Ant Trail Experiment - Blender Simulation Nodes

Поделиться
HTML-код
  • Опубликовано: 18 дек 2024

Комментарии •

  • @mingothemongo4466
    @mingothemongo4466 Год назад +1

    I can't comprehend how you just mind brained your way through this entire process. Its very inspiring. Thanks for sharing!

  • @gart2922
    @gart2922 Год назад +2

    Thank you for sharing the file and great knowing you are also exploring simulation nodes

  • @sander-wit
    @sander-wit Год назад +1

    The mold simulation is really impressive. I think it might be used to generate a raindrops simulation don't you think? Droplets spawning on a surface that move down quicker when enough droplets are on the same position. I'll try if I can get something close with your Blend file but I think I'm not clever enough to achieve it. I love your videos, you're very pleasant to listen to and I appreciate you taking the time to explain everything. Have a nice day!

    • @looseEdges
      @looseEdges  Год назад +1

      Hey! Thanks for all the kind comments. Yes, I experimented with that a bit. If you add a constant downward vector to the velocity you can force the simulation to 'scroll' if you will, which kinda looks like raindrops rolling down a window.

  • @fiveoneecho
    @fiveoneecho Год назад +2

    “Sebastian Lag” is how I have always heard the name pronounced.
    Edit: this is a very cool project btw :P

  • @mickyr171
    @mickyr171 Год назад +1

    I program these systems in a program called processing, a java based platform, but trying to implement them in geometry nodes seems to make my brain malfunction lol, cant even seem to get a basic turning system to work, maybe im thinking about it the wrong way

  • @RazsterTW
    @RazsterTW Год назад

    Reminds me of an image of what the entire universe looks like.

    • @RazsterTW
      @RazsterTW Год назад

      Also great for mycelium animation... Oh...