Hey this doesn’t work for custom objects that I make. When I try and put a model I created inside the object, it doesn’t stick to it and keeps giving an error that held actor reads none. When I try a preset model like grab cube it works just fine no matter the scale of the cube. What I noticed is my custom models need to be scaled to really small in order for the inventory slot to work as intended. Does anyone know of any solutions?
Can you show me the custom object that is not being placed into discord channel? I have my own objects working with it, and I can put anything. I will try to help you out
Please help me, I've also got no Self Reference on the On Grabbed and On Dropped Event, but there are no parameters in the event to add them and I can't plug in any other Custom Event I created...it says "Delegate is not compatible with Delegate (by ref)"
I am working in UE 5.3 and I'm getting an issue where the item i capture with the cell doesn't work as it did before. For example, i followed your weighted object tutorial and the cell captures the weighted block perfectly fine, but when i try to take it out, it rescales the cube but it no longer has physics. Another bug I'm getting is one of the tools I've been developing will not be captured by the cell but it will stop having physics if i try to put it in the cell, but it works fine after it grab it again. These are two seemingly opposite reactions from these different blueprints that I'm trying to store and i have no idea why its happening or how to fix it 😓 any advise or tips for this is much appreciated
Okay, so first thing I can tell is that it is hard to combine my tutorials and they are not supposed to work with each other by just copying code. I wish it were easy to implement it, but no. I think it might be collision issue definitely (you can ignore everything on physics asset and hand collision except for world static which is usually everything around you). Play with collision is my first guess. Another thing we can try is that you could join discord and zip me your project up so I could dig into it. Thank you for detailed clarification. Appreciate hour time!
@@yaroxrI do have a question sorry if I’m being stupid but on the on dropped event I don’t have the the self reference so what do I put for the grab component on “ try capture object” ?
Everyone, at 8:02, you can choose value a little higher than 0.5 (scaling value) to make the object be grabbable better)
Badass bro, doing everything everyone wants to see!
You are my Oprah, thanks for posting bro.
ahhaha, of course)))
KEEP UP GOOD WORK MAN ... 👍
Excellent!!! Best VR inventory system tut I've found. Thank you!!!!
Glad it helped!
Hi there 5:56 how do i get the self reference ?
I hate it when thing magically appear in a tutorial
Did you find it out ?
@mugabsyll5155
@@bossonfire5110 yes I did thank you.
@@mugabsyll5155 i Look for the solution can you tell me ?
HYPE TRAIN LESS GOOOOO
Hey this doesn’t work for custom objects that I make. When I try and put a model I created inside the object, it doesn’t stick to it and keeps giving an error that held actor reads none. When I try a preset model like grab cube it works just fine no matter the scale of the cube. What I noticed is my custom models need to be scaled to really small in order for the inventory slot to work as intended. Does anyone know of any solutions?
Can you show me the custom object that is not being placed into discord channel? I have my own objects working with it, and I can put anything. I will try to help you out
Please help me, I've also got no Self Reference on the On Grabbed and On Dropped Event, but there are no parameters in the event to add them and I can't plug in any other Custom Event I created...it says "Delegate is not compatible with Delegate (by ref)"
Could you go into discord and send me the screenshot, please?
@@yaroxr how did you fix this ?
you got a solution ?
I am working in UE 5.3 and I'm getting an issue where the item i capture with the cell doesn't work as it did before. For example, i followed your weighted object tutorial and the cell captures the weighted block perfectly fine, but when i try to take it out, it rescales the cube but it no longer has physics. Another bug I'm getting is one of the tools I've been developing will not be captured by the cell but it will stop having physics if i try to put it in the cell, but it works fine after it grab it again. These are two seemingly opposite reactions from these different blueprints that I'm trying to store and i have no idea why its happening or how to fix it 😓 any advise or tips for this is much appreciated
Okay, so first thing I can tell is that it is hard to combine my tutorials and they are not supposed to work with each other by just copying code. I wish it were easy to implement it, but no. I think it might be collision issue definitely (you can ignore everything on physics asset and hand collision except for world static which is usually everything around you). Play with collision is my first guess. Another thing we can try is that you could join discord and zip me your project up so I could dig into it. Thank you for detailed clarification. Appreciate hour time!
Will this work in unreal 4.27?
Guys do anyone had the problem of self reference on grabbed and dropped, and solved please reply I am stuck
When I put any object in the sphere the sphere instantly disappears
Nvm forgot to hook up event being play lmao
All good my man
@@yaroxrI do have a question sorry if I’m being stupid but on the on dropped event I don’t have the the self reference so what do I put for the grab component on “ try capture object” ?