Dev Interview - Precursor (Alien Invasion Simulator)

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  • Опубликовано: 9 июн 2024
  • An interview with Jan Orszulik, the developer of Precursor about the game. Time stamps by themes and questions are below.
    You can follow Jan here:
    / janorszulik
    ***
    Intro music:
    • Valentin The Mad - Dev...
    End screen music:
    • Valentin The Mad - Dea...
    The playlist with all of the channel's music:
    • Random Madness Music
    Spotify playlist with the channel's music:
    open.spotify.com/playlist/4C2...
    ***
    Art store:
    belokonenkoartworks.etsy.com
    www.ebay.com/usr/belokonenkoa...
    Patreon:
    / randommadness
    Discord:
    / discord
    Twitter
    / valentinthemad
    Steam Curator:
    store.steampowered.com/curato...
    ***
    0:00 Intro
    0:27 Jan`s Introduction
    0:43 Previous projects
    2:05 What is Precursor
    2:27 Art style, inspirations and how the game came to be
    6:32 Key features and gameplay flow
    14:11 About the combat
    16:41 Location types in the game
    17:46 Day
    ight cycles, weather system
    19:38 Different types of environments
    20:18 Resources and crafting
    21:18 How humans will react to your presence & stages of the game
    23:53 Destruction and how it works
    40:08 Research system
    41:15 Latter stages of the game
    44:01 Modding the game
    46:08 Release plans, demo
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Комментарии • 25

  • @jacobcooney8325
    @jacobcooney8325 3 месяца назад +4

    Can I just say that your channel is AWESOME!!! Coming from someone who absolutely LOVES response mechanics and physics in games, this channel and your work is a godsend that I didn't even know I needed. So many awesome games that I would love to play but can't find or would fly under my radar are featured on your channel. Thank you so much for all the work and content you produce!!! It is SO appreciated!!!

  • @glorytohelghast3363
    @glorytohelghast3363 3 месяца назад +4

    just an idea: would be sick if later on down the line we could have a carrier type of ship, with the ability to release weaker drone-like fighters aswell as ground units, would def help with overwhelming numbers of enemies and would make it feel more like an actual invasion

  • @jring383
    @jring383 Месяц назад +2

    Love the art style... It would be interesting to have a top down isometric version, maybe being able to switch back and forth depending on the scene.

  • @stellarthealiendeer
    @stellarthealiendeer 3 месяца назад +7

    I can’t wait

  • @15placekd
    @15placekd 3 месяца назад +7

    I remember a similar game on the playstore called grabatron. One of my favorites back then.

  • @rokos.1239
    @rokos.1239 Месяц назад +1

    Wait this game is made by one person? If it is thats just unbelievable how great it looks. Also the dev himself sounds like someone whos an expert at this.

  • @stellarthealiendeer
    @stellarthealiendeer 3 месяца назад +3

    I’m hoping we’ll see a classic flying saucer ufo too!

    • @RandomMadnessChannel
      @RandomMadnessChannel  3 месяца назад +1

      I think people should for the very least be able to mod it in. We talked a bit about modding, he mentioned adding buildings, so perhaps adding a flying saucer could be possible too

    • @stellarthealiendeer
      @stellarthealiendeer 3 месяца назад

      @@RandomMadnessChannel heck yeah! I was just wondering cause ya gotta have the classic flying saucer 😄

    • @stellarthealiendeer
      @stellarthealiendeer 3 месяца назад +1

      @@RandomMadnessChannelI’ve been looking for a ufo game on pc that’s for sure

  • @Grumf.
    @Grumf. 3 месяца назад +2

    I hope he adds human AI to this. There's no way people would calmly walk or drive by an alien flying saucer without even slowing down or stopping to watch. And flee when it attacks.

    • @janorszulik6429
      @janorszulik6429 3 месяца назад +2

      They actually do stop, radius might be bit small but depending on awareness of given region they either stay still when you are nearby or flee. Ofc they flee the moment you start any aggression.

    • @Grumf.
      @Grumf. 3 месяца назад +1

      @@janorszulik6429 Really cool ! Glad to know it's a feature. I had trouble seeing it watching the video, so maybe it's the radius indeed :)
      Btw, do you plan on realeasing your game on Steam ?

    • @janorszulik6429
      @janorszulik6429 3 месяца назад +1

      @@Grumf. Currently there is no plan to target Steam specifically, I have few issues with how they are treating developers, but never say never.

    • @Grumf.
      @Grumf. 3 месяца назад

      @@janorszulik6429 I can respect that. I'll keep an eye on the project anyway. I was just curious on where to buy it when it comes out.

    • @janorszulik6429
      @janorszulik6429 3 месяца назад +1

      @@Grumf. Thanks! I will keep you guys informed on that matter for sure :)

  • @marc13bautista
    @marc13bautista 3 месяца назад +10

    Game looks similar to Grabatron on mobile. Nice.

    • @thomasp8904
      @thomasp8904 3 месяца назад

      Is that an android game? I’ve never heard of it and can’t find it on the app stoee

    • @LURKTec
      @LURKTec 3 месяца назад

      >mobile
      Yikes

    • @alexwharton4376
      @alexwharton4376 3 месяца назад

      I loved that game! Sadly it's not available anymore

  • @thehermit761
    @thehermit761 3 месяца назад +1

    no blood and gore not happy

    • @realest_greg
      @realest_greg 3 месяца назад +1

      this channel isnt only about gore there is some destruction vids too

    • @janorszulik6429
      @janorszulik6429 3 месяца назад

      Dropping humans makes them splatter, shockwaves turn them into flying chunks, however there is only this many pixels I can make them splatter into before it start looking ridiculous for asset that's 7 pixel tall :) not enough resolution for more gore sadly.