Unreal Engine 5’s Biggest New Features

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  • Опубликовано: 20 мар 2024
  • Epic Games hosted the State of Unreal, which is the bigget event for Unreal Engine 5 and the Unreal Editor for Fortnite. This video covers the most important new features coming to UE.
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Комментарии • 385

  • @UnrealSensei
    @UnrealSensei  2 месяца назад +34

    Sign up for the Unreal Sensei newsletter to stay up to date!
    www.unrealsensei.com/newsletter
    Check out the Unreal Masterclass:
    www.unrealmasterclass.com/

  • @loganstewart6133
    @loganstewart6133 Месяц назад +199

    I don't know what's more impressive. The fact that they can pave the way for engines or the fact that they are creating things faster than we can learn them. Kudos to them

    • @fruitygranulizer540
      @fruitygranulizer540 Месяц назад +11

      agreed. im a graduate computer science student and it took me an entire semester to just barely learn the basics of rendering (path tracing, etc.). and that was just simple programs that we have been able to do for years, to render a single frame over a long period of time.
      i cannot even imagine how many months or even years of research and hard work has gone into Unreal Engine 5, it's almost unfathomable to me. and the sheer amount of math that would be required to optimize it and make it work in real time.

    • @dra6o0n
      @dra6o0n Месяц назад

      Sure creating things faster is one thing, but your consumers not being able to 'run' them faster is another.

    • @ArchiProcess
      @ArchiProcess Месяц назад

      @@dra6o0n While I agree they should release things with more accessability if they want a bigger audiance, however I doubt their target audiance has any problems running most UE stuff and in todays age you dont need a super rig to run UE. If performance is a problem then settings can be altered to low and put on cinematic at final stages and performance during workflow can be increased from our own data/layering management

    • @dra6o0n
      @dra6o0n Месяц назад

      @@ArchiProcess Their 'target' audience is the cinematography industry.

    • @ArchiProcess
      @ArchiProcess Месяц назад

      @@dra6o0n Not really, that's one part of their audience for sure, this video alone proves their intentions for the future is catering more towards a wider audience in general, not just cinematography. By consumer audience I was referring to people that use it more professionally, rather than for its casual use... but still great for both.

  • @MrOverDroid
    @MrOverDroid 2 месяца назад +440

    Motion Matching... please make a tutorial about how to use it in order to achieve this level of quality in character movement!

    • @exnozgaming5657
      @exnozgaming5657 2 месяца назад +21

      Epic haven't released the free project yet

    • @3dartninja
      @3dartninja 2 месяца назад +25

      Right! The motion mapping was blowing my mind!

    • @JackSather
      @JackSather 2 месяца назад +10

      yes plzzz

    • @exnozgaming5657
      @exnozgaming5657 2 месяца назад +7

      @@JackSatherHey ! 😊
      How far have you progressed with your UE learning ?
      I also started at the same time your video about learning UE dropped.
      Wish you success bro 👍

    • @MaximilianMitchell
      @MaximilianMitchell 2 месяца назад +7

      I second this. I haven’t found any decent documents that expand on smoothing and blending animation for motion matching. I’ve set up a project with motion matching and it’s great but the blending and jittery effects it has when switching between animations is frustrating after hours of tweaking the settings.

  • @ricardobaeta3184
    @ricardobaeta3184 2 месяца назад +234

    I'd take a 5 hour animation tutorial from sensei any day

    • @mody_002
      @mody_002 Месяц назад +2

      fr fr

    • @UnrealSensei
      @UnrealSensei  Месяц назад +25

      One is planned!

    • @matthiaskolley1048
      @matthiaskolley1048 Месяц назад +1

      I always wanted to animate completely in UE. Now it is possible. Und if Unreal Sensei is planning a tutorial this would be huge for me.

  • @seantherobonaut
    @seantherobonaut Месяц назад +116

    This technology and where it's going is absolutely incredible... everytime I watch one of these videos I reopen my old projects.

    • @triplezgames3882
      @triplezgames3882 Месяц назад +4

      Everytime I regret choosing Unity many years ago..

    • @ConReese
      @ConReese Месяц назад +6

      Stuff like this will make VR go crazy in the future

  • @The_Pariah
    @The_Pariah Месяц назад +15

    While I am a programmer, I don't make 3D games.
    I don't use Unreal 5.
    I've never used Unreal engine or any other gaming engine.
    And yet I get unreasonably excited every time Unreal Sensei posts a new video about Unreal 5 just b/c I get to see the awesome new features that will be used in future video games.
    This dude is a 10/10 RUclipsr.
    (PS - Lumen still blows my mind)

  • @jackburton5085
    @jackburton5085 2 месяца назад +31

    3:50 As a Sejor animator in Maya i'm... really happy about this!!!!
    I just hope there's a way to add your own synoptics.

  • @m-a-t-t6869
    @m-a-t-t6869 Месяц назад +49

    Small correction, Rocket Racing does not have the same physics as Rocket League. They only share the name and cosmetics.

    • @Fusion05
      @Fusion05 Месяц назад +1

      Are you sure? I've played both but they feel extremely similar.

    • @Jacobtheunwise
      @Jacobtheunwise Месяц назад +1

      Its literally the same game but a different camera angle

    • @CluTrading
      @CluTrading Месяц назад +1

      ​@@Jacobtheunwise it's a different game with completely different physics but from the same studio

  • @princeroben4853
    @princeroben4853 2 месяца назад +35

    man I wish you made a tutorial on how you made ur landscape auto material pack. I also would be happy to see you make a more in depth tutorial for baked lightings. keep up the great work man, your UE5 tutorial was my gateway, now I'm in too deep

    • @westcoastbrent
      @westcoastbrent 2 месяца назад +1

      He did. It's part of the master class. It's an ultimate material with step by step instructions. Apparently he gives the final away for free but creation and changes will need the tutorial I'm sure....

    • @princeroben4853
      @princeroben4853 2 месяца назад

      @@westcoastbrent yeah, the master class isn't something I can't afford unfortunately. I'm just learning, no job, not in school, no money. tryna make making games a living coz it's my passion

    • @LIONGOD
      @LIONGOD Месяц назад +4

      @@princeroben4853 you should probably get a job until you start making money with your games

    • @princeroben4853
      @princeroben4853 Месяц назад

      @@LIONGOD nah, that'll just divert my attention away from making games. already did that, I regretted it

    • @UnrealSensei
      @UnrealSensei  Месяц назад +2

      In the Masterclass I show how to make the material from scartch. But a lot of the techniques and logic I use you can watch on RUclips there is a series on the channel ruclips.net/video/yCRzOdo4b68/видео.htmlsi=ueBzgX-sau2Rx8Qo

  • @MADMOVIESINC
    @MADMOVIESINC 2 месяца назад +1

    Great video as always! Thanks man. This was a great update. Have you found any documentation on how to use the new Biome stuff? I found it in the plugins, but I can' really find what it turned on and where.

  • @MarcioSilva-vf5wk
    @MarcioSilva-vf5wk 2 месяца назад +50

    Motion Graphics are on Unreal 5.4 now, with a bunch of cool tools

    • @UnrealSensei
      @UnrealSensei  2 месяца назад +26

      I will cover that in the UE5.4 video it is very cool. They didn't mention it at the State of Unreal because it wasn't gaming related

    • @MarcioSilva-vf5wk
      @MarcioSilva-vf5wk 2 месяца назад +3

      @@UnrealSensei And I'm waiting for that, amazing content, as aways.

  • @frezer748
    @frezer748 2 месяца назад +20

    Really hyped about the performance improvements to Nanite & Lumen as well, which they talked about!

  • @RancidSwine
    @RancidSwine Месяц назад +1

    as always straight to the point and no filler. Great update, as usual!

  • @lukepawelek799
    @lukepawelek799 2 месяца назад +5

    Looks like you're gonna have a lot of work doing tutorials on all these new features 😅
    I know you have a great landscape material but any chance you could cover layering displacements like they do in this road scene?

  • @Pro2Kill
    @Pro2Kill 2 месяца назад +9

    it will be great of you can go over the performance improvements in CPU and GPU time in unreal 5.4 and it will be great if you will be able to also test them

  • @Gallosh
    @Gallosh Месяц назад

    Hello sensei. I'm watching one of your videos for the very first time.
    Its the begginer tutorial ofc. I'm loving it, and hope to get a silly game running soon :D
    Thank you for the content!

  • @marowak87
    @marowak87 2 месяца назад +2

    do You update Your masterclass course for those new features?

  • @kaiu6669
    @kaiu6669 2 месяца назад +9

    3:54 that was so funny and random xD

    • @JDB10213
      @JDB10213 Месяц назад

      Dawg that shit had me weak 🤣

  • @essamibrahiem2896
    @essamibrahiem2896 2 месяца назад +8

    Hello Sensei, I'm a masterclass student of yours, and a big fan of your tutorial videos. Thank you so much for all the effort you are doing. Just a quick question, can you please share with us the dunes landscape you show in this video when you were talking about the PCG oasis ?, the sand dunes looks so nice, I would be really happy to get this material. Thanks.

  • @hagen9027
    @hagen9027 2 месяца назад +1

    thanks for your ramp up

  • @OmniFluxX
    @OmniFluxX 2 месяца назад +1

    Im so FREAKING HYPED!!! i love unreal engine and the conference kicked butt!

  • @Shadow-ms2yb
    @Shadow-ms2yb 2 месяца назад +2

    Could you make a PCG for a city or residential district. Im working on a game, and so far the most time consuming part is city building. Is it possible to make the buildings follow a specific theme as a PCG?

  • @VerseUnreal
    @VerseUnreal 2 месяца назад

    Excellent summary assembled in a short time! Hopefully Epic will release the Talisman as a sample environment.

  • @artalfox_new3880
    @artalfox_new3880 Месяц назад +1

    Will you make another uefn video soon? I would love to watch a multi hour video about it in one sitting

  • @stealthhunter6998
    @stealthhunter6998 2 месяца назад +31

    Many UE games are plagued by traversal stuttering issues (on the PC versions at least) is there any way to help alleviate those issues or is it a dev optimisation problem that they dont invest resources into fixing, an engine problem? Ik the Finals is probably the only UE5 game without this issue (for me) and its CPU utilisation is still increibly low like other UE titles and it holds them back. I hope they address these things.
    Extra context:
    Right now every late 2020 onwards UE4 and UE5 game I have played feels like a beautiful tech demo that I wish just ran better, not even in terms of FPS but traversal stutters that ruin the experience or the FPS is held back like in the case of the finals where it only utilises such a small portion of the CPU holding the GPU back serverly especially when DLSS or FSR are enabled even in quality mode. It also makes RTX way more taxing to turn on since it too is a CPU taxing task.

    • @elementalgolem5498
      @elementalgolem5498 2 месяца назад +1

      Not a UE5 not a game issue but more so a platform/Hardwere issue. I'm sure there's ways to alleviate it. But usually the biggest offenders are ports. Especially from ps to pc. Etc. Personally I haven't ever had any issues with this. But then again not only is my ass very fast I usually don't play many no load games. So there really isn't a time for me to have issues with it. Also usually travelsal stuttering is like a 5-10 fps drop for 0.5-1s, every now and then
      It's not that noticeable

    • @stealthhunter6998
      @stealthhunter6998 2 месяца назад +7

      @@elementalgolem5498 Depends on your sensitivity to it. I find it more annoying than just straight up low FPS personally, its very distracting to me. Also for additional context I watched Digital Foundary videos on the games in UE4/5 I had issues with too and they reported the exact same problems on their very powerful PC. (Wanted to make sure it wasn't just a me issue and rule that out).

    • @UnrealSensei
      @UnrealSensei  2 месяца назад +31

      Multi threading from the last update should help and as games move away from Level Streaming, which manually loads in a level at once, to World Partition there will be less stutter

    • @stealthhunter6998
      @stealthhunter6998 2 месяца назад +4

      @@UnrealSensei Good to know thanks. I assumed The FInals had no stutter for me because the type of game it is, it loads the entire map in one go and has shader compilation after every big patch/update/install. I am guessing they are not running on the muti threaded version of UE5 then due to the low CPU usage? Would that be correct? Is there a game that does yet?
      Also is there any ways to help traversal stuttering issues in UE4/5 games (as a player of a game)? Would love to play remnant but actually avoided it since I saw reviews point out it had the same stutter issues. If there is a way to help the issue (other than using DXVK which works wonders on UE stutters apparently) it would be nice to know thanks.
      I am hoping that this world partition system and multi threading, along with Direct Storage do wondors for the future of UE games in this regard. Heres to hoping they do.

    • @kazioo2
      @kazioo2 2 месяца назад +1

      Those are shader compilation stutters and they happen because shaders are becoming much more complex in new games. There are various ways to mitigate it with pre-caching etc. And Epic is trying to improve it with new udpates. The reason it's not a as big of a problem for consoles is because of lack of hardware variability (although procedural shaders generated on the fly can still be problematic).

  • @Renzet
    @Renzet 2 месяца назад +2

    cant wait your other tutorial using this version

  • @velikanskaglava2087
    @velikanskaglava2087 27 дней назад

    Anyone knows where should i be looking for/how to start:
    I'd like the player to be able to create custom assets from within the game.
    What are the keywords, starting points for such a goal?

  • @unrealengine5900
    @unrealengine5900 2 месяца назад +3

    Sensie, we need another Complete Unreal 5.4 Beginner tutorial!

  • @Ed.Garrity
    @Ed.Garrity 2 месяца назад +15

    with vr slowly becoming better and more mainstream and game graphics and performance becoming more advanced it looks like we're only a few more year away from a Ready Player One future

    • @sigrid714
      @sigrid714 Месяц назад +2

      I keep crossing my fingers hoping they'll add VR support to Fortnite eventually. With FPV on the roadmap maybe the groundwork will be there eventually. Roblox already has a VR mode in collab with Meta Quest. Maybe Epic will follow suit.

  • @andr101
    @andr101 2 месяца назад +5

    do the foot steps collide properly on displaced nanite terrain or would they pass through the terrain?

  • @MadLadsAnonymous
    @MadLadsAnonymous Месяц назад

    Is it ridiculous to consider using UE 5.4 on a Mac? Is the software even optimized for M silicon or am I better off getting a PC?
    And if Macs are fine, how much RAM should I opt for?

  • @Nashfanfl13
    @Nashfanfl13 Месяц назад

    Will the Metahuman optimization that you pointed out from almost 1gb to 60 mb also be in UE5.4? Or are they now in? You only said it was in UEFN

  • @gambello1195
    @gambello1195 Месяц назад +1

    7:23 is it possible to get those lighter metahumans to UE5? I've got many metahumans in my project and they eat up majority of the space

  • @peterallely5417
    @peterallely5417 Месяц назад

    Where is the biome generator? I can’t seem to find it. Also, I’ve been struggling to get Nanite Displaxement working in 5.4 preview, any gotcha’s that you know about?

  • @UCs6ktlulE5BEeb3vBBOu6DQ
    @UCs6ktlulE5BEeb3vBBOu6DQ Месяц назад

    do feet rest on real poly mesh or adjusted visual height ?

  • @arlymaulana8895
    @arlymaulana8895 Месяц назад

    please make a tutorial on motion matching and maybe make a full tutorial on the locomotion system in Unreal Engine when the 5.4 update is released.

  • @kylekoch5419
    @kylekoch5419 Месяц назад

    Anyone know what asset the armor in the thumbnail is from?

  • @MattS-og5zb
    @MattS-og5zb Месяц назад

    Bruh I wish you posted more content, glad to see you upload something anyways

  • @sophiecacdac8640
    @sophiecacdac8640 Месяц назад

    super helpful

  • @biohazard8295
    @biohazard8295 Месяц назад

    This is so cool. This level of realism in games is what i dreamed of when i was a child.
    I am curious to know how this new engine will work with environment destruction in fps games. I remember the level of immersion given by the Battlefield games thanks to the scripted house damages etc, i can only imagine how cool it will be if the whole environement can be affected by explosions and bullets, both visually and with ricochets and fragments flying.

  • @100poky
    @100poky Месяц назад

    soo, how optimized is it to run on anything other than cutting edge tech?

  • @mrmopp9818
    @mrmopp9818 2 месяца назад

    Cant wait for the next mega tutorial!

  • @tidalplay4620
    @tidalplay4620 Месяц назад

    We need more UEFN tutorials !! :)

  • @XavionofThera
    @XavionofThera 2 месяца назад

    Any updates on the good water system getting out of Beta?

  • @aeonbreak4728
    @aeonbreak4728 Месяц назад

    where do I get the displacement material thingy?

  • @muhammadwaseem1776
    @muhammadwaseem1776 27 дней назад

    Hello Sensei! I hope you are doing well. I humble request to you, please make a complete course on environement design just like before with cover all these Unreal Engine 5.4 features. Also cover performance and optimization of the Environement design. Because, we make environement. But we don't know to optimize the environment just like AAA studios. Thanks!

  • @golik133
    @golik133 Месяц назад

    What are the minimum specs requirements for UEFN?

  • @Born2DoubleUp
    @Born2DoubleUp Месяц назад

    man this is getting crazy. these tools are making some insane advancements 😲

  • @dubtube6691
    @dubtube6691 2 месяца назад

    any news about Nanite and path tracer?

  • @Hellohallo
    @Hellohallo Месяц назад

    i started with 3d graphics in 3dstudio. 1996
    tried doing star wars stuff.
    1 image took 1 week. 1 second took forever.
    then 3ds max. more possibilities. faster graphics. but also wanting more. still extremely limited.
    then came stuff like hair and cloth.
    all extremely tricky and requiring multiple steps.
    then poser, for easier figures.
    and more smaller programs like monster maker.
    to see now how easy it all is. beautifull.

  • @panampace
    @panampace Месяц назад +1

    I’m not a Fortnite player, but I’m a big believer that modding tools foster genre innovations and inspire developers. it’s clear Epic is paving the ground for the future with everything they’re doing here.

  • @neti_neti_
    @neti_neti_ Месяц назад

    बहुत सुंदर प्रसंगानुसार व्याख्या और प्रस्तुति 👏👏👏।

  • @pratheepace7832
    @pratheepace7832 29 дней назад

    Hy plzz anybody help me im new to ue i tried to downlode asset from quixel bridge but it showing error like. Asset not available in UAsseet format why plzz help

  • @WhyYouAskingMe
    @WhyYouAskingMe Месяц назад +1

    How many more UE updates before it can turn my computer monitor into a portal that I can step through and be in the game myself?

  • @JDusala
    @JDusala 2 месяца назад +1

    Good update!

  • @lilmnm616
    @lilmnm616 Месяц назад

    Did they ever release the meta human android app yet?

  • @CanisoGaming
    @CanisoGaming Месяц назад

    Wow this is fookin insane

  • @Armadous
    @Armadous 2 месяца назад +5

    The UEFN scene graph is shocking. I find the scene graph approach used by Unity and Godot to be far more intuitive than always tucking logic into Blueprints. I excited to see Unreal separating from the dogma of the blueprint pattern.

  • @osirisestela3414
    @osirisestela3414 2 месяца назад

    thanks!

  • @najimohamed503
    @najimohamed503 Месяц назад

    Can u make a tutorial about architectural walk-through with interactions...

  • @ThunderBlastvideo
    @ThunderBlastvideo Месяц назад

    this engine is the gift that keeps on giving

  • @SlampthChompth
    @SlampthChompth 2 месяца назад +1

    Really hoping Session skate sim makes good use of those animation features mentioned at 3:05 once they transition to UE5

    • @gambello1195
      @gambello1195 Месяц назад

      They absolutely will I'm sure, it's one game that really relly needs it.

  • @mongolzman1
    @mongolzman1 Месяц назад

    we need motion graphics tutorials sensei 😅

  • @Ssecave
    @Ssecave Месяц назад

    It's all incredible and all but we STILL don't have games that use ninite & lumen from 5.0 ... half a decade later.
    The motion matching is really nice to see. Def the future of player character's mouvement.

  • @mr.t967
    @mr.t967 2 месяца назад +1

    Wish there was a future that would let you import material nodes from other softwares (such as blender) into unreal 5.

  • @Itsyourboyben1
    @Itsyourboyben1 Месяц назад

    Damn i wish i could learn how to do all this coding so i could create/hire dev help to dev a game in unreal 5. This all looks so incredible!

  • @Eloii_Xia
    @Eloii_Xia Месяц назад

    Unreal Engine is one of the most impressive software tools I use as a concept artist! It has almost all the features I need now! The only thing that's annoying me is clothes; we don't have an in-app cloth creator 😢

  • @chrishansomeanimations3147
    @chrishansomeanimations3147 Месяц назад

    Can you make a tutorial on how to put ur free landscape material in a new project

  • @TheRealBOBlibob
    @TheRealBOBlibob Месяц назад

    Wasn't this update also going to add better multi threaded performance?

  • @pawnix4122
    @pawnix4122 Месяц назад

    My man Alex bouta be making some baller UE5 stuff. Bet

  • @user-pt6mq9ff2s
    @user-pt6mq9ff2s 2 месяца назад +3

    Houdini is sweating right now

  • @aronsomay72
    @aronsomay72 Месяц назад

    Please can you make a tutorial about snow you mentioned in this video? Actually there is no tutorial inyt like that!:D there are bunch about snow but they are not that great!

  • @borg_cube
    @borg_cube Месяц назад

    You're awesome, sensei.

  • @feflechi
    @feflechi Месяц назад

    Thanks for this video.
    Somehow people manage to criticize UE5 and prefer UE4, surely it’s not perfect it’s a work in progress but it’s definitely a big step forward, the tech is undeniably getting better !

  • @SparrowHawk2009
    @SparrowHawk2009 Месяц назад +1

    3:54 LOL!

  • @ryanabernathy4144
    @ryanabernathy4144 Месяц назад

    Unreal Engine is so groundbreaking! We are going to see games produced in less than half the time. INCREDIBLE!

  • @pratheepace7832
    @pratheepace7832 29 дней назад

    @TracePSD it automatically downlode when i downlode ue5 from epic

  • @qojiberries2123
    @qojiberries2123 Месяц назад

    I'm a beginner in actually learning UE5, besides UEFN being a part of the fortnite ecosystem, is there a reason I'd want to learn that instead of UE5?

  • @kasviradio
    @kasviradio Месяц назад

    I came here to comment that when I asked GEMINI for the best UE5 tutorials for beginners on youtube. It answered immediately UNREAL SENSEI is your man for the job! :D

  • @knuckles7410
    @knuckles7410 Месяц назад +1

    The time and effort they invested in creating verse and UEFN, they could have used it to fix the bugs in UE.

  • @jakemarcus9999
    @jakemarcus9999 Месяц назад

    Every year it gets more unreal

  • @Wecly
    @Wecly 2 месяца назад +3

    Man everything is so fast, i'm still learning things in UE4. I feel I'm falling behind to catch up to the new tech. And things I've learn from the hard way seems going to be out dated. Any one feel same?
    Still doing projects for marketplace in UE4 and I don't know how to catch up.

    • @Flowrazornapalm
      @Flowrazornapalm 2 месяца назад +1

      same for me, got into ue4 like 4 yrs ago.. most of the stuff ive learned feels useless

    • @SugarKaneNosey
      @SugarKaneNosey 2 месяца назад

      so stop what you're doing accept it and move to learning UE5

    • @seba0456
      @seba0456 2 месяца назад +1

      same bro :( I can't keep up with new features.

    • @UnrealSensei
      @UnrealSensei  Месяц назад +2

      ​@@Flowrazornapalm The fundamentals of UE like blueprints, materials and world creation are the same as UE4. I think the only major feature that fundamentally changes Unreal in a big way is substrate but that isn't out yet and still experimental. All of these new features are optional

  • @jasonkwilliamson
    @jasonkwilliamson 2 месяца назад +1

    Motion Matching is the most exciting for me in this update, it's been way too long to get incredible animations in realtime

  • @Nexowl
    @Nexowl Месяц назад

    I know it could be a very demanding task for developers to upgrade from Unreal 4 to 5. Do you know how hard it is going to be for new UE patches during development?

  • @NOLA_playmaker
    @NOLA_playmaker 2 месяца назад

    Thanks for the free material man! The only thing i dont like about UEFN is that i can't bring my own assets that I bought from the marketplace to build a world :/

  • @ShoFox
    @ShoFox Месяц назад

    I really hope that "Save the world" will also be getting updated with all this

  • @Alexandra-Rex
    @Alexandra-Rex 2 месяца назад

    Would it be possible to use Metahuman to create a character to use as an avatar for Vtubing setup?

  • @ohwhatworld5851
    @ohwhatworld5851 Месяц назад

    Does anyone know if/when Unreal Engine will have AI integrated? Some kind of AI copilot to assist with building things.

  • @Stone-faced
    @Stone-faced Месяц назад

    I feel like blur studio had these since halo wars or I think that was essemble.
    But also since halo anniversary 2
    But also like mirrors edge 2

  • @bladesilver9276
    @bladesilver9276 Месяц назад

    Really interest in the realistic character making

  • @raarnt
    @raarnt 17 дней назад

    I am no graphics expert but damn I'm excited for the future of games with this new tech

  • @JasonAdank
    @JasonAdank 2 месяца назад

    wait so... is this for UE 5.4 or UE6?

  • @YOUR_AI_CONTENT_CREATORS
    @YOUR_AI_CONTENT_CREATORS Месяц назад +1

    Nice Job 👍🤩🤫🤔💯🔥😎😉

  • @EVILBUNNY28
    @EVILBUNNY28 Месяц назад +1

    I love that new Fortnite updates will be made using UEFN only. It reminds me of the PlayStation LittleBigPlanet series, where all the story mode levels for all 3 games were made in the same Level Editor that all the players had access to.

  • @ermilburn02
    @ermilburn02 2 месяца назад +2

    Fall Guys isn't actually in UEFN yet, it's coming later this year

  • @OctaneStreet
    @OctaneStreet Месяц назад

    This technology just continues to blow my mind. Holy...

  • @sophiecacdac8640
    @sophiecacdac8640 Месяц назад

    amazing

  • @Pasha8204
    @Pasha8204 Месяц назад +1

    Need 4k 8k video

  • @bebo76338
    @bebo76338 2 месяца назад +3

    Man, the updates to _Metahumans_ + that scene on the spaceship 😱 has me *reeeeeeeeeealy* excited for whatever Kojima's planning to use UE for in "OD" 💀

    • @kazioo2
      @kazioo2 2 месяца назад

      That spaceship scene is made in a painfully oldschool way of optimization - procedural textures, extreme channel and vertex color packing and reuse of everything. Very custom hacky workflow, not an out-of-the box approach. Almost no indie dev is gonna be doing that. And in QA they realized it would fall apart for multiplayer due to use of data layers for culling. In other words: this whole thing is a cool pro hack not representative of anything.

  • @3djimmy
    @3djimmy Месяц назад

    It just keeps getting better....jaw dropping. You're the best man appreciate all your courses (best money I have ever spent in Unreal) and all your content here, keep up the good work.