Speedrun was like a low 44 minutes this was when I have the weird space jump glitch and the up climbing motion was very slow when it happened to me that’s why I ended up beating it quickly in 44 minutes.
Update: After not speedrunning Mega Man 3 for a long time I now beat my old record and now my fastest time is now 42:57 which is my new fastest time.
classic mega man TASes are so fun to watch, dude
I remember playing this when i was 9/10 yrs old, I still remember every song to this game. 🤣🤣🤣
Man, TAS sure is a great speedrunner huh?
guess you can call him...
TAS Man
@@ValAllenSamonte that cracked me upXDD. thank you, Comment Man
Wow dude in the refights you made Magnet Man wish he'd stayed home
15:21 Weirdest glitch.
Dying to spikes but actually not dying
mega bug
A pretty funny tip: all Robot Masters in MM3 are weak to their own weapons, doing 4 points of damage per hit.
Mega Man during the entire run: :O
Mega Man speedruns get REALLY interesting once Rush and the Sliding mechanic were implemented.
Mega Man 1 didn't have much, Mega Man 2 had zips because of the Item, but Mega Man 3 now has you rhythmically pressing Down+Jump while also trying to figure out the best Rush routes
1 didn't have much? What do you mean? Elec, Ice, Flame, Bomb and Guts stages all have zips, and so do all the Wily stages. The only one that doesn't really have anything is Cut. Every stage after that has glitches and zips, and a lot of them.
this game's speedrun being "interesting" can be more attributed to it being incredibly rushed and held together with duct tape than introducing rush and the slide
It's really a tragedy that Top Man's ability isn't the counter to Hard Man.
You mean the other way around?
@@solarflare9078 yeah, whoops, I definitely meant isn't* I corrected it
What’s the joke here?
@@LunaMinuna the word "top", as in "to give top", can mean to give oral sex. Hard Man feels self-explaintory.
@@LunaMinuna no joke. Hard man's ability is technically the super effective weapon to top man, but it is so slow, it essentially would kill a speed run.
it's a testament to how much of a rush job mega man 3 is that not only does it run faster without the music playing but there are multiple easily accessible bugs that can clear the music for a time
You do realize the 6502 is both the main CPU AND the sound chip/CPU? It’s not like the Mega Drive where you can make another microprocessor the sound CPU (that being the Z80). The NES was extremely limited in general. Even bigger games like Battletoads is susceptible to massive performance issues, no matter how impressive it is.
Such a well done TAS.
Wow that was beautiful! I used to play this when I was a kiddo. Brought back memories of just how bad I was at it hah. Still beat it after many many attempts!
15:19 Alright, no music for me..
Wait what? What happened did he just touched the spike while simultaneously megaman falling down? 15:21
In the beginning of gemni man's stage i noticed them getting a lot of small weapon energies and i wondered why as collecting health/energy pauses the game but then i saw they had just enough energy for the section which is very cool
29:28 Dr wiley enters the battle and the first thing he sees is megaman trying to slide under him.
29:30 megaman is unable to slide under wiley machine 3 at the moment so he starts violelnty shaking
29:34 megaman finally slides under the wiley machine 3
29:43 wiley decoy gets his springs handed to himself by megaman
3:56 how could he use rush jet without having needleman beaten?
There's a glitch that lets you scroll your cursor to weapons you don't own yet. I forgot exactly how it works though, I've done it on real hardware.
@@Chadius And it looks like you have to grab weapon capsules to even use them. Cool trick.
@@Chadius But in the next level, he had Rush Jet with full energy from the start. THAT, I don't understand.
I know the regular glitch where you get Rush Jet, but with empty energy.
You just beat shadow man, scroll to his weapon on the sub screen, and move over to the spot where Rush jet would be, then correct power ups to fill it up. Secret of the pros. ;)
@@Yakushii what's hard to understand about that? It simply carried over into the next level, and all weapon energy gets refilled when you start a new stage.
21:40 Spark Shock's only use in Mega Man 3. And people mock the Top Spin!
People give way too much slack to the Top Spin. It's a very good weapon with clearing hordes of smaller enemies.
@@solarflare9078 it because it damage the user that it leave an impact more
@@Megaman-2407 Except it never does that. Only on enemies Top Spin can't even affect (or bosses).
@@solarflare9078 bruh try use it on Wily or Shadow man the INTENDED weakness and in all of the video i have seen Wily is basically impossible to avoid damage while Shadow Man bruh he a fucking ninja no way you can hit him and walk away
@@Megaman-2407 Did you even read the parenthesis?
Also, Wily with Gamma can also be killed with Search Snake and Shadow Man with the Shadow Blade, as the video clearly shows.
Best megaman game ever
3 and 7 are my absolute favorites.
@@subwaymanYT 4 are also very good, but best soundtrack is in the third game
2 and 7 are my favorites, but 3 is also pretty good!
Lies.
I don't know, now i'm finishing 3 (but still 3 left in Legacy collection) and 2 is best in my opinion
Stage clear, Main Theme and Spark Man is God Tier
Impresionante. Que habilidad!
Your skills are the stuff of legend! :)
1:50
あ~さもひ~るもよ~るも毎日ロッテリア~♪
26:08 this was a stragight murdering
Mega Man in every stage: WATCH ME SWOOCE RIGHT IN
24:00 favorite dr. Willie sound stage 😍😍😍
Dr Wily: these robots have so much health, it’s gonna take Megaman forever to get to me!
Megaman: EEEEEEEEE
i love this videos bro
I wonder how it plays without the slowdown
Speedruners try to cut down on lag where they can through gameplay. Mario 64 runs typically adjust the camera on dire dire docks because of this reason since the submarine causes lag. You can still see lag on top man's stage when more than one of the Met dozens spawn, they just kill most things before they cause lag
There's a rom hack that greatly reduces the slow down, and even restores some of the content left out before the game shipped.
@@heroteen16 That's on a cart twice as big as this though; the base game was already trying the deal with the memory restrictions on the 3Mbit cart the game was in.
@@solarflare9078 that's fair, idk if the ROM hack I played would even work on hardware
@@heroteen16 Theoretically, yes. However, it can't be played on hardware right now because NES flashcarts can't handle games higher than 512KB/4Mbit.
(Apologies for the late reply)
Thanks again for saving the world 🙏💛💚✊
Did you know that proto man was also come in top man level at the last
These old videos getting new uploads are killing me
Don-Chan of Taiko no Tatsujin would make beats out of this
My mixed boss order in Mega Man 3:
Needle Man>Snake Man>Top Man>Shadow Man>Spark Man>Magnet Man>Hard Man>Gemini Man
Almost correct. But Hard man counters top man not snake man.
Could Vicki from "Small Wonder" take down Mega Man?
Saludos desde Tijuana México ✌️💯
15:19 is comedic timing at it's finest
Now megaman 3 with burst chaser effect, I think 23 mins
how did he can touch enemies and not hurt???
Enemy hitboxes (the parts that can actually hurt you) are sometimes smaller than their graphics suggest, so it's possible to slip by an enemy despite it looking like you should be hitting them.
Um needle ability gives higher damage to snake man. That's spark man that you should be using the shadow blades on.
I always read the end of a boss battle "you got, fu(k you man"
how is he shooting so fast
TAS is the fastest button-masher out of any speedrunner.
Not a he, it's a program playing the game.
@@ChromeCobra420 With inputs made by a human
@@solarflare9078 no, the inputs are made by TAS, the programmer of the TAS decides which frame it shoots, jumps or whatever.
Wait 1 bolt spawned instead of 2 on that spot?! Well that’s unfair cuz they did that in the US version 0:16
27:05 *hums to the music* ba! ba! ba! b- wait the music’s over already?
Ppl love MM2 for its great OSTs.
Yeah , but MM3 is the best than any of MM games they have ever made.
All Hail MM3 ! ❤❤❤
Awesome
*Nice job.*
that's a good.!! Admire.!!
Not sure which is worse... Search Snake, or Bubble Lead.
Bubble Lead for sure. Search Snake is:
-Faster
-Does more damage
-Can travel down AND up
-Takes up less weapon energy
Bubble lead for sure, it's slow, does less damage, and only goes down
27:49 Boss rush
Maga Man 3 was one of the hardest Maga man games and yet this guy beats itm like its nothn
It isn't a guy playing it, it's a bot playing it that these 2 have made to run this game. They can go frame by frame and do what they want to do, then have it run the game using those inputs those chose. It takes weeks and months to set it up, then the bot does it automatically.
Mega Man 3 isn't hard at all. The doc robots, maybe, but it's otherwise of average difficulty. Nowhere near among the likes of Mega Man 1, Mega Man 4, Mega Man & Bass, Mega Man 9, Mega Man 11, etc
I know it is a TAS speedrun and all but couldn't they let the intro them play before starting.!?
Your brains logic is a confusing something lol
@The1HolyCrusader Tool-assisted Speedrun
You can't be serious
3:13 2 HITS THEN WIN be like:
I Remember having a family computer and having like those cartriges that hold a lot of games, and coincidentally, It had megaman 3. Literally only Megaman 3. and something was really off about it, I Couldnt take damage from ANY source, aside from things that instantly kill you like voids and spikes and stuff. Odd.
Interesting
I dont see the point of fighting MM2's boss in the 3
how is the stage boss ?
A fine TAS........ I always thought they were getting slim on Robot Master ideas by this game.....
considering they made 14 classic mega man games, all with original robot masters aside from 2 of them in &B, i highly doubt that
With a bunch of fan submissions since the second game.
9:47 SPARK MAN
MEGAMAN: **defeats wily**
PROTOMAN: *Sorry but i wont allow that.*
니들맨 스테이지 클리어 하지도 않았는데 어떻게 러시 제트를.......
Holy shit.
25:47 あるある言うまでのフリくらい長いタメで草
What ????
uh? buster doing double dmg? 01:21
As far as I remember , games like castlevania has two version.
1st ver: Lost 1 hp when U take 1dmg.
2nd ver : Lost 2hp when U take 1dmg.
More like region variants. Jpn ,US
And this is Japanese version
Top Man takes 2 damage from the buster
Ayo 😳
TAS is the best cheating game walk
20:10
Dude it's not megaman it's rockman
whatever.
In USA, Capcom changed the name Rock Man to Mega Man. He is only called Rock Man in Japan.