I actually ended up doing that and there was some interesting output: BEAMAll sectors are unprotected. Calibration data found - loading. Left Trigger data = 2084, 3652 Right Trigger data = 462, 2310 Left Thumbstick Horizontal data = 567, 1978, 2125, 3466 Left Thumbstick Vertical data = 802, 1967, 2100, 3320 Right Thumbstick Horizontal data = 606, 1953, 2105, 3397 Right Thumbstick Vertical data = 800, 2081, 2159, 3463 Flash ID is: 545264912. Flash contains 0 sequences - Loading All RAM sectors are unprotected.
Did you ever see the videos where someone would name their gamertag, "XboxTurnOff"? Lol they would send them voice messages and in game chat, the recipient would eventually say his gamertag and it'd turn the system off LOLOL. @JonBringus
It's a "kiosk controller" that is used for kiosks at trade shows (E3/GamesCom/etc) or play testing. It is not a prototype. Proto controllers have white guide buttons and in some cases have black and white buttons like the OG Xbox controller (from when they just jammed xbox controllers into new molds during early devlopment days.) The play button is removed so you can't invoke the Dash and so that the clamp that holds it in place (it clamps where the home button would be.) This is also why it appears to be a final product, you need to have FCC clearence to use these in public envrionments, like a show kiosk. The ridge on the back is to help secure that clamp. The start and select buttons are moved to allow for the clamp to fit. The USB part on the back is a sidecar and is used for power and telemetry. The drivers are in the XDK and this would be plugged into a computer. You could also use it to pass commands to the console, so say you had a "Reset kiosk" script that ran every hour during a trade show. Instead of hanving a handler go to each kiosk and press the magic button combo, you could just issue the reset script. Much more seemless. Also great for automation, because there is no Guide buttoin. Pressing the Guide button during an automated run would be catastophic and could do some pretty random things to your dev/test kit. When one of these is used properly it can be hooked up to an input display so during a play test you can record the button inputs out side of the game (great for no-debug builds.) I wouldn't be surprised if it was used at one of the MS Test centers run by Keywords, as they would have run a lot of the playtests in Europe during the 360 days. This was not a Kintect controller as people claim. All consumer facing 360 controllers required a home button, even if it was being used for single purpose like Kintect. The "XRs" (Xbox Requirements) for hardware were very, very clear about. The Guide button is also required under the branding guide, as it's key branding to any Xbox controller device. Keep in mind this controller is also from the period of time that MS thought the 360 and One were going to exist together, so they were also experimenting with internal hardware that could work on either machine.
@@JonBringus Edit - I found this as well, there is an article on Venture beat that details a version of this controller shell that was being used for smell testing as well. Google destructoid theres a prototype xbox one controller that emits scents. So it sounds like MS was using these in a bunch of applications where a "engineer" controller was more valuable than a retail controller.
@@JonBringus @JonBringus I DID just find an article claiming these were originally prototype smell controllers, as well. Google destructoid theres-a-prototype-xbox-one-controller-that-emits-scents - since I can't add a link It has the grey/black buttons. So it seems they were using these for many strange shennignans.
@@JonBringus My previous post was deleted, but I found an article that has an example of one of these being used as smell emitting prototype. You can find it by looking for "smell emitting xbox one controller prototype" The controller is slightly different, but it sounds like these shells were used in a bunch of different applications. So my question is now is, did you smell it?
This is a prototype wireless controller that was meant to work with the Kinect (Model 1540 being the Console, Model 1520 being the Kinect and Model 1530 being the controller). It has no home button as it uses the Kinect for voice commands. This controller is completely wireless, and only used the input for power.
So was the Xbox 360 controller (and this is a video about 360 controllers). On the 360, it s literally a USB gamepad. That's back from a short time in Microsoft history when they realized that making a product more versatile increases it's value).
Another person posting things I now don't need to. The ports on the OG Xbox were just USB 1.1 ports with a proprietary connector. Literally all you needed to do was cut the cable and attach a male USB port and they could be used on PC. With custom drivers of course, but a better way was if you took the OG Xbox breakaway cable, spliced a female USB port on it would then give you standard, albeit slow, USB ports on the Xbox. Perfect for the modding scene as they would read select flash drives as memory cards which you could load corrupted/modified save files to and load them in game. That's the reason Splinter Cell is likely the best selling OG Xbox game! Done that a few hundred times at this point!
Your frustration over the plug n play charge kit not working was me 14 years ago. WHY. WHY CAN'T IT JUST WORK. Also nice to see you got a USB mod working on an OG Xbox controller. I tried that as a kid but I couldn't get any drivers for it.
@@JonBringus I also had this issue as a teenager lol, I'm pretty sure the issue is that the Play and Charge Kit doesn't actually transmit data, probably just power. Because back on W7 I did get it to show up as an Xbox 360 Play & Charge Kit, but I'm pretty sure that 's just because the charger itself is a device, but it doesn't transmit any controller inputs over that connection
@@JonBringusI managed to somehow get the play & charge kit to read and install drivers on windows 11, but it only sends power. Sucks that it doesn’t work as an adapter to use the 360 controller on pc while still charging it.
I'm pretty sure not even the normal Xbox 360 drivers work anymore. I used to use xbox 360 wireless guitar controllers using an adapter that only worked with the first driver in that list and it doesn't work anymore I don't think :/
@@JonBringus Do they work under Linux? I've 2 old 360 controllers laying around and this sounds like a fun project to add to my ever-increasing list of projects that I will never actually do.
You've awakened some deep seated trauma. Xinput become standardized and replacing Dinput, DS4 Windows not sucking, and Steam controller mapping are all godsends.
4:30 the reason xbox 360 controllers dont work with the play and charge kit is because even when using the play and charge kit the controller is communicating wirelessly, the cable only transmits identifer data about the controller, and not the actual button presses. if you want to use a wireless xbox 360 controller on a pc you need a dongle.
Whats hilarious is that at launch of the 360 the playncharge kit would work wired on a pc but the drivers changed when they launched the wireless adapter
@@awatkins06 I don't think that's true at all, wireless Xbox 360 controllers have always exclusively communicated wirelessly, they're simply not configured to transmit input data over USB. They also do not support firmware updates, so there would've been no way to disable this functionality.
@@vulcanitu2578 tbf you can use 3rd party ones. ive been using one for like 8 years and its been fine, only problem is windows refusing to save the driver settings for it -.-
As a Samsung letter opener citizen myself, I am honored to be opening this package that is associated with the Czech Republic that is associated with the Xbox prototype controller *.*
Yes If you can go for a nice walk in nature. Have some time with the earth, I find it grounding. Pay attention to birds and plants, etc.@@apolocoke3244
@@Fusion05 and the Mad Max game. which is great, but I have it for steam and it has no support for the haptic triggers there :( overall such a cool evolution of the trigger. never understood why developers wouldn't use it.
@@6ch6ris6 yeah it was actually really neat. Sony's dualsense is neat as well, but it's a lot heavier. Xbox took the balanced and better approach. Sadly that's the only big win I give Microsoft in recent memory.
Some PC games use them (like Halo MCC) but it's very rare. The first time I played a game that used them, it scared the hell out of me (I was using a budget controller and didn't think they had them; that's how uncommon support for them is). Also they have a tendency to tickle your fingers. It would be better if they were resistive triggers instead. Would be a *game-changer* for racing sims, cause you would be able to actually feel the brake pedal.
All Xbox 360 wireless controllers are ONLY wireless. The Play and Charge cable is a misnomer because the cable only transfers power. To use wireless Xbox 360 controllers on PC, you must use a wireless controller adapter. It's a little white puck thing. They're like 30 dollars on ebay.
There must be data going through that cable in order for a PC to recognise that it's the charging adapter. It just won't let you use it to play games with.
@@leatherhidegamingyeah, there's drivers that pop up saying play and charge... Which only show up when plugged into the controller. I think there may have been smarts to auto connect to the PC dongle
btw the original xbox controller probably works on the phone because it's an xinput device, which is basically a universal language for game controllers and by universal, I of course mean everyone except sony and nintendo
Xinput sucks balls because it's designed to only support the Xbox Controller, which itself sucks balls because its functionality is still stuck in 2005. And it's actually a step backwards from the 2003 original because it lacks the black and white buttons. It's the equivalent of if the original Xbox launched with a controller that matched functionality with the NES controller - no wonder Sony and Nintendo want to do things differently. Luckily, as usual, Valve cleaned up Microsoft's mess, and Steam Input makes it all work fine.
You're the type of person that could probably get my Sega Genesis 6 button arcade stick to work on the computer. It has a USB cable, but it's read as a keyboard and only a couple buttons actually type anything.
7:20 It's probably the normal XInput driver. IIRC with the original XBOX they used the USB protocol but had a custom port shape to avoid paying royalties to the USB Implementers Forum.
Given that the microcontrollers is known and it has very open debug/serial port where you can reprogram it, it's not far off from making it a functioning xbox controller Just read button state and told it to spew out xinput data over the usb connection and it's golden
7:22 I pretty sure the original Xbox controller is just a usb controller with a fancy connector on it. So nothing fancy with Android it just sees it as an usb gamepad. Heck I’m sure it would even work on an iPhone.
The 360 controllers with play and charge were wireless still. That cable was for charging only. There may be some kind of data transmitted that tells the PC it's a play and charge cable, but the windows play and charge "Kit" included a wireless dongle that was basically a USB version of the controller radio in the console. You need the puck to make wireless 360 controllers work.
@@jarydm87 if that were true the controllers wouldnt work on computers that dont have the right software drivers to read a wireless xbox controller, they needed to make the adapter for a reason
3:48 that would probably be good pause button placement for elden ring pvp players. They always pause to go into inventory and swap weapons/equipment, so being able to pause quicker might be good for them. Not sure though. I wonder why they ended up moving it, it'd be interesting to see a modern controller with that design
I can see by the previously clicked "Kia Heavy Industry" and "Samsung Aerospace Industries" links on the Wikipedia page that for the K9 Thunder that you fell into a Wikipedia hole. It happens every time I end up there. It's like the 6 degrees of seperation but instead of just people, its EVERYTHING. You could be looking up corn flakes and, through hyperlinks alone, somehow wind up on on a Ted Bundy page 10 minutes later. Its ridiculous, amazing, and I love it.
dude uggghhhh you just awakened an ancient memory of 10 year old me trying to plug my wireless xbox controller into my moms laptop to play gang beasts and it never worked
the chipset has integrated bluetooth. it's possible it's a power tethered wireless prototype, so you need to power and then connect to it. however i doubt the specific early dev kits that it connects to are cheap or plentiful. pre xbox one s revision controllers didn't support Bluetooth to pc without a special dongle, so it's unlikely (but possible) it might show up as a Bluetooth controller.
The "play and charge kit" driver in windows is just so that windows can recognize it and allow the correct amount of voltage or something like that to be delivered to the controller, it was never designed to be used to input commands through the cable, that's at least what I could gather, the "plug and play kit" (in some parts of the world this is the name used) is the same thing, only for energy and nothing more, the kit works this way on the 360 as well So that's why it only connects wirelesly to the Xbox and that wireless dongle they used
There s a wireless adapter for Xbox 360 controllers, that cable you tried to use is just for charging and that s it, but there s a separate wireless receiver that with that exact driver will let you connect your controller wirelessly to your computer.
the mcu handles wireless but theres no battery (that i could see) so it could be worth plugging the usb in the top for power and using the sync button to connect to an xb1/pc/x360 over bluetooth or whatever tech xboxes use for controllers
10:45 the chip next to the micro USB port looks like an FTDI chip for USB interfacing. The Micro USB port is likely there to interface with the MCU directly for debugging. Also MCU does just mean microcontroller
Holy moly, I really loved those triggers in that form into a Xbox One controller. The thing with the 360 wireless with the Play and Charge kit in PC is the receiver. You need the receiver if You want to use a 360 controller, even with the charge cable. It's just to sync, without press the sync button, just like syncing a PS3 or PS4 controller and charge the battery (If You put one).
You can use the small circuit board on the front of the xbox 360 that has the power button and ring of leds on a pc to connect to the 360 controllers if you wire it for usb. I made one years ago and used it all the time lol
7:03 As I understand it, this is because despite the strange plug shape, the original Xbox controller uses the basic Xinput format. You can even take a file to parts of the breakaway plug and connect one through an X360 USB breakaway cable.
this is an insanely cool find. i have a halo 5 prototype controller that indistinguishable from the final product besides a label inside saying prototype
Actually the original xbox controller only had a USB-cable, though it had a funky connector, but it's fully USB-compatible(but it does have one extra wire used only by lightguns for TV-sync)
The xbox 360 emulator on the xbox one has a feature where if you press start and select that works as the xbox 360 home button. maybe that was originally planned for the xbox one itself
That Play & Charge Driver just make your controller sync with the wireless adapter automatically when you plug the controller to the PC via the USB, just that. And it's great as I keep my wireless adapter tucked inside my PC case and go back and forward with my controller on the PC, Xbox 360 and another wireless adapter that I left loose to use on Android, notebooks or whatever
That's really cool. Seems like one of the first prototypes. Maybe it was made so the developers can take advantage for the triggers. This obviously was nowhere near finished. I believe the home button was always gonna be a thing in the finale design. They made a video about how they got the final xbox one controller design and how much money they spent. Xbox One controller was very good
holy bringle? a second channel? not surprised that, as a brit, ive never seen the samsung letter opener. i think theyd find their way into crime scenes and it would be a whole kerfuffle
The differences in the fit and finish, cleanliness, and newness of the controller parts makes me think some were sourced from older prototypes and used in this one.
Modded dukes for the win!!!! I have hundred of hours played on a USB modded duke (and led,drop shot/quick scope modded) you actually don't have to open the controller to USB mod it, I did mine on the breakaway cable back in like 2010. Ive told myself for years now I'd do up a new one since my original is lost to the depths of my parents basement 😂
If the daughter board with the ARM controller on it had a UART connection pop up it may be possible to interface with it via serial and see if it outputs any debug/fun information.
I would reckon it says Xbox 360 on the back and looks like an Xbox 360 controller as a red herring in case this thing leaked. The top extra moulding thing looks like the IR stuff the OG Xbox One controllers had, and the fact that it has rumble triggers would also be a thing only Xbox One controllers would have.
7:30 - It's because the original xbox used the windows gamepad API for it's controllers -- as the original xbox was windows NT. So android supports windows controllers that are plug n play. No special driver needed.
The odd 360 design with the rumble triggers, plus the amount of dirt on the triggers and everything else looking brand new makes me think this was some kind of prototype made for testing those triggers specifically, and essentially nothing else.
The original Xbox Controllers did Communicate as USB. But I didn't know if there would be driver support like the Xbox 360 Contollers got built into Windows Vista and forward.
1:13 certified italian here the pronounciation isnt even that bad its pretty good just the a its more open like a "A" sound like a screamed "a" but normal that was an advice have a nice day JON BRINGUS
I feel like this is either for a kiosk, or possibly, and this is pure speculation, some gorm of prototype cloud gaming controller of some sort for an unknown ditched project
I had a prototype Samsung S20. The thing was like a perfect rectangle. The corners were super sharp and it was impossible to take apart without totally destroying the phone.
I can absolutely confirm that the blue sticker on the front is a legit Microsoft asset tag. This must have been tracked by Microsoft and used by an employee/contractor, or at least given to one (despite the laminate on the dpad, it still must have been in an employee's hand).
4:49 - They were VERY limited on production volume, and wanted every controller to go to the console use -- vs PC users. They should have just used a USB port for charging and then released the drivers for windows later after supply was high.
I have a feeling this controller came from Bohemia Interactive, the makers of DayZ and a few other popular games. Considering its origin, they probably got a few of them as part of an early Xbox One devkit and someone took them home after they got decommissioned
Hey Bringus, I think that hump was a placeholder for the ir blaster that the original xbox one controllers had. It would send a signal to the kinect and the kinect would recognize who was holding the controller and change the login seamlessly. So if you happened to switch controllers around the xbox would know which player was holding which controller. The newer xbox one's did away with that feature because the kinect wasn't that popular.
Fun fact, the original 360 controller may have not been compatible with PC, but you absolutely can plug in a Guitar Hero 360 controller and have it work perfectly on HALO CE. There are just enough buttons to almost play the game. Ask me how I know.
The MCU is probably there because it is kinda "programmable". There's a weird language to control bare metal devices called CMSIS, the UART is the serial connection and using the MCU they would be able to tweak certain functions of the device (bluetooth/wifi power/channel, how sensitive the analogue sensors read etc etc. Once prototyped they can then "burn" the instructions onto a PLA/FPGA for retail.
7:33 Fun fact, that original xbox controller will work on just about anything with usb support. A common misconception is that every device needs unique drivers, but a shocking number of things have *generic drivers*. The original xbox controller used the generic driver for gamepads because it was just generic usb over a funky plug. Some other common "generic devices" are flashdrives (Mass Storage Device), cameras (UVC), Audio devices, both mic and speaker (just called USB Audio Device), keyboards mice gamepads and other stuff like that (USB HID, or Human Interface Device). These all use a default standard along with a few bits of configuration data to tell the computer what features they support. Some modern Bioses even support gamepads for input because of this. That's right, you can edit bios settings with the classic duke controller.
If you work at Microsoft as an employee, there’s a special store where you could pick up prototype or early release stuff, I know because my dad worked there and he took me once.
if the breakout board shows up as USB UART then you can likely get a shell on it with Putty.
I actually ended up doing that and there was some interesting output:
BEAMAll sectors are unprotected.
Calibration data found - loading.
Left Trigger data = 2084, 3652
Right Trigger data = 462, 2310
Left Thumbstick Horizontal data = 567, 1978, 2125, 3466
Left Thumbstick Vertical data = 802, 1967, 2100, 3320
Right Thumbstick Horizontal data = 606, 1953, 2105, 3397
Right Thumbstick Vertical data = 800, 2081, 2159, 3463
Flash ID is: 545264912.
Flash contains 0 sequences - Loading
All RAM sectors are unprotected.
@@JonBringus terminal from sci-fi movie ahh output
Did you ever see the videos where someone would name their gamertag, "XboxTurnOff"?
Lol they would send them voice messages and in game chat, the recipient would eventually say his gamertag and it'd turn the system off LOLOL.
@JonBringus
Interesting. If there are some commands hidden, you might be able to turn on the rumble in triggers.
@@JonBringus you try the og xbox ? looks closer to the controller s makes sense the 1.0 xbox would be used to make the 360.
No home button because you were obviously supposed to shout ”XBOX HOME” into the Kinect to open the menu.
Honestly believe it. I mean this is the same Microsoft who removed the start button because there was one on the touchscreen/keyboard.
To be fair, they probably based part of this design on the og xbox s controller, which has no home button.
@@jamesquinley except the controller was from 2012 so an xbox one proto controller
Going off of how hard they pushed the Xbone and Kinect as one, you might be right
The Xbox 360 Kinect didn't release until 2010
It's a "kiosk controller" that is used for kiosks at trade shows (E3/GamesCom/etc) or play testing.
It is not a prototype. Proto controllers have white guide buttons and in some cases have black and white buttons like the OG Xbox controller (from when they just jammed xbox controllers into new molds during early devlopment days.)
The play button is removed so you can't invoke the Dash and so that the clamp that holds it in place (it clamps where the home button would be.) This is also why it appears to be a final product, you need to have FCC clearence to use these in public envrionments, like a show kiosk.
The ridge on the back is to help secure that clamp.
The start and select buttons are moved to allow for the clamp to fit.
The USB part on the back is a sidecar and is used for power and telemetry. The drivers are in the XDK and this would be plugged into a computer. You could also use it to pass commands to the console, so say you had a "Reset kiosk" script that ran every hour during a trade show. Instead of hanving a handler go to each kiosk and press the magic button combo, you could just issue the reset script. Much more seemless. Also great for automation, because there is no Guide buttoin. Pressing the Guide button during an automated run would be catastophic and could do some pretty random things to your dev/test kit.
When one of these is used properly it can be hooked up to an input display so during a play test you can record the button inputs out side of the game (great for no-debug builds.)
I wouldn't be surprised if it was used at one of the MS Test centers run by Keywords, as they would have run a lot of the playtests in Europe during the 360 days.
This was not a Kintect controller as people claim.
All consumer facing 360 controllers required a home button, even if it was being used for single purpose like Kintect. The "XRs" (Xbox Requirements) for hardware were very, very clear about. The Guide button is also required under the branding guide, as it's key branding to any Xbox controller device.
Keep in mind this controller is also from the period of time that MS thought the 360 and One were going to exist together, so they were also experimenting with internal hardware that could work on either machine.
This should be pinned
Oh now that's interesting. I wonder if there are any images of this thing deployed at a trade show kiosk or something similar
@@JonBringus Edit - I found this as well, there is an article on Venture beat that details a version of this controller shell that was being used for smell testing as well. Google destructoid theres a prototype xbox one controller that emits scents. So it sounds like MS was using these in a bunch of applications where a "engineer" controller was more valuable than a retail controller.
@@JonBringus @JonBringus I DID just find an article claiming these were originally prototype smell controllers, as well.
Google destructoid theres-a-prototype-xbox-one-controller-that-emits-scents - since I can't add a link
It has the grey/black buttons. So it seems they were using these for many strange shennignans.
@@JonBringus My previous post was deleted, but I found an article that has an example of one of these being used as smell emitting prototype. You can find it by looking for "smell emitting xbox one controller prototype" The controller is slightly different, but it sounds like these shells were used in a bunch of different applications.
So my question is now is, did you smell it?
0:26 FYI, what’s written under SAMSUNG is “Commemoration of your visit.” in Korean.
so someone grabbed that as a souvenir
@@Goncha-l4s well I mean it was free
I'll take one @@Goncha-l4s
@@Goncha-l4s Well, yes, but “Commemoration of your visit.” conveys you're supposed to take it home. :')
@@Djbiohazard1991 that's generally what you do with souvenirs yes
Please, Please! Call "Modern Vintage Gamer" im pretty sure that he's interested in this Controller as well and probably able to help you out!
DO IT
this
Please!
no get hard4games
Lmao, mvg. He'd have better luck with NostalgiaNerd or MichaelMJD than that lame joke MVG.
This is a prototype wireless controller that was meant to work with the Kinect (Model 1540 being the Console, Model 1520 being the Kinect and Model 1530 being the controller). It has no home button as it uses the Kinect for voice commands. This controller is completely wireless, and only used the input for power.
Got any additional material?
What where the nipples for?
@@teleotto Select on left side, Start on right side
the original xbox was a USB controller, it just had a proprietary connector on it for some reason. the BUS is just USB.
So was the Xbox 360 controller (and this is a video about 360 controllers). On the 360, it s literally a USB gamepad. That's back from a short time in Microsoft history when they realized that making a product more versatile increases it's value).
Another person posting things I now don't need to.
The ports on the OG Xbox were just USB 1.1 ports with a proprietary connector. Literally all you needed to do was cut the cable and attach a male USB port and they could be used on PC. With custom drivers of course, but a better way was if you took the OG Xbox breakaway cable, spliced a female USB port on it would then give you standard, albeit slow, USB ports on the Xbox. Perfect for the modding scene as they would read select flash drives as memory cards which you could load corrupted/modified save files to and load them in game. That's the reason Splinter Cell is likely the best selling OG Xbox game! Done that a few hundred times at this point!
@@SixtySixHundred-1982my og Xbox has a USB hub soldered to one of the control ports with ports ghettod on the back. Young me was lit
@@JamesTK I'll second that! I still mod the occasional OG Xbox and may even install something like that next time. Good thinking. 👍
@@SixtySixHundred-1982can't use that port in multiplayer games though... It doesn't like running controllers through a hub
Your frustration over the plug n play charge kit not working was me 14 years ago. WHY. WHY CAN'T IT JUST WORK. Also nice to see you got a USB mod working on an OG Xbox controller. I tried that as a kid but I couldn't get any drivers for it.
Even today the drivers for the og Xbox controller are all screwed up in Windows after Windows 7
@@JonBringus I also had this issue as a teenager lol, I'm pretty sure the issue is that the Play and Charge Kit doesn't actually transmit data, probably just power. Because back on W7 I did get it to show up as an Xbox 360 Play & Charge Kit, but I'm pretty sure that 's just because the charger itself is a device, but it doesn't transmit any controller inputs over that connection
@@JonBringusI managed to somehow get the play & charge kit to read and install drivers on windows 11, but it only sends power. Sucks that it doesn’t work as an adapter to use the 360 controller on pc while still charging it.
I'm pretty sure not even the normal Xbox 360 drivers work anymore. I used to use xbox 360 wireless guitar controllers using an adapter that only worked with the first driver in that list and it doesn't work anymore I don't think :/
@@JonBringus Do they work under Linux? I've 2 old 360 controllers laying around and this sounds like a fun project to add to my ever-increasing list of projects that I will never actually do.
this entire video was me as a kid trying to get motionjoy to work with my ps3 controller in 2010, we've come a long way from then.
oh my god that was the WORST
it was so finnicky and i got it to work maybe twice ever out of sheer luck and never again
or trying the tons of knockoff applications like Joy2Key
You've awakened some deep seated trauma. Xinput become standardized and replacing Dinput, DS4 Windows not sucking, and Steam controller mapping are all godsends.
Jesus you made me feel old with this...
those were the days...
god MotionJoy SUCKED xD
we went from ps3 controllers Barely Functioning on Windows to PC ports of PlayStation exclusives with native PlayStation controller support 😁
4:30 the reason xbox 360 controllers dont work with the play and charge kit is because even when using the play and charge kit the controller is communicating wirelessly, the cable only transmits identifer data about the controller, and not the actual button presses. if you want to use a wireless xbox 360 controller on a pc you need a dongle.
And now the original dongles got expensive
@@vulcanitu2578 There are cheap third party knock off ones you can get now, so there is that.
Whats hilarious is that at launch of the 360 the playncharge kit would work wired on a pc but the drivers changed when they launched the wireless adapter
@@awatkins06 I don't think that's true at all, wireless Xbox 360 controllers have always exclusively communicated wirelessly, they're simply not configured to transmit input data over USB. They also do not support firmware updates, so there would've been no way to disable this functionality.
@@vulcanitu2578 tbf you can use 3rd party ones. ive been using one for like 8 years and its been fine, only problem is windows refusing to save the driver settings for it -.-
0:15 As a Czech Republic Civilian myself, im proud of this Xbox Prototype Controller being associated with our country.
As a Samsung letter opener citizen myself, I am honored to be opening this package that is associated with the Czech Republic that is associated with the Xbox prototype controller *.*
I'm so proud to be in Czechia ❤
Čechy voleee. 🤪
No jo 😅
Oh. You mean chechnia? (Jen si hraju na Američana xD)
Samsung letter open is my new favorite Bringus character
5:03 - That's the same material but the mould cavity was eroded instead of cnc machined wich is what gives it that grainy texture (the erosion).
i love the casual "oh yeah let me try this on the ol' dev kit i have lying around" lmao. really do be the realm of interesting hardware over there
I’ve been dealing with depression lately, both the main channel and this one make my days better, thank you John, keep it up.
Probably should get off line then that only makes it worse.
Ill try to do it, thanks c:
@@apolocoke3244get well soon dude
Yes If you can go for a nice walk in nature. Have some time with the earth, I find it grounding. Pay attention to birds and plants, etc.@@apolocoke3244
go for them gains mate
Wish I had a prototype of you, Mr. Bringus.
That would be terrifying and potentially very dangerous. We do not need a glitchy Bringus.
@@DeadReckon i agree
Wouldn't that be a tissue his dad used to clean up after...well you know?
@@exturkconner No, Bringus was made in a lab
@@DeadReckon You can pop one out in a lab I assure you.
12:28 I see you Wii U USB Helper. I know what you are Jon Bringus...
The Xbox One absolutely had rumble triggers. No one used them but they were there
Forza horizon did
@@Fusion05 and the Mad Max game. which is great, but I have it for steam and it has no support for the haptic triggers there :(
overall such a cool evolution of the trigger. never understood why developers wouldn't use it.
@@6ch6ris6 yeah it was actually really neat. Sony's dualsense is neat as well, but it's a lot heavier. Xbox took the balanced and better approach. Sadly that's the only big win I give Microsoft in recent memory.
Some PC games use them (like Halo MCC) but it's very rare. The first time I played a game that used them, it scared the hell out of me (I was using a budget controller and didn't think they had them; that's how uncommon support for them is). Also they have a tendency to tickle your fingers. It would be better if they were resistive triggers instead. Would be a *game-changer* for racing sims, cause you would be able to actually feel the brake pedal.
@@Psythik wtf i played halo mcc on steam and didnt notice any of it.
As an Italian, the thing you said is partially true. We don’t give plastic bags to children, they take them from us…
The play and charge kit port was designed to charge the battery and the driver in windows is designed to control the power delivery
2:26 thx for the free Windows XP License
All Xbox 360 wireless controllers are ONLY wireless. The Play and Charge cable is a misnomer because the cable only transfers power. To use wireless Xbox 360 controllers on PC, you must use a wireless controller adapter. It's a little white puck thing. They're like 30 dollars on ebay.
I made a wireless adapter by ripping the wireless receiver out of a red ringed 360 and doing some soldering.
There must be data going through that cable in order for a PC to recognise that it's the charging adapter. It just won't let you use it to play games with.
@@leatherhidegamingyeah, there's drivers that pop up saying play and charge... Which only show up when plugged into the controller. I think there may have been smarts to auto connect to the PC dongle
@@JamesTK yeah you're right, the cable does automatically sync a connected controller to a connected 360 PC dongle.
I have a wired one
btw the original xbox controller probably works on the phone because it's an xinput device, which is basically a universal language for game controllers
and by universal, I of course mean everyone except sony and nintendo
this doesnt explain why the prototype doesnt work so ignore me, actually
Joy-cons work on Android tho, its just bluetooth
@@Bartho_85also DS4 and DualSense
But isn't xinput was invented with the Xbox 360 and the OG controller is dinput?
Xinput sucks balls because it's designed to only support the Xbox Controller, which itself sucks balls because its functionality is still stuck in 2005. And it's actually a step backwards from the 2003 original because it lacks the black and white buttons.
It's the equivalent of if the original Xbox launched with a controller that matched functionality with the NES controller - no wonder Sony and Nintendo want to do things differently.
Luckily, as usual, Valve cleaned up Microsoft's mess, and Steam Input makes it all work fine.
You're the type of person that could probably get my Sega Genesis 6 button arcade stick to work on the computer. It has a USB cable, but it's read as a keyboard and only a couple buttons actually type anything.
they don't need to type any characters as long as they send valid keyboard keycodes you can probably still use them for some emulators
I was gonna say the shape reminded me of the Xbox One controller.
7:20 It's probably the normal XInput driver. IIRC with the original XBOX they used the USB protocol but had a custom port shape to avoid paying royalties to the USB Implementers Forum.
as a czech citizen, i was really flabbergaster when you said its from czech republic :D
7:00 android also has native support for ps3 controllers. Most other devices dont
linux kernel my beloved
@@MrSeatbelt fr
I use a PS4 controller for emulators on my galaxy tab, it's a great combo.
@@trekkie1701e ps4 has native windows support.
@@FoxNoitre10 no
0:37 Samsung letter opener
letter onpener moment
SMASNUG*, have to be in the DankPods spirit
thanks
A Samsung letter opener moment
Given that the microcontrollers is known and it has very open debug/serial port where you can reprogram it, it's not far off from making it a functioning xbox controller
Just read button state and told it to spew out xinput data over the usb connection and it's golden
legit looks like the smaller duke and the normal xbox 360 controller had a child.
7:22 I pretty sure the original Xbox controller is just a usb controller with a fancy connector on it. So nothing fancy with Android it just sees it as an usb gamepad. Heck I’m sure it would even work on an iPhone.
Absolutely, you could even take the plug end of a controller cable and splice a female usb onto it to connect mass storage, keyboards or other devices
The 360 controllers with play and charge were wireless still. That cable was for charging only. There may be some kind of data transmitted that tells the PC it's a play and charge cable, but the windows play and charge "Kit" included a wireless dongle that was basically a USB version of the controller radio in the console. You need the puck to make wireless 360 controllers work.
I remember making that exact same mistake, thank god for Bluetooth controllers being standard
The hard wired controllers were also wireless - they just needed to be plugged in for power since they didnt have a battery.
@@jarydm87 yeah i dont think thats how that works at all
@@shrub9677 you would think so
@@jarydm87 if that were true the controllers wouldnt work on computers that dont have the right software drivers to read a wireless xbox controller, they needed to make the adapter for a reason
Now we won't ever see Prototype being played with a prototype!
3:48 that would probably be good pause button placement for elden ring pvp players. They always pause to go into inventory and swap weapons/equipment, so being able to pause quicker might be good for them. Not sure though. I wonder why they ended up moving it, it'd be interesting to see a modern controller with that design
we got stiffed with the bad timeline
I can see by the previously clicked "Kia Heavy Industry" and "Samsung Aerospace Industries" links on the Wikipedia page that for the K9 Thunder that you fell into a Wikipedia hole. It happens every time I end up there. It's like the 6 degrees of seperation but instead of just people, its EVERYTHING. You could be looking up corn flakes and, through hyperlinks alone, somehow wind up on on a Ted Bundy page 10 minutes later. Its ridiculous, amazing, and I love it.
dude uggghhhh you just awakened an ancient memory of 10 year old me trying to plug my wireless xbox controller into my moms laptop to play gang beasts and it never worked
I'm probably the sole Italian in your audience and I do have to admit that I was always kept away from plastic bags as a little kid
Spiaze
the chipset has integrated bluetooth. it's possible it's a power tethered wireless prototype, so you need to power and then connect to it. however i doubt the specific early dev kits that it connects to are cheap or plentiful. pre xbox one s revision controllers didn't support Bluetooth to pc without a special dongle, so it's unlikely (but possible) it might show up as a Bluetooth controller.
The "play and charge kit" driver in windows is just so that windows can recognize it and allow the correct amount of voltage or something like that to be delivered to the controller, it was never designed to be used to input commands through the cable, that's at least what I could gather, the "plug and play kit" (in some parts of the world this is the name used) is the same thing, only for energy and nothing more, the kit works this way on the 360 as well
So that's why it only connects wirelesly to the Xbox and that wireless dongle they used
If you have the wireless dongle plugged in it also automatically syncs the controller to it.
Bringus is such a great RUclipsr I really appreciate the work that he puts in his videos . Keep up the great work!
Clicked off a sunny V2 video for this, and I don’t regret it :)
!!!
I mean I never regret clicking off of drama videos.
@@EnigmaticGentleman Even by the standards of drama channels, SunnyV2 is shit
7:20 probably because your adapter uses xinput which is supported on almost all modern devices
There s a wireless adapter for Xbox 360 controllers, that cable you tried to use is just for charging and that s it, but there s a separate wireless receiver that with that exact driver will let you connect your controller wirelessly to your computer.
The 2012 tag on the driver might be because the device ID was reused for the xbox one which is commonly done for prototypes and dev hardware
the mcu handles wireless but theres no battery (that i could see) so it could be worth plugging the usb in the top for power and using the sync button to connect to an xb1/pc/x360 over bluetooth or whatever tech xboxes use for controllers
The differences made to it look exactly in-line with modern rereleases of retro controllers
10:45 the chip next to the micro USB port looks like an FTDI chip for USB interfacing. The Micro USB port is likely there to interface with the MCU directly for debugging. Also MCU does just mean microcontroller
You need a dongle for the wireless 360 controllers as they didn't send data over cable, this weird prototype thingy is likely similar in that.
Holy moly, I really loved those triggers in that form into a Xbox One controller.
The thing with the 360 wireless with the Play and Charge kit in PC is the receiver. You need the receiver if You want to use a 360 controller, even with the charge cable. It's just to sync, without press the sync button, just like syncing a PS3 or PS4 controller and charge the battery (If You put one).
I'm very glad I found this video, love the style so much! Hoping to see some more 360 dev/proto content!
"The check 'em republic" deserves more love for how funny that was but idk how many people really appreciate that classic joke.
I love the intro music, tf2 has music that sounds old 2000s and modern 2024 music.
You can use the small circuit board on the front of the xbox 360 that has the power button and ring of leds on a pc to connect to the 360 controllers if you wire it for usb. I made one years ago and used it all the time lol
looks like those 3rd party budget 360 controllers
7:03 As I understand it, this is because despite the strange plug shape, the original Xbox controller uses the basic Xinput format. You can even take a file to parts of the breakaway plug and connect one through an X360 USB breakaway cable.
honestly having the start and select buttons on the sides by the thumbs feels better then where they're actually located
this is an insanely cool find. i have a halo 5 prototype controller that indistinguishable from the final product besides a label inside saying prototype
Actually the original xbox controller only had a USB-cable, though it had a funky connector, but it's fully USB-compatible(but it does have one extra wire used only by lightguns for TV-sync)
the haptic triggers is actually sick i would have loved that for racing games
The xbox 360 emulator on the xbox one has a feature where if you press start and select that works as the xbox 360 home button. maybe that was originally planned for the xbox one itself
LOVE THIS!!! I own a 360 Krypton controller myself. Iove it!
the second i saw checkem i knew you were a real one, great video
damn that grayscale controller looked sick!
I love the tomodachi life music you use in these videos, it makes me so happy
Cool to see one of these in original box and packaging... I have a few of these but all loose. Never knew how they came new.
That Play & Charge Driver just make your controller sync with the wireless adapter automatically when you plug the controller to the PC via the USB, just that.
And it's great as I keep my wireless adapter tucked inside my PC case and go back and forward with my controller on the PC, Xbox 360 and another wireless adapter that I left loose to use on Android, notebooks or whatever
That's really cool. Seems like one of the first prototypes. Maybe it was made so the developers can take advantage for the triggers.
This obviously was nowhere near finished. I believe the home button was always gonna be a thing in the finale design. They made a video about how they got the final xbox one controller design and how much money they spent. Xbox One controller was very good
thanks for the play an charge bit at the end when i saw the driver i went to go look for one to buy and you just saved me money
holy bringle? a second channel?
not surprised that, as a brit, ive never seen the samsung letter opener. i think theyd find their way into crime scenes and it would be a whole kerfuffle
The miniusb is for debugging, you can probably connect to it using putty after installing the drivers for the UART
I remember Microsoft sold a wireless USB dongle that you plugged into the pc to use wireless Xbox 360 controllers.
The differences in the fit and finish, cleanliness, and newness of the controller parts makes me think some were sourced from older prototypes and used in this one.
It's hard to imagine that there was a 360 controller that was even more painful to hold than the final version was at one point.
5:32 "I didn't even have a 360 as a kid". Good god, I'm old. I was almost done with high school by the time the 360 came out, and I'm only in my 30s!
Modded dukes for the win!!!! I have hundred of hours played on a USB modded duke (and led,drop shot/quick scope modded) you actually don't have to open the controller to USB mod it, I did mine on the breakaway cable back in like 2010. Ive told myself for years now I'd do up a new one since my original is lost to the depths of my parents basement 😂
If the daughter board with the ARM controller on it had a UART connection pop up it may be possible to interface with it via serial and see if it outputs any debug/fun information.
I would reckon it says Xbox 360 on the back and looks like an Xbox 360 controller as a red herring in case this thing leaked. The top extra moulding thing looks like the IR stuff the OG Xbox One controllers had, and the fact that it has rumble triggers would also be a thing only Xbox One controllers would have.
7:30 - It's because the original xbox used the windows gamepad API for it's controllers -- as the original xbox was windows NT.
So android supports windows controllers that are plug n play. No special driver needed.
The odd 360 design with the rumble triggers, plus the amount of dirt on the triggers and everything else looking brand new makes me think this was some kind of prototype made for testing those triggers specifically, and essentially nothing else.
5:19 - Yup -- because it was a cheaply made bottom for prototyping to save money on prototypes.
The original Xbox Controllers did Communicate as USB. But I didn't know if there would be driver support like the Xbox 360 Contollers got built into Windows Vista and forward.
I'm the ebay listing you linked in your video. thanks for making my sale happen lmao
Rumble triggers were added with the Xbox One controller, adding to the xbox one prototype idea
Whipping out the slim devkit 😍I would love to get my hands on one.
1:13 certified italian here the pronounciation isnt even that bad its pretty good just the a its more open like a "A" sound like a screamed "a" but normal that was an advice have a nice day JON BRINGUS
I'll fill my head with lithium dust instead, thanks.
I feel like this is either for a kiosk, or possibly, and this is pure speculation, some gorm of prototype cloud gaming controller of some sort for an unknown ditched project
I had a prototype Samsung S20. The thing was like a perfect rectangle. The corners were super sharp and it was impossible to take apart without totally destroying the phone.
I can absolutely confirm that the blue sticker on the front is a legit Microsoft asset tag. This must have been tracked by Microsoft and used by an employee/contractor, or at least given to one (despite the laminate on the dpad, it still must have been in an employee's hand).
UART = SERIAL That USB port is a serial connector. Should pull it up in a serial console
4:49 - They were VERY limited on production volume, and wanted every controller to go to the console use -- vs PC users.
They should have just used a USB port for charging and then released the drivers for windows later after supply was high.
I have a feeling this controller came from Bohemia Interactive, the makers of DayZ and a few other popular games. Considering its origin, they probably got a few of them as part of an early Xbox One devkit and someone took them home after they got decommissioned
Hey Bringus, I think that hump was a placeholder for the ir blaster that the original xbox one controllers had. It would send a signal to the kinect and the kinect would recognize who was holding the controller and change the login seamlessly. So if you happened to switch controllers around the xbox would know which player was holding which controller. The newer xbox one's did away with that feature because the kinect wasn't that popular.
Fun fact, the original 360 controller may have not been compatible with PC, but you absolutely can plug in a Guitar Hero 360 controller and have it work perfectly on HALO CE. There are just enough buttons to almost play the game. Ask me how I know.
The MCU is probably there because it is kinda "programmable". There's a weird language to control bare metal devices called CMSIS, the UART is the serial connection and using the MCU they would be able to tweak certain functions of the device (bluetooth/wifi power/channel, how sensitive the analogue sensors read etc etc. Once prototyped they can then "burn" the instructions onto a PLA/FPGA for retail.
I don't know why but this controller gives me heavy Dreamcast vibes
7:33 Fun fact, that original xbox controller will work on just about anything with usb support. A common misconception is that every device needs unique drivers, but a shocking number of things have *generic drivers*. The original xbox controller used the generic driver for gamepads because it was just generic usb over a funky plug. Some other common "generic devices" are flashdrives (Mass Storage Device), cameras (UVC), Audio devices, both mic and speaker (just called USB Audio Device), keyboards mice gamepads and other stuff like that (USB HID, or Human Interface Device). These all use a default standard along with a few bits of configuration data to tell the computer what features they support. Some modern Bioses even support gamepads for input because of this. That's right, you can edit bios settings with the classic duke controller.
If you work at Microsoft as an employee, there’s a special store where you could pick up prototype or early release stuff, I know because my dad worked there and he took me once.