Circle of lies, deception & cheapness
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- Опубликовано: 6 сен 2024
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• When amazing collides ...
Subtitles are available. Minimal boss spoilers only (showcasing first couple bosses only like Gaolknight, Rellana & Hippo). Talking about the new Shadow of Erdtree DLC for Elden Ring and lies that media has been telling you what a masterpiece it is.
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You only upgraded the Scadutree Blessing 6 times? You call the main progression system in the game "optional" despite being an RPG veteran? And all this after giving Senua's Sacrifice 2 a glowing review? Sir, I regret to inform you that you are in the minority.
Haha. Level 6 ! You can get to 20 I think. The fragment system are to allow players of all levels to enjoy the dlc. This must be a click bait video.
My God. Renalla was so epic solo. Wtf is this guy talking about
Great video, and I agree that From have peaked. They've been making essentially the same game since the original Demon's Souls in 2009. 15 years later and it's played out. They need to do something different but Elden Ring was so successful that Bandai Namco will mandate that From follows the money. I'm kind of over the whole "desolate world with a dark history featuring a lonely mute protagonist" schtick at this point. Someone needs to clue Miyazaki in to the fact that familiarity can breed contempt.
They did do something different, they added open world to their formula.
@@TheT0nedude we ended up getting some of the worst balancing in gaming history as a result.
I've always hated the method of making a game harder being "make the enemy hurt alot more and you hurt alot more" like it shouldn't be an endurance test loaded with "oh shit" moments while you struggle to nickel and dime enemies who at any point can hit you with unavoidable attacks, because it wont be hard enough if you're not forced to heal. I know alot of people don't like gimmick bosses, but the old beat your head against the wall until one of you breaks has become its own overplayed gimmick. Unique, gimmicky boss fights should become the main target with wider play style variety
So... what is bad about it ?
Mesmer, final boss phase one, and the boss from the trailer with the branch in his forehead were very fun bosses that i really enjoyed figuring out. Others like the twin moon and final boss phase two just felt cheap with the almost infinite combos and lingering hitboxes that are waiting to hit you after you dodge the initial attack and just make you want to cheese them and be over with it.
It's like FromSoft themselves are starting to fall in the same mistakes as those who try to copy them. Meaning just cheap, badly designed, artifical difficulty.
I hope they steer clear from this stuff and stay faithful to what made them classics.
Call me crazy, but i enjoyed the DLC way more than the base game. Probably because it's smaller, so it's more polished.
The difficulty is definitely the highest in any FromSoft game/dlc though. I didn't go out of my way to find the buff fragments, ended up barely beating them with mimic tear and (+ NPC summon when applicable). And i'm really coming to the conclusion that these DLC bosses are balanced for multiplayer. I always solo'd FromSoft bosses even in Elden Ring base game so no oxygen waster is gonna make me doubt my skill at these games.
I believe "git gud" or "skill issue" troll statements have changed their meaning. Previously you'll tell a complaining player to "git gud" because he couldn't beat Vordt after dying 3 times and abandon the game. Back in those times, up to BB and DS3, those two troll comments meant that you required patience to learn a fight, even if it took 1 or 2 hours or perhaps a little bit more. In recent times, "git gut" or "skill issue" means you went to a fight underpowered and you're refusing to go out and find something stronger for your build. Gone are the times where if you died you knew it was because you made a mistake, perhaps you attacked one more time than you had time to, or you missed some rolls, or you blocked too much. I had issues with Fire giant and Malenia in the base game, spent days there, because what I had in my build was simply impossible for the avg player not to take weeks there of perfectioning the fight, that's too much man. So what did it do after spending 3 nights with Malenia without getting any better? I went to find stronger stuff, didn't even know how stronger I was getting, went back, murdered poor Malenia in under 3 attempts without knowing wth I was doing. No satisfaction, no jumping or screaming, nothing. Not to mention I barely remember any boss name with the exception of Radahn, because I happened to stumble across bloody slash, and essentially closed my eyes and spammed the hell out of that sword art up un til the Fire giant and murdered every single boss without learning any enemy movement, simply closed my eyes and spammed the shit out of bloody slash. Died more fighting the abyss watchers at lvl 25 with 800 hp and my 70 damage scimitar in DS3 than I did in ER base game if you take out Radahn, Malenia and Fire giant.
To me this DLC is the definitive Elden Ring experience. If it was up to me I would play this as a stand alone game instead of having to touch the main game ever again to access it. It’s a more focused, condensed, less bloated version of ER, and honestly, I prefer it like this.
Why is the objective quality of the game what you say it is? You say people get angry at “opinions” but then again, you’re making a video telling people they’re wrong and that you’re right… I mean, why should I trust you know what you’re talking about any more than IGN? You’re just someone else with a different opinion.
And you will only die in two hits if you’re not using what the base game gave you to prevent that. There’s simple ways to go up to 80% damage reduction and survive a lot more than 5 hits against bosses like Rellana for example, and it doesn’t involve overleveling or wearing heavy armor. I can prove it.
facts
Still, these bosses are much cheaper than those in the base game. And Malenia I actually enjoyed, even though she shit all over me for over 2 hours even with my mimic up. If Rellanna had lifesteal she'd probably be harder than Malenia lol. I was even wondering if I'm even supposed to be fighting her 2nd. Mimic, summon and me managed to break her poise once for a full fight. Considering her size that's insane. These are 3 shitstains hitting her at the same time and she just proceeds to swing away and destroy us.
just beat it and it was amazing sorry you had such a tough go of it
The problem with the game is the open world
I recommend The Electric Underground channel, one of the most interesting channel out there.
Not getting views, this is literally a click bait video to generate hate watch
To me it feels like they tuned the difficulty for a new play through and not for new game plus. I’m playing on new game +8 and it’s just not fun to me.
Correct. So many people fail to understand this.
My thoughts after watching:
1. The fragments that decrease incoming damage are as optional as leveling up in the base game - it is the DLCs progression system. Previous DLCs were built for characters that reached softcaps in various stats and had no way to powerup, should the content be too ahrd for the player, these fragments are the way developers give players to progress even while having already reached softcaps or meta levels (which people don't want to progress beyond for various reasons)
2. Same as with any Fromsoft game - different builds struggle with different bosses, while facerolling others. In this case there is less faceroll, since the playerbase wanted a challenging level of content (yes, the kind where you need to try over and over, to learn the fight and polish your execution), but the general trend is the same - some builds can absolutely demolish some of the bosses while mostly disregarding their mechanics, especially if the build is wellcrafted and not a product of player's fumbling around.
3. Going into a "posion swamp" without bringing antidote-like consumables that can be readily crafted is on the player. Its not the developer punishing the player for "playing how they like (without antidotes)". Hopefully this analogy is clear enough.
In general I disagree that subjectively liking/disliking the game is absolutely unrelated to the game objectively being good/bad, at least in the context of the points raised in this video. If the game is liked by the target audience - then its doing its intended job and thus is good.
The developers have a vision in terms of difficulty and character progression in the DLC that they want to pursue with their product, and it is as valid of a choice as any. Some people will like it, some will not, but it doesn't make the game bad, it just makes it not optimized for the broad audience, but for a smaller (still very wide) range of players that enjoy this kind of gameplay.
Niche products aren't better or worse than broad ones, as long as they're supposed to be that. For a more extreme example - your house isn't good or bad based on what some passerby thinks about it, since its not built for that passerby.
Minor criticism in the video is valid though, like the critical hits/backstabbing animations that haven't been changed for over a decad and could be much closer to what is expected from a game of this caliber.
You're not the only one who thinks their content scaling in this DLC and was baffled by the over the top praise.
I appreciate your strong opinions as usual mate. For me I expected more ER at bare minimum, so I'll have fun with it. I already accepted the ER boss meta ages ago, so I'm not surprised that a lot of bosses have endless stamina. Over half the bosses in the base game were NOT fun to solo. Luckily I've come to enjoy using spirit Ashes to compliment my builds.
I wasn't expecting a masterpiece, but I'll have more fun than the last 5 overpriced AAA releases. Great review man. Agreed with most of your points.
I finished on last tuesday:
It wasn't that hard.
I used the black knight hammer with prayerful strike. Did a lot of damage and heals. I had the super armor from that first npc boss at the start. Most times i just face tanked mobs and bosses. Mimic tear was almost invincible. He healed a lot with prayerful strike.
Also summend coop people for some fights. Like the death bird. I never tried any boss more than five times. On the last boss i used a cheat engine and made myself invincible.
At the end i was at scadutree fragmet level 18. DLC Spirit ash on level 9. I was on NG. It was still my first playthrough which i never took to ng+. Level 411. Everything on 80 except strenght, dex and arcane which where still at 30.
Also Scarlet rot is the "i win button".
I love the new butterfly incantation.
TLDR
prayerful strike + mimic tear + Scarlet rot = you win
You made yourself invincible and are saying that the dlc wasn't that hard? I'm confused
I feel like all the older FS games made it so that bonfires were fairly far apart and each enemy was difficult but not punishing and you were racing to get to the next grace before running out of potion uses. The extreme difficulty came from doing those long runs to need to finish a boss for the bonfire. This DLC is like playing a no-hit run.
I haven’t finished the DLC, so I have to reserve judgement on most boss designs. But I did defeat the Black Gaol Knight on two different characters (a STR/FAI greatsword brawler and a INT based spell blade), and while I thought the boss was very tightly tuned, I didn’t consider it terrible design.
Unforgiving. That’s the word I’d use to describe the DLC. Which seems fair since you have to punch the tickets of both Radahn and Mogh, arguably two of the tougher base game bosses, to even enter the DLC. When you have a portion of your audience that has been knocking out NG+7 and pulling off “no hit” runs or beating the game on a dance pad, cranking up the difficulty seems like the natural reaction.
I get why players who pride themselves on beating these games using self-imposed restrictions might be upset. I’ve 9:46 heard things like “these bosses are bullshit, so I’m going to use bullshit against them”. But these tools have always been designed to use.
I think one major difference that helped me enjoy Elden Ring and the DLC is that I’ve never considered magic or summons to be a crutch or “cheating” or whatever the git good crowd labels them as. Any resource in the game is fair play. If I feel like going back a 2nd or 3rd time to kill a boss without summons, I only did so because I found it fun, not mandatory to keep my “Gamer Card”.
I count Elden Ring as a masterpiece, but masterpiece doesn’t mean perfect. So far, the DLC has just given me more of what I already enjoy.
Bloodborne still has the best DLC made by FromSoftware to this day
I get some of your critiques, but otherwise your argumentation forming and analysis of what you feel is a weakness of the DLC is entirely formed on your frustrations, which is a bad way to analyze something. You're losing, its making you mad, so you write a review based on that. A little ironic considering your opening statement about feelings, while this whole video is driven by your feelings and false choices you present to the audience.
I completely agree. This seems short sighted and made in the heat of the moment.
My feelings and frustration are based on obvious issues that the game has. These are not heat of the moment things otherwise I would have done the video on Friday.
If I wasn't angry and disappointed it still wouldn't change the fact that ER and DLC have lazy and cheap boss designs.
i Honestly think that the DLC improves almost every aspect of the game like: level design being more compact and vertical as DS1, enemy variety, better caves, catacombs, ost... but i heavely agree with you on the DIfficulty Design of this DLC, it looks like they took every irritating aspect of the game and double down on that, it made the bosses seem more unfair than ever... infinite poise,1 hit KO's, more input reading than ever, its like they wanted to counter all the "op meta" builds but doing so It ended up making the game a lot worse for most "normal" builds;
I Feel like you should have a little space to breathe during the fight to at least learn a little bit of their moveset , but in this dlc you basically can't even heal once without getting hit during the fight, bosses have almost no openings and most of the times you have to trade hits; depending on your build, some boss fights can be a nightmare. Especially against rellana, there are times when it feels like you are playing a turn-based game, you dodge or defend against a combo of 7 attacks just to be rewarded with 1 hit.
They don't know how to make their games harder for all the veterans, so they took the easy path: just make enemies stupidly unfair, we'll fix them by giving the player borrowed powers like broken sword arts and summons, and also by giving them broken op builds that will trivialize the, originally unfair, enemies. This way you can choose your power and your difficulty. But its a terrible idea, because I never knew how powerful I was in the base game, to the point that I either murdered bosses or got farmed for days, which meant I had to go find something stronger. Like, I died 30-60 times in abyss watchers, nameless king, twin princes, and many other bosses in DS3 with my shitty build, but those bosses were doable, fun and challenging TO LEARN HOW TO FIGHT. In ER its not about learning the fight that much, is all about learning and acknowleding that your build sucks and you need to go find a stronger one. In the end, I killed pretty much every boss in under 5 attempts with 3 or 4 bosses that where impossible for an avg player like myself to beat which was the cue to realizing that it was a power thing: I had to go find something stronger. So I did, and et voila, Malenia dead in under 4 attempts without knowing wth I was doing. Awful design honestly, I don't even want to play this DLC.
git gud
its even worse cos somehow fromsoft decided to regress in terms of player movement and controls imagine a game with the parry posture system from sekiro and bloodborne movement
Dark souls was always FAIR. U COULD BEAT ANY BOSS naked with a club. U are right. That's not possible with shadow of erdtree
They will say it is still possible because ongbal did it
The problem is they overtuned everything assuming everyone was max max new game+ leveled, and then tuned the game to be hard for those people. The problem most people are having is they just continued the game using their current playstyle and suddenly it stopped working. That's not enjoyable given how onerous it is to respec, and respecs being inexplicably limited.
That definitely contributed hard, but a lot of fanboys will refuse to accept this
They will try and argue that FromSoft’s design is perfect and it’s YOUR fault if you struggle
I’ve already seen one guy be beyond adamant
Except you couldn't be more wrong because the people playing the DLC on NG+ are having more difficulty than the ones who made new characters to play it on NG due to the way NG+ scaling combines with DLC scaling.
Shadow of the erdtree is what happens when you put a game above criticism and fanboys doing all sorts of mental gymnastics to defend the game like its their honor, fromsoft did a fantastic world with the open world design but whatever sense of awe you get is instantly killed as soon as you see the boss health bar the movesets, combo chains and balancing are some of the worst i have ever seen, it’s also one thing to reuse assets but to reuse the worst of the worse mini bosses and make x3 times more worse like dragons, ulcerated tree spirit and undead bird is quite baffling and makes this dlc even worse.
I just wish they put a fraction of the effort they put in the open world into the boss design and balancing, Elden ring is at odds with itself because of that.
This DLC is amazing.
The mesmerizing entrance to a whole new playground that looks massive. Slowly finding out it has a whole lot of layers and the map keeps expanding in every direction.
I expected endgame content. A challenge. We got a challenge. It never felt RNG-unfair though like the dumbass fckin dice from Baldur's Gate or Divinity.
This is as much reactionary as planning after newfound knowledge and finding weaknesses and openings.
The new armors and weapons and spells only add to the flavor.
The bosses are hard as fck fitting to entertain those who completed the maingame a few times on multiple playthroughs.
This dlc was catered to those who wanted more.
I am a pretty baseline player and I don't have any difficulty with dying here and there by gankers I didn't expect the first time around. As soon a I get cocky I die. As I remain calm and plan I succeed. What is there to hate about that?
And the world being empty?
This is not a Diablo-esque game or a Dynasty Warriors.
We play FromGames because we like the flavour.
The music, sounds, worlds, builds, enemytypes, bosses...
Not because we expect anything else.
Same as you didn't cry BG3 wasn't some Elder scrolls game. Larian have done the exact same with Divinity and BG. Why was this ok with them but not for FromSoft.
I love your channel. But this is a bit cringy and whiney which I did not expect coming from you ❤😅
In my opinion your complain about difficultly.elden ring has so many tools to make it easy to win
the soulsborn series was always directed to a niche group of players but now with elder ring it has became main stream the bosses are always hard until patches come
You brining up vigor at 60 still being 2 shots just shows you don’t truly understand the design
I went in with a 340 character 80 vigor still same two shots.
The dlc is trying to recreate the experience with the original. How else can they do this, with the base game out two years and everyone is overpowered? If they didn’t do this then everyone will steamroll through this handcrafted contents with all the new builds and mechanics.
Tell me how else could they have done?
None of the other souls games ever had you getting 3 shotted at high health, this is cheap and shit balancing.
The thing is a lot of boss can be considered bad difficulty and bad enemy design, if you were going into the boss fight, under leveled and underprepared, then of course it’s going to be more difficult, there’s plenty of people who are sticking to the so called “meta lvl” around 120 to 150 and they are also on new game +1,2,3,4,5, etc none of that is helping them experience this DLC. This is exactly why every souls game I never knew Game+ until the DLC comes out because I know this exact situation is going to happen and it’s all over forums and LFG posts on Xbox trying to find someone to help them defeat a boss because they’re on new game +7 and I’m thinking to myself. What the fuck were you thinking? Going into this contact at such a low level and on such a high new game plus. The game is not made for you to play one way only, you can play however you want and if you choose to stop leveling up because you want to be at “meta-level“ then, yes, it’s going to be more difficult.
Bum rushing the bosses without exploring and getting things to make your character stronger whether it’s gear, talismans, weapons or the new blessings is going to make it difficult just like it would be in the best game if you just bum, rushed to each boss without exploring, which is the same for almost every single other RPG game, there’s progression for a reason and that game allows you to skip some progression that they recommend is needed but it’s not necessary.
The blessings each one gives you 5% more damage negation and 5% more tack when you get to level 20 blessings that’s 100% more damage negation and 100% more damage, it can feel like it doesn’t make much of a difference but once you’ve gotten 10 you’re gonna notice that 50% damage increase and the increase to your damage negation. Because the further you get into the deal, see the more damage to enemies are going to duty and those blessings you’ll notice it the further you get into the dlc.
Yesterday I defeated Midra and he was very difficult. I died almost 10 times and after taking a break and relaxing I went back and I beat him. I did use a mimic though, because they added in the new spirit ash blessings to help you, so I use what’s available in the new DLC Content to beat the new DLC content for me that’s what makes sense.
Obviously, there’s gonna be certain builds that are going to be easier than others for certain enemies or bosses in the new DLC and for my build I haven’t had too much difficulties, The bosses are about as difficult as Malania and hoarah loux, which is doable and they have said that this DLC is made for people who have already beat the game and have a lot of experience and a strong character.
If your character is too squishy, then I would recommend leveling up your character and their endurance and faith to wear stronger armor, and cast some buff incantations to reduce the damage of those enemies and bosses, but not everyone wants to do that and that’s their choice to continue making it more difficult for themselves.
I personally don’t know anything about your build or what level you are or your stats. All of this is based off dozens of players I’ve met and seen who were having issues with this dlc
I’m at +10 and I’m still getting 2-3 shotted damage negation shit is fucking useless.
Honestly Mesmer and promised consort are my new favorite fromsoft bosses, I try to keep an open mind to see the complaints but I just don't get it. Summons shouldn't exists at all, it gave ppl the illusion that the bosses were balanced around them, which couldn't be farther from the truth since they break the ai most of the time from what I've seen. You may dislike this direction, but if you're gonna label it in general as just a fromsoft fuckup you're gonna sound like the git gut "'waste of oxygen" crowd except on the opposite end cause in the end, you didn't keep an open mind either. This DLC was a beautiful, haunting and adrenaline filled adventure albeit with some performance issues. Oh and fuck the cookbooks, crafting shouldn't be a thing.
Scaramouchi :D everyone has a name for that :D i call them scooby-doos
Scadutree Fragment is as optional as of level up to the base game. Sure you can play elden ring as level 1, naked with a club but don't complain that it is too hard then. Same with the Scadutree Fragment. What is wrong with people wanting to skip all the game content and run directly to the final boss???
My biggest problem is that companies who make "souls" games are thinking that the only thing that they have to do is make the bosses as annoying and as "hard" as possible because that is the main thing in this genre. Back in DS1 somehow world building and telling a story in a defferent than usual way was more important.
So you can’t handle second boss harder than malenia 😂
Fromsoft is unfortunetely suffering from the same thing that many other game devs are suffering from in todays gaming era. With all the youtubers and information flowing around and everyone chasing the meta, games become increasingly more difficult to balance. The DLC was clearly a statement from Miyazaki to combat all the meta builds and people complaining about ER being too easy. But what happens when u balance the game around the meta is that u leave 90% of the weapons/builds in the dust. So it's become either embrace a specific meta build and blast the boss in 30 sec, or spend 10h dying to bullshit, and the problem is, neither it that fun tbh.
A game like Sekiro is how u make difficulty right, and I wish they would have continued more in that direction. In an RPG with 250 weapons people will find a way to break the game, and then you'll loose your prestigous "hard game" label that's attached to your franchise. Overall I feel the DS legacy style combat is getting more dated each year that passes. After having played games like Monster Hunter it's really hard to find any enjoyment in the DS style combat and boss designs, it's soo far behind it's not even funny. I do still enjoy fromsoft games for the world design and atmosphere, but the combat and bosses really isnt cutting it anymore.
i haven't played it but my impression based on videos i've seen is that it's just okay, map design looks phenomenal though
I enjoy the DLC but you can definitely see the cracks in development. No spoilers but having the same weapon reused THREE TIMES! While just changing the ash of war is beyond lazy to me. I would’ve been ok with just a reskin at the very least.
I agree that they need to upgrade the character mechanic so that we can keep up with the bosses. Bosses are getting an upgrade but the player isn't
man get good, i dont know what to say, maybe its not for you.... maybe elden ring shouldnt be as popular because is a HARD GAME. go play something else.
I'm at 7 of the 10 Remembrances bosses currently after 26 hours in and I think Shadow DESPERATELY needs a Patch 2.0 - specifically for nerfing the bosses and strengthening some of the new weapons, etc
Idk man the dlc is pretty f*ckin awesome.
In some aspects it is amazing. New weapons are also cool but still have to find the rest. World is even better than ER from what I've seen so far.
Nothing new here, I've been both a fan and a harsh critic since DS2, but all my complains fell on deaf ears, especially on the forums because the moment you write a complaint and then prove it with video, you will still be barraged with accusations that its your fault for not knowing "the meta" or something obscure. But in the case of Elden Ring, there are no meta or secrets here, the bosses are insanely tanky and aggressive no matter what you use. Well whatever, still waiting for the day when a souls game let you move as quickly as most enemies and maybe also lets you switch between 1st and 3rd person but be primarily designed for 1st, so no more camera fkery that gets you killed. Imagine vermintide 2 combat system in a souls world, that's something I would like.
Thank you for being honest
I understand this critique.
I have seen some videos of people defending this hiper agressive boss design, they claim that the posture sistem must be abused and you must use counters with and without the shield.
In this dlc they added a perfect block mechanic.
Do you think that a greater use of the aformentioned mechanics will negate your point about the "shit design" or that they just ameliorate a bit o the existing problem?
I do not have ER yet so i cant give my opinion.
Still i am curious on what you think of these arguments.
Great video like always❤
Doesn't invalidate the bad design point. It just gives you an option to mitigate the bad design issue. Good thing that there is such a thing that is a perfect block. However what if you don't play with a shield or focus on poise break? It's a game that offers wide variety of options but due to narrow mechanic designs it limits those options and playstyles.
@@rpgdivision there is no playstyle that shouldn't focus on poise breaks, its a matter of playing the game right or wrong. You should try to poise break even with a dagger. Charged heavys and jump heavys are the key, there are also multiple ashes for stance breaking. Stance meter starts recovering quickly after 6 seconds so keep up the aggression even if you are low on health, its better to stance break someone than to heal and lose the build up. This is not dark souls 3, you have to take advantage of strafing, spacing and jumping too not just rolling, maybe do some parries here and there if you play with daggers. The new tear which gives you perfect block is also amazing since guard counters are very fast and basically do charge heavy damage and stagger and you don't even need a shield. The difficulty to me so far has been great, but its a complicated topic to argue about. I don't blame you or anything, Fromsoft has done no effort to properly explain the mechanics but they let you cheese the game with braindead summons. Weirdly enough I have more problems with the exploration itself, I expected the dlc to be much smaller with high quality legacy dungeons and enemy variety but it turned out the opposite.
I would pay $500 for elden ring and the dlc. To me these are so far above other games it's not even close. I will buy anything fromsoftware makes.
very well said fromsoft jizz drinker
You don’t have to like the dlc but ER original is 1000% masterpiece
Bloodbourne is mediocre (not really but far from the masterpiece everyone thinks so), their peak was Sekiro
Skill issue isn’t the game’s problem, it’s a personal. Time has nothing to do with your ability to adapt to situations, that’s also a personal problem if you can’t. The hundreds of hours some of y’all spend online/ single player games/youtube/tv series be more time than the whole Elden Ring experience.
Thank you so much for your words...
I am a Soulsfan since the first Demons Souls and loved every game (DS 2 also for its immense build variety)
And then came Elden Ring. Everyone cheered...and it felt like I was the only idiot, who strongly disliked it.
Why?
Well, because in the Boss fights, you were not any longer part of the game. What do I mean by that?
In the old Soulsborne games you and your decisions were part of the game and the fun:
Should I try to trade this hit and gamble for a stagger?
Should I empty my stamina now because it looks like the last hit?
Can I try to bully a Boss with a great weapon (Fume knight is one Boss that can be bullied:) )
...
In other words: You had your 3 parameters. Skill, build and strategy.
And if you died, you tried again with a new approach.
In Elden RIng, everything was different. It basically made you the Co-Passenger in your own game. You had to learn the pattern and when the Boss allows you get one hit in. It was like a quick time event simulator. And so, for me, the fun was out...thank you again for a differrent opinion :)
I join so much your review but without played it… i played elden ring two years ago and that’s it, this is the first Fromsoftware i haven’t played more than one time… i will assume (personnal oppinion)to say this game is too much in every element… i won’t list it but i enjoyed more souls series/bloodborne/sekiro, i hope they will make another linear game like they were used to make.
I am scared to see Fromsoft getting big head (we say that in french and i wonder how to say it in english).
I told my son the other day that the enamored phase with this DLC is going to fade fairly quickly and then people will start tearing it apart. We'll see.
It's little bit funny when you say,i wont trust the feelings,but it seems this rant is mostly based on anger😂 @1:39 and onward.
Based on 2 facts:
1st is that media is overhyping the dlc and downplaying what is the 2nd fact and that are lazy and cheap boss and difficulty designs.
If feelings come from an experience based on a fact then they are valid.
@@rpgdivisionI dont care what media is hyping or anyone for that matter i try a game if im interested and if i like it i dont care what anyone says,because in the end it doesnt matter if you or any other reviewers say game is masterpiece when i start to play it,it doesn't seem so In the end a lot of things come from subjective,and are pushed as this is the objective truth etc,not talking about you just generally reviewers.
To me BB was the peak of FromSoft. I like Elden Ring, for its world, but the game itself, to me, was a bit too easy. I never had to fight a boss more than three times, even Malenia. Now this DLC, I have not bought it, but I've seen some people say it's too difficult in an unfair way. I'll wait and see if more people voice the same opinion. One thing is true for sure - I subscribe to you, and not to Iron Pineapple, because you speak your mind, and he says "I don't know how to feel about this aspect of the game,"
I one-shot every boss in the game solo no summon. Get a meta build lol
Eldren ring is good and so far dlc is ok. Ds3 has been my fav for pve and pvp
8:25 Lmao they turned dark souls into korean mmorpg- a boss with 1 mil hp, someone tanks it and you scratch its left feet until it dies xD
I haven't spent more than 1h on any of the bosses in this DLC so far, so none of them were a hurdle to me. I am exploiting same things as I was in the original - most broken weapons, arts, spells and summons.
After seeing some of the bosses I know I will never want to learn to fight them legit. And I say that after beating Malenia with a non-status longsword and no spells/arts/items (which really lets you realize how badly she's designed).
Very few people were critical of ER when it released. Joseph Anderson comes to mind. I knew this will result in Fromsoft doubling down on lazy difficulty and bloated open world. They seemingly learned a lot between DS3 and Sekiro, but I guess they've forgotten everything.
Thanks for being one of the sane people.
The boss balance is complete nonsense and it has little to do with how hard they hit. Relentless AOE combo spam is lazy and tiring.
We expected these problems to be fixed in the dlc. Miyazaki needs to git gud at boss design.
The fact that my RTX 4070 coudln't consistently get 60fps with RTX turned on, and now the performance apparently got *worse*, is just mind-boggling to me. Where is the DLSS support, where further optimizations? Show the PC players some love, for Christ's sake!
Again, God bless that you're around mate. Speak the truth and be honest. Respect.
Thank you for your sincerity.
I've finished the DLC and I must say the main bosses are defo a 10/10 to me. The world looked gorgeous, the music was more than amazing to the point that I focused more on the music rather than fighting the boss. Exploration felt fun. The new gear is great. But the glaring issues lie really in how the world is built together. It feels very empty at times and kind of unfinished. And outside of the bosses a lot of the enemies just feel boring or copy paste-ish. Some of the laziest examples would be the Dragon fights which are mostly just reskins with some added effects, the fake crucible knights (Black knights with crucible knight theme), the Black Knights that just have Radagons shockwave effect, the two Tree Sentinels in the middle of nowhere??? I'd say that its at most a 8/10 and that is kinda generous.
Good review mate i agree with everything you said well done 100%
From software made so much money but could not improve the PS5 performance on their dated looking game. I just don't get it
The frustration with Elden Ring, people want to blindly defend and call it a 10 out of 10 when that means perfect and it just is not, not even close.
I enjoyed the DLC overall too but at least half of the bosses are very poorly balanced IMO even though there are also some really good ones. But for me, the most obvious thing that immediately removes this as a 10 out of 10 is the weapon/art/spell balancing. Everything in the DLC is faster and hits WAY harder than the base game but yet, the majority of new weapons, arts and spells are slower than a lot of base game options. It makes no sense, trying to avoid spoilers but as an example, there is a rot butterfly spell that should be good considering where you have to be and what you have to do to get it, but it's a melee range AoE that locks you into a casting animation that's longer than pretty much any spell in the base game and it doesn't even do that much damage or guarantee rot even though you will never hit with it without taking a hit and even overworked enemies can 1-3 hit kill you from full health, maxed out vigor without damn near all the Scadutree seeds. So many are like that and it makes no sense. None of the bosses have windows longer than 2 attacks unless you can stagger them but almost every new option given to the player requires a much longer window so it feels like you actually have a tiny amount of new stuff that can actually be used.
Actual review of dlc starts around 5:00, before is general rambling about how Elden Eing is just good at best and other reviews are shit.
he's not wrong
complete bs video. salty commentary.
@@tomas60952 baloney
@@ChillCollins616 bozo
@@tomas60952 Awwww...sounds like another from shill
Let it out man! I watched the Renala-Boss on the internet and simply started laughing.
I remember getting downvoted like crazy, when I mentioned, souls-influencers whose Income depends on Elden Ring and early access Reviews should be taken with a grain of salt. Glad I waited and thank you for your honest thoughts!
Its funny how one game journalist (a woman from Eurogamer) gave the dlc a 3 out of 5 with her main critique being pretty much the things you mentioned (input reading and difficulty in general). She got laughed at and hated on by all the fromsoft-sheeps.
Unrelated to this, that is bad news - I fear the tremendous success from Elden Ring will define the course of Fromsoft in the near future.
Since you asked at the end - He does not makes many videos these days - but the greatest video regarding modern FromSoft games imo is "The Lost Soul Arts of Demon's Souls" from MatthewMatosis.
Cohh has beat most bosses 1-2 tries and he isnt that good. I think builds will make or break most people. using what you want to isnt that viable sadly... you need to use just the best stuff if you are an average player. refusing to change your build is what will make the game a lot harder.
Cohh is a flog
Bold of you to upload this. It is extremely rare to see someone calling out legitimate problems with the game. I played the entirety of the base game and really did not like it. That's after playing all souls games (minus demon souls, I didn't own a ps3) I'm so tired of the basic dark souls formula but the real thing that infuriates me is people saying that 1-2 shot = difficult. There isn't a single thing about being 1 shot that is hard and there never will be. More health + more damage is a lazy cope ass way of saying game hard.
It's not that bold to go against everybody else's opinion. It's just another way to draw attention.
@@Ocean5ix This is the souls community. They don't like hearing people talk shit about the games.
So you went to war without soldiers armor and gun. And now you don't like it. I think this way of thinking that you need to beat the game without armor weapons and summons are a sick self rule. And you taught that you are a awesome perfect dark souls player. And now you are angry. Because. you refuse to understand resistance or shield mechanism or summons. I went in to new game + and I listened what the devs was telling. So I prepared 90-95% resistance and I have a blast. Or you can also use parry to have an easy time. I am sorry for anyone that have this stupid beat lvl 1 zero hit.
Where did you come up with lvl 1 beat boss or no armor and weapons? Did I say that? Did I say I am a perfect player? I'm an average player, that's about it. So you're coming up with things I didn't say to validate your point of which you have none. I understand resistances, soft caps, hard caps, shields, hit boxes and everything in between. You get that creating a build of any kind (regular, unique or OP) is extremely easy? Doesn't change lack of methodical combat design.
By what you're saying what you've done just confirms how limiting the experience can be due to new designs and rules in place.
Elden ring is just another of the same crappy 100+ action rpgs that come out every year
@@johnwallace5284 of all the criticisms that could be leveled at ER, this is as false as what Zolt said, but on the opposite end of the spectrum
@@rpgdivision You went into the dlc with a specific build that was not working for you. I went into the dlc with a specific build it was not working for me. But I sitted down and thinked instead of raging on RUclips. I don't see any valid point in your raging. You are acting actually exactly like an Kotaku journalist. And BTW if you are an average player pls don't do guides. Easy mele method and such. I am average you are a pro. Because you are getting money from making videos from this game.
If you didn't see any valid points that are there since ER then you just don't recognize them. It's fine. You don't have to. That's why there is a comment section and a dislike button. I just wish YT hasn't stopped showing likes and dislikes. Feel good platform.
Just wait until more people discover Orphaned Kos 2.0.
Did you enjoy that BloodBourne DLC boss? Well, now he has a horse.....and you can't use torrent.
Hope you have healing spells, baked into your build.
well said brother! Respect!
You actually bring up a lot of great points. I wish people in the comments section stop being angry and emotional and actually listen to what you're saying in your video.
You're being very fair and I agree with a lot of what you said and I disagree with some things but you make very good points.
The DLC shouldn't be hampered by fragments.You have to grab in order to conquer bosses that you normally could do out in the regular world.
It's pretty reasonable to not be angry and emotional when the youtuber speaks from a place of opinion. But I'm sorry, when he opens his video TELLING us everybody is lying and only he is telling the truth, and then stating that "you can like something but that doesn't make it good", as if he decided what is good or not, he's opening up to this kind of response.
Why should I believe him? Why isn't it the other way around and everybody is telling the truth and he's the one lying. What if he doesn't know what "good" is?
@@Ocean5ix that's fair and well said.
I agree 100%
Best explanation of this dlc and the issues with it. Thanks
at the end of the day, every body just wanna have fun .. by fun i mean got a weapon that one shot boss, easy peasy lemon squieezy xD
While they keep pretending that they've beaten a tough game. I actually like what that DLC has accomplished, it exposed all the "git gud" frauds.
As soon as I saw the sea of 10/10 "pure perfection" reviews I knew they were just telling people what they want to hear.
I seriously wonder if we're ever going to see real reviews of Fromsoft games going forward or if it will just be more of these idiotic auto 10/10 reviews: "Fromsoft does it again!! The bestest game ever! Perfection personified!"
The only Fromsoft game that received mainstream criticism was DS2, to the point where it was so popular to crap on it - seemed like everyone was jumping on the bandwagon, when the game wasn't nearly as bad as people are trying to ship. Even new Armored Core only got real criticism from the largely unknown AC scene, every souls YT channel was up that game's butt.
We will never see normal reviews. It's the most toxic and delusional fanbase that ever existed. Nobody wants to mess with them. There is a popular guy who makes shorts about fromsoft games and i read a comment under one of his videos where someone explained that killing bosses in those games is like getting a degree in engineering. You seriously think there is anyone who wants to anger people like that?
Oh dear
You’re gonna have A LOT of angry fanboys in the comments here, and probably gonna get disliked bombed too
As someone who has never been a big fan of the Fromsoft souls formula, I have no idea how correct you actually are
I am not a fan boy but. He stated out in the first few minutes that he is angry because he has hard time with his build and he refuses to adapt. So instead of releasing his anger on the dogs and girlfriend at home he came to yourtube and complain like alyssa mercante. He is saying that he is an average souls player but he is making guides like Kotaku about the dlc. It's just the same thing. But then he is telling the journalist are gived 10/10.
@@zoltanschweifer4304 you’re a total fanboy
I’ve seen your original responses
@@dragonriderabens9761 I actually more like a dungeons and dragon guy. I like more turn based games. And I like more clear quests where I know what to do and don't need to look up on some guidance. So actually I am not. Yet you already made your mind about everyone hou dislike this weird raging.
But it's so childish "every one that is disagree with his raging is an angry fan boy."
Whats next? Every one is a racist and ist phobic.
So glad someone finally said it... I'm so fucking annoyed about this 1 bit mentality in this industry. You cannot critizise anything nowadays if something comes from a developer whom players/ jurnos admire. It is such a childish thing, if you thing about it. Nobody should be above criticism, nobody...
So glad someone says this! I had the audacity to say the dlc might not be as good as the reviews indicated. And got trashed for thinking like that.
Fanboys find everything great and amazing. Was the same with the base game. I had the same experience, when I said that ER is neither innovative, nor the best game FromSoft ever made and a farcry from a masterpiece.
@@zacoliver5547 This fanbase reminds me of the Bethesda fanbase. Bethesda's product also got worse over time, because the fanbase kept eating it all up.
@@zacoliver5547 I also have the opinion that Elden Ring wasn't anything special and pretty much a Dark Souls 3 with the open world gimmick.
That said, this DLC is a lot better and works as a game of it's own. A game that to me is better than the main Elden Ring in almost every way. It's more focused, condensed and it doesn't take 150 hours to beat. Only think bad I can say about it is that you have to play 80% of the main game to access it, I wish I could just start it from the main menu, or even better, download it separately as a stand alone expansion, delete the main game and keep just Shadow of the Erdtree.
@@Zaxth Except there's a huge difference between Bethesda games and From Software games. When your fanbase is split like Bethesda is, you know there's something wrong. When the entire world praises a From Software game, it means they're on the right track.
You speak as if From games have been bad for a decade, like Bethesda. It hasn't. While I don't think Elden Ring is as revolutionary and innovative as everybody says, it still is a 9.5/10 game IMO.
@@Ocean5ix Wasn't saying that it isn't a good game. But I remember how "perfect" Bethesda's games were back in the 2000's. I see many similarities between how people perceived those back then, to how people perceive Fromsoft games and Fromsoft now, to how Bethesda was perceived then. Comparing the Bethesda then, and it's fanbase, to Fromsoft now and it's fanbase. There's more similarities than not.
Fun>>>Anything else
If it's not fun, i don't play it.
you can have fun but still see the issues.
the opposite is also valid.
And some ER fanboys will comment "Git gud/ Skill issue" believing that a game's difficulty is directly proportional to its goodness, and that there is no problem because some guy on RUclips can beat the boss with a Donkey Kong Bongo Drum controller and a blindfold. I still stand by my opinion that Sekiro is the best product FROM ever put out simply because you arent forced to wait for openings and defence actively damages your opponent. You dont hesitate, and you feel badass doing it, while in Elden Ring all you do is hesitate and wait for an opening hoping the boss doesnt hit you out of it with some sort of 10 frame move you cant possibly react to. And yeah, you said it, hitting the boss at range while your summons tank damage just isnt fun. It feels like you arent engaging directly with the boss, but what can you do when the bosses are balanced around it?
Lies of P boss design was so much better than recent FROM SOFT, and thats a real shame when imitators are outclassing their idols.
Yeah I do think Sekiro handled it well by turning good defence into offence. It reminds me a bit of how some character action/spectacle fighter games handle defence as well.
It's like with sekiro, you're not gonna have fun playing this game like a dark souls game. It's different and you need to learn the new mechanics.
Demon's Souls remake (60fps!), Bloodborne, Sekiro would be my personal top 3. Too bad 2 of those are only on L-station. Sekiro's strength comes from it's tight design - with no additional weapons the combat system could've been designed to perfectly fit tools at your disposal. Bloodborne was largely similar in that aspect with no weapons feeling broken (some were a bit underperforming maybe, but nothing useless).
ER's weapon arts and spells have presented a lot of variety but the unfortunate result is that you cannot create a boss that will fit every build and if someone chooses to exploit the most broken stuff - there's no way to create a boss that's challenging and fair. I couldn't believe how easily some people have finished Malenia using some garbage like unnerfed Moonveil or Blasphemous Blade. They are still strong too.
git gud, yall reek of skil issues. Miyazaki explicitly said they gonna push the envelope before release and people whining already
@@raptorate2872 typical hillbilly copy pasta I expected from a fanboy
Please keep this same energy an dont release any more elden ring content. We dont't want to see your builds
Then don't watch when I release them. What same energy? What are you talking about?
Nah DLC is good, git gud scrub. Instead of complaining about the difficulty, just overcome the adversity through mechanics, skill and patience.
bro do you know who you're talking to??? This guy doesn't need to "git gud"
Got gud?? Is this your first time on here? You sound like a douche canoe
All your complaints sound like a skill issue.
exactly 😂
Then you're deaf.
Getting gud doesn’t suddenly make bad design good.
@@rpgdivision I'm not, I listened to your complaints and my question is why are you trying to play this game like a dark souls game? It isn't. The ruin meta is 150, try diversifying your build so you can use several different strategies. Beating your head against a wall trying to force a gameplay style that's 5 years old at this point is peak old man yelling at clouds.
@@Uriseph that sentence is very true, very simple, but not everyone will understand it.
I felt similarly after playing ER. Decent game, but not good Souls game. And this aoe spam and delayed attacks by every other boss were getting really cheap and annoying. Im not sure if I want to try this dlc.
Seems like even From makes mistakes. Or maybe they are just tired of this formula, as I am.
it seems like they only make mistake when they go back to the demon souls/dark souls gameplay formula, because Sekiro and AC6 have amazing gameplay and the bosses are way more balanced.
bullshit