Play as a Mecha Knight with this Autognome Battle Smith Artificer Character Build in Spelljammer!

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  • Опубликовано: 27 дек 2024

Комментарии • 23

  • @Phentari
    @Phentari 2 года назад +10

    I went a slightly different route. My Autognome Battle Smith is named Tandem. His Steel Defender looks exactly like him. When people ask, they answer "We eventually had enough parts to make a spare."

  • @IHDK64
    @IHDK64 2 года назад +2

    These videos are excellent truly perfect

  • @MrRenzoGiunta
    @MrRenzoGiunta Год назад +2

    I was starting to make an autognome mount character named Krang, so this build helped me with the build, thx

  • @oldmanandrew
    @oldmanandrew 2 года назад +1

    The Algorithm sent me your way. Great build! Time to binge your channel!

  • @SelwynClydeAlojipan
    @SelwynClydeAlojipan 4 дня назад

    I've made a Battlesmith Artificer that is an Autognome (from Spelljammer) with the Gate Warden background (from Planescape), which gives the Scion of the Outer Planes feat. For the feat, I chose a connection to the Evil Outer Plane, thus giving resistance to necrotic damage, and the ability to cast the Chill Touch cantrip (120' range necrotic beam).
    Also, being an Artificer, I got permission from my DM for him to craft/build a musket (martial firearm, 1d12 piercing damage), which he can use at 3rd level but he'll just carry it around from 1st to 2nd level. It will receive the Repeating Weapon infusion on it to avoid the expense of buying and crafting ammunition.
    After raising him to INT 18 at 4th level, he will get the Telekinetic feat at 8th level, and the Telepathic feat at 12th level, eventually raising his INT to 20.

  • @PlaneswalkerTARDIS
    @PlaneswalkerTARDIS 2 года назад +5

    I love this concept. I'd probably take the INT bonus 2x instead of 1x and Fighting Initiate. +2 damage is tempting, but the INT bonus will give you +1 anyways and +1 to hit and improve your spells, and Flash of Genius. I'd save Dueling for level 12

  • @TsetBlue
    @TsetBlue Год назад

    I am trying to build something similar in AL. Unfortunatly I was told that the Steel Defender only acts AFTER the Battle Smith (RAW). You know, if your mount does not move before you, you cannot melee attack at the beginnning.
    There are two ways to solve it. One is to control Steel Defender as a controlled mount instead of independent mount (see Mount Combat rule). In this way Steel Defender is unable to attack, but works like other mounts. In this case 90% of the time the Artificer's bonus action will be wasted.
    The other way is to let the Artificer to use a Ready action to attack after Steel Defender moved. In this case Steel Defender cannot do the extra attack (RAW).
    This problem could easily be solved if your DM twicks it a bit. But in AL or with a lawyer DM that would be a problem.

  • @cosmiccowboy9358
    @cosmiccowboy9358 2 года назад +3

    I enjoy your builds very much!

  • @jignaciovitale3460
    @jignaciovitale3460 2 года назад +1

    Truly awesome video.
    The concept is solid and fun (like a good robot should be) and beyond the flavor and coolnes, the way you explain the feartures, the level by level stuff its just perfect.

  • @fro4152
    @fro4152 2 года назад +2

    I'm currently playing an Autognome bard2/warlock 1 name Jyart, basically my undead patron is my past lover/creator who's trapped in a Phylactery, so my character has to find him a new suitable body for the Phylactery and write love poems to access warlock's power

  • @DracosDiabolis
    @DracosDiabolis 2 года назад +3

    Loving this build. Oh the flavor. And just the fun.
    Tho it did trigger a idea. But you would have to shave a pound off the Lance.
    Catapult spell the Lance. Lol because of the returning we apon feature. You would have endless ammo.
    11th level of artifcer can make a spell storing item so glove of Catapult to launch the Lance when needed and return.
    Just spitballing the idea here and havnt looked up the rules and mechanics.
    But that Ghost n' Goblins refrance triggered it.
    Thanks bro

    • @DungeoneersPack
      @DungeoneersPack  2 года назад +1

      Thanks! That's exactly why I included the spear I originally started this build off as a Sir Arthur build BUT couldn't pass up using the Autognome instead of a halfling or gnome.

  • @nicolashuerta353
    @nicolashuerta353 6 месяцев назад

    i would make it a bladesinger, so i can use the armor casing boost instead of mage armor, and with a fun DM, i could heal myself with mending in my extra attack

  • @mikederp9612
    @mikederp9612 2 года назад +1

    I'm currently making an alchemist as the campaign Is actually not as fight orientated and more role playing and story. I'm playing with a barbarian so kinda helps with that. We did some homebrew changes to alchemist cause it's kinda bad but the dm suggested it for campaign versus artilerist which I was fine with after discussing fair changes. So im focusing a lot on tools and skills with less combat also helps money making as well.

  • @torch1784
    @torch1784 2 года назад +1

    Another added bonus is as a construct, your steel defender can heal you 2d8+PB 3/day

  • @fishapiller
    @fishapiller 2 года назад +1

    So cool

  • @basti4226
    @basti4226 Год назад

    What about mounted combatant feat at lv4? So the autognine gets attacked i stead if the steel defender. high Ac + disadvantage through the steel defernders reaction and with enlarge/reduce to the defender we get advantage on attacks?

  • @Rubidius
    @Rubidius 2 года назад +1

    My Autognome is a Clockwork Soul Sorcerer. Looks like Tik Tok from Return to Oz. Voice sounds like a mix between Marvin the Martian and Kermit the Frog. He's the ship's navigator.

  • @felipeaugustods
    @felipeaugustods 2 года назад

    Hey, what do you think Jensen Carthalion's build would be like? MTG

  • @yomamaate1981
    @yomamaate1981 2 года назад

    Can he turn ppl into chocolate?

  • @melissac8063
    @melissac8063 2 года назад +1

    Not a build... but you could play the Autognome as Druid