How to Create Ghibli inspired Foliage bushes - File project DOWNLOAD - UE5 and blender tutorial

Поделиться
HTML-код
  • Опубликовано: 31 май 2024
  • How to Create Ghibli inspired Foliage bushes - File project DOWNLOAD - UE5 and blender tutorial
    For project and reference file: graphicline.gumroad.com/l/gsrfv
    Music by Davide Joerg
    With unreal engine 5, nanite and lumen.
    I tried to recreate a graphic style that is close to studio ghibli.
    Welcome to this captivating journey into the heart of indie game development. In this videos, we will delve into the depths of crafting a unique virtual world, from the initial conceptual stages to the final realization. We'll uncover the challenges faced by independent developers (one in this case :D), immersing ourselves in the intricacies of level design, the implementation of captivating graphics, and the integration of interesting gameplay mechanics. Through various showcase, we will gain a thorough understanding of the development process, from coding to optimization, ensuring an engaging gaming experience.
    Whether you're a game development enthusiast or simply curious about the inner workings of captivating virtual worlds, this video offers an in-depth exploration of the game's technical achievements.
    Software used:
    UE5
    Blender
    Substance painter
    Follow us on twitter
    / clouds_of_rain
  • ИгрыИгры

Комментарии • 37

  • @jacewarren6542
    @jacewarren6542 18 дней назад +5

    Thank you for sharing! Best Ghibli-style foliage tutorial I've come across so far!

  • @Atem.
    @Atem. 15 часов назад

    good video looks so nice

  • @azrad
    @azrad 6 дней назад +1

    Great Tutorial, let me also help you speed things up a bit
    You can press
    LMB + S = Create Parameter
    LMB + A = Create Add
    LMB + E = Create Power
    LMB + T = Create Texture Sample
    LMB + U = Create Texture Coordinate
    LMB + O = Create 1-x
    LMB + P = Create Panner
    LMB + D = Create Divide
    LMB + V = Create Vector 3 Param
    LMB + N = Create Normalize
    Those are some of the more frequently used shortcuts

    • @AllesLatte
      @AllesLatte 5 дней назад

      dunno, but i have other shortcuts by default in the material editor. for example, create a vector 3 is LMB+3 is on UE5.3

    • @graphiclinegames4843
      @graphiclinegames4843  5 дней назад +1

      thank you very much, I will definitely use them in future videos :)

    • @azrad
      @azrad 5 дней назад

      @@AllesLatte I mean if you want to create constants you can go with LMB + 1, 2, 3 but to create a V3 parameter in on go you need to press LMB + V

  • @surajprakash3181
    @surajprakash3181 17 дней назад +1

    Finally! You promised a tutorial and here is it, Thank you very much! Hoping for more tutorials from you! You are awesome>

    • @graphiclinegames4843
      @graphiclinegames4843  14 дней назад

      Thank you so much, these comments are a huge inspiration.
      More tutorials will arrive slowly :P I think I have some very interesting content in the coming months.

  • @sgt.handsome2362
    @sgt.handsome2362 17 дней назад +3

    Someone needs to start selling Ghibli Style - assets on the Marketplace its like an OPEN market that is yet to be claimed.
    I would instant buy.

  • @haroldfrancoG36CMW4
    @haroldfrancoG36CMW4 16 дней назад

    Amazing!! muy bueno

  • @AllesLatte
    @AllesLatte 5 дней назад

    great stuff! i think this tutorial could be even better if you explained your reasoning behind some shader operations, because otherwise its more like copy+paste instead of learning how to build billboard systems for your needs yourself. thanks anyway!

    • @graphiclinegames4843
      @graphiclinegames4843  5 дней назад

      Thanks for the comment, as said in the video I don't know much about shaders, it's the result of various trials and errors taken from other tutorials. Here I explain my method where I found a solution that works for my needs. I will try to improve in this aspect, thanks for the advice.

    • @graphiclinegames4843
      @graphiclinegames4843  5 дней назад

      thanks for the comment, as said in the video I'm not super skilled about shaders, it's the result of various trials and errors taken from other tutorials and tests i did. Here I explain my method where I found a solution that works for my needs. but I will try to improve in this aspect, thanks for the advice

  • @EvanGames-ns2ps
    @EvanGames-ns2ps 18 дней назад +1

    man I've really been looking to make something like this and you really nailed it, it looks amazing great job!!

  • @real2late
    @real2late 17 дней назад

    Awesome tutorial! Would you mind making a tutorial about your waters and rivers? Not just the materials, but also how you create the meshes. Are you using the ue5 river plugin?

    • @graphiclinegames4843
      @graphiclinegames4843  14 дней назад

      thanks! I am trying to create content that explains step by step how I implement the various graphic aspects, such as water, grass, interactions, trees,... and then perhaps in the future create entire scenes step by step.
      With a little patience everything will come, because I don't have much time available between a little girl who turned one yesterday, a full-time job and the development of my indie game project :D

  • @TheFlyingEpergne
    @TheFlyingEpergne 16 дней назад

    If you hold S and left click you can create a scalar parameter instead of 1 + left click then right clicking to convert (:

  • @ferdinandkasangati5089
    @ferdinandkasangati5089 15 дней назад

    thank you so much GLG
    but i got a small problem
    i love so much anime and i love realistic as well
    but in some way i'm not satisfied with all my stylized results, when i dont want to do a realistic project, and want it stylized, it all tend to look bad, trees, rocks, characters can't even be placed together in the same scene, since i'm a solo dev and i dont want to use external assets, how can my art style match the whole scene?

    • @graphiclinegames4843
      @graphiclinegames4843  14 дней назад +1

      it's a problem that I sometimes have too, especially in rocks, you have to work a lot on the textures and the model, smoothing it sometimes makes everything more stylized, even a black outline could be interesting. I still have to experiment with this too ;)

  • @utura3141
    @utura3141 15 дней назад

    do you think this could be implemented in a mobile game? Or it is to heavy?

    • @graphiclinegames4843
      @graphiclinegames4843  14 дней назад

      I'm not sure but I think so, clearly with limitations regarding map size and polygonal complexity.
      It would be worth trying.

  • @shannenmr
    @shannenmr 15 дней назад +3

    Show overdraw view ?

    • @graphiclinegames4843
      @graphiclinegames4843  14 дней назад

      sorry, I do not understand what you mean

    • @dracofells5390
      @dracofells5390 12 дней назад +1

      He means to show the quad overdraw. Its a way of measuring performance especially with foliage and transparent objects. ​@graphiclinegames4843

  • @NewBie3DArt
    @NewBie3DArt 17 дней назад

    Please make tutorial how to make asset and texturing gibli style

    • @graphiclinegames4843
      @graphiclinegames4843  14 дней назад

      In addition to proposing videos related to the development of my indie game project, I am trying to create content that explains step by step how I implement the various graphic aspects, such as water, grass, interactions, trees,... and then perhaps in the future create entire scenes step by step.

  • @SebiArchive
    @SebiArchive 14 дней назад

    wdym about press F on kristoff? he gone or something?

  • @eligijuspranskunas3509
    @eligijuspranskunas3509 16 дней назад

    soundtrack name? :)

    • @graphiclinegames4843
      @graphiclinegames4843  14 дней назад

      it is a song composed by a friend, Davide Joerg
      ch.linkedin.com/in/davide-joerg-43083b2a2

  • @tylercathey8848
    @tylercathey8848 18 дней назад

    omg graphic line video dropped

    • @graphiclinegames4843
      @graphiclinegames4843  14 дней назад

      :D I have some very interesting things coming out in the next few months ;) we'll see :P