First of all, fantastic tutorial! You've really nailed it the balance between detail and conciseness! Just one note for people watching - a small bump that I encountered while following along: if the Displacement Settings aren't showing up in the Materials section, change your render engine to Cycles. If your engine is Eevee you won't see that option. To change the render engine, go to Rendering in the top menu, look for the "Scenes" section and then select "Cycles" as the Render Engine.
Thanks for the tips! Very true. I might have neglected to mention that? I think there is a plan to have displacement in Eevee soon. Perhaps even the next version release.
Awesome! i was having difficulties for using pbr in unity, i didnt know where to put all these pbr and why hahaha, you explained very well. thanks so much for super helpful video. please make more videos like these, sometimes youtube algorithms works good haha :) subscribed, keep uploading more vids like these please
you can use materialize free software for all your maps, start with a color image and it will give you the possibility to obtain the other maps. Works gresat
@@blenderbones Source 2 asks for normals, roughness, all the same stuff, but ambient occlusion as well, I am guessing you can export that images all from blender when you finish the texture?
The route I would take in that case is texture "baking". I have produced a number of videos on that topic, so do check them out. All of the ones about photogrammetry have a part about baking.@@kvartz
Thank you for this! It's really difficult finding PBR tutorials for specific needs, but yours was very clear and helped me figure out how to do some of my own lace material maps instead of doing them in Adobe Sampler (🤢)...Really liked the Normal Map Creation tool--SUPER HELPFUL!!!
I'm using Photoshop CS4 and don't have the lockable area in the transform tool. Are you using CS6 or one of the wallet sucking subscription versions? I'm wondering if upgrading to CS6 is worth the money as I'm on a limited budget. Thanks in advance.
This is an absolute masterclass. Thank you so much for sharing!
You're very welcome!
First of all, fantastic tutorial! You've really nailed it the balance between detail and conciseness!
Just one note for people watching - a small bump that I encountered while following along: if the Displacement Settings aren't showing up in the Materials section, change your render engine to Cycles. If your engine is Eevee you won't see that option.
To change the render engine, go to Rendering in the top menu, look for the "Scenes" section and then select "Cycles" as the Render Engine.
Thanks for the tips! Very true. I might have neglected to mention that? I think there is a plan to have displacement in Eevee soon. Perhaps even the next version release.
This absolutely next level and very important work,thank you for perfect tutorial.
This is incredible sir
Dude this is next level work, well done!
Awesome! i was having difficulties for using pbr in unity, i didnt know where to put all these pbr and why hahaha, you explained very well. thanks so much for super helpful video. please make more videos like these, sometimes youtube algorithms works good haha :) subscribed, keep uploading more vids like these please
you can use materialize free software for all your maps, start with a color image and it will give you the possibility to obtain the other maps. Works gresat
Yes, Materialize is excellent.
Thanks a lot to both! Can I use these textures created like this in source 2?
To be honest, I have never used Source 2. Perhaps some other reader has, that can help? @@kvartz
@@blenderbones Source 2 asks for normals, roughness, all the same stuff, but ambient occlusion as well, I am guessing you can export that images all from blender when you finish the texture?
The route I would take in that case is texture "baking". I have produced a number of videos on that topic, so do check them out. All of the ones about photogrammetry have a part about baking.@@kvartz
i really like how you explain things along the tutorial
Thanks for the encouragement. :)
Thanks man❤❤❤❤❤
Thank you for this! It's really difficult finding PBR tutorials for specific needs, but yours was very clear and helped me figure out how to do some of my own lace material maps instead of doing them in Adobe Sampler (🤢)...Really liked the Normal Map Creation tool--SUPER HELPFUL!!!
You're welcome. Thanks for watching.
GOAT info, keep up the great work!
Thanks so much for tutorial !
This was super helpful, thank yo so much for taking the time to make the video! 💜
Many thanks :)
This is fantastic stuff! Keep creating tutorials!
Thanks, will do!
thank you sir nice trick
Ty very much. Great tutorial.
I'm using Photoshop CS4 and don't have the lockable area in the transform tool. Are you using CS6 or one of the wallet sucking subscription versions? I'm wondering if upgrading to CS6 is worth the money as I'm on a limited budget. Thanks in advance.
excellent
Les joies de Blender!
this is so cool sir bundles of thanks for sharing this due have photoshope tutorials or where i can learn photoshope from you
I do have a Photoshop channel. I will dig out a link for you.
@ThePhotosopExpert-JM
I would love to know which version of Photoshop you are using.
Always the latest from the cloud. :)
for some reason I cannot find "displacement and bump" in Material Properties.. there's no setting for that..
You need to open up a Shader window and work with "nodes". I hope that makes sense?
First, set the mode to render, and then in the render properties section, set the rendering engine to cycle. Now it shows the displacement settings
if I create a 3d model and render it out to STL will it tender it on amodel ? (I am a 3D noob )
Not sure I follow. What do you need to do?
another one called shoebox software to grab tetures from a photo, handy ony