[TAS] NES Mega Man 2 by Shinryuu in
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- Опубликовано: 29 сен 2024
- This is a tool-assisted speedrun. For more information, see tasvideos.org/...
TAS originally published on 2021-03-11
Mega Man 2 is a game that hardly needs any introduction. This movie plays Rockman 2, the Japanese version, which is essentially Mega Man 2 in difficult mode.
Shinryuu ( tasvideos.org/... ) improves the previous TAS ( tasvideos.org/... ) by 5.52 seconds, thanks to better optimisation. Please read the author's comments ( tasvideos.org/... ) for more details.
See Rockman Tricks ( tasvideos.org/... ) and the submission message ( tasvideos.org/... ) for in-depth explanation and answers to various questions regarding this movie.
See also a run done on the PSX port here. ( tasvideos.org/... )
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WARNING: This run includes flashing lights that may trigger epilepsy.
#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun - Игры
I like how this isn't just fast, but actually has some awesome looking stunts mixed in with the glitches.
The music in this game is so amazing.
The best music in all the MM games in my opinion
ehhhhh, have you listened to the other mega man OSTs?
mega man 7 has cooler music >:)
the only good track in this game is wily 6
@@joeyboi correct
So this is what it's like to have the reality stone !
4:59
At 18:37, the Big Fish (actual enemy name) clearly hits Megaman and triggers mercy invincibility in order to setup for the Item1 Zip.
Why doesn't Megaman's lifebar decrease from the apparent contact with Big Fish?
The wiki says it should do 10 (ten) damage, if I'm not mistaken.
They straight up don't hurt you on the Japanese version. No obscure glitch, they just deal 0 damage. The wiki probably needs to be updated.
A 5 second improvement is just insane.
About 2/3 of it comes from Crashman. He does some tricksy stuff with Item 2 to avoid a refill and two pause menus
I love the new show-off elements
23:45 It's over, Wily! I have the high ground!
18:32 That fish was intended to be a jumpscare and you cannot convince me otherwise.
I can be convinced otherwise and you can’t convince me otherwise.
Funny how it doesn't deal damage in the Japanese version!
The fact he let Heat Man kill him at the same time Heat Man died and the game counted it as Mega Man's win is a SUPREME flex move.
I think it saves a few frames. The level ends the moment Megaman exits the screen so finishing higher is faster.
Hax
Bubbleman looked so confused. Poor guy.
I know right? I felt bad for him lol
The whole game didn’t know what to do lol
12:38
Bubble Man: "What the heck's going on? I don't remember ordering such a klutzy construction crew! Unless... Metal Man, get down right now!"
Mega Man: (slow clap).
12:34 Bubble Man: Aha! Nobody can stop me! Nobody can wi-... Mega Man? Where you are?
He was right after all: Nobody could indeed stop him.
@@E-102_Gammaand did!!!!
This was an incredible TAS. I’m not the biggest fan of MM2, but this made me appreciate the game a lot more. I’m curious if the weird falling to the bottom of the screen and ending right by the boss door could be used in other games because I think the engines for the NES MM games are slightly similar. I hope some of these techniques can be used in other games. Either way, this is really cool and easily one of my favorites.
You talking about the crazy deaths that happen in Crash and Wood? Mega Man 1 is the most similar in terms of zips and glitches, but even that game is shockingly different from this one.
@@warmCabin I was talking about that but now that I looked into the resource data I realized that it’s not possible.
What's TAS?
@@Cabeza492 Tool-Assisted Speedrun
Wow. This is the first MM2 TAS i've seen in a good few years. Absolutely blew my mind at some points even though I knew about the zipping strats already.
I like how the first couple stages are fairly normal, then the rest of the game I'm just "um excuse me what just happened"
Sick audio. The NES Console is a national treasure
the entire mega man franchise has amazing soundtracks
*global
@@ausgamecollector Famicom is a global treasure
@@Marian_Polnocny Famicom
23:40 .......excuse me?
button mashing
...and there's an invincible block you can land on.
@@ShinryuuTASSo cool! I wonder if this could be done in RTA. For 1 item-1, the possibility to always get a left side kill. I guess runners would have implemented it in runs by now if it was a good idea.
The Bubble Lead only allows two instances to be active on-screen at a time but you can totally mash buttons at point blank range to make it seem like he's firing a machine gun. Very easy to do on Heatman's boss fight but it burns through the ammo faster than you can damage him due to invincibility frames.
the death lasers in quick man's stage are such bullshit that even the tas needs flash stopper to get past them
During the zips the laser patterns and rooms/obstacles are out of sync. It's impossible to complete this level with zips without using time stopper. I know it's just funny but yeah, fyi.
@@sourandbitter3062 oh that's interesting! never apologise for sharing Cool Mega Man 2 TAS Facts i'm very pleased to have learned something neat as a result of my mid-tier joke about mega man being hard
Other TAS runs: Surpasses Shinryuu's old time.
Shinryuu: *And I took that personally.*
i wonder how the Tas deals with different kind of boss paterns. do you just run it enough times until you get the perfect run or can it react in some way?
We don't react to bad patterns, we manipulate good ones. The term for it in the scene is luck manipulation.
We basically enter the fight, and if the pattern's bad, load state, wait a frame, try again.
Mega Man 2 makes this especially easy because your subpixel feeds directly into the RNG, so we can almost always get what we want with 0 delay.
Even after all these years, folks can still find new ways to amaze.
Loving the Item-1 manips near the Wily doors.
Just read the author’s comment on the posted TAS link. The dedication of him and his friends to this game is amazing!
Oh boy, that Woodman level just threw me off!
He didn’t even touch the ground lol
But where did Crash man's missile go?
😂😂 Gaming without ads 😅
Bruh that Crashman level was hilarious. Then I saw Woodman's stage. Shoulda been named Weedman with how trippy that was.
12:38
Bubble Man: Aw man, Megaman didn't defeat Metal man yet, did he?
Megaman: *SAW BLADES GO BRRR!!!*
Bubble Man: _WHAT THE FUCK!? IT'S RAINING SAW BLADES! AAAAHH!!!_
And to this day nobody knows what happened to Bubbleman.
It's actually because Bubble Man's boss AI only begins attacking when Megaman hits the floor. If Megaman is stuck in the air or in the ceiling, Bubbleman is unable to move. You can see this happen by using Item 1 to stay off the floor in his room to make him stop moving, AND Doc-Bubble works the same way, so you can use Rush Marine or Rush Jet to stay off the floor and take him out with ease
Wanna know why Wood Man gets defeated by Airman Tornado's? Because Air is mostly oxogen and not carbon dioxide :D He was suffocated to death.
Strictly speaking, plants don't "breathe" carbon dioxide so much as "eat" it (they use it to make glucose, a type of sugar), and they still need the O2 as well.
_(ACKCHUALLY)_
I thought it was because tornadoes can tear up a forest pretty badly.
Jesus I had no idea Wood Man's stage was so broken
1:27 I don't know why this is so funny to me
That ending made this game so beautiful, you had to fight such a hard battle to be able to see those end credit arts. Fantastic job on rewarding the gamer exponentially for fighting such a terribly hard game.
Insane.
And shame Flash Man is the first stage given the stage layout. Routing must not be fun... or it is.
Personal note: base Rockman(grew up calling him that. Bite me) never was something I liked too much. I get the appeal better these days and yet I'd rather play X/Zero series. Compared to 1 especially, 2 is such an improvement I can't describe it. If it was overrated it's only because it perfected what 1 wanted to achieve so well that every entry after sought to emulate the same highlights. On that note, as mentioned above Flash man stage is such a disappointment. What a boring design.
That was the most cursed crash man stage I've ever seen...
Dat CrashMan theme ......
15:48 wtf tas
3:56 bug of game, there was a tie
15:47 what
scroll delay with double death )
Oh I see, it takes advantage of glitches and what not! Bubble Man was the hardest level I swear!
This is just..... Insane
Does dying while charging A. Fire instantly revive you, or was TAS just doing that for fun?
Whoops... I left the screen for a second and TAS was already breaking Crash Man's stage. Wait, it just happened again....
Yep you got it right. Releasing a charge of atomic fire after dying bypasses and shortens the death animation. Death animation and fire charge must use the same memory address and interfere with each other, Idk. You can do it while playing, it's super easy.
This was my dad’s childhood game. He played in normal mode when he was a kid and was able to beat it,
why tf stagte select if you select someone like Clash Man , Metal Man , .... it shows background is there's a bird of Airman flying around the Boss Select screen , if i played Rockman 2 , THERE'S NO FGUKIN BIRD OF AIRMAN IN THE BACKGROUND OF BOSS SELECTED !
Hold down the A button while choosing your robot master.
I had completed this game on PAL TV. .
I tried many times
I want to see kids from 1989 react to this
12:25 until the boss kill is just next level stuff.
bubble man was like "uhh, am I too early?"
7:45 and 12:28 , Megaman clearly falls DOWN and it triggers the before the boss screen? I don't get that ... If I try this myself it's instant death ... how does the triggers work into those screens?
I think the trigger works because Shinryu confuses the game by adding to the amount of sprites onscreen, and it causes the game to program a transition instead of a pit. Like for instance, Shinryu was able to transition down the pit at the end of Bubble Man's stage because of all the explosions, crabs, and Metal Blades present on screen. I'm not particularly an expert on speedrunning, but I think that sounds right.
So wait... am i seeing this right? He is shooting backwards while moving forward?
He's slipping on the slippery floor while pressing left and right at the same time and shooting
Astounding to see this game beaten in under 25 minutes, as someone who has beaten all six mega man nes games
Air mans stage has the best soundtrack
That was fun, given the minor improvements!
Bubble man fight at 12:25 was hilarious. Wow
Very impressive gameplay. Megaman vs Heatman draw
sssssssssssssssuuuuuuuuuuuuuperrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr glinch , it never fails
puff es como jugar con trucos un juego que tranquilamente se puede pasar normal
Porque es un TAS, y el video es un speedrun
imagine a category like uhhhhh Wily% where all you have to do is get to Wily 1
Some people actually do that. Look up 46 robot masters
7:10 the way megaman died 💀
Wily robots
Now that was a good wood stage
Now that speedrun was something :)
I watched bubbleman’s stage multiple times, because the awesome music was way too short 😊
poor bubble man😢
Dude idk what ijust watched, ive spent countless hours playing this as a kid 2 beat it, but thay was nuts dude!!, badass!!!
Fase do "sabão"
Word to granny this games flashes gave people seizures, gave my cousin impared vision cause he used to play in the dark so he ended up with glasses
tas on this game in an nutshell
game : did you die ?
tas: sadly yes... BUT IVE LIVE
FR
FR
that wood man run was insane looking
15:47 What
Wait!
I've just realized that the boss gates don't activate at the same place!
Even though I've played Rockman 2 since like 2017!!
5:34 why did the small heart move?
It actually clipped inside the ground a little and zipped! Mega Man's not the only thing that can do that.
Ông cũng biết chơi trò này à mà ông cũng fan Miku à 😁
@@mikuhatsune8121 phần này tôi không chơi mấy, tôi chơi phần đầu nhiều hơn và yep, tôi fan miku :))
12:37 bubble man so confused about the whole thing he decides to do nothing at all. he could at least move around :D
it letrially took 6 seconds to beat both phases of wily machine No.2
How to Make Long Video wothout Bandicam and Mobizen in PC
Beyond beautiful
He use a many glitch so is not beautiful
It’s still very good to see how fast someone can push the game’s limit :3
NES 8bit Music so damn amazing considering the limit of the console
Hehehe MegaMan goes brrrrr
I hope some of these zips are possible for a human to do, it's fun to do them in playthroughs lol
This is 3 minutes a head of the human wr. Get to work guys
poor bubble man didnt no where to look for megaman lol that was funny
Nooooo Bubble Man 😭 he couldn’t defend himself 😭
Megay Man 2
Stop crying 1 Year old kid is salty 😁
At 12:39, did Wily forget to program me to look up and fire 😂
やはり最後はこれ、木、か、私は何かそのような予感がしていた。
12:27 - Me: ??? ...I'm sorry, excuse me???
Sprite overload. Too many things on screen can cause the system to not function properly, hence the screen warp to a location directly below.
I've said wtf too many times watching this.
5:41 WHAT? why did that enemy just... disappear??
Yep, the bird mistook him for her egg and carried him away
Ironic that tas went to heat man right before air man lol
Did not get what happened at the beginning of woodman stage
The Wood Man stage is insanely broken.
Wait the background stars in the robot master intros are the birds? How did I not notice they were birds?
easter egg if you hold A+B
Bubbleman had no idea what was going on.
Is there gonna be a reupload of this with visible controller inputs? You know, like the last tas for Mega Man 2? I like seeing the controller inputs, especially on the "Get Weapon" screen.
Mega Man Zipless only had the input display because the author made an effort to do music syncing with it during the weapon obtain screen.
He didn't do music syncs but I made one for you anyway. ruclips.net/video/X0lvTsKGTGY/видео.html
9:14 rock man payed a visit to hell
Cut it a little close with Heat Man there.
12:41 Bubbleman looking around like "he's going off script again...."
15:47
....wut?
It's a music-based glitch that lets us scroll the screen the wrong way and end up in a glitchy hellscape where we can shoot the dragon before his health bar fills up.
@@warmCabinamazing
megaman 2 has a sick soundtrack
What's the difference between normal and difficult? I am nearly through with normal and wondering if it's worth to try it in difficult.
The difficult mode makes the enemies tankier and do more damage. It's actually the difficulty in the Japanese version.
@@HylianWindRider thanks
@@stillill3375 You're welcome!
Bro got lucky and got 2 1 ups in a row in heat man
No luck involved. The author read the game memory and manipulated the random number generation so enemies would drop 1 ups. All of this only for style points. Afaik