Are there any other AP stacking mods you want me to test? ✅►Link to Mage's Rage Reddit Post: www.reddit.com/r/outriders/comments/w4fcby/mages_rage_is_double_bugged/ 🎦►Link to my First Things First Weapon Mod Breakdown Guide: ruclips.net/video/XN_jqZ33CzQ/видео.html 📣►Follow me on Discord - discord.gg/RNeJA8cVqb 📝►Support me on Patreon - www.patreon.com/ltbuzzlitebeer 👕►LtBuzzLitebeer Official Merchandise - teespring.com/stores/buzzs-boutique 🎦►Follow me on Twitch - www.twitch.tv/ltbuzzlitebeer ✅►Subscribe to LtBuzzLitebeer ruclips.net/channel/UCQnZTXSn-Me7D6bmqME3osA?view_as=subscriber 🐤►Follow me on Twitter - twitter.com/LtBuzzLitebeer
So, what I'm taking from this video is the following; Streamers who have 12 to 16 hours a day from early access until now have done enough grinding to absolutely break the game, again. This means that a regular player with a job and a family will never reach these types of builds or numbers before the game gets nerfed because of the streamers. I cannot understand why the devs would look at 1% of the gamerbase and see these broken builds and punish all the regular players. I'm willing to bet vital parts of my anatomy on the fact that your total play time on outriders is over 30 days since launch. I have a family and a job and even with holiday from work included I barely have ten days played since launch and I know I am not alone. It's great seeing the builds that you guys come up with and having something to aspire to but I am sick of getting less than half way there and the build becomes useless through nerfs and changes. I cannot be the only one who thinks this. What are your thoughts on this?
In some cases I would agree with this concept, however, in this case, mages rage is bugged allowing it to stack supposedly without limit. This is not a case of something getting nerfed, this is a case of something getting fixed. It is not broken due to content creators getting early access, it is broken likely due to an oversight. Is it annoying that these builds won’t be as powerful? Yeah, a bit. However, it’s not like that makes the builds bad by any stretch of the imagination, the arbiter was still falling over with ridiculous ease in the clips shown without mages rage. On a final note I’d like to address your mention of why the devs would be looking at the 1% that already has access to these insane builds. These builds are as broken as they are for that exact reason, they are broken. Not figuratively, but literally they are not working as intended. They are not punishing the average player. The devs are fixing their game in this case. And as for other circumstances where they would be issuing nerfs rather than bug fixes. If something is too powerful, it is just that, TOO powerful, and it should be brought in line with the rest of the stuff. But this is just one person’s opinions on this topic, so please take them as just that, an opinion that you should feel free to disagree with and if you feel so inclined, offer up your opinions as well. If I had more time, I would’ve written a shorter reply.
Totally agree the developers gone punisher all players bcuz off those guy’s who’s playing video games are they job’s and us regular guy’s will never reach they level on the game at same time.Sucks
1000000000% accurate. Pisses me off to no end. It’s like streamers are happy to find these things and quickly bring it to the attention of the devs so they can nerf the living crap out of yet another really fun mod… I’ll never understand why people are upset by mod combos that half of us like you said can’t even achieve yet and now you wasted all of our time grinding for these builds… it absolutely blows. Especially in this case. You have thousands of players out there with alllllll sorts of mods and maxed out crap but that’s just fine and dandy… then you have normal players who just want to play the game and have fun without modding the game and WE are the ones who are punished. Instead of nerfing already existing mods, why don’t they focus on limiting the amount of cheating currently in the game? And bugs where people lose their crap? Geez some of us aren’t even that accurate enough to get all of these crits needed for Mage’s Rage anyhow! If anything players are rewarded for their skill in achieving headshots… just let it be and stop trying to get every fun build in the game nerfed! Buff the enemy’s health or something if you feel the mods they put in the game are too overpowered… anyways rant over, again 100000% agree.
I sincerely don't understand what the devs want from this game and player base...i've been playing outriders since demo day 1..and 1 thing that said since the beggining"we want players to feel overpowered...." when everything they've been doing since day 1 goes against that..they nerfed trickster and techno since the 1rst week,they keep nerfing the best mods in a game that only has pve,not pvp vertent..why?? Not everyone is as lucky as others and get all the gear they are looking for their builds,all the godrolls that make end game doable even if u're solo..not everyone believes that buying 1M. a shot weapons from modders is the correct way of playing the game,or having maxed out skill and pax trees...why don't they let us play the goddam game as it is?are they afraid we're gonna think is too easy and end up leaving? Shouldn't they be more concerned about ppl leaving the game because after apocalypse tier 26/27 it becomes a lot harder if u don't have apoc gear with good mods on them and becomes also more grindier and boring just because the bottom line of the game is,if u want apoc gear,u need to do the bosses from the trials,nothing more is rewarding enough..i did all the expeditions yesterday(appart from eye of the storm) and got nothing,nothing to show from them,not a pair of gloves,not a pair of boots..at tier 29, 90% of the legendaries were regular,not apoc..so,if u want to fix something in the game,why not starting by rewarding players that already put up with so much sh** since the game came out instead of keep on nerfing the stuff that makes the game playable for more than a few..
This. This is a game with a DESPERATE need for variety. The combat is great. Leave it alone, iterate on it slowly. Put the vast majority of the dev team on creating new levels/modes/ways to play.
I think the game is fine. Given they treat it like POE which I’m going back go. Every few months add new expeditions and a new major theme. Then the game would be fine in a few iterations. The content needs some randomizations as well!
Honestly i think that they need to fix the game as a whole mostly tho the end game, weapons just disappearing without breaking them down, gear locking which should have been added ages ago and more. yes mages rage might be doing more than it should be but there is alot more wrong with the end game atm that needs their attention.
Any item created using the item dupe bug will disappear when you log. If you get a god roll. Wait until after you’ve logged to equip and don’t dismantle either version.
@@alanmcm didn’t even know there was a item dupe honestly, just that I got a god roll Mythos drop and then logged and logged back on the next day and it wasn’t in my inventory or stash and I hadn’t deleted it. And it’s not the 1st time that had happened
Considering how competitive some of the options you tested were (particularly Omen) I think it would be a huge mistake if they did anything other than remove the multiplicative stacking (and fixing the 4th stack not applying of course). Hoping we get a preview soon, as the patch should be dropping this week and ultimately I wanna see more buffs.
Rng jesus isn't on my side with this game they raised to drops from 6 to 9 legendaries but i keep getting the same armour over and over mostly gloves even if I'm not doing the troves for the targeted loot.
I expected this, could see it from a mile away :P Thus I made sure to save up a second set of gear that would not need it, and eventually made a build not relying on it at all.
If you remember they change fortress because it was the best mod in slot so it was mandatory for every build to have it. Then they turned around and did the same thing with mages rage. Now both mods are almost mandatory. The part that I don’t get is there will always be a meta-so why Nerf anything there’s no timers so people can experiment with what they want when they want why not just leave everything alone?
that all will be important IF they hit the mod (hard) along with fixing it... (which i dont really expect...) but as long as they only fix it it will still be BiS so i dont worry too much yet
Great video and quite informative especially about Fortress. I didn't really understand how it works but think it's the go-to mod until I get Mage's Rage (stoopid RNG). Cheers Buzz and keep up the great work 👍
I wasn't aware it was broken but it explains everything. I have a level 24 Techno that has 460k AP resting. Fighting one of the arbiters I hit a bunch of crits and then went to my inventory and I was at 2.2m AP. But that was Mage's Rage and everything else as well but still thought that was crazy.
Find a farm, they nerf it right away. Mod overpowered, nerf it right away. Bugs and broken shit that's been in the game since launch, they don't seem to care.
I've only been introduced to you by the algorithm about 3 days ago but oh boy have I watched your videos for those last 3 days like a virtual disease. You're very informative but easy going with your content and I love it all
If I owned PCF I would tell the developers to not touch a thing. As a business owner I would want to keep as many people engaged in my game as possible because I would want my next game to sell. All these nerfs and so called "balances" are only going to drop the player count. I don't understand, don't these developers want people to keep playing?
This is exactly what I think but with the exception of people hacking mods like Buzz’s previous video on Cheaterbolt. Nerfing a pve game is ridiculous and nerfing loot in a pve game is the absolute worst. Obviously these devs didn’t look at Anthem and the awful mistakes that team made. They’re actually gonna one up that team with the next update and drop the hammer on everything and that will be the end for most players. It’s almost like PCF were like “Hey there getting great rolls let’s nerf that so it takes 10x longer to possibly get that same roll”. It’s a terrible team that’s almost childish in the manner they view the community. You: “Hey awesome I’m gonna farm the final boss!” PCF dev team: “You cheating pos”
People get bored real quick when they have an OP build that removes all challenge from the game. Streamers decide that that's the ultimate god tier build and move on to something else. Players follow suit.
@@arthurdent9281 True, if you're a streamer or someone who plays all day everyday. The average player gets a few hrs during the week and maybe a few on the weekend. It's the average player who keeps the games alive and thriving. Not the streamers. Like you said, they move on to the next game. So if the average player who doesn't have God rolled gear is struggling they will move on as well. The developers need to stop making changes based on what the streamers and youtubers have. It's a game. People want to get lost in a different reality and feel overpowered. Especially in a world where everything feels like a struggle. JMO
@@arthurdent9281 Yep I have played a ton of Outriders but that’s over a large timespan with some days only an expedition or two and some several hours (when I have no obligations). Developers need to stop making decisions on what the streamers do and think about us everyday people who work and have a life. It takes me weeks sometimes to switch builds and that’s just the basic gear without the needed mods. I was optimistic reading the patch notes for the last update on the targeted loot but those rooms are even worse now. You know the next update going to be even worse when they start “balancing” things.
There are alot of things that weren't working " as intended." So things woupd be more like a Fix rather than a nerf. For instance mages rage, or kentic Devestator one shot while not being the host. These things would be " fixed" not nerfed.
Why ruin a mod helping players get to the max. I’m tried of people getting the benefits of the buff and then call it out to get nerf. Ok the should also pull back the exp u receive from exploitation
I'm not sweating mage's rage. Even without mage's rage I can pull a level 50cha (Apocalypse tear 16) thru AP tear 34 content no issues, even wrecking arbiters in less than 30 seconds.
I don't get why they keep nerfing stuff there's no pvp in this game its just pve. If you put an overpowered mod in the game just make you bosses harder and not carbon copies of each other (I'm looking at you arbiter's). And not to compare you to another game but follow the warframe route and just let us be crazy powerfull
It's not a nerf, it's fix. The mod is literally bugged and miscalculated in the way the buffs stacked. It's cycling It's own anomaly stacks which is overkill. They have to fix it according to how it's supposed to be designed to work. So again its a fix not a nerf.
Through my testing with Mages Rage, that is what is causing the horrible audio bug that makes your character sound like someone tuning a broken radio on PS5. It's that mod or some other combination of something else I'm using. All I know is if I remove MR it stops happening.
You rock Buzz, always…i’m happy that you covered Deathronome vs Mage’s, ie the past month has had a big question in my mind re how they operate vs one another.. My next question is how they would operate together on a weapon in marriage… fun enough for Laserdolt to front with it seems 🤔🥴😆
That guy destroying that boss was so fast but it's funny to me because I've been in the game with someone that I believe it was a technomancer, (not sure) that actually I couldn't even start moving towards the boss before all the loot started coming down, that's how fast it was. I did not see him even shoot the boss, that's how fast that Anthem boss fell.
I wish it worked like that for me but it doesn't, I'm one Xbox One X and PS4 and the damage does nothing like that at all, could be what its paired with or just does this with certain ppl!!!
Watch my Techmonger build guide and the full breakdown I did on the First Things First mod. Those combined with Mage's Rage will produce these results.
I really wish they would fix the techno-mansor, before they worry about nerfing a mod. Multiple times I’ve been in the middle of a boss fight and my guns won’t fire, can’t melee and my skills are unavailable. Very annoying.
I'm legit curious what the internal math being used for these calculations are. Because this whole snapshotting thing seems to me a really stupid way of doing it. The best way of adjusting Total AP is probably something like: Total AP = ((Level_AP + Gear_Rank_Bonus_AP) + Constant_Additive_Modifiers + Situational_Additive_Modifiers) * (1 + Constant_Percentage_Modifier_1) * (1 + Constant_Percentage_Modifier_2) * ... * (1 + Constant_Percentage_Modifier_N) * (1 + Situational_Percentage_Modifier_1) * (1 + Situational_Percentage_Modifier_2) * ... * (1 + Situational_Percentage_Modifier_N) Where Constant_Additive_Modifiers is all conditionless (always active unless gear or class nodes are changed) straight point values, Situational_Additive_Modifiers is all conditional (requires gameplay action to activate and/or maintain) straight point values added together, each Constant_Percentage_Modifier is one of the conditionless percentage values, and each Situational_Percentage_Modifier is one of the conditional percentage values. This way, mod effects like Mage's Rage never directly interact with AP. Instead, Mage's Rage would for example be Situational_Percentage_Modifier_7, and when it adds or remove from it's stack, it only touches Situational_Percentage_Modifier_7. The larger AP tracker then adjusts Total AP accordingly, and then the Skill Damage tracker goes from there. No double dipping is even possible as long as a modifier is only ever calculated once. This isn't the only way to write the calculation, and maybe there's some technical reason why modifiers can't be effectively coded like this. Even so, if multiple mods and events can affect a value like Total AP, those effects come in multiplicative and additive variants, and there isn't a precise order of operations for how those effects are to be processed: then the best outcome is inconsistency, and the worst is unintentional infinite scaling. Edit: missed multiply in the math
No it’s not. You use trainers because you can and because you’re a cheater. I’d bet all kinds of money you do it in every other game you play where there’s an opportunity to do so.
I have been reading alot about how the game is starting to take people's builds and making them disappear because of modders jumping in on multi-player games. Could you research this a little more, because I'm afraid to play the game fearing my character stuff might disappear. Btw I love your channel
This is interesting to me personally. I actually only play with friends or solo. Rarely do I play with other people. But i do think that should he addressed. Someone. Modding or hacking the game could ruin other people's fun. Its different in a single player game. But in a multiplayer one? I actually hope PCF cracks down on that.
For a game that the devs made sure to say wasn't a live service game, the devs sure do act like it's a live service game. Always online, constant nerfs, it's like the worlds worst version of some F2P MMO.
That's an easy one! Nothing in the game is working as intended. When using Boulderdash, a move that has an entire gear set built around it, is considered an exploit, you can feel confident if it's in the game, it isn't working like it should.
Personally I never use the mages rage. Nor fortress on my main build. So no build of mine would effected when it's changed. I play mostly with pyro. No weapons needed if you want, and the techno of mine is firebuild. Trickster and devestator are level 50 plus. But not played with much in worldslayer.
Things that bother me, the first one being that I spent all that time grinding for my legendary sets and weapons, they made it all obsolete once this expansion dropped..they didn't implement a cost efficient way to upgrade your gear or weapons and you can't upgrade them to 3 mod slots... so now I need to grind all over again for everything which is super annoying, you still can't lock gear so that way you don't accidentally delete anything nor could you get it back if you did delete something. They need new types of game modes like maybe a rescue mission where you have to get someone from point a to b, a horde mode or something and maybe add new hunting missions that always change etc...but honestly if they had some kind of open world to explore and dungeons to go into like in destiny then maybe it would keep the players. The last thing is an OFFLINE mode, nothings more frustrating then doing a mission and then poof you're kicked right near the end..
Awesome vid! Very appreciative of the testing of other mods, I think it’s silly to “nerf “ mages rage, just adjust the other stuff up so other builds can be made efficiently. Pcf is doing exactly the wrong thing continually patching and nerfing. Mages rage is so fun and it’s a pve game! Who’s experience is being ruined by that mod? The grind is already long enough with one character to 40 but you have up to 6 characters you can create, and naturally you’ll want to try each class so you’ll have 4 characters to level to apoc 40…. Goodbye life lol. I love this game and hope they correct the mod to work correctly and address new or better ways to level up/ get resources. Thanks again for awesome video hope everyone has an awesome day
I agree with the everlasting grind but "adjust the other stuff"? Mage's rage makes the game a cakewalk no exaggeration so it should be nerf. And the skill itself is not working as intended, therefore it has to be fixed. Il will be op still, just less op
Truth! I been saying this. I don’t if it’s numbered because of the modders, but the complaining will kill this game. Outside of Dark, every grind game since has been nerfed. If people don’t want to grind, don’t play grind games. People are cool with cheating grind games, and done.
Did they make it so you can't farm apoc tiers on final arbiter? Every time I quit out after killing Arbiter and load back in, the game automatically lowers my apoc tier once so I don't get apoc tier XP. I can only fight him once on my highest apoc tier
The grind for apoc tiers are ridiculously long, the good thing about outriders is using all the different builds and trying new stuff and maxing them out like destiny. However with how long it takes to get to level 40 it’s almost if you wanna max them out you have to commit like 50 hours for 1 character, and working people don’t have that amount of time. Like I can get all 3 characters in destiny to max and have fun using all three but now I really can’t if I wanna max it out. They need to make it quicker to get to 40 cause it just gets boring doing it like this.
I played the game when it first launch and only came back because of worldslayer, what are some of the best things i should do to get to where you are in the game?
I use mages range for my pyro and I just feel like it's not fair in the sense cuz they're just nuking or nurfing the rest of the non broken characters technomancer alone is a broken character and yet it still gets buffed what they do have to concentrate on is random events changes in the game I feel like for the price that we paid it wasn't enough right now we're just end game farming and it's super repetitive it would be awesome for just random events to happen or maybe a change of dungeons very so often or like a type of farming that you can compare to like remnant from the ashes how the dungeons so often changes and switches up over time I feel like this game is awesome just the devs definitely have to reevaluate their steps
@LtBuzzLiteBeer, Bro seriously you feel the Need to cover one of the few Good things in this extremely short, stagnant & over priced Expansion? Let's talk about the Elephant in the room... Which is the Horribly low amount of Experience we get towards our Apoc Level. The Pathetic Apoc Legendary & None Apoc drops. Not to mention that mods are Apoc Level gated as well as certain mods are designed to be in the 3rd mod slot on Armor pieces. Which make Build creation extremely hard especially when we can't make our own Apoc Armor pieces. To top all that off Anomaly Extract drops in such low increments. The atrocious Grind in the same handful of rooms is awful. We can do the Expeditions but they barely Drop Apoc Legos at all and mainly drop None Apoc loot....
This. I'm on PS5 too and Mage's Rage is definitely not as insane as what i am seeing here. It's paired up with Embalmer's Rage as well, so the crits are flying. I go from about 220k AP to max 700 (it f i get my toys out).
They need to make changes that only make the game better or make the players more powerful not less so. They almost destroyed the game fixing that golem mod a year ago.
I agree this needs balanced, but there are far more important things to deal with at the moment. We have players losing their mods & gear from being matched with cheaters using modded files. Unless PCF is trying to chase off its fan base, I think protecting them would be top priority. If the balancing is ready to go, but anti-cheat is not, then at the very least communicate their plans& schedule. This game gains fans every release, and then loses them just as quickly, so I'd tread lightly adding restrictions in a non PvP game until the fans feel safe to play it in the first place.
Even though it might be a lil bugged but if they fix it that probably will kill our ap techno builds. Coming from a person that love fp techno using my ap build has been refreshing. Really don't want to go bk to running a FP build especially if the turrets don't hit hard like they are now doing.
@@Jeazzy24 i already do so even if i dont use MR and most of the time and that just because i am too lazy to proc it... and that even when i run 7 tiers above my own and carry someone...
@@The_Annatar yea lol I been doing that. I'm tier 33 and I play with my homie that's tier 40 and my turrets carry me with no problem. I just love the status of the turrets right now
Well I’m glad I quit this game because it’s ridiculous that they would even be concerned about a nerf before fixing so many bugs that’s rotting the game.
The 2nd boss fight bug, internal connections that still pop up, my trickster getting stuck in the ground and not being able to move, people getting their accounts locked up or loosing mods because of modders and countless more.
@@venom74799 Not to mention getting stuck in skill animations 30% of the time. Skills completely locking and being unusable. Firestorm mod just stops working. Co-op play is still so laggy it is unplayable 50% of the time. Etc.
Nerfing stuff won't improve the actual problems with the game. It gets boring doing the exact same thing over and over and over again. You set up your build to use specific weapons and abilities otherwise you can't kill crap and your character is useless. The cost of upgrading equipment is ridiculous. If Trials was a Randomly Generated Map then that would drastically improve replayability. If all abilities were viable then That would increase replayability. Or if there was an endless horde mode without ammo caches, or modes with random load outs, could only use certain weapons, just literally anything to mix things up to make the game more fun.
Could you please tell the developers to fix the trickster hunt to prey before they fix anything else because my trickster is basically not playable. I actually had to run back to the beginning of an expedition switch gloves then I was able to use weapons and abilities again.
Who’s out here complaining out mages rage? Lol it’s a PVE game and let’s face it most of use look forward to the insane numbers our damage gets to more than the actual loot itself
It’s all cut and pace in a different skin. I’m going to uninstall Outriders on PC. It’s not keeping my interest, with this constant patch re-patch, nerf, buff, balance agenda. Very frustrating. Many thanks LtBuzz for all your good work on Outriders.
i honestly wish they would just leave it, ap builds are finally top tier, dont want to go back to the same old boring firepower builds we've been playing since release
@@no0breap3ru.g.g.c55 it requires skill usage and is on a 6 second timer. If you can't hit crits then you shouldn't be using it now. This is a weapon mod and Anomaly Echo is an armor mod and can be used simultaneously FYI.
@@no0breap3ru.g.g.c55 not for AP builds which is what I'm talking about. Not hybrid or FP builds. Although it is pretty damn strong for hybrid builds as well.
After grinding the same thing over and over with no luck I put outriders down about a week ago. Could have been so good rather than an impossible grind fest.
It's why I didn't bother with the DLC. I barely made it through the base game's grind and had a great build....only to see it rendered null and void by Apoc gear. There is too much gear, each with 5-6 different randomly generated characteristics, making it nigh impossible to find the gear you need with the right stats and mods. No thanks but I already have a job. I don't need another one in the form of grinding for gear in Outriders.
I really liked this channel but now he’s become part of the problem. Making videos like this and then PCF hawk in on it and then super nerfs come to keep these RUclipsrs with videos. Why do you think he’s on here with stupid ass titles like “SO OP” and “BROKEN AS HELL”. I’m sick of it and I’m unsubbed.
If you can't make broken builds that dominate end game, what's the point in playing? Grind simply for grind's sake is neither fun nor engaging, its about accomplishing a goal.
Fix the grind and wipe the save files of the twitch streamer that have been playing well before early access. Idk why they would allow them to keep any of the gear or levels gained from it in the first place.
So we are back to several mods being broken and certain nodes within skill trees, so everyone is using exploits again non intentially. Maybe we will get some free legendary supplies again when it gets fixed lol.
What they need to do is improve the damn quality of multiplayer like why does gameplay suffer with 2 people let alone 3. Cooldowns increasing, skills not working properly. Pyro thermal bomb is always an issue if you’re playing with other people. It’s insane just how bad this game is as far as quality.
Do not call out for nerfs. The game is seriously boring right now. Very little end content, terrible loot, and very very very slow progress. So the calculation errors are insignificant.
Are there any other AP stacking mods you want me to test?
✅►Link to Mage's Rage Reddit Post: www.reddit.com/r/outriders/comments/w4fcby/mages_rage_is_double_bugged/
🎦►Link to my First Things First Weapon Mod Breakdown Guide: ruclips.net/video/XN_jqZ33CzQ/видео.html
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Thank you so much for all the testing men, i know it take a lot of time doing this! Keep the great work 👍🏻
So, what I'm taking from this video is the following; Streamers who have 12 to 16 hours a day from early access until now have done enough grinding to absolutely break the game, again. This means that a regular player with a job and a family will never reach these types of builds or numbers before the game gets nerfed because of the streamers.
I cannot understand why the devs would look at 1% of the gamerbase and see these broken builds and punish all the regular players.
I'm willing to bet vital parts of my anatomy on the fact that your total play time on outriders is over 30 days since launch.
I have a family and a job and even with holiday from work included I barely have ten days played since launch and I know I am not alone.
It's great seeing the builds that you guys come up with and having something to aspire to but I am sick of getting less than half way there and the build becomes useless through nerfs and changes.
I cannot be the only one who thinks this.
What are your thoughts on this?
I'm with you on no time because of work. 10hr days four days a week and family most of off days.
In some cases I would agree with this concept, however, in this case, mages rage is bugged allowing it to stack supposedly without limit. This is not a case of something getting nerfed, this is a case of something getting fixed. It is not broken due to content creators getting early access, it is broken likely due to an oversight. Is it annoying that these builds won’t be as powerful? Yeah, a bit. However, it’s not like that makes the builds bad by any stretch of the imagination, the arbiter was still falling over with ridiculous ease in the clips shown without mages rage.
On a final note I’d like to address your mention of why the devs would be looking at the 1% that already has access to these insane builds. These builds are as broken as they are for that exact reason, they are broken. Not figuratively, but literally they are not working as intended. They are not punishing the average player. The devs are fixing their game in this case. And as for other circumstances where they would be issuing nerfs rather than bug fixes. If something is too powerful, it is just that, TOO powerful, and it should be brought in line with the rest of the stuff.
But this is just one person’s opinions on this topic, so please take them as just that, an opinion that you should feel free to disagree with and if you feel so inclined, offer up your opinions as well. If I had more time, I would’ve written a shorter reply.
Totally agree the developers gone punisher all players bcuz off those guy’s who’s playing video games are they job’s and us regular guy’s will never reach they level on the game at same time.Sucks
You're not the only one bruh, great points.
1000000000% accurate. Pisses me off to no end. It’s like streamers are happy to find these things and quickly bring it to the attention of the devs so they can nerf the living crap out of yet another really fun mod… I’ll never understand why people are upset by mod combos that half of us like you said can’t even achieve yet and now you wasted all of our time grinding for these builds… it absolutely blows. Especially in this case. You have thousands of players out there with alllllll sorts of mods and maxed out crap but that’s just fine and dandy… then you have normal players who just want to play the game and have fun without modding the game and WE are the ones who are punished. Instead of nerfing already existing mods, why don’t they focus on limiting the amount of cheating currently in the game? And bugs where people lose their crap? Geez some of us aren’t even that accurate enough to get all of these crits needed for Mage’s Rage anyhow! If anything players are rewarded for their skill in achieving headshots… just let it be and stop trying to get every fun build in the game nerfed! Buff the enemy’s health or something if you feel the mods they put in the game are too overpowered… anyways rant over, again 100000% agree.
I sincerely don't understand what the devs want from this game and player base...i've been playing outriders since demo day 1..and 1 thing that said since the beggining"we want players to feel overpowered...." when everything they've been doing since day 1 goes against that..they nerfed trickster and techno since the 1rst week,they keep nerfing the best mods in a game that only has pve,not pvp vertent..why?? Not everyone is as lucky as others and get all the gear they are looking for their builds,all the godrolls that make end game doable even if u're solo..not everyone believes that buying 1M. a shot weapons from modders is the correct way of playing the game,or having maxed out skill and pax trees...why don't they let us play the goddam game as it is?are they afraid we're gonna think is too easy and end up leaving? Shouldn't they be more concerned about ppl leaving the game because after apocalypse tier 26/27 it becomes a lot harder if u don't have apoc gear with good mods on them and becomes also more grindier and boring just because the bottom line of the game is,if u want apoc gear,u need to do the bosses from the trials,nothing more is rewarding enough..i did all the expeditions yesterday(appart from eye of the storm) and got nothing,nothing to show from them,not a pair of gloves,not a pair of boots..at tier 29, 90% of the legendaries were regular,not apoc..so,if u want to fix something in the game,why not starting by rewarding players that already put up with so much sh** since the game came out instead of keep on nerfing the stuff that makes the game playable for more than a few..
They could nerf everything and it wouldn't make a difference, grinding the same 4/5 hallways is mind numbingly boring.
This. This is a game with a DESPERATE need for variety. The combat is great. Leave it alone, iterate on it slowly. Put the vast majority of the dev team on creating new levels/modes/ways to play.
They need to add raids or something different.
I think the game is fine. Given they treat it like POE which I’m going back go. Every few months add new expeditions and a new major theme. Then the game would be fine in a few iterations. The content needs some randomizations as well!
No shit this game doesn’t need a nerf it needs content and more loot they won’t get another Dollar from me again
But they said Tarya Gratar is like a rogue like! 😂
Honestly i think that they need to fix the game as a whole mostly tho the end game, weapons just disappearing without breaking them down, gear locking which should have been added ages ago and more. yes mages rage might be doing more than it should be but there is alot more wrong with the end game atm that needs their attention.
Any item created using the item dupe bug will disappear when you log. If you get a god roll. Wait until after you’ve logged to equip and don’t dismantle either version.
@@alanmcm didn’t even know there was a item dupe honestly, just that I got a god roll Mythos drop and then logged and logged back on the next day and it wasn’t in my inventory or stash and I hadn’t deleted it. And it’s not the 1st time that had happened
Considering how competitive some of the options you tested were (particularly Omen) I think it would be a huge mistake if they did anything other than remove the multiplicative stacking (and fixing the 4th stack not applying of course).
Hoping we get a preview soon, as the patch should be dropping this week and ultimately I wanna see more buffs.
That Tactical Nuke animation had me rolling!
They need to also make some changes to gear drops. 10 runs of Tarya Grata including all rooms and I didn't keep a single peice of gear.
And the drops in Expeditions are even worse. Hardly any apoc gear
What??? You mean you don't like that 50% of your apoc drops tend to have either shield blast or shield zap in your apoc slot?! 🤣
Me neither. 🙄
Rng jesus isn't on my side with this game they raised to drops from 6 to 9 legendaries but i keep getting the same armour over and over mostly gloves even if I'm not doing the troves for the targeted loot.
@@andrewbenstead7989 Yeah I hear you. let us mod the third slot. I use all 4 classes but this grind is killing the game
People like to fixing a ability or anything a nerf cuz it’s not a nerf at all.
I expected this, could see it from a mile away :P Thus I made sure to save up a second set of gear that would not need it, and eventually made a build not relying on it at all.
This is exactly why I haven't let any of my builds rely on mages rage
👍
Deathronome meta coming soon
If you remember they change fortress because it was the best mod in slot so it was mandatory for every build to have it. Then they turned around and did the same thing with mages rage. Now both mods are almost mandatory. The part that I don’t get is there will always be a meta-so why Nerf anything there’s no timers so people can experiment with what they want when they want why not just leave everything alone?
that all will be important IF they hit the mod (hard) along with fixing it... (which i dont really expect...) but as long as they only fix it it will still be BiS so i dont worry too much yet
I'm so happy that i don't even crutch on Mage's Rage.
Honestly, the last thing we should be talking about is Nerfing anything. Yes,.. fix “broken” but not nerfing.
Won't matter to me if they nerf it cause I can't get it to drop on anything, lol
Lol same
I think they stealth disabled the drop... I have seen that happening in other games. They just take the mod out of the loot table
It’s going to be working as intended which is good
Great video and quite informative especially about Fortress. I didn't really understand how it works but think it's the go-to mod until I get Mage's Rage (stoopid RNG).
Cheers Buzz and keep up the great work 👍
I wasn't aware it was broken but it explains everything. I have a level 24 Techno that has 460k AP resting. Fighting one of the arbiters I hit a bunch of crits and then went to my inventory and I was at 2.2m AP. But that was Mage's Rage and everything else as well but still thought that was crazy.
Find a farm, they nerf it right away. Mod overpowered, nerf it right away. Bugs and broken shit that's been in the game since launch, they don't seem to care.
all in the name of having you play more hours... More hours = shareholders very happy
Isn't 40% anomaly power still going to be better than all of these though?
I've only been introduced to you by the algorithm about 3 days ago but oh boy have I watched your videos for those last 3 days like a virtual disease. You're very informative but easy going with your content and I love it all
Great video. I'd like to see them address venetors knives. For some reason if you're to close to the enemy it doesn't want to work. Very frustrating 😕
Soo i’ve been farming 40h for the pieces only to get nerfed? If they kill the trickster shield breaker build i’m going to be pissed.
@@no0breap3ru.g.g.c55 is it at the same level. With these 2 mods i get to 6m weapon power and 4m anomaly, and i’m at AT21 - ascension lvl 32
If I owned PCF I would tell the developers to not touch a thing. As a business owner I would want to keep as many people engaged in my game as possible because I would want my next game to sell. All these nerfs and so called "balances" are only going to drop the player count. I don't understand, don't these developers want people to keep playing?
This is exactly what I think but with the exception of people hacking mods like Buzz’s previous video on Cheaterbolt. Nerfing a pve game is ridiculous and nerfing loot in a pve game is the absolute worst. Obviously these devs didn’t look at Anthem and the awful mistakes that team made. They’re actually gonna one up that team with the next update and drop the hammer on everything and that will be the end for most players. It’s almost like PCF were like “Hey there getting great rolls let’s nerf that so it takes 10x longer to possibly get that same roll”. It’s a terrible team that’s almost childish in the manner they view the community. You: “Hey awesome I’m gonna farm the final boss!” PCF dev team: “You cheating pos”
People get bored real quick when they have an OP build that removes all challenge from the game. Streamers decide that that's the ultimate god tier build and move on to something else. Players follow suit.
@@arthurdent9281 True, if you're a streamer or someone who plays all day everyday. The average player gets a few hrs during the week and maybe a few on the weekend. It's the average player who keeps the games alive and thriving. Not the streamers. Like you said, they move on to the next game. So if the average player who doesn't have God rolled gear is struggling they will move on as well. The developers need to stop making changes based on what the streamers and youtubers have. It's a game. People want to get lost in a different reality and feel overpowered. Especially in a world where everything feels like a struggle. JMO
@@arthurdent9281 Yep I have played a ton of Outriders but that’s over a large timespan with some days only an expedition or two and some several hours (when I have no obligations). Developers need to stop making decisions on what the streamers do and think about us everyday people who work and have a life. It takes me weeks sometimes to switch builds and that’s just the basic gear without the needed mods. I was optimistic reading the patch notes for the last update on the targeted loot but those rooms are even worse now. You know the next update going to be even worse when they start “balancing” things.
There are alot of things that weren't working " as intended." So things woupd be more like a Fix rather than a nerf. For instance mages rage, or kentic Devestator one shot while not being the host. These things would be " fixed" not nerfed.
Why ruin a mod helping players get to the max. I’m tried of people getting the benefits of the buff and then call it out to get nerf. Ok the should also pull back the exp u receive from exploitation
lol true
I'm not sweating mage's rage. Even without mage's rage I can pull a level 50cha (Apocalypse tear 16) thru AP tear 34 content no issues, even wrecking arbiters in less than 30 seconds.
I don't get why they keep nerfing stuff there's no pvp in this game its just pve. If you put an overpowered mod in the game just make you bosses harder and not carbon copies of each other (I'm looking at you arbiter's). And not to compare you to another game but follow the warframe route and just let us be crazy powerfull
Well then everyone will have to use said mod to kill the overpowered bosses......
@@Mustang1984 then buff other mods so that one mod isnt the only way to have good end game dps
It's not a nerf, it's fix. The mod is literally bugged and miscalculated in the way the buffs stacked. It's cycling It's own anomaly stacks which is overkill. They have to fix it according to how it's supposed to be designed to work. So again its a fix not a nerf.
Through my testing with Mages Rage, that is what is causing the horrible audio bug that makes your character sound like someone tuning a broken radio on PS5. It's that mod or some other combination of something else I'm using. All I know is if I remove MR it stops happening.
You rock Buzz, always…i’m happy that you covered Deathronome vs Mage’s, ie the past month has had a big question in my mind re how they operate vs one another.. My next question is how they would operate together on a weapon in marriage… fun enough for Laserdolt to front with it seems 🤔🥴😆
The intro alone was worth an upvote.
That guy destroying that boss was so fast but it's funny to me because I've been in the game with someone that I believe it was a technomancer, (not sure) that actually I couldn't even start moving towards the boss before all the loot started coming down, that's how fast it was. I did not see him even shoot the boss, that's how fast that Anthem boss fell.
Probably a Boulderdash Devastator.
They’ll fix mages and then it will just take us 5 seconds longer to kill the boss 😂
I wish it worked like that for me but it doesn't, I'm one Xbox One X and PS4 and the damage does nothing like that at all, could be what its paired with or just does this with certain ppl!!!
Watch my Techmonger build guide and the full breakdown I did on the First Things First mod. Those combined with Mage's Rage will produce these results.
i got lucky enough to have a weapon with mage's rage, fortress, and omen. not looking fwd to farming up a new weapon when they change mage's rage
People complaining about a broken OP mod getting fixed and call this a nerf...just wow.
We know it’s broken. Still a nerf.
Amazing people have different perspectives!
I have omen and fortress on my Gun with a turret build...its rly noticable
I really wish they would fix the techno-mansor, before they worry about nerfing a mod. Multiple times I’ve been in the middle of a boss fight and my guns won’t fire, can’t melee and my skills are unavailable. Very annoying.
All those mods that prock only on crit but stacks also, would embalmer's rage make them stack faster?
F.U.B.A.R haven't heard that since tango and cash... awesome flashback
I'm legit curious what the internal math being used for these calculations are. Because this whole snapshotting thing seems to me a really stupid way of doing it.
The best way of adjusting Total AP is probably something like:
Total AP = ((Level_AP + Gear_Rank_Bonus_AP) + Constant_Additive_Modifiers + Situational_Additive_Modifiers) *
(1 + Constant_Percentage_Modifier_1) * (1 + Constant_Percentage_Modifier_2) * ... * (1 + Constant_Percentage_Modifier_N) *
(1 + Situational_Percentage_Modifier_1) * (1 + Situational_Percentage_Modifier_2) * ... * (1 + Situational_Percentage_Modifier_N)
Where Constant_Additive_Modifiers is all conditionless (always active unless gear or class nodes are changed) straight point values,
Situational_Additive_Modifiers is all conditional (requires gameplay action to activate and/or maintain) straight point values added together,
each Constant_Percentage_Modifier is one of the conditionless percentage values,
and each Situational_Percentage_Modifier is one of the conditional percentage values.
This way, mod effects like Mage's Rage never directly interact with AP. Instead, Mage's Rage would for example be Situational_Percentage_Modifier_7, and when it adds or remove from it's stack, it only touches Situational_Percentage_Modifier_7. The larger AP tracker then adjusts Total AP accordingly, and then the Skill Damage tracker goes from there. No double dipping is even possible as long as a modifier is only ever calculated once.
This isn't the only way to write the calculation, and maybe there's some technical reason why modifiers can't be effectively coded like this. Even so, if multiple mods and events can affect a value like Total AP,
those effects come in multiplicative and additive variants,
and there isn't a precise order of operations for how those effects are to be processed:
then the best outcome is inconsistency, and the worst is unintentional infinite scaling.
Edit: missed multiply in the math
This is why I use trainers and I'll never fucking stop. Fuck people can fly.
WOW, just looked up the Fling trainer as I didn't know they had one and DAYUM. Can edit way more than I thought.
No it’s not. You use trainers because you can and because you’re a cheater. I’d bet all kinds of money you do it in every other game you play where there’s an opportunity to do so.
Having a hard time finding matches lately. Not sure if people gave up playing or what. PCF needs to deliver content monthly to keep the base excited.
I have been reading alot about how the game is starting to take people's builds and making them disappear because of modders jumping in on multi-player games. Could you research this a little more, because I'm afraid to play the game fearing my character stuff might disappear. Btw I love your channel
This is interesting to me personally. I actually only play with friends or solo. Rarely do I play with other people. But i do think that should he addressed. Someone. Modding or hacking the game could ruin other people's fun. Its different in a single player game. But in a multiplayer one? I actually hope PCF cracks down on that.
It’s exactly why I play alone or with friends only. No randoms
Why not use the T2 mod which reduce resistance by 35% for 6s on shot?
For a game that the devs made sure to say wasn't a live service game, the devs sure do act like it's a live service game. Always online, constant nerfs, it's like the worlds worst version of some F2P MMO.
Also for percieved problem #2 how do we know it wasn't designed to work that way?
That's an easy one! Nothing in the game is working as intended. When using Boulderdash, a move that has an entire gear set built around it, is considered an exploit, you can feel confident if it's in the game, it isn't working like it should.
I however need gear mods only for my minigun build
Personally I never use the mages rage. Nor fortress on my main build. So no build of mine would effected when it's changed. I play mostly with pyro. No weapons needed if you want, and the techno of mine is firebuild. Trickster and devestator are level 50 plus. But not played with much in worldslayer.
👍👍👍
Things that bother me, the first one being that I spent all that time grinding for my legendary sets and weapons, they made it all obsolete once this expansion dropped..they didn't implement a cost efficient way to upgrade your gear or weapons and you can't upgrade them to 3 mod slots... so now I need to grind all over again for everything which is super annoying, you still can't lock gear so that way you don't accidentally delete anything nor could you get it back if you did delete something. They need new types of game modes like maybe a rescue mission where you have to get someone from point a to b, a horde mode or something and maybe add new hunting missions that always change etc...but honestly if they had some kind of open world to explore and dungeons to go into like in destiny then maybe it would keep the players. The last thing is an OFFLINE mode, nothings more frustrating then doing a mission and then poof you're kicked right near the end..
Awesome vid! Very appreciative of the testing of other mods, I think it’s silly to “nerf “ mages rage, just adjust the other stuff up so other builds can be made efficiently. Pcf is doing exactly the wrong thing continually patching and nerfing. Mages rage is so fun and it’s a pve game! Who’s experience is being ruined by that mod? The grind is already long enough with one character to 40 but you have up to 6 characters you can create, and naturally you’ll want to try each class so you’ll have 4 characters to level to apoc 40…. Goodbye life lol. I love this game and hope they correct the mod to work correctly and address new or better ways to level up/ get resources. Thanks again for awesome video hope everyone has an awesome day
I agree with the everlasting grind but "adjust the other stuff"? Mage's rage makes the game a cakewalk no exaggeration so it should be nerf. And the skill itself is not working as intended, therefore it has to be fixed.
Il will be op still, just less op
all i want is for PCF to make sniper builds more fun and rewarding ! and the mods that combine with it too :)
Thanks for the info!
The devs should let the game be and not destroy anything too much. I’m already thinking of stopping at tier 35 because of how slow the leveling is
Let us enjoy the damn game
I have the bolt and thunder with omen and fortress it shreds on my pyro
The can nerf this but the game is still broken with modders, cheaters and broken game. Sadly this games days are numbered.
Truth! I been saying this. I don’t if it’s numbered because of the modders, but the complaining will kill this game. Outside of Dark, every grind game since has been nerfed. If people don’t want to grind, don’t play grind games. People are cool with cheating grind games, and done.
They were saying that back when it released :P
Did they make it so you can't farm apoc tiers on final arbiter? Every time I quit out after killing Arbiter and load back in, the game automatically lowers my apoc tier once so I don't get apoc tier XP. I can only fight him once on my highest apoc tier
Not that I've seen.
@@LtBuzzLitebeer Damn. I gotta restart my system hopefully it's just a weird bug
@@LtBuzzLitebeer the restart worked. If anybody else has this bug that seems to be the only fix
The grind for apoc tiers are ridiculously long, the good thing about outriders is using all the different builds and trying new stuff and maxing them out like destiny. However with how long it takes to get to level 40 it’s almost if you wanna max them out you have to commit like 50 hours for 1 character, and working people don’t have that amount of time. Like I can get all 3 characters in destiny to max and have fun using all three but now I really can’t if I wanna max it out. They need to make it quicker to get to 40 cause it just gets boring doing it like this.
#Master_assist18 just helped me
The trailer for world slayer reminds me of destiny rise of iron dlc with some of the weapons shown and some of the enemy designes
I'll have to check it out.
I played the game when it first launch and only came back because of worldslayer, what are some of the best things i should do to get to where you are in the game?
Thank you as always for the great content!
I use mages range for my pyro and I just feel like it's not fair in the sense cuz they're just nuking or nurfing the rest of the non broken characters technomancer alone is a broken character and yet it still gets buffed what they do have to concentrate on is random events changes in the game I feel like for the price that we paid it wasn't enough right now we're just end game farming and it's super repetitive it would be awesome for just random events to happen or maybe a change of dungeons very so often or like a type of farming that you can compare to like remnant from the ashes how the dungeons so often changes and switches up over time I feel like this game is awesome just the devs definitely have to reevaluate their steps
When are the devs taking a look at the severe lack of content?
Now I understand why in my last play apo 19 a guy in the party melted down all the bosses...
@LtBuzzLiteBeer, Bro seriously you feel the Need to cover one of the few Good things in this extremely short, stagnant & over priced Expansion? Let's talk about the Elephant in the room... Which is the Horribly low amount of Experience we get towards our Apoc Level. The Pathetic Apoc Legendary & None Apoc drops. Not to mention that mods are Apoc Level gated as well as certain mods are designed to be in the 3rd mod slot on Armor pieces. Which make Build creation extremely hard especially when we can't make our own Apoc Armor pieces. To top all that off Anomaly Extract drops in such low increments. The atrocious Grind in the same handful of rooms is awful. We can do the Expeditions but they barely Drop Apoc Legos at all and mainly drop None Apoc loot....
I've just got this mod after 4 days of grinding the game. I don't see that much difference in damage lol. Might be different for ps5
This. I'm on PS5 too and Mage's Rage is definitely not as insane as what i am seeing here. It's paired up with Embalmer's Rage as well, so the crits are flying. I go from about 220k AP to max 700 (it f i get my toys out).
Nerf fun stuff in an already boring AF end game to prolong the artificially long grind... sounds legit what they should do.
I've got your dream pistols ;-)
RNJesus blessed my vendor some time ago.
Great vid thanks for the info
Always informative and very useful Data. Thank you.
D
They need to make changes that only make the game better or make the players more powerful not less so. They almost destroyed the game fixing that golem mod a year ago.
It zero point in grinding in this game unless you like torturing yourself or content because it's no endgame or goal but rinse repeating trials.
Outriders needs to be live service
Thx realy good video, will follow you from now on!! F sure
Didn't they test this or are they Bungie and let us test shit live?
I agree this needs balanced, but there are far more important things to deal with at the moment. We have players losing their mods & gear from being matched with cheaters using modded files. Unless PCF is trying to chase off its fan base, I think protecting them would be top priority. If the balancing is ready to go, but anti-cheat is not, then at the very least communicate their plans& schedule. This game gains fans every release, and then loses them just as quickly, so I'd tread lightly adding restrictions in a non PvP game until the fans feel safe to play it in the first place.
Wasnt there supposed to be a patch in the end of july?
Even though it might be a lil bugged but if they fix it that probably will kill our ap techno builds. Coming from a person that love fp techno using my ap build has been refreshing. Really don't want to go bk to running a FP build especially if the turrets don't hit hard like they are now doing.
it will still be plenty strong... even if you run it without any buffs u can shredd everything already
@@The_Annatar let's hope so. I enjoy just chilling now and letting my turrets do the work 🤣🤣🤣
@@Jeazzy24 i already do so even if i dont use MR and most of the time and that just because i am too lazy to proc it... and that even when i run 7 tiers above my own and carry someone...
@@The_Annatar yea lol I been doing that. I'm tier 33 and I play with my homie that's tier 40 and my turrets carry me with no problem. I just love the status of the turrets right now
@@Jeazzy24 i am talking about having someone host me to t450 leaving and me carrying a avg 50 guy through without a t40 guy in lobby...
I have not experienced this at all. Unless mine is not working?
Well I’m glad I quit this game because it’s ridiculous that they would even be concerned about a nerf before fixing so many bugs that’s rotting the game.
What major bugs exactly? Haven't seen anything on Xbox really. A random get kicked but that's kind of normal with all multiplayer games.
The 2nd boss fight bug, internal connections that still pop up, my trickster getting stuck in the ground and not being able to move, people getting their accounts locked up or loosing mods because of modders and countless more.
@@venom74799 Not to mention getting stuck in skill animations 30% of the time. Skills completely locking and being unusable. Firestorm mod just stops working. Co-op play is still so laggy it is unplayable 50% of the time. Etc.
The Mage’s Rage issue IS a bug. That’s why it’s being fixed.
Nerfing stuff won't improve the actual problems with the game. It gets boring doing the exact same thing over and over and over again. You set up your build to use specific weapons and abilities otherwise you can't kill crap and your character is useless.
The cost of upgrading equipment is ridiculous.
If Trials was a Randomly Generated Map then that would drastically improve replayability.
If all abilities were viable then That would increase replayability.
Or if there was an endless horde mode without ammo caches, or modes with random load outs, could only use certain weapons, just literally anything to mix things up to make the game more fun.
Could you please tell the developers to fix the trickster hunt to prey before they fix anything else because my trickster is basically not playable. I actually had to run back to the beginning of an expedition switch gloves then I was able to use weapons and abilities again.
I just got mine from
#Master_assist18 he helped me
He’s on instagram
How do you get so many buffs to proc at once?!
Even if it does get nerfed I'd use it with crit stack
Who’s out here complaining out mages rage? Lol it’s a PVE game and let’s face it most of use look forward to the insane numbers our damage gets to more than the actual loot itself
It’s all cut and pace in a different skin. I’m going to uninstall Outriders on PC. It’s not keeping my interest, with this constant patch re-patch, nerf, buff, balance agenda. Very frustrating. Many thanks LtBuzz for all your good work on Outriders.
i honestly wish they would just leave it, ap builds are finally top tier, dont want to go back to the same old boring firepower builds we've been playing since release
It still will be best in slot for AP builds after it gets fixed or nerfed whatever you call it because there is nothing else.
And it would take a fing year to farm a replacement because loot is all trash now
@@no0breap3ru.g.g.c55 it requires skill usage and is on a 6 second timer. If you can't hit crits then you shouldn't be using it now. This is a weapon mod and Anomaly Echo is an armor mod and can be used simultaneously FYI.
@@no0breap3ru.g.g.c55 not for AP builds which is what I'm talking about. Not hybrid or FP builds. Although it is pretty damn strong for hybrid builds as well.
@@no0breap3ru.g.g.c55 ps5
Honestly I've barely done trials.. I gain pretty good xp doing expos
After grinding the same thing over and over with no luck I put outriders down about a week ago. Could have been so good rather than an impossible grind fest.
It's why I didn't bother with the DLC. I barely made it through the base game's grind and had a great build....only to see it rendered null and void by Apoc gear. There is too much gear, each with 5-6 different randomly generated characteristics, making it nigh impossible to find the gear you need with the right stats and mods. No thanks but I already have a job. I don't need another one in the form of grinding for gear in Outriders.
Sick of builds getting set up and then nerfed cos of dev incompetence. Content creators love this stuff for obvious reasons.
I really liked this channel but now he’s become part of the problem. Making videos like this and then PCF hawk in on it and then super nerfs come to keep these RUclipsrs with videos.
Why do you think he’s on here with stupid ass titles like “SO OP” and “BROKEN AS HELL”. I’m sick of it and I’m unsubbed.
Do you even know Mage’s Rage isn’t even working so it’s not a nerf 🤣🤣😂😂
@@GamerShark481 Yes. That's why I used the word 'incompetence' 😂🙄
@@venom74799 I unsubbed from Cloud play cos of his almost gleeful video about this subject. Its PVE. Who cares?
If you can't make broken builds that dominate end game, what's the point in playing? Grind simply for grind's sake is neither fun nor engaging, its about accomplishing a goal.
Fix the grind and wipe the save files of the twitch streamer that have been playing well before early access. Idk why they would allow them to keep any of the gear or levels gained from it in the first place.
So we are back to several mods being broken and certain nodes within skill trees, so everyone is using exploits again non intentially. Maybe we will get some free legendary supplies again when it gets fixed lol.
What they need to do is improve the damn quality of multiplayer like why does gameplay suffer with 2 people let alone 3. Cooldowns increasing, skills not working properly. Pyro thermal bomb is always an issue if you’re playing with other people. It’s insane just how bad this game is as far as quality.
Do not call out for nerfs. The game is seriously boring right now. Very little end content, terrible loot, and very very very slow progress. So the calculation errors are insignificant.
Yeah, they've known it's hella broken for sometime now, I stopped using it.
I have never really understood the nerfing of fully pve games..... let ppl kive out there power based fantasies.
Video title could have read
"So damn boring". Content creators s should be pulling PCF up about the terrible end game and excessive grind.