Adding a Heads Up Display to a VR Player - Unreal Engine VR Tutorial

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  • Опубликовано: 20 дек 2024
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Комментарии • 32

  • @pinip_f_werty1382
    @pinip_f_werty1382 3 года назад +11

    Underrated channel. I see big growth in the future.

  • @FPChris
    @FPChris 4 месяца назад +2

    GREAT tutorial. That material is a huge improvement ... FYI, Uncheck "Visible in reflection captures" on the Widget component. This will also hide it from Screen Capture 2D elements as well. Things like mirrors otherwise will render this HUD along with your character. You can also warp this HUD in the settings to a cylinder. This work wells for things like a compass bar. Which btw works better attached to the capsule not the camera.

  • @dethswurl117
    @dethswurl117 Год назад +1

    That material you provided is 100x better than the default one when you add a Widget component. Thank you so much!

  • @alfonsoalcaide2585
    @alfonsoalcaide2585 Год назад

    Por fin una clase de como funciona el HUB en VR. Genial!
    Gracias!

  • @PixelBokehProductions
    @PixelBokehProductions 10 месяцев назад

    Great tutorial! Very helpful and on point.

  • @n7pankake236
    @n7pankake236 Год назад +2

    Using UE 5.2 I do not see the White Cube Texture so I literally downloaded a White Panel (I mean that white texture doesn't have anything special as far as I'm concern ) and it stays fully white instead of being transparent like your video, no idea what I'm doing wrong, anyone can guide me ? Did exactly the same material only difference is the texture cause I do not have that one in my project for some reason.

    • @hallarazad
      @hallarazad 6 месяцев назад

      Same with me. I see the texture (WhiteSquareTexture) but the widget is seen totally white.

    • @cpuwolf
      @cpuwolf Месяц назад

      @@hallarazad same here the material destroyed transparent

    • @lacompaniavalkyworld
      @lacompaniavalkyworld 18 дней назад

      @theunreadcomment9834
      hace 8 meses
      Did the same for me, then I realised I didn't name the TextureSampleParameter2D 'SlateUI'. I found this by comparing the original Element 0 texture in the VRPawn window. I figured he was just calling it SlateUI for his own reasons (since he didn't say it was required). Upon renaming it to SlateUI it immediately becomes translucent.

  • @cpuwolf
    @cpuwolf Месяц назад

    yes axactly, I also found VR headset is slightly left at the starting point in UE5

  • @ddvictor
    @ddvictor 2 года назад

    Really good tutorial, thanks! I wonder if you would create one tutorial showing how to add the rotation arrow at the end of the teleport.

  • @ronnyalisonyu7250
    @ronnyalisonyu7250 3 года назад

    Just love you Tutorials, I watch all of them!

  • @aidenboldes8330
    @aidenboldes8330 2 года назад

    I used this for my final project in grad school. Thank you so much! This method is completely different from 2D games.

  • @acote.3dm
    @acote.3dm Год назад

    Great tutorial, thanks for everything

  • @billiejean9909
    @billiejean9909 Год назад

    Hi, Ur tutorial was very useful for my VR project, but I am facing issues in my VR Shooting project. I am trying to create a bullet count by using progress bar, but when I try to bind it I do not know which or what node shall connect my pin from "cast to pistol" at the object input, Could advise me on this pls? Tks

  • @SkribblerStudios
    @SkribblerStudios Год назад

    Thank you sir!

  • @TheBubble51
    @TheBubble51 2 года назад

    Hi, great tutorial! But I cannot find the whitesquaretexture in ue5.0. What is it about this texture that makes it work? Because it does not work for other textures for me.

    • @TheBubble51
      @TheBubble51 2 года назад

      Ok I found, it seems whatever texture you use must have a sampler type of color. Then it also works with other textures for me.

  • @李宇航-r2u
    @李宇航-r2u 2 года назад

    is that the same if i want to add a black mask around the viewport when player is moving?i cant find turtorials about VR screen effect.

  • @dpnexus
    @dpnexus 3 года назад

    Very helpful! Thanks

  • @rebekahwallace2831
    @rebekahwallace2831 2 года назад

    great tutorial, thanks so much!

  • @JoySenseKO
    @JoySenseKO Год назад

    If you can't see wour widget after adding widget class, just try to make it bigger, like 1920*1080

  • @christianbellamy8726
    @christianbellamy8726 Год назад

    is there a way to add a healthbar above enemy heads, I tried this by adding a widget to the player screen but it ended up super janky and was bouncing around. Is there a way I can do this using this method? thanks very much in advance

    • @n7pankake236
      @n7pankake236 Год назад

      I would say probably the same way you did for your VRPawn, enemies are characters or Pawn as far as I'm concern pretty sure you can simply add it very straightforward

  • @Explorer_D1
    @Explorer_D1 Год назад +1

    Didn't work for me it stays all white instead of transparent

    • @theunreadcomment9834
      @theunreadcomment9834 9 месяцев назад +2

      Did the same for me, then I realised I didn't name the TextureSampleParameter2D 'SlateUI'. I found this by comparing the original Element 0 texture in the VRPawn window. I figured he was just calling it SlateUI for his own reasons (since he didn't say it was required). Upon renaming it to SlateUI it immediately becomes translucent.

  • @damianseals
    @damianseals 2 года назад

    I don't have the white square texture, so how can I do the material part of the tutorial?

    • @damianseals
      @damianseals 2 года назад

      Update, I have no idea what happened but suddenly the whitesquaretexture is now there for me

  • @SkribblerStudios
    @SkribblerStudios 6 месяцев назад

    does not work in 5.4

    • @SkribblerStudios
      @SkribblerStudios 6 месяцев назад

      you can no loner connect cast to hud, AS hud, to Set health percentage [target]

  • @kingway1332
    @kingway1332 2 года назад +2

    If anyone see this comment, don't add space when naming nodes in material graphs. I spent an afternoon to find it will break things.

  • @MikeyBison
    @MikeyBison 4 месяца назад

    gg