I never even thought about that before. I just found it interesting that a futuristic robot would run on something like a simple battery 🥴 (Actually, maybe it's, like, car battery-sized... 🤔)
@@NameThatNobodyTakes I remember playing 4 when I was younger and Cossack being at the stage select instead of Wily threw me off guard. Untill seeing Wily I thought it was Cossack in MM4. I find it fun that in 6 the story is done as a fun and silly thing. I played the 6 games around the same time and at the intro I was like "That's Wily with a beard!'
@@SkyTheLeafeon Capcom decided they weren't gonna release the game outside of Japan until Nintendo took up the offer to release it alongside the NES Top Loader
I dare to say Mega Man 6 is on my top 3 alongside Mega Man 2 and 3 of the best MM titles for the NES (Sorry for 1, 4 and 5) but i 6 feel it's also highly underrated.
@@Cysco8575 All the OG Mega Man games up to 11 are fantastic, i haven't done much with 6 myself though, i suck at them, the only one i can play is 2 lol
After actually putting the two videos side by side, the run quickly desynchs as soon as Mega Man grabs the second ladder in Wind Man's stage -- he appears to somehow midair-jump from the bottom of the ladder, allowing a faster climb. From that moment alone, as well as the way the difference between the two runs slowly increases, I can tell a lot of new glitches and movement quirks have been found, so it's quite the shame that the run's author has absolutely zero info about it in their publication.
@@rapleaksint.3468 (Taken directly from tasvideos.org/GameResources/NES/Rockman.html ) Invisible platforms (MM6) The basic principle is the same as in the ladder trick: a nonexistent platform that you can land on and jump from. In addition to all ladders, there are a few places where these platforms appear. The first one is at the end of Blizzardman’s level, right before the boss door, under the timebombs. By utilizing this platform it is possible to avoid detonating the final time bombs. To perform it, simply slide in the hole between the time bomb and the icy wall. When falling down, press right and you will land on the platform. You must jump off of it quickly, or else you will fall into the pit. The platform does not occur all the time, and it is very risky to try to use this in normal gameplay without save states. The second place where these platforms occur is in Dr. X stage 3, where there are large rooms filled with some sort of scales. If you land on one end it is lowered, and the other one rises. Next to each of these platforms there is an invisible(nonexistent) platform. You must land on it on a specific position, or else it will not be there. Usually they just appear when falling down and leaning against the platform. Again, you must jump off of it quickly if you wish to save your life. These platforms also appear next to the flipping platforms with spikes under them (or on top, when they are flipped). There is one of these at the end of Tomahawkman’s stage (the BEAT route) and one in Dr. X Stage 4. These platforms also seem to appear in the vicinity of the white left-to-right flipping platforms, which are found in Windman Stage, Dr. X Stage 1 and Dr. Wily Stage 1. The platform usually appears when one jumps on the platform while it is still in the middle of the flipping process. The player then finds himself on an invisible platform just under the flipping platform. You can’t jump off it because the white platform is blocking the way, so the only option is to fall down. Using this invisible platform is quite useless. This glitch has also not been detected in any of the other Mega Man games.
I'm actually sad that this is the current record because I always look forward to the authors' comments, but this has nothing, so I don't know what to look out for unless I play both videos side by side. Compare that to Shinryuu's comments on his run (which is the one this obsoletes).
Possibly due to the bus needing more time to load in the new assets. As the purpose of the screen transitions in all the megaman games was to hide the loading as seamless as possible
+testyourmine That's probably because this publication is so bare in terms of author's comments that the run's description had nothing to work off of. So it doesn't say "this run improves X and Y over the previous one..." because it's hard to tell the difference unless you run them side by side.
THIS is what Mega Man truly was supposed to be, an unstoppable mega force hell-bent on destroying anything that comes across his path on his quest to save humanity, all while doing it with flair and style (while not getting touched unless HE wanted it to happen, lmao)
@TASVideoChanel faz uma playlist de megaman por favor eu ficaria bem feliz assim nós poderiamos assistir todos os videos de megaman sem precisar cavar por eles
Invisible platforms (MM6) The basic principle is the same as in the ladder trick: a nonexistent platform that you can land on and jump from. In addition to all ladders, there are a few places where these platforms appear. The first one is at the end of Blizzardman’s level, right before the boss door, under the timebombs. By utilizing this platform it is possible to avoid detonating the final time bombs. To perform it, simply slide in the hole between the time bomb and the icy wall. When falling down, press right and you will land on the platform. You must jump off of it quickly, or else you will fall into the pit. The platform does not occur all the time, and it is very risky to try to use this in normal gameplay without save states. The second place where these platforms occur is in Dr. X stage 3, where there are large rooms filled with some sort of scales. If you land on one end it is lowered, and the other one rises. Next to each of these platforms there is an invisible(nonexistent) platform. You must land on it on a specific position, or else it will not be there. Usually they just appear when falling down and leaning against the platform. Again, you must jump off of it quickly if you wish to save your life. These platforms also appear next to the flipping platforms with spikes under them (or on top, when they are flipped). There is one of these at the end of Tomahawkman’s stage (the BEAT route) and one in Dr. X Stage 4. These platforms also seem to appear in the vicinity of the white left-to-right flipping platforms, which are found in Windman Stage, Dr. X Stage 1 and Dr. Wily Stage 1. The platform usually appears when one jumps on the platform while it is still in the middle of the flipping process. The player then finds himself on an invisible platform just under the flipping platform. You can’t jump off it because the white platform is blocking the way, so the only option is to fall down. Using this invisible platform is quite useless. This *glitch* has also not been detected in any of the other Mega Man games.
It's fast, and for some reason MM6 lets you cancel dashes with the A button, so you can just do this strange jittery dash, though it doesn't make you any faster than standard sliding. It's just there to look funny
+YoshBrosXD I'd put 1, 4, and 8 below this one honestly. It's not the best but it's certainly not the worst. And that's if you're just counting Classic... don't get me started on like every X after 4 (except maybe 8) and the BN/SF games I could never get into.
Por que o bonequinho se movimenta tão rápido? Estranho.... ele não costumava se movimentar assim.... mas não conheço todas as versões, por isso estou estranhando.
a tas is made to show a theoretical perfect run, or to entertain an audience by messing around in a game in an unintended (or possibly intended, just ridiculously quick) way. due to that, it is counted separately from human speedrunning.
im still very impressed by this game graphics and design
Fr, one of the best looking NES games
Its aged surpisngly well.
My scheme for world domination has faild!
Immortan Joe XD ur repeating mr. x😂😂😂😂😂😂😂😂😂😂😂😂😂
Immortan Joe making a dopey
I hope this means you won't be jaild!
@@simonyoutube234 where he'll be naild by Bubba
@@simonyoutube234 lol Caddicarus
Centaur Man runs on a dry battery but hails over a water stage. You gotta love the little tongue in cheek humor in that.
I never even thought about that before. I just found it interesting that a futuristic robot would run on something like a simple battery 🥴
(Actually, maybe it's, like, car battery-sized... 🤔)
Was anyone else actually surprised that Mr. X was Wily as a kid? (Hey I was 6 and it was my 2nd Megaman!)
Actually after the reveal I was like "Dr. Wily!" and I was 12😆
I wasn't surprised...
@@NameThatNobodyTakes I remember playing 4 when I was younger and Cossack being at the stage select instead of Wily threw me off guard. Untill seeing Wily I thought it was Cossack in MM4. I find it fun that in 6 the story is done as a fun and silly thing. I played the 6 games around the same time and at the intro I was like "That's Wily with a beard!'
Honestly its wily....
Wily had a beard as a kid?
I love that he's, like, vibrating half of the time.
Turbo button
1993...
That was very, VERY late into the NES' official lifespan.
Capcom just didn't know when to stop, but I don't think that's a bad thing at all.
Late games always bring the technical marvels
Late 1993 in Japan, earlier in 1994 in North America.
Capcom didn't even publish the US NES release.
Nintendo themselves published it.
@@jakebello7988 What?! No way!
I wonder why that happened.
@@SkyTheLeafeon Capcom decided they weren't gonna release the game outside of Japan until Nintendo took up the offer to release it alongside the NES Top Loader
I absolutely adore when TAS videos are flashy and stylish.
Optimal AND Entertaining? Yes *Please.*
whatever you say, this game is a technical master piece
I dare to say Mega Man 6 is on my top 3 alongside Mega Man 2 and 3 of the best MM titles for the NES (Sorry for 1, 4 and 5) but i 6 feel it's also highly underrated.
@@Cysco8575 All the OG Mega Man games up to 11 are fantastic, i haven't done much with 6 myself though, i suck at them, the only one i can play is 2 lol
@@Schimnesthai All of Mega Man games are good ('cept for X7...) but for the NES i think those are the best.
@@Cysco8575
Megaman 8
@@thePersonoyt Megaman 8 is good or bad for you?
After actually putting the two videos side by side, the run quickly desynchs as soon as Mega Man grabs the second ladder in Wind Man's stage -- he appears to somehow midair-jump from the bottom of the ladder, allowing a faster climb.
From that moment alone, as well as the way the difference between the two runs slowly increases, I can tell a lot of new glitches and movement quirks have been found, so it's quite the shame that the run's author has absolutely zero info about it in their publication.
Dr. Wily disliked this video
Funny how old comments get comments, huh?
@@somerandomidiot1864 Lol I guess so
20:21 Did he just wall jump? He turned into MegaMan X?
@federated playground government * Pretty sure that was a joke lad.
I detect a deleted reply
I love the parts when he jumps in mid-air without the jet pack.
Looks like Mega Man had a hyper E-Tank aka energy drink.
Yeah he drinks a red bull before every stage.
They're calling it an “N-Tank.”
What does the “N” stand for? Energy, of course!
cocainum
1:40 💀bro did wind man dirty like that.. having a seizure in battle and shit 💀
10:46 not the impregnable fortress 🤰
Man I’m crying I never noticed that before
"Nice, now we get to hear that kick-ass wily battle musi-" [EXPLOSION SOUND EFFECTS]
definitely my favorite mega man game ever. thanks for the video :D
Yeah! "GlitchMan"!
Hi Vent.
@@intellectualshepherdsclub6708 Why does your reply translate to “There is Wind”
Yeah! "GlitchMan"!
I agree
All I know is Yuko Takehara killed this sound track and my favorite is 5....crazy
The graphics and sounds of this game are impressive!
Impressive how he beat Flame Man's stage without letting any fire drop on the oil
Megaman be hitting the griddy while killing the first boss
20:21 20:25 how did he do it?
study022 i have no idea
Maybe pixel jump but even that is a bit sketchy
@@rapleaksint.3468 (Taken directly from tasvideos.org/GameResources/NES/Rockman.html )
Invisible platforms (MM6)
The basic principle is the same as in the ladder trick: a nonexistent platform that you can land on and jump from. In addition to all ladders, there are a few places where these platforms appear.
The first one is at the end of Blizzardman’s level, right before the boss door, under the timebombs. By utilizing this platform it is possible to avoid detonating the final time bombs. To perform it, simply slide in the hole between the time bomb and the icy wall. When falling down, press right and you will land on the platform. You must jump off of it quickly, or else you will fall into the pit. The platform does not occur all the time, and it is very risky to try to use this in normal gameplay without save states.
The second place where these platforms occur is in Dr. X stage 3, where there are large rooms filled with some sort of scales. If you land on one end it is lowered, and the other one rises. Next to each of these platforms there is an invisible(nonexistent) platform. You must land on it on a specific position, or else it will not be there. Usually they just appear when falling down and leaning against the platform. Again, you must jump off of it quickly if you wish to save your life.
These platforms also appear next to the flipping platforms with spikes under them (or on top, when they are flipped). There is one of these at the end of Tomahawkman’s stage (the BEAT route) and one in Dr. X Stage 4.
These platforms also seem to appear in the vicinity of the white left-to-right flipping platforms, which are found in Windman Stage, Dr. X Stage 1 and Dr. Wily Stage 1. The platform usually appears when one jumps on the platform while it is still in the middle of the flipping process. The player then finds himself on an invisible platform just under the flipping platform. You can’t jump off it because the white platform is blocking the way, so the only option is to fall down. Using this invisible platform is quite useless.
This glitch has also not been detected in any of the other Mega Man games.
Tool assist guys
W. Storm
F. Blast
B. Attack
P. Barrier
Silver T.
Y. Spear
Knight C.
C. Flash
Speed runner: *exist*
TAS: Time to end these gamers’ career
*20:59** I call BULLSHIT on that jump, you literally jumped off of thin air right there...BOOO*
Invisible platforms, amirite
This soundtrack is awesome
I'm guessing wind man couldn't handle the wave dashing
20:21
X in Megaman 6
Wait... I know you :0
OMG It's the year 20XX and we still don't have Megaman, how will we defeat Dr Wiley?
Flameman is the master of flame?? Crazy
Does that mean magnet man is the master of magnet?
I'm actually sad that this is the current record because I always look forward to the authors' comments, but this has nothing, so I don't know what to look out for unless I play both videos side by side. Compare that to Shinryuu's comments on his run (which is the one this obsoletes).
when he was fighting wind man he was FREAKING HAVING A SEIZURE
He drank too many E-tanks this morning.
I feel like in most mega man's there are failed versions of woodman
Rock buster has charge shots.
Atomic fire: Am I a joke to you?
Everyone and everything that isn't weak to it: Yes.
megaman had too much coffee, lmao original joke
Looks like Megaman defeated QWOPman before the run even began and got equipped with Q. Shuffle.
I always felt the screen transitions were slower in Megaman 4-6. Does anyone know why this was the case?
Possibly due to the bus needing more time to load in the new assets. As the purpose of the screen transitions in all the megaman games was to hide the loading as seamless as possible
Bro why on the first boss fight mega man was doin the spooky month dance 😭
30:08 HUH!!!?? WHAT! HOW!
Metar Chomsuwon oh yes a pou
Mr. X is a Streets of Rage villain!
wait this is the first tas of this game? lols let's see the crazy stuff it brings
This isn't the first TAS, this is just beating a previous record.
+YoshBrosXD I thought it was, it didn't say anything about a previous time or anything
+testyourmine That's probably because this publication is so bare in terms of author's comments that the run's description had nothing to work off of. So it doesn't say "this run improves X and Y over the previous one..." because it's hard to tell the difference unless you run them side by side.
+DoubleATam Yep, should've said it beat it by I think it was 35 or 37 seconds. ohwell
At 32:43 the flicker makes it look like Plant Man winks
20:21
Yeah, ok buddy
Looks like somebody forgot what Megaman game we're in.
my Mega Man 6 boss order:
Centaur Man
Wind Man
Flame Man
Blizzard Man
Plant Man
Tomahawk Man
Yamato Man
Knight Man
For me:
Windman 0:18
Something about Megaman 6 SPEEDRUN [30:09.7]
Just started the video but I love watching the TAS just spank its ass lol
THIS is what Mega Man truly was supposed to be, an unstoppable mega force hell-bent on destroying anything that comes across his path on his quest to save humanity, all while doing it with flair and style (while not getting touched unless HE wanted it to happen, lmao)
Lol Played by Glitchman...wondered if he glitched out and spazzed out on the controller to do all this
What does the headline in the newspaper say?? "Dr Wily Be Hiine Rn"?? Is it supposed to be "Behind Bars"? Wow, so bad.
123TauruZ321 I'm 100% sure it is written in a different language, but there is still 0%.
In this part 15:01 try to jump repeatedly in the water, i found that since 20 years ago.
@TASVideoChanel
faz uma playlist de megaman por favor eu ficaria bem feliz assim nós poderiamos assistir todos os videos de megaman sem precisar cavar por eles
Here is the list off all currently published Mega Man TASes: tasvideos.org/Movies-group21
@@thunderaxe31 Thanks brother
I like how megaman fuse with rush
Yeah. It's a rather unique twist to the Rush adapters.
Ooo doucement coco prend le temps de jouer
22:59 Faild? Writing error detected😜
Oh god XD
He double jumped at 20:59
Megaman vs. douphin water battles
They forgot glitch man lol.
You got:
G. Run
I am arabic but I can speak English
played by glitchman...glitches?? no...
Empolvao he can zip through stages in 4 and 5 but why no 6?
wait. he did glitch when he was hit by the spikes on the ship in blizzard man's stage
Invisible platforms (MM6)
The basic principle is the same as in the ladder trick: a nonexistent platform that you can land on and jump from. In addition to all ladders, there are a few places where these platforms appear.
The first one is at the end of Blizzardman’s level, right before the boss door, under the timebombs. By utilizing this platform it is possible to avoid detonating the final time bombs. To perform it, simply slide in the hole between the time bomb and the icy wall. When falling down, press right and you will land on the platform. You must jump off of it quickly, or else you will fall into the pit. The platform does not occur all the time, and it is very risky to try to use this in normal gameplay without save states.
The second place where these platforms occur is in Dr. X stage 3, where there are large rooms filled with some sort of scales. If you land on one end it is lowered, and the other one rises. Next to each of these platforms there is an invisible(nonexistent) platform. You must land on it on a specific position, or else it will not be there. Usually they just appear when falling down and leaning against the platform. Again, you must jump off of it quickly if you wish to save your life.
These platforms also appear next to the flipping platforms with spikes under them (or on top, when they are flipped). There is one of these at the end of Tomahawkman’s stage (the BEAT route) and one in Dr. X Stage 4.
These platforms also seem to appear in the vicinity of the white left-to-right flipping platforms, which are found in Windman Stage, Dr. X Stage 1 and Dr. Wily Stage 1. The platform usually appears when one jumps on the platform while it is still in the middle of the flipping process. The player then finds himself on an invisible platform just under the flipping platform. You can’t jump off it because the white platform is blocking the way, so the only option is to fall down. Using this invisible platform is quite useless.
This *glitch* has also not been detected in any of the other Mega Man games.
Mega Man Is A Smash Hit Out Of Capcoms Favorite Game PS. I Beat This Game 3 Times Its Way To Easy
gyattt
Cuando vensi ese videojuego dije los derote ilospuse ensu lugar
26:42 boss rush
U sir sold ur soul to the devil😂
What.... is with the sliding?
It's fast, and for some reason MM6 lets you cancel dashes with the A button, so you can just do this strange jittery dash, though it doesn't make you any faster than standard sliding. It's just there to look funny
Yes cheat sabler
20:58 Double jump!!?
Oh, look. It's everyone's least favorite Mega Man.
+YoshBrosXD not me this is like my favorite right next to 4
cof cof x7
+YoshBrosXD I'd put 1, 4, and 8 below this one honestly. It's not the best but it's certainly not the worst.
And that's if you're just counting Classic... don't get me started on like every X after 4 (except maybe 8) and the BN/SF games I could never get into.
I love this game it's my favourite after 9 and 4
+YoshBrosXD No, that's probably 5.
What tools are used on this?
An emulator with its functionalities like save states, choosing controller inputs for each frame, RAM viewer, etc.
Por que o bonequinho se movimenta tão rápido? Estranho.... ele não costumava se movimentar assim.... mas não conheço todas as versões, por isso estou estranhando.
Chuyển qua megaman màu^^
tasくっそワロタww
いきなり日本語出てきてくっそワロチw
All this stupid info, "defense, weight"... why?
Dr. Light: Thads a guod kuestion
(Lol)
TASがゴリ押しするの笑うw
full edited
There's absolutely no edits here.
Megaman 12345 gb trắng đen
Hi
No dislikes?
Hack
This is a tool-assisted speedrun. For more info, please visit TASVideos.org.
No cheats were used, as much as I am concerned.
@@flash4354 if I know her
@@davidelpajaro "Her"? Who are you referring to? Did I mention someone familiar?
@@flash4354 Don't bother, this is prolly some 8 year old who doesn't know about TASes, let alone speedruns.
@@sulejmaniapologist Not that I'm unaware.
Hey this speedrun turns 6 years old tomorrow. You know what else happens tomorrow? This comment ages like milk in the sun.
TAS - tool assisted. Doesn't that ruin the fun of speedrunning?
a tas is made to show a theoretical perfect run, or to entertain an audience by messing around in a game in an unintended (or possibly intended, just ridiculously quick) way. due to that, it is counted separately from human speedrunning.
Cheatrun
Not really, it's a different category than RTA.
Hi