Is Mojang getting lazy?

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  • Опубликовано: 9 май 2024
  • follow my twitch please and ty → / jetstarfishlive
    get 25% off your first minecraft server with my link → bisecthosting.com/jet
    is mojang getting lazy? 🤔 maybe idk. i hear a lot of people say that the mojang devs/developers/employees are lazy. there are also a lot of memes that say that too and some of them are kinda funny ngl. but i also think that minecraft is boring/not fun anymore/getting old and hate it so much!!! not really that was a lie. everytime wailable hears my voice he gets a boner. idk why, but he does. and im scared. so please join my discord server (allrich approved) thank you
    join the Fish Tank → / discord
    follow my twitter → / jetstarfishh
    also shoutout to liam for giving me netherite
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Комментарии • 4,6 тыс.

  • @rererere96
    @rererere96 10 месяцев назад +9149

    i'm a regular stoner, thank you for acknowledging my existence. Pin me so other regular stoners can be represented.♥

  • @TheRealToaster2
    @TheRealToaster2 8 месяцев назад +2022

    Minecraft isn’t becoming complicated, it’s becoming bloated with items and features that do not interact with each other and make other items/features obsolete.

    • @jubbsticksmusic
      @jubbsticksmusic 7 месяцев назад +196

      exactly, like if things interacted together more they would be more useful. this is why people enjoy things like dripstone (almost a literal aesthetic block) more than copper, because copper does not interact with much at all and is only useful for builders, whereas dripstone can help you farm lava even though as a concept it is much less cool than copper. i hope in whatever they do next they make copper have some extra uses that are viable

    • @sirllamaiii9708
      @sirllamaiii9708 6 месяцев назад +67

      Absolutely. I've been saying this a long time, modern Minecraft feels bloated and just too much stuff that's only really there so they can say it's there

    • @jc_art_
      @jc_art_ 6 месяцев назад +81

      ​@@sirllamaiii9708i remember that when 1.18 came out and copper and amethyst were still useless, there was a real conspiracy that mojang added them both to complete having a full rainbow of colors for their social media banners (we had red redstone, yellow gold, green emerald, blue diamond, indigo lapis, white quartz, gray iron, and black coal. All they needed was orange and purple then bam we get copper and amethyst, two blocks with very little functionality, as well as an update to all of mojangs social media banners)

    • @SusieBlup
      @SusieBlup 6 месяцев назад +33

      ​@@jc_art_Really? That's funny as hell

    • @sirllamaiii9708
      @sirllamaiii9708 6 месяцев назад +37

      @@jc_art_ I'd believe it. Seems like something they'd do for pride month lmao

  • @sashabraus9422
    @sashabraus9422 10 месяцев назад +12182

    I think the best thing Minecraft can do is to remove their "realism" mentality entirely. Go back to a fantasy adventure game style.

    • @markpratt8048
      @markpratt8048 10 месяцев назад +745

      Fr I want to have fun playing minecraft for hours again just like I did in 2014-2015

    • @Glory2Snowstar
      @Glory2Snowstar 10 месяцев назад +1580

      This. If they’re going for realism, then why are spiders still demonized anyways? Why do bats not pollinate or eat bugs? Why are they trying to bind a canvas of endless creativity to realism???

    • @holdengohs6997
      @holdengohs6997 10 месяцев назад

      @@Glory2Snowstar because the kids will kill those creatures, and Bill Gates hates spiders, cows, pigs, sheep, and any other mob that drops loot! (Seriously what was the last new mob that dropped decent loot that isn’t a zombie or skeleton variant)

    • @TheGBZard
      @TheGBZard 10 месяцев назад +422

      Fantasy stuff is fun but its a balance, its good to have some real animals to keep you grounded in reality and balance things out

    • @holdengohs6997
      @holdengohs6997 10 месяцев назад

      @@TheGBZard but all of the real animals have to be useless in their eyes. Or their only use is nonsense like frog lights

  • @jasonjasso666
    @jasonjasso666 7 месяцев назад +819

    Honestly, Mojang has NO excuse in my opinion. How is it that the Terraria team, which are a smaller dev group, can pump out way better quality updates that seemingly always benefit that game in a decent timeframe? Keep in mind, they also have the same crutch of having to properly update multiple platforms as well, so that can’t be a viable excuse for Mojang, especially for a company their size.

    • @Luckylamball
      @Luckylamball 6 месяцев назад +187

      Best take I have seen, Terraria devs truly go above and beyond

    • @Warcriminalwastaken
      @Warcriminalwastaken 6 месяцев назад +208

      Not to mention Minecraft is the best selling game of all time lmfao. The updates and new content are just underwhelming as hell

    • @Kyonari
      @Kyonari 6 месяцев назад +42

      and they even right now need to deal with more issues development wise than Mojang in the past few years, yet they currently still work on a banger update

    • @ijneb1248
      @ijneb1248 6 месяцев назад +160

      Terraria developers casually adding random features that people tweeted at them, meanwhile mojang's making everyone pick between 3 animals to get put into their game

    • @cajunking5987
      @cajunking5987 6 месяцев назад +76

      Agreed. People need to remember this is THE best selling game EVER. And it’s doing worse content wise than far less successful companies

  • @Trident_Gaming03
    @Trident_Gaming03 8 месяцев назад +158

    Armor Trims: Do nothing
    Ancient Pots: Do absolutely nothing
    Sniffer: Do the bare minimum

    • @imghostkitty7297
      @imghostkitty7297 8 месяцев назад +14

      Armor trims: Give a good incentive to explore, as well as another layer of self expression.
      Ancient pots: Give and incentive to explore, adds a new activity to the gameplay, as well as a uniquely customizable decoration.
      Sniffers: Expand on the game’s world and lore while adding a unique creature to breed and potentially use in farms.

    • @EmperorPenguin1217
      @EmperorPenguin1217 8 месяцев назад +38

      @@imghostkitty7297 Armor trims are impractical
      Ancient pots are also useless
      Sniffers don't expand the world, and lore is not a use. Sniffer farms are inefficient since there's easier ways to get dye

    • @jakemakescontent7165
      @jakemakescontent7165 3 месяца назад +12

      armor trims are cool but i agree that ancient pots and sniffers do nothing

    • @Trident_Gaming03
      @Trident_Gaming03 3 месяца назад +13

      @@imghostkitty7297 Armor trims are the only good ones, pots can be made with four bricks and do nothing, and sniffers add two flowers that have dyes you can already get easier other ways

    • @Jenna_Talia
      @Jenna_Talia 3 месяца назад +2

      ​@@imghostkitty7297Armor trims would be great if they were reusable. I've only found 2 and they're both coast trims.

  • @YaBoiDoi
    @YaBoiDoi 10 месяцев назад +2635

    Honestly I think that the ultimate strategy is:
    1. Stop trying so hard to make things "realistic" (fireflies
    2. Rework old bits to actually hone in on the whole adventure aspect of minecraft. Give a reason for jungles, savhannas, and ice biomes to exist.
    3. Extend the line of beginning to end slowly with updates. no need to go crazy, maybe something to collect post dragon.

    • @PRsilent
      @PRsilent 10 месяцев назад +80

      Totally agree with you. I think another end update would be great for everyone, it would expire the box and would add more features for the endgame, maybe a end shop where you can trade pearls and other stuff from the end dimension could be added + I really hope 1.21 features the new deep dark dimension, or whatever it will be called, because I can't see this unactivated portal anymore, they need to add that asap.

    • @TheDapperPigeon
      @TheDapperPigeon 10 месяцев назад +5

      Bro don’t diss fireflies the Minecraft community will tear you apart 😂

    • @YaBoiDoi
      @YaBoiDoi 10 месяцев назад +71

      @@TheDapperPigeon i meant like removing the fireflies because of toads.

    • @cubicinfinity2
      @cubicinfinity2 10 месяцев назад +5

      Some people are going to disagree with you. They'll say that exploration and creativity are more important. I'm one of those.

    • @lithosphereX
      @lithosphereX 10 месяцев назад +11

      The idea with fireflies is that they are pretty common in some parts of the world and many kids have pet frogs. Obviously things like feeding rotten flesh to dogs is made up, but feeding fireflies to frogs seems normal
      Edit: And honestly it isn't that big of a deal

  • @Ralseio
    @Ralseio 10 месяцев назад +3308

    To me, the biggest problem has been ignoring older features and just adding new ones rather than refining older content. Trails and tails did good on this by revamping a lot of structures and adding new loot to them but copper still only has a few uses. I'm really glad they added the brush to make copper a resource that you would need to make an item that breaks but considering how much you get from mining one compared to the one to three you will use on blocks (Outside of building) you end up having a surplus of an ore you only need a little of.

    • @Nonmoth
      @Nonmoth 10 месяцев назад +191

      Very true, copper feels very useless, I wish they would fix old stuff like mine carts (which are very buggy) and give better uses to stuff like phantoms

    • @inqyr4707
      @inqyr4707 10 месяцев назад +127

      They should really try to refine the ice biome. Polar Bears are useless

    • @notyourtypicalguy3573
      @notyourtypicalguy3573 10 месяцев назад +12

      ​@@Nonmoth Lol copper are one of the best blocks to build with. What are you talking abt.

    • @inqyr4707
      @inqyr4707 10 месяцев назад +103

      ​@@notyourtypicalguy3573like the video said there's different parts of the community. This guy is probably not in the building community

    • @Ralseio
      @Ralseio 10 месяцев назад +104

      @@notyourtypicalguy3573 Copper is great for building, but players like me who don't do a lot of decoration have little use for it.

  • @jarcuadanantus28
    @jarcuadanantus28 6 месяцев назад +278

    Counter point: Adding more decorative items for making pretty things doesn’t complicate the progression path. It just lets you build with a different colored wood, or stone. So those things shouldn’t be considered in the “cant make too much cause it’d fill the box”argument, since those are parallel to the box.

    • @Karen-rj9bp
      @Karen-rj9bp 5 месяцев назад +18

      The answer to this video is, yes and no.
      They are simply milking the game for money.. if they make too many good updates then they'll either run out of good updates (sort of like fortnite did) eventually. As said time and time again, Modders can do almost the exact same thing in a week. There is no reason for these updates to take so long..

    • @polishscribe674
      @polishscribe674 4 месяца назад +9

      Argument: new building blocks ultimately don't matter for the core gameplay, especially when rare. We have plenty of blocks to choose already, but there's just nothing to go against, nothing to make survival more than resource management creative. Sure, a few structures give challenge, but finding them is a lot of effort and you'll get better reward for sitting in the mines.

    • @tristian14
      @tristian14 3 месяца назад

      fortnite literally has its biggest playerbase right now @@Karen-rj9bp

    • @chuckflash
      @chuckflash 3 месяца назад +7

      @@Karen-rj9bpmade a mojang being lazy video about epic games..the company that adds new content every 2 weeks💀💀alright buddy

  • @ClassicIX
    @ClassicIX 6 месяцев назад +145

    My biggest issue is the unfinished ideas. Like the new sniffer plants do nothing. Copper does nothing. The archer table does nothing. Revisit the old items and make them useful. Add more arrows enchants etc isn’t that hard and they should add different stats to the ores and maybe combine them. The game needs to also take back the old mob votes and just add in the mobs.

    • @user-qf2di6wy2d
      @user-qf2di6wy2d 5 месяцев назад +13

      And for god's sake,fix dungeons,anvils & railroads already :C

    • @ArcAngle1117
      @ArcAngle1117 3 месяца назад +3

      They could do something like tears of the kingdom, make it so you can put any item on an arrow at archers table. Then you can launch items

    • @oreohunter7798
      @oreohunter7798 3 месяца назад

      Maybe in the next decade a purpose for rotten flesh will be found

  • @sniclops15
    @sniclops15 9 месяцев назад +2439

    The one thing that drives me nuts about Minecraft is how much they base updates on real-life situations. The only reason why fireflies - a fantastic and high potential mob - was not added into the game, was the discovery that they were poisonous to frogs, and they didn't want to promote that in the game. A game with skeletons, zombies, cows with mushrooms growing out of their backs, and literal demon spawns from the pits of hell. Sharks weren't added into the game because Mojang was afraid that kids would want to go to the ocean in the real world and swim with actual sharks. In fact, all hostile mobs are fictional *for this very reason.* AND YET, Mojang is still trying to keep things realistic in a game full of magic and dimension hopping. Stick to something, Mojang, please. I'm definitely not planning on making a giant floating structure in the sky capable of comitting mass genocide on a variety of animals any time soon, so stop acting like adding an update to a fictional game is going to influence the mentality people have in the real world.

    • @gdbros_35
      @gdbros_35 9 месяцев назад +57

      w

    • @EmperorPenguin1217
      @EmperorPenguin1217 9 месяцев назад +328

      Yes, exactly.
      Mojang's modern design philosophy is fundamentally incompatible with the game

    • @anotheryoutubeaccount5259
      @anotheryoutubeaccount5259 8 месяцев назад +44

      Jeb's a bozo

    • @HungryWarden
      @HungryWarden 8 месяцев назад +259

      Luckily Mojang saved Frogs from people feeding them fireflies by making them eat magma instead.

    • @cta9811
      @cta9811 8 месяцев назад

      ​@@HungryWardenTrue

  • @CerisuHakka
    @CerisuHakka 10 месяцев назад +825

    Additional point - Mojang is no longer the tiny indie studio it once was, and as such decisions that affect the state of the game have to go through a lot more deliberation and iteration than before. Notch could add a new feature in an afternoon back in 2011 if he felt like it, but now that same feature would have to be refined through weeks of meetings and playtesting.

    • @EmperorPenguin1217
      @EmperorPenguin1217 10 месяцев назад +180

      A perfect example of "Too many chefs in the kitchen"

    • @soggos732
      @soggos732 10 месяцев назад +87

      another reason why indie games are usually more unique and fun cause major studios only care about profit and so will make the safest decisions

    • @michaelfluckiger448
      @michaelfluckiger448 10 месяцев назад +20

      Always feels nice when someone says what you’re thinking in the comments
      You could also argue that a slower pacing of updates is healthier for the lifespan of the game as too much stuff too quickly can lead to over saturation.

    • @hllyenaylleth9576
      @hllyenaylleth9576 10 месяцев назад +25

      @@michaelfluckiger448 Think the question here is, why? Why won't they add a feature in an afternoon? If doesn't break the game

    • @sasafras4743
      @sasafras4743 10 месяцев назад +18

      @@soggos732 bro are you stuck in 2014? current indie games are no longer different than modern big studios, we got like max 30 mindblowing indie games till 2018 and anything after that is either unpolished or fast cash grab

  • @foilenjoyer8667
    @foilenjoyer8667 5 месяцев назад +63

    My biggest problem, and I think the problem that other people actually have but don’t realize, is not that Mojang isn’t adding enough, but that they aren’t delivering on their promises. The biggest thing that made me resent monang was them promising all that stuff for the cave update and then only adding amethyst and copper + new generation in that update. And taking years upon years to add anything else.

  • @pokepal4630
    @pokepal4630 6 месяцев назад +51

    I have two major issues with the way Minecraft has been doing their updates
    1) everything added feels so disconnected with everything in the game already. It feels like they have just been adding and adding without ever connecting back. There are so many old features that could be touched on but instead we can make a raft.
    2) minecraft feels like theyre focusing too much on builders. Yes they have a lot for every other player type and are always bringing stuff in for those player types, but i feel like most updates consist of mostly just new building blocks that only serve as decoration. We have like twenty variations for diorite now which is great for builders... but whats everyone else supposed to do with it.

    • @timohara7717
      @timohara7717 4 месяца назад

      1.21 they said they wanted to fix that

    • @timohara7717
      @timohara7717 4 месяца назад

      also how you get the blocks is so boring like its not too uniqe from eachother yet its not consistant enough mud bricks was a way better example of a good block way deepslate i dispise because of how underdeveloped it is

  • @BlockFacts
    @BlockFacts 10 месяцев назад +2487

    This video is very well edited, I really enjoyed it. Clearly you took fewer breaks making this than a Mojang employee during their weekly 15-minute shift!

    • @SkyQuakee
      @SkyQuakee 10 месяцев назад +3

      Hi Block facts

    • @HexSaber
      @HexSaber 10 месяцев назад +4

      lol

    • @BasementDweller_
      @BasementDweller_ 10 месяцев назад +2

      Crossover comment moment.

    • @The_mrbob
      @The_mrbob 10 месяцев назад +3

      You're alive?!

    • @strollas
      @strollas 9 месяцев назад

      😂😂😂

  • @nobodyimportant9443
    @nobodyimportant9443 9 месяцев назад +720

    MY biggest complaint is that 90% of the tree most recent updates were all supposed to be part of caves and cliffs, but they split it so many times what was originally was gonna be another 1.16 instead became multiple 1.15s in a row instead, and we still don't have access to bundles

    • @QuigleTheGnome
      @QuigleTheGnome 6 месяцев назад +27

      Exactly the caves and cliffs update took like almost 2 years I think to come out

    • @kelpermoon23
      @kelpermoon23 6 месяцев назад +5

      bundles are dumb tho

    • @jc_art_
      @jc_art_ 6 месяцев назад +21

      ​@@kelpermoon23not the point, and also your opinion.

    • @jc_art_
      @jc_art_ 6 месяцев назад +6

      ​@@QuigleTheGnomewhile i agree, just to play devils advocate, those years could have been slow due to a worldwide pandemic locking everyone in their homes

    • @SusieBlup
      @SusieBlup 6 месяцев назад +6

      ​@@jc_art_It's not like they couldn't code from their homes though

  • @HolyMethWizard
    @HolyMethWizard 6 месяцев назад +77

    As much as I want to believe that mojang is not lazy. I simply can't imagine a world that development is that slow

    • @timohara7717
      @timohara7717 4 месяца назад

      nintendo

    • @RossLemon
      @RossLemon 4 месяца назад +23

      @@timohara7717 No don't even try to mention Nintendo. Breath of The Wild and Tears of The Kingdom were S-tier masterpieces. They had a reason for taking so long for development.

    • @timohara7717
      @timohara7717 4 месяца назад +2

      @@RossLemon but 6 years

    • @timohara7717
      @timohara7717 4 месяца назад

      if its so short which i think it is then idk isnt it short for a game that already exists... plu wasnt there soe like super old game they still havnt released@@RossLemon

    • @laifyalif
      @laifyalif 4 месяца назад

      @@timohara7717 play totk for more than 30 minutes
      that game is an absolute programming masterpiece like how the fuck is that running in a nintendo switch
      a console that is slower than my phone is somehow running totk
      which is insane

  • @maksymiliank5135
    @maksymiliank5135 9 месяцев назад +104

    another issue which was not mentioned in the video is that once they add a feature into the game it becomes really hard to remove it in the future. That's why they need to make good decisions on how the game should evolve. There are a lot of features in minecraft which feel pointless after a while. They are only interesting when they come out because they are new, but then you either never touch them again or they become annoying.

    • @CaioCromos
      @CaioCromos 5 месяцев назад +1

      actually a very good point, never thought about it that way

  • @GeneralDMadness
    @GeneralDMadness 10 месяцев назад +796

    I really wish they were more more experimental with their updates. I don't really care if they're bad. I want updates to make me FEEL something

    • @Saiyamanmc
      @Saiyamanmc 10 месяцев назад +58

      Be careful what you wish for, these kinds of random updates are what killed RuneScape in 2012. You don't want to be forced to only play older versions of the game, which isn't even really possible for most bedrock players. It's hard to go back when big changes are made

    • @Omniv
      @Omniv 10 месяцев назад

      😅😊😅

    • @idifjrivhjf5198
      @idifjrivhjf5198 10 месяцев назад +12

      the past five updates weren't even bad (excluding some controversy regarding 1.19)

    • @piebit101
      @piebit101 9 месяцев назад +19

      @@idifjrivhjf5198 1.20 is just boring and most of it's features are useless, 1.19 is mild, and 1.17 and 1.18 were supposed to be one update and still haven't been fully released (bundles)

    • @SuperChargeTheDumDum
      @SuperChargeTheDumDum 9 месяцев назад +3

      Experimentation is way too risky. For a game that takes a year for an update, that is not the way to go.

  • @obsolete_channel
    @obsolete_channel 10 месяцев назад +775

    One thing that I really enjyed was when the updates were focused on ONE thing intead of A LOT of things. Nether update, village and pillage update, were AMAZING because the EXPANDED something in particular. The updates NOW expand A LOT of things.

    • @fertileplanet7756
      @fertileplanet7756 10 месяцев назад +72

      *end update pls mojang*

    • @sibernout7717
      @sibernout7717 10 месяцев назад +98

      Aquatic update is my all time favorite it actually made water fun to explore instead of being dull with squids and the very rare ocean monument

    • @wabbledee5229
      @wabbledee5229 10 месяцев назад +20

      i wouldn't say recent updates "expand" "a lot" of things, they more "add" "a few" things

    • @kianatunasimp6335
      @kianatunasimp6335 10 месяцев назад +5

      this update focused on the exploration theme adding more incentives for going out in the world and making it a lil bit more alive

    • @spacex6997
      @spacex6997 10 месяцев назад +8

      Wholly agree, everything before 1.19 was really well done, simply because there was a specific area to add on to instead of a broad range of subjects.

  • @monio_
    @monio_ 9 месяцев назад +26

    "Minecraft will become overcomplicated"
    Meanwhile lots of people playing terraria with the most complicated crafting and progression systems and enjoying it

    • @ovite1240
      @ovite1240 9 месяцев назад +6

      yeah, because that's the appeal of terraria. not everyone likes overcomplicated things, but terraria tries to be just that

    • @Jenna_Talia
      @Jenna_Talia 3 месяца назад +2

      From what I've observed, Terraria's complexity is its one achilles heel. You basically have to mentor your friends because the game doesn't tell you what you should be doing.

    • @azxh2146
      @azxh2146 7 дней назад

      @@Jenna_Taliait does tell you what to do, i bought it a month ago and i tought it to myself and beat classic and expert mode. The game tells you the next achievement you can get on the right side of ur hotbar if u open your inventory

  • @McJe4nS
    @McJe4nS 7 месяцев назад +18

    I yearn so much for an end revamp
    Mods like Better End look so fucking good and actually make the End cool to explore, build in and so on.
    I always thought that the updates (Except for big ones like the Nether update for example) feel kinda unfinished :
    Back then, When they added outer End islands, they could have gone all in and add End biomes, new mobs, new loot, maybe ores and so on, just like for the Nether update. Instead of that, they went half measure and added one useless plant, and one structure (Elytras and shulker are amazing tho, but there is no point in exploring the End other than to restock on these two things)
    Mangroves are nice, but there isnt really any point in finding one. Imo it lacks some unique structures, hostile mobs, special ressources
    The Ancient cities are a whole vibe, very unsettling and nice, but there isnt really any point in exploring them other than getting skulk for redstone purposes. They put a big ass portal in the middle, without ever teasing where it might lead. Everytime I reach endgame, I just dont bother exploring them.
    They are afraid to add interesting stuff, fearing that it might change the game too much but that's the goal of updates. If you only add inconsequential stuff, everyone will just forget the additions and straight up not use them, like we do with the mob votes mobs. Back then, when minecraft got alchemy and enchanting, lots of people complained that it changed the game too much, but today they are essential parts of the gameplay and nobody would want them to go away.
    They refrain from adding stuff because they dont want to give kids bad examples (Fireflies being poisonous to frogs, sharks and other community wanted mobs...) They act like minecraft is only a kids game but forget that the games mechanics litterally encourage you to enslave villagers, hoard passive mobs in small enclosures, mine the whole land for your personnal profit. They are just disaligned with the player base and with what actually makes the game fun to play

  • @ronzology
    @ronzology 10 месяцев назад +697

    My main criticism with this update is the Sniffer. The Sniffer itself is really well designed, it's a great addition to the game (although it kinda feels like I'm playing a well polished mod), and I like the new plants that comes from it. The problem is:
    ONLY 2 PLANTS?!?! SERIOUSLY?! They couldn't add more than 2 plants?! I was expecting quite a few, at least 5, because the idea of "ancient plants" sounds cool af. These new plants are the whole point of the Sniffer, and there's only 2... What. I imagine it cannot be that hard to make new plants... The lack of plants was so disappointing.

    • @joshuavidrine889
      @joshuavidrine889 10 месяцев назад +157

      Doesn't help that another plant got leaked, but obviously didn't make it into the final update, probably because Mojang couldn't figure out how to make planting its seeds on the side of blocks or at the base of walls obvious to younger players. It was like a vine plant but with blue buds on it, grew up the sides of walls.

    • @MeloniestNeon
      @MeloniestNeon 10 месяцев назад +112

      They could have also had SO much more use! Imagine every new plant from the sniffer adds a new combination potion, like the Turtle Master potion. Either a super-strong buff and a slight downside (Incredible regeneration at the cost of temporary blindness from the Torchflower) or two smaller but equally useful buffs (Slight waterbreathing and a bit of a new, swimming-exclusive speed boost form the Pitcher Plant)

    • @CovenantFieldMarshal
      @CovenantFieldMarshal 10 месяцев назад +63

      @@MeloniestNeon like putting the torch flower into a potion then drinking it illuminates the area around you

    • @MeloniestNeon
      @MeloniestNeon 10 месяцев назад +65

      @@CovenantFieldMarshal That'd be sick, too bad Mojang couldn't even make the mob with "glow" in the name have dynamic lighting, nonetheless any of the dozens of items that could make a "glowing" potion like what the glowstone arrow does.

    • @koolkatzjoey1717
      @koolkatzjoey1717 10 месяцев назад

      @@joshuavidrine889 no, it did im pretty sure unless its a different one that i missed

  • @kalemulnix7875
    @kalemulnix7875 10 месяцев назад +531

    I think something as simple as ambient sound for each biome would make the game do much better because it the over world almost feels dull at times when it’s literally silent. Oh and also bedrock needs support for shaders.

    • @AzeliaIsill
      @AzeliaIsill 9 месяцев назад +41

      i remember in the time when minecraft still worked with C418 The music would continuelly play throught the game non stop, as of recent a track would play then stop and it would just be silent for a while, i Personally dislike this as Having the music play throught was amazing, no matter what you were doing or where you were there was a soundtrack behind you, now its stale

    • @511kinderheim.
      @511kinderheim. 8 месяцев назад +13

      @@AzeliaIsill i honestly cant play with the music anymore because it just floods in nostalgia from my early childhood on minecraft, so i avoid it lmfao

    • @Xx_SuperPenis_xX
      @Xx_SuperPenis_xX 8 месяцев назад +16

      The thing is about minecraft is that the world feels so huge but at the same time feels very empty and most the cool stuff you can do or find are extremely based on chance and i have to say im probably the unluckiest minecraft player there is i just wish they would go back to lean into the fantasy stuff at the start minecraft felt like an adventure but now using water is viable in the pvp meta

    • @ortherner
      @ortherner 8 месяцев назад +1

      i disagree with this, the lack if ambience adds to minecraft’s atmosphere

    • @511kinderheim.
      @511kinderheim. 8 месяцев назад +11

      @@ortherner wrong, it adds to the atmosphere for most people because it's how it's always been and it's nostalgic for it to be that way. objectively, it does the entire opposite

  • @tristandpc
    @tristandpc 9 месяцев назад +57

    I think one of the biggest problems is intergration. So many of the changes made affect very little outside of the one thing they're used for. Copper, for example, can be made into exactly 4 items. It's absurdly common, yet almost useless. Compare that to iron or gold or even redstone. It's absurd.
    Instead of continuously making new features with little affect, they should focus on tying together what they already have.

    • @pokidotgamer6318
      @pokidotgamer6318 6 месяцев назад +2

      True, that's the one thing I did like is when I saw that they were making an item copper can be used for. It's so common to find but so useless. If they add more items for copper to be used for, I wouldn't mind. The update this year isn't the worst I've seen, even tho it was a bit underwhelming, the mob vote was definitely better than last years. Plus the updates actually will be useful in a way. For any redstoners out there the crafter can be used for farming. Adventurers will LOVE the trial chambers. Builders will like the copper lantern because they'll have a new building block to build with for lighting. And for the fighters, the breeze will be a cool feature for a new hostile mob. So everyone wins I guess.

    • @timohara7717
      @timohara7717 4 месяца назад

      outdated statment

    • @danielbarnes1241
      @danielbarnes1241 4 месяца назад

      ​@@timohara7717Not even.

    • @Chameleonred5
      @Chameleonred5 3 месяца назад +1

      If you use copper as a building block (its primary purpose), it's not common enough. That said, I agree with your overall opinion. They have enough things in the game. They just need to make them interact more. That's kind of why I was sad that the redstone-to-obsidian glitch was removed in like 1.4 or something. It was a simple, interesting interaction between different elements of the game that you didn't expect to interact.

  • @ItsmeFerox
    @ItsmeFerox 9 месяцев назад +97

    i think they should get WAAAAYYY more experimental with their updates
    like creating a testers group, where they give a testing version for youtubers and listen to the youtuber and their comunnity opnion
    if they think is shit, they just rework it, i don't care if they take longer to update the game, if it is a awesome update, it's good enough

    • @mr.battlecats5512
      @mr.battlecats5512 6 месяцев назад +7

      thats just snapshots tho, even if the oppinion is not listened to as much

    • @DavidKassa
      @DavidKassa 5 месяцев назад +1

      Problem with this is if there’s something that a small amount of people really liked but say 80% of the community didn’t think was good and mojang scraped it the people who did like it would likely get really upset then we just have a different problem

    • @user-bl6dz1dz8j
      @user-bl6dz1dz8j 5 месяцев назад +5

      ​@@DavidKassaain't mob vote has literally that problem?

    • @DavidKassa
      @DavidKassa 5 месяцев назад +2

      @@user-bl6dz1dz8j I mean I’d say that arguably the mob vote is even worse because not only is it a lot more publicized than snapshots but instead of say 80% of people being happy with the result and 20% unhappy you usually end up with somewhere around 50% of the player base upset and by the time the mob is actually added the majority of people even those who voted for them end up dissatisfied with the actual mob so honestly I’d say the mob vote is more trouble than its worth especially following this years vote it’s a fun idea but especially now that the novelty has worn off most people end up disappointed one way or another

    • @thetiredworm2100
      @thetiredworm2100 4 месяца назад

      @@DavidKassaMinecraft has millions of players, you can’t listen to the minority in that situation, even if they did, there would still be a million others who aren’t satisfied.

  • @FlashX212
    @FlashX212 9 месяцев назад +73

    not adding sharks because they're endangered while pandas exist is inexcusable

    • @soursalt698
      @soursalt698 9 месяцев назад +2

      apparently their other reason for not adding sharks is cause they're too violent or something

    • @FlashX212
      @FlashX212 9 месяцев назад +28

      @@soursalt698 But Polar Bears arent? Also can we ask why they haven't added Brown Bears or Regular birds to forest biomes either?

    • @_Garskii_
      @_Garskii_ 2 месяца назад

      @FlashX212 ​ lol apparently the reason why jeb allowed polar bears is because his wife likes them even tho shes kinda... a bitch

    • @smoldog1232
      @smoldog1232 2 месяца назад +3

      @@soursalt698if that’s an actual reason they should remove dolphins

    • @smoldog1232
      @smoldog1232 2 месяца назад +2

      @@soursalt698I’m sure you know what dolphins do to their own kind

  • @LTA_BR
    @LTA_BR 10 месяцев назад +549

    THIS is what i needed. The game's types of players is the most important thing that people miss. The Tales & Trails update was huge for Datapack programmers like me. They added /return, interaction & display entities, /ride, new damage types, /execute summon and a lot more.

    • @GagnesterLOL
      @GagnesterLOL 10 месяцев назад +14

      the datapack system is still not complete and very clear for its full potential use!
      Some variable is missing

    • @elijahsmall5873
      @elijahsmall5873 10 месяцев назад +1

      Exactly

    • @averageyoutubehandle497
      @averageyoutubehandle497 9 месяцев назад +17

      ​@@GagnesterLOLdatapacks are often watered down mods.

    • @TeeArCreep
      @TeeArCreep 9 месяцев назад

      wait, they added /return??? I've never heard of that. But yeah, as a fellow datapack maker, I second that.

    • @TeeArCreep
      @TeeArCreep 9 месяцев назад +10

      @@averageyoutubehandle497 Are you stuck in the 1.13 days? A lot of datapacks are really solid, providing just as much of a good experience as mods. They are also much easier to make, and much more efficient (no need for a custom version like forge, fabric to support a datapack. Also, a lot of datapacks work on multiple versions of the game.). And it's only getting better: you won't understand how revolutionary the /damage command is if you haven't actually tried making a datapack.

  • @faimynth6030
    @faimynth6030 9 месяцев назад +62

    Something people also forget that when it comes to studios making games and not just individual people is a big reason things take so long is because all the work HAS to go through a pipeline. Theres also a lot of rewrites, changes of ideas and sending things back to the start of the pipeline. They also work with more strict quality rules and overseerers who tell them what can and cannot pass.
    Meanwhile most typically with modders there is not this issue where they usually are one person or very small teams that arent constantly redoing ideas instead sending things directly through and just putting almost all their ideas in without deep consideration or needing to check it with another person.
    Which can vastly speed up the process

    • @redstoneparadox
      @redstoneparadox 8 месяцев назад +19

      Not to mention there are simply more modders overall then there are Mojang devs, so they can accomplish a lot simply by working on independent projects. One of the biggest drawbacks of that that people overlook is that mods are also more likely to be abandoned since most modders do what they do as a hobby and have no real financial incentive to keep updating.

    • @goeuldi
      @goeuldi 6 месяцев назад +4

      Eh, I don't know. I'm pretty sure the majority of software companies use some kind of Agile framework nowadays, where changes are easily communicated and adopted.
      It would be incredibly stupid if Mojang would waterfall their development process for such a big title.

  • @michaelbowman6684
    @michaelbowman6684 9 месяцев назад +7

    If crowding the box is a hard to solve problem and expanding past the End isn't a viable solution, why don't we add alternative boxes? So far, the Nether and Overworld are basically just steppingstones in order to reach the End to conclude in watching the credits (everything past that is post-game.)
    What is stopping them from adding a new dimension isolated from that progression path, which offers its own rewards and milestones to complete, which is not _required_ in order to reach the credits? I know these are mods, but things like the Aether and Twilight Forest are good reference points for making alternate pathways that have their own endgames, though it might be better to have these alternate paths still offer useful features to help in ultimately reaching the credits rather than being _completely_ isolated adventures.

  • @moonshadows3703
    @moonshadows3703 10 месяцев назад +322

    A counterargument to the modders are faster point is that tons of the new features were very simple like the new wood types. They are just reskins of other wood types. I don't see how 1.20 was such a challenging update to code for the bedrock team. They have done this before.

    • @obambagaming1467
      @obambagaming1467 7 месяцев назад +63

      Only caves and cliffs seemed to have caused problems while coding it for different platforms.
      But all we get now could be added in a much shorter amount of time.

    • @pie7395
      @pie7395 6 месяцев назад +53

      That just helps the point that modders are faster. All these new features are legit reskins or new blocks/items that are just decoration. Modders have likely created more content in a quicker period of time than mojang has to create the 20th wood reskin

    • @manguys9589
      @manguys9589 6 месяцев назад +16

      Boys, I feel like at this point I'm going to quit minecraft bedrock and just play modded java edition once and for all. If I feel like I want something in the game or my world, my skin, my settings and almost everything I'll just mod the hell out of it instead of waiting for months or years for mojang to consider doing it, and instead of relying on pay walls on bedrock yo do all these things. It's just pathetic, you feel me?

    • @yahyathegamer7499
      @yahyathegamer7499 6 месяцев назад +2

      @@pie7395 modders have a lot of time on their hands and they don't have anyone to boss them around with crunch time
      But yeah Minecraft updates have serverly lacked in quality and what they add to the game ever since 2019

    • @kryyto6587
      @kryyto6587 6 месяцев назад +18

      @@yahyathegamer7499 Lol, they surely don't look like they are in crunch time. I wouldn't be surprised if they are just to afraid to do anything significant anymore.

  • @AlmightySupreme1
    @AlmightySupreme1 10 месяцев назад +234

    I feel like part of the problem is that updates like 1.15 or 1.20 are advertised as if they are equally big updates as updates like 1.16

    • @holdengohs6997
      @holdengohs6997 10 месяцев назад +41

      I think they did a better job managing hype around 1.15. Also, 1.15 was right after village and pillage which completely changed villagers and made them a core part of any play through and right before the nether update which completely changed an entire dimension. When surrounded by well regarded updates people are more ok with smaller QOL updates.

    • @AlmightySupreme1
      @AlmightySupreme1 10 месяцев назад +43

      1.20 was definitely overhyped though

    • @NeoAiR
      @NeoAiR 10 месяцев назад +8

      @@AlmightySupreme1 I still play 1.19.2 because I dont feel like switiching my performance modpack for hanging signs....

    • @tristantheoofer2
      @tristantheoofer2 10 месяцев назад

      @@NeoAiR im in 1.19.3 because none of my mods are updating to 1.20 yet and im sad about it because i actually wanna play on 1.20 lol

    • @NeoAiR
      @NeoAiR 10 месяцев назад +2

      @@tristantheoofer2 yea I just dont think it's worth it anyway, the only reason I would switch is when someone i Know makes an SMP and it's 1.20........ 🙄

  • @codered6938
    @codered6938 6 месяцев назад +19

    “Is mojang getting lazy”
    “Always have been”

    • @rileyd2025
      @rileyd2025 6 месяцев назад +5

      naw they were in their bag from like 1.13 - 1.17, imo the best update run in the history of the game. but yeah the updates after being acquired by microsoft and prior to 1.13 were pretty bad, as were the last few

  • @arcticwolfy1573
    @arcticwolfy1573 8 месяцев назад +9

    I think one thing Mojang needs to revisit is the idea they started a few updates ago of having 2 annual updates. A big summer update and a smaller winter one. That way they can add their bamboo, cherry trees, etc.. shortly after they are annouced in Minecraft Live and have a full Caves & Cliffs, Aquatic, Village and Pillage style updates and not make the players feel as underwhelmed. Maybe even have 2 Minecraft Lives, for example, a second one 4 months before the summer update that way the hype for new features is kept up.

  • @nerevaldotheminotaurskelet4192
    @nerevaldotheminotaurskelet4192 10 месяцев назад +573

    I just wanna thanks the modders of Minecraft for making these mods and making minecraft fun. You guys are heroes.

    • @AugAug989
      @AugAug989 9 месяцев назад +1

      Mods suck

    • @ytmld
      @ytmld 9 месяцев назад +74

      @@AugAug989they seriously dont

    • @nerevaldotheminotaurskelet4192
      @nerevaldotheminotaurskelet4192 9 месяцев назад +59

      @@AugAug989 Didn't ask for your opinion tho

    • @tuanatle-jx2sb
      @tuanatle-jx2sb 9 месяцев назад +33

      @@AugAug989 Who asked for your opinion?

    • @averageyoutubehandle497
      @averageyoutubehandle497 9 месяцев назад +1

      Yes, but one thing needs to be said, the guy who made fractureiser should Burn in hell. Oh sorry two things, sometimes mods do miss some creativity, and sometimes feel boring, but that happens pretty rarely. Terraria mods still better tho.

  • @Mika-jd3zt
    @Mika-jd3zt 9 месяцев назад +77

    something that people seem to forget is that kingbdogz did say why updates like the nether update are getting rarer. he explained that they were actually crunching themselves hard during that time and it ended up with a bigger update but a much more stressed out dev team.

    • @detto1998
      @detto1998 8 месяцев назад +57

      Yeah 31 minute of work a day would make me more stressed as well. But who am I to say this as a software engineer. Most people still don't get that the fireflies were not added because of lag and the frog's can die was an excuse for we can't really make it work on mobiles for the 900th time sorry guys enjoy the birch overhaul whoops that's like 3 days of work with playtesting so sorry guys.

    • @raglock1433
      @raglock1433 8 месяцев назад +13

      I can understand this with things like the worldgen and build hight changes. The technical, hard to get right changes.
      But is coding a mob, building a structure and making pixel art for a cube really that difficult?

    • @detto1998
      @detto1998 8 месяцев назад +17

      @@raglock1433 Of course those are simple to implement, they even have tools, people for automating that process and the guy that made the new world gen possible were fired for building player expections. They had no plans to make it that good, the guy overcomplicated it, even showcased it on his channel so that it can't be cancelled without outrage and guess what he immideately left the company after the update.

    • @deez001
      @deez001 8 месяцев назад +35

      Dude, this is MINECRAFT the biggest game in the entire world, if your dev's have to push and crunch themselves it's really as simple as giving yourself a longer deadline or hiring more teams/bring in dev teams that are not working on the main game. Cutting that much work and working 14 minutes a week with a 4 hour lunch break while being paid a 6 figure salary is not the right call.

    • @tronprimal80
      @tronprimal80 7 месяцев назад +7

      They worked for 30 minutes a day!!
      So stressed out!

  • @Directed2212
    @Directed2212 7 месяцев назад +12

    mojang: we want realism!
    Also mojang: Yes! Totems that give you another life! So real!

    • @rustyhowe3907
      @rustyhowe3907 3 месяца назад +1

      And Wardens too!

    • @Bluemantopvids
      @Bluemantopvids 2 месяца назад

      skeletons are real..

    • @Directed2212
      @Directed2212 2 месяца назад +2

      @@Bluemantopvids well not living ones that can be alive while being dead

    • @Bluemantopvids
      @Bluemantopvids 2 месяца назад

      @@Directed2212 technically we are skeletons

    • @Directed2212
      @Directed2212 2 месяца назад

      @@Bluemantopvids covered by skin and controlled by organs. self conscious beings that are just skeletons aren't real though

  • @cyph33r10
    @cyph33r10 10 месяцев назад +497

    Using your box example, I’d love for them to simply start expanding on what already exists as they kinda’ are. Like, maybe add more to the villages or cherry villages or something. They have a good setup as is, I think they should work on refining and improving all the old features so everything can feel fresh

    • @LibraryofAcousticMagic3240
      @LibraryofAcousticMagic3240 10 месяцев назад +65

      Yeah especially dogs. For some reason I really want them to add a bit to dogs. Like they could gather sticks or I don't know. Just sth that makes you want to go back to an old feature.

    • @airyonbeck379
      @airyonbeck379 10 месяцев назад +35

      I would like a couple more villager professions, like carpenter and florist.
      Also there are a bunch of structures that need archeology.

    • @cyph33r10
      @cyph33r10 10 месяцев назад +20

      Exactly, a nice revamp of maybe different types of strongholds or mineshafts now including items from archeology would be fun. There’s so many little things that could be added to, like the dogs, or the environment of the basic biomes like the oak forest

    • @Iliadic
      @Iliadic 10 месяцев назад +18

      Cherry villages in the style of feudal Japan, and villagers wearing traditional Japanese garb, one of which could be a kimono.

    • @lasercraft32
      @lasercraft32 10 месяцев назад +18

      Yeah. Mojang should start focusing more on improving old features instead of just adding new ones... but I guess the new features are the entire "selling point" of the updates (even though they're free) so that's probably why they're focusing more on adding things.

  • @sythosz1571
    @sythosz1571 10 месяцев назад +149

    Another thing to think about is update overlap - Numerous updates are in development at a time, the nether update was in development for (I think) multiple years before it was announced. At the same time, Mojang was working on "tie-over" updates; Updates to keep the communities interest while Mojang works on the big-ticket features

    • @fertileplanet7756
      @fertileplanet7756 10 месяцев назад +15

      This means that either Mojang won't give us an end update for a long time or we will get it soon and it will be a HUGE, INCREDIBLE update.

    • @garvgupta3567
      @garvgupta3567 10 месяцев назад

      @@fertileplanet7756 could be as end and nether updates were a big request so maybe now as it has been 2 years since nether update

    • @viewing845
      @viewing845 10 месяцев назад

      Explains why some updates are so lackluster for 1 year

  • @Knight_with_gun
    @Knight_with_gun 3 месяца назад +3

    1.Even if we multiply the time that modders need by 6 for PC, phone, Xbox, playstation, switch and Java PC, it would still be faster than mojang
    2.When people say Microsoft can do more, they aren't saying that Microsoft can please more people, no they are saying that it can do MORE as in quantity. And that point is usually connected with the fact that mojangs team is very small, I don't remember the exact number but it was about 15 or less, and yes you risk to lose tge "spirit" of tge game when more devs come, but minecrafts spirit is already lost and it was the most played game ever at one point, they surely can find fans which can code and want to and can revive the spirit with them, they tried that with tge guy from the ather mod, but its one guy and the team is still very small because not everyone in the team is a coder.
    3. Like nearly every second person on Twitter said, they want mojang to remove the mob vote because by design it will lead to unsatisfying feelings to many. So the community is awear that mob votes aren't able to please all and that's why they want them removed.
    It's 3for Twitter and 0for Mojang

  • @whupass
    @whupass 7 месяцев назад +8

    You're right. You can't appeal to every player with every feature.
    If only the Mojang devs were able to release more than one feature per update so more people could be catered to 🤔

  • @Dragonseer666
    @Dragonseer666 10 месяцев назад +648

    Well, 1.16 actually took way longer than around 1 year. 1.13 was originally supposed to be the nether update before they decided to move it to later so they could put more work into it. All of the updates begin development before they are announced, some earlier and some later. Also I think that 1.20 might be another sort of transition update, like 1.15, and the next update will be very big.

    • @holdengohs6997
      @holdengohs6997 10 месяцев назад +92

      Wasn't 1.19 meant to be a transition update? Weren't 1.17 and 1.18 one update? We've gone 4 updates without a full update. If caves and cliffs were one part that would be fine, but it got torn into 3 taking away the feeling of new update hype.

    • @sleeppe
      @sleeppe 10 месяцев назад +42

      @@holdengohs6997 If they didn't split caves and cliffs into 2 updates, people like you would've started complaining just like you are doing now. Also no, 1.19 was more of a completion update to caves and cliffs. Even so, there were periods when the game would have multiple transition updates one after the other.

    • @Dragonseer666
      @Dragonseer666 10 месяцев назад +27

      @@holdengohs6997 It was mainly split due to Covid and also they wanted to put more work into the deep dark.

    • @Kichuplayz
      @Kichuplayz 10 месяцев назад +24

      @@sleeppe bro it was teased so many time that the warden , deep dark , caves and cliffs were literal gonna be 1 update and that’s why there was so much hype mojang thought they could complete this whole update as 1.17

    • @ChrisPtoes27
      @ChrisPtoes27 10 месяцев назад +8

      Mojang has a roadmap of which updates they want far into the future. For example, mojang probably already knows what update they want for 1.25 even though it is years away. They start working on the basics of updates close to 2 years before it is released and work on the full details about 1 year before

  • @seedon5231
    @seedon5231 10 месяцев назад +251

    i would like to suggest that with every update it feels like every added mechanic or item feels disconnected from the rest of the game for example copper its used for like 2 things.

    • @dustyrose192
      @dustyrose192 8 месяцев назад +32

      I saw a suggestion for copper wires, these would be used to go up walls and on ceilings. But it's probably not going to be added

    • @SkyworldStream
      @SkyworldStream 8 месяцев назад +46

      Lots of mobs too, like, you could play through an entire completely full minecraft world and never once have a reason to find an allay.

    • @obambagaming1467
      @obambagaming1467 7 месяцев назад +19

      Copper could have added so many more options for redstone and redstone blocks

    • @cecilrhodes2153
      @cecilrhodes2153 7 месяцев назад +22

      Copper and Amethyst were added so that Mojang would be able to produce splash screens with ore block rainbows.
      For pride month.
      That’s it.

    • @seedon5231
      @seedon5231 7 месяцев назад +5

      @@cecilrhodes2153 potentially anythings possible, however with their subsequent releases they have proven that they are not making mechanics that feed back into the game

  • @starflarethewizard1490
    @starflarethewizard1490 6 месяцев назад +8

    I really hope we get an huge update to the magic at some point. I wanna do more than just make potions or enchantments. I wanna be able to cast spells and do real magic.

  • @Cobb_Dunzo
    @Cobb_Dunzo 9 месяцев назад +2

    They need to figure out a way to address a bunch of current features that got forgotten, and left behind in a semi-broken state. I mean, signs have been in the game for basically forever, and we've only just gotten the ability to edit them without breaking it first. I'd be okay with the next update being an End update as its the last dimension that hasn't gotten a recent update. But after that they need to take a step back and look at things that "work" as is, but not as well as it could.
    1. Fletching tables need a UI. How exactly that would work idk, maybe using it is more efficient like how the stone cutter makes stairs more efficient.
    2. Make Leads usable on every mob (except probably villagers for obviously unethical implications) It cant be used on any of the hostile mobs or bats. But CAN be used on zombie horses. Even though they arent really in the game.
    3. Speaking of Zombie horses. They need to officially add all of the unused mobs. The Giant, Zombie horse, Illusioner, and Killer Bunny are all technically in the game, but cannot spawn at all. The Giant for eg has been "in the game" since indev. And if you look at the change logs, they did some recoding a few years back during 1.14 even adding baby and chicken jockey variants.
    4. in the same vein, they should work on other features that are in the code, but are unused. Like the Luck and Unluck effects. Or some of the ambient sounds that are already coded into the game (not the cave noises we know from dark places)

  • @a_mooses_son7705
    @a_mooses_son7705 10 месяцев назад +533

    The thing with the "minecraft isnt the same" arguement is that these people have seen the game for such a long time, there isnt the magic of building your first house or getting your first diamond, its gone because you already did that.
    Edit: Ty for the likes guys! I appreciate it

    • @christopherchocolate69420
      @christopherchocolate69420 10 месяцев назад +94

      Yeah, you don't miss the old Minecraft, you miss the memories you made

    • @scarlett4417
      @scarlett4417 10 месяцев назад +11

      @@christopherchocolate69420 real ohmygod

    • @IdentifiantE.S
      @IdentifiantE.S 10 месяцев назад +10

      @@christopherchocolate69420So many memories on 1.8 ❤️

    • @DragonTheOneDZA
      @DragonTheOneDZA 10 месяцев назад +7

      ​@@IdentifiantE.Soh cool i can insult people who play 1.8
      It's simple.... PLAY BEDROCK INSTEAD IT'S THE EXACT SAME GAME WITH THE SAME GARBAGE YOU LIKE

    • @SumRandomDewd
      @SumRandomDewd 10 месяцев назад +3

      @@DragonTheOneDZA nah

  • @bigboofboofin
    @bigboofboofin 10 месяцев назад +362

    Honestly I think the biggest problem with minecraft right now is the fact that the content given to us already isn’t really incentivized to be explored. Several biomes that have been added really don't have any use for actually exploring them. For instance, ice biomes were updated to be given polar bear, which really don't serve any purpose to the player other than being cool to look at and somewhat own. Jungles/bamboo forest for the longest still have zero purpose of exploration other than maybe cocoa beans or pandas, both of which still serve no real survival use to players. I think a good direction for mojang to take this in is to really just rework a lot of aspects of the game that feel lackluster. For example, jungle temples right now have some of the worst loot and most boring gameplay as the traps are easily able to be countered by breaking string, so why not rework the temples to randomly generate different rooms with traps like mazes, dungeons, etc. Animals could also be reworked as well, polar bears when tamed maybe could be ridden and able to fight mobs while not being affected by ice slipping or powdered snow, parrots when on your shoulder could sing a tune to alert you of nearby mobs, foxes could be equipped with bundles and could recover a few of your items when dying, etc. Entire items could be reworked aswell, copper as of now still serves little purpose when gathered (spyglasses and brushes use copper but still is very little use of copper). I haven't even explored most of the structures/items that could be reworked such as, oasis wells being signs of nearby villages, players beign able to paint their own paintings, weapon trims giving small buffs, more biome specific villages (cherry blossom village, coastal village, jungle village, etc), villager missions that could grant players rewards for taking out certain ammounts of mobs or trading with specific villagers, making new weapons with different advantages (rapiers have a faster attack speed but less damage, a spear has more range but no real multimob mob attack, etc).

    • @junothepeasant
      @junothepeasant 10 месяцев назад +44

      These are good ideas that would make the game more lively. Essentially, Minecraft needs a quality of life update to it's structures like the ones you mentioned and it's other older features to make them feel more alive and enjoyable than just being things to look at or just grind.

    • @joshuavidrine889
      @joshuavidrine889 10 месяцев назад +40

      You see, there's one problem with those suggestions: it conflicts with Mojang's "ethics" code. Remember how they canceled fireflies because "We don't want little kids to think fireflies are good food for frogs because sometimes fireflies are poisonous"? They'd shoot down the polar bear riding with "We don't want kids to think you can go up and befriend a bear like that, that's incredibly beyond dangerous," the fox idea they'd say "We don't want kids to go trying to give foxes stuff, it could hurt them or the animal," and as for the other ideas, new Mojang just ignores old content anyways. They don't wanna add further uses to copper, such as a new tech tier or that copper golem. They probably don't wanna add new weapons to "avoid encouraging violence in kids" such as how they're cracking down on public servers that use firearm texture and data packs. Current Mojang is too tied up in corporate nonsense to think about the original vision of the game, let alone fun in general, to do anything other than add a new system half of their players won't interact with.
      If you wanna paint your own stuff, I can recommend the Better Than Adventure mod for the beta version of Minecraft. Apparently in one of their new snapshots, you can paint your own flag, pixel by pixel, to be what you want. They've backported some of the qol and convenience features of newer versions, like trapdoor behavior and upper slabs, as well as have a better armor system that gives every type of armor a use within the sandbox so it isn't just a mad dash for just diamonds. Go check it out, it's great.

    • @bitcidic
      @bitcidic 10 месяцев назад +1

      this.

    • @Dojafish
      @Dojafish 10 месяцев назад +4

      ​@@joshuavidrine889The past years Mojang has update major old features, don't say that they don't care about older content.
      While yes the firelight thing was pretty stupid, their philosophy is kinda right . Not for the firelight but things like polar bears or giving stuff to foxes (it's illegal to give wild animals food or things in some countries) . It doesn't necessarily makes them better but hey its what they want to do for the game .

    • @junothepeasant
      @junothepeasant 10 месяцев назад +29

      @@Dojafish I do agree there should be some caution but at the same time, we should recognize that Minecraft is a fictional game with fantasy elements.
      Even with all the cautions made, it ultimately amounts to little as players have freedom to do what they want. Even if we want to make sure the game is environmentally friendly, we see players putting already existing animals in huge slaughter farms for efficiency. In a game like Minecraft, it's expected that players will and should have the freedom to do what they want and how they interact with animals (and other features), even if it isn't realistic or accurate to real life laws or nature.
      Things like riding polar bears and giving things to foxes aren't real of course (like potions and the Nether), so Minecraft should probably put disclamers on their game if they want to be safe. But people entering Minecraft should expect that many things within it are not real.

  • @aquid3622
    @aquid3622 8 месяцев назад +29

    I feel like another thing that you should have mentioned is game balance. While Modders can implement their own things, they normally have weapons and gear to counteract how crazy their mobs normally are.

  • @goldencat1019
    @goldencat1019 7 месяцев назад

    Absolutely amazing video right here, pacing was amazing and I absolutely loved the fact you used the music from the PC WALL-E game and Night in the Woods music. It all fit so well!

  • @MrYtp12
    @MrYtp12 10 месяцев назад +31

    Minecraft: shows a sneak peak of some new content!
    Modders: perfect recreation the next day..

    • @imselfaware419
      @imselfaware419 10 месяцев назад +4

      Also Modders: *never release them, or even the rejected features at all*

    • @siliussum
      @siliussum 10 месяцев назад +1

      most of the time it's actually more like:
      Mojang CEO: "We need ideas for new updates, let's open Curseforge!"

  • @tape02
    @tape02 10 месяцев назад +15

    i laughed too much at how you said “regular stoners”💀
    5:54

  • @robbinmo
    @robbinmo 9 месяцев назад +2

    Hey! I don't who you are and haven't seen your content before but this was an amazing video! You have some great thoughts flowing through your mind - with both clever and awesome jokes.
    I really liked the ending where you mentioned the team. That's a really important aspect that communities need to keep in mind. Thank you!

  • @FoxInTheFridge
    @FoxInTheFridge 6 месяцев назад +3

    i think the one thing i understand the least about minecraft as of right now is the lack of obvious building blocks.. they're totally out of the "is the game getting too complicated" question and yet we don't have vertical slabs, concrete stairs, etc... so many quality of life changes that should be here already too, unpathing a dirt block with the shovel, stuff like that

  • @Pen_Slinger
    @Pen_Slinger 10 месяцев назад +199

    I wonder will they'll bring in the Red Dragon and Giant into the game. Those two have been patiently waiting for their debut since forever ago.

    • @chaosenforcerdhm969
      @chaosenforcerdhm969 9 месяцев назад +22

      Giants we’re scraped and the red dragon became the ender dragon

    • @FrostKing104
      @FrostKing104 7 месяцев назад +14

      The giant is actually IN the game, just not naturally generating.

    • @WrathVirus
      @WrathVirus 7 месяцев назад +5

      The red dragon was a concept after the ender dragon but notch just never added it to the game.

    • @kyuokuo
      @kyuokuo 6 месяцев назад +6

      Giants would be discriminating against tall people. Just like the fireflies thing... can't have 'em, why? Because of frogs

    • @Helperbot-2000
      @Helperbot-2000 6 месяцев назад +9

      @@kyuokuo as a tall person i confirm that i am 30 meters tall and would be sad if my kind was depicted as evil

  • @Flop_Studios
    @Flop_Studios 10 месяцев назад +130

    On top of "expanding the box" I'd find it interesting to add more "boxes". It might be hard not to make it complicated but some of the most popular mods are whole new game lines like twilight forests boss progression. It might actually make things less confusing because there is less random stuff you get from the main game and a whole new separate dimension or achievement line. Idk, I think mods like that got it right long ago.

    • @FrostBurn69Thingy
      @FrostBurn69Thingy 10 месяцев назад +1

      Mojang SUCKS

    • @ovencore2549
      @ovencore2549 10 месяцев назад

      enigmatica 2 expert

    • @SoraCipher
      @SoraCipher 10 месяцев назад

      I would love some bosses in the Nether and overworld, overworld sometimes is just to peaceful and imagine this, you are exploring with some friends and boom you find a different type of dragon in a cave that you see has a lot of loot, but to be able to get you either
      1 use some of your friends as bait to loot and divide the profits
      2 fight the dragon and begin to make a new set of armor
      ( And btw, Pls Mojang add some weapons in Minecraft bedrock, just like spears and Etc)

    • @averageyoutubehandle497
      @averageyoutubehandle497 9 месяцев назад +3

      I'd expand it vertically, adding alternative paths for progression, which for a game that is sold as a game which supports freedom, are kinda missing.

  • @deporitazz
    @deporitazz 9 месяцев назад +6

    I believe what we need is for older planned features to actually come to the game such as seasons and the quiver

  • @jacobnicola5950
    @jacobnicola5950 9 месяцев назад +2

    Two words that counter any argument in favor of Mojang: Multibillionaire company

  • @Sillimant_
    @Sillimant_ 10 месяцев назад +69

    my main gripe is they add things, and ignore them in every subsequent update. looking at you, fletching table.
    that's why 1.16 was so well received, it refined and tuned the nether, something the game sorely needed. they need to stop adding new things and just flesh out what's already in the game. they can also implement the rest of the mob vote mobs whilst they're at it. I'm still very salty about the blaze boss and kraken

    • @DreadCore_
      @DreadCore_ 10 месяцев назад

      Imagine being salty about the worst mobs Mojang has ever put to vote lmao.
      But yeah, they've got enough straggled pieces to work with for a while. Some of them can be like the swamp update, where they add the new/vote features almost as a new biome, instead of entirely replacing the old one.

    • @Sillimant_
      @Sillimant_ 10 месяцев назад +1

      @@DreadCore_ look I wanted the copper golem too, but the others would have been interesting. they could have even added the blaze boss with 1.16

    • @samuellinn
      @samuellinn 10 месяцев назад +15

      ​@@DreadCore_Nah you're crazy for thinking the blaze boss is "the worst"
      You're one of those phantom voters aren't you

    • @DreadCore_
      @DreadCore_ 10 месяцев назад +3

      I just said all of them suck. You think I wanna walk out of a nether portal and get spammed out by a tanky blaze that could be ranged immune or have excessive fireball spam?

    • @goldyoutube7663
      @goldyoutube7663 9 месяцев назад

      ​​@@DreadCore_agma Cubes In Basalt Deltas Biome (They Have No Cooldown And Can Spam Hit You): 👀

  • @thing4826
    @thing4826 9 месяцев назад +22

    Okay but this doesn't explain why their updates take a year to add a wood retexture. You don't have people rioting because they added a new tree to the game.

  • @rkx0
    @rkx0 9 месяцев назад +8

    I feel like this goes hand in hand with another video made by SalC1. A sector everyone universally complains about in Java is the abyssmal performance, and if Mojang takes an update off to optimise the game, things like this happen.

  • @erher1433
    @erher1433 9 месяцев назад +3

    one thing I really don't like about updates is when they add something annoying
    -phantoms (ugh)
    -new diamond generation (deepslate can't be insta-mined, smaller ores)
    -netherite smithing template (whY? doesn't give you anything in exchange, just takes more diamonds and makes you search thru bastions)

  • @lithosphereX
    @lithosphereX 10 месяцев назад +119

    Buzzy Bees (1.15) and the Frostburn update (1.10) aren't good examples. 1.15 did not take a year to make. It was released 8 months after Village and Pillage and 6 months before the Nether Update, so basically it was an extra update outside of the normal yearly ones. 1.10 was a pretty tiny update, but the 1.9 combat update and 1.11 Exploration update were added in the same year.
    Edit: Also basically updates take longer than modding, not just because of version parity. They also have to keep things designed intelligently, fix all bugs added with the new features, and fix old bugs. 1.20 improves Java's lighting engine, so it actually runs much smooth- up to 50% sometimes

    • @minors290
      @minors290 10 месяцев назад +22

      Other games can do hundreds of updates in a year that run smooth and have little bugs, I don't understand why 'the biggest game in the world' cant

    • @briannormant3622
      @briannormant3622 9 месяцев назад +28

      Yes, sure. Like the optimisation some guys (amazing persons btw) does in their free time.
      Optifine, Sodium, Phosphor, CE2, iris to name a few.
      Mojang is lazy, by Choice not incompetence tho. If some guys can optimize the hell out of Minecraft without access to the source code, so can Mojang.
      The real argument is about their reasons and how justified they are.

    • @antirickrollcard1497
      @antirickrollcard1497 9 месяцев назад +5

      ​@@minors290 hundreds? what game are you playing because I want to see it

    • @xadxtya
      @xadxtya 9 месяцев назад +6

      I have higher expectations because Mojang has so many employees

    • @maksymiliank5135
      @maksymiliank5135 9 месяцев назад +2

      @@minors290 Minecraft is a sandbox game. There are a lot of things which have to work together. There is no way you can check all the possible situations that might cause a bug. They need to fix them one by one when they discover them and make sure that the new content doesn't break something else in the game.

  • @Krimpsopher
    @Krimpsopher 10 месяцев назад +106

    This is the best type of videos.
    (Mostly) respectful, funny, and keeps re-capturing our attention.
    I'm neutral towards Trails & Tails honestly.

    • @jetstarfish
      @jetstarfish  10 месяцев назад +4

      i haven’t played much of it but i’ll give it a shot

  • @minty9749
    @minty9749 7 месяцев назад

    I really like how bouncy your voiceover is, really kept me engaged even while I was multitasking!

  • @Treviisolion
    @Treviisolion 9 месяцев назад +27

    It’s also plausible that they are developing multiple releases simultaneously and when a large release is coming up they may prune down the feature scope of releases leading up to the large release so resources can be diverted to the larger updates that take more time to develop and fine-tune than a year. That way no matter the size of the release there’s always some release with new features coming out every year or so to keep people interested in Minecraft.

  • @MajinMattPlays
    @MajinMattPlays 10 месяцев назад +84

    The issue with Mojang's development is that everything new is tacked on to the game and never touched again. One of the ideas with the most promise in the game, The Fletching Table, still has no use years and years later. Lets just use a hypothetical, 1.20 released the same new content, but added a couple of the new Armor Trim things to the Piglin Bartering pool as rare drops, added some performance tweaks to make the game run better, added some pottery shards to the loot pool for Masonry houses in villages, maybe even have Wandering Traders in Deserts spawn with Camels instead of Llamas, and added a new Glow Torch that's just a normal torch but with a different aesthetic from using Glow Squid Ink, then I feel like the update would be a lot better received since it would feel like older mechanics are being added onto instead of left behind. These are all just ideas I came up with sitting here watching the video, and with maybe a day I could make all of these in some kind of primitive form on my own besides the performance enhancements. These aren't crazy changes, nor are they intrusive updates, but on their own I feel they'd make this update feel a lot less slapped on with no real purpose.

    • @LavaCreeperPeople
      @LavaCreeperPeople 10 месяцев назад +7

      Minecraft just sucks now
      what happened to taking years to make legendary updates
      they should just take their time and optimize the code instead of making useless updates like 1.20. the only good thing about 1.20 is the music

    • @fakename4085
      @fakename4085 10 месяцев назад +8

      The whole armor trim and archeology system is designed to expand upon old features
      The trims give new reason to go to almost every structure
      And archeology gives a reason to spend a lot more time at other existing structures
      For instance, the ocean ruin (a structure no one really cared about) now has 8 exclusive items and an entire mob attached to them. If that’s not updating old features I don’t know what is

    • @hamIindigo
      @hamIindigo 10 месяцев назад +11

      @@LavaCreeperPeople What do you mean by "taking years to make updates"? They've always been releasing updates multiple times a year. The only "big hiatus" from main updates was the gap between 1.8 and 1.9, but they still kept updating the game.
      Also, they did optimize the code in 1.20.x, they updated the light engine and made the gameplay overall smoother.
      While I do agree that Mojang should step up their game, the hate they've been getting feels very forced.

    • @somebodykares1
      @somebodykares1 10 месяцев назад +4

      ​@@LavaCreeperPeople There is no such thing as Optimized code for the minute something new is added that code is no longer Optimized for it was not designed for that new feature in mind, plus again Minecraft is no longer just Java edition, Bedrock runs on a completely different coding language and is managed by a completely different team in a completely different country so communication between the two is not going to be perfect.

    • @somebodykares1
      @somebodykares1 10 месяцев назад +2

      @@hamIindigo Actually back during the Alpha and Beta they would have a new update every few weeks to maybe two months at slowest, then for Full Release 1.0 to id say around 1.9 they kinda released maybe around half a year per update but they have then switched to doing one update per year mainly because of them having to run at Bedrock's speed and Bedrock is a completely different team in a different country.

  • @baff_forfun
    @baff_forfun 10 месяцев назад +167

    Fans: "We want more features in updates!"
    Also fans: "There are too many things and it doesn't feel vanilla!"

    • @lasercraft32
      @lasercraft32 10 месяцев назад +18

      The duality of man...

    • @captainsprinkles6557
      @captainsprinkles6557 10 месяцев назад +33

      I really don't care what they do as long as they don't technically stop updating the game. It all feels like Vanilla to me... except that *thing* the community voted for.

    • @jackboiii8810
      @jackboiii8810 10 месяцев назад +9

      yea but the newer features are useless

    • @D_Evelyn_cat
      @D_Evelyn_cat 10 месяцев назад +7

      My brother in christ its just a hello kitty tree

    • @m1bl4n
      @m1bl4n 10 месяцев назад +3

      The features feel like random mods. I want the game to remain its simplistic self, while having minor additions like new animals. But they add RPG elements I don't care about. I might as well download a modpack for that. It's becoming a RPG with those Woodland Mansions and Ocean Temples.

  • @totallynotastro
    @totallynotastro 7 месяцев назад +2

    to be fair
    the phantoms were voted because it's a flying mob
    and at the time, the concept of a flying mob is cool since minecraft lack those mobs

    • @vikkran401
      @vikkran401 7 месяцев назад +1

      Yeah they didn't explain the purpose the mob would serve. Like if they had said that it attacks you after pulling several all-nighters then it wouldn't get a single vote

  • @tastychunks
    @tastychunks 9 месяцев назад +1

    Having hallucinations while editing and including Night in the Woods music? Can't be a coincidence

  • @WorldCastt
    @WorldCastt 10 месяцев назад +198

    Another thing I think Mojang has to solve is to keep updates to the game’s core identity and to not cause new things they add to break other features of the game, like adding or changing a cog in a giant machine. Heck, maybe they do this on purpose to prevent players from sticking to a single version if they add too much which can split the community even more.
    It sucks updates nowadays are lackluster but i’d take this over no updates at all.

    • @CreativelyJake
      @CreativelyJake 10 месяцев назад +5

      definitely, they want to make sure that any old build can be updated safely, and they want to preserve what makes minecraft minecraft...
      ...and not piss off the people who whine at actual change like the combat update or texture update.

    • @TeeArCreep
      @TeeArCreep 9 месяцев назад +11

      @@CreativelyJake combat update enjoyers gang
      🤝

    • @Bob-bs9ok
      @Bob-bs9ok 8 месяцев назад +2

      I genuinely wish that after 1.7 or 1.12 the game was more or less put on lts, like, 1.13's oceans were better than many mods but the dramatic changes to the codebase meant that most mods took years to update, if they did at all, and that it broke some important, if highly technical, features. The alternative is Mojang actually interacting and incorperating the modding community, like a certain other block game, but given how pissy they've always been I doubt they would ever do that.

    • @ketaminepoptarts
      @ketaminepoptarts 7 месяцев назад +2

      also, not every update has to change the whole game to be good. i think its better for them to get a break by making smaller changes so they arent constantly burnt out by having to overhaul tons of stuff in every update

  • @Master-rd8ug
    @Master-rd8ug 10 месяцев назад +122

    As a spigot developer, the only part I've cared about the update were the additions of the display and interaction entities ...okay and maybe the cherry blossoms too

    • @alexdavies8079
      @alexdavies8079 10 месяцев назад +1

      They have added so much for datapacks and plugins recently

    • @BarraIhsan
      @BarraIhsan 10 месяцев назад +1

      @@alexdavies8079 true, the display and interaction is the big one.

    • @The_Commandblock
      @The_Commandblock 10 месяцев назад

      Thats so true but why does everyone like cherry wood

    • @hannahbunny6650
      @hannahbunny6650 10 месяцев назад +6

      @@The_Commandblock PINK

    • @mrcarebu
      @mrcarebu 10 месяцев назад

      I'm not following 1.20, are these optimized 'tile entities' for display purposes? I don't understand the reason why tile entities are so laggy to begin with en masse, in terms of rendering pipeline, but I know they're bad, so this seems nice.

  • @yoisakikanade_
    @yoisakikanade_ 9 месяцев назад

    actual banger video, editing is fantastic, jokes are really funny, its interesting and flows well 👍👍👍 definitely gonna watch more of ur stuff

  • @ElvenElle
    @ElvenElle 6 месяцев назад

    You using some of the PS4 Minecraft battle mode music in this video was like getting shot omg I completely forgot about that mode. I absolutely loved it as a child.

  • @enzo-lh2iz
    @enzo-lh2iz 10 месяцев назад +230

    the java and bedrock issue is definitely an issue mojang has recognized. However, my biggest fear is that they try to force java players to switch to bedrock, that would truly be the end of minecraft

    • @cacaurk
      @cacaurk 10 месяцев назад +35

      Java will never be substituted by Bedrock since so many content, mod and redstone creators are there

    • @TheRealBlazingDiamond
      @TheRealBlazingDiamond 10 месяцев назад +82

      ​@@cacaurkoh trust me, they will try, and you will be forced to like it

    • @cacaurk
      @cacaurk 10 месяцев назад +22

      @TheRealBlazingDiamond No, because even if Java has fewer players than bedrock, it's the main choice of streamers and youtubers to record videos, which keeps minecraft relevant, so ending Java is a very dumb decision

    • @TheRealBlazingDiamond
      @TheRealBlazingDiamond 10 месяцев назад +58

      @@cacaurk that's not the point. You explained why people like it. Microsoft doesn't like it because they don't have the same control over it as they do bedrock

    • @TeeArCreep
      @TeeArCreep 9 месяцев назад +9

      @@TheRealBlazingDiamond I'm pretty sure microsoft knows they would lose way too many players for it to be profitable.

  • @sdsdfdu4437
    @sdsdfdu4437 10 месяцев назад +128

    I feel like they need a progression overall. The final goal is the ender dragon but the process of getting to it and fighting it has changed very little over the years despite the game having so many new mechanics and systems. Make the core objective a bit harder and require some more things that were added in all these updates

    • @juanpaulofricke1506
      @juanpaulofricke1506 7 месяцев назад +9

      nah, it changed a lot, at the start it was sooo hard to go to the end, now for me killing the dragon is part of the early game! Its sooo easy to get good loot without ever entering a cave, faster and easier, villager trades, ships, outposts, temples, bastions, fortres... And after defeting the dragon with a full iron and a diamond sword i can get a bunch of greate diamond itens, including mending, in the end.
      Also, the overworld has not recived a new meningfull agressive mob since enderman in the beta. At that time enchantments didnt even exist, now in 5 days i am immortal and bored, and the only thing worf doing is killing whiters and constructiing good looking builds or farms

    • @francescacastronovo647
      @francescacastronovo647 6 месяцев назад

      Dude did you even watch the video before commenting? He literally explained why that's a terrible idea

    • @juanpaulofricke1506
      @juanpaulofricke1506 6 месяцев назад

      dude wants 3d terraria@@francescacastronovo647

    • @La4geas
      @La4geas 6 месяцев назад +2

      @@juanpaulofricke1506 "And after defeating the dragon with a full iron and a diamond sword i can get a bunch of great diamond items, including mending, in the end. "
      You can get fully equipped with mending diamond gear before ever going to the nether thanks to villagers, mining has actually become a side-activity, unless it is what you play the game for.

    • @juanpaulofricke1506
      @juanpaulofricke1506 6 месяцев назад

      yeah i kwnow, but i actually think villagers are slower than just speedrunig the game and getting end loot, elytra is too op and by the time i get a good villager trading center i can be already full diamond in the end
      @@La4geas

  • @Blue_Donuts
    @Blue_Donuts 9 месяцев назад +3

    Another way to fix the overcrowding issue
    Is change the existing things
    Add another end game boss, where you can choose who you want to fight to beat the game (see the credits the first time)
    Add more things to the end like what they did to the nether
    An issue that a different game(s) I play faces is a lack of time
    Take 2-3 and make a much, bigger update

  • @TheRoyalBum
    @TheRoyalBum 7 месяцев назад

    Honestly this a really good video that gives pretty good insight from the other pov. Its a nice change of pace from the "mojang is lazy" videos in my feed.

  • @spacex6997
    @spacex6997 10 месяцев назад +69

    I feel like their latest updates weren't brought up to their potential, being 1.19 and 1.20. So much could have been done for ambience and archaeology yet they kind of left it hanging.

  • @Mikooooooooocoooooooooooooooo
    @Mikooooooooocoooooooooooooooo 10 месяцев назад +51

    I feel like rather than them getting lazy, they are struggling to add new things that AREN'T already in mods.

    • @Blue-fg8vt
      @Blue-fg8vt 10 месяцев назад +31

      Oh yeah. They have that dumb rule about not adding stuff that's in mods.

    • @LibraryofAcousticMagic3240
      @LibraryofAcousticMagic3240 10 месяцев назад +7

      @@Blue-fg8vt Looking at the horse updatelike O.o

    • @leochangesnames
      @leochangesnames 10 месяцев назад +17

      ​@@LibraryofAcousticMagic3240 that's extremely old tho
      They're a lot touchier in terms of copyright now, and don't want problems

    • @AmberCommentsThings
      @AmberCommentsThings 10 месяцев назад +7

      I feel like there are so many mods at this point, that there almost doesn't feel like much of a point in completely avoiding adding anything that happens to be in a mod

    • @lasercraft32
      @lasercraft32 10 месяцев назад +17

      @@AmberCommentsThings In a way they're already doing that. Bamboo wood, hanging signs, the new bookshelves, camels, and cherry trees are all things people have modded into the game before. Yet 1.20 still added them nonetheless.

  • @youtubeguy8796
    @youtubeguy8796 9 месяцев назад +2

    They have feelings? They're acting like tyrants with the End User License Agreement rn.

  • @nathanielsaldivar3425
    @nathanielsaldivar3425 7 месяцев назад

    3:44 I love how you used a box analogy and then started playing jackbox music

  • @MoreInsane96
    @MoreInsane96 10 месяцев назад +20

    Also don't forget that every update has many internal changes (data packs can create entirely new dimensions)

    • @_anthrax101_5
      @_anthrax101_5 10 месяцев назад +8

      YES. YES, NO ONE EVER POINTS THIS OUT

    • @lasercraft32
      @lasercraft32 10 месяцев назад +8

      @@_anthrax101_5 Nobody points it out because most of the community is oblivious or just doesn't care because they're ignorant. It doesn't effect their standard gameplay so they just don't even acknowledge it, despite how useful and great it is for creators. :(

    • @SpicyOak
      @SpicyOak 10 месяцев назад +6

      @@lasercraft32 they love talking about how good modders and datapack devs are but don't look at mojang actually helping them

    • @lasercraft32
      @lasercraft32 10 месяцев назад +1

      @@SpicyOak Yeah...

    • @_anthrax101_5
      @_anthrax101_5 10 месяцев назад

      @calokifilm6392 Thank you

  • @underrated_fishy756
    @underrated_fishy756 10 месяцев назад +16

    The overcrowded bit you talked about sounds so accurate! I tried to get into Terraria but the amount of items and tools made it unclear what to do and how to do it. Theres just too much going on, they literally need a wiki to keep track of everything. (Of course, no hate to Terraria or it's Playerbase, Terraria is just not my thing I guess.)

    • @leomassafm160
      @leomassafm160 9 месяцев назад +4

      Oddly enough, the complexity of Terraria is what got me hooked on the game

    • @underrated_fishy756
      @underrated_fishy756 9 месяцев назад

      @@leomassafm160 Cool

    • @uncreativeusername_
      @uncreativeusername_ 5 месяцев назад +1

      @@underrated_fishy756i wouldint say it’s over complicated, it just needs a better early game that tells you how to do stuff. once you play it and know the mechanics it is really fun and honestly one of my favorite games of all time. oh and yes there is a wiki that helps if you get lost in the game

    • @rubub8455
      @rubub8455 5 месяцев назад +3

      thats easily terrarias biggest issue. i think its an amazing game but its so hard to introduce to new players

  • @whitetheknight1168
    @whitetheknight1168 9 месяцев назад

    "Getting" bro that ship sailed, came back, and then sailed again.

  • @Crimson_Dusk
    @Crimson_Dusk 6 месяцев назад +1

    0:51 oh my good god wow that wall-e videogame ost usage just unlocked some core memories

  • @SVoided
    @SVoided 10 месяцев назад +101

    One thing that wasn’t mentioned is that when modders add things into the game they don’t have to worry about how it interacts with the rest of the game whereas mojang have to create a fine balance between what they are adding and what’s already in the game

    • @gugu5285
      @gugu5285 10 месяцев назад +55

      This is just an empty excuse they threw out, the real problem is the incredibly dumb rulebook they have written and the archaic unoptimized mess that Java has become after 1.12. Creating blocks and block textures is by my assumption done with a global palette in mind, adding in textures that when averaged out to one pixel create a new hue (think dead corals, cobblestone, andesite), however this should have no monumental effect on update speed as it seems to, and I would rather not assume Mojang employees work 30 min a day and die. People here on youtube have already proven they can with mostly amateur knowledge and a weeks time create entire updates with datapacks, so a lack of skill or efficiency isn't the problem. Kingbdogz as the creator of the original Aether mod joining the team and working on the amazing Deep Dark content is another proof of this. Microsoft PR has to be pulling a lot of the strings, as when Minecraft became the biggest PG rated game in the world its only natural you would get an obnoxiously careful management. Despite all this, returning to the original point I really do think the aging Java base of the game is not going to last much longer and it is the real reason they can't just keep cramming things in. Do you think Mojang devs play with optifine/sodium in their off time? I'd very safely say so

    • @MakhnoDripGod
      @MakhnoDripGod 10 месяцев назад +1

      @@gugu5285 big facts

    • @ShadyMilksYoutube
      @ShadyMilksYoutube 10 месяцев назад +7

      ​@@gugu5285Yeah anyone can make an update but not everyone can make a GOOD or BALANCED update that is LEGAL and OPTIMIZED

    • @proot.
      @proot. 10 месяцев назад +24

      Ah yes, the fine balance between minecarts and elytra, or villager trading and anything else

    • @remor698
      @remor698 10 месяцев назад +15

      I know that this is a point the devs themselves have made, but it unfortunately doesn't seem to reflect reality much. A whole lot of new additions just aren't integrated into the existing sandbox well or even have any sandbox relevant properties at all.
      The sniffer, archeology, the updated smithing system, all of these are just a few examples of things that very much could have a deeper sandbox purpose but are currently just largely cosmetic with the sniffer being unbalanced when it comes to effort to reward ratio, archeology being almost a content island and all the smithing templates for new features being completely cosmetic collector's items and diamond dumpsters.
      Looking at these features, the only part of the existing game that seems to have been accounted for is the busted diamond economy and it was "fixed" via a rather haphazard resource sink that not many players will even care about maintaining.

  • @jackomeme
    @jackomeme 10 месяцев назад +165

    As a software developer I don't think that they are lazy. When you have to support a huge code base and sometimes refactor some core mechanisms to fix a bug that will have a huge impact on other part of the code, it takes a lot of time to do. So if they take more time to make the code base better, I fully understand. Adding new features is the easy part, fixing bugs related to the core of a software is so harder

    • @bruhsauce644
      @bruhsauce644 10 месяцев назад +42

      1.20, despite not having added a lot of features, MASSIVELY boosted performance. This is the sort of stuff that players don't really think about.

    • @petrikhorr
      @petrikhorr 10 месяцев назад +9

      @@bruhsauce644 yeah, by making it worse.
      seriously the last time i ran 1.20 it ran worse than a fucking modpack on 1.16

    • @boalpear53
      @boalpear53 10 месяцев назад +31

      @@petrikhorr Idk what you're on about, 1.20 ran at 600fps for me, in 1.19 it ran at a laggy 100fps

    • @wiss_yt
      @wiss_yt 10 месяцев назад +28

      ​@@petrikhorrsolution: dont run minecraft on an apple watch 💀

    • @the_dark_spy9068
      @the_dark_spy9068 10 месяцев назад

      Only 1 problem to that. ruclips.net/video/qbQbWkNiAc8/видео.html

  • @felixkrowicki3548
    @felixkrowicki3548 8 месяцев назад +11

    I think they should absolutely hype up their next update. Like there has never been a better update. Greatest game update of all time. And on the day of unveiling.... they hit us with it: vertical slabs. Just that.
    Everyone would go nuts for that update. They would make minecraft great again.

    • @HungryWarden
      @HungryWarden 8 месяцев назад +3

      Not me, I’ve never cared. I was a little disappointed the first time I learned that but there was never a moment where I was like OH BOY I SURE COULD DO WITH A VERTICAL SLAB RIGHT ABOUT NOW.

    • @pokidotgamer6318
      @pokidotgamer6318 6 месяцев назад

      Lol as a builder I vouch for that. Slabs that can go vertical? Count me in! I did love the trials chamber idea and the breeze tho.

  • @MacElMasMancoDeTodos
    @MacElMasMancoDeTodos 9 месяцев назад +1

    They're not lazy, we're getting too impatient

  • @kryonight2869
    @kryonight2869 10 месяцев назад +22

    I think the main reason why updates have been smaller and lacking in big changes over the past few years is because the original Caves and Cliffs update was such a massive system shock that it required four entire updates to include everything that was announced back at that fateful Minecon and Mojang is still worried about making big promises that will take years to follow up on. Perhaps now that everything that was announced has finally been delivered we'll get a bigger update next year.

  • @adoedoee
    @adoedoee 10 месяцев назад +32

    Tbh the update didn't give me the motivation to start a survival world with my friends which each update prior to this one did. But it's really cool for building I guess

    • @santumi2298
      @santumi2298 10 месяцев назад +3

      1.13 and 1.14 got my friends to play Minecraft together. So did 1.16, and 1.18. Nobody's even mentioned the game since.

    • @tausiftaha12
      @tausiftaha12 10 месяцев назад +1

      @@santumi2298 Same, the last major update I played with my original friend group was 1.16.
      In all honesty,
      I hate all post 1.17 updates.
      and all vote mobs/biomes whatever not being added also plays a factor for my dislike of the vanilla game...

  • @sharkhealgaming9557
    @sharkhealgaming9557 8 месяцев назад +1

    it would be nice to add to minecraft the mysterious and magic atmosphere it had (like
    having firefiles), also adding some new steps or bosses for game completion would be nice,
    something to aim after defeating the ender dragon. like some other bosses (steps) and a final boss of end game that requires some interresting mechanic (mine craft), giving a better lenght and progression to the game, so even endgame gear like netherite armor and tools, the elytra, aren't anymore just things received for completing the game and quite worthless (by a progression standpoint) but more like struments and requiments to progress. I have quite my circle of friends with which i played minecraft during the pandemy, we did a little of building but they were more interrested in world progression and completing objectives like defeating the ender dragon, the wither, get better gear and farms to do these things, so because of that after we defeated the ender dragon they lost their interrest and i understand that. The average player needs a objective in which to focus his resources, efforts and learning/researching skills to achieve, maybe for that reason even big updates like the new nether and caves didn't get a long popularity (in activity) even if they are very appreciate. It's good to give some secondary objective for players like searching specific biomes (overlord, nether or end) or structures, maybe to get some fancy looking block for a build, but it's still something that goes around the primary objective and most of them doesn't have something to give it value, and something has value if it helps me to progress throught the game or accomplishing my objectives. Maybe if minecraft had more a costrutive growth with his progression and a more meaningful difficulty and lenght, it would make more success, especially nowadays. Mods were and are the thing that gave minecraft a reason to be played by giving you a lot of new objectives and things to aim also having fun to research, learn, play with and achieve, one thing that i loved about industrialcraft was electric energy, not only for its applications but because it was a better fuel, more pratical and renewal, interresting to play with (because of the cables, batteries nad everything, so i was required to do a build counting these things) and hard to get, i needed multiple steps to gain it and even more to achieve his full potential, but it repaied all the hard work, being also just one small objective for other bigger objectives. Minecraft will always have a special place in my heart, but in these days it feels flat and i think it could grow in a vertical/spiral way (metaphor about progression and objectives) making it a beatiful enjoyable tree to climb, and realizing all that potential makes me excited like a child.

  • @rougememoire2860
    @rougememoire2860 9 месяцев назад

    Thank you for explaining that to everyone, people are really fast to judge and don't try to do more research on the matter

  • @toben6517
    @toben6517 10 месяцев назад +58

    I think a contributing factor is how the larger updates that revamp entire dimensions may have conditioned a large amount of players to expect huge changes every update, even though the earlier days that they look so fondly of had minuscule updates, or I could just be insane.

    • @mrmateusz5188
      @mrmateusz5188 10 месяцев назад +21

      Personally i think its the oposite with the caves and cliffs content getting split into three (four if you count archeology) seperate updates. What they promised as a single update got cut into such little pieces it destroyed the feeling of exploring a new update, because Honestly, they release all the blocks you will be able to find in the new caves without the big caves, and then they release 1.18 with all the caves but with no deep dark cities to look for inside the caves, and if you were looking to find archeology themed items in the deep cities then well tough luck you need to Wait for another update and by then you will be tired of wardens

    • @lasercraft32
      @lasercraft32 10 месяцев назад +19

      Yeah. To put it into perspective, everyone got hyped over the "Horse Update" back in the day, even though it basically only added one mob and nothing else.

    • @captainsprinkles6557
      @captainsprinkles6557 10 месяцев назад +13

      "Hey guys, we're adding this magic red dust that works as a kind of technology that nobody should understand or care about."
      **Happy fan noises**
      "Hey guys, we're adding a bunch of new and exciting things to make exploring better while also bettering the game's performance.
      **Mad fan noises**

    • @SpicyOak
      @SpicyOak 10 месяцев назад +6

      this is literally true. 1.4 added: the wither, 1.5 added hoppers, droppers, and daylight sensors, 1.6 added horses.

    • @StarlyteGaming
      @StarlyteGaming 10 месяцев назад +6

      ​@@captainsprinkles6557that is so far removed from how anybody has thought or will ever think

  • @skelettman
    @skelettman 10 месяцев назад +60

    1:53 Java and Bedrock doesn't share any code since Bedrock is coded in C++ and Java is coded in Java. They never have to recode something if it doesn't work for the other version because they don't share code. They only have to make sure the feature works the same way across both versions. They have one team working on implementing a feature to Java and one team for Bedrock. This means that the wait between updates really shouldn't take that much longer than it used to since Mojang now has many more employees to account for the extra work on Bedrock. If Bedrock really is such a hinderense for the updates they should really think about hiring more people for that team.
    You were right about the fact that it takes longer to come up with the ideas than it used to and also implement them in a way so it works no matter the platform you play on. But even if we account for this, the frequency of updates shouldn't go from several content-filled updates a year to one dry update per year.
    That point should, unfortunetly, go to Twitter.

    • @tessal6555
      @tessal6555 10 месяцев назад +12

      More employees doesn't mean faster and cleaner work, the more employees you add, the harder communication will become, and thus adding more may not change much.

    • @supercyclone8342
      @supercyclone8342 10 месяцев назад +6

      @@tessal6555 I definitely get what you mean, but don't think that's necessarily true in this case. The core members that come up with ideas, prototypes, etc are fine, but stuff like version parity could probably be improved with more manpower. I'm just a solo indie dev so my knowledge of how large teams work is very limited.

    • @Sulphur_67
      @Sulphur_67 10 месяцев назад

      ahem, redstone still sucks

    • @Lemony123
      @Lemony123 10 месяцев назад +3

      @@Sulphur_67 In Bedrock or Java. The only problem with Bedrock redstone is that several contraption doesn't work.

    • @Lemony123
      @Lemony123 10 месяцев назад

      @@supercyclone8342 I believe there is a sweet spot on the amount of employees there. However, the employees skill of communication also kind of matter.

  • @voidhytale4554
    @voidhytale4554 9 месяцев назад +2

    If I’m gonna be honest, as an Xbox 360 player in the past, I hate the better together update, simply due to losing a polished game for a Minecraft pe port. What we though was gonna happen before was the game we were already playing was gonna get cross play, not the other way around. Also in my opinion the reason they really slowed down development for Java to match bedrock is so bedrock players won’t switch for faster and better updates. In my opinion I wish Java was the main version, but for money it makes sense bedrock is.

  • @SK1Pintheflesh
    @SK1Pintheflesh 9 месяцев назад

    "Bro who thought Trails and Tales was a..." Cuuuuuuutttt, you exceeded your lines!!!!

  • @iansarmiento23
    @iansarmiento23 10 месяцев назад +35

    Another thing that makes modding and hard coding different is that with modding, the things are added on top of the based game whereas hard coding is integrated inside the game which would present tons of bugs and break pre-existing features.

    • @tempejkl
      @tempejkl 10 месяцев назад +9

      But why can Terraria do it way better and faster, while working on the Microsoft XNA framework, and having a far tinier team, more complicated game, and being the 9th bestselling game of all time.

    • @Hexagons7
      @Hexagons7 10 месяцев назад

      @@tempejkl remember the YEARS between 1.3 and 1.4

    • @tempejkl
      @tempejkl 10 месяцев назад +5

      @@Hexagons7 They added a new wiring system, new blocks, furniture, a new mini boss, plenty of new weapons, an ocean upgrade.
      During this time, they also spent most of their time developing an entirely new game, Terraria Otherworld, and also developed 2 other games for another company. They also spent far too much time on controller support and languages, which were very hard to implement due to the old code and the Xna framework.

    • @doctorgrubious7725
      @doctorgrubious7725 9 месяцев назад +1

      @@Hexagons7 Yeah with its like dozens of updates and bosses and features and crossovers and the fact that they still keep adding stuff, it took years because not only did they keep working on 1.3, they also made 1.4 very big as well, as opposed to mojang's inability to add a bag to minecraft in 3+ years

    • @doctorgrubious7725
      @doctorgrubious7725 9 месяцев назад

      @@tempejkl Man not even just minecraft, literally any game, how the hell was doom eternal made between 2016 and 2020? That's 4 years, look at Red Dead 2, 5 years from 2013 to 2018, whilst still adding shit to GTA online. Even bethesda does this, 4 years from skyrim to fallout 4 with DLC and other games being made, the whole excuse falls flat when compared to other gaming studios, like the mentioned terraria, its on every platform, skyrim is on a goddamn switch and it runs better than minecraft.

  • @MadamLava094
    @MadamLava094 10 месяцев назад +57

    I feel like simple/aesthetic new additions feel lazier when already existing systems simultaneously feel neglected. There could be a lot of life breathed into the game by refining existing game systems in interesting ways and making them usefully interplay more. Also yes Mob Votes are a marketing gimmick that just divides the playerbase.

  • @Wiseguy909
    @Wiseguy909 8 месяцев назад +2

    I still think the "better together" update is the worst one to be added to minecraft. Every time I play on console I set it to legacy edition, and since I mainly play java it seems like almost every version of minecraft has suffered because of it

    • @crazydragy4233
      @crazydragy4233 4 месяца назад

      Yup, it hurts Java development and they don't even care about making bedrock good... Guess why try when you make money either way? Microsoft knows that strategy well

  • @henbrot
    @henbrot 9 месяцев назад

    bro when you used that WALL.E psp theme at 0:52 this video got a whole lot better for me lmao