The mold simulation is really impressive. I think it might be used to generate a raindrops simulation don't you think? Droplets spawning on a surface that move down quicker when enough droplets are on the same position. I'll try if I can get something close with your Blend file but I think I'm not clever enough to achieve it. I love your videos, you're very pleasant to listen to and I appreciate you taking the time to explain everything. Have a nice day!
Hey! Thanks for all the kind comments. Yes, I experimented with that a bit. If you add a constant downward vector to the velocity you can force the simulation to 'scroll' if you will, which kinda looks like raindrops rolling down a window.
I program these systems in a program called processing, a java based platform, but trying to implement them in geometry nodes seems to make my brain malfunction lol, cant even seem to get a basic turning system to work, maybe im thinking about it the wrong way
I can't comprehend how you just mind brained your way through this entire process. Its very inspiring. Thanks for sharing!
Thank you for sharing the file and great knowing you are also exploring simulation nodes
The mold simulation is really impressive. I think it might be used to generate a raindrops simulation don't you think? Droplets spawning on a surface that move down quicker when enough droplets are on the same position. I'll try if I can get something close with your Blend file but I think I'm not clever enough to achieve it. I love your videos, you're very pleasant to listen to and I appreciate you taking the time to explain everything. Have a nice day!
Hey! Thanks for all the kind comments. Yes, I experimented with that a bit. If you add a constant downward vector to the velocity you can force the simulation to 'scroll' if you will, which kinda looks like raindrops rolling down a window.
“Sebastian Lag” is how I have always heard the name pronounced.
Edit: this is a very cool project btw :P
I program these systems in a program called processing, a java based platform, but trying to implement them in geometry nodes seems to make my brain malfunction lol, cant even seem to get a basic turning system to work, maybe im thinking about it the wrong way
Reminds me of an image of what the entire universe looks like.
Also great for mycelium animation... Oh...