Why Nobody is Excited for Cataclysm Classic (A Rant)

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  • Опубликовано: 1 июн 2024
  • Why does nobody seem to care about WoW Cataclysm Classic? Despite the promise of Deathwing, flying in Azeroth, more class and race combinations, worgen and goblins being added to the game, the hype just doesn't seem to be there, instead placed on Season of Discovery and The War Within instead. What's the deal with Cataclysm? Why do people not enjoy this World of Warcraft expansion so much?
    In this unscripted rant video, Nixxiom goes into why he believes people did not enjoy Cataclysm back in the day, which has fueled the reasoning for why nobody is excited for Cata Classic's release in 2024.
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Комментарии • 2,2 тыс.

  • @NixxiomOnYouTube
    @NixxiomOnYouTube  6 месяцев назад +152

    This video was unscripted, as you guys can probably tell, so apologies if it's kind of a long rant. Was there anything else that I missed that could be said? 🤔

    • @kentrunenordli2189
      @kentrunenordli2189 6 месяцев назад +1

      Hei nixxiom😊 love your content 😊 looking foward to see your next video where you tell us about alt army inn cata ;)

    • @kentrunenordli2189
      @kentrunenordli2189 6 месяцев назад +3

      I liked cata 😊 Even if lfr is there and still is i choose not to use it :) I think it probly be more playing cata then we think, I know I will and my wife liked cata also so she will join 😊

    • @gigi3242
      @gigi3242 6 месяцев назад +4

      your audio and visual are out of sync, not sure if you realized that. I played cata, but was on the path of quitting wow; the game stopped caring about people who played for immersion.

    • @HiddenEvilStudios
      @HiddenEvilStudios 6 месяцев назад +2

      You could've mentioned how much of Cata ended up on the cutting room floor, even more so than with Wrath before it. The Skardyn, cursed underground dwarves of Grim Batol, the Abyssal Maw raid to bring Neptulon and Ozumat's conflict in the Throne of the Tides to a proper conclusion...
      Grim Batol was supposed to be a raid instead of a 5-man, but we got Bastion of Twilight instead.

    • @P4N23
      @P4N23 6 месяцев назад

      Preached nothing but the truth. 🙌 the people who don't like to hear it just don't like to/want to understand it, or just didn't get to experience that shift for themselves.. maybe they will now? But to be fair too, i'm sure they're going to accelerate the patch times this time around... hopefully we get a cata classic with #somechanges, but ones that try to keep the soul of the game intact.

  • @VoiceAnon
    @VoiceAnon 6 месяцев назад +385

    The world revamp really did not sit well with me. It was neat going through it once, but on subsequent characters, I quickly came to miss the calmer, more adventurous tone that the old world had. The revamp made everything hectic, made everything a crisis. I was just going from one disaster to the next, with no sign of it getting better anywhere, aside from some lip service. I guess I just liked the feeling of being some mook going on an adventure more than being some sort of crisis worker.

    • @dannyp9210
      @dannyp9210 6 месяцев назад +22

      Also it was way too easy, too many stupid vehicle quests, and too many pop culture references (like Rambo mowing down hordes of Orcs... really?).

    • @friendlytalbot4050
      @friendlytalbot4050 6 месяцев назад +8

      That sums up how I felt about the pacing in the new old world. The good thing Cataclysm did bring was flying to Azeroth.

    • @Darkclowd
      @Darkclowd 6 месяцев назад +14

      Also sucks that instead of every zone having a more localized and self contained story, everything is about the cataclysm and how it changed the world.

    • @burnttoast26
      @burnttoast26 6 месяцев назад +15

      Exactly. Cata quests aren't an adventure, they're overblown crises where everything is simultaneously super important and tongue-in-cheek, not to mention the pacing. Vanilla quests felt like setting off into the unknown on an adventure; sure it could be slow, but it felt more meaningful.

    • @belstar1128
      @belstar1128 6 месяцев назад +6

      Yea not only did it make it so new players couldn't experience a lot of old content but the early 2010s period was just a bad time for mmo design everything had to be linear and simple i think if they revamped it again it would be better (ok maybe not since blizzard has gone down hill since the big drama) .or at least they should have revamped the world either before 2008 or after 2013

  • @deanm375
    @deanm375 6 месяцев назад +398

    The entire point of Classic is to play the game as it was BEFORE Cataclysm.

    • @DeeFourCee
      @DeeFourCee 6 месяцев назад +40

      Exactly, you can literally play Cata in retail but you can’t play Classic in retail because cata reworked all those dungeons, raids and zones

    • @BrenturoX
      @BrenturoX 6 месяцев назад +8

      @@DeeFourCee "is that relevant cata content with us in the room right now?"

    • @DeeFourCee
      @DeeFourCee 6 месяцев назад +12

      @@BrenturoX if you wanna play relevant cata content then go twink at whatever level 85 is after the squish i guess? But the content is there.
      There is also Firelands timewalking

    • @kyoden1928
      @kyoden1928 6 месяцев назад +4

      ​@@DeeFourCeeoh yea like the 10 random dudes that still play that content in wrath classic 😂

    • @brandonkruse6412
      @brandonkruse6412 6 месяцев назад +6

      @@DeeFourCee
      This comment alone makes me believe you haven’t played retail and are repeating what every Classic Andy says.
      By that logic, if you want to play *ANY* expansion, just play retail.
      There are 12 years of core updates to the game between Cata and Dragonflight.

  • @jakecorley2972
    @jakecorley2972 6 месяцев назад +26

    Streamlining dungeon groups, more streamlined questing...cata was one of my favorite expansions (up until the content drought). If you had actual time to do classic era's on the 2nd go around, lucky you. With a job and family etc. I don't have time for all that grinding BS at this point. Cata kept me playing by starting to reduce the "required" hours. Some valid points (though I'd argue a few of these are just "I hate change" which alot of people do and that is a valid feeling). Its absolutely a culture shift from the old world, but one I think a company had to make to stay competitive and moving forward.

    • @tribbybueno
      @tribbybueno 5 месяцев назад

      only takes 7 a hours a week to be a top 500 of any spec. thats no time at all

    • @Swiggityswagger
      @Swiggityswagger 5 месяцев назад +3

      A major reason why TBC and WOTLK classic failed in my opinion is that the community has min-maxed every possible aspect to skip as much stuff as possible and to play as little as possible while getting as much loot as possible. You can pretty much play 2 or 3 hours a week per character in WOTLK if you have a solid raid group and do all current content. I get not having to grind online, but the raid log mindset makes the world feel dead and is why the classic releases feel so much worse than the original play through back in the 2000's.

    • @fightaman7
      @fightaman7 5 месяцев назад +1

      @@SwiggityswaggerWell said, it's like the majority of players nowadays care more about getting max level and getting the best loot than actually PLAYING THE GAME.

  • @trousersnake1486
    @trousersnake1486 6 месяцев назад +37

    As a mostly solo player with not a lot of free time, I really enjoyed cata because of the more linear approach and less group content requirements. I'm not saying this was good for wow as a whole but for the players like me, it was a perk.

    • @jakemiller6677
      @jakemiller6677 5 месяцев назад +1

      You should really play some single-player rpgs then. You would definitely enjoy them more than an mmo.

    • @trousersnake1486
      @trousersnake1486 5 месяцев назад +3

      @jakemiller6677 I do but wow is the only mmo I'm really into but I don't stay subbed all year. I re up a couple months then take a few months off.

    • @queenmarisa
      @queenmarisa 5 месяцев назад +1

      mmos arent for you then, you cant go to a burger joint and expect them
      to serve you pasta.

    • @wakpuissant5780
      @wakpuissant5780 5 месяцев назад +2

      ​@@queenmarisabecause mmo need to have Always 5h peer day minimum for having thé rigth to play ?
      If the déveloper thinked like you every mmo will be in déficit and trash.

    • @queenmarisa
      @queenmarisa 5 месяцев назад +1

      @@wakpuissant5780 arguing about mmos clearly arent for you either

  • @o0FreakyMo0ny0o
    @o0FreakyMo0ny0o 6 месяцев назад +138

    This was NOT the cataclysm announcement you showed in the beginning, it was announced by Holly Longdale and people did cheer. I get the point people are generally less excited, i am not that excited as well. But i felt the need to correct that.

    • @HumanThoughtExpression
      @HumanThoughtExpression 6 месяцев назад +28

      Yup, that clip is deceptive for sure.

    • @axl4394
      @axl4394 6 месяцев назад +35

      classic ol' misleading of information to support his opinion. The cataclysm announcement trailer was hype af

    • @Zook1373
      @Zook1373 6 месяцев назад +13

      Yeah I was there and people did cheer from across the convention but we all expected it so it was less reason to cheer. The other announcements were actually new.

    • @luvhair255
      @luvhair255 6 месяцев назад +1

      I watched the Blizzcon panel stream and thought it was the announcement because I didn't hear anything either. Must've been a different portion?

    • @Blubking1
      @Blubking1 6 месяцев назад +8

      @@luvhair255the actual announcement in the opening was full of cheer.

  • @jacklocklear8546
    @jacklocklear8546 6 месяцев назад +129

    the damage caused was cool, a major problem imo was that they never let any of that damage heal

    • @brianviktor8212
      @brianviktor8212 6 месяцев назад +6

      The biggest damage they dealt was to quests.

    • @kelotane
      @kelotane 6 месяцев назад +5

      @@brianviktor8212 what's wrong with quests in cata?

    • @erickchristensen746
      @erickchristensen746 6 месяцев назад +6

      No the BIGGEST damage was the class reworks making them shit and boring.

    • @brianviktor8212
      @brianviktor8212 6 месяцев назад +14

      @@kelotane Almost all quests in Eastern Kingdom and Kalimdor have been replaced with new ones. The quests became linear and streamlined. All the interconnection in the world was gone, which sent you across the continents, no quests which required certain items.

    • @TheRealCeeJai
      @TheRealCeeJai 6 месяцев назад +2

      The Desolace has entered the chat.

  • @Asmazing
    @Asmazing 6 месяцев назад +9

    Most of what you went over is true and I tend to agree with it, especially that it's a complete departure. However the difficulty point is a bit more complex, this is a time where the raids became also much harder with mecanics being less forgiving. The levelling became easier and soloable, but then people reached the end game and realized it took much more time and effort to progress into the end game content. I believe this made a huge impact on the player base. 10 man raids used to be chill but in Cata the mecanics were so unforgiving at times lots of raids disbanded or focused on 25 just to be able to progress because losing a dps or two was death sentence in most fights. Maybe it's just personnal experience but it happened in 3 different guild I've been in as a full time raid healer.

    • @UIMcocodog
      @UIMcocodog 6 месяцев назад +6

      Nixxom is one of those classic Andys that thinks classic raids are hard so I wouldn't put much stock in any of his opinions on difficultie...

    • @iclicklike3397
      @iclicklike3397 6 месяцев назад +3

      10 man and 25 man were about the same difficulty, unlike before cata. Often 10 man was actually harder, at least up to al'akir. And heroic 5 mans on launch were significantly harder than in wotlk. On release, it seemed like blizz was ramping up the difficulty back to tbc levels. This might be also one of the reasons why the expansion was disliked. Me personally, I loved it.

    • @bojannisic2906
      @bojannisic2906 3 месяца назад +1

      you just listed all reasons for why I liked Cata

  • @customconcern1
    @customconcern1 6 месяцев назад +6

    I really liked cata at the beginning the raids were good and the dungeons were challenging. But it fell apart quickly.

  • @ChessJew
    @ChessJew 6 месяцев назад +327

    Because it's not Classic. At this point, Cata is another flavour of retail.

    • @freakjob0
      @freakjob0 6 месяцев назад +20

      Exactly! After the revamp of the old world...its no longer Classic.

    • @jasperbio8915
      @jasperbio8915 6 месяцев назад +24

      To be fair so is WOTLK at this point

    • @morrowoblivion13
      @morrowoblivion13 6 месяцев назад

      Just curious. what is the flavour of retail? I bet it has to be cataclysmic pepper because you just did a sick burn

    • @Btechdom
      @Btechdom 6 месяцев назад +9

      the only true classic is anything pre BC

    • @ChessJew
      @ChessJew 6 месяцев назад

      @@jasperbio8915 Yup. That's why the pop has cratered. RDF already killed the world.

  • @matthijskuijpers1378
    @matthijskuijpers1378 6 месяцев назад +110

    He didn't even directly mention the loss of class identity.
    With cataclysm, all classes got abilities seen in other classes and lost their uniqueness.
    Together with the loss of class-exclusive quests and content, old players lost their sense of self-identity and self-importance.

    • @HorrorshowEU
      @HorrorshowEU 6 месяцев назад +9

      This was and still is the biggest probem for me, it took my favorite classes and made them boring and totally unrecognizable. Even before the Cata launch I knew this was gonna be a problem for me.

    • @juanrollel3693
      @juanrollel3693 6 месяцев назад +11

      so untrue is hurts to read, what it did it made classes not madatory for raid or dungeon content it allowed classes that were never taken to have their spot "o you have good logs and dmg on your arcane mage sorry man but we need lust so i cant take you" how many times i seen these on stories just like it was bad to have shaman for horde and pally to only alliance.O and forgot if u planning to play SOD might as well dont kus u have the same problem there

    • @Evirthewarrior
      @Evirthewarrior 6 месяцев назад +20

      ​@@juanrollel3693most classes literally started to play the same, they got "combo points" and spenders and gainers. It was so generic.

    • @juanrollel3693
      @juanrollel3693 6 месяцев назад +4

      @@Evirthewarrior another falsehood, hunter had focus , druid balance had to literally balance their use of light and shadow they even got a slider to show it ,rogue combat it good u can actually aoe properly not every 2m , ret pally where not only auto attack get dmg there was more to it, only one u might have me is pally THAT IT

    • @Evirthewarrior
      @Evirthewarrior 6 месяцев назад +8

      @juanrollel3693 every class was revamped, they all were simplified and streamlined. They all got cooldowns to deal with their situations they found themselves in. Most of the classes played basically the same. If you knew how to play a couple of different classes, you could translate that to every other class and be good. Basically every class overlapped with every other class.
      And they completely ruined warrior, my main class with colossus smash and having it be the absolute core of your DPS. If you didn't hit your smash and raging blows after it right your DPS fell off a cliff. It was absolute trash.

  • @spikephill
    @spikephill 6 месяцев назад +5

    I was too young at the time to properly appreciate WOTLK, but Cata was the first expansion I got into and could partake in end-game content. For me, this is quite a nostalgic expansion. I don't get the issues though as I've been playing WOTLK and have just found my self bursting through to lvl 80 with LFD and then realised I didn't actually enjoy the experience.

    • @deenman23
      @deenman23 4 месяца назад

      its kind of a shame you started in cata,as you couldnt really apreciate the changes unless you played pre cata

    • @spikephill
      @spikephill 4 месяца назад

      @deenman23 I played wotlk from release. I never took part in raids/ end game content, I did the 1-80 grind on multiple characters.

  • @angelcartagena6749
    @angelcartagena6749 6 месяцев назад +2

    So what's the overall plan? Eventually this will just catch up to retail, right? Is there going to be an option to clone characters in these previous expansions?

    • @shanehodges6980
      @shanehodges6980 3 месяца назад +4

      I think mop is a pretty natural stopping point, to see wod classic id truly be scratching my head, but after playing some mop privates I think it definitely has a place, still far superior than sod aka vanilla with retail runes

    • @googleisevil8958
      @googleisevil8958 3 месяца назад

      @@shanehodges6980 If they make WoD servers I will laugh my ass so hard. Honestly the only other expansions left deserving of their own servers would be MOP and Legion. Everything else is good radiance. We have BC. We have Wraith. Give us Mists and Legion and people will be happy. DO NOT bring back WOD!

  • @LJ-lx5gp
    @LJ-lx5gp 6 месяцев назад +5

    I hate how the damage from cata was never altered or fixed or ANYTHING we just have a constant, inescapable reminder that it happened and I hate it

  • @HiddenEvilStudios
    @HiddenEvilStudios 6 месяцев назад +72

    My main issue with Cataclysm was everything that it came with and that came after.
    The old world, gone. Phasing prevalent throughout the zones, very contained storylines that didn't span multiple zones any more (for the most part) and way too many pop culture references.
    It wouldn't be so bad if all the following world-changing events that happened in the game weren't able to be undone through Bronze Time Magic, but the old world is gone.
    I hate these inconsistencies with Blizzard. If they gave you the option to change the world back through a Bronze Dragon NPC in Retail, that'd be fantastic.

    • @dargurt
      @dargurt 6 месяцев назад +2

      The Cata zones are better than vanilla zones. IF flying was deleted Cata would be better.

    • @Carnidoom
      @Carnidoom 6 месяцев назад +1

      somezones became better. some did not. i loved the lordaren part in cataclysm tho
      @@dargurt

    • @juanrollel3693
      @juanrollel3693 6 месяцев назад +8

      @Hawkknight vanilla zones where self contained or the same for every character only the 20-30 lvl are actually following a faction story , other zones like tanaris , un goro or even plagueland have the SAME quest for both faction , u are on complete crack to say that the charm and adventure are lost on cata any horde player will tell u the questiline where garrosh throws a guy off the thousan needle elevator for killing innocent PEAK story telling and charm

    • @juanrollel3693
      @juanrollel3693 6 месяцев назад +9

      @Hawkknight JUST LIKE VANILLA like man you ppl dont think for 1 second

    • @belstar1128
      @belstar1128 6 месяцев назад

      Yea it left a permanent mark on the game

  • @Archaval_AZ
    @Archaval_AZ 6 месяцев назад +9

    Personally I would disagree with the talent system being changed for the worse in Cataclysm. The old talent system (which saw its last iteration in Wotlk) wasn't particularly engaging either. Taking 5 points across 5 levels all to slot points in the same talent each giving you 2% additional damage is not an improvement I would say. The 5 point talents were, as far as I can recall, removed and turned into 3 point talents (at most) and the progression of the talents overall felt more significant. Not to mention, choosing a specialisation felt more significant as well. You unlock your talents at level 10, yet in wotlk, you don't "feel" like you are that specialisation until level 20 to 30 when you finally get something representative or gameplay altering. I understand the RPG element of "making you feel like you're growing in power with respect to your level" but choosing to commit to a certain specialisation carries no weight until 10 to 20 levels after you unlock your talents.
    The one point I do concede is that with the change of the talents, dual speccing became impossible which shut the door on a lot of creative builds from back in the day, but even then, dual speccing was almost completely gone by the time of wotlk.

    • @erebus79
      @erebus79 6 месяцев назад

      You're the perfect example of a person who should stick to playing action rpg type games. Anyone who prefers the new talent system is not actually a fan of classic rpgs. You're looking for a completely different type of experience.

    • @Archaval_AZ
      @Archaval_AZ 5 месяцев назад

      ​ @erebus79 And what exactly makes classic wotlk a "classic RPG"? If we're going by the tabletop example of RPGs, then every level should feel significant. Giving players breadcrumbs every level, and a loaf once every 20 or so levels is not the same as a classic tabletop RPG if we're going by talents. Abilities are debatably even worse with you getting your core spells early and the only thing you have to look forward to for the next 10 or so levels being spell rank upgrades, or getting them so late you have to suffer all the way to endgame. In Cataclysm, every level you either gain a new spell, passive or talent point; which of these two systems making levelling up feel more significant? If I want to play a classic RPG, I'll get off the computer, round up friends and play Dnd or pathfinder, or play Baldur's Gate at least. All that being said, was the grind of levelling enjoyable? In my opinion no, it was far too easy for how rewarding it was, but that doesn't diminish the fact that some systems were improved.
      At least present an argument instead of a snarky conclusion you've justified in your own head and put on a public forum in response to some dude explaining his own thoughts. Or just play what you like and stop being rude to others who enjoy some systems you might not like.

  • @unexplained_entity7514
    @unexplained_entity7514 6 месяцев назад +5

    I never played Cata back in the day, so I'm interested to see where it goes. The culture and landscape of MMO's in general has changed completely in the last 15 or so years too, the same people playing in 2004-2010 are mostly likely not the same people in 2023. There's a lot you can attribute to this, but from my time with late TBC and Wrath classic, whatever culture existed back in OG WoW is certainly something I haven't really seen today. Everyone was just interested in minmaxing and racing to the end, the experience kinda feels shit and toxic tbh

    • @unexplained_entity7514
      @unexplained_entity7514 4 месяца назад

      @@user-qx1mq9oy6l Yeah none of my friends I would have played with back then have played WoW in a good 10 years or more and as it stands I don't really keep in contact with them anyway, Life will do that over the span of 2 decades I guess. lol

    • @GetBackTrolling
      @GetBackTrolling 4 месяца назад

      we had time 10 years ago, now the world is changing. noone wants to waste hours leveling

  • @PixelatedFireball
    @PixelatedFireball 6 месяцев назад +87

    Best thing that ever came out of Cataclysm for me was discovering RUclipsrs like Totalbiscuit and Jesse Cox when I was a kid. And thus my true childhood began!

    • @Boozebedrunk
      @Boozebedrunk 6 месяцев назад +7

      I miss totalbiscuit I loved his reviews

    • @M4lkavian
      @M4lkavian 6 месяцев назад

      shame Jesse Cox turned out to be an utter nonce

    • @natebroadus8474
      @natebroadus8474 6 месяцев назад +4

      I love Jesse and TB (RIP😢).
      Ironically, Jesse isn't coming back to WoW anytime soon. He's moved onto other games, and I can't even imagine how disappointed TB would be with the current state of the game.

    • @jujicof
      @jujicof 6 месяцев назад +1

      ​@@Boozebedrunk he did them right

    • @user-th3xi2sk9v
      @user-th3xi2sk9v 6 месяцев назад

      Yogscast cata videos are also a gem to this day and forth

  • @lycaeo
    @lycaeo 6 месяцев назад +48

    Hot take, I actually liked the way they spread out the end-game zones. Each one connected to another in some way (the elements, the twilight hammer, etc), and they also tackled places we always wondered about from vanilla-WoTLK; What is south of tanaris? What is that little ballsack thing on eastern kingdoms (LOL)? Especially hyjal, i totally digged that. I think the "Oh my gosh, here's a long-forgotten island we just now discovered! And there's 5 new zones on it!" style has gotten very stale over time.

    • @Dangerous1939
      @Dangerous1939 6 месяцев назад +3

      i agree, they tried to tie it into the classic world, which is a great idea. Sadly, they removed a lot of the classic azeroth flavor with the world overhaul

    • @RyanSaotome
      @RyanSaotome 6 месяцев назад +1

      Completely agree. Cataclysm fleshed out the old world and made those original continents more expansive. Not every expansion needs to be its own continent.

    • @I_Crit_My_Pants
      @I_Crit_My_Pants 6 месяцев назад +1

      Cataclysm was the best expansion and these early WoW fanboys need to get a grip, we waited through their expansions, it's our turn now.

    • @warmak4576
      @warmak4576 6 месяцев назад +1

      It was the expansion that started to bleed out a ton of players you are right.

  • @midgetydeath
    @midgetydeath 5 месяцев назад +1

    To anyone confused by the disconnected zones thing, imagine the Dragon Isles. Now imagine that each zone there was scattered across Kalimdor and the Eastern Kingdoms and not even in a way that adds them to the level progression of players in the areas.

  • @Emidretrauqe
    @Emidretrauqe 6 месяцев назад +36

    One of my favorite things about Classic was all the inconsistancy of leveling out in the open world. It helped keep things fresh not knowing where that next quest would take you. Combined with the actual randomness of the world itself, I was super excited to see that the next expansion's theme was adding _even more_ chaos to it.
    You wouldn't believe how sad I felt when I realized that it was the exact opposite. 💔

    • @divinecomedian2
      @divinecomedian2 6 месяцев назад +2

      Yep, all on rails

    • @Imbalanxd
      @Imbalanxd 6 месяцев назад +1

      This is a brilliant point. We all need to be more understanding of the changes in WoW, because its abundantly clear that we enjoyed and miss parts of older expansions that were objectively bad, and which we would today complain about miserably if it happened in any other game.

    • @mcfenris958
      @mcfenris958 6 месяцев назад

      Hell yeah brother!

  • @Forge17
    @Forge17 6 месяцев назад +39

    Cataclysm’s biggest problem was scale. They spread out their effort across a lot of content without any depth in a certain area, lore is barely explained much less built up. The new zones had nearly no side-content or are worth revisiting after their short quest lines are finished. Gilneas and the Goblin zones are so emphasized yet neither Gilneas or either of the Goblin zones are even available in game after their intro quests.. we get a small refresh of only two capital cities instead of something amazing like Shattrath or Dalaran. The list goes on, Cataclysm felt hollow and sad.

  • @mothius238
    @mothius238 6 месяцев назад +13

    To be fair, some of this problems started to appear already in Wotlk, Cata just made it more apparent.

    • @nurbsivonsirup1416
      @nurbsivonsirup1416 6 месяцев назад +2

      Absolutely! Lich King did many things right, like character design, itemisation, crafting and some of the world building, but Northrend felt less like a world at times, but a theme park designed entirely around the player. Which, ironically, was something people said about WoW Vanilla when it was released.
      If I have to play these dumb vehicle sections in Boren Tundra or wherever, I'll delete my entire account >:((

  • @EdGrace
    @EdGrace 6 месяцев назад +6

    While I agree at 100% with everything you said (I quit WoW mid Cataclysm as well), I think it's fair to say that the reaction on this video about Blizzcon's Cataclysm announcement isn't the actual one. She was just repeating what Holly said, she did make the real announcement, and people went crazy on that.

  • @danielschander6586
    @danielschander6586 6 месяцев назад +1

    You didn't bring up the fact that this was the expansion that they started focusing WAY too much on daily quests

  • @zerosystem86
    @zerosystem86 6 месяцев назад +6

    Next its World of Warcraft : Warlords of Draenor Classic! We re going back to Garrison bois!

    • @philip0544
      @philip0544 6 месяцев назад

      Casually forgot about MoP, huh?

    • @scarletcrusader5431
      @scarletcrusader5431 6 месяцев назад +2

      Unironically would love a MoP or WoD classic

  • @johaadganor1684
    @johaadganor1684 6 месяцев назад +37

    Not super interested in cata classic, but back in the day the new 1-60 leveling was actually really fun. Also Vashj'ir is still my favorite wow zone to this day.

    • @luvhair255
      @luvhair255 6 месяцев назад +3

      Dude Vash'jir is great.

    • @johaadganor1684
      @johaadganor1684 6 месяцев назад

      Yea, I never ran into any of the janky pvp people talked about. But its soo different and fun. It also felt like 3 different zones with each of the layers you descend to.@@luvhair255

    • @belstar1128
      @belstar1128 6 месяцев назад +3

      Vashj'ir looks cool but the content is kind of dull

    • @luvhair255
      @luvhair255 6 месяцев назад +2

      @@belstar1128 I just liked that they mixed things up a bit. I didn't mind it much on replay. Maybe I'm biased in some way but I realize it was rather basic.

  • @varungollapalli4388
    @varungollapalli4388 5 месяцев назад

    what video is being played in the background? the animation is so good!

  • @andrewtaylor76
    @andrewtaylor76 5 месяцев назад +4

    I loved Cata back in the day. All The new zones that called back to mystery zones that weren't developed yet but were still on the map. The raiding wasn't too bad but I was never a big raider. The new continents never upset me as I was never story driven while I was leveling a toon so a more fast paced leveling revamp was perfect for me.

  • @3XC4L1B3R
    @3XC4L1B3R 6 месяцев назад +14

    I've been saying this since BCC was announced. Everyone was excited to experience BC and WotLK again, but few stopped to think about what comes after that; Cataclysm causing the game to nosedive _again._ Blizzard had the perfect chance to do something interesting with Classic, but they took the easy route of re-releasing old content (which the playerbase wanted (until now)).
    In my mind, the perfect form of WoW Classic would be a return to the old _style_ of WoW, but with _new content._ This isn't untested; Old School Runescape did exactly this, and is still healthy 10 years after launch. OSRS also did something interesting with its quests, becoming almost an alternate timeline/narrative. Classic could have done some really cool stuff with the Infinite Dragonflight in an alternate timeline set before the Dark Portal reopened.

    • @3XC4L1B3R
      @3XC4L1B3R 6 месяцев назад +5

      Imagine if WoW Classic had done this: after Vanilla Classic, instead of faithfully recreating BC, there are some subtle changes to the story. Why is it different? This gets the loreheads theorizing. Then, second Classic expansion it's revealed in the cinematic that someone's messing with the timelines; maybe the factions get a warning about the Lich King's invasion. Intriguing! And third expansion, Deathwing is straight up executed before he wakes up, and it's an all out war with the Infinite Dragonflight. Maybe there's even some crossover mechanics/narrative with retail (say, a Bronze dragon in a retail questline defects to the Infinite, and then becomes a raid boss in Classic).
      How cool would that be? Very cool, I think, and if Blizzard stuck to the Vanilla/BC/WotLK style of quests and the social aspect, I think most people would be happy even if they don't get the exact same experience as they had back in the day. But instead we got re-released BC, re-released WotLK, and now we'll get re-released Cata.

    • @Spacemonkeymojo
      @Spacemonkeymojo 6 месяцев назад +5

      ​@@3XC4L1B3RWell said. I'd have no issue if they just kept WoW the same through to WoTLK but create a whole different Cataclysm "Classic" expansion. It's just a f*cking lazy cash grab, Blizzard are a bunch of sellouts.

    • @abathiannas
      @abathiannas 6 месяцев назад +1

      @@3XC4L1B3R I love cataclysm, but to keep with the 'classic' feel, that idea is amazing. It's definitely a totally different game once cata begins..and as someone who played most in mop I'm honestly not interested in it..the story is amazing but the talent system and class changes, especially after they've revamped it in dragonflight to be more how it used to...man it would suck. There's no reason to re-release anything..just go to a private server if you like that expansion lol. Hopefully with with this classic+ they're trying out they figure out what works and what the community likes and makes something awesome out of it. My hopes aren't that up though.

    • @Caponicus22
      @Caponicus22 6 месяцев назад

      EverQuest did similar things where there is crossover between 1 and 2 but they keep their own timelines for the most part

  • @SwarmAo
    @SwarmAo 6 месяцев назад +21

    You raise fair points, the only thing that we shouldn't forget is that all these convenience changes were asked a lot by players back in the day.

  • @TheFoodieCutie
    @TheFoodieCutie 2 месяца назад +1

    Cataclysm was the start of arcade style gaming. The MMORPG model was discarded and instant action was embraced with Cataclysm and that’s why the game had a decline in players. I could imagine the developers sitting together with marketing and someone saying “let’s have some kewl new zones with fire and lightning! Underwater and the whole Azeroth in turmoil! That’s cool and hip!” And someone higher up than them going “sounds great, let’s do it!”

  • @DD-jr4vt
    @DD-jr4vt 6 месяцев назад

    Was'nt Cata also the time they stared using Crossrealms for leveling Zones? Effectively destroying the last bit of Server-identity? Or did that start with MoP?

  • @TerminusTartaros
    @TerminusTartaros 6 месяцев назад +41

    I was one of the many guys who peaced out during cata. And I think those points are all accurate or sound accurate, many points I would not even had thought about since, well I never got that far into cata. I did a little bit of leveling up and some dungeons and that was about it. But I do remember making some new chars like a Troll druid, a Goblin shaman and a Worgen ... Warrior? I think...
    But I also did not enjoy the new leveling. Like the game was full of NPCs but not players. And that is the problem for me. I don'T want to have npcs standing all around the place I want to meet players... and where are those players? They are not here because their are on a different instance of the game... Whoever came up with this shitty layering thing should have been airlocked.

    • @GhostAeonWolf
      @GhostAeonWolf 6 месяцев назад +3

      they made it, because low lvl areas were dead. Its not like on hc, where everyone keeps dying and is being forced to re-level new chars.
      Endgame prog needs so much time invested, that not many people will go and make third or fifth or tenth alt. That creates problem, where for new players, game seems dead. And if you have new main town, like dalaran in wotlk, or shatt in tbc, or dala in legion (+ classhalls), or your own hideout in warlords, or the two cities in bfa, orobos in SL or the furryscalydraketown in DF... old towns will end up being empty, unlike in cata and vanilla, where everyone is in towns, afk waiting for dungon, AH or BG.

  • @XXXHardcoreCasualXXX
    @XXXHardcoreCasualXXX 6 месяцев назад +6

    4:08 Blizzard actually started this in TBC with removing elite quests/mobs from the world, faster XP gain, and more powerful abilities. Then again in WotLK with more of the same, as well as class homogenization, dungeon finder, and making all classes move faster.

    • @theoutlander1411
      @theoutlander1411 6 месяцев назад

      In TBC removing the elite mob quest zones in most areas wasn't so bad. I was still able to group up with another person and do them or even solo them depending on the quest. Any outdoor content that requires 3+ is a bit excessive imo.

    • @XXXHardcoreCasualXXX
      @XXXHardcoreCasualXXX 6 месяцев назад +3

      @@theoutlander1411 Speaking as a Classic HC Andy, I respectfully disagree. Those quests, and others that are not even elite yet require assistance from other players, create a dynamic wherein the player is compelled to ask others for help. This in turn can create relationships with people that would otherwise have never interacted with one another. This was the beginning of the loss of social interaction in WoW and it has been on a steady decline ever since. We see this with the latest announcement for retail which are Warbands. This eliminates the need to repeat content. Perhaps Blizzard wouldn't feel the need to eliminate it if the content is fun and challenging and there is a reason to do it.

    • @theoutlander1411
      @theoutlander1411 6 месяцев назад

      @@XXXHardcoreCasualXXX What I'm trying to say is that those quests in particular required more people than should be necessary and would be ones worth skipping as opposed to doing. When they removed elites from the overworld, the quests were still there and still challenging (for the most part) and getting help would be ideal. The reason being because the level you get them at is far lower than you could do solo and you'd eventually be looking for someone to help get it or the chain off your list.
      If the quest looks like it needs 3 or more people, I'll probably skip it since it's often not worth the trouble. However if it's challenging enough that it would be a pain to do solo, I'd probably look for one other person.
      It's easier to make friends with one person or in a one on one setting than it is in a group of 5 people you felt you had to gather together, and the pain of herding so many cats doesn't help either.

    • @JackMarcuson
      @JackMarcuson 6 месяцев назад

      bro why do we need 40 or 25 people for raids? That requires more people than it is neccessary, i wand to kill raid bosses with 3 of my friends and get epix lootz!!1 @@theoutlander1411

    • @BigMuskachini
      @BigMuskachini 6 месяцев назад +1

      TBC had the best class diversity, nearly every spec had raid mandatory utility. Just Shaman and Lock was over repped but you still needed at least one of everything

  • @HarrisonEast
    @HarrisonEast 5 месяцев назад +2

    Cata was the beginning of the streamlining and homogenisation of various gameplay experiences.

  • @fabientheissen4697
    @fabientheissen4697 6 месяцев назад

    Stupid question, if I may have not checked it, if a stick with wow classic, will the world be unchanged? I played classic (in the past) and returned with the new release and want to stick with it

  • @Jamesc5531
    @Jamesc5531 6 месяцев назад +10

    Cata was the first expansion that I really took a long break from the game and was the starting point of my waning interest of WoW. Though looking backing, I imagine 2010 being my first year out of high school may have had something to do with it? Either way, I didn't think Cata was worth my big boy money then and I still don't think it's worth my big boy money now.

    • @flowlikeaether
      @flowlikeaether 6 месяцев назад +2

      i dont think you have big boy money if 10$ is alot to you.

    • @JoshLineberry
      @JoshLineberry 5 месяцев назад

      Then you're dumb because cata was amazing.

  • @maddyleaf
    @maddyleaf 6 месяцев назад +26

    I see it like this. Vanilla had some sandbox elements which made the game feel like a living world. Over time those things vanished, TBC with flying which killed world pvp and aided bots in utterly vacuuming all nodes for the rest of time, but we still had the old leveling experience, but it still had some MMORPG aspects. Wotlk had a greater emphasis on great storytelling and epic raids, arenas was super fun, but same stuff as TBC and in the end they added the dungeon finder, which some people like, but like it or not, it completely stripped the entire world naked of people and on top of flying mounts, you won't see a soul while leveling anymore. In Cata, they strip some class fantasy, they make everything streamlined, old world is destroyed, itemization and gimmicky stuff is removed, there are no longer quests or cool trinkets, consumes from quests which you will keep forever, nope removed. AND they added flying to Azeroth.
    Like you said, Cata is the nail in the coffin of what made WoW an MMORPG, but they were building towards that ever since TBC. I like aspects of all the expansions, but from a pure world, sandbox, sense of adventure and wonder standpoint, Vanilla was the only era of WoW that truly encapsulated that.

    • @Thrall966
      @Thrall966 6 месяцев назад +1

      CataHYPE

    • @MNAHN-T.GOF-NN
      @MNAHN-T.GOF-NN 6 месяцев назад +1

      *"but they were building towards that ever since TBC."*
      The only detrimental thing TBC added was flying mounts as you noted but you seem to have forgotten they were initially neutered in attempt to balance them with ground mounts (base flying was 60% speed while 280% was ludicrously expensive for the average player in 2007 WoW).
      W*tlk buffed base flying to 150% while showering you with enough gold that epic flying was a given at 80, making that irrelevant.
      W*tlk turned most classes into demigods that could solo group quests and elites easily, making those irrelevant.
      W*tlk added RDF which allowed assholes who would have been filtered by 5 seconds of /w suddenly get into any 5-man group they wanted and dungeons were nerfed as a result, making those irrelevant.
      W*tlk introduced the concept of *skipping entire raid tiers* by adding new badge gear every update, making previous raids irrelevant.
      I hope you can see the trend, vanilla andy. The list is longer but the point is clear: it was w*tlk that warped the game into the abomination that became c*taclysm, not TBC.

    • @Thrall966
      @Thrall966 6 месяцев назад +1

      @@MNAHN-T.GOF-NN and wotlk reached a ground breaking number of population which meant it was positively received which also means the popular opinion is that wotlk is better than vanilla

    • @maddyleaf
      @maddyleaf 6 месяцев назад

      @@MNAHN-T.GOF-NN Speed has nothing to do with my argument. The fact that no one was playing in the world anymore, made it feel empty. TBC has very few cool unique items, no interesting trinkets or stuff to help you in wPvP or cool QoL that isn't just something lame, but it's not like that would've helped anyway when everyone was flying around anyway, making the world useless to interact with. Although I do agree Wotlk added way more to the eventual death of the MMO aspect, it already started in TBC.
      And like I already said, I like a ton of stuff in both those expansions, my argument is that there were already elements early on in TBC which steered the game in a certain direction. Flying mounts is the biggest one.

    • @MNAHN-T.GOF-NN
      @MNAHN-T.GOF-NN 6 месяцев назад +1

      @@Thrall966 "popular means good!"
      You must be a justin bieber fan. Anyway, every WoW-subscriber chart in existence shows that WoW reached ~12m subs when wotlk was released *and then the growth stopped dead in its tracks.* The only population-growth wotlk saw happened when 3.3 and ICC released where 500k raidloggers resubbed, so your statement is wrong - the game *had already* reached groundbreaking player numbers by the time wrath landed, but wrath itself barely brought in any more.
      Have fun with that info.

  • @RoarinShots
    @RoarinShots 6 месяцев назад +1

    i just started playing wrath 3 weeks ago, should i just quit? this doesnt give me much drive to keep playing.

  • @Eschatonin6666
    @Eschatonin6666 6 месяцев назад

    Honestly in the final cinematic at the end of Dragon Soul, I thought for years that the Aspects just decided to retire. I had no clue that what really happened was they sacrificed all their power

  • @ricohoard9307
    @ricohoard9307 6 месяцев назад +11

    If you were to level regularly through the eastern kingdoms or kalimdor, the quests still have the cataclysm texts ,so it's not even the feel classic is supposed to give as well. So essentially to me, we're still in cataclysm, not even the expacs afterwards.

  • @AdrianDrott
    @AdrianDrott 6 месяцев назад +6

    Pinpointed a lot of good points. I loved the new races but I hated the world revamp quite quickly.

  • @oneupnerd
    @oneupnerd 6 месяцев назад +2

    I personally am excited for cataclysm, it was the peak of my wow experience, its when my friends and I really enjoyed the game. Now with that being out of the way heres my issue with Cata. It didn't really feel like a cataclysmic threat. Just felt like world was damaged by deathwing, and that was it. The world also felt smaller when flying became usable all over the world. Also the issue with skill points being dumbed down which got rid of being creative with how you want to play your character. Its no surprise that Cataclysm was also the expansion that had a lot of players cancel their subscriptions. Which shows that players weren't thrilled for the expansion. Cataclysm wasn't a perfect expansion, but I think it had some cool ideas that weren't properly executed.

  • @Jokervision744
    @Jokervision744 6 месяцев назад

    I never found any early game from wow as I got in with cataclysm.
    Best was when I was Tauren and lost in the big area of Mulgore... Slowly I realized that I had less to do there than in Lumbridge castle, and flat quests made me feel like the place had more ghosts than Trisfal Glades.
    Still I was in love with the first experience I had when I thought I could find something to do. Then I got lost in with dungeon finder and soon enough I started seeing characters, npcs, and locations that I suspected being as important as the haunted Mulgore zone.
    Then again I realized that they were important quest points and locations and I felt like I was forcefed spoilers in some sense, but then again I never got into the chill rp side of the game or the play of going around the world and doing discovery work.
    I seriously started to think that the greatest hero of warcraft stories is just some random plumber who has no idea what has been happening for decades.

  • @Cerza0720
    @Cerza0720 6 месяцев назад +7

    Another major issue with Cat was the NPC heroes took center stage in the story. This was an issue with the end of Wrath and Bolvar taking the helm and Tirion getting credit for killing Arthas and it continued into Cat. We do all the work, but the NPC heroes get all the credit. Our character is no where to be seen in the big story cutscenes that drive the main narrative forward. This trivializes the player and makes it feel like we are bystanders and less important, which in tern causes a disconnect between the player and the game world. One of the main reasons people love Classic is because everything we do in the world revolves around us the players and our actions, which is one of the primary things that roots us into the World of Warcraft.

    • @JackMarcuson
      @JackMarcuson 6 месяцев назад +6

      How can you write such a long post and be 180 incorrect? Old WoW was never about "CHAMPIONS THE WOONS!" it was the exact opposite, Wotlk sucked because it brought the whole stupid "CHAMPIONS!" anime storytelling and people hated it...

    • @seankarl8414
      @seankarl8414 6 месяцев назад

      Big disagree, our characters were NEVER considered to be the heroes.

  • @deathbreach3448
    @deathbreach3448 6 месяцев назад +15

    Ooohh I get… when I was a kid I had a bad case of fanboyism and was blinded by the worgen and goblin races.
    But to the part I wasn’t paying much attention to during that expansion, Blizzard had essentially entered the “Pander-Verse” and it didn’t end well for them.
    I do miss the old ways of questing. When potions, cooking, enchants and etc, really all professions were useful.
    Everything felt like survival because it was.

    • @warpbeast69
      @warpbeast69 6 месяцев назад +3

      You don't need any of those to level still in classic, you feel like you do but you don't really, it's a low skill and difficulty game really. Still can be enjoyed but let's be realistic about it.

  • @lankeysob
    @lankeysob 5 месяцев назад +7

    I’m extremely excited for Cata. The first two tiers were some of my favorite times playing wow. WotLK had Ulduar and ICC going for it and that’s it. It had some of the dullest uninspired zones, the easiest most boring dungeons, and would flip flop between amazing and dog water every other tier for its raids. Cataclysm started strong and because it ended with a whimper people don’t look at it as fondly.

  • @murandix5950
    @murandix5950 6 месяцев назад +1

    IMO, Blizz should have skipped Cata, and introduced Mist Of Pandaria, but also left Cata questline open for people to explore if they wanted to. I mainly think that its the water zone that people really don't want to go through again!

  • @MajoraOra64
    @MajoraOra64 6 месяцев назад +26

    Hot take maybe, but a lot of the "Once you've done it, you've seen it all" can be said about all of WoW regardless of era. Love the lore or hate it, leveling can become tedious and boring regardless of the era depending on how often you go through say Duskwood for example. Also perhaps another minority thing, for the classes I played (mostly priest) the talent trees were solid in Cata and each spec felt fun. Heck to this day Holy priest doesn't have what they had in Cata in terms of mechanics and Disc can largely be spoken for as well in that regards.

    • @cabellism
      @cabellism 6 месяцев назад +1

      I feel that about specs feeling pretty good, i loved Disc priest back in Siege of Org. Penace and atonement just carried so fucking amazingly.

    • @luvhair255
      @luvhair255 6 месяцев назад +2

      There were some great improvements to some of the classes. Priest 100%. I had fun with hunter and shaman especially. But deep down I'm a Warcraft fangirl. I could deal with each starter zone one time before I got bored. But that couldn't keep me there more than like 3 months with how terrible the community experience was which became the attempted dungeon and raiding experience. Alongside the new contrived lore, all of it ruined my experience for WoW and this November is the first time I'm touching a subscription in 13 years.

  • @Love2Zooom
    @Love2Zooom 6 месяцев назад +35

    Cata felt kind of light in world content. That was confirmed in MOP. There were TONS of things to do in MOP solo than compared to Cata. In Cata there was the Fireland dailies, and Archeology. In MOP, they were an excess of things to do at launch, and more importantly, solo areas with storylines were added every patch in MOP. The Timeless Isle was fantastic!

    • @snazzydrew
      @snazzydrew 6 месяцев назад +7

      MOP has SOOO much content it's actually insane when compared on recent expacs.

    • @Orly90
      @Orly90 6 месяцев назад +4

      @@snazzydrew exactly but ppl hate it cause "pandas"

    • @Watskeburt
      @Watskeburt 6 месяцев назад

      ​@@Orly90the theme wasn't everyone's favourite and i can totally understand that, myself included.

    • @moonkinx
      @moonkinx 6 месяцев назад +3

      Elite rares in mop are practically souls boss lite

    • @Orly90
      @Orly90 6 месяцев назад +2

      @@Watskeburt there’s more things to worry about than pandas

  • @sebastiandk2753
    @sebastiandk2753 6 месяцев назад +1

    To be fair, the clip you are showing at the very start isn't actually the announcement of classic Cata. They announced it earlier at the opening ceremony, and it seemed to get quite a solid cheer. At least thats what it sounds like on the recording, I wasn't there :)

  • @azell2913
    @azell2913 6 месяцев назад +2

    i think first phase cataclysm had some of the best pve content in wow seriously those first "Overtuned Heroics" where some of the funnest dungeons i've played, it quickly took a nosedive with firelands and dragon soul tho

  • @saarlan6455
    @saarlan6455 6 месяцев назад +15

    Im personally exited for cata classic.
    (mainly because it moves us closer to legion which was the best expansion).

    • @torum6448
      @torum6448 6 месяцев назад +2

      Same the only reason why i care about it, is the hope that one day we'll get a Classic Legion. Unfortunately this also means Classic WOD, but fuck it, i'm willing to push through it.

    • @karlstevens3711
      @karlstevens3711 6 месяцев назад +1

      ​@@torum6448Honestly I like all the expansions. I just think there's so much we missed out on with all the expansion releases that a lot of us got left behind. So having an option to experience the old content as it was is a great opportunity.

    • @Michmarmol
      @Michmarmol 6 месяцев назад +1

      @@torum6448Man, imagine if they said "Fuck it, we're fixing WOD classic" and actually finished the expansion this time around. WoD had great potential, but it was lacking content and was too focused on garrisons

    • @JackMarcuson
      @JackMarcuson 6 месяцев назад

      people who claim Legion was best expansion are either drug addicts or have half of their brain missing.

  • @ceegronlee
    @ceegronlee 6 месяцев назад +21

    Best things about Catta for me is transmog and Blood Elf Warriors!

    • @mothius238
      @mothius238 6 месяцев назад +1

      I love Worgen as well.

  • @karlspel
    @karlspel 5 месяцев назад

    i think you have a point on point #1 but mainly when you said "they nerfed everything into the ground". i think struggle is part of the experience and if you go into a quest knowing you're gonna come out on top every time it removes a big part of the excitement

  • @MsCherryKiss
    @MsCherryKiss 6 месяцев назад +14

    I had left during Cataclysm as well, only returning with Warlords for a bit, then leaving and just now returning near the end of Dragonflight.
    One thing about Cata that you didn't mention, was the lack of existence of a city hub for all factions. Dalaran was the famous hub for Lich King, and of course Shattarath for TBC before that. Cata just made Stormwind and Orggrimar the hubs again for alliance and horde. Or maybe you wandered a bit, but it wasn't like there was a common hub for the expansion like there was before.

    • @shencloud6523
      @shencloud6523 6 месяцев назад +5

      I really dont get whats the point of classic continue going, in approx 1.5 is MOP and whats next? 6.0, did blizzard forgot why people want classic? because 6.0 suck. then whats next? 7.0 8.0, you seriously going to call those expansions "Classic"?

  • @Darthnacho75
    @Darthnacho75 6 месяцев назад +17

    There was also a major difficulty spike with a lot of content like dungeons. I remember a lot of complaining and that's were wraith baby came from

    • @patrickmartel3949
      @patrickmartel3949 6 месяцев назад +6

      Yup, the world was made easier but dungeons and raids were definitively harder.
      I was very happy with that tbh.
      Baffles me when Classic purists talk about social involvement in the game...
      Do you guys play the same game i am?
      It's mostly GDKP crap and no need for guilds anymore.
      The original vanilla experience as we knew it is gone and we have to accept that.

    • @Akinon93
      @Akinon93 6 месяцев назад +4

      @@patrickmartel3949 right? I love when people say "we want the CLASSIC experience!" when the classic experience has been GDKP's, mage boosting, and gold farming bots since 2020 at best. Classic was incredibly fun for the first few months but eventually it very quickly devolved into "pay gold for leves/gear/etc". They had to reintroduce RDF because it was too difficult to find any kind of dungeon group for low level dungeons.
      But they'll blame everything on Cataclysm because that's "when the game got bad" when really it was the community, and it's always been the community

    • @NeautralGround
      @NeautralGround 6 месяцев назад +3

      Wrath baby is a term for players who played WoW for the first time when WotLK launched. It had nothing to do with the whining about the difficulty spike, and it isn't like anything before WotLK was anywhere near as difficult either.

    • @luvhair255
      @luvhair255 6 месяцев назад

      Tbh, one of the issues was that it was hard to find a good guild to raid with and Pugs became absolutely infested with people that thought they were too good to listen to anyone or talk to anyone. We couldn't finish content because of that. That would be the reason I complained about raids and dungeons.

    • @nunyabidness8281
      @nunyabidness8281 6 месяцев назад

      ⁠@@patrickmartel3949 yeah it has been gone for 15 years buddy lol. Classic era has been out for 4 years bro yeah like GDKP is nothing now.. watch 2 days in cata and gdkp will pop up too

  • @cypherpunk6417
    @cypherpunk6417 6 месяцев назад +9

    It ruined the talent trees, had a weird level cap increase of 5 instead of 10, limited talents like you said. I didn't mind the world revamp but totally understand the way others felt about it. But yeah overall just like you said, it felt like a different game.

    • @Dangerous1939
      @Dangerous1939 6 месяцев назад

      This man doesnt mind the whole classic world becoming fucked up but is bothered by a weird level cap increase lol

    • @cypherpunk6417
      @cypherpunk6417 6 месяцев назад

      @@Dangerous1939 At the time it wasn't a big deal to me. It streamlined questing and leveling. Weird diss attempt but you do you.

    • @Dangerous1939
      @Dangerous1939 6 месяцев назад

      @@ambridge6645 They could've been alright if you weren't forced to go down one tree to unlock the others

    • @erickchristensen746
      @erickchristensen746 6 месяцев назад +1

      @@ambridge6645 That's an opinion mate, not a fact.

  • @MsCherryKiss
    @MsCherryKiss 6 месяцев назад

    I have a friend, that when I told him I had returned to WoW, at least for a bit, he said he might return for classic lich king. When I explained those servers were about to shift into cataclysm, he paused for a moment, before saying "oh, nevermind. Why would they do that? I thought the idea was to stay in an expansion of your choice..."

  • @Arterion77
    @Arterion77 6 месяцев назад

    The biggest problem with the debate around Cata classic vs Cata retail is that people who skipped retail but are going to play Cata Classic will have a completely different experience and will be going into it with completely different expectations than those of us who played it the first time. They won't live through the account drop of killing guilds and even servers for the first time. They may be used to disjointed contend after years of it in retail now as opposed to the transition. Their experience will be completely different from ours and they may see nothing wrong with it as a result whereas many of us would rather forget that expac existed

  • @Daniel-tl5hi
    @Daniel-tl5hi 6 месяцев назад +6

    I don't care what anybody says I loved cata. I started in vanilla and by the time wrath of the lich King ended I was tired of the same old quest, so it was a breath of fresh air. I also enjoyed the talent tree changes. Mop is where they started to lose me though.

  • @jvtc
    @jvtc 6 месяцев назад +7

    Like a lot of people, cataclysm is when I quit WoW for the first time. I don't think I can give an exact reason why I quit. It's something about the cultural zeitgeist that changed. Maybe the fact that the world became more connected from 2004 to the release of Cata. WoW wasn't the only place online where you could connect to your friends... I don't know but it just felt different

    • @Shotzno
      @Shotzno 6 месяцев назад

      I personally got my drivers license right before it released and when I came back I found it a former shell of what it once was. No one told me, I had 0 input from others, I logged on, played for maybe 30min, saw the shotty new talent system among some other things and decided I hadn’t been missing out on anything and didn’t come back until classic. They make it all oversimplified. Just like Diablo 4 and forcing you to only use 6 spells

  • @RocketeerRaccoon
    @RocketeerRaccoon 6 месяцев назад +1

    For anyone who remembers, this was the expansion that caused the late TotalBiscuit to leave WoW for good, he left because they made the game too easy.

  • @SonY_Kun
    @SonY_Kun 6 месяцев назад +1

    For casual player like me, I hope they don't shutdown wrath Classic bcause of Cata.

  • @OscaReyLich
    @OscaReyLich 6 месяцев назад +24

    One of the main issues for me and not mentioned in this video is the power creep which was all over the dang place, an example like the shadowmourne you spent months farming for you get replaced by a random green while leveling, or passin from hitting crits of 10-15k to a mil. I even remember back in the day this video going viral of a DK in cata soloing ICC which was nuts.

    • @turcumircea5816
      @turcumircea5816 6 месяцев назад +3

      that's the case whenever a new expansion drops tho

    • @brandonkruse6412
      @brandonkruse6412 6 месяцев назад +1

      Power creep was not a problem in Cataclysm. By the end of patch 4.3, the top end of DPS classes were relatively tame compared to Mists and Legion. Those two expacs saw DPS in the millions by the last tier due to stat inflation.
      Blood DK was just unkillable in Cataclysm by design. Early on BDK could often tank heroics without a healer. Lol.
      But that’s just every expansion. You can’t expect to keep your gear from the previous expac very long.

    • @joaopadua7134
      @joaopadua7134 6 месяцев назад +2

      That is every expansion

    • @OscaReyLich
      @OscaReyLich 5 месяцев назад

      @@turcumircea5816 Yes I know but what I mean was in Cata is when started to go uh... a bit exagerated... just as comparison the average hp of a fully geared dps at the end of each expasion were...
      Vanilla: 4-6k
      TBC: 10-15k
      Wotlk: 27-36k
      Cata: 120-135k (T11)
      Cata: 165-180k (T13)
      I hope this makes my point a bit clearer.

  • @alenahnatova4754
    @alenahnatova4754 6 месяцев назад +38

    I've been thinking about this expansion for a while. I played it on a free server and I still remember the pain when I got to Darkshore for the first time seeing it destroyed. It was nostalgia that got ruined for me. I think what would make Cata more interesting is when Deathwing is dealt with, to go back to everything that was destroyed by him an repair it back. We could get the nice graphics update and our favourite locations as well. :) Just a thought.

    • @Emidretrauqe
      @Emidretrauqe 6 месяцев назад +7

      Modern Blizz can't be trusted with such things, and neither can Retail Andys. They both want that treadmill gameplay, and anything even remotely inconvenient will either be streamlined or removed. It's part of why I don't play anymore.

    • @Thrall966
      @Thrall966 6 месяцев назад +3

      I Hope that will be happening in the world saga in retail . They mentioned slow world revamp . They are revamping zones every expansions

    • @barrelracer318
      @barrelracer318 6 месяцев назад +1

      @Thrall966 with DF being the new leveling experience starting with TWW... I'm not really sure what they have planned for old world. Seriously, I think it means lvl scaling on df content and who knows with the prior zones. It would be nice to see something done with them. Those zones are largely empty. Except shadowlands zones oddly enough. I visited there the other night and there was a ton of peeps doing stuff out there. Least on Mok'.

    • @MbBadd
      @MbBadd 6 месяцев назад

      @@barrelracer318 That's cause the shadowlands leveling, despite the expansion being meh, was actually really good.

    • @barrelracer318
      @barrelracer318 6 месяцев назад

      @MbBadd I know bastion so far is dragging, but yeah I can see this. There is a lot to do out there. I started it so I can explore the Ardenweald. There is soo much rep to grind out there tho. -.-

  • @MightiestBeard
    @MightiestBeard 6 месяцев назад

    So I'm more often than not alone when I play WoW, so I kind of like the mechanics to help make groups, the more solo-focused content, etc. However, I have retail for that. The so-called "Golden Age" of WoW for me is also Wrath. My memories of that time are great, the systems were pretty solid, and I loved the zones. I quit in Cata despite the things you mentioned, even though they benefit me, an often solo player. I'm most excited about SoD, because that was the obvious thing they should do to expand Classic, not "continue" it. I don't know who they asked when they said "we asked, and you responded" but I've never met anyone who wanted Cata Classic. However, the way she worded things in the presentation made it seem like they are actually open to making changes. So if SoD is successful (I think it will be) I think they will be more open to making bigger changes to base Classic. And hopefully, Cata Classic gets ignored and they build off the WotLK base.

  • @Maethendias
    @Maethendias 6 месяцев назад +8

    "a love letter to the wow community"
    it cant get more hypocritical than that

  • @snazzydrew
    @snazzydrew 6 месяцев назад +5

    Garrosh calling Sylvanas a b!ch was a certified gamer moment and is honestly one of the moments that made me fall in love in WoW. (mostly because i'm a sylvanas fan and I was like 'wait how dare you!')

    • @corbin_4738
      @corbin_4738 6 месяцев назад

      They removed that later on and edited the line in game. Curious if they'll have him speak the edited line or original

  • @tomlajeunesse8622
    @tomlajeunesse8622 6 месяцев назад

    Is there a way to opt out of this with classic and just stay with wrath

  • @twocows360
    @twocows360 6 месяцев назад

    I'm the only person I know in my guild who's excited for it and I'm only excited for it because I didn't get to do half of it in the first place, because two of the three Hour of Twilight dungeons are in my top 5 dungeons period and the other dungeons are also very good, and because its existence probably means we'll get Mists "classic" at some point. And even I'm upset that they (mostly) ruled out keeping around some Wrath servers.

  • @kingmarx810
    @kingmarx810 6 месяцев назад +11

    You nailed it. They streamlined leveling. Shrunk the world. After the first run through, made Azeroth boring. I think the main group of people who wanted Classic Cata were those who started playing during it as they have nostalgia for it.

  • @awsomeelf4978
    @awsomeelf4978 6 месяцев назад +20

    To me it would be amazing if they gave an option to level in the old world, or choose to play in the revamp map. Don’t think it’ll happen but it’s a thought to change it up this time around

    • @lorpuz4664
      @lorpuz4664 6 месяцев назад +3

      after cata almost everytime they make a major change on a zone they put a bronce dragon now somewhere on the zone so you can "see it as it was before" an example from the top of my mind is undercity or silithus. they learned from that mistake on cata.

    • @eurosonly
      @eurosonly 6 месяцев назад +1

      Blizzard doesn't have the staff to do such a massive overhaul.

    • @BigMuskachini
      @BigMuskachini 6 месяцев назад +1

      just play Era servers? if you want WOTLK era the warmane private server has been a thing for like 9 years now

  • @brandonkruse6412
    @brandonkruse6412 6 месяцев назад

    A good bit of misinformation here:
    The longest patch-cycle in WoW’s history was 5.4: Siege of Orgrimmar. In fact, there are 4 patches ahead of 4.3 that were longer, including Fall of the Lich King.

  • @OrdinaryDAD69
    @OrdinaryDAD69 6 месяцев назад

    Where are those cinematics from in the background?

  • @Draugheim
    @Draugheim 6 месяцев назад +5

    Honestly, the real reason cata was so hated back then was mainly because of lack of content. Especially about half way into the expansion. That mixed with the new world none wanted to level up alts in. I remember just hating not having anything to do. People were just standing in their Main cities trying to figure out what to do. Running around in circles like never before. If they compress this time window by.. A lot, i think cata can actually be a fun experience.

  • @gobitzgames3704
    @gobitzgames3704 6 месяцев назад +11

    Its funny. I quit shortly after MoP came out. Ive always blamed that expansion for it but in listening to this I realize that Cata was the expansion that burned me out. I have a lot of fond memories of Cata. For a guy with severe social anxiety I loved the group finder content. I still prefer MMO's like that. But that last patch especially...I think it had the largest impact on my quitting. I remember just logging in day after day just walking around the town. Most of my friends had stopped playing waiting for MoP. There really was NOTHING to do. I never found that passion ever again for WoW to this day. I cant even play Classic it just doenst hit the same for me today as it did then.

    • @luvhair255
      @luvhair255 6 месяцев назад

      I keep hearing Mists was actually pretty fun, but after early Cata I refused to touch any retail WoW so you're probably correct.

    • @belstar1128
      @belstar1128 6 месяцев назад +1

      Yea the period was very boring i was still new to the game if you don't count my brief time in 2008. but it felt like the game was dying i had explored all of the world and levelled every class to max and mop was still months away. every time there was a minor hot fix i looked for minor changes .when mop came out i was very strange to see that the game actually changed

    • @luvhair255
      @luvhair255 6 месяцев назад +1

      @@ambridge6645 I can't describe properly how it felt like a completely different game at Cata. A lot of us didn't like the new game. You heard the part about how Hour of Twilight lasted for over 8 months while also making the basic game easier, which means people that the core audience that had played WoW for years progressed faster and got bored faster. My friends resorted to archaeology and complained about it the entire time, and dailies were super boring and didn't feel rewarding. Given the stories in the zones were so required and linear, it was super boring to grind alts through the same content over and over again. It is like going on a railroad ride for every alt after. TBCs last patch lasted for 6 months, but it also gave Shattered Sun Offensive dailies, engaging raids and lore that got old a lot slower.

  • @winninglosing4370
    @winninglosing4370 5 месяцев назад

    my brother and I have been playing retail wow, and also SOD. I had played classic/BC and WOTLK recently, and he found them slow. but having got back into them he mentioned that from 1-70 in dragonflight he has basically 0 interaction with other players in dungeons, open world etc, where in SOD he was talking to people fairly frequently. Its just got a different feel, they really are two seperate games

  • @Imbalanxd
    @Imbalanxd 6 месяцев назад

    I think classic was one of the first time that Blizzard, and maybe even game devs in general, realised that players don't want good games, they want old games.

  • @RpGirlRizo
    @RpGirlRizo 6 месяцев назад +13

    I will never forget when Cata was leaked as the next expac. Everyone knew Deathwing was coming back, but not how. My sister, who was around 11 or 12 at the time, and I were speculating how he would destroy the world. We were joking around and trying to think of the dumbest methods we could. She said he would poop out of a volcano. Never thought that the dumbest idea a child could think of would actual end up being the case. It's the only good memory I have about Cata.

    • @phrometaren
      @phrometaren 6 месяцев назад +1

      😂😂😂😂😂😂😂

  • @FatRaccoon97
    @FatRaccoon97 6 месяцев назад +20

    Unpopular opinion: i'm absolutely hyped for Cataclysm! I have fond memories of it, even though playing it again won't be a 1:1 experience, I'm looking forward to experience it again on the opposite faction with the folks I've met over the past few years.

    • @hasaki_oce4611
      @hasaki_oce4611 5 месяцев назад +2

      For sure, if vanilla is Japan and Cata is UK, Wotlk is somewhere around France. I don't know why the current wrath players are so upset lol.

    • @wakpuissant5780
      @wakpuissant5780 5 месяцев назад +1

      ​@@hasaki_oce4611because they Always upset when something change or is new. We must never lisen them because they destroy the game Always like the first part of tlk without the dungeon finder

  • @josefaguilar2955
    @josefaguilar2955 6 месяцев назад

    Off topic but I love how video games transcend typical media.
    A point I think about often is how interesting it is that we can have this discussion about what ifs and changes to the story. This doesn't do the same enjoyment changing that updating a sequel movie or prequel movie would do. We process it differently.
    Is it because video game worlds are more alive and more ready to be actively changed?

  • @AdamNicholsMusic
    @AdamNicholsMusic 6 месяцев назад +1

    To me it confirms that the Classic team are not really on the same wave length as the Classic players. The whole point of classic was because people wanted the vanilla experience, as it is a completely unique experience to retail. At this point, you may as well just play retail.

  • @tyisamess
    @tyisamess 6 месяцев назад +6

    I feel like more people are excited that Cata is coming so they get MOP compared to people who are excited for Cata itself.

    • @wolvesjr34
      @wolvesjr34 6 месяцев назад

      This. I would love to experience MoP from the beginning. I skipped most of MoP returning to the game when it was almost over.

  • @kickly4552
    @kickly4552 6 месяцев назад +13

    I really enjoyed the destruction ... as a concept.
    I wanted to heal the world though and you couldn't. It didn't feel like there was any option to win.
    Sure, we could defeat the next big bad. But that didn't matter.
    The Malygos fight was a great example of being able to fix things without breaking the world.
    Cata was the expansion I spent a lot of time asking friends what part of a quest they were on to figure out if we could play together. Almost never did, probably due to me being a casual player and being always slightly behind.
    It sounded great to be able to level up on my own more easily. And I did.
    And it was boring.
    No one was anywhere.
    I used to fill raid groups for winter grasp and so wanted more stuff like that.
    But nope. Everything is on fire and I'm alone trying to put it out.

    • @johnnymcgeez5647
      @johnnymcgeez5647 6 месяцев назад +1

      Why so many spaces?? It was hard to read!

  • @powerovercorrupt
    @powerovercorrupt 6 месяцев назад

    People were loud during the Cataclysm announcement at Blizzcon.
    You posted the "what's next" panel instead which was well after both Cats classic and SoD were announced at the opening ceremony.

  • @MagCynic
    @MagCynic 6 месяцев назад +1

    Neltharion in Cata seems like a completely different character to the one we're learning about in DF.

  • @westonlewis379
    @westonlewis379 6 месяцев назад +13

    Pretty crazy thinking back how other types of gaming at the time Cata released influenced their entire design process. They def started to follow the mobile gaming route in the game.

    • @BobsVagene
      @BobsVagene 6 месяцев назад +5

      There was no mobile gaming trend in 2008/2009 when they were developing. Hardly anyone had a smart phone at that point yet.

    • @Panzerkuh
      @Panzerkuh 6 месяцев назад

      @@BobsVagene I think it's being confused with Legion lol literal mobile app

    • @taylorshin
      @taylorshin 3 месяца назад

      Cata was more like a console game approach not a mobile game...
      Back then Mass Effect was a thing.

  • @rojopirata8593
    @rojopirata8593 6 месяцев назад +8

    Cataclysm has a special place in my heart as it was the first expansion I ever started Roleplaying.
    A hobby that has carried into my professional life today. I owe a lot to that expansion. Also Worgen and Goblins are cool as hell ;)

    • @mattalan6618
      @mattalan6618 6 месяцев назад +3

      freak

    • @rojopirata8593
      @rojopirata8593 6 месяцев назад

      I agree man, what a degenerate

    • @DylanBartholomewJPepe
      @DylanBartholomewJPepe 6 месяцев назад

      How fucking dare you call Cataclysm great it's such a horrible expansion good lord you dare call yourself a GAMER? I spit towards your general direction like oh my god bruv you ain't fr fr no cap.

  • @ingolf82
    @ingolf82 6 месяцев назад +1

    you know the answer Nixxiom. Cataclysm was ironically the beginning of the end for World of Warcraft as we knew it. the downward spiral into oblivion started in Cataclysm, which is why Classic should stop in Wrath. I quit as soon as I saw what Cataclysm was gonna be. My mistake was coming back in 5.4 though. That is my biggest WoW regret. I quit SWTOR to go back to get ready for WoD.
    the only new zone I really liked was that Indiana Jones one on Kalimdor.. don't remember the name right now... Uldum?

  • @Speeches958
    @Speeches958 6 месяцев назад +1

    Cataclysm was Activation's revision of WoW. It was badly implemented they could have added a lot new raid and dungeon content for it.

  • @ThatGuyForSure2019
    @ThatGuyForSure2019 6 месяцев назад +9

    Cataclysm was the expansion that took my love for WoW and ended it. The changes made me feel like I was doing the same thing no matter what race/class I chose. The variety was gone and it felt bland.

  • @Mvx85
    @Mvx85 6 месяцев назад

    and some raids were super hard i remember back in the days dont remember the raids name but first boss where everyone wiped

  • @bstring7773
    @bstring7773 6 месяцев назад +1

    Alot of the things they changed were asked for by the community, by and large, and what they got ended up being not what they wanted. People wanted a change to the leveling experience, more streamlined quests, and something different to do. As well, the long waits in between content meant people wanted it faster, and Blizz intended for shorter but quicker released expansions. Guess there idea was about selling new xpacs, but really it was the subs and microtransactions that took the focus as people chose those too. Makes sense as making whole expansions was far more expensive than mounts and pets, and eventually skins and toys.
    Looking back, classic is CLASSIC because of the nostalgia for the old world, and should probably be left as that. Reissue Cata if you want but Id leave Wrath servers up for the continuation of the whole point of classic experience, aside from era and Seasons there for strictly vanilla fans.
    I mean Cata is fine as for what people asked for, but people decided they Blizz did it wrong and its more popular to dump on it like they didn't. The heroics and raiding was kicked up and rated BGs and more 3v3 focused arenas gave the hardcores their schtick too, so really... Only things that really went bad was talent trees, but they were looking to pare down filler and try to maintain balance by having far less choice for random builds, again for the hardcore players atena balance which was probably, supposed to be more of an esport, but that never took off either.
    It is what it is.

  • @joshdevine7162
    @joshdevine7162 6 месяцев назад +7

    I honestly think what happened is they started on cata classic way before HC and the classic+ talks really started popping off, and it was just too late to change course. It’s also why I believe they made a “season of discovery” and not a full fledged classic+ that literally everyone was on the same page for. I think they gonna use SoD as a test for a future classic+, at least that’s my hope, because a seasonal mmo just sucks imo. It’s also why I believe they doing staggered level caps, because they didn’t have the content anywhere near done for when they wanted to put it out. I honestly don’t know who they thought they talked to or what community they listened too, just a simple RUclips search would of told you that literally nobody really wanted cata, for the simple fact it isn’t “classic”. It was in fact one of the main reasons we ended up having the drive for classic servers to begin with, to return to the pre cata world. I’ve been playing classic hard since it came out, but I think I’m just heading back to retail for the time being.

    • @StCreed
      @StCreed 6 месяцев назад +1

      They sent out inquiries to many players. Sorry you weren't one of them :)

    • @Thrillkilled
      @Thrillkilled 6 месяцев назад +1

      what do you mean “literally everyone was on the same page on”? everyone has a different idea of what they want from classic+

    • @xelvania1581
      @xelvania1581 6 месяцев назад

      So, I guess everyone from 4 years ago who protested against the idea of Cata suddenly had an epiphany and now want cata? Lol. This community is laughable. Wow will crash and burn if this identity crisis continues.

  • @jallop7918
    @jallop7918 6 месяцев назад +5

    Everything you said that was "bad" about the new zones and the sundered world can easily be said about the "Classic" world. In some ways, the old world was just as "broken" the 2nd, 3rd, and 4th time through it.

    • @RyanSaotome
      @RyanSaotome 6 месяцев назад

      Yeah, its a very nostalgic focused take on whats "Bad" about the Catacylsm zones. In any objective measure, the new zones are better: The questing is more streamlined, theres better story, the quest items are actually usable, and its just a much more fun and focused experience. But its "different" from the Vanilla zones, so its bad for many of the old Vanilla people.

    • @kickly4552
      @kickly4552 6 месяцев назад

      ​@@RyanSaotomeor it was just boring due to no one being around because of the instanced zones.
      Glad there were some people who liked it. I certainly liked the streamlining. But it wasn't as social and LFR got stupid toxic really fast.

  • @octapusxft
    @octapusxft 6 месяцев назад

    Wrath had the lich king's involvement and often presence in almost every relevant zone. Meanwhile Deathwing kept such a low profile that it was almost like a kid who went into hiding after breaking windows in the neighborhood.

  • @sveintheberserk
    @sveintheberserk 6 месяцев назад +2

    I'm excited for it. Cata was the exp I played the most of.

  • @vanpet1993
    @vanpet1993 6 месяцев назад +3

    Just do not end Wotlk Classic!

    • @AWelander86
      @AWelander86 6 месяцев назад +1

      I agree

    • @DeeFourCee
      @DeeFourCee 6 месяцев назад

      Sadly they aren’t making Wotlk servers

    • @AWelander86
      @AWelander86 6 месяцев назад +1

      @@DeeFourCee Sadly no, I will be sticking to SoD/retail or go play on private wotlk server again