GREAT tutorial. That material is a huge improvement ... FYI, Uncheck "Visible in reflection captures" on the Widget component. This will also hide it from Screen Capture 2D elements as well. Things like mirrors otherwise will render this HUD along with your character. You can also warp this HUD in the settings to a cylinder. This work wells for things like a compass bar. Which btw works better attached to the capsule not the camera.
Using UE 5.2 I do not see the White Cube Texture so I literally downloaded a White Panel (I mean that white texture doesn't have anything special as far as I'm concern ) and it stays fully white instead of being transparent like your video, no idea what I'm doing wrong, anyone can guide me ? Did exactly the same material only difference is the texture cause I do not have that one in my project for some reason.
@theunreadcomment9834 hace 8 meses Did the same for me, then I realised I didn't name the TextureSampleParameter2D 'SlateUI'. I found this by comparing the original Element 0 texture in the VRPawn window. I figured he was just calling it SlateUI for his own reasons (since he didn't say it was required). Upon renaming it to SlateUI it immediately becomes translucent.
Hi, Ur tutorial was very useful for my VR project, but I am facing issues in my VR Shooting project. I am trying to create a bullet count by using progress bar, but when I try to bind it I do not know which or what node shall connect my pin from "cast to pistol" at the object input, Could advise me on this pls? Tks
Hi, great tutorial! But I cannot find the whitesquaretexture in ue5.0. What is it about this texture that makes it work? Because it does not work for other textures for me.
is there a way to add a healthbar above enemy heads, I tried this by adding a widget to the player screen but it ended up super janky and was bouncing around. Is there a way I can do this using this method? thanks very much in advance
I would say probably the same way you did for your VRPawn, enemies are characters or Pawn as far as I'm concern pretty sure you can simply add it very straightforward
Did the same for me, then I realised I didn't name the TextureSampleParameter2D 'SlateUI'. I found this by comparing the original Element 0 texture in the VRPawn window. I figured he was just calling it SlateUI for his own reasons (since he didn't say it was required). Upon renaming it to SlateUI it immediately becomes translucent.
Underrated channel. I see big growth in the future.
GREAT tutorial. That material is a huge improvement ... FYI, Uncheck "Visible in reflection captures" on the Widget component. This will also hide it from Screen Capture 2D elements as well. Things like mirrors otherwise will render this HUD along with your character. You can also warp this HUD in the settings to a cylinder. This work wells for things like a compass bar. Which btw works better attached to the capsule not the camera.
That material you provided is 100x better than the default one when you add a Widget component. Thank you so much!
Por fin una clase de como funciona el HUB en VR. Genial!
Gracias!
Great tutorial! Very helpful and on point.
Using UE 5.2 I do not see the White Cube Texture so I literally downloaded a White Panel (I mean that white texture doesn't have anything special as far as I'm concern ) and it stays fully white instead of being transparent like your video, no idea what I'm doing wrong, anyone can guide me ? Did exactly the same material only difference is the texture cause I do not have that one in my project for some reason.
Same with me. I see the texture (WhiteSquareTexture) but the widget is seen totally white.
@@hallarazad same here the material destroyed transparent
@theunreadcomment9834
hace 8 meses
Did the same for me, then I realised I didn't name the TextureSampleParameter2D 'SlateUI'. I found this by comparing the original Element 0 texture in the VRPawn window. I figured he was just calling it SlateUI for his own reasons (since he didn't say it was required). Upon renaming it to SlateUI it immediately becomes translucent.
yes axactly, I also found VR headset is slightly left at the starting point in UE5
Really good tutorial, thanks! I wonder if you would create one tutorial showing how to add the rotation arrow at the end of the teleport.
Just love you Tutorials, I watch all of them!
I used this for my final project in grad school. Thank you so much! This method is completely different from 2D games.
Great tutorial, thanks for everything
Hi, Ur tutorial was very useful for my VR project, but I am facing issues in my VR Shooting project. I am trying to create a bullet count by using progress bar, but when I try to bind it I do not know which or what node shall connect my pin from "cast to pistol" at the object input, Could advise me on this pls? Tks
Thank you sir!
Hi, great tutorial! But I cannot find the whitesquaretexture in ue5.0. What is it about this texture that makes it work? Because it does not work for other textures for me.
Ok I found, it seems whatever texture you use must have a sampler type of color. Then it also works with other textures for me.
is that the same if i want to add a black mask around the viewport when player is moving?i cant find turtorials about VR screen effect.
Very helpful! Thanks
great tutorial, thanks so much!
If you can't see wour widget after adding widget class, just try to make it bigger, like 1920*1080
is there a way to add a healthbar above enemy heads, I tried this by adding a widget to the player screen but it ended up super janky and was bouncing around. Is there a way I can do this using this method? thanks very much in advance
I would say probably the same way you did for your VRPawn, enemies are characters or Pawn as far as I'm concern pretty sure you can simply add it very straightforward
Didn't work for me it stays all white instead of transparent
Did the same for me, then I realised I didn't name the TextureSampleParameter2D 'SlateUI'. I found this by comparing the original Element 0 texture in the VRPawn window. I figured he was just calling it SlateUI for his own reasons (since he didn't say it was required). Upon renaming it to SlateUI it immediately becomes translucent.
I don't have the white square texture, so how can I do the material part of the tutorial?
Update, I have no idea what happened but suddenly the whitesquaretexture is now there for me
does not work in 5.4
you can no loner connect cast to hud, AS hud, to Set health percentage [target]
If anyone see this comment, don't add space when naming nodes in material graphs. I spent an afternoon to find it will break things.
gg