Unreal Engine 5.4 Sneak Peek | GDC 2024

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  • Опубликовано: 29 апр 2024
  • Get a first look at the innovative new functionality of Unreal Engine 5.4! Join us for a presentation highlighting the top new features coming to game developers.
  • ИгрыИгры

Комментарии • 591

  • @uenote3280
    @uenote3280 12 дней назад +320

    00:00 intro
    00:58 nanite improvement
    06:23 localized volume fog (new in 5.4)
    07:30 heterogeneous volume improvement
    09:30 animation
    10:34 animation - modular control rig
    20:43 new character retargeting
    22:11 skeleton editor
    23:54 motion matching
    27:12 PCG
    28:26 audio

    • @Khalid_Looby
      @Khalid_Looby 12 дней назад +3

      thx

    • @johndawson6057
      @johndawson6057 12 дней назад +3

      May your god bless you❤

    • @Kentkent-sd2xr
      @Kentkent-sd2xr 11 дней назад

      🦒

    • @leaivv
      @leaivv 9 дней назад

      @@johndawson6057That‘s funny

    • @fredfinks
      @fredfinks 8 дней назад +1

      How long until we see games like this that can run on say a 4080 equivalent? (or even of the unreal engines from 4 years ago?

  • @Mutant_Fox
    @Mutant_Fox 10 дней назад +233

    17:43 "Control rig, it just works." Woah shots fired!

    • @onceuponatimeonearth
      @onceuponatimeonearth 9 дней назад +14

      28:19 again lol

    • @Barnacleboiii
      @Barnacleboiii 9 дней назад +27

      "It just works" - Todd Howard

    • @Kimera92
      @Kimera92 9 дней назад +9

      no shots fired, its just a light hearted meme joke

    • @SubjektDelta
      @SubjektDelta 7 дней назад +1

      that's usually what you say when you outsource a project

    • @postprocessed
      @postprocessed 4 дня назад

      hope it won't end up like creation engine :D :D

  • @Sozidar
    @Sozidar 12 дней назад +277

    Guys. New gizmo. Finally. NEW GIZMO.

    • @ryanisanart
      @ryanisanart 12 дней назад +8

      New gizmo doesn’t allow ctrl+mouse movement unfortunately. I think it’s bugged. edit: sorry i'm wrong, alt+drag to duplicate doesn't work, which he even mentions in the video.

    • @ComfortZoneComic
      @ComfortZoneComic 12 дней назад

      Good shout tnx

    • @tjrizvi251
      @tjrizvi251 12 дней назад +4

      Did they fix vertex snapping?

    • @davinsaputraartandgamedev9453
      @davinsaputraartandgamedev9453 12 дней назад

      @@ryanisanart omg really

    • @ryanisanart
      @ryanisanart 12 дней назад +1

      @@davinsaputraartandgamedev9453yes, makes it unusable

  • @EVILBUNNY28
    @EVILBUNNY28 10 дней назад +208

    Unreal is the perfect example of what a game engine should be. Focusing on tools and features to give developers the most creative freedom and control- not wringing out every last cent from them **cough** unity **cough**

    • @pratheepace7832
      @pratheepace7832 8 дней назад +3

      i downlode ue5.3 im new to ue i triede to downlode asset from quixel bridge but it showing error like asset not available in uasset format plzz help me to solve this

    • @handgunpro3195
      @handgunpro3195 8 дней назад +5

      True, but i've been using unreal engine since you had to pay 20 a month for it, fortnite is the only thing allowing it to be free.

    • @XxZeldaxXXxLinkxX
      @XxZeldaxXXxLinkxX 8 дней назад +6

      ??? Unreal has had royalties way before unity

    • @JamyzGenius
      @JamyzGenius 8 дней назад +1

      ​@@pratheepace7832 Hi! Wrote four replies [in my reply thread] but they seem to be going automatically to spam sorry. I cannot seem to link resources, but I did this exact google search in Edge. I hope it helps. "quixel bridge but it showing error like asset not available in uasset format"
      I found two great resources I hope they help. One is from Epic Forums dating April 1st. Title: "Bridge importing error - Plugins"
      Second is from Reddit. It says it is from a year ago - Title: "UE5.2 Quixel Bridge plugin not working"
      I will cite a reply/solution from the reddit thread. I hope this helps. From Priamarin: "So, I had the same issue and could fix it. I had to go to the Quixel Bridge website, had to log in with my epic account and activate the free plan."
      Citing from the Epic Forums: From Bananabananapie "I found what’s wrong it looks like I need to go to the Quixel website and sign up from there and choose the unreal engine plan, for it to work, even though I signed up already"
      What seems another solution too. From Hallelujah4Ever "Actually there is no need to sign up again, all you need is to login to Quixel with your whatever account and then hit the blue subscribe button and accept it, that’s all."
      I hope this helps! sorry for not helping further. I haven't used Quixel Bridge since around 5.0/5.1. But truly hoping these fix the issue. If the reddit resource is not helpful, please check the Epic Forums one. It has many replies. But overall, the fix seems to be the same. Cheers!
      Reddit: www.reddit.com/r/unrealengine/comments/13fmcd7/ue52_quixel_bridge_plugin_not_working/
      Epic Forums: forums.unrealengine.com/t/bridge-importing-error/837237/4
      I linked the resources and put this comment in another reply thread with the linked forum posts. I hope this one goes through! last one before I give up sorry. I hope these help!

    • @mrfatuchi
      @mrfatuchi 8 дней назад +1

      @@handgunpro3195 I'd pay that same money for any engine that has proper support. Tired of all this free nonsense which in the end just makes a product shittier. Unity, in its basic form, lacks so so many features that you could hardly call it an engine. And then you have to install bunch of packages and deal with their shortcomings... But I cant complain because its free...

  • @scrie100
    @scrie100 8 дней назад +8

    Wow just seeing how well thought out and functional this software is makes me wanna become a game dev on it's own

  • @JamyzGenius
    @JamyzGenius 12 дней назад +36

    21:11 - Thank youuuu!!! I was doing some stuff on 5.3 using this tool, which was a little bit tedious, but the updated method looks awesome and much more friendly! It looks so much easier! - Thanks for all the work on this update!

    • @pratheepace7832
      @pratheepace7832 8 дней назад +1

      i downlode ue5.3 im new to ue i triede to downlode asset from quixel bridge but it showing error like asset not available in uasset format plzz help me to solve this

    • @JamyzGenius
      @JamyzGenius 8 дней назад

      ​@@pratheepace7832 Hi! Wrote three replies but they seem to be going to spam sorry. I cannot seem to link resources, but I did this exact google search in Edge. I hope it helps. "quixel bridge but it showing error like asset not available in uasset format"
      I found two great resources I hope they help. One is from Epic Forums dating April 1st. Title: "Bridge importing error - Plugins"
      Second is from Reddit. It says it is from a year ago - Title: "UE5.2 Quixel Bridge plugin not working"
      I will cite a reply/solution from the reddit thread. I hope this helps. From Priamarin: "So, I had the same issue and could fix it. I had to go to the Quixel Bridge website, had to log in with my epic account and activate the free plan."
      Citing from the Epic Forums: From Bananabananapie "I found what’s wrong it looks like I need to go to the Quixel website and sign up from there and choose the unreal engine plan, for it to work, even though I signed up already"
      What seems another solution too. From Hallelujah4Ever "Actually there is no need to sign up again, all you need is to login to Quixel with your whatever account and then hit the blue subscribe button and accept it, that’s all."
      I hope this helps! sorry for not helping further. I haven't used Quixel Bridge since around 5.0/5.1. But truly hoping these fix the issue. If the reddit resource is not helpful, please check the Epic Forums one. It has many replies. But overall, the fix seems to be the same. Cheers!

    • @JamyzGenius
      @JamyzGenius 8 дней назад

      ​@@pratheepace7832 Hi! I cannot seem to reply at all, wrote four detailed replies but all went to spam sorry. Cannot seem to link resources either. But google these two threads below. I hope they help you Pra! Cheers!
      One is from Epic Forums dating April 1st. Title: "Bridge importing error - Plugins"
      Second is from Reddit. It says it is from a year ago - Title: "UE5.2 Quixel Bridge plugin not working"

  • @bruceoberleitner3031
    @bruceoberleitner3031 12 дней назад +14

    Awesome presentation Daryl! You covered a lot of ground in just 30 minutes. Do you have any other presentations available for us to watch?

  • @terenteborfasul
    @terenteborfasul 12 дней назад +185

    Hey Epic games! As a big fan and daily user of your engine I would be very interested in some critical fixes for older features, like:
    - world partition bugs and performance
    - level streaming bugs and performance
    - BPPs and PLAs breaking all the time from redirector fix
    - HLODs bugs and performance, like not baking along world axis

    • @mootzartdev
      @mootzartdev 12 дней назад +35

      Yeah they really need to fix old stuff before ramming in new features that only people at Epic can seem to use.

    • @javierignite1895
      @javierignite1895 12 дней назад +5

      yeah it's been ages since a decent update of WP

    • @xvxluka222
      @xvxluka222 12 дней назад +1

      They should also update the build system to use cmake or sth like that

    • @bee3D
      @bee3D 12 дней назад +1

      @@mootzartdevseriously, it seems like absolutely nobody but the best of the best WITHIN EPIC can even show off the features that they make

    • @Isaacrl67
      @Isaacrl67 12 дней назад +15

      While I agree that more attention to bugs would be great, even 5.3 had a slew of bug fixes for world partition. They love to show off the features in these videos, but if you review the release notes you can see they are also hunting down bugs.

  • @MegaMiley
    @MegaMiley 12 дней назад +3

    Thanks for showcasing how to use the modular control rigs for vehicles! Literally was trying to do that myself this week and couldn't quite figure out how it was supposed to work :D

  • @King-O-Hell
    @King-O-Hell 8 дней назад +6

    I've always just been a gamer but it's really cool to see behind the veil a little bit, in regard to the graphical side of things.
    I never cease to be impressed by all of this.

  • @MrSiasman
    @MrSiasman 10 дней назад +12

    Nice to have an animation guy on the game engine team.:)

  • @Nerdsbew4re
    @Nerdsbew4re 12 дней назад +11

    Very cool talk Daryl! I wish all the unreal videos could pack this much detail into 30 minutes

    • @zachansen8293
      @zachansen8293 12 дней назад

      But don't you want to know more about fortnight? What about fortnight? And don't forget about fortnight. It pays the bills, I guess, but it's super dull.

  • @ThatTechGuy123
    @ThatTechGuy123 10 дней назад +8

    That was really quick but still got sooooo much out of it! You are really great at explaining just enough to get us started and then we can dive deeper in some documentation and tutorials.

  • @aEtherEater
    @aEtherEater 12 дней назад +4

    Finally getting some vehicle support. It also looks like new animation dataset system is going to make setting up complex characters so much easier!

  • @rtm1619
    @rtm1619 12 дней назад +95

    I was making a game in unity these past 2 months.. (day job as a c++ quant dev, used to do game dev about 6 years ago, but making a return) I made a huge mistake. Moving over to Unreal guys. It isn't even comparable.

    • @CarTastic-fv6eo
      @CarTastic-fv6eo 12 дней назад +3

      Same there, but currently need to upgrade my GPU as my old 2060 is struggling with detailed scene.

    • @St4rdog
      @St4rdog 11 дней назад

      It is comparable, but Unity are bad at marketing. Epic are good at hyping things up for normies who think they are inventing these features.
      10:00 Control rig - Unity "Animation Rigging" package. Since 2018.
      22:00 Animation Retargeting - Unity Mecanim humanoid retargeting since 10 years ago.
      Lumen (Runtime GI) - Unity Enlighten Realtime GI (yes, it's baked mesh positional information, so no light through a door that opens, but it is fully realtime direct/indirect bounced lighting). Since 10 years ago (ruclips.net/video/QNXbAUKkbEc/видео.html)
      Also has Screen Space GI in HDRP, but obviously not the same as Lumen, and uses reflection probe information, but still useful, and handles emissive better than Lumen which creates unusable blobs/pulsing from screen space.
      Note how boring and lacking in visuals this talk is compared to Unreal Lumen - ruclips.net/video/qcLBFVFUsI8/видео.html

    • @indiecore-2022
      @indiecore-2022 10 дней назад

      I published a game I built in unity, then I decided to try unreal and its not only easier to learn, but Blueprints allow you to never write a line of c++ and the community has custom blueprint plugins for everything literally

    • @mariuspuiu9555
      @mariuspuiu9555 10 дней назад +1

      it depends on what you want to. both engines are great.

    • @CarTastic-fv6eo
      @CarTastic-fv6eo 10 дней назад

      @@mariuspuiu9555 Unity is nice engine but has bad management and after latest drama with pricing i wont risk on it anymore.

  • @metternich05
    @metternich05 12 дней назад +70

    I can't wait to see next gen games built on this and using the full potential of the new technology.

    • @WeaponxiD
      @WeaponxiD 12 дней назад +19

      And 4090 in min req for 1080p with dlss performance

    • @magnomliman8114
      @magnomliman8114 12 дней назад +46

      @@WeaponxiD always the cringe comment that cant understand anything and just know that the 4090 is the fastest gpu .typal Roblox kid comment.

    • @WeaponxiD
      @WeaponxiD 12 дней назад +1

      @@magnomliman8114 wow really? lol

    • @Deliveredmean42
      @Deliveredmean42 12 дней назад +9

      @@WeaponxiD when these future games comes out that GPU will be seen as a midrange and overly power hungry card.

    • @RealSeanSchumacher
      @RealSeanSchumacher 12 дней назад +1

      @@WeaponxiDI've actually been making a game with my buddy for over a year now and for being unpackaged and pretty unoptimized, it doesn't run terribly. Im ready to try out the new tesselation because before, it was harder to set up and had a pretty big performance impact (I had to take it out). No matter what, we're getting to a point in videogame development where we are doing things we could do 10 years ago but with much less impact on hardware.

  • @Megasteakman
    @Megasteakman 12 дней назад +10

    Wow, this is incredible! Love these features, I'm so excited!

  • @makeyourgame2210
    @makeyourgame2210 12 дней назад +100

    Best Engine Ever. Thank you for your job

    • @ScyrousFX
      @ScyrousFX 12 дней назад +22

      Sure, if we ignore the traversal stutter & shader compilation stutter.

    • @ThreatInteractive
      @ThreatInteractive 12 дней назад

      Best non-proprietary engine* unfortunately for consumers.

    • @piotrek7633
      @piotrek7633 12 дней назад +13

      everything made with unreal engine 5 is a lag/stutter fiesta, it takes one low detailed texture to break the immersion, and overall i'd rather stick with blocky games than realistic enviroments that literally hurt the eye due to the amount of different details in colors. Realistic detail works with our eyes because we can focus our sight and our brain blocks the rest, with games its simply not the case we see all the detail, and without lying its often giving me a headache, especially if you have post effects turned on. Our bodies don't like to look at too much stuff at once, that's why top games are often simplistic

    • @zachansen8293
      @zachansen8293 12 дней назад +1

      Best engine ever.... so far.

    • @zachansen8293
      @zachansen8293 12 дней назад +7

      @@ScyrousFX shader compilation stutter is on the dev's.

  • @prometheus_beard
    @prometheus_beard 12 дней назад +1

    Ohhh kayyy now I'm actually excited... last UE film I uploaded was my 100k GAW video with Maarten from DBK as the blacksmith, but these new upgrades and features are going to make my next offering far better. Thank you all who work on UE. Absolutely amazing.

  • @crs11becausecrs10wastaken
    @crs11becausecrs10wastaken 11 дней назад +19

    Nanite skeletal mesh experimental confirmed in 5.5 💪

    • @pratheepace7832
      @pratheepace7832 8 дней назад

      i downlode ue5.3 im new to ue i triede to downlode asset from quixel bridge but it showing error like asset not available in uasset format plzz help me to solve this

    • @fortnite.burger
      @fortnite.burger 7 дней назад

      Try a different asset​@@pratheepace7832

  • @crub1n0
    @crub1n0 12 дней назад +4

    I really love that "Skin weights paint and editor" tool, superb!👍👍

  • @Mojo545
    @Mojo545 5 дней назад +1

    Awesome that we can render snow places so beautiful now. Than the next gen can at least experience snow in the metaverse as we are now doing our best to melt it all!

  • @behrampatel4872
    @behrampatel4872 11 дней назад +3

    Daryl is to VFX peeps what Chris Murphy is for game devs. They both show you so much cool stuff you don't want to close the tab.
    Cheers for such an informative demo Daryl.
    b

  • @BreakBackReality
    @BreakBackReality 12 дней назад +5

    I've been waiting for motion matching from epic games for a very long time, finally we got it! Thank yout for developing Unreal Engine in the right direction

  • @Liam-fr1lr
    @Liam-fr1lr 7 дней назад +3

    modular control rig setup is absolutely massive

  • @NatJSBelza
    @NatJSBelza 6 дней назад +1

    Glad to see Daryl again. Glad you left Autodesk for Epic. Back in the days, I would watch Autodesk's yearly product presentation, and I always look forward to listening to Daryl showcase new features for Maya.

  • @Immortal_BP
    @Immortal_BP 6 дней назад +1

    unreal never misses with these updates, everytime is crazy good stuff

  • @FitriZainOfficial
    @FitriZainOfficial 12 дней назад +1

    HV already looks good before but painful to work with in previous version, im glad to see some improvement. Looking forward for 5.4!

  • @nekronavt
    @nekronavt 12 дней назад +2

    I would really like to see weights transfer tools in the skeletal mesh editor for modular characters skinning.

  • @Xenthorx
    @Xenthorx 12 дней назад +2

    Great video, covers a lot of things in detail, great presenter !

  • @antonbaton1120
    @antonbaton1120 6 дней назад +1

    I am not a developer, just a gamer, and i am very impressed of all this works of UE... This mean the games will be more beautiful, more realistic. Because it will be cheaper for developer to implement those wonderful features! So glad of this progress... i hope it all will be implemented on VR to so we can play or enjoy the new, better VR worlds )

  • @michelprins
    @michelprins 7 дней назад +1

    Wow, this is exciting stuff! Thanks, Epic Games!
    As a big fan and daily user of Unreal Engine for years, I'd love to see deeper integration with 3D tools like Blender, as well as built-in AI animation tools similar to Adobe's Mixamo. Back in 2000, I even built a 3D virtual art gallery called the MP-ArtStation .

  • @muviing5427
    @muviing5427 10 дней назад +1

    He's explanation is so great to understand and exciting. I can grab more information from his clear and easy to understand explanations..

  • @DeJayAnim
    @DeJayAnim 12 дней назад +6

    So amped for this!

  • @SonnyBear5
    @SonnyBear5 12 дней назад +4

    5.4 seems like the BEST time to get into UE5. I’ve been dabbling with the engine and wow there is so much to learn. Still working on basic mechanics and understanding the spaghetti code haha

    • @pratheepace7832
      @pratheepace7832 8 дней назад

      i downlode ue5.3 im new to ue i triede to downlode asset from quixel bridge but it showing error like asset not available in uasset format plzz help me to solve this

  • @DenisKhoninov
    @DenisKhoninov 10 дней назад +16

    That NEW GIZMO!
    HYYYYYPE HYPE HYPE!
    Maybe 5 years later we can have also quick snapping....

  • @tywins3669
    @tywins3669 7 дней назад +1

    I know nothing about game development but seeing this gives me a greater appreciation for the work and technology that goes into making the games i enjoy.

  • @jaymac7203
    @jaymac7203 7 дней назад +3

    This setting would be great for "The Thing" game 🤔

  • @ArtVandelayInc
    @ArtVandelayInc 11 дней назад +1

    Just wow! Mind-blowing stuff as always

  • @Im_Ninooo
    @Im_Ninooo 10 дней назад

    amazing update! I just hope they manage to fix attenuated audio being silent when exported with the Movie Render Queue :/

  • @RiderZer0
    @RiderZer0 7 дней назад +1

    Man I might need to learn this program. I’ve always wanted to make my own game, it seems like epic has made a platform easy enough for someone to learn without going to a university.

  • @JM_Traslo
    @JM_Traslo 12 дней назад +15

    Any chance we can see uploads go into 1440p format for RUclips? even if the underlying video is 1080p, the bitrate of 1440p youtube would help so much when there's a lot of dense detail and smaller text.

  • @getshotUK
    @getshotUK 11 дней назад +2

    Awesome thanks for the great presentation :)

  • @inmatejason
    @inmatejason 7 дней назад +1

    wow, i remember the days of being amazed at 3DFX games.

  • @ChrisM541
    @ChrisM541 8 дней назад +2

    Fantastic. Superb programmers clearly proud of their work, and remember, only the tip of this update iceberg was shown here.

  • @MaleOreo
    @MaleOreo 7 дней назад +1

    motion matching is going to be amazing

  • @philipxxxdj
    @philipxxxdj 12 дней назад +3

    proud ue4 developer since 2014

  • @n1lknarf
    @n1lknarf 12 дней назад

    Would also be cool if you added a min/max input for radius in the nodes "get random nav mesh point". It's impossible to get a higher number than 1 without crazy acrobatics.

  • @Kor3Gaming_Ghost
    @Kor3Gaming_Ghost 12 дней назад +2

    Gonna have so much fun with this tools on my character

  • @btarg1
    @btarg1 12 дней назад +1

    Modular rigging is incredible!!! ❤

  • @DOKTORFUZZEL
    @DOKTORFUZZEL 6 дней назад +1

    I didn't understand a single word that was said, but I'm just fascinated by the technological progress.

  • @camaxide
    @camaxide 12 дней назад

    Looks really good that the smoke cast shadow - but looks equally odd that the fire from the barrel does not generate any lighting - I would wish for that before the fog really :D

  • @perfectionist724
    @perfectionist724 12 дней назад +2

    Great presentation!
    Thank you very much!

    • @darylobert
      @darylobert 12 дней назад +1

      Thanks for the kind words, had so much fun making this content.

    • @perfectionist724
      @perfectionist724 12 дней назад +1

      @@darylobert will that scene be available to download?

  • @cHelllo4eK
    @cHelllo4eK 3 дня назад

    Огромное спасибо за такое обновления , мне всегда нравился стиль Unreal Engine , и я сейчас не только за движок а вообще за все , все максимально просто и удобно делают , нету лишний информации как у других , даже локализацию движка сделали , а для новичка это просто супер , одним словом просто молодцы хлопаю стоя 👏

  • @remedyrenders5746
    @remedyrenders5746 12 дней назад +3

    Great presentation!!

  • @seanspitzer5537
    @seanspitzer5537 12 дней назад +3

    That Daryl guy is pretty cool! :P

  • @supremebeme
    @supremebeme 9 дней назад

    damn that localized fog is nice. also a 2x speed improvement since 5.0?! noice.

  • @Neotrax_City
    @Neotrax_City 3 дня назад

    I started testing the new features in version 5.4, the most interesting option for me is Motion Graphics. Welcome to our new Neotrax city, it's being created in Unreal Engine ! :)

  • @HBasch
    @HBasch 12 дней назад +3

    AMAZING ! When is 5.4 going to be out ? thanks guys amazing work

  • @checkerbene
    @checkerbene 12 дней назад +1

    Any plans on easy Vertex to Vertex snapping?

  • @fddesign
    @fddesign 12 дней назад +2

    Awesome new features :D

  • @user-nn5kq1kj7r
    @user-nn5kq1kj7r 8 дней назад +1

    Fantastic presentation

  • @Vartazian360
    @Vartazian360 9 дней назад +1

    How about fixing cpu optimization, shadse and traversal stutter in the engine?

  • @TheRoadDogII
    @TheRoadDogII 2 дня назад +1

    cant wait till it is 5 years later so we can all enjoy a smoth game experience.

  • @Tethmes
    @Tethmes 6 дней назад +1

    I'm glad there are people out there who know what tf this all means so that I don't have to.

  • @clinteverett4729
    @clinteverett4729 5 дней назад +3

    Bring back Unreal Tournament.

  • @enermaxstephens1051
    @enermaxstephens1051 10 дней назад +3

    Just one question - When will it use Ai to take voice commands? Instead of building the whole scene from scratch, by hand, when can I simply tell this program what to do?

  • @TheMarauderOfficial
    @TheMarauderOfficial 6 дней назад

    sincere question prior to localised fog did ue games just use billboard textures for “localised fog”?

  • @SixthFourthEighty
    @SixthFourthEighty 12 дней назад +1

    you can use the debugger to make video scenes too? if u cant program a scene. just do it in game and then use the rewind and capture what you want ?

    • @Jinkel
      @Jinkel 7 дней назад

      Im sure it does.

    • @SixthFourthEighty
      @SixthFourthEighty 7 дней назад

      @@Jinkel awesome. im gonna give it a go.

  • @MaticTheProto
    @MaticTheProto 8 дней назад +1

    1:11 UNIMOG WOHOOOOO :D

  • @unreolog8699
    @unreolog8699 11 дней назад

    Where can I find the mentioned "Jasper" demo?

  • @SuperZymantas
    @SuperZymantas 12 дней назад +2

    Epic UE eatch time i fell like x-max eatch time inovation! Well done Team!

  • @immortal3164
    @immortal3164 12 дней назад +2

    cant wait for 5.4!!!

  • @everymadestuff4298
    @everymadestuff4298 12 дней назад

    Localized Fog Volume is looking really promising!!

  • @MVEProducties
    @MVEProducties 7 дней назад +1

    Hopefully more support for macOS and M3 Macs?

  • @arikanidjar
    @arikanidjar 7 дней назад +1

    Leaps and bounds!!!!! ue just keeps evolving.

  • @blocbonbon
    @blocbonbon 9 дней назад +1

    Man I want to drive that truck through that snow!!!

  • @GUGUCOLOR
    @GUGUCOLOR 10 дней назад

    What is the name of this winter asset?

  • @egretfx
    @egretfx 11 дней назад +1

    there's no way unity engine will be able to catch up with how good the graphics are in-engine. absolutely phenomenal!

  • @mangaming1942
    @mangaming1942 12 дней назад +9

    Nice job guys!!!

  • @simulacrumgames
    @simulacrumgames 12 дней назад +1

    UE just keeps getting more insane! Unrealer?

  • @Rodutchi
    @Rodutchi 12 дней назад +6

    You guys are incredible damn, if only I could use these features on my 1650. So sad

    • @overwatch540
      @overwatch540 12 дней назад +3

      I'm using it on 1650s

    • @Joeballs187
      @Joeballs187 12 дней назад +2

      Unreal 4.3 probably run just fine I had a 1650 and I did alot with unreal and the cryteck engine is good with lower end tech as well

    • @Rodutchi
      @Rodutchi 12 дней назад

      I didn't say am not using it or that I want it to run, am talking about these features...bruh

    • @blinkrogue1344
      @blinkrogue1344 12 дней назад

      Why can't you use these features? ​@@Rodutchi

  • @ryanisanart
    @ryanisanart 12 дней назад +1

    When will localized volumetric fog work with the Path Tracer?

  • @VrilyaSS
    @VrilyaSS 7 дней назад +1

    PLEASE MAKE IT EASIER FOR VR-INTEGRATION,like UEVR, ty!

  • @e11world
    @e11world 12 дней назад +1

    This is next level stuff!

  • @El.Duder-ino
    @El.Duder-ino 9 дней назад

    It looked already amazing with 5.0 and now it's truly "Unreal"😉😁

  • @jonzie24
    @jonzie24 11 дней назад

    You could see some of those features in that Marvel 1943 game. I wonder if those advancements were made because of the help that Epic was supposed to get from the likes of Coalition and CD Project Red. Can't wait for Gears 6 and Witcher 4!

  • @btbarr16
    @btbarr16 7 дней назад +1

    I can't wait to see what CDPR produces with this engine.

  • @supremebeme
    @supremebeme 9 дней назад

    modular control rig is insane!

    • @supremebeme
      @supremebeme 9 дней назад

      and the retargeting ... good god it's improved!!!!!

  • @meezemusic
    @meezemusic 12 дней назад +6

    Nice presentation, cant wait for 5.4

  • @diegogomez6634
    @diegogomez6634 11 дней назад +1

    I remember that I use to follow this guy, Daryl, several years ago when he was a Maya evangelist, I was wondering what happened to him, it is Great to see him again with smoking guns on his hands!

    • @darylobert
      @darylobert 11 дней назад +3

      Yes, it's me; I was working on Maya for over 20 years. Been over at Epic for almost 6 years now, time is flying and the tech is moving so fast.

  • @pezz0tti
    @pezz0tti 12 дней назад +1

    New gizmo is the best feature!!

  • @sadboy_dev
    @sadboy_dev 8 дней назад

    looks great on presentation, we're yet to see some games that actually look that good using unreal 5

  • @chagaze7199
    @chagaze7199 6 дней назад +1

    AMAZING!!!!!!!

  • @gameswownow7213
    @gameswownow7213 11 дней назад

    ca we use rewind to record action and make a movie with it? :D

  • @pacocarrion7869
    @pacocarrion7869 6 дней назад

    Buff Unreal Engine versions are changing so fast, now I'm finishing the 4.23!! (released in 2019) for years later we have 5 more versions!!!
    Edit: we have 5 versions in just 2 years

  • @Starlightsanju
    @Starlightsanju 12 дней назад +3

    Interesting topics

  • @Newa113
    @Newa113 12 дней назад +3

    It’s my dream to make games but I cannot even afford a pc to start :(

    • @Pro4Sound
      @Pro4Sound 5 дней назад

      Really? PCs are like 100 bucks now? Who can’t afford a 100 dollar computer.
      When I was growing up in the 80z computers were like 2500! That would be about 10k in today’s cost. That’s understandable.

  • @NoobahSteve
    @NoobahSteve 12 дней назад +5

    will this project be downloadable content eventually?

    • @Jinkel
      @Jinkel 7 дней назад

      I hope so.

  • @TheMehranKhan
    @TheMehranKhan 8 дней назад

    That's great but on mac Sonoma many people have issues even *launching Epic Games Launcher, keeps crashing