hocam sana nasıl ulaşabilirim yakında bu programı kullandığımız dersden vizeye gireceğim birisi yardım ederse çok hoş olur benim için sol altda hava durumu türkçe türk olduğunu var sayıyorum o yüzden
/* Move with Keyboard Arrows Allows the specified symbol instance to be moved with the keyboard arrows. Instructions: 1. To increase or decrease the amount of movement, replace the number 5 below with the number of pixels you want the symbol instance to move with each key press. Note the number 5 appears four times in the code below. */ var upPressed:Boolean = false; var downPressed:Boolean = false; var leftPressed:Boolean = false; var rightPressed:Boolean = false; var speed = 5; cat.stop(); cat.addEventListener(Event.ENTER_FRAME, fl_MoveInDirectionOfKey); stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_SetKeyPressed); stage.addEventListener(KeyboardEvent.KEY_UP, fl_UnsetKeyPressed); winText.visible = false; function fl_MoveInDirectionOfKey(event:Event) { if (dog.hitTestObject(cat)){ dog.visible = false; winText.visible = true; } if (upPressed && maze.hitTestPoint(cat.x , cat.y - 10,true)==false) { cat.y -= speed; cat.play(); } if (downPressed&& maze.hitTestPoint(cat.x ,cat.y + 120,true)==false) { cat.y += speed; cat.play(); } if (leftPressed&& maze.hitTestPoint(cat.x - 10 ,cat.y ,true)==false) { cat.x -= speed; cat.play(); } if (rightPressed&& maze.hitTestPoint(cat.x + 120, cat.y ,true)==false) { cat.x += speed; cat.play(); } } function fl_SetKeyPressed(event:KeyboardEvent):void { switch (event.keyCode) { case Keyboard.UP: { upPressed = true; break; } case Keyboard.DOWN: { downPressed = true; break; } case Keyboard.LEFT: { leftPressed = true; break; } case Keyboard.RIGHT: { rightPressed = true; break; } } } function fl_UnsetKeyPressed(event:KeyboardEvent):void { switch (event.keyCode) { case Keyboard.UP: { upPressed = false; break; } case Keyboard.DOWN: { downPressed = false; break; } case Keyboard.LEFT: { leftPressed = false; break; } case Keyboard.RIGHT: { rightPressed = false; break; } } }
hocam sana nasıl ulaşabilirim yakında bu programı kullandığımız dersden vizeye gireceğim birisi yardım ederse çok hoş olur benim için sol altda hava durumu türkçe türk olduğunu var sayıyorum o yüzden
This for computer or android
This output is for web. But Adobe Animate can make output for web or mobile. Animate App is on desktop.
wrong location for wall i need to know how to calulate the wall
Same
may i get the script?
/* Move with Keyboard Arrows
Allows the specified symbol instance to be moved with the keyboard arrows.
Instructions:
1. To increase or decrease the amount of movement, replace the number 5 below with the number of pixels you want the symbol instance to move with each key press.
Note the number 5 appears four times in the code below.
*/
var upPressed:Boolean = false;
var downPressed:Boolean = false;
var leftPressed:Boolean = false;
var rightPressed:Boolean = false;
var speed = 5;
cat.stop();
cat.addEventListener(Event.ENTER_FRAME, fl_MoveInDirectionOfKey);
stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_SetKeyPressed);
stage.addEventListener(KeyboardEvent.KEY_UP, fl_UnsetKeyPressed);
winText.visible = false;
function fl_MoveInDirectionOfKey(event:Event)
{
if (dog.hitTestObject(cat)){
dog.visible = false;
winText.visible = true;
}
if (upPressed && maze.hitTestPoint(cat.x , cat.y - 10,true)==false)
{
cat.y -= speed;
cat.play();
}
if (downPressed&& maze.hitTestPoint(cat.x ,cat.y + 120,true)==false)
{
cat.y += speed;
cat.play();
}
if (leftPressed&& maze.hitTestPoint(cat.x - 10 ,cat.y ,true)==false)
{
cat.x -= speed;
cat.play();
}
if (rightPressed&& maze.hitTestPoint(cat.x + 120, cat.y ,true)==false)
{
cat.x += speed;
cat.play();
}
}
function fl_SetKeyPressed(event:KeyboardEvent):void
{
switch (event.keyCode)
{
case Keyboard.UP:
{
upPressed = true;
break;
}
case Keyboard.DOWN:
{
downPressed = true;
break;
}
case Keyboard.LEFT:
{
leftPressed = true;
break;
}
case Keyboard.RIGHT:
{
rightPressed = true;
break;
}
}
}
function fl_UnsetKeyPressed(event:KeyboardEvent):void
{
switch (event.keyCode)
{
case Keyboard.UP:
{
upPressed = false;
break;
}
case Keyboard.DOWN:
{
downPressed = false;
break;
}
case Keyboard.LEFT:
{
leftPressed = false;
break;
}
case Keyboard.RIGHT:
{
rightPressed = false;
break;
}
}
}
i can't