Hi and thanks, everything works! How would you add physics to the inventory cube so it drops when released? If physics is enabled, the cube won't spawn and there's a warning message stating that the collision (OverlapAllDynamic) is incompatible with physics
Hey great Vid but the inventory component isn't working as shown, are there any adjustments needed for 5.1? It doesn't attach to the inventory components but If I attach the second is valid's not valid node to the set actor then the the object attaches to the inventory component but cannot be removed.
Buddy. I don't know if you check comments on older videos, but im new to ue5 and I can not make this work with the new ue5.2 update, the cube doesn't go into inventory. Do you know how to fix that?
Boss. How can I use steamvr plugin in UE4.27?Actually, In project settings-->Input-->Action mapping I add some action like TeleportLeft (which is CustomNameEvent), at drop-down list, I choice valve index (L) Thumbstick Left.But no fired this event.I find some resource.Unfortunately I can't fix it. thanks a lot.
This is not working in UE 5.3 so for those who are looking to use this in there, don't bother... this doesn't work. Would have been nice to know this before hand, like what version you are currently using in this video
cool cant wait to try it! i would like to decrease the size of the object once its in my inventory though.
Hi and thanks, everything works!
How would you add physics to the inventory cube so it drops when released? If physics is enabled, the cube won't spawn and there's a warning message stating that the collision (OverlapAllDynamic) is incompatible with physics
how can i get the setup VR Pawn Edit Graph Layout like you ? I mean the part with alle the Knotes at 17:51. Mine has much more in the left herachie.
Would I be able to attach this to a backpack instead ?
Hey great Vid but the inventory component isn't working as shown, are there any adjustments needed for 5.1? It doesn't attach to the inventory components but If I attach the second is valid's not valid node to the set actor then the the object attaches to the inventory component but cannot be removed.
Buddy. I don't know if you check comments on older videos, but im new to ue5 and I can not make this work with the new ue5.2 update, the cube doesn't go into inventory.
Do you know how to fix that?
If i add the inventory cube as a child actor to another static mesh, (such as a rifle), will I be able to holster the rifle?
How do you make those rerouting dots?
Boss. How can I use steamvr plugin in UE4.27?Actually, In project settings-->Input-->Action mapping I add some action like TeleportLeft (which is CustomNameEvent), at drop-down list, I choice valve index (L) Thumbstick Left.But no fired this event.I find some resource.Unfortunately I can't fix it. thanks a lot.
Hi, new subscriber here. Have an idea how to make a paddling/swinging locomotion like in Sprint Vector or StrideVR ?
awesome tut bro
Nice
This is not working in UE 5.3 so for those who are looking to use this in there, don't bother... this doesn't work. Would have been nice to know this before hand, like what version you are currently using in this video
Only two hands? Speak for yourself earthling. 👽