Plan NOW To Tame Traffic When Expanding in Cities Skylines!
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- Опубликовано: 5 сен 2024
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Blightea-on-the-Wold: Traffic Taming & Estate Expansion! Enjoy😀
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#citiesskylines #biffaplays #blightea
Been a fan and a sub from the time you had below 10k or 20K subs; can't remember now, old age! I haven't played this is a long time, laptop issues. You're videos give me a jolt and give me a since of connection and joy when I needed it the most. Here's a little thanks from me and for your next cup of tea. Cheers!
Thank you so much, that is very kind of you :-)
@@BiffaPlaysCitiesSkylines hey Biffa
The UK terraced houses didn't zone in because they are 1x2 and you zoned 4 deep. The theme has no buildings that are 4 deep. Caught me out a few times
"You're videos give me a jolt" = "You are videos give me a jolt"
Should be your not you're.
That “small” roundabout is actually huge when you compare it to the motorway junction. I think it would be much smaller, like the kind where you barely turn, and it’s just a white lump on paint in the middle!
Also I’ve noticed when you’re doing your housing estates, you never put in any corner shops. I feel like at least one of those corner houses would be a wee corner shop for the milk and papers!
Second this with regard to the corner shop, in some parts one would be a pub as well!
@@mjarbar3204 Good point, absolutely need a few "locals" around the place! Maybe a take-away or two as well. Need chips and cheese after a night drinking and watching the football haha!
If you think about those roundabouts, they're basically just a give way on some roads, especially when there's a road going straight. Or at least, that's the way most people treat it the way they just fly through without even slowing down and looking if there's anyone entering the roundabout from the other street
Feel like on the highway connection he was fiddling with, in the UK that would actually be two roundabouts once you go up the slip road on each side
@@scott9410 Yeah that’s not a bad shout.
Hey @Biffa you need to stop the American Ambulances from spawning and replace them with UK Ambulances.
You do it by choosing Random on the Health Centre and then using Advanced Vehicle Manager to set which ones can spawn.
They’ll start charging your citizens exorbitant healthcare fees
@@ryanforrest168 don't you mean extortionate heathcare fees
@@bescotdude9121 the English language: providing eight words for the same thing since 1456.
@@andrewwhewell6422 That’s because one each comes from Middle Low German, Gaelic, Old Norse, Norman French, Spanish, Hindi…
I love the British series it gives me so much inspiration for my own city plus you are one of the only to upload a british style city! Thank you biffa!
Glad you enjoy it! :-)
With the parks and plazas dlc, you should build a British high street what’s pedestrian only
Biffa: "no crossing, no crossing, no crossing"
Guy inbetween the 2 crossroads: "what the heck.."
I was going to ask what happened to him!
Back in Blightea! Absolutely love to see it. Unfortunately after downloading all the assets I want my game is semi broken on my vastly underpowered laptop, so for now I'm living vicariously through you until I stump up the cash for a swanky sort of gaming PC
You can set up a virtual machine on Azure and play on there via your laptop. I've only just got mine set up, but it seems to work really well. It costs about £1 per hour of play, but if you compare to the cost of a new machine, it's actually pretty cheap!
@@andrewwhewell6422 At my rate of playing, I would have exceeded 1000 hours in a year, and I've specced a PC for £1000, so I'd rather have a better machine that I can upgrade, over this Huawei ultrabook that will be e-waste within 2 years
Love these new buildings but I don't think these people would want to live in a ditch. Realistically there would be a lot of flooding and swamping in this new area, as well as people complaining about having a large hill / wall, making them feel like they're stuck in a place like Wayward Pines, as the view from their front yard. As much as I love how much you've respected the topography in this build, I think a a good bit of terraforming is needed for the highway, the through road, and/or the land in the neighborhoods. Or you could change the roads to bridges
"Is this New Tealand?" cracked me up way more than it should have
Just a couple of British suggestions from a seaside dwelling Englishman...
1) fish&chip shops. 2) a theme park or fair. 3) a caravan/lodge site for holidays. 4) I know you haven’t got any mass water yet, but maybe a lakeside leisure area, or even a beachfront/seaside. What could be more British than a bucket and spade! 5) a couple more supermarkets! My town isn’t the biggest and we have an Asda, Tesco, Lidl, 2 Morrison’s, 2 Aldi’s.
All your content is good, but I am loving the British build style! So many of the estates you build remind me of my very own hometown and all it’s different areas/styles.
Keep up the awesome work!
Given you seem to be putting all the housing estates south of the motorway, you should balance it out with more small (little) isolated cottage villages in the north. You know, church, cricket pitch, duck pond and one big pub. At the moment you only have one.
0:10 now that is a tourist if I've ever seen one.
12:14 Combining the crossing with the underground pathway could have been cool. Not sure how realistic it is but after you placed a second path I would certainly just connect them underground.
Love how the new estate turned out. Still no shops or watering holes though.
I'm a bit torn whether I'd prefer the roofs to be the same hight or not.
The new DLC when it arrives (any idea when?) will be perfect to go back and redo the roads in the Medieval section, also proper no pedestrian high streets! An area like this could have parking in one area and walking paths to houses only as that is fairly common on some estates.
Because the motorway is in a ditch, you should make a very very small section of it a tunnel, and have a green overpass that connects the two sides.
I have such a blast watching your content. Your energy and attitude make it so easy to binge watch. Thank you for all of the ideas and entertainment!
Awesome! Thank you! Very kind and you're very welcome :-)
please can you build a erea for recidential were you only place the zone and not thuse the buildings your self .( thus let the game disite witch buildings to build from all the british buildings you have)
Biffa pls use the keywall with stairs behind the new school area
I just realized how cool it would be if cars actually honked if they were in heavy traffic.
Really. It's UK, not Italy!
I found out a trick for making money and adding NO traffic to the rest of your city. I built an OIL industry zone with the main building, lots of worker homes boarding, and a maintenance building. Then I made a road going directly to a cargo shipping facility. The road was actually 2 one way roads so the whole area is actually a loop. Then I have a road leading off to a square made with one way roads looping around. I put about 4 large oil rigs, oil storage, 6 petrol factories, and a warehouse set to petrol only. Then I use the warehouse mod so the MUST ship to warehouses and the do not export or import except to export petrol. It is not perfect as it still exports oil but you make a ton of the petrol and the workers just show up magically without any way to get there.
@biffa tip: your car parks you use are NTD ( non-terrain deforming) meaning they will just follow the terrain; so you need to use the flatten terrain tool to make them look good. Plus, you can use the flatten terrain tool to push the terrain behind the quay back
You should put bigger trees next to the small carpark because that's what people do in the UK so that if you leave for 5 minutes your entire car is camouflaged in leaves 😆
True!
Or bird crap. That's what happened to my rental car...
I have a cool suggestion for a seaside town name. Teaquay (from the town Torquay). I suggest adding lots of arcades (using the leisure district tool) and a big pier like many other British seaside towns and cities.
Well, there is a large lake on the map... So it could happen in this series.
I love it! Particularly because Teaquay would be pronounced “Tiki”
Some of these old estates still have the odd pub on the corners. Maybe going back and adding one with a decent beer garden would be a nice addition.
As an Amazon delivery driver, delivering to this town would very probably be a joy! Easy to get around, easy to get a logical route. Could probably bash out 160 stops in 5 or 6 hours! :-P
23:30
That's because houses move in quicker where there are other buildings close to them. They didn't move in at first, because you had no other buildings in the area.
Maybe look at walkability in the new area. Two or three pedestrian connections could help a lot.
There are pathways in front and behind every house!
@@richardboult2187 correct, but very few ways in and out of the area.
I haven’t followed BOTW all the way through, but I always thought that Biffa should’ve put decaying industry / gentrifying areas near the gridded sections. Dense housing like that in the UK was almost always built to service heavy industry, which we basically don’t have any more…..
Hey Biffa. The new area only has one entrance to it. This would be a safety concern. I would suggest adding a second connection to the collector.
37:29 Absolutely loved how the neighbor completely ignores the burning house like: "Yeah, serves you right Dinkleberg!"
"Is this New Tealand?" LOL
Yep, if it's Britain, then you must have pubs. City pubs, Town pubs, Village Inns, Country pubs. Modern pubs, Victorian pubs, 13th century pubs.
But we must have pubs!
Pub on top of a hill with no houses or anything near it.
Where the retaining wall was built is there not a possibility of staircases or ramps to connect the levels. Also where are the corner shops? Pub? Take away that terraced estates have. Even a small parade of shops is common.
I wonder if it would be more efficient to have the 2 roads alongside the Wold as one ways, so when they meet your 2 perpendicular big roads it would be like a parclo interchange
You can still make the connection function as a Parclo.
Or even as a full cloverleaf, if you restrict the turns off and onto the ramps to only the closest lanes of the canal roads.
Absolutely yes! Now I'm at 46k pop with 86% traffic and no despawning
Still no easy access to a pub... maybe one or two of the roads might be extended as a tunnel under the huge road for short connection to the adjecent neighborhood (next to come). If not by road, at least a pedestrian tunnel should be very beneficial. You don't want your folks to walk miles for a pint of ale (or even worse, for tea), do you?
For the interchange, two roundabouts would be more realistic than lights and a junction
I love the UK series! Just one suggestion: the ped paths between the blocks are never going to get used because they don't connect anything.
It's almost like the game is balanced around using zoning tools, and letting the Cims show up at a leisurely pace, and build in that way... And just plopping them in breaks traffic and other things... or something. ;)
Seriously though, I quite like these series. It's neat to see the different strategies between the two country-based cities you work on. I knew there was a difference between left-side v. right-side traffic (turn on reds come to mind) but it's easier to visualize when you have to different kinds of cities going. I appreciate the work you put into these videos for us. :)
You could make a pedestrian and bike tunnel from the neighborhood underneath the collector road. And on the other side a bike and pedestrian bridge over the highway. Since you already have some height difference that works in your favour
The obvious solution to much of the traffic problems is to have a road(s) connecting the main areas on one side of the highway to the other side that is NOT also serving as highway access. That dual purpose is a nightmare for those trying to enter or exit the highway. You see this especially in larger cities all the time.
I do this in my cities as a matter of course and can actually avoid mass transit use until around 75k population or there about in a typical build. (I do use bike lanes and plenty of pedestrian/cycle access however, and cargo terminals for the Industry DLCs)
Hey Biffa, So good to see another new Blightea episode! Can't believe how big the build has become already! Love the new area and the connections you made. Very British indeed! Although theres definitely a need for some shops, a post office and a bookies for example. Didnt see you place any pubs either. Maybe i missed it... and still somewhat lacking in the football pitches area... can't wait for the next one but with new DLCs on the horizon, im guessing it might be a while..
On the theme of pedestrian access that the DLC is all about, three ideas for pedestrian access improvement:, but
36:20 a pedestrian/cycle ramp from the estate up to the large road above.
35:11 looks like the pedestrian tunnel exit is just a mm away from linking up enough with the pavement to provide pedestrian access without having to de-tour via the roundabout.
and finally: wouldn't there be a pedestrian bridge across the highway from about the middle of the estate? bit of a walk all the way to Old Blightea, but soe might use it :)
I think you should add buses to go to the area, or even the metro
This is my favourite city by far.
A suggestion though less parking and more playground around the schools plz. 😁
23:21 I've noticed that myself in some of my games, they don't want to grow until there's other buildings nearby. I'm guessing it's a land value thing, but never took the time to look into it. Adding a park usually triggers the growth for me.
Shame nobody has managed to make a mod to do pedestrian injuries / vehicle collisions; would make the emergency services more interesting. Also, it would be good if we heard squealing of brakes etc on close calls. I hope Cities 2 (if ever) includes this mechanic.
If you are planning ahead for traffic, perhaps use smaller roads to begin with, with either no zoning or adequate setbacks (zoning adjuster mod?) To leave room to widen the road later without having to demolish buildings.
Hey Biffa. Thanks for cheering me up all the way through lockdown and beyond. Have a cup of tea (a pint??!?) 😱 on me fella. All the best.
If you dont have services next to new zoned areas they usually take longer to grow in
I plan my highway & rail lines 1st . It’s easier to plan how to move vehicles, passenger & freight trains , and then determine the location of utilities and the various districts
I'd more than happily live in this hot'n'happening place, except for the fact that a) there aren't any shops nearby - not even a corner shop; and b) There's no pub! #savebritishpubs. Great build - love those assets. Really inspiring me to do a UK build!
I saw that you included St. Leonard’s as a place :D
The mix of types of estates fits because the city would have expanded field by field. The land owners would have sold off each field to a developer who would have filled that field. Then a year or so later sold the field next to it to a different developer and so on.
The terrace road that is the input to the estate would have probably developed into shops due to the increased passing traffic, forming a mini high street.
Also you do not need the sloping issues. They are being caused by the 'border road' being needlessly elevated.
On a calm summer's day, Mr. Howard Smithson spontaneously combusted in the middle of the road under mis-tea-rious circumstances.
Those underground tunnels at a roundabout reminded me straight away of a roundabout in Nottingham, and that one is ugly too.
there should be a footpath connection between the school and the dogpark to the road behind.
Adding an airport to your city would be a huge benefit as well as bringing more tourists to your beautiful city
That's all well and good Biffa, but WHERE'S THE PUB???!!! They need a British DLC for Cities: Skylines where they add a mode to show pub coverage and everyone gets grumpy and sober if you don't meet the pub needs. They could also add roadworks as well to complete the British experience.
I ALWAYS plan my transit infrastructure layouts first before I do ANYTHING else. To me, it's a requirement and common sense in real life and in the game. You've got to plan for the future, and future proof your cities and neighbourhoods! Setup all the transit infrastructure types first, THEN begin to plan for and build your developments. I also prioritize services first before residential, commercial and industrial.
@35:58 bit of a doubled terrace house, about 4 houses to the left of dead center. Very nice. I do wonder what a horse chestnut is now
You may have gotten this by the very end though. Loving the little sound and visual effects sprinkled in btw
29:06 Was so startled to see the name of that school. I attended Banting and Best for a couple of years. Quite shocked to see it here
I feel like my problem with the game is that I play it as a game. Gotta get those high density everything ASAP. Then I get flooded with traffic and everything grinds to a halt. I have been trying to reign myself in and build more sensibly.
You can also try looking for elevators for underground pedestrian tunnels, looks a lot neater than the underground tunnels in vanilla. The might be stairs on the workshop, but I like the elevators. Works wonders for busy intersections if you anarchy them into a park or parking area.
Side question: When will there be another challenge like the Red Bull one? That was fun.
Spent the last 3 weeks in England and I missed so much 😂 the city blew up.
But now I really understand that this is a correct depiction of how England is
I love the use of all the Toronto Schools! Lots of British influence in Canadian architecture. As a Canadian, I definetly prefer Blightea on The Wold Than Missippipp-a-tea, although it has made me start to hate all the stroads in my hometown!
Like the new neighborhood a lot. But it needs some corner shops or offices. just some little local places for people to work.
Very appropriate - "Want to live in this hot and happening place?" : 37:25
As for suggestions for improvements... hmmm... I think with those pedestrain tunnels you made around that highway intersection, you might want to change the roads above to not have pavements - if the peds have got a way under the highway to avoid crossing the offramps, then there's no need for them to walk up there anymore.
31:25 building a high school on land that should have been saved for a future intersection. "Sorry kiddos, we're tearing down your school to build more roads!"
I think you would have very sturdy barrier behind the new elementary school to stop cars crashing off the road into it
Great video as always, love the terrace houses you used in the new abbey estate!
I just really can’t think of anywhere with that style house that would have the road going along the back/between those style houses ???
Also the back gardens would be 50~100% bigger then they are at the moment
For realism In the UK city (trying to remembered) wouldn't there be doctors surgery just in an ordinary house, instead of separate clinics. Anyway of doing that. (And of course, dozens of dentists, physios etc, but that's another detail!). Small modern church
And we need some aged care places; big old house converted, or some new version.
I don't know about in the UK, but in the US you'd never have a neighborhood with only one road going in and out. If something ever happened to block it, everybody's trapped.
I'd like to see a estate where its a real mix of different house types also throwing the odd different one in the existing estates would look good too
Nice new build of "Aldergate Abbey". However, I would have some additonal suggestions.
(a) Currently, it is not really accessible by bike or foot or public transport. If you look at the video at 28:40 it would be nice to have a bike lane and pedestrian way from Aldergate Abbey to the road in St. Leonard's.
(b) This would need some pedestrian crossings on the collector road.
(c) Also the wall on the right side is very high. So that the road has a smooth gradient. I would make the road gradient steeper, so that the road reaches the level of the houses quicker. => Less wall more opportunities to connect the pedestrians and bikes to the collector and over it. Unfortunately, a short tunnel for bikes would be nice, but CS cannot do that.
(d) A biking route going to the bottom of the screen and further (looking at the map on 28.40) would be nice.
To me, the motorway junction near the newest estate should be a sausage-about (grade-separated junction?), not the current give way setup. Give way junctions seem fine for low traffic volume, but for a major junction like that, it feels like the wrong choice.
27:16 I's say about 900 (25 single family houses in a double row *12 double rows) and an estimation of one child per family on average
5:37 I'd build roundabouts on either side of that overpass rather than have traffic lights.
Yay! More Blightea 😀
More to come!
10:41 Biffa, I Know the UK Roundabout road messes up the pedestrian crossings, But the Chevron signs that go in the middle are actually a prop too that comes with the UK Road pack, so you can add them in.
15:02 There's a mod that forces all emergency lights to be blue, so you don't get the American blue and red on your vehicles.
"is this new tealand?" 🤣 hilarious
Thanks for the in-game tips!!
"Roads. Where we're going..." I like the BTTF reference.
Been awhile since I've watched one of your videos. But it got recommended, and here I am watching the entire thing again. There's something satisfying about you managing everything and investing time into learning all these mods (something I don't have time for anymore).
It's amazing to me how mod-able the engine is. With it even saving all the weird stuff going on (not correcting itself on load)
😁
5:25 Mr Biffa, I don't feel so good (totally missed a chance to turn him to dust there)
The motorway seems to be very sloped towards the end of it. Fixing the slopes over there would help some of the uneven terrain
Reminds me of where my grandparents used to live. Quite a nice place. 😀👍
Great to see some of Rik4000's assets in play again. Nice mini-build (in spite of distraction) Biffa!
wow that lowered school area. If there's a crash on the road above, cars flying onto the roof of the school or through the windows, lol.
Biffa: "I'll set aside pubs, because that is more realistic"… Places no pubs.
Wow, the new little estate reminds me of a "Gated Community" loving the look, fits great with the rest of city, Always look forward to seeing another episode of "Blightea on the Wold", thanks Biffa for another entertaining and inspirational video.
11:15 Biffa took one look at those pedestrian tunnels under the roundabout and thought: "This looks like something a coffee drinker would build."
DELETE.
🤣
so I have noticed that some citizens in cities skylines are standing in the middle of the road, so I have checked out why they were standing there. And I found out that those people are waiting for cabs on the middle of the road. So far I haven't got a solution. But it does explain why people are standing on the road.
Odd! :-)
You’re right. I’ve stopped using taxis because of it.
Where else would you wait for your cab? I mean phasing into your cab is just the easiest way to get into it. You just have to ignore all the other cars.
Great life hack. (If you are a Cim.)
That crossroad crossing for some reason reminds me of that video where Tom Scott is about to cross a road :P
Biffa, at 34:43 You are searching for 2 houses occupying 1 space, but you miss the one right in front of you... :) On the second street, 7 houses in, you can just see the house flicker indicating 2 houses.
I like adding 1x1 and 2x2 parking lots to extend power. Neighborhoods need recreation, so include it before building starts. And busses also attract people too. Don't forget to have a local business in the neighborhood too so people can get bread and milk.
These are my favourite British houses and flats, looking good!!
Good thing this is just a game or you'd have some really angry people in your council meetings!
I laughed at Biffa declaring the pedestrian tunnels ugly and deciding that multiple traffic lights and making pedestrians walk half a mile out of their way is a better solution. Lets stop all the cars AND make it take longer for people to walk or bike to their destination!
I only use vanilla roads, but I do use TMPE Traffic Mod (Traffic despawn off, so vehicles never disappear).
In my experience, the best way to handle traffic is to not have traffic.
- Block off personal and industrial vehicles from using the entrances and exits to each zone. (But if outside vehicles come in, they can still travel along the highways if they want to just pass through my city)
- Have plenty of well-connected free public transport (citywide policy) within and between zones to transport people around. This also includes "outside connection" passenger train stations.
- Have multiple cargo train stations to each industrial zone, and at least one to each other zone (to deliver to local commerce).
To further support local industry, I block off all imports.
- Incoming train lanes, I create a short one-way fork off to the side which connects to nothing. I then use TMPE to only allow passenger trains on the incoming line, and only cargo trains on the "nothing" fork off... Because I want incoming cargo trains to "fork off".
- When I use seaports, I make sure they're connected to a one-way loop, but the return portion of the one-way loop blocks industrial and personal vehicles (ensuring that incoming vehicles disappear). This way cargo can only go out to sea, never come in from sea.
All of the above means that the only way to produce goods for my city is to do so locally in my own city, and the only way to transport those goods between zones is rail.
My city is at 110k population with almost no road traffic, and I should again make clear that I have traffic despawn turned off.
The challenge at the moment is arranging the railways to accommodate rail traffic. Coming from OpenTTD this is more fun for me.
Biffa, I have no idea how to share a copy of my city with you, but if you're interested, just tell me how to "upload" it to you and I'll be happy to share.
"Pretty bad to end the highway" Tell that to those who built nearly every Freeway,Motorway in New South Wales. The F1 Freeway came out onto a main highway Pennant Hills Road, it is now the M1 Motorway and has a tunnel extension. The same entry/exit remains. The M2 comes out onto a main highway Winsdor Road which now connects to the end of the M7 Motorway loop. Same entry,exit remains. The F4, once ended on a main highway The Great Western Highway./at Prospect. Entry/Exit is now occupied by RMS and Freeway was extended into Parramatta and became the M4 Motorway. It ended on a main highway. The Great Western Highway, Parramatta Road. The same entry/exit still remain. It has now been extended with tunnels and links to connect up with Sydney's other Motorways. I think there is only one Freeway left in Sydney. The F3. The rest have become tolled Motorways.
28:43 Another house-over-house glitching in the bottom right. 😆 Ah, fixed at 34:37
Wait no. Another at 36:00, bottom left.
Could you try and make a diamond highway intersection in your world? They look great!