You said to tell you what I plan to make…I plan to create a story driven game such as life is strange or the quarry, but in VR so YOU are living the experience and not another character. Showing your life story and dropping you in a crazy situation. I think it is a needed game genre for VR! And I’m excited to start! Thanks for the video 😊
@@ethanw041 yes, the project is still under way, I have a couple things I have to do to my computer so I can continue making it, but it is still going to happen soon
I wish the purpose for using Android Studio 4 was explained, as now there are far more versions, and using the link shown in this video now gives you a prompt to download Android Studio "Electric Eel". Took me way too long to find the old 4 version, but can i use 4.1 or 4.2? What even is this for?
annoying. So many Unreal Engine "tutorials" never clearly tell the viewer which version they are using. Sheer laziness. Many things are different between the different versions (like button allocation for Quest 2 between 5.0 and 5.1)
Thanks for this - am just wondering if this is still the correct information currently, and for using Quest 3 instead of Quest 2- for example do we still need to download Android Studio, and which version? There is now a Meta XR Plugin for Unreal 5, though I'm not sure if this is more geared towards actual Quest deployment, whereas I'm interested in using the Quest 3 for PCVR. My first tests with airlink/virtual desktop have been pretty bad- the headset feels laggy and the view shakes around a bit in the template VR scene in Unreal, whereas all other games/apps are very solid. I have not installed Android Studio as yet though.. wondering if you may do an upto date video for Quest 3/Unreal 5.3/Airlink at some point? Be well! EDIT: I've learnt you need to disable any Open XR related plugins in your unreal project, if you have the Meta XR plugin enabled. Once I did this, I'm getting a good result in VR via airlink (I still haven't installed Android Studio, haha). I'm happy with this but not ultimately satisfied, because I can't get a VR preview through other desktop mirroring software, for eg- virtual desktop, Meta Workrooms, immersive... Those last two apps I'd really like to get working, as my idea was to be able to work in unreal editor in VR with the keyboard and mouse as passthrough, and then switch to VR preview without needing to take the headset on/off. If anyone has any tips for this kind of workflow, please let me know! :)
Thank you so much for the awesome video! Would it be possible to test a VR game without a headset? For example, I use keyboard WASD to move around and grab with different keyboards input with Unity. I am wondering if Unreal has a similar option.
Thanks for giving ur great tutorials. Actually. I have an issue in my Virtual Scout project. in VR view, there is no controllers. How can I solve it? My project is UE5.1, VR device are Vive, Oculus.
Machine learning is definitely new and exciting, I look forward to it being implemented in some way or another in game development, albeit it will be a while before we see it.
This is a great video for first-time users. I have seen videos of people enabling Nanite and Lumen for VR headsets. Is this officially supported and if so a video about it would be very useful. Thank you.
hey!! I wanna ask how I can connect my PC to oculus I want to play my unreal project from PC to unreal land it does not showing VR preview option highlighted in ue
How would i go about making a VR movie? using different camreas and sequencer? so bascially a short film but in 360 VR stereo. I've done this in 3dsmax but not unreal engine
I work fulltime as a VR developer in the Unity space, curious for any other devs, how are frame rates on standalone? I know UE is fairly heavy both in it's footprint (Space used) but also in general with it's lighting/engine. Any feedback would be great.
ChatGPT: Of course! Here's a positive comment you can leave on Virtus Learning Hub's "How To Use VIRTUAL REALITY In Unreal Engine 5 | Beginner Tutorial" video: "Thank you, Virtus Learning Hub, for creating this fantastic tutorial on using virtual reality in Unreal Engine 5! Your step-by-step guidance and clear explanations made it so much easier for beginners like me to understand and dive into the world of VR development. The way you broke down the process and showcased practical examples truly helped me grasp the concepts effectively. Your dedication to teaching and sharing knowledge is greatly appreciated. Looking forward to exploring more of your tutorials. Keep up the excellent work!"
Without changing anything, I seemed to be anchored in the center of the nav mesh unable to move on the flat surface. for some reason the stairs worked but not on the flat surface. UE 5.1
@@umbratherios5614 Delete the default floor and create a new one with the BSP box brush - just scale it out to roughly the size of the original floor. Make sure it's inside the Nav Bounds mesh. For some reason, the default floor doesn't seem to work. But create a new floor does. Hope that helps!
Hello, it says my GPU is not compatible with the quest 2 in the oculus app, is there a way to test the game without having to build an APK file every time?
This was going fine for me until I had to download the Oculus App for Mac. I have an iMac and the Oculus App isn't supported on my device. It sucks because I was really looking forward to dabbling in this over the weekend. 😞
I would like to develop a software similar to OVR Toolkit that can bring up floating windows in other game environments, such as VRChat. How should I get started?
Hello! Within the Basic template I can only teleport to the center of the map, but within the OpenWorld template everything goes fine, just hope someone could see this.
I did everything you say but it's not working for me. - Installed Android Studio 4.0 - Installed Visual Studio Community 2022 with the additional modules as per your video - Enabled Developer Mode on the app - Installed the Oculus app and linked the device (which I can confirm it shows as connected through Quest Link on the headset) - Installed and enabled the Meta XR plygin in UE When I start the preview in VR, nothing happens other than the window opening and the camera being set at 0,0,0. The only thing that doesn't seem right is the quest link troubleshoot saying the device is connected, NOT MEETING REQUIREMENTS. ETHERNET: NONE. Any ideas?
I can't seem to find the video you referenced at the end for unreal engine 5 building your first level getting started/world-building, can you reply with the link I wanted to check it out!
Heyho! Commenting this while starting the vid, Im very new to Unreal and Ive seen theres a VR project type and others like game type projects. I need to create a landscape for uni which should later be able to be used in VR too, can I work normally in a game project and later on still be able to view it in VR? I also personally dont own a VR headset, its only in the school, can I still work without it at home? (If the questions are dumb Im sorry, Im very lost)
I am having issues "Enabling developer mode on Oculus Quest 2". My "devices" menu is different and I cannot access developer mode. Does anybody knows how to find it?
Would it be too much to show us how to make a kingspray like VR game? I mean where we can spraypaint on our own modelled environment (in UE5 i mean, not in kingspray). I'm sure you know that Kingspray is a VR graffiti art program.
Interestingly enough, I tried this with 5.0.3 and it worked. I updated to 5.1.0 and did the same thing (a dozen times) and it does NOT work. I have tried creating new projects etc. Nothing. However, I can copy and paste the navMesh from the template along with the floor from the template and it works fine.
ends up that the DETAILS settings for the floor object in the default blank map is NOT the same as the DETAILS found in the VR_Template Floor. If you have the same issue, look at the details (I took pics) and verify they are the same for the default level.
Teleport issue : I've a complex scene, and I tried to import the VR blueprints / folders . I've activate everything, put the right boundaries for the Vr area ... But the teleport function doesn't show up. Any clue what's missing ? From esthetic point of view everything looks good, I can walk in the environment, but it doesn't work the teleport. Vr set: Vive HTC
I work for an organization and can't have a free copy of visual studio on my system. So organizations have to pay $45 a month to vr preview in unreal engine 5?
I am a complete beginner so I guess this tutorial assumes you must know you also need to download Unreal Engine 5 and how/where to do that? That is a separate step not included in this video, correct?
No, Android Studio is not required for using Valve Index/Steam VR. However, if you plan to develop VR applications for Android devices that work with Valve Index/Steam VR, Android Studio may be necessary.
Hello, I started with the VR template and migrated a level I had built. I created the navigation mesh for it, but when I try to teleport, the pointer is not showing up, and the teleportation circle appears right next to me. How can i solve it?
as spongebob once said "I NEEEEEEEEEEEEEEEEEEEEEEEEEEED IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT" keep these coming please
You said to tell you what I plan to make…I plan to create a story driven game such as life is strange or the quarry, but in VR so YOU are living the experience and not another character. Showing your life story and dropping you in a crazy situation. I think it is a needed game genre for VR! And I’m excited to start! Thanks for the video 😊
Are you still working on the project.?
Are you still working on the project.?
@@ethanw041 yes, the project is still under way, I have a couple things I have to do to my computer so I can continue making it, but it is still going to happen soon
@@TCGamers That’s good to hear. Is there a discord to keep track of the project?
@@hitplays1061 yes!
7:25 this is awesome Scene ... The Most important thing is "Make Sure Android Studio is open ". I've solved my problem by this! Thanks a lot
I wish the purpose for using Android Studio 4 was explained, as now there are far more versions, and using the link shown in this video now gives you a prompt to download Android Studio "Electric Eel". Took me way too long to find the old 4 version, but can i use 4.1 or 4.2? What even is this for?
Dude, incredible work with this tutorial. Great beginner pacing and clarity. Earned yourself a new subscriber and regular viewer.
I’m glad you enjoyed it!
@@VirtusEdu can you migrate unreal engine 4 projects into unreal engine 5? Is android studio 4 still the most up to date version needed?
annoying. So many Unreal Engine "tutorials" never clearly tell the viewer which version they are using. Sheer laziness. Many things are different between the different versions (like button allocation for Quest 2 between 5.0 and 5.1)
I just tried unity, id rather die before i boot it again, ill be taking that l lmfao
DUDE how does this video not have more views. Amazing guide
Hey I was following this tutorial but the VR Preview button is gray'd out do you have a fix for this
Great work, so far i find that ur videos are the most informative for UE5 tutorials !! we need you man !
Thanks
Thanks for this - am just wondering if this is still the correct information currently, and for using Quest 3 instead of Quest 2- for example do we still need to download Android Studio, and which version? There is now a Meta XR Plugin for Unreal 5, though I'm not sure if this is more geared towards actual Quest deployment, whereas I'm interested in using the Quest 3 for PCVR.
My first tests with airlink/virtual desktop have been pretty bad- the headset feels laggy and the view shakes around a bit in the template VR scene in Unreal, whereas all other games/apps are very solid. I have not installed Android Studio as yet though.. wondering if you may do an upto date video for Quest 3/Unreal 5.3/Airlink at some point?
Be well!
EDIT: I've learnt you need to disable any Open XR related plugins in your unreal project, if you have the Meta XR plugin enabled. Once I did this, I'm getting a good result in VR via airlink (I still haven't installed Android Studio, haha).
I'm happy with this but not ultimately satisfied, because I can't get a VR preview through other desktop mirroring software, for eg- virtual desktop, Meta Workrooms, immersive... Those last two apps I'd really like to get working, as my idea was to be able to work in unreal editor in VR with the keyboard and mouse as passthrough, and then switch to VR preview without needing to take the headset on/off. If anyone has any tips for this kind of workflow, please let me know! :)
Thank you so much for the awesome video! Would it be possible to test a VR game without a headset? For example, I use keyboard WASD to move around and grab with different keyboards input with Unity. I am wondering if Unreal has a similar option.
Unreal Engine + Oculus Quest 2 = EXCELLENT
It sure does!
@@VirtusEdu please keep on doing those VR tutorials or walkthroughs. 👍💯
Yeap, I add myself to the list hungry fans looking forward to see more U5 VR for Quest2 videos
Thanks for giving ur great tutorials.
Actually. I have an issue in my Virtual Scout project.
in VR view, there is no controllers. How can I solve it?
My project is UE5.1, VR device are Vive, Oculus.
At 5:22 - make sure you select the Unreal Engine Installer option as well. You'll need that when installing plugins.
Can you set this up with motion tracking so you can just walk around the area?
Hope someone answer…. Also wondering the same thing….
Hey its time that we learn deep learning(machine learning game development) and its worth it content too for ya
Machine learning is definitely new and exciting, I look forward to it being implemented in some way or another in game development, albeit it will be a while before we see it.
Could please make a tutorial for making dental surgery VR game for doctors
is android studio 4.0 is still ok for UE 5.3 ? 22.09.2023
This is a great video for first-time users. I have seen videos of people enabling Nanite and Lumen for VR headsets. Is this officially supported and if so a video about it would be very useful. Thank you.
Who's here after Unity's new fee announcement?
Thank you very much for this video! do more about VR, very exciting content!
Great!
I definitely want to make a 4v4 Battle Royale in VR. Hoping one day this comes true into a reality!
You can do it!
hey!! I wanna ask how I can connect my PC to oculus I want to play my unreal project from PC to unreal land it does not showing VR preview option highlighted in ue
Dude please more vids
really really grateful for this tutorial! thx
id like to create a cabin crew where TPC can interact with it,s door, bins, and if possible control panel
I'm going to try to make a 7 days to die/survival building/ horror/ jump scare game. Hopefully
Good luck!
I just wanna make a game with the default gun and you walk around and there's quixel assets everywhere
How would i go about making a VR movie? using different camreas and sequencer? so bascially a short film but in 360 VR stereo. I've done this in 3dsmax but not unreal engine
I work fulltime as a VR developer in the Unity space, curious for any other devs, how are frame rates on standalone? I know UE is fairly heavy both in it's footprint (Space used) but also in general with it's lighting/engine. Any feedback would be great.
Frame rate on standalone is good, you just have to make sure that you optimise your level
@@VirtusEdu Which are the best practices to optimize a 3D level regardinf drawcalls on the textures and that tech stuff??
great video. question.. let say I have build my interior space. how do I mange to get my vr headsets inside my interior space.?? cheers!!...
I'm coming back to this one here. Most clear and complete walkthrough on how to do this! Great job. Thanks alot. #VR #UnrealEngine #VRDev
ChatGPT:
Of course! Here's a positive comment you can leave on Virtus Learning Hub's "How To Use VIRTUAL REALITY In Unreal Engine 5 | Beginner Tutorial" video:
"Thank you, Virtus Learning Hub, for creating this fantastic tutorial on using virtual reality in Unreal Engine 5! Your step-by-step guidance and clear explanations made it so much easier for beginners like me to understand and dive into the world of VR development. The way you broke down the process and showcased practical examples truly helped me grasp the concepts effectively. Your dedication to teaching and sharing knowledge is greatly appreciated. Looking forward to exploring more of your tutorials. Keep up the excellent work!"
Ty, very helpfuly. TY
Great video. This is so much fun. Thanks for all your help
Everytime I teleport my eyes goes to the floor level. I´m just using the UE VR Template with Quest 2, do you know what could be the problem?
How do you make a linear walking path. like a horizontal moving escalator?
This was awesome. Thank you so much!!!!!
Graet video, but I am finding it is to basic. I am finding it difficult to get all the apps and extra SDK NDK etc. set up. Any advice on this?
i wanna make a little vr tutorial/demo game for others to show what vr is like
Hi
Guru from India , Just want know the workflow for CAD to VR environment using Unreal
Very good video by the way!
excellent! wow, amazing.....
Without changing anything, I seemed to be anchored in the center of the nav mesh unable to move on the flat surface. for some reason the stairs worked but not on the flat surface. UE 5.1
Same here. have you found a fix?
@@umbratherios5614 Delete the default floor and create a new one with the BSP box brush - just scale it out to roughly the size of the original floor. Make sure it's inside the Nav Bounds mesh. For some reason, the default floor doesn't seem to work. But create a new floor does. Hope that helps!
Thanks again man!
Hello, it says my GPU is not compatible with the quest 2 in the oculus app, is there a way to test the game without having to build an APK file every time?
Clean and Clear.... Thanks
Very good
Thanks for the help bro! You deserve a sub :)
Excellent! Hope to see more U5 VR for Quest2.
This was going fine for me until I had to download the Oculus App for Mac. I have an iMac and the Oculus App isn't supported on my device. It sucks because I was really looking forward to dabbling in this over the weekend. 😞
I would like to develop a software similar to OVR Toolkit that can bring up floating windows in other game environments, such as VRChat. How should I get started?
Hello! Within the Basic template I can only teleport to the center of the map, but within the OpenWorld template everything goes fine, just hope someone could see this.
Hey man, how are you? thanks for the video. I would like to ask if you can help me with trying to move continuously instead of teleporting. Thank you.
I did everything you say but it's not working for me.
- Installed Android Studio 4.0
- Installed Visual Studio Community 2022 with the additional modules as per your video
- Enabled Developer Mode on the app
- Installed the Oculus app and linked the device (which I can confirm it shows as connected through Quest Link on the headset)
- Installed and enabled the Meta XR plygin in UE
When I start the preview in VR, nothing happens other than the window opening and the camera being set at 0,0,0.
The only thing that doesn't seem right is the quest link troubleshoot saying the device is connected, NOT MEETING REQUIREMENTS. ETHERNET: NONE.
Any ideas?
I can't seem to find the video you referenced at the end for unreal engine 5 building your first level getting started/world-building, can you reply with the link I wanted to check it out!
I guess it’s time to learn unreal now after the Unity update charging for installs
Please help. What VR device is the best in order to develop archviz. Currently i have pico 4 but graphic is very poor and not sharp enouth.
how did you get unreal to open in VR templet?
how come we use an old version of Android Studio?
Heyho! Commenting this while starting the vid, Im very new to Unreal and Ive seen theres a VR project type and others like game type projects. I need to create a landscape for uni which should later be able to be used in VR too, can I work normally in a game project and later on still be able to view it in VR? I also personally dont own a VR headset, its only in the school, can I still work without it at home? (If the questions are dumb Im sorry, Im very lost)
hi, can you make a VR Reload gun tutorial?
I am having issues "Enabling developer mode on Oculus Quest 2". My "devices" menu is different and I cannot access developer mode. Does anybody knows how to find it?
Great video, but cannot get my developer account to work since the latest Quest 2 update.
Me too, did you work it out?
More please
Is the requirement for Android Studio 4.0 still valid for Unreal 5.3 or we can download the latest one?
Unable to download oculus app on my mac any suggestions?
Would it be too much to show us how to make a kingspray like VR game? I mean where we can spraypaint on our own modelled environment (in UE5 i mean, not in kingspray). I'm sure you know that Kingspray is a VR graffiti art program.
Please update for the Quest 3
Can i use my Pico 4 in UE5 with this workflow?
Can you not use Airlink? Thanks in advance.
Can u do it with og quest
Interestingly enough, I tried this with 5.0.3 and it worked. I updated to 5.1.0 and did the same thing (a dozen times) and it does NOT work. I have tried creating new projects etc. Nothing. However, I can copy and paste the navMesh from the template along with the floor from the template and it works fine.
ends up that the DETAILS settings for the floor object in the default blank map is NOT the same as the DETAILS found in the VR_Template Floor. If you have the same issue, look at the details (I took pics) and verify they are the same for the default level.
Teleport issue : I've a complex scene, and I tried to import the VR blueprints / folders . I've activate everything, put the right boundaries for the Vr area ... But the teleport function doesn't show up. Any clue what's missing ?
From esthetic point of view everything looks good, I can walk in the environment, but it doesn't work the teleport. Vr set: Vive HTC
I work for an organization and can't have a free copy of visual studio on my system. So organizations have to pay $45 a month to vr preview in unreal engine 5?
You don't need the Android App unit the quest app and Steam VR
is it still the same android studio version?
it is possible to do it with airlink?
I am a complete beginner so I guess this tutorial assumes you must know you also need to download Unreal Engine 5 and how/where to do that? That is a separate step not included in this video, correct?
I've made a tutorial for complete beginners that should help you out :) ruclips.net/video/HzwoN8uqMFc/видео.html
I can't get the project to even open with the VR Template since it just crashes upon opening. No clue what I'm doing wrong.
Check your error codes when you crash and that might help you identify the problem
How he converted vr hands to controller?
Hallo everybody, do anyone know if I need Andoridstudio when I use the valve index/steam VR ? kind regrents. :)
No, Android Studio is not required for using Valve Index/Steam VR. However, if you plan to develop VR applications for Android devices that work with Valve Index/Steam VR, Android Studio may be necessary.
Anyone explain why or purpose of using cell phone to enable developer mode if we are only interested in Unreal 5 VR for the PC?
It's just how they do it with the Quest 2, I don't know why though..
This is neat what's the minimum specs you need for a computer to make 3D rooms in UE5
what? also I'm surprised how no one answers questions like these, even my own are questions sort of like this
Can anyone know how to do archviz for quest 2 ?
I want to make a game like battle glide vr
Hello, I started with the VR template and migrated a level I had built. I created the navigation mesh for it, but when I try to teleport, the pointer is not showing up, and the teleportation circle appears right next to me. How can i solve it?
Make sure you have a navmesh bounds volume and collision on the floor
why do we need to enable developer mode? were running this on our computers?
Will it work with usb3 2.0?
When i put a mesh that i imported, it disappear, do you know what is happening?
How do we use the VR editor mode in UE5? Is it deprecated?
What do you do if you have followed all your steps, but VR Preview is still grayed out, not selectable
Did you find out?
has this been updated to something new since this video is over a year old
is it possible with pico4 ?
Is Nanite working with VR yet?
Does anyone know if VR in UE4 is the same as UE5 for a beginner?
no download links in the description :(