Tree Creature by Daniel Bystedt | Remastered Rig WIP in Blender

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  • Опубликовано: 11 дек 2024
  • From learning rigging in the Tree Creature by Daniel Bystedt character, I learned a lot about rigging from IK to copy rotation constraints, and this is still WIP!
    I also want to make that eyes can blink using shape keys. This is just testing of every bone movement with constraints, so nothing goes wrong...
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    You can download the original .blend of Tree Creature by ‪@morriscowboy‬ for free in Blender demo files here :
    download.blend...
    Music credit : "White Atlantis" by Sergey Cheremisinov
    freemusicarchi...
    #blender
    #blender3d
    #rigging
    #rigged
    #bone
    #armature
    #treecreature
    #danielbystedt

Комментарии • 5

  • @a_3599
    @a_3599 Год назад +1

    cool love it😃 did you use a cage for skinning this character?

    • @cg.man_aka_kevin
      @cg.man_aka_kevin  Год назад +2

      What cage?

    • @a_3599
      @a_3599 Год назад +1

      @@cg.man_aka_kevin the other methods or techniques for character skinning, But your work very cool. Did you use rigify for rigging or blendrig?

    • @cg.man_aka_kevin
      @cg.man_aka_kevin  Год назад +1

      @@a_3599 The original rig is from the blender demo file itself, but since the armatures animations are already BAKED, so I have to cleaned up every baked movement, some parts also I have to rig it from scratch ( 70% ), but the rest is from the Blender demo file like pre-rigged. But, because there are no rig controllers like in Daniel Bystedt's video Tree Creature in Eevee 5 years ago, so I made it also from scratch, not will empties, but with 3D basic mesh...

    • @cg.man_aka_kevin
      @cg.man_aka_kevin  Год назад +1

      @@a_3599 And also for the tentacles behind it, I added copy rotation constraints modifier, so that it looks like the movement of the tentacles can rise or fall...