Posted some opinion video about how offended updates have been for you and forgot to realize that you don't make a difference in how it's going to seem to others, but you keep thinking it does 😜
Posted some opinion video about how offended updates have been for you and forgot to realize that you don't make a difference in how it's going to seem to others, but you keep thinking it does 😜
or maybe makes anymob touch you get hurt and get stunned but will kill you if you overcharge while in water but hurt mob in water in radius of 32 block
I just want to say I loved your TONE and MOOD throughout the video. It wasn't a melancholic "Minecraft is getting boring/dying, let's start saying goodbye to old times" but it was an energetic "We've got a slight problem and here are some ideas to fix it" kind of demeanor and I loved that. You're right on many points but we can make it better.
@The Chinese Hacker Known as Lmfao the video was talking about how minecraft progression has gotten boring and he gave many reasons why and ways to fix it, so its not clickbait
The way that you expressed your points was not only straightforward and authentic, but also entertaining. You didn't shout into the mic over exaggerated music, nor did you talk too slow with a monotone voice. Thank you for the quality video, JetStarfish!
when I clicked on this video I thought this would be a calm video explaining how nostalgic minecraft was and how it isn't anymore, but this works just as well
6:06 I wish Mojang would realize this and finally add fireflies. I was so pumped to move my base to a swamp biome to just bask in the atmosphere but that ended up never happening.
I think the main issue is that people know what to do. The most enjoyable experiences I've had with the game have been discovering new features and learning how to play. Add something like the deep dark that's unknown and adventurous, and then add it into the main progression line.
@@SHP_vsWhy does it keep receiving updates that focus on survival if it’s just a sandbox game? Although Minecraft is a sandbox game, it still incorporates elements of progression. I don't believe that poor progression necessarily makes a game a good sandbox. The frustration with Minecraft's perceived lack of engaging gameplay stems from its limited offerings. Expanding Minecraft's progression and content could not only deepen the game but also enhance its sandbox nature. That's the point in question. We never said it's not a sandbox game, only that it could improve on some things or two.
@@aethersTerminator there’s progression in Minecraft. It’s just not what you want. When pewdiepie started getting back into mc in 2019, he wasn’t spending his time working his way up to the end. No he was focused on doing what he wanted, “oh guys there’s an ocean temple I can find, I wanna go find them” “oh guys I need to go take a parrot” A lot of that adventure was just looking around and uncovering the different structures you could find. As well as having even more building blocks to mess with. I’m not asking for the game to force me to explore, as I’d rather it just let me play how I want. Sure we have got linear progression to the end, but do you play games just to beat the main story? Or do you go around and going through side missions or collectibles before you finish it?
I love how the last few mob votes were >shitty option >changes nothing >super in depth, basically gonna be the next update, we already have like a whole year of work behind this And each time the community picked the thing that does nothing
I don't like mob votes because they take like 40% of each update. Especially another real life animal mob that doesn't do much. Why not actually update the usual swamp (mangrove is very good but it is not an upgrade to an existing swamp) rather than just adding a frog to it, like what about willows, flowering lillypads, reeds, better huts, villages and all obvious ideas.
I feel like people are voting the shittiest mobs on purpose… I’m still angry that we got useless fantoms instead of giant sea creatures we could’ve got…
Its not the players' fault, its just that mojang doesn't execute it well, even the worst options of the mob votes could be good if mojang put effort into it
I love how the video is not your typical "boho Minecraft is boring and I miss old Minecraft" with that usual melancholic tone and nostalgic music in the background, but a video with cheerful atmosphere and humorous commentary while actually providing valid points.
I play minecraft for 12 years and I think it was originally not intended to have interesting progression and level scaling. In early versions you were put into this unknown world that seemed peaceful but was in reality very hostile so you had to somehow survive. And the main charm I think was that there wasn’t any specific or correct way of doing it. There wasn’t any rules. It was just you alone against the world. It had this weird existential feeling of loneliness combined with the desire to explore how the world works. So even though it was completely pointless to exist you still found things to do - build great things and do complex systems. Basically a player would create and build his world which has real purpose in order to hide from the fact that it is all pointless once you pass the survival point. Very analogous to the real world where we don’t really have any real purpose to exist but for some reason we are here doing all sorts of things.
exactly. I have stopped playing in 2013/14 when MC community turned from chill to compete - plus I really never enjoyed new features, maybe only the Jungle biom and the Pyramids. Minecraft used to be about building and exploring and now everyone is like speed rushing ender dragon, enchanting like crazy and competing
@@groushka Minecraft is still very much about building and exploring, but speedruns have been going on for years. I don't see your issue with them and "enchanting like crazy [???]"
Yeah even as I read the part before you mentioned an analogy I was already relating it to real life. There’s no real reason to do it. We create our own reason. I think they just need to add another dimension
Okay but the fun of minecraft comes from it being a sandbox you make your own fun in. None of the new features are to "stall" the player, they're there to give them more things to play with. Do I need to bring up the fact that the vast, vast majority of players never beat the ender dragon before? Also you control the blocks you place. You don't need to build a villager hall if you think it's boring. You can do literally anything you want, Minecraft is a sandbox. "Ohhh the progression is boring" WHO CARES this is MINECRAFT this is a SANDBOX it's not mojang's fault you can't think of anything to do. Adding hard mode to minecraft would be bad because it would drastically change how the game is played, and it would ENCOURAGE players to NOT kill the dragon which people ALREADY DON'T DO.
OMFG i was screaming this for the whole video, the MAIN FUN that I've had for over 4 years of this game, is building and goofing with friends, and Ive never really even beat the dragon.
not to mention that the “level scaling” solution would make multiplayer absolutely miserable. especially if you’re getting a friend into minecraft and you start a world together when it’s their first time playing. the “problems” in the video come from pretending this game is a linear story game, which it obviously isn’t, and the “solution” is just something that will make the game worse for so many people who play with friends or just engage with the game on a creative level
“Minecraft is a game with infinite niches, unless you want to play survival without ambling or minmaxing, in which case you HATE Minecraft and are BLAMING Mojang for your STUPID, WORTHLESS PROBLEMS” I just want something to work for. I want enchanting to be fun instead of an endless, unsatisfying xp grind. I’d like some real incentive to do things. I’d love to explore, but it just feels like a waste of time. I don’t want radical change to the game, but I do want some extra pathways for viable survival mode progression. I’d also like for some old stuff to see some more love to make exploration more interesting.
I liked the thing about netherite spawning after the dragon is dead and I thought of an 'excuse' to put behind it; mojang could say its like parts of the dragon's scales being exploded off into other dimensions or make the end towers be made of a different unbreakable oar and the dragon explode and send off that oar and call it ancient debris
I completely agree, the nether update felt like the last update that gave players more to do, new updates just feel like they cater to builders or cosmetic use instead of offering the whole player base something to do, maybe adding more gear options or enemies and bosses would Make the game more complex and engaging
I think the best update right now would be an End Update, because the Dragon is really showing it's age with it's game mechanics. I think what they should do is fight some End mobs before reaching the heavily buffed dragon. But first, they gotta add assault rifles and nukes.
I prefer the Ender Dragon before it got Nerfed to the Console version of it's fight. back when you had to shoot her down with actually skill now its just such a easy fight to cheese because beds explode. (still pretty stupid as its acts like free tnt against the best mob in the game.)
On a serious note Mojang REALLY needs to do a end update. The dimension has existed for 12 years and approximately 4 things have been added since then. It doesn’t need to be nearly as good as the Nether update but at least add something.
Also would be cool to see them make the mini bosses before the ender dragon be more useful too. Imagine if the Elder Guardian or Warden gave you items to craft ender eyes or gave better items to fight the heavier buffed ender dragon.
@@Elliott-fj7yt the thing is that minecraft isn't really about progression, it's about building cool stuff and letting your imagination go wild, but this video never touches on that the main reason why a lot of people get bored with minecraft is because they're only concerned with beating the bosses, getting perfect gear, and looking up a bunch of youtube tutorials for automatic farms that other people designed so that they never have to move a muscle ever again obviously if you wanna do that, go ahead, but for the vast majority of people it's just not very fun. that's why it's generally better to do all of that stuff on the side and play at your own pace, experimenting with different building styles, taking inspiration from (but not copying) other cool builds you see on the internet, etc.
The thing is they don't really need to change all too much with the more difficult mobs. Mainly because they already exist. If you just make mobs with armor, skeleton jockeys, and super-charged creepers spawn more often after the ender dragon is defeated it would be great.
honestly, but the game has been the same for so long I feel like a portion of the community would still complain. To appeal to both audiences Mojang could create a "classic" game mode that is no progression (how it is now 💀) and a new mode with varying difficulties (easy, normal, hard, hardcore) that follows a progression system.
@@Co-owner it really wouldn't because existing armored mobs don't always drop the armor and when they do it is usually almost broken. Plus the armor that a player can make after they defeat the dragon is almost always better than what would naturally spawn.
The most fun I've had in Vanilla Minecraft wasn't strip mining in full diamond and but building a little shelter during a thunderstorm under a waterfall. True Happiness over the discovery of the door recipe to keep the zombies out. These days we old men can clear minecraft blindfolded there is no mystery no secret left and no adventure to be found
It's a lot of that. With experience it feels less impressive. I remember building into the side of the cave with my friends during the first night to survive the mobs every single Minecraft world we would start this way
Am I the only person that's just been waiting for an end update for years now? Like, the nether got revamped, the overworld keeps getting new stuff, then the end is kind of just... there
building is the main fun part. too many people play just to get good, or to fill attention span, or to goof off with friends. but the charm now as it has been from the beginning is to build whatever cool stuff you possibly desire with the limited set of blocks you are given. and anyone who is a pretty good builder, or has played modded mindcraft with so many other blocks, knows that even today minecraft blocks are still limiting in design choice.
aside from Mojang's stubborn, pig-headed refusal to add vertical half-slabs, Minecraft has added so many different blocks and supports so many different mods that there's not really any limit to what you can design and build. they've even extended the world build height; _and depth;_ to accomodate larger structures.
Yeah but the problem is that dumb people like me that have 0 creativity and i get frustrated super easily i hate building lol bc i expect to build some super insane house and it turns out to be shit then i get frustrated and i dont wanna build again
No. Minecraft is a survival game. It's always been a survival game. You think it's a building game because you got on the mine train after Jeb started developing more, and he doesn't really love survival
Regarding 5:20, they made it so that diamonds are much much rarer to find in open spaces (caves) which led to players using water caves as water doesn't count as an air block, making the diamonds more spawnable.
I came to say this. I think its something like this: If a Diamond Ore spawns, it has a 50% chance of NOT spawning when it is next to air. Buuuuut water caves. Yeah... Just get yourself a magma block with those bubbles and boom, diamons everywhere xD
i kinda like the idea of diamonds being found in caves,beacuse mining mindlessly in a direction till you get diamonds is boring if they made alll the ores spawn around caves then made traversing the caves a challange then mining would be fun,beacuse there are multiple ways you can takle enemies in caves
One thing to consider about the more diamonds thing is that deepslate which almost all diamonds generate in takes significantly longer to mine than stone. I'm pretty sure they only added more diamonds down there because otherwise it would have become much harder to strip mine for them. On the flip side, they made it so that diamonds have reduced chance to spawn exposed to air, to balance out the large caves. They thought it through.
The feeling of going from being a god of pre-hardmode in Terraria into being launched into into the most deadly part of the game where your weapons struggle to take down a green slime is like nothing else.
This comment makes me want to buy terraria even tho I don't like hard games😖 I have been playing minecraft for years since I was a kid, and after a while every world just gets stale like the video said. Terraria always seemed too complicated with dozens of buttons on the screen but maybe it is time I gave it a try...
@@Wluciian terrarias pretty fun and what their talking about is most likely in expert mode and not in normal mode since that didn't happen to me on my first ever terraria playthrough
little side note that doesn’t really need to be mentioned: in earlier versions of minecraft you actually had to construct a house around your bed if you wanted to sleep through the night as sleeping in an open space would spawn a zombie on top of you
Minecraft is fun Edit: thank you guys for getting this comment up to 2 thousand likes and Minecraft to me is fun and this is my own opinion and you can agree or disagree and that’s ok 😀
i wish they added things without us knowing. it would add a sense of mystery and discovery that i haven’t gotten since i first started playing. Finding things that i have never heard of or seen would be so sick and it doesn’t even have to be a big thing at all.
I think that would be great if the internet wasn't a thing yk? I love that idea but as some others have said there would be a youtube video or two and everything is spoiled!
the music, the script, the editing... everything is just perfect. Its hard to come across such well produced videos these days. Mad props my man, +1 sub
adding it to gamerules would fix it because it can be turned off, also if growing waves of mobs (that cap after a certain point) attack everyone it is in your best interest to give gear to your friends because if they aren't fighting with you, you might not be able to defeat the mobs. Imagine if you had to set up walls and towers to be able to defend your base, or if the mobs did different stuff like the early versions where spiders were slow except for a really fast jump, and zombies were the same speed as the player. A good way to update skeletons though would be to make them faster, have lower health, and deal more damage
@@NOOghG oh yeah thats cool ig *reads last sentence* OH GOOD HEAVENS AND ALL THAT IS HOLY WHAT IS THIS DEMON SENT FROM THE DEEPEST, DARKEST PITS OF HELL THINKING??!!! WE ARE ALL GOING TO DIE!
went into this video thinking it was just another video essay of a grown man realizing games are less fun when youre not 12 years old but came out thinking this is unironically the best minecraft video ive ever seen
2:17 his sincerity here made me immediately sub to the channel. If a man is this brutally honest when it comes to his feelings towards superkai64, there's no way he can let his subs down.
I’m just saying they should never change the base principals but instead build on them make the beset dragon and Electra a step in the right direction but make another dimension with a even harder boss and that way everyone is happy veterans see it as a challenge and newer players don’t have to do it until they fully prepare themselves
Caves and Cliffs update made some things harder, they decreased amount of diamond ores exposed to air, added deepslate that takes longer to mine and you can't find diamonds with clay or lapiz
I think the dumbing down of the crafting and the accessibility of the "cool stuff" like villages has increased so much. When I first started, half the fun was figuring out what you could do, and then when you found a pyramid or a village it was an _event_. Now you find one every few chunks and it's not even a novelty anymore.
also i wish the recipe book didnt exist, as when i started minecraft i never had it and finding everything out myself was fun (apart from piston craft recipe) but that was the fun part, but nowadays you can simply press a button to auto craft stuff
@@JamieEmmonsdude I've been playing minecraft since 2012 and I'm extremely greatful that they added a crafting recipe book...you literally had to memorize all the crafting recipes by yourself using external sources such as google just so you can play the game.
I agree with majority of what you said they should really make the game harder and progression much longer, but on another note hearing the Wall-E game soundtrack plunged me through so much nostalgia that it warmed my heart
I've been playing on my own private server since 2014. Nobody has ever seen what I've built. I've been to the nether to collect netherack, but haven't bothered exploring any further updates, because they all seemed to go against what Minecraft is all about for me - mining stuff and building redstone machines. Might do a video about it soon after 10 years...
a huge part of the game is exploration (imo my favorite part of the game) which the new updates add. it also gives new building blocks to give you more things and ways to build.
That's the beauty of this game. Everyone has different ways to play it. Personally I don't like building bases and stuff I like exploring and beating bosses
I don't find the game boring at all (probably because I just build rather than progress most of the time) but I do think your ideas are all cool, especially the split progression. I've always wanted Minecraft to have more cosmetic differences with things like ores. Even making Iron and Copper the same would be cool with me because you at least have a choice of style.
Yeah definitely agree I play with my friend and we don't care much about progression we feel like Minecraft has about endless things you can build which makes it fun
Exactly how I see it. I have never beat the ender dragon or really done much progression even after playing for years. Some might even consider me a noob or say I lack skill but really I'd rather stick to the simple things and build ! I just bought me ps5 and started a new world and the first thing I did was mine a mountain and flatten the area to start a "village" 😂
I mean he went surface level deep with split progression... actual split progression would be something like adding new tiers and upgrades to bows and crossbows, expanding potions to progress with higher level brewing materials (maybe from the late game mobs), and adding more to the melee options other than just axe for slow high damage and sword for quick low damage... I want swords that feel special, that instead of lighting mobs on fire they straight up shoot fire when you use them. You could do elemental split progression, like in minecraft dungeons using enchantment synergies. The base templet is so simple they could take it anywhere and it would still make sense
@El Boricua Blanco Oh Im aware, but the mechanics are much more intuitive... Terraria has a lot more mechanics in general, not all of them are useful, but in general they're more intuitive.
I agree with having netherite only accessible after the enderdragon. Though I think having the deep dark only accessible after the enderdragon would be hard to create, because of world generation. And sometimes encountering a hard environment you're not supposed to access yet can be fun and feel like there's way more progression in front of you than behind you. Instead I would vote for making the End city way more difficult, that would also make it harder to get shulker boxes and the elytra. Also, if we're going to add a hardmode to Minecraft. Maybe they should make the wither way more difficult and make it a post enderdragon boss fight. Then you can use the stars to respawn the dragon, but this time an upgraded harder version of the dragon with extra loot. That'll become the new ending of the game. Or am I going over the top here?😅
Wouldn't it be impossible to make netherite spawn only after the dragon because of how it generates in the nether? I know it's extremely rare, but as said in the video, you could travel in a nether a lot before finding a fortress, so changing generation of chunks that were loaded already only for adding netherite would be hella confusing
@@statera_forever Mmmh yeah... than maybe instead of trying to change generation mid-game, they can put the netherite upgrade template in the End city as loot instead of making it bastion loot. I do understand why they wanted to make it harder to get netherite tools and armor, because they want you to spend more time in the nether so you might make a nether base and use the lodestone and spawn anchor again. Also to give diamonds more of a use since it has been declining in rarity and usefulness in the past updates.
I don't know why people think the deepdark is endgame. if you went there with ) armour and weapons, it would be the same difficulty. Your weapons, armour, enchants don't matter in the deep dark, you're still a 2 shot or 1 shot. Deep dark is early game.
Bro speaks about Minecraft like its an RPG with linear progression. Fun Fact: Minecraft's progression is perfect, because its basically however long you want it to be. No reason to seek out the other bosses? Why should there be, do it cuz you can, litteraly, do anything cuz you can, thats the point. Nothing is meant to stall you, like what? Nothing stalls you actually. Maybe if you actually were creative and used all of your resources in the game to enhance your experience you'd actually have more fun. Stop going so fast and limit yourself. Bed skips the night? Dont sleep. Elytra lets you fly in survival? Don't use Elytra. Its a sandbox you're not obligated to use any of that stuff, you litteraly have the power to change how you progress the game at any time. In Vanilla, you litteraly have the power to play the game however you want.
fun fact: people play the game in different ways and neither of our opinions are fact. the best thing to do when making a game like this is to add features that enhance the game for specific players while not hindering the experience for others, e.g. only adding harder mobs when the player advances far enough to beat the dragon. if you don't care about that, you can just ignore it and continue playing how you want to play.
@@jetstarfishdude the devs don't give a flying fuck about people who want to play mc like an rpg, if YOU wanna do that to download one of the millions of mods that completely overhaul the game and it's mechanics
I usually dont even end up getting netherite in my hardcore worlds, I just focus on building fun and cool stuff, and exploring putting down signs and creating names for things, using my imagination etc, I play minecraft as it was supposed to be played, its fun that way and after losing my hardcore worlds I have a lot of cool things to look trough that I built, cities I named etc its like art you dont know when its gonna end but you know that it will end so you just build and do cool stuff
@@jetstarfish What about if someone wants to get an elytra to build or explore more easier? They would have to beat the ender dragon, to get the elytra, and then just literally DEAL with the fact the game just got harder for them, and only because they wanted an easier way to build or explore! Also if your opinion isn't fact then why the hell would you make a video stating your opinions as a fact with a title that clearly says "Why Minecraft isn't Fun anymore", not "Why I THINK Minecraft isn't Fun anymore". And what's crazy it's that at the end you just say that everyone makes Minecraft fun in their own ways, basically making the whole video pointless because you're trying to put it in a "This is what happens to Minecraft" light, not a "This is what happens to Minecraft to me". Of course this would be all fixed if you just made clear right from the biggining that this is just your opinion on the game, because you have a specific playstyle. Thank you for reading and cheers.
Uh... Dude. Deep slate taking longer to mine doesn't make it any harder to get diamonds. You might disagree but you'd be wrong. Time required =\= difficulty
@@-._Radixerus_.- time required is the same as difficulty in this case. Diamonds weren't exactly difficult to find before either because they took little time to find. A good branch mind could net you stacks an hour with maxed gear. The new update incentivizes you to cave and actually go through dangerous, mob occupied territory to find treasure. So in my opinion, this is not where to point when it comes to an example of the game being made easier.
Also, a large open cave filled with mobs and lava is far more challenging, and entertaining than stripmining for hours which is what you did before 1.18.
I feel like part of the problem is that there's too much. It's not as simple anymore. There's so much you have to do in order to get to the top. But once you get to certain level, it feels more like a chore to get through it. Mostly because nothings hard anymore and you really can't progress
Building used to break up the progression, but it's harder to get inspired now that they've ripped all the constraints off it. Progression also pulls you in so many different directions you never slow down and think about what to build. It used to be a sandbox and now it's way more linear, and they keep trying to fix it by making it even more linear.
This is literally the reason I switched from Minecraft to Terraria. Its progression is way more fleshed out, leading to more enjoyable gameplay. And like he said about having different options, i can adapt using what play style suits me best.
People try to argue that Minecraft is better than Terraria because of mods, but that just means that you need mods to make the game good. Besides Terraria has better mods by far.
Idk, I think we all just grew up. The game we knew and loved was simple, allowed us to express ourselves creatively. It was a great outlet to pour your energy into. You could challenge yourself with PVP and parkour (etc). It was also just a refreshing game at the time that broke the bounds of what we thought a video game could be and it sparked the birth of a whole new genre of games. The more you grow up, the more video games become a way of escape than anything else and I think that's why it isn't fun anymore. Minecraft is a game that only progresses as long as you stay motivated to do stuff. There are no right or wrong ways to play it and there are no objectives other than the ones you set yourself. However, because you're just wanting to play it for an escape, you don't feel inclined to set yourself objectives because you just want to distract your brain and relax. Sure, Minecraft can help you do just that for a while but as soon as there is a project that is particularly large or you run out of ideas, playing the game becomes more of a chore than a distraction and you lose all interest in that Minecraft world. That's the way I see it anyway.
I agree. The Beta days was when I started when Mincraft was simple simple compared to now. Those days the game felt endless and anything was possible, even though it was so limited. The same magic will never come back again. We just have to accept that but keep building. Build more structures that will last and save all our maps (I really wish I could've recovered my maps from my childhood) .
"Minecraft is a game that only progresses as long as you stay motivated to do stuff." That happends in Terraria and other games too. The problem here is, that Minecraft felt like empty BIG bottle, and has the potential to be even more bigger. Every update bring less and less content
So I’ve been playing MC since 2013ish but I always just built in creative mode, this year I’ve been playing on survival this year and I’ve been having a blast, but I’ve been taking progression really slow because Ik that when I “beat” the game I’m going to instantly get bored with it, how have you guys managed to keep it fun all this time?
Actually, the enemies do actually increase in difficulty from something called local difficulty. however, it really only increases the chances mobs have armor and that they pick up weapons, which barely changes much. It would be great if mojang decided to change local difficulty in a way that impacts the game a little more
I think that increasing the difficulty of local difficulty might be the best solution since it wouldn't change the sandbox nature of the game. Plus it would be better for servers because it wouldn't base progression on universal bosses like the ender dragon.
Yeah but as shown in this video skeleton wearing a different Armor , the fandom may expect skeleton to drop it , so the mojang have to add some new armors and that's useless
I think it would be cool if each enemy had a variant kind of like zombies vs husks that had higher chances to spawn based on your game progression and how long you've been playing in that world.
literally all of your suggestions are perfect for the game, the deep dark was the first hint of more progression but then they did nothing with it but put an OP mob and useless item with it
Well not 1 useless item, 4 items; 2 of which act as crafting materials for a music disc and an item which shows where you died. But if you're able to get there and live you are either playing hardcore or have essentially surpassed the need to die which invalidates it's usage. Of course there's the massive portal made of really fancy obsidian but that's essentially just a decoration unless they choose to add more to it eventually. At least in 1.20 they are adding 2 new armor trims, which depending on who you are could be insensitive enough.
@@OK-wh5vt i mean, my point IS that there's little reason to go there for the compass. i do think the cosmetics will drive people though, I mean look at how much people do for rare cosmetics in other games.
@@Goomba456 I think its stupid tho, you can't reward just a type of players Only hardcore fans are going to get in just for the cosmetics, most people will get underwhelmed by the loot of the ancient cities. The compass is useless once you get it, since most player find the deep dark at a point where they are basically invincible. The compass is also useless in hardcore, why should hardcore players go risk their life there?
Idk maybe play Minecraft: The Sandbox and not Minecraft: The RPG. This might help because Minecraft is a sandbox, and not an rpg that you have to grind out and progress through as fast as humanly possible.
i really dont get why theres a bunch of people coming to this 1 yr old video and all they say is this one "sandbox, not rpg" argument. i get it minecraft is supposed to be a sandbox, but let's all face the truth, THE GAME ACTUALLY HAS A HUGE LACK OF CONTENT. minecraft is a sandbox, i know, but it still doesn't have enough content/items to even make it an enjoyable sandbox. if the game truly is a sandbox, then it means i'd be able to craft any form of experience i want from the game. yet if i want rpg elements, i simply cant. the game is just too simple, no in depth mechanics to make it fun. heck, even a game like teardown is much better as a sandbox imo. i think its best to use furniture and decoration mods as an example. also the "create" mod is what should be in minecraft as an ideal sandbox game. think of these mods like giving an artist a huge set of art tools as a birthday gift. that artist would probably be the happiest man alive at that time, and you can say the same for the minecraft playerbase, if the devs actually worked on the game. vertical slabs, framed blocks, little tiles are some of the examples of amazing building mods. having a ton of furniture mods also stretch the building limits to endless possibilities. with the vanilla game, people have to make do with the limited amount of items, not even a single furniture. even if i want to enjoy the "minecraft: the sandbox" i still have to rely on mods to make it fun. doesnt that say something? like bro its really that simple. i've said it, and i'll say it again, we dont CARE what GENRE minecraft is, but it is the truth, THIS GAME HAS A HUGE LACK OF CONTENT. simple as that.
@@the.archiver91 Minecraft has more content and items than 99% of all sandboxes, why are you being intellectually dishonest to defend a point he literally never made. You want a game engine, not a sandbox. You want Roblox Studios, not Minecraft. Elucidate why a game being simple is bad, simplicity is not inherently bad. Minecraft with actual furniture mods has always looked completely ridiculous, and would not fit the style that the game is going for. Yet again, showing you just want a literal game engine; your idea of a "sandbox" literally being unreal engine 4 lmao, "create mod should be a feature" like this is the most brain-dead anti-minecraft argument I've ever heard, as literally 0.0001% of the community would ever be able to create MODS for the game 💀 I have over 2400+ hours in this game, and I've never felt the need to install an out-of-place furniture mod. If you're struggling to be creative, that's a you problem. None of your points are valid arguments, and are either just nitpicks, or dumb ideas when you consider them for more than 3 seconds (again, do you seriously expect a single percentile of Minecraft players would know how to code well enough to make a mod, would Mojang add such a large feature that not even 1% of the players could properly utilize?). The game doesn't lack content. Minecraft has more content than nearly all other sandboxes ever created, what is really lacking are your critical thinking skills.
@@turkeybeef6269 seriously what gave you the idea i was talking about a game engine? you're blowing my point way outta proportion by saying i want a game engine, like no thats not what i meant. minecraft is supposed to be a sandbox, that much i agree, but you just can't deny that this game doesn't have enough content to make it an enjoyable sandbox. the items, blocks, stuff that are already in the game are just too shallow to even build any meaningful experiences for ourselves. its true that with the hella limited blocks and items minecraft offers, people still do amazing builds. but if the devs just worked a little bit harder on the game, adding mechanisms, tools, different blocks and stuff(i used little tiles, framed blocks, create and other furniture mods as an example of this) the combinations and possibilities of building would be basicaly endless, and then minecraft would truly live up to its name as the best sandbox game there is - this is what i meant. my main point is even if people want to play the game as a sandbox, it just doesnt have enough stuff to play around with, to make it an actually good sandbox.
@@turkeybeef6269 oh and i just reread your comment, you misunderstood what i meant by "create mod should be a feature", theres a literal mod named "create" if you didnt know. i get it why you thought i wanted a game engine now
@@the.archiver91But your missing the bigger part, modding IS a part of minecraft, it is literally an in-game option, you decide on what type of mods you want for the game. It might seem to lack content but its because it’s meant to have a simple, understandable gameplay. If they add something extreme (for example, the furniture mod or create) that will make a side of the community happier while making the rest feel like they completely lost all the essence of building in minecraft. The base game is just there to provide as a base (no-brainer) it is up to the players on how they want to play the game… They want to play it as an RPG, install a mod, you just want a whole bunch of blocks to build, install a mod. I don’t get why relying on mods is a problem especially if the game adds it as an option. It stands as a community-driven game, while also maintaining the base game enjoyable.
I'd like to mention that the biggest change ever made that shortened progression was beta 1.8 and the addition of sprinting and health regeneration. Minecraft's mobs were never re-balanced after this. That's why when there's a ton of mobs chasing you, you can just run away. Increasing movement speed of hostile mobs by itself would go so far.
@@irmiwolf You're correct, but no melee mobs ever got a movement speed increase, and the skeletons never saw a huge accuracy+range buff, which is what would be necessary to make the mobs a threat again. Baby mobs are also what I'd group in as a "rare variant" like cave spiders and wither skeletons that are a serious threat but are rare enough you don't need to interact with them. The core mobs (zombie+skeleton+creeper) need to be more dangerous. Mojang made a huge decision by adding sprinting that forever altered the game. IMO it killed singleplayer off by speeding up the game too much and making it too easy. I know absolutely nobody who plays minecraft singleplayer regularly because if you've played the game at all before you can do everything on a new world within about 10 hours of playtime with a death or two. What sprinting opened the doors for though was the insane multiplayer scene minecraft had from 2012-2016. Minecraft was the biggest game in the world for years and part of the reason why was because of the infinite replayability multiplayer had. 95% of the servers and gamemodes people played on never would have existed without sprinting. Was adding sprinting a good move? I'll say yes. I played possibly thousands of hours of multiplayer back in the day. The direction they took the game did make Singleplayer basically unplayable but Minecraft singleplayer was never meant to be a game played for hundreds of hours, and Minecraft singleplayer by itself never would have become the biggest game in the world. I just wish MC multiplayer would some day return to where it once was. Unfortunately most servers and gamemodes have now run their course. Everything is beaten to death and the community is just so much smaller than it was 10 years ago. The EULA is a very touchy subject; somehow servers are more pay to win than 10 years ago but make much less money and there is way less of them. It's ironic to me that Mojang designed their game in a way that propelled servers forward massively and now is seemingly going out of their way to kill off what's left of the dying scene. Some day I'll get to play a pure 2013 factions experience again, and it'll be like nothing ever changed. Some day.
@@smacpats6379 that is true, sprinting made exploring easier but they should have increased mob movement speed along with it or added more faster mobs as a new danger. It is sad that the difficulty setting only effects spawn rate, poison and hunger.
i think your suggestions are great. there's a mod calling Scaling Difficulty that makes things harder over time, and if that was adapted to have progression triggers (rather than time-based ones) i think it would vastly improve what's otherwise a somewhat bare-bones game.
@@Nargeon It deleted my second comment 💀 But, the thing i was talking about wasn't the time based one, if you read on more viz says " and if that was adapted to have progression triggers (rather than time-based ones) i think it would vastly improve what's otherwise a somewhat bare-bones game." Anyways, the mod i found was named game stages
and what do you know. As i wrote my previous comment i didnt reach the part where he literally talks about terraria. Well at least we have the same opinion
I think the issue is that the progression is just a line. If they added more ways to progress (for instance, instead of mineing and crafting better equipment, you can instead seek out world bosses with their own unique loot) to follow the main progression, then each play through could feel more diverse and unique, promoting different playing styles, creativity and exploration.
@@teslacactus1135 true but a good argument to that is so you can customise the game how you look like it example not everyone would like minecraft towards the rpg style. And would rather prefer vanilla tweaks
A new builder update centered around villagers and progression in being a leader of a community would be absolutely amazing. If they auto expanded and you could set the area of that settlement it would be so cool. Villagers could auto build too.
God that would be fun, instead of trying to stop my iron golem from wandering into the woods because the village I built isn’t technically a village chunk
I agree, imagine towards the final evolution or like final leveled up mobs you spawn in like a community to protect and your like there king and you have the keep them safe from the super strong mobs.
2:07 no, it’s the exact opposite for me. They add all of these hostile mobs, and now i just die every fucking second. For christsakes, the skeletons still kill me so much even though i’ve played the game for like eight years!
Feel like hostile mobs should be more diverse in mechanics and attack style. Most of them act like the zombie or skeleton. They're kinda doing that with the new breeze though which is nice
mundane answer but that sounds a skill issue seriously if you are having trouble, try researching the game more and study combat i've been playing it (seriously) for 2 years and i find it somewhat easy
Yea and I hate the water zombie's. I miss building houses underwater without having IO monsters attacking me every second. I also hate how I can't explore underwater ships because of short oxygen
I feel like Mojang purposely doesn't add things to make the game harder, since it might de-incentivize casual non-combat players from progressing or playing, and they take comfort that modders exist and encourage mods, since they allow for new features that cater to anyone's play style, which I agree with their decision to do so, mods are great
This was really well made. The editing wasn’t annoying or obnoxious, the words u say r actually pretty funny as well as the clips. And u got ur point across perfectly. +1 sub
saying someone's a hypocrite for having a moment of fun in a game they otherwise believe isn't fun is completely simple-minded. that's like saying someone's a hypocrite for saying they dislike spaghetti but ONE TIME someone made a good plate of it and they were like "you know, this specific plate of spaghetti is alright"
one thing I miss from Terraria in MC is the many different weapons. If you restrict yourself to one class, you can play Terraria at least 4 times and then even choose different sub-classes like Yoyo-fighter or bow-ranger. MC playthroughs are always the same because everyone just uses the same weapon more or less.
You can always restrict yourself to using just axes, just swords, just bows, just tridents, or even no weapons, if you want. Minecraft sill has different weapons and classes. The problem is that they're not balanced well enough to be viable all the time.
@@9nikolaBut the difference is those are each just one weapons. In terraria each class has hundreds of weapons dozens of armors and accessories and different potions for each class.
@@demonshade4120 Of course. I just prefer a little accuracy. There are different weapons in Minecraft, where a type of weapon can be varied with enchantments, while in Terraria there are a whole bunch of different weapons with more varied effects and more distinguished and obvious classes. The main difference is not whether Minecraft has varied weapons, but the scale at which the weapons are differentiated. Minecraft does have varied weapons, they're just not good weapons.
i think one of the things that makes terraria’s gameplay more interesting is how many ways you can play, not just classes, but all the secret seeds, challenges, ingame secrets, rare boss loot, etc. sure, minecraft has its fair share of challenges and cool seeds but they aren’t developer implemented meaning there isn’t that much difference between them and the base game. Terraria is much more interesting not because there’s more to do but because there’s more to discover, rare boss loot, rare structures, and rare collectibles.
I think that one of the biggest problems with Minecraft's progression is that basically every part of the map is accessible extremely early. Apart from like the woodland mansion and ocean monuments (which by the way neither have very interesting loot progression-wise) you can go wherever you want just with iron armor, and really with no armor if you are skilled enough. Nether fixes that partly, but since it's a different dimension it's not really something you are exposed to a lot, and you just need to go there to get a couple blaze dust and then get out. I think minecraft needs biomes to have certain difficulties - and loot that makes them worth it to explore. Also, when you get deeper, more difficult enemies should spawn. I think changing that would make exploration much more dynamic since it's then much more difficult and rewarding.
@@kcoolthegamer You do have a point, but when they add stuff like the warden it kind of starts to seem more like an adventure game than just a sandbox. Minecraft is kind of having an identity crisis while trying to appeal to as many types of players as possible. It does have a lot of combat and exploration aspects and I would love to play a game similar to minecraft but with more of an rpg-style. I guess that's where Hytale comes in (hopefully)
Yeah, I agree to an extent. Minecraft mods or playing other games usually fill in the gaps for me whenever I feel bored playing the game. I don’t get as much excited as I used to during the peak of the pandemic.
@@Hassan-en3xj Dude they already said they enjoy mods more, don't force PvP down peoples throat, it really gives a bad impression for the PvP community.
I used to avoid mods like the plague, but finally caved a few months ago now I adore several of them and it really does make Minecraft more exciting.I specifically love Bliss since I'm a huge wuss and HATE hostile mods, Bliss lets me play with hostile mods that don't attack me unless I attack them. 👍🏻👍🏻👍🏻
I think one aspect you haven't mentioned are villagers. They are incredibly OP and BROKEN. You can get everything, yes, everything from them to prepare you for the late-game and in such a speed, you basically ignore any meaningful progression (0:56) until the nether: Food, housing, diamond armor (the full set), diamond tools (the full set), combat stuff (shields, bows + arrows, diamond swords), enchanting books (with some luck even the rare ones), enderpearls, you get the idea... For any questions, the Wiki is your friend, there are also all possible trades and more info on Villagers. So, in theory, you could load into a new world, find a village and, there you go, everything you need to be suited for the nether and afterwards, the end. Literally no need to go mining or do anything to progress, just find a village. I think that's just sad, like, I get that they need some purpose in the game and trading sure is an important aspect of the game, but they make anything overworld related optional.
uh he did that was like a whole section also, yes, you can get everything from villagers, but whats the point? Like if your gonna play the game play the game
What if some of the items are locked behind the higher level trades, but in addition to the leveling requirement, you need to give them some valuable or obscure item, like nether bricks, an end rod, or a totem of undying? That way, you still have the power of these trades, but you have to go through the previously skipped progression areas for upgrading material.
@@ianbaughman I like this thought process, It fits well with that whole "Split progression" concept that he talked about. Finding and maintaining a village could be an entirely different path to get to end game. Like if villagers would give better items if they lived in better homes and had better workshops. It could be based on stuff like the size of the room, the quality and number of decorations, how safe the village is. Like the 'villager factories' we have now would be stuck with just bottom tier loot, but a massive and well managed city full of villagers could start manufacturing high tier items... And the bigger the city, the more it would attract pillagers or other monsters to try and invade, adding another layer of conflict to keep your stuff intact.
2:22 I wish they'd add a "hammock" for "day sleeping" so you could skip ONLY the daytime part and keep it difficult. and if maybe just placing torches around wasn't enough to prevent mob spawning.
It'd be interesting if that was a thing; where Torches don't prevent spawning but like lanterns do. Something that isn't very early game and requires more mining and effort to spawn proof an area
i think there needs to be an end rework. like i feel like spawning into the end and just immediately fighting the dragon, then getting the full end afterwards is a bit of a copout and outdated. what if you went into the end and it was just like the nether, already a fully procedurally generated world? many different structures, blocks, mobs, biomes etc. you use more eyes of ender in the end to find the island containing the dragon, 500 - 1000 blocks away, and then fight it. maybe the cherry on top would be a reworked fight
I think they need a way to implement copper armor and chainmail armor like you mentioned, give it a buff that makes people prefer them, maybe Chainmail armor can protect against swords but not axes or arrow, Copper armor can increase speed sure but you also become immune to lighting (p.s they should also make a mob that attacks with lightning that does 1-2 hearts of damage but makes you lose whatever you're holding or a piece of your armor)
This video explains on to the point ! This is why i dont watch RUclips and dont make farms and dont learn tricks... minecraft is a game supposed to be learnt by exploring in it , not outside of it. The fun and satisfaction you get from leatning how to play by playing it but not watching tricks from others , is what makes it unique.
@@Chasling_ He talks fast with cuts in between and glosses over points in hopes of keeping the attention of younger viewers though the real issue is that the dialogue/script doesn't really match that energy so it just feels rushed out. The quick paced, excitable style of writing is great for lets play videos or summarizing reviews but in analysis it really takes away from the point. My first comment was probably too harsh since I'd just watched ~40 minutes of movie analysis though
I think a big area or concern as well regarding minecraft comes to the development team at mojang, and their decision making. They’ve made multiple mob votes that not only have split the fanbase but also ended up scrapping ideas that the game couldve benefitted from having. Added to this, their effectiveness as a team is also something to question considering how many people work for this game yet they still have to split updates and things of this nature. And the content we’ve been getting as well is so lackluster too. Copper was mentioned, and it has to be said, why do this and give such an item barely any utility but put it in every corner of the game. What do death compasses really do in the face of mods? What does the telescope do compared to optifine? It just makes one wonder How many people are really actually working on the game, and if its so hard to touch upon being so filled with old code, could it be time to just get a new better start and just make minecraft 2 with all the implementation optimizations to make faster and robust updates? Another issue with Mojang is their apparent unproductiveness stemming from their mindset philosophy when it comes to implementing new features. I mentioned it previously with how bland and do-nothing are the most recent additions. And a lot of it comes down from that idea of “it has to feel like minecraft”. I think that’s something that gets the fandom split but really I think Mojang gets wayyyy too overthinky and needlessly overburdened with this and ends up doing a jack load of nothing since 2011. Everything is meant to change, everything is meant to evolve, people get used to things, this is how it goes. Yes Minecraft tends tomhave the specific people that still to this day cling to 1.8 for its “advanced” pvp for 7 years at this point, but majority of people get used to change. Adding new rpg features, more bosses, more substantial content to fill the route to the ender dragon. Alternate paths that involve different sets of bosses or challenges on different or specific environments. The ideas you mentioned with Armors or weapons having certain advantages over others or effective enemy scaling. All of this could and should’ve been implemented, but everytime Mojang will go “No, it just doesn’t feel Minecraft.” “Every feature has to be very carefully,thought out for every micro nano infitesimal implication or effect on the entire game”. It’s absolutely ridiculous that Mojang gets away with thinking like this. This is the reason why we don’t have things like Complex furniture or Complex foods, right Mojang, we can only feel like its minecraft so long as it has the stupid stair chairs and Stale steaks and porkchops. Anyone can make a point about mods or that mc is meant to be a platform for mods but really, this is the base game. It should already be built well enough. We shouldn’t need to have mods to have something like a fried egg or a legitimate chair that you can actually sit on. Why can’t these feel or be part of minecraft? The last point regarding criticism of the mojang team comes from their agenda, they are too tied up in the environmental discussion. Animals like sharks cant be added because stigmatization of the animal, Polar bears cant be fixed to be like irl polar bears for this same reason, and fireflies had to be removed because mojang got too scared of little children feeding fireflies to frogs irl. What you end up with is product that is stale and much more limited, if I recall Mojang literally has a list of no-no features and that includes animals that are aggro or adding endangered animals but making them the most docile things ever. Mojang can’t keep feeding onto this philosophy if they want to move forward with the game seriously, it’s like a helicopter parent cushioning every pointy end in a house so their kid doesnt get hurt. Its superfluous and in the end not very effective. Many people will defend mojang to death, but at the end of the day its a multimillionare company. And we as the customers should get good products/ be able to criticize if we’re not getting something up to par/there’s things to be questioned. How come people can complain all day about bethesda or EA but as far as Mojang goes the community treats them like gods from high above?
I think having to split updates is mostly the cause of Microsoft. They've most definitely have an update schedule put in place where they HAVE to put out an update every year (most likely to keep the game relevant). That's why when working on anything near ambitious like Caves and Cliffs, they are forced to either rush the update or split it in two. As with mob votes, I think they are fundamentally flawed. Whenever a mob vote happens, people always analyze them and try to see which mob is the "most useful", but this leads to every mob just being another utility mob. Really, most non-vote mobs don't do anything useful outside of having drops, why should these? A solution could be to host "update votes" where instead of a single mob you choose from three possible updates to happen next. This could lead to more things to talk about than just a mob, and they could have more creative freedom to make each update concept more interesting than they ever could with the mob votes. Another idea is to make it to where every update vote brings back the two losing updates from the past vote, as well as a new one replacing the update that won the last vote, so every update always has a chance of coming back.
@@PhantomOfficial07 Its true that most mobs or new items dont do enough to change the core gameplay, and I think that’s probably a reason why so many people bank on the mob votes to provide that utility to switch up the game. But it’s true that just focusing on that is also flawed as far as Mojang’s line of thinking is concerned because of course we’ll want the more useful/game changing option to be added. Having both round 2s on the at first rejected mobs and an update vote definitely sound like interesting ideas, but with how Mojang currently processes their concept of updates, it makes me wonder just what kind of options they’d come up with and how they’d execute it. After all basically 90% of recent updates are about adding new biomes that are just decoration or putting in endangered animal #204 that does nothing but look pretty and sometimes gives a drop that does something. The route we’ve had to the end has not significantly changed over alll this time, there’s not a bit of concrete lore or anything even resembling a story with how vague the puzzle pieces we’ve received are. Mojang is too stuck thinking that Minecraft should feel a certain way and that’s it but I just don’t get what the big issue with change is so long as it’s done in a satisfying way. People already play on earlier versions (I.E the pvp mfers and pvp servers like Hypixel that are literally stuck on 1.8 and won’t even consider using a newer version). If people want that classic mc experience its still there, the people that scream about new features feeling like its from a mod end up getting used to said features overtime anyways. Something else other than decoration, something that can tangibly be done as another checkmark in game would be what we shouldve been getting all this time. As an example, how come something akin to the Aether still doesn’t exist in minecraft? Why are there still only 2 dimensions in the base game? Are there anymore? We have random events like the skeleton harbingers, why cant there be other mini boss events like this that can show up under certain circumstances? Why are witches huts so useless considering witches already spawn wherever they want now anyways? What if there was extended and harder variants of the dungeons we have now? (Desert, jungle, igloo, woodland mansion, end city, pillager towers, ocean monuments even), what if there was a nether and overworld realm dragons akin to the ender one? We have zombies, skeletons, huge spiders, witches, etc, why not add more folk monsters? Werewolves? Vampires? Mummies? Demons? Angels? How would or could they be implemented? Right but Mojang hears the ideas and thinks “no its not Minecraft-ish to be thinking of this”, and that’s what’s infuriating because then they’ll just make some goofy new endangered species that the most it does is breath (so thought out though huh) and call it a day, so that it doesn’t interfere with the “minecraft way”, whatever that is. It’s ridiculous tbh.
@@Someone45356 I would argue vampires would be too similar to evokers, but I agree with you for the most part. An end update is mostly needed as well, the end is easily the worst part of the game due to how boring the landscape is is as well as the Ender Dragon being a non-issue with how easy it is. And don't even get me started on the Wither. I think new bosses should be added too, it's kinda stupid how they aren't in yet. Also yeah, mob votes are really stupid because most existing mobs aren't useful but the way the votes are set in makes the community always want the most useful mob, even if mobs don't necessarily have to be that way.
@@PhantomOfficial07 I think regarding vampires it really depends on how they’re implemented, they could work as like a pillager that attacks with its mouth or melees like a zombie, having healing properties whenever it hurts you or a passive that heals it overtime. It could turn into a bat to get across faster without you being able to aim at it if you try and shoot it down with a bow, it could even be a thing that unless there’s sunlight/you dont have a Stake/garlic to kill it, that the vampire will revive itself post dying after a while so its a threat that doesn’t just die from you spamming your diamond sword at it if you just came in with that. It would introduce things like possibly a vampire fang, garlic as a crop (and if Mojang wasnt so silly with implemented complex foods, garlic couldve had even more uses), a stake weapon, maybe even coffins. Those are all just from the top of my head, an idea always has a lot of potential if you can just think on the interesting effects it could provide. Another thing regarding How easy the ender dragon is, I think a lot of it as well comes from the fact that there’s no counter to armor and other tools that players use all the time to get through the game. People will just be on their iron/diamond armor 24/7 and basically never die because mobs can no longer deal enough damage to be a threat any longer. If for example, the ender dragon could swoop down onto you, carry you and drop you from high up, if it could make all the nearby enderman aggro on you on command, if its fire breath ignored armor, just in general things that would make the fight more difficult. It’s so silly how just having 27 pieces of iron on your character can make you almost invinsible. And of course more bosses should be introduced, just expanding upon the things that the game itself has set up would be so good to see, not the 37th biome update, not the 18th silly mob vote.
For me personally I’ve never thought about it since I am a pvper and I spent over 2000 hours left clicking. But all I will say is that the amount of updates definitely made the game more strange. In my opinion the concept of these updates are good but in my opinion I think as we go further into the future Minecraft’s target demographic is like 6 years old. And because of that it is most likely that they are trying to slowly get the community to get used to the east progression of the game.
Майнкрафт пропал! Нет, нет, не так. У нас его УКРАЛИ! В этом видео я расскажу вам о том, почему Майнкрафт, который вы любите, НЕ СУЩЕСТВУЕТ! Некоторое время назад я задумался об этой проблеме и попробовал поискать, делал ли кто-то другое видео с похожей тематикой, но, на удивление, об этом вообще никто не говорит. СОВСЕМ НИКТО, АБСОЛЮТНО НИ ЕДИНОЙ ДУШИ! Итак, Майнкрафта не существует, и главная причина угасания нашей любимой игры - это расформирование партии любителей пива. Но это ещё не всё! Главная причина провала Майнкрафта заключается в том, что в нём так мало майнкрафтинга! За всё время игры я узнал, что НИ ОДНУ ШАХТУ нельзя скрафтить! Я НЕ МОГУ НАСЛАЖДАТЬСЯ ИГРОЙ, КОТОРАЯ ВРЁТ С САМОГО НАЧАЛА! Но это то ладно, основная причина угасания Майнкрафта состоит в том, что ВСЕ ВИДЕО ПО МАЙНКРАФТУ ОДИНАКОВЫЕ! Вы не верите? Что ж, внимание: у них есть НАЧАЛО И КОНЕЦ, И ДЛИТЕЛЬНОСТЬ, И НАЗВАНИЕ! А знаете зачем они это делают? Знаете? Это всё для просмотров! Я знаю, я знаю, в это сложно поверить, но видео делаю для того, чтобы их кто-то смотрел. Понимаете? Ради просмотров! Хорошо, что я не такой. ЭТО КОНЕЦ! КОГДА УЖЕ ВЫ ПОЙМЁТЕ?! ДАЖЕ МОДЖАНГ после покупки компании уже не работают как надо! ЧТО ОНИ НАМ ДОБАВЛЯЮТ?! НЕТ, ЧТО ОНИ НАМ ДОБАВЛЯЮТ?!! ЧТО ЭТО?! 200 новых блоков? 15 новых измерений? 14 новых механик и семь новых редстоун блоков? НЕУЖЕЛИ ТАК СЛОЖНО ДЕЛАТЬ БОЛЬШЕ?! Комьюнити (ТО ЕСТЬ Я) просят обновление калиток уже 25 МИНУТ, И ОНО ДО СИХ ПОР НЕ ВЫПУЩЕНО!
Minecraft is never boring for me and my friends. We heavily modded our server (I’m honestly surprised it hasn’t crashed lol 😂) and we’ve added so many new mobs (including bosses), dimensions, items and structures to the game, we also have the Origins mod to top it off. As fun as they are tho, it does make me wish actual Minecraft was like that. Like if some random people could add stuff like this in a Mod, then obviously the actual people working on the game could too.
one thing i've very much noticed in my more recent playthroughs is that i'll usually get iron tools and sometimes full iron armor before i even start building a real house. you touched on a lot of great points that i very much agree with, that minecraft's progression has been kinda gutted
while i don't ENTIRELY agree that the game isn't all fun anymore, I thought the video was genuinely really good. It had a good amount of humorous moments while still expressing the point. And for that sir, you have gained a sub 🙏
1.18 may have made diamonds more common at lower levels, but it also added deepslate, which makes the diamonds harder to strip mine for, as well as making caving in the deepest caves a bit more of a challenge. Wider caves allow for much higher mob spawn rates since theres much more space for them to spawn. Mobs cant spawn directly next to the player, so once you clear a section of a smaller sized cave of mobs you generally wont see much more spawn until your exploring the cave more or just moving around alot again, but the huge caves allow for mobs to continueously bombard you with fresh spawns until you light up the area with torches you have to make from coal you got from higher up in the world because there is no coal below a certain level so most of the time you will have no coal access for torches or fuel after decending to the deepest caves unless you brought your own lol. In my opinion this all adds up and makes diamonds harder to find in the early game for 99% of players. however it does make it easier to fly around caves with night vision in the late game for diamonds but who cares when its late game.
Yep. More open area in the cave may mean you see a lot more ores, but it's also quite a bit more dangerous from the sheer amount of mobs present. Also the new cave generation is gorgeous.
6:28 You have no idea the nostalgia rabbit hole I just went down because of this short little clip of this song. I instantly recognized it from the Wall-E videogame I hadn't played in a literal decade, I have no idea how, but it was just so amazing to look back on. Thank you or that.
i went into the comments as soon as i heard it because i couldn't remember which game i knew this song from. Thanks for reminding me! I loved that game.
i literally came PLUNGING DOWN to the coments looking for this. My mind instantly recognized the absolute joy hidden behind the memories that it brought but could not pin point exactly that it was from the Wall-e game. Such a nostalgia injection.
i (respectfully) disagree, MC was ORIGINALLY designed as a sandbox game, yes but as soon as notch added survival mode that changed. it was now a sandbox (in creative) AND an rpg. yes you could build whatever you wanted and wherever you want but there's a story and here's how you're SUPPOSED to play it (mojang literally wrote guide books for minecraft)even then a lot of these proposed ideas would increase the amount of freedom players have.
organic, real comment on a year old video that totally isn't hate wagoning coming from a certain creator's harassment attempt barely disguised as constructive criticism
Absolutely +rep, every time i see people complaining about Minecraft's progression, they always compare it to Terraria, which is surely more RPG than sandbox, opposite to Minecraft. It is also disappointing, than Mojang comes up with very little ideas for improving sandbox elements of Minecraft, and in the last few years trying to make Minecraft more RPGish, also with making RPG games in the same universe, such as Dungeons and Legends. Like, guys, Minecraft is a SANDBOX, not an rpg, alright?
Genuinely impressed by how well edited your videos are and how simple and concise the scripting is, it's shocking that you have 34k subscribers, you just earned another sub
I stopped playing minecraft in around 1.13 but returned recently and relearning everything has certainly felt like playing for the first time again and having to learn everything all by yourself. Also is that Wall-e video game soundtrack at 6:28? Great and definitely nostalgic choice.
The trails and tails update has got you. You now need the upgrade to physically change the diamonds to netherite. You can't change it without the upgrade you just need it
Idk why i really love 1.12 Minecraft. Without any mods or pluggin just pure survival. I also dont like automatic farm or whatever. Bcs it made me easily to beat the game with no challenge and BORED
I'm suprised you didn;t mention that mojang did deal with excessive diamond ore directly in the cave update by literally giving them reduced air exposure. I remember some people being really upset thinking it was going to be oh so hard to get diamonds back then because they weren't aware that diamonds were ridiculously easy to get in the cave update snapshot before the nerf.
As a person who had no idea with what Minecraft was, I started playing when my friend asked me to try it out. I started with 1.15 and it wasn't that good cuz I didn't know anything. Later, after a few months cane the 1.16 nether update. It was really good that it stimulated an interest in me to learn everything about the game. I got into servers and realms with many friends and started to beat the game without deaths. And now, after 3 years here I am with as much knowledge and interest as a veteran. I lack experience tho.
The smoothest way I think would be to make the End harder, as its mostly just running around until youre able to fly. Then add a new dimension through the portal in the deep dark, and have some reason to be there after just looting all the stuff.
People are overthinking this way too much. The reason so many people are bored of minecraft is because we've grown up. Life was much simpler as a carefree kid, and minecraft was a fresh new concept to escape reality with.
@@chantjelly6773 It's one of the reasons but I still like the game after all these years. But diificulty scaling is definitely nonexsitent. Once you get your iron armor set, no ennemy can kill you if you play decently
something companies (and even people) overlook is the feel of a game after microsoft took over, the game hasn't felt the same, but it still "is" the same, i don't really know a good way of explaining it. you still mine and craft, but the appearance is different and the simplicity is gone, and it feels like there's less heart put into it it's a reason i find myself enjoying animal crossing new leaf over new horizons, or wii sports over most modern nintendo games
@@MickeyMouse-lm6zj Doesn’t new content give people a reason to revisit the game though? After beating the world with 1.0 update features for example, is there a point to continue playing after beating the dragon?
Trying to have an smp that doesn’t die in 2 weeks, it’s definitely something I’ve been tackling because all my friends have different play styles. In my opinion, shifting the server towards progression like a modpack will provide the server a set goal to complete. In addition, it will give those players who enjoy more subtle parts of the game the opportunity to bond with the community and do what they love. If there’s any takeaway I wanna give is that any world you play isn’t going to last forever. You can make goals to build and build to keep the server going but in the end, that’s how it fades into obscurity. I think it’s better for the progression to have a climactic end. Hence a final boss or a final project. A fitting end to a great experience.
join the Fish Tank discord → discord.gg/G8MMK8U3uZ
got some beef with chest boats my guy?
hear me out... THE ICE AND FIRE MOD, mojang speaks with creator, adds it (with tweaking it of course) then Minecraft would be awesome in my opinion...
Posted some opinion video about how offended updates have been for you and forgot to realize that you don't make a difference in how it's going to seem to others, but you keep thinking it does 😜
Posted some opinion video about how offended updates have been for you and forgot to realize that you don't make a difference in how it's going to seem to others, but you keep thinking it does 😜
bro liked his comment so much he posted it twice
It'd be cool if copper armour when struck by lightning could make you supercharged similar to creeper, and increase your stats.
Upvote this immediately
the chances of this should increase if there is a lightning rod in your off-hand
or maybe makes anymob touch you get hurt and get stunned but will kill you if you overcharge while in water but hurt mob in water in radius of 32 block
upvote this NOW
Or make you explode
I just want to say I loved your TONE and MOOD throughout the video. It wasn't a melancholic "Minecraft is getting boring/dying, let's start saying goodbye to old times" but it was an energetic "We've got a slight problem and here are some ideas to fix it" kind of demeanor and I loved that. You're right on many points but we can make it better.
@ob4742contrast is art!
this guy is the only good minecraft youtuber left
@O B explain how its clickbait little bro
Dr Who Cares
@The Chinese Hacker Known as Lmfao the video was talking about how minecraft progression has gotten boring and he gave many reasons why and ways to fix it, so its not clickbait
The way that you expressed your points was not only straightforward and authentic, but also entertaining. You didn't shout into the mic over exaggerated music, nor did you talk too slow with a monotone voice. Thank you for the quality video, JetStarfish!
Ikr i don’t understand why this guy isnt famous hes funny amd he got the point through
as someone who loved technoblade's monotone voice, HoW DArE yOu!!!
I mean he did yell a little lol but yeah it was really good overall
the real reason is it feels like lonelyness and almost like someone is watching you
This video sucked
0:03 already having fun
when I clicked on this video I thought this would be a calm video explaining how nostalgic minecraft was and how it isn't anymore, but this works just as well
same
Same bruh 😂
Same
Same lol
im the 1k like ayy
6:06 I wish Mojang would realize this and finally add fireflies. I was so pumped to move my base to a swamp biome to just bask in the atmosphere but that ended up never happening.
i mean im sure theres a mod for that tho
@@toxpov3612 What about PCs that CAN'T get Mods?
@@Marshall03GDYT what's stopping a pc from being able to use a minecraft mod?
@@toxpov3612 Maybe using Minecraft Education like I do?
@@toxpov3612 some pcs might not be able to handle mods. Ik some that can barely use mc in the first place :/
I think the main issue is that people know what to do. The most enjoyable experiences I've had with the game have been discovering new features and learning how to play. Add something like the deep dark that's unknown and adventurous, and then add it into the main progression line.
same
you have a point, best way to enjoy the game is going into it blind, without any research. But most people these days dont have that kinda patience.
Kind of why redstone is the only fun part of the game left.
The mane issue is it just suck L game 💯💯 fortnite will overtake it
@@xXfireiceguyXX _get disliked_
minecraft is a sandbox, you can make art with it and its unlimited. building, redstone, creative mode, minigames, parkour, etc exist
There is different things people like to do
@@LordValorumyes but the main idea of Minecraft is sandbox
@@SHP_vsWhy does it keep receiving updates that focus on survival if it’s just a sandbox game? Although Minecraft is a sandbox game, it still incorporates elements of progression. I don't believe that poor progression necessarily makes a game a good sandbox. The frustration with Minecraft's perceived lack of engaging gameplay stems from its limited offerings. Expanding Minecraft's progression and content could not only deepen the game but also enhance its sandbox nature. That's the point in question. We never said it's not a sandbox game, only that it could improve on some things or two.
@@aethersTerminator there’s progression in Minecraft. It’s just not what you want.
When pewdiepie started getting back into mc in 2019, he wasn’t spending his time working his way up to the end. No he was focused on doing what he wanted, “oh guys there’s an ocean temple I can find, I wanna go find them” “oh guys I need to go take a parrot”
A lot of that adventure was just looking around and uncovering the different structures you could find. As well as having even more building blocks to mess with. I’m not asking for the game to force me to explore, as I’d rather it just let me play how I want.
Sure we have got linear progression to the end, but do you play games just to beat the main story? Or do you go around and going through side missions or collectibles before you finish it?
@@aethersTerminator I just don’t understand how you want mojang to make sandbox updates what would be in them
I love how the last few mob votes were
>shitty option
>changes nothing
>super in depth, basically gonna be the next update, we already have like a whole year of work behind this
And each time the community picked the thing that does nothing
Fandoms am I right?
I don't like mob votes because they take like 40% of each update. Especially another real life animal mob that doesn't do much. Why not actually update the usual swamp (mangrove is very good but it is not an upgrade to an existing swamp) rather than just adding a frog to it, like what about willows, flowering lillypads, reeds, better huts, villages and all obvious ideas.
I feel like people are voting the shittiest mobs on purpose… I’m still angry that we got useless fantoms instead of giant sea creatures we could’ve got…
@@tarkovplayer123 oh yes I wish the deep ocean was creepy, like very deep parts like ocean ravines, and that water mob would have been perfect
Its not the players' fault, its just that mojang doesn't execute it well, even the worst options of the mob votes could be good if mojang put effort into it
I love how the video is not your typical "boho Minecraft is boring and I miss old Minecraft" with that usual melancholic tone and nostalgic music in the background, but a video with cheerful atmosphere and humorous commentary while actually providing valid points.
now to see him play some modpacks with a shiesseen ton of mods and content, yes, you could even add nukes and guns if that's your thing
Atleast it's not those videos
I'm too lazy to comment anything. So I just wanna give you this: 🏆.
I'll just say for now, I also thought the exact same thing. This was a relief.
I wouln't say all of the points are valid though.
He just yapped about progression for 9:51, and all his points are stupid too
I play minecraft for 12 years and I think it was originally not intended to have interesting progression and level scaling. In early versions you were put into this unknown world that seemed peaceful but was in reality very hostile so you had to somehow survive. And the main charm I think was that there wasn’t any specific or correct way of doing it. There wasn’t any rules. It was just you alone against the world. It had this weird existential feeling of loneliness combined with the desire to explore how the world works. So even though it was completely pointless to exist you still found things to do - build great things and do complex systems. Basically a player would create and build his world which has real purpose in order to hide from the fact that it is all pointless once you pass the survival point. Very analogous to the real world where we don’t really have any real purpose to exist but for some reason we are here doing all sorts of things.
exactly. I have stopped playing in 2013/14 when MC community turned from chill to compete - plus I really never enjoyed new features, maybe only the Jungle biom and the Pyramids.
Minecraft used to be about building and exploring and now everyone is like speed rushing ender dragon, enchanting like crazy and competing
Yes, but how much are you gonna build? You need to have other fun content, other than building.
@@darkimperator2540 That's like...the whole game. It's the game of building stuff. So I've always treated it anyway.
@@groushka Minecraft is still very much about building and exploring, but speedruns have been going on for years. I don't see your issue with them and "enchanting like crazy [???]"
Yeah even as I read the part before you mentioned an analogy I was already relating it to real life. There’s no real reason to do it. We create our own reason.
I think they just need to add another dimension
Okay but the fun of minecraft comes from it being a sandbox you make your own fun in. None of the new features are to "stall" the player, they're there to give them more things to play with. Do I need to bring up the fact that the vast, vast majority of players never beat the ender dragon before?
Also you control the blocks you place. You don't need to build a villager hall if you think it's boring. You can do literally anything you want, Minecraft is a sandbox.
"Ohhh the progression is boring" WHO CARES this is MINECRAFT this is a SANDBOX it's not mojang's fault you can't think of anything to do.
Adding hard mode to minecraft would be bad because it would drastically change how the game is played, and it would ENCOURAGE players to NOT kill the dragon which people ALREADY DON'T DO.
OMFG i was screaming this for the whole video, the MAIN FUN that I've had for over 4 years of this game, is building and goofing with friends, and Ive never really even beat the dragon.
not to mention that the “level scaling” solution would make multiplayer absolutely miserable. especially if you’re getting a friend into minecraft and you start a world together when it’s their first time playing. the “problems” in the video come from pretending this game is a linear story game, which it obviously isn’t, and the “solution” is just something that will make the game worse for so many people who play with friends or just engage with the game on a creative level
“Minecraft is a game with infinite niches, unless you want to play survival without ambling or minmaxing, in which case you HATE Minecraft and are BLAMING Mojang for your STUPID, WORTHLESS PROBLEMS”
I just want something to work for. I want enchanting to be fun instead of an endless, unsatisfying xp grind.
I’d like some real incentive to do things. I’d love to explore, but it just feels like a waste of time.
I don’t want radical change to the game, but I do want some extra pathways for viable survival mode progression.
I’d also like for some old stuff to see some more love to make exploration more interesting.
there's multiple reasons why ppl enjoy terraria way more than Minecraft nowadays.
@@Slabernick making minecraft more like terraria would alienate a huge amount of the playerbase
I liked the thing about netherite spawning after the dragon is dead and I thought of an 'excuse' to put behind it; mojang could say its like parts of the dragon's scales being exploded off into other dimensions or make the end towers be made of a different unbreakable oar and the dragon explode and send off that oar and call it ancient debris
I don't, bedrock dragon has 200hp while java only has 100,
@@ADMICKEY well to compensate, maybe mojang should put in custom game settings for easy mode
ore*
@@galacticoctopus2281 or mojang should just add java edition to all devices.........
@@JamesBanana10 They cannot do that as java edition was made in the coding program, java, which is not available on mobile devices
I completely agree, the nether update felt like the last update that gave players more to do, new updates just feel like they cater to builders or cosmetic use instead of offering the whole player base something to do, maybe adding more gear options or enemies and bosses would
Make the game more complex and engaging
caves and cliffs and wild update did the same. also, 1.14, 1.13 too
I have to disagree, so much stuff added since then appeals to all players
@@Ewokpilot65not really they need to add more combat stuff
@@Ewokpilot65 I disagree
they're afraid to make the game less vanilla because with any big community the bigger it is the harder it gets to please everyone
I think the best update right now would be an End Update, because the Dragon is really showing it's age with it's game mechanics. I think what they should do is fight some End mobs before reaching the heavily buffed dragon. But first, they gotta add assault rifles and nukes.
I prefer the Ender Dragon before it got Nerfed to the Console version of it's fight. back when you had to shoot her down with actually skill now its just such a easy fight to cheese because beds explode. (still pretty stupid as its acts like free tnt against the best mob in the game.)
On a serious note Mojang REALLY needs to do a end update. The dimension has existed for 12 years and approximately 4 things have been added since then. It doesn’t need to be nearly as good as the Nether update but at least add something.
Also would be cool to see them make the mini bosses before the ender dragon be more useful too. Imagine if the Elder Guardian or Warden gave you items to craft ender eyes or gave better items to fight the heavier buffed ender dragon.
The game will End Update itself soon.
I feel if they were gonna change the end they would have to do it as EXPERMIMENTAL FEATURES as it would probably change speedruning for the worse.
finally watched the video all the way through and I couldn't disagree more
Woah, did NOT expect to see you here. New vid was dope btw👍
Exactly
bro he explained everything and gave perfect examples on how to fix it
@@Elliott-fj7yt the thing is that minecraft isn't really about progression, it's about building cool stuff and letting your imagination go wild, but this video never touches on that
the main reason why a lot of people get bored with minecraft is because they're only concerned with beating the bosses, getting perfect gear, and looking up a bunch of youtube tutorials for automatic farms that other people designed so that they never have to move a muscle ever again
obviously if you wanna do that, go ahead, but for the vast majority of people it's just not very fun. that's why it's generally better to do all of that stuff on the side and play at your own pace, experimenting with different building styles, taking inspiration from (but not copying) other cool builds you see on the internet, etc.
Nah. Bro
The thing is they don't really need to change all too much with the more difficult mobs. Mainly because they already exist. If you just make mobs with armor, skeleton jockeys, and super-charged creepers spawn more often after the ender dragon is defeated it would be great.
This would allow players to get armor much more easily instead mojang should make the health of mobs higher
like terraria hard mode
@@colourfrag That's exactly what I was thinking from this comment
honestly, but the game has been the same for so long I feel like a portion of the community would still complain. To appeal to both audiences Mojang could create a "classic" game mode that is no progression (how it is now 💀) and a new mode with varying difficulties (easy, normal, hard, hardcore) that follows a progression system.
@@Co-owner it really wouldn't because existing armored mobs don't always drop the armor and when they do it is usually almost broken. Plus the armor that a player can make after they defeat the dragon is almost always better than what would naturally spawn.
The most fun I've had in Vanilla Minecraft wasn't strip mining in full diamond and but building a little shelter during a thunderstorm under a waterfall. True Happiness over the discovery of the door recipe to keep the zombies out. These days we old men can clear minecraft blindfolded there is no mystery no secret left and no adventure to be found
simple fix to cure your boredom... mods, they supply u with new discoveries and adventure ESPECIALLY RLcraft.
@@yaboiiOGor…. bear with me now….. ALZHEIMERS!
This is too true I used to spend hours doing the same thing and grinding all night long but now there's no mystery or fun
@@BraveBelievers HELL YEAH
It's a lot of that. With experience it feels less impressive. I remember building into the side of the cave with my friends during the first night to survive the mobs every single Minecraft world we would start this way
I love how this isn’t just melancholic and sad… you actually give ways to improve the game and your tone is so upbeat I love it
Very underrated comment
Exactly. Other videos like this would just bash the game without giving realistic solutions. This video is amazing
@@LadyLambkins fr
Just play terraria
@@Rahnonymous terriaria kinda sucks ngl
Am I the only person that's just been waiting for an end update for years now? Like, the nether got revamped, the overworld keeps getting new stuff, then the end is kind of just... there
Well it had that major update in 1.9
@@summero-my5in 8 years ago? They should keep it balanced, focusing on each dimension equally...
I kinda like the end how it is. If it got too many new features, it would likely lose that haunting, lifeless feeling that makes it unique.
wekk the end demision is just the end we do not need a update
it's meant to be a wasteland tho?
building is the main fun part. too many people play just to get good, or to fill attention span, or to goof off with friends. but the charm now as it has been from the beginning is to build whatever cool stuff you possibly desire with the limited set of blocks you are given. and anyone who is a pretty good builder, or has played modded mindcraft with so many other blocks, knows that even today minecraft blocks are still limiting in design choice.
aside from Mojang's stubborn, pig-headed refusal to add vertical half-slabs, Minecraft has added so many different blocks and supports so many different mods that there's not really any limit to what you can design and build.
they've even extended the world build height; _and depth;_ to accomodate larger structures.
Yeah but the problem is that dumb people like me that have 0 creativity and i get frustrated super easily i hate building lol bc i expect to build some super insane house and it turns out to be shit then i get frustrated and i dont wanna build again
No. Minecraft is a survival game. It's always been a survival game. You think it's a building game because you got on the mine train after Jeb started developing more, and he doesn't really love survival
@@-._Radixerus_.- its a sandbox game
@@IllIllIllIllIIIllI Well then perhaps you should play literally any other game that isn't a sandbox game
'You never stop playing Minecraft...you just take a long break'
@ReallyNoOneAtAllhence why it's in quotation marks
@@XQZloxiy I don't see the -*original quoter* anywhere?
you can say that about literally any activity
Yes
@@TheRealStockMarkets because you're supposed to piece it together
Regarding 5:20, they made it so that diamonds are much much rarer to find in open spaces (caves) which led to players using water caves as water doesn't count as an air block, making the diamonds more spawnable.
I came to say this. I think its something like this: If a Diamond Ore spawns, it has a 50% chance of NOT spawning when it is next to air. Buuuuut water caves. Yeah... Just get yourself a magma block with those bubbles and boom, diamons everywhere xD
i kinda like the idea of diamonds being found in caves,beacuse mining mindlessly in a direction till you get diamonds is boring
if they made alll the ores spawn around caves then made traversing the caves a challange then mining would be fun,beacuse there are multiple ways you can takle enemies in caves
One thing to consider about the more diamonds thing is that deepslate which almost all diamonds generate in takes significantly longer to mine than stone. I'm pretty sure they only added more diamonds down there because otherwise it would have become much harder to strip mine for them. On the flip side, they made it so that diamonds have reduced chance to spawn exposed to air, to balance out the large caves. They thought it through.
The feeling of going from being a god of pre-hardmode in Terraria into being launched into into the most deadly part of the game where your weapons struggle to take down a green slime is like nothing else.
This comment makes me want to buy terraria even tho I don't like hard games😖 I have been playing minecraft for years since I was a kid, and after a while every world just gets stale like the video said. Terraria always seemed too complicated with dozens of buttons on the screen but maybe it is time I gave it a try...
@@Wluciian terrarias pretty fun and what their talking about is most likely in expert mode and not in normal mode since that didn't happen to me on my first ever terraria playthrough
@@Wluciian don't worry Terraria might seem hard at first but it actually isn't i could help you if you're on PC (jk XD)
@@Ilikebirds-sm7fd oh that's good to know, I think I will be trying it out soon XD
@@agndzbndv thankss that's good to know🥰 and sadly I am a mobile player for everything due to shitty pc haha ty for the offer tho😘💞
little side note that doesn’t really need to be mentioned: in earlier versions of minecraft you actually had to construct a house around your bed if you wanted to sleep through the night as sleeping in an open space would spawn a zombie on top of you
I remember that 😭
just like tereria
Miss the feature ngl
WHAT!? We need that back right now
uh, you can also just... build a house around your bed, before you use your bed? and force yourself to do that???
-funny
-good points
-interesting
-no slow talking
Damn this video was great new sub!
Exactly why I did too
bros a movie critic
Mom in bed joke in 2023
Too many unfunny jokes for my liking, but the rest is good.
Minecraft is fun
Edit: thank you guys for getting this comment up to 2 thousand likes and Minecraft to me is fun and this is my own opinion and you can agree or disagree and that’s ok 😀
Yes
Was*
was*
@@Random66860 still is*
@@netinho007. for you, for me, it *was*
i wish they added things without us knowing. it would add a sense of mystery and discovery that i haven’t gotten since i first started playing. Finding things that i have never heard of or seen would be so sick and it doesn’t even have to be a big thing at all.
With tens of millions of players everything would be discovered in a day
that concept only works on games with small communities
That wouldn't really work when you have a community that finds complicated iron farms and new glitches within days of a new update
I think that would be great if the internet wasn't a thing yk? I love that idea but as some others have said there would be a youtube video or two and everything is spoiled!
Here's an idea
Get off frickin social media
the music, the script, the editing... everything is just perfect. Its hard to come across such well produced videos these days. Mad props my man, +1 sub
“Like how your mother expresses her play style in be- 😂”
@@BlazingBananaYTQuality.
+1 again
i just subbed coz of this comment +1 sub
the only problem is how level scaling (killing the ender dragon for example) might effect multiplayer
have the owner of the smp decide if he wants it to exist or not simple
adding it to gamerules would fix it because it can be turned off, also if growing waves of mobs (that cap after a certain point) attack everyone it is in your best interest to give gear to your friends because if they aren't fighting with you, you might not be able to defeat the mobs. Imagine if you had to set up walls and towers to be able to defend your base, or if the mobs did different stuff like the early versions where spiders were slow except for a really fast jump, and zombies were the same speed as the player. A good way to update skeletons though would be to make them faster, have lower health, and deal more damage
@@NOOghG oh yeah thats cool ig
*reads last sentence*
OH GOOD HEAVENS AND ALL THAT IS HOLY WHAT IS THIS DEMON SENT FROM THE DEEPEST, DARKEST PITS OF HELL THINKING??!!! WE ARE ALL GOING TO DIE!
@@NOOghG skeletons alreadu have aimbot there is no possible boost you can give to them
@@gabrielkuhn7929 true, idk then
"You don't miss old Minecraft, you just miss the times you were happy" ~ someone
went into this video thinking it was just another video essay of a grown man realizing games are less fun when youre not 12 years old but came out thinking this is unironically the best minecraft video ive ever seen
@Kishblockpro love terraria’s progression
:D
frrr i thought it was gonna be one of those nostalgia filled old people
2:17 his sincerity here made me immediately sub to the channel. If a man is this brutally honest when it comes to his feelings towards superkai64, there's no way he can let his subs down.
It says a lot when, to have fun in minecraft consistently, you are almost required to include the optional content in the goals you strive to achieve.
I’m just saying they should never change the base principals but instead build on them make the beset dragon and Electra a step in the right direction but make another dimension with a even harder boss and that way everyone is happy veterans see it as a challenge and newer players don’t have to do it until they fully prepare themselves
I think it's because watching all these youtuber which do really large scale projects. That your little house in minecraft doesn't so good anymore
Caves and Cliffs update made some things harder, they decreased amount of diamond ores exposed to air, added deepslate that takes longer to mine and you can't find diamonds with clay or lapiz
To quote my favorite psychological bird of prey, "Waiting isn't hard, it gives the illusion of difficulty because it uses up more of your TIME."
I thought diamonds were way more common tbh
I truly cannot fathom why on earth they would try to promote caving while actively keeping strip mining the most efficient method.
i disagree i find diamonds so much lmao
took me barely an hour to get the second best (but not really) armor in the whole game
In our minecraft server, we produce like 15 stacks of diamonds each week and use up most of it.
I think the dumbing down of the crafting and the accessibility of the "cool stuff" like villages has increased so much. When I first started, half the fun was figuring out what you could do, and then when you found a pyramid or a village it was an _event_. Now you find one every few chunks and it's not even a novelty anymore.
wym? pyramids and dumb shit like that ruined the game. Structures should've stayed at abandoned mineshafts.
also i wish the recipe book didnt exist, as when i started minecraft i never had it and finding everything out myself was fun (apart from piston craft recipe) but that was the fun part, but nowadays you can simply press a button to auto craft stuff
@@JamieEmmonsyeah i sure do wish the game was less accessible and more annoying to play late game
@@JamieEmmonsdude I've been playing minecraft since 2012 and I'm extremely greatful that they added a crafting recipe book...you literally had to memorize all the crafting recipes by yourself using external sources such as google just so you can play the game.
@@papafrita3645What the hell are you saying? If the game was like that it would be more than dead
I agree with majority of what you said they should really make the game harder and progression much longer, but on another note hearing the Wall-E game soundtrack plunged me through so much nostalgia that it warmed my heart
I've been playing on my own private server since 2014. Nobody has ever seen what I've built. I've been to the nether to collect netherack, but haven't bothered exploring any further updates, because they all seemed to go against what Minecraft is all about for me - mining stuff and building redstone machines. Might do a video about it soon after 10 years...
pls do
a huge part of the game is exploration (imo my favorite part of the game) which the new updates add. it also gives new building blocks to give you more things and ways to build.
That's the beauty of this game. Everyone has different ways to play it. Personally I don't like building bases and stuff I like exploring and beating bosses
@@random22453 but what is there left to explore? There are like 3 bosses and youve probably seen all biomes
the wild update added more components for redstone machines with vibrations, essentially adding wifi to the game!
I don't find the game boring at all (probably because I just build rather than progress most of the time) but I do think your ideas are all cool, especially the split progression. I've always wanted Minecraft to have more cosmetic differences with things like ores. Even making Iron and Copper the same would be cool with me because you at least have a choice of style.
Yeah definitely agree I play with my friend and we don't care much about progression we feel like Minecraft has about endless things you can build which makes it fun
Exactly how I see it. I have never beat the ender dragon or really done much progression even after playing for years. Some might even consider me a noob or say I lack skill but really I'd rather stick to the simple things and build ! I just bought me ps5 and started a new world and the first thing I did was mine a mountain and flatten the area to start a "village" 😂
I mean he went surface level deep with split progression... actual split progression would be something like adding new tiers and upgrades to bows and crossbows, expanding potions to progress with higher level brewing materials (maybe from the late game mobs), and adding more to the melee options other than just axe for slow high damage and sword for quick low damage...
I want swords that feel special, that instead of lighting mobs on fire they straight up shoot fire when you use them. You could do elemental split progression, like in minecraft dungeons using enchantment synergies. The base templet is so simple they could take it anywhere and it would still make sense
@@majesticshrooms and even with all these changes, that's still an option
@El Boricua Blanco Oh Im aware, but the mechanics are much more intuitive...
Terraria has a lot more mechanics in general, not all of them are useful, but in general they're more intuitive.
This dude is genuinely one of the most underrated content creators on the platform no doubt
Made fun of an autistic kid and still makes mother jokes. Pathetic.
FRRR
But he forgot about local difficulty. Which actually causes the game to get harder with time.
He's got a decent style, though he relies a bit too much on "lol ur mom" as a punchline. Hard for people with two dads to relate, y'know?
Bro he's blowing up, he's only posted 7 vids
I agree with having netherite only accessible after the enderdragon. Though I think having the deep dark only accessible after the enderdragon would be hard to create, because of world generation. And sometimes encountering a hard environment you're not supposed to access yet can be fun and feel like there's way more progression in front of you than behind you. Instead I would vote for making the End city way more difficult, that would also make it harder to get shulker boxes and the elytra.
Also, if we're going to add a hardmode to Minecraft. Maybe they should make the wither way more difficult and make it a post enderdragon boss fight. Then you can use the stars to respawn the dragon, but this time an upgraded harder version of the dragon with extra loot. That'll become the new ending of the game.
Or am I going over the top here?😅
Wouldn't it be impossible to make netherite spawn only after the dragon because of how it generates in the nether? I know it's extremely rare, but as said in the video, you could travel in a nether a lot before finding a fortress, so changing generation of chunks that were loaded already only for adding netherite would be hella confusing
@@statera_forever Mmmh yeah... than maybe instead of trying to change generation mid-game, they can put the netherite upgrade template in the End city as loot instead of making it bastion loot. I do understand why they wanted to make it harder to get netherite tools and armor, because they want you to spend more time in the nether so you might make a nether base and use the lodestone and spawn anchor again. Also to give diamonds more of a use since it has been declining in rarity and usefulness in the past updates.
Put the bedrock wither into Java
I don't know why people think the deepdark is endgame. if you went there with ) armour and weapons, it would be the same difficulty. Your weapons, armour, enchants don't matter in the deep dark, you're still a 2 shot or 1 shot. Deep dark is early game.
The Twilight Forest would be the best dimension to add
Bro speaks about Minecraft like its an RPG with linear progression. Fun Fact: Minecraft's progression is perfect, because its basically however long you want it to be.
No reason to seek out the other bosses? Why should there be, do it cuz you can, litteraly, do anything cuz you can, thats the point.
Nothing is meant to stall you, like what? Nothing stalls you actually.
Maybe if you actually were creative and used all of your resources in the game to enhance your experience you'd actually have more fun. Stop going so fast and limit yourself. Bed skips the night? Dont sleep. Elytra lets you fly in survival? Don't use Elytra. Its a sandbox you're not obligated to use any of that stuff, you litteraly have the power to change how you progress the game at any time. In Vanilla, you litteraly have the power to play the game however you want.
fun fact: people play the game in different ways and neither of our opinions are fact. the best thing to do when making a game like this is to add features that enhance the game for specific players while not hindering the experience for others, e.g. only adding harder mobs when the player advances far enough to beat the dragon. if you don't care about that, you can just ignore it and continue playing how you want to play.
@@jetstarfishdude the devs don't give a flying fuck about people who want to play mc like an rpg, if YOU wanna do that to download one of the millions of mods that completely overhaul the game and it's mechanics
I usually dont even end up getting netherite in my hardcore worlds, I just focus on building fun and cool stuff, and exploring putting down signs and creating names for things, using my imagination etc, I play minecraft as it was supposed to be played, its fun that way and after losing my hardcore worlds I have a lot of cool things to look trough that I built, cities I named etc its like art you dont know when its gonna end but you know that it will end so you just build and do cool stuff
@@jetstarfish What about if someone wants to get an elytra to build or explore more easier? They would have to beat the ender dragon, to get the elytra, and then just literally DEAL with the fact the game just got harder for them, and only because they wanted an easier way to build or explore! Also if your opinion isn't fact then why the hell would you make a video stating your opinions as a fact with a title that clearly says "Why Minecraft isn't Fun anymore", not "Why I THINK Minecraft isn't Fun anymore". And what's crazy it's that at the end you just say that everyone makes Minecraft fun in their own ways, basically making the whole video pointless because you're trying to put it in a "This is what happens to Minecraft" light, not a "This is what happens to Minecraft to me". Of course this would be all fixed if you just made clear right from the biggining that this is just your opinion on the game, because you have a specific playstyle. Thank you for reading and cheers.
I think i speak for all farmers, builders and explorers with no goals other than to see what they can find when i say: thank you for writting this
Diamonds being more common didn't just straight up make them easier to find, it was done to counteract the fact that deepslate takes longer to mine
yeah but caves are bigger
@@mazda1256 For that Mojang added the mechanic where diamonds are less likely to generate when exposed to air
Uh... Dude. Deep slate taking longer to mine doesn't make it any harder to get diamonds. You might disagree but you'd be wrong. Time required =\= difficulty
@@-._Radixerus_.- time required is the same as difficulty in this case. Diamonds weren't exactly difficult to find before either because they took little time to find. A good branch mind could net you stacks an hour with maxed gear. The new update incentivizes you to cave and actually go through dangerous, mob occupied territory to find treasure. So in my opinion, this is not where to point when it comes to an example of the game being made easier.
Also, a large open cave filled with mobs and lava is far more challenging, and entertaining than stripmining for hours which is what you did before 1.18.
I feel like part of the problem is that there's too much. It's not as simple anymore. There's so much you have to do in order to get to the top. But once you get to certain level, it feels more like a chore to get through it. Mostly because nothings hard anymore and you really can't progress
They should just add more bosses then and get rid of mob voting and add multiple mobs.
Basically more and more useless stuff.
Building used to break up the progression, but it's harder to get inspired now that they've ripped all the constraints off it. Progression also pulls you in so many different directions you never slow down and think about what to build. It used to be a sandbox and now it's way more linear, and they keep trying to fix it by making it even more linear.
Imagine complaining because the game has too much content. Y'all are ridiculous.
@@mysticdigital5936 it's all cluttured around with no respect to progression or difficulty, that's the reason behind complaining
This is literally the reason I switched from Minecraft to Terraria. Its progression is way more fleshed out, leading to more enjoyable gameplay. And like he said about having different options, i can adapt using what play style suits me best.
Bruh terraris is over for me when I finish it, calamity mod makes it better in my opinion
@@salasyk8708 tbf anything modded is fun, vanilla is cool and all but mod just takes it to another level for both minecraft and terraria
terraria has so much more in depth progression
terraria is the goat
People try to argue that Minecraft is better than Terraria because of mods, but that just means that you need mods to make the game good. Besides Terraria has better mods by far.
My favourite part is when he downloads a sandbox game and complains about it being a sandbox game
Me when you dont want to use creativity in a creative game
So u didn't watch the video
@@StatikKkKNo the video is literally just him complaining about a non-existent goal and contradicting himself.
Idk, I think we all just grew up. The game we knew and loved was simple, allowed us to express ourselves creatively. It was a great outlet to pour your energy into. You could challenge yourself with PVP and parkour (etc). It was also just a refreshing game at the time that broke the bounds of what we thought a video game could be and it sparked the birth of a whole new genre of games. The more you grow up, the more video games become a way of escape than anything else and I think that's why it isn't fun anymore. Minecraft is a game that only progresses as long as you stay motivated to do stuff. There are no right or wrong ways to play it and there are no objectives other than the ones you set yourself. However, because you're just wanting to play it for an escape, you don't feel inclined to set yourself objectives because you just want to distract your brain and relax. Sure, Minecraft can help you do just that for a while but as soon as there is a project that is particularly large or you run out of ideas, playing the game becomes more of a chore than a distraction and you lose all interest in that Minecraft world. That's the way I see it anyway.
I agree. The Beta days was when I started when Mincraft was simple simple compared to now. Those days the game felt endless and anything was possible, even though it was so limited. The same magic will never come back again.
We just have to accept that but keep building. Build more structures that will last and save all our maps (I really wish I could've recovered my maps from my childhood) .
"Minecraft is a game that only progresses as long as you stay motivated to do stuff." That happends in Terraria and other games too.
The problem here is, that Minecraft felt like empty BIG bottle, and has the potential to be even more bigger. Every update bring less and less content
Ur 9 years old stop trying to look old clown
So I’ve been playing MC since 2013ish but I always just built in creative mode, this year I’ve been playing on survival this year and I’ve been having a blast, but I’ve been taking progression really slow because Ik that when I “beat” the game I’m going to instantly get bored with it, how have you guys managed to keep it fun all this time?
Off topic but your grammar is so good i dont even understand some words 😭
Actually, the enemies do actually increase in difficulty from something called local difficulty. however, it really only increases the chances mobs have armor and that they pick up weapons, which barely changes much. It would be great if mojang decided to change local difficulty in a way that impacts the game a little more
I think that increasing the difficulty of local difficulty might be the best solution since it wouldn't change the sandbox nature of the game. Plus it would be better for servers because it wouldn't base progression on universal bosses like the ender dragon.
Yeah but as shown in this video skeleton wearing a different Armor , the fandom may expect skeleton to drop it , so the mojang have to add some new armors and that's useless
@@kaentakahashi5149 they wouldn't even need new armor. They could just make the mobs stronger either with potions, enchantments, or existing armor.
I think it would be cool if each enemy had a variant kind of like zombies vs husks that had higher chances to spawn based on your game progression and how long you've been playing in that world.
literally all of your suggestions are perfect for the game, the deep dark was the first hint of more progression but then they did nothing with it but put an OP mob and useless item with it
It's not useless you are useless
Well not 1 useless item, 4 items; 2 of which act as crafting materials for a music disc and an item which shows where you died. But if you're able to get there and live you are either playing hardcore or have essentially surpassed the need to die which invalidates it's usage. Of course there's the massive portal made of really fancy obsidian but that's essentially just a decoration unless they choose to add more to it eventually. At least in 1.20 they are adding 2 new armor trims, which depending on who you are could be insensitive enough.
@@Goomba456 all useless features that don't reward the player in any way, they are all cosmetic things, and the compass is useless
@@OK-wh5vt i mean, my point IS that there's little reason to go there for the compass. i do think the cosmetics will drive people though, I mean look at how much people do for rare cosmetics in other games.
@@Goomba456 I think its stupid tho, you can't reward just a type of players
Only hardcore fans are going to get in just for the cosmetics, most people will get underwhelmed by the loot of the ancient cities. The compass is useless once you get it, since most player find the deep dark at a point where they are basically invincible. The compass is also useless in hardcore, why should hardcore players go risk their life there?
Idk maybe play Minecraft: The Sandbox and not Minecraft: The RPG. This might help because Minecraft is a sandbox, and not an rpg that you have to grind out and progress through as fast as humanly possible.
i really dont get why theres a bunch of people coming to this 1 yr old video and all they say is this one "sandbox, not rpg" argument. i get it minecraft is supposed to be a sandbox, but let's all face the truth, THE GAME ACTUALLY HAS A HUGE LACK OF CONTENT.
minecraft is a sandbox, i know, but it still doesn't have enough content/items to even make it an enjoyable sandbox. if the game truly is a sandbox, then it means i'd be able to craft any form of experience i want from the game. yet if i want rpg elements, i simply cant. the game is just too simple, no in depth mechanics to make it fun. heck, even a game like teardown is much better as a sandbox imo.
i think its best to use furniture and decoration mods as an example. also the "create" mod is what should be in minecraft as an ideal sandbox game. think of these mods like giving an artist a huge set of art tools as a birthday gift. that artist would probably be the happiest man alive at that time, and you can say the same for the minecraft playerbase, if the devs actually worked on the game. vertical slabs, framed blocks, little tiles are some of the examples of amazing building mods. having a ton of furniture mods also stretch the building limits to endless possibilities. with the vanilla game, people have to make do with the limited amount of items, not even a single furniture.
even if i want to enjoy the "minecraft: the sandbox" i still have to rely on mods to make it fun. doesnt that say something?
like bro its really that simple. i've said it, and i'll say it again, we dont CARE what GENRE minecraft is, but it is the truth, THIS GAME HAS A HUGE LACK OF CONTENT. simple as that.
@@the.archiver91
Minecraft has more content and items than 99% of all sandboxes, why are you being intellectually dishonest to defend a point he literally never made.
You want a game engine, not a sandbox. You want Roblox Studios, not Minecraft. Elucidate why a game being simple is bad, simplicity is not inherently bad. Minecraft with actual furniture mods has always looked completely ridiculous, and would not fit the style that the game is going for. Yet again, showing you just want a literal game engine; your idea of a "sandbox" literally being unreal engine 4 lmao, "create mod should be a feature" like this is the most brain-dead anti-minecraft argument I've ever heard, as literally 0.0001% of the community would ever be able to create MODS for the game 💀
I have over 2400+ hours in this game, and I've never felt the need to install an out-of-place furniture mod. If you're struggling to be creative, that's a you problem. None of your points are valid arguments, and are either just nitpicks, or dumb ideas when you consider them for more than 3 seconds (again, do you seriously expect a single percentile of Minecraft players would know how to code well enough to make a mod, would Mojang add such a large feature that not even 1% of the players could properly utilize?).
The game doesn't lack content. Minecraft has more content than nearly all other sandboxes ever created, what is really lacking are your critical thinking skills.
@@turkeybeef6269 seriously what gave you the idea i was talking about a game engine? you're blowing my point way outta proportion by saying i want a game engine, like no thats not what i meant. minecraft is supposed to be a sandbox, that much i agree, but you just can't deny that this game doesn't have enough content to make it an enjoyable sandbox.
the items, blocks, stuff that are already in the game are just too shallow to even build any meaningful experiences for ourselves. its true that with the hella limited blocks and items minecraft offers, people still do amazing builds. but if the devs just worked a little bit harder on the game, adding mechanisms, tools, different blocks and stuff(i used little tiles, framed blocks, create and other furniture mods as an example of this) the combinations and possibilities of building would be basicaly endless, and then minecraft would truly live up to its name as the best sandbox game there is - this is what i meant.
my main point is even if people want to play the game as a sandbox, it just doesnt have enough stuff to play around with, to make it an actually good sandbox.
@@turkeybeef6269 oh and i just reread your comment, you misunderstood what i meant by "create mod should be a feature", theres a literal mod named "create" if you didnt know. i get it why you thought i wanted a game engine now
@@the.archiver91But your missing the bigger part, modding IS a part of minecraft, it is literally an in-game option, you decide on what type of mods you want for the game. It might seem to lack content but its because it’s meant to have a simple, understandable gameplay. If they add something extreme (for example, the furniture mod or create) that will make a side of the community happier while making the rest feel like they completely lost all the essence of building in minecraft. The base game is just there to provide as a base (no-brainer) it is up to the players on how they want to play the game… They want to play it as an RPG, install a mod, you just want a whole bunch of blocks to build, install a mod. I don’t get why relying on mods is a problem especially if the game adds it as an option. It stands as a community-driven game, while also maintaining the base game enjoyable.
I'd like to mention that the biggest change ever made that shortened progression was beta 1.8 and the addition of sprinting and health regeneration. Minecraft's mobs were never re-balanced after this. That's why when there's a ton of mobs chasing you, you can just run away. Increasing movement speed of hostile mobs by itself would go so far.
There was a slight rebalancing of the mobs. Skeletons got more dangerous and baby mobs became a thing, but both got nerfed rather quickly too.
@@irmiwolf You're correct, but no melee mobs ever got a movement speed increase, and the skeletons never saw a huge accuracy+range buff, which is what would be necessary to make the mobs a threat again. Baby mobs are also what I'd group in as a "rare variant" like cave spiders and wither skeletons that are a serious threat but are rare enough you don't need to interact with them. The core mobs (zombie+skeleton+creeper) need to be more dangerous.
Mojang made a huge decision by adding sprinting that forever altered the game. IMO it killed singleplayer off by speeding up the game too much and making it too easy. I know absolutely nobody who plays minecraft singleplayer regularly because if you've played the game at all before you can do everything on a new world within about 10 hours of playtime with a death or two. What sprinting opened the doors for though was the insane multiplayer scene minecraft had from 2012-2016. Minecraft was the biggest game in the world for years and part of the reason why was because of the infinite replayability multiplayer had. 95% of the servers and gamemodes people played on never would have existed without sprinting.
Was adding sprinting a good move? I'll say yes. I played possibly thousands of hours of multiplayer back in the day. The direction they took the game did make Singleplayer basically unplayable but Minecraft singleplayer was never meant to be a game played for hundreds of hours, and Minecraft singleplayer by itself never would have become the biggest game in the world.
I just wish MC multiplayer would some day return to where it once was. Unfortunately most servers and gamemodes have now run their course. Everything is beaten to death and the community is just so much smaller than it was 10 years ago. The EULA is a very touchy subject; somehow servers are more pay to win than 10 years ago but make much less money and there is way less of them. It's ironic to me that Mojang designed their game in a way that propelled servers forward massively and now is seemingly going out of their way to kill off what's left of the dying scene. Some day I'll get to play a pure 2013 factions experience again, and it'll be like nothing ever changed. Some day.
@@smacpats6379 that is true, sprinting made exploring easier but they should have increased mob movement speed along with it or added more faster mobs as a new danger. It is sad that the difficulty setting only effects spawn rate, poison and hunger.
@@smacpats6379 skeletons are still really accurate, before they would just miss you if you weren't running towards them.
@@Ghorda9especially on the hard difficulty, the only true difficulty
This editing style feels different from the creators I've seen before. I like it
i agree! it’s super cool i love it
maybe idk
Its quirky.
Not really
i think your suggestions are great.
there's a mod calling Scaling Difficulty that makes things harder over time, and if that was adapted to have progression triggers (rather than time-based ones) i think it would vastly improve what's otherwise a somewhat bare-bones game.
Isn't there a mod that does that? I know one like that is in dawncraft but i don't know the name of it
@@hlodr2noob341 "there's a mod called Scaling Difficulty" your answer to that? Isn't there a mod that does that?
@@Nargeon It deleted my second comment 💀 But, the thing i was talking about wasn't the time based one, if you read on more viz says " and if that was adapted to have progression triggers (rather than time-based ones) i think it would vastly improve what's otherwise a somewhat bare-bones game." Anyways, the mod i found was named game stages
Kinda reminds me of terraria in a way where mobs and stuff get harder and different ores spawn after you kill certain bosses
and what do you know. As i wrote my previous comment i didnt reach the part where he literally talks about terraria. Well at least we have the same opinion
the amount of ur mom jokes in this video is gonna made me cry😭😭😭
adderall
foweal
cool story bro
im bout to buuuuuuuuuuuuust
That made me cry.. 😰😢
@@Shadowlix thx bro
I think the issue is that the progression is just a line. If they added more ways to progress (for instance, instead of mineing and crafting better equipment, you can instead seek out world bosses with their own unique loot) to follow the main progression, then each play through could feel more diverse and unique, promoting different playing styles, creativity and exploration.
Use mods
we need more craftables, not more biomes
@@jetstreamsam6521i think the fact that mods are the solution to all the problems mojang is causing says something
@@teslacactus1135 true but a good argument to that is so you can customise the game how you look like it example not everyone would like minecraft towards the rpg style. And would rather prefer vanilla tweaks
@@jetstreamsam6521 What about bedrock players?
A new builder update centered around villagers and progression in being a leader of a community would be absolutely amazing. If they auto expanded and you could set the area of that settlement it would be so cool. Villagers could auto build too.
This is a really cool idea, would take them 10 years to code though 😂
God that would be fun, instead of trying to stop my iron golem from wandering into the woods because the village I built isn’t technically a village chunk
Minecolonies is pretty fun ngl, enjoying the Byzantine architecture pack with it
I agree, imagine towards the final evolution or like final leveled up mobs you spawn in like a community to protect and your like there king and you have the keep them safe from the super strong mobs.
@@MASTER0FEVERYTHING1 i've actually seen modders make stuff like that
2:07 no, it’s the exact opposite for me. They add all of these hostile mobs, and now i just die every fucking second. For christsakes, the skeletons still kill me so much even though i’ve played the game for like eight years!
just make a shield?
Feel like hostile mobs should be more diverse in mechanics and attack style. Most of them act like the zombie or skeleton. They're kinda doing that with the new breeze though which is nice
mundane answer but that sounds a skill issue
seriously if you are having trouble, try researching the game more and study combat
i've been playing it (seriously) for 2 years and i find it somewhat easy
man you bad lol early game is 1 thing but who tf is dying to skeletons with diamond gear lmao a non enchanted bow and a shield counters skeles hard
Yea and I hate the water zombie's. I miss building houses underwater without having IO monsters attacking me every second. I also hate how I can't explore underwater ships because of short oxygen
Thank modders for keeping things slightly interesting
Not for console players
@@maidenlessdeltaP that is why you don't play on console
@@elementalofdark5555 well I mean some people can't afford a pc so it really ain't their fault
@@elementalofdark5555 Some people have to play console bro
I feel like Mojang purposely doesn't add things to make the game harder, since it might de-incentivize casual non-combat players from progressing or playing, and they take comfort that modders exist and encourage mods, since they allow for new features that cater to anyone's play style, which I agree with their decision to do so, mods are great
This was really well made. The editing wasn’t annoying or obnoxious, the words u say r actually pretty funny as well as the clips. And u got ur point across perfectly. +1 sub
I love finding lesser known creators like this that can make an absoluter BANGER video like this. +1 sub
It just proves good work can come from anyone
it's the algorithm at work. Dream kickstarted his career like this
Fr
💯💯💯
"the reason minecraft isn't fun is because its not simple anymore" proceeds to have have fun in the deep dark with a shreiker
I hate the statement that minecraft isn't simple now. I can't understand why people expect minecraft not to evolve and get various updates.
saying someone's a hypocrite for having a moment of fun in a game they otherwise believe isn't fun is completely simple-minded. that's like saying someone's a hypocrite for saying they dislike spaghetti but ONE TIME someone made a good plate of it and they were like "you know, this specific plate of spaghetti is alright"
@@ponponpatapon9670 But they didn't talk about hypocrisy
one thing I miss from Terraria in MC is the many different weapons. If you restrict yourself to one class, you can play Terraria at least 4 times and then even choose different sub-classes like Yoyo-fighter or bow-ranger.
MC playthroughs are always the same because everyone just uses the same weapon more or less.
You can always restrict yourself to using just axes, just swords, just bows, just tridents, or even no weapons, if you want.
Minecraft sill has different weapons and classes. The problem is that they're not balanced well enough to be viable all the time.
@@9nikolaBut the difference is those are each just one weapons. In terraria each class has hundreds of weapons dozens of armors and accessories and different potions for each class.
@@demonshade4120 Of course. I just prefer a little accuracy. There are different weapons in Minecraft, where a type of weapon can be varied with enchantments, while in Terraria there are a whole bunch of different weapons with more varied effects and more distinguished and obvious classes.
The main difference is not whether Minecraft has varied weapons, but the scale at which the weapons are differentiated.
Minecraft does have varied weapons, they're just not good weapons.
i think one of the things that makes terraria’s gameplay more interesting is how many ways you can play, not just classes, but all the secret seeds, challenges, ingame secrets, rare boss loot, etc. sure, minecraft has its fair share of challenges and cool seeds but they aren’t developer implemented meaning there isn’t that much difference between them and the base game. Terraria is much more interesting not because there’s more to do but because there’s more to discover, rare boss loot, rare structures, and rare collectibles.
The resident evil games are wife on compared to this shit
I think that one of the biggest problems with Minecraft's progression is that basically every part of the map is accessible extremely early. Apart from like the woodland mansion and ocean monuments (which by the way neither have very interesting loot progression-wise) you can go wherever you want just with iron armor, and really with no armor if you are skilled enough. Nether fixes that partly, but since it's a different dimension it's not really something you are exposed to a lot, and you just need to go there to get a couple blaze dust and then get out. I think minecraft needs biomes to have certain difficulties - and loot that makes them worth it to explore. Also, when you get deeper, more difficult enemies should spawn. I think changing that would make exploration much more dynamic since it's then much more difficult and rewarding.
It's an open world sandbox, every aspect of the game is accessible because you can choose to do whatever the hell you want lol.
@@kcoolthegamer You do have a point, but when they add stuff like the warden it kind of starts to seem more like an adventure game than just a sandbox. Minecraft is kind of having an identity crisis while trying to appeal to as many types of players as possible. It does have a lot of combat and exploration aspects and I would love to play a game similar to minecraft but with more of an rpg-style. I guess that's where Hytale comes in (hopefully)
@@vanterbaba4110 or you can try terraria
@@nu_kercat1 except that isn't the point of the discussion
@@yakkuuu its literally mentioned in the video
Yeah, I agree to an extent. Minecraft mods or playing other games usually fill in the gaps for me whenever I feel bored playing the game. I don’t get as much excited as I used to during the peak of the pandemic.
Just play some pvp servers and orher fun servers
@@Hassan-en3xj Dude they already said they enjoy mods more, don't force PvP down peoples throat, it really gives a bad impression for the PvP community.
@@tomikun8057 your over exaggerated the comment a bit. The person didn’t really force it down the throat, sound more like a suggestion.
@@osciisnow eeh I can't see it that way after looking at it for about a minute. Agree to disagree?
I used to avoid mods like the plague, but finally caved a few months ago now I adore several of them and it really does make Minecraft more exciting.I specifically love Bliss since I'm a huge wuss and HATE hostile mods, Bliss lets me play with hostile mods that don't attack me unless I attack them. 👍🏻👍🏻👍🏻
Guys listen it is not boring you just need friends
Bro roasted the hole community
@@Darin69n1gga Poor hole community :
@@Darin69n1gga lol
real tbh
not true for everyone... a lot of creative people don't want others messing up their masterpiece.
I think one aspect you haven't mentioned are villagers. They are incredibly OP and BROKEN. You can get everything, yes, everything from them to prepare you for the late-game and in such a speed, you basically ignore any meaningful progression (0:56) until the nether:
Food, housing, diamond armor (the full set), diamond tools (the full set), combat stuff (shields, bows + arrows, diamond swords), enchanting books (with some luck even the rare ones), enderpearls, you get the idea...
For any questions, the Wiki is your friend, there are also all possible trades and more info on Villagers.
So, in theory, you could load into a new world, find a village and, there you go, everything you need to be suited for the nether and afterwards, the end. Literally no need to go mining or do anything to progress, just find a village.
I think that's just sad, like, I get that they need some purpose in the game and trading sure is an important aspect of the game, but they make anything overworld related optional.
yeah and emeralds are super easy to farm bit barely spawn in mines
uh he did that was like a whole section
also, yes, you can get everything from villagers, but whats the point? Like if your gonna play the game play the game
What if some of the items are locked behind the higher level trades, but in addition to the leveling requirement, you need to give them some valuable or obscure item, like nether bricks, an end rod, or a totem of undying? That way, you still have the power of these trades, but you have to go through the previously skipped progression areas for upgrading material.
They should also make the ender dragon way more hostile
@@ianbaughman I like this thought process, It fits well with that whole "Split progression" concept that he talked about. Finding and maintaining a village could be an entirely different path to get to end game. Like if villagers would give better items if they lived in better homes and had better workshops. It could be based on stuff like the size of the room, the quality and number of decorations, how safe the village is. Like the 'villager factories' we have now would be stuck with just bottom tier loot, but a massive and well managed city full of villagers could start manufacturing high tier items... And the bigger the city, the more it would attract pillagers or other monsters to try and invade, adding another layer of conflict to keep your stuff intact.
2:22 I wish they'd add a "hammock" for "day sleeping" so you could skip ONLY the daytime part and keep it difficult. and if maybe just placing torches around wasn't enough to prevent mob spawning.
It'd be interesting if that was a thing; where Torches don't prevent spawning but like lanterns do. Something that isn't very early game and requires more mining and effort to spawn proof an area
i think there needs to be an end rework. like i feel like spawning into the end and just immediately fighting the dragon, then getting the full end afterwards is a bit of a copout and outdated. what if you went into the end and it was just like the nether, already a fully procedurally generated world? many different structures, blocks, mobs, biomes etc. you use more eyes of ender in the end to find the island containing the dragon, 500 - 1000 blocks away, and then fight it. maybe the cherry on top would be a reworked fight
This is a good idea! Combine that with the idea to have special features unlock after beating the ender dragon like the end city would be amazing!
The First City mod by yung, doctor4t and friends felt like more like what you'd expect of "The End" than the end is right now.
Yes!!
It feels like people who wants end update that the end itself supposed to make you feel alone and empty
Completely agree end is not dimension that should be full of things
This is one of the most well done videos I've seen on RUclips. Wow. There's some REALLY innovative editing in here, can't wait to see more
for real this is comparable to itmg in amount of work with the editing
i prefer my videos rare
good troll.
I think they need a way to implement copper armor and chainmail armor like you mentioned, give it a buff that makes people prefer them, maybe Chainmail armor can protect against swords but not axes or arrow, Copper armor can increase speed sure but you also become immune to lighting (p.s they should also make a mob that attacks with lightning that does 1-2 hearts of damage but makes you lose whatever you're holding or a piece of your armor)
Ok they added what you said. Then what? Is it more fun?
@@Artur-kp4hj yeah
@@Artur-kp4hj 🤡
@@mightnare3237 Still waiting for motorcycles and guns to be added.
why though
why do copper tools need to be in the game
why cant you just build something for the life of you
This was such an epic, well thought out and well edited video.
by the way, D's out for harambe... 2016 R.I.P. mate.
Real epic bro
This video explains on to the point ! This is why i dont watch RUclips and dont make farms and dont learn tricks... minecraft is a game supposed to be learnt by exploring in it , not outside of it. The fun and satisfaction you get from leatning how to play by playing it but not watching tricks from others , is what makes it unique.
Huge upgrade in quality. You're going places! Keep posting!
i aggree with u
Bro this is like 122 tiktoks slapped together to appeal to a brain rotted generation
@@pisscow6395 ?
@@Chasling_ He talks fast with cuts in between and glosses over points in hopes of keeping the attention of younger viewers though the real issue is that the dialogue/script doesn't really match that energy so it just feels rushed out.
The quick paced, excitable style of writing is great for lets play videos or summarizing reviews but in analysis it really takes away from the point. My first comment was probably too harsh since I'd just watched ~40 minutes of movie analysis though
@@pisscow6395 its not even that fast paced. its not just your normal overly-dramatic video essay.
I think a big area or concern as well regarding minecraft comes to the development team at mojang, and their decision making. They’ve made multiple mob votes that not only have split the fanbase but also ended up scrapping ideas that the game couldve benefitted from having. Added to this, their effectiveness as a team is also something to question considering how many people work for this game yet they still have to split updates and things of this nature. And the content we’ve been getting as well is so lackluster too. Copper was mentioned, and it has to be said, why do this and give such an item barely any utility but put it in every corner of the game. What do death compasses really do in the face of mods? What does the telescope do compared to optifine? It just makes one wonder How many people are really actually working on the game, and if its so hard to touch upon being so filled with old code, could it be time to just get a new better start and just make minecraft 2 with all the implementation optimizations to make faster and robust updates?
Another issue with Mojang is their apparent unproductiveness stemming from their mindset philosophy when it comes to implementing new features. I mentioned it previously with how bland and do-nothing are the most recent additions. And a lot of it comes down from that idea of “it has to feel like minecraft”. I think that’s something that gets the fandom split but really I think Mojang gets wayyyy too overthinky and needlessly overburdened with this and ends up doing a jack load of nothing since 2011. Everything is meant to change, everything is meant to evolve, people get used to things, this is how it goes. Yes Minecraft tends tomhave the specific people that still to this day cling to 1.8 for its “advanced” pvp for 7 years at this point, but majority of people get used to change. Adding new rpg features, more bosses, more substantial content to fill the route to the ender dragon. Alternate paths that involve different sets of bosses or challenges on different or specific environments. The ideas you mentioned with Armors or weapons having certain advantages over others or effective enemy scaling. All of this could and should’ve been implemented, but everytime Mojang will go “No, it just doesn’t feel Minecraft.” “Every feature has to be very carefully,thought out for every micro nano infitesimal implication or effect on the entire game”. It’s absolutely ridiculous that Mojang gets away with thinking like this. This is the reason why we don’t have things like Complex furniture or Complex foods, right Mojang, we can only feel like its minecraft so long as it has the stupid stair chairs and Stale steaks and porkchops.
Anyone can make a point about mods or that mc is meant to be a platform for mods but really, this is the base game. It should already be built well enough. We shouldn’t need to have mods to have something like a fried egg or a legitimate chair that you can actually sit on. Why can’t these feel or be part of minecraft?
The last point regarding criticism of the mojang team comes from their agenda, they are too tied up in the environmental discussion. Animals like sharks cant be added because stigmatization of the animal, Polar bears cant be fixed to be like irl polar bears for this same reason, and fireflies had to be removed because mojang got too scared of little children feeding fireflies to frogs irl. What you end up with is product that is stale and much more limited, if I recall Mojang literally has a list of no-no features and that includes animals that are aggro or adding endangered animals but making them the most docile things ever. Mojang can’t keep feeding onto this philosophy if they want to move forward with the game seriously, it’s like a helicopter parent cushioning every pointy end in a house so their kid doesnt get hurt. Its superfluous and in the end not very effective.
Many people will defend mojang to death, but at the end of the day its a multimillionare company. And we as the customers should get good products/ be able to criticize if we’re not getting something up to par/there’s things to be questioned. How come people can complain all day about bethesda or EA but as far as Mojang goes the community treats them like gods from high above?
I think having to split updates is mostly the cause of Microsoft. They've most definitely have an update schedule put in place where they HAVE to put out an update every year (most likely to keep the game relevant). That's why when working on anything near ambitious like Caves and Cliffs, they are forced to either rush the update or split it in two.
As with mob votes, I think they are fundamentally flawed. Whenever a mob vote happens, people always analyze them and try to see which mob is the "most useful", but this leads to every mob just being another utility mob. Really, most non-vote mobs don't do anything useful outside of having drops, why should these?
A solution could be to host "update votes" where instead of a single mob you choose from three possible updates to happen next. This could lead to more things to talk about than just a mob, and they could have more creative freedom to make each update concept more interesting than they ever could with the mob votes.
Another idea is to make it to where every update vote brings back the two losing updates from the past vote, as well as a new one replacing the update that won the last vote, so every update always has a chance of coming back.
@@PhantomOfficial07 Its true that most mobs or new items dont do enough to change the core gameplay, and I think that’s probably a reason why so many people bank on the mob votes to provide that utility to switch up the game. But it’s true that just focusing on that is also flawed as far as Mojang’s line of thinking is concerned because of course we’ll want the more useful/game changing option to be added. Having both round 2s on the at first rejected mobs and an update vote definitely sound like interesting ideas, but with how Mojang currently processes their concept of updates, it makes me wonder just what kind of options they’d come up with and how they’d execute it.
After all basically 90% of recent updates are about adding new biomes that are just decoration or putting in endangered animal #204 that does nothing but look pretty and sometimes gives a drop that does something. The route we’ve had to the end has not significantly changed over alll this time, there’s not a bit of concrete lore or anything even resembling a story with how vague the puzzle pieces we’ve received are. Mojang is too stuck thinking that Minecraft should feel a certain way and that’s it but I just don’t get what the big issue with change is so long as it’s done in a satisfying way. People already play on earlier versions (I.E the pvp mfers and pvp servers like Hypixel that are literally stuck on 1.8 and won’t even consider using a newer version). If people want that classic mc experience its still there, the people that scream about new features feeling like its from a mod end up getting used to said features overtime anyways. Something else other than decoration, something that can tangibly be done as another checkmark in game would be what we shouldve been getting all this time. As an example, how come something akin to the Aether still doesn’t exist in minecraft? Why are there still only 2 dimensions in the base game? Are there anymore? We have random events like the skeleton harbingers, why cant there be other mini boss events like this that can show up under certain circumstances? Why are witches huts so useless considering witches already spawn wherever they want now anyways? What if there was extended and harder variants of the dungeons we have now? (Desert, jungle, igloo, woodland mansion, end city, pillager towers, ocean monuments even), what if there was a nether and overworld realm dragons akin to the ender one? We have zombies, skeletons, huge spiders, witches, etc, why not add more folk monsters? Werewolves? Vampires? Mummies? Demons? Angels? How would or could they be implemented?
Right but Mojang hears the ideas and thinks “no its not Minecraft-ish to be thinking of this”, and that’s what’s infuriating because then they’ll just make some goofy new endangered species that the most it does is breath (so thought out though huh) and call it a day, so that it doesn’t interfere with the “minecraft way”, whatever that is. It’s ridiculous tbh.
@@Someone45356 I would argue vampires would be too similar to evokers, but I agree with you for the most part. An end update is mostly needed as well, the end is easily the worst part of the game due to how boring the landscape is is as well as the Ender Dragon being a non-issue with how easy it is. And don't even get me started on the Wither. I think new bosses should be added too, it's kinda stupid how they aren't in yet.
Also yeah, mob votes are really stupid because most existing mobs aren't useful but the way the votes are set in makes the community always want the most useful mob, even if mobs don't necessarily have to be that way.
@@PhantomOfficial07 I think regarding vampires it really depends on how they’re implemented, they could work as like a pillager that attacks with its mouth or melees like a zombie, having healing properties whenever it hurts you or a passive that heals it overtime. It could turn into a bat to get across faster without you being able to aim at it if you try and shoot it down with a bow, it could even be a thing that unless there’s sunlight/you dont have a Stake/garlic to kill it, that the vampire will revive itself post dying after a while so its a threat that doesn’t just die from you spamming your diamond sword at it if you just came in with that. It would introduce things like possibly a vampire fang, garlic as a crop (and if Mojang wasnt so silly with implemented complex foods, garlic couldve had even more uses), a stake weapon, maybe even coffins. Those are all just from the top of my head, an idea always has a lot of potential if you can just think on the interesting effects it could provide.
Another thing regarding How easy the ender dragon is, I think a lot of it as well comes from the fact that there’s no counter to armor and other tools that players use all the time to get through the game. People will just be on their iron/diamond armor 24/7 and basically never die because mobs can no longer deal enough damage to be a threat any longer. If for example, the ender dragon could swoop down onto you, carry you and drop you from high up, if it could make all the nearby enderman aggro on you on command, if its fire breath ignored armor, just in general things that would make the fight more difficult. It’s so silly how just having 27 pieces of iron on your character can make you almost invinsible.
And of course more bosses should be introduced, just expanding upon the things that the game itself has set up would be so good to see, not the 37th biome update, not the 18th silly mob vote.
I mean- you can use telescope and optifine together and it's super zoom
For me personally I’ve never thought about it since I am a pvper and I spent over 2000 hours left clicking. But all I will say is that the amount of updates definitely made the game more strange. In my opinion the concept of these updates are good but in my opinion I think as we go further into the future Minecraft’s target demographic is like 6 years old. And because of that it is most likely that they are trying to slowly get the community to get used to the east progression of the game.
when i was 6 years old, games were hard as fuck
@@thiagoelav633 breh we’ll THAS why they wanna make it easier
minecraft is a 7 game so yeah theyre targeteing 6-10 yr old boys
@@codergirlgames yeah
Майнкрафт пропал! Нет, нет, не так. У нас его УКРАЛИ! В этом видео я расскажу вам о том, почему Майнкрафт, который вы любите, НЕ СУЩЕСТВУЕТ! Некоторое время назад я задумался об этой проблеме и попробовал поискать, делал ли кто-то другое видео с похожей тематикой, но, на удивление, об этом вообще никто не говорит. СОВСЕМ НИКТО, АБСОЛЮТНО НИ ЕДИНОЙ ДУШИ! Итак, Майнкрафта не существует, и главная причина угасания нашей любимой игры - это расформирование партии любителей пива. Но это ещё не всё! Главная причина провала Майнкрафта заключается в том, что в нём так мало майнкрафтинга! За всё время игры я узнал, что НИ ОДНУ ШАХТУ нельзя скрафтить! Я НЕ МОГУ НАСЛАЖДАТЬСЯ ИГРОЙ, КОТОРАЯ ВРЁТ С САМОГО НАЧАЛА! Но это то ладно, основная причина угасания Майнкрафта состоит в том, что ВСЕ ВИДЕО ПО МАЙНКРАФТУ ОДИНАКОВЫЕ! Вы не верите? Что ж, внимание: у них есть НАЧАЛО И КОНЕЦ, И ДЛИТЕЛЬНОСТЬ, И НАЗВАНИЕ! А знаете зачем они это делают? Знаете? Это всё для просмотров! Я знаю, я знаю, в это сложно поверить, но видео делаю для того, чтобы их кто-то смотрел. Понимаете? Ради просмотров! Хорошо, что я не такой. ЭТО КОНЕЦ! КОГДА УЖЕ ВЫ ПОЙМЁТЕ?! ДАЖЕ МОДЖАНГ после покупки компании уже не работают как надо! ЧТО ОНИ НАМ ДОБАВЛЯЮТ?! НЕТ, ЧТО ОНИ НАМ ДОБАВЛЯЮТ?!! ЧТО ЭТО?! 200 новых блоков? 15 новых измерений? 14 новых механик и семь новых редстоун блоков? НЕУЖЕЛИ ТАК СЛОЖНО ДЕЛАТЬ БОЛЬШЕ?! Комьюнити (ТО ЕСТЬ Я) просят обновление калиток уже 25 МИНУТ, И ОНО ДО СИХ ПОР НЕ ВЫПУЩЕНО!
О БОЖЕ ЭТО ЗДЕСЬ ЕСТЬ, ОМАГАД
Minecraft is never boring for me and my friends. We heavily modded our server (I’m honestly surprised it hasn’t crashed lol 😂) and we’ve added so many new mobs (including bosses), dimensions, items and structures to the game, we also have the Origins mod to top it off. As fun as they are tho, it does make me wish actual Minecraft was like that. Like if some random people could add stuff like this in a Mod, then obviously the actual people working on the game could too.
Yeah, while having friends in it, it will never be boring.
you arent playing minecraft then you're playing modded minecraft
It's almost like adding modded content to the game gives you more content to play with 😯
@@joekreissl4499 what’s the difference?
@Forgive and be Forgiven. If he loves me then that love shouldn't be contingent on my worship! good day!
one thing i've very much noticed in my more recent playthroughs is that i'll usually get iron tools and sometimes full iron armor before i even start building a real house. you touched on a lot of great points that i very much agree with, that minecraft's progression has been kinda gutted
while i don't ENTIRELY agree that the game isn't all fun anymore, I thought the video was genuinely really good. It had a good amount of humorous moments while still expressing the point. And for that sir, you have gained a sub 🙏
It is.
There is so much game that is better than Minecraft.
Sir are you a roblox playe-
@@furnacemanisinmyhouse dude who do you asked to?
True
I DO NOT WANNA HAVE TO FIGHT HARDER MOBS WHEN BUILDING MY STARTER BASE
Did he say that
@@d0ubl3dyeah watch the video
1.18 may have made diamonds more common at lower levels, but it also added deepslate, which makes the diamonds harder to strip mine for, as well as making caving in the deepest caves a bit more of a challenge. Wider caves allow for much higher mob spawn rates since theres much more space for them to spawn. Mobs cant spawn directly next to the player, so once you clear a section of a smaller sized cave of mobs you generally wont see much more spawn until your exploring the cave more or just moving around alot again, but the huge caves allow for mobs to continueously bombard you with fresh spawns until you light up the area with torches you have to make from coal you got from higher up in the world because there is no coal below a certain level so most of the time you will have no coal access for torches or fuel after decending to the deepest caves unless you brought your own lol. In my opinion this all adds up and makes diamonds harder to find in the early game for 99% of players. however it does make it easier to fly around caves with night vision in the late game for diamonds but who cares when its late game.
My honest reaction to him saying that diamonds were easier to find and me trekking through 3 giant open space caves to only find like 5 veins of 1
Yep. More open area in the cave may mean you see a lot more ores, but it's also quite a bit more dangerous from the sheer amount of mobs present. Also the new cave generation is gorgeous.
6:28 You have no idea the nostalgia rabbit hole I just went down because of this short little clip of this song. I instantly recognized it from the Wall-E videogame I hadn't played in a literal decade, I have no idea how, but it was just so amazing to look back on. Thank you or that.
i went into the comments as soon as i heard it because i couldn't remember which game i knew this song from. Thanks for reminding me! I loved that game.
i literally came PLUNGING DOWN to the coments looking for this. My mind instantly recognized the absolute joy hidden behind the memories that it brought but could not pin point exactly that it was from the Wall-e game. Such a nostalgia injection.
It's nice to know i'm not the only one who recognized the song from WALL-E. Instantly scrolled down to see if anyone else noticed that. 😀
this man deserves more praise, this content is so well put together
It has a million views
fr
@@randomthingsxd9030 but he only has 37k subs which is nothing compared to other minecraft content creators with way less entertaining videos imo
Agreed
Lad, minecraft is a SANDBOX NOT A FUCKING RPG, THE GAME THRIVES ON NON LINEAR PROGRESSION BECAUSE THEN YOU CAN DO WAT EVER YOU WANT
i (respectfully) disagree, MC was ORIGINALLY designed as a sandbox game, yes but as soon as notch added survival mode that changed. it was now a sandbox (in creative) AND an rpg. yes you could build whatever you wanted and wherever you want but there's a story and here's how you're SUPPOSED to play it (mojang literally wrote guide books for minecraft)even then a lot of these proposed ideas would increase the amount of freedom players have.
organic, real comment on a year old video that totally isn't hate wagoning coming from a certain creator's harassment attempt barely disguised as constructive criticism
@@Mandraken shut
Absolutely +rep, every time i see people complaining about Minecraft's progression, they always compare it to Terraria, which is surely more RPG than sandbox, opposite to Minecraft. It is also disappointing, than Mojang comes up with very little ideas for improving sandbox elements of Minecraft, and in the last few years trying to make Minecraft more RPGish, also with making RPG games in the same universe, such as Dungeons and Legends. Like, guys, Minecraft is a SANDBOX, not an rpg, alright?
@@Mandraken harassment is when you criticise whiny people on the internet
Genuinely impressed by how well edited your videos are and how simple and concise the scripting is, it's shocking that you have 34k subscribers, you just earned another sub
I stopped playing minecraft in around 1.13 but returned recently and relearning everything has certainly felt like playing for the first time again and having to learn everything all by yourself. Also is that Wall-e video game soundtrack at 6:28? Great and definitely nostalgic choice.
The trails and tails update has got you. You now need the upgrade to physically change the diamonds to netherite. You can't change it without the upgrade you just need it
Idk why i really love 1.12 Minecraft. Without any mods or pluggin just pure survival. I also dont like automatic farm or whatever. Bcs it made me easily to beat the game with no challenge and BORED
I'm suprised you didn;t mention that mojang did deal with excessive diamond ore directly in the cave update by literally giving them reduced air exposure. I remember some people being really upset thinking it was going to be oh so hard to get diamonds back then because they weren't aware that diamonds were ridiculously easy to get in the cave update snapshot before the nerf.
1:45 His voice when saying "twelve" was perfectly cut by an ad 💀
As a person who had no idea with what Minecraft was, I started playing when my friend asked me to try it out. I started with 1.15 and it wasn't that good cuz I didn't know anything. Later, after a few months cane the 1.16 nether update. It was really good that it stimulated an interest in me to learn everything about the game. I got into servers and realms with many friends and started to beat the game without deaths. And now, after 3 years here I am with as much knowledge and interest as a veteran. I lack experience tho.
oh so you have knowledge? name the rarest naturally spawning block
@@KwikBR maybe end portal frames with an ender eye?
@@benji272 we all know it's actually dirt
Bro your not a veteran for playing for 3 years 😂
@@imperialbricks4217 ong
8:26 yeah split paths exist here too, i'll get iron, build, and never progress past the nether.
9:15 ok so now hes just giving his whole idea up wtf
The smoothest way I think would be to make the End harder, as its mostly just running around until youre able to fly. Then add a new dimension through the portal in the deep dark, and have some reason to be there after just looting all the stuff.
Wow. Respect. This is by far one of the best videos I've ever seen that explains and summarizes Minecraft's exacerbating issues...
People are overthinking this way too much. The reason so many people are bored of minecraft is because we've grown up. Life was much simpler as a carefree kid, and minecraft was a fresh new concept to escape reality with.
@@chantjelly6773 It's one of the reasons but I still like the game after all these years. But diificulty scaling is definitely nonexsitent. Once you get your iron armor set, no ennemy can kill you if you play decently
something companies (and even people) overlook is the feel of a game
after microsoft took over, the game hasn't felt the same, but it still "is" the same, i don't really know a good way of explaining it. you still mine and craft, but the appearance is different and the simplicity is gone, and it feels like there's less heart put into it
it's a reason i find myself enjoying animal crossing new leaf over new horizons, or wii sports over most modern nintendo games
basically, more doesn't mean better
@@MickeyMouse-lm6zj Doesn’t new content give people a reason to revisit the game though? After beating the world with 1.0 update features for example, is there a point to continue playing after beating the dragon?
Trying to have an smp that doesn’t die in 2 weeks, it’s definitely something I’ve been tackling because all my friends have different play styles. In my opinion, shifting the server towards progression like a modpack will provide the server a set goal to complete. In addition, it will give those players who enjoy more subtle parts of the game the opportunity to bond with the community and do what they love. If there’s any takeaway I wanna give is that any world you play isn’t going to last forever. You can make goals to build and build to keep the server going but in the end, that’s how it fades into obscurity. I think it’s better for the progression to have a climactic end. Hence a final boss or a final project. A fitting end to a great experience.