Fallout 4's Gameplay Is Problematic. Here's How To Fix It

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  • Опубликовано: 7 сен 2024

Комментарии • 946

  • @ItsYaBoyBrandyBoy
    @ItsYaBoyBrandyBoy  Месяц назад +43

    Use my link www.displate.com/brandyboy or use my code "brandyboy" to access my special promo on all designs 1 -> 27% OFF 2+ -> 37% OFF. Available until July 29th. Discount applied automatically at check out when using my link, (excl. Limited Editions, Lumino and Textra) #ad

    • @Steve.Matheus
      @Steve.Matheus Месяц назад

      Hey hey is there pasgt stuff on the mods pages 🥺

    • @WTFisTingispingis
      @WTFisTingispingis Месяц назад +2

      You got majestic hair, dude.

    • @chudneythomas8673
      @chudneythomas8673 Месяц назад +1

      Nest New vages gun review, Please?

    • @Rio_REAL
      @Rio_REAL Месяц назад +2

      Hey quick question, how do you feel about fallout 76's take on VATs?

    • @itdobelikedattho8112
      @itdobelikedattho8112 Месяц назад

      The voice changer is crazy

  • @viscera9579
    @viscera9579 Месяц назад +540

    0:38
    "mmo health scaling"
    this is literally why they didnt bother changing it for fallout 76 lol

    • @Tattletale-Delta
      @Tattletale-Delta Месяц назад +19

      No it's the opposite problem for 76. Enemies don't scale enough. Use the proper weapon type for your build and everything goes down in one hit. Aside from World Bosses, which are meant to be fought with a group.

    • @RansomMemoryAccess
      @RansomMemoryAccess Месяц назад +27

      @@Tattletale-Delta You seem not to understand this. That's just another sign of way too much scaling, specifically of weapon damage and related factors, which is another MMO-style problem. The bad balancing (and pretty much everything else) is just Bugthesda being Bugthesda.

    • @SekiberiusWelkesh
      @SekiberiusWelkesh Месяц назад +12

      @@RansomMemoryAccess The balance for F76 is way and beyond better than FO4, though admittedly it took them a long time to properly balance the game. But outside of a few nonsensically broken weapons and a few undercooked weapons, the game is remarkably balanced at max level for what it is outside of unintended interactions between perks and mods.
      The problem F76 has is that the events don't scale with the amount of players so if you get enough players the event becomes a waiting game as everyone is fighting to get kills before someone else gets them all.

    • @1stdaybreaker707
      @1stdaybreaker707 Месяц назад +1

      @@Tattletale-Delta But weapons also come in different levels.

    • @Square-0ne
      @Square-0ne Месяц назад +1

      @@Tattletale-Delta Even the world boss events that are designed to run ~30 mins can be soloed by any player with average intelligence just by using all mechanics the game provides. It is sad and anticlimactic to finish these events in 10 minutes as a single player. Often less than 3 minutes with 2-3 mid-high level players being present.

  • @slenderface1239
    @slenderface1239 Месяц назад +516

    After all this time I finally found the appeal in Fallout 4....
    Turning it into a different game.

    • @LumpKingDLO
      @LumpKingDLO Месяц назад +59

      Fallout 4 is the gmod of all fallout games

    • @kylekomicbro1836
      @kylekomicbro1836 Месяц назад +42

      ​@@LumpKingDLOfallout 4 is the gmod of all fallout games, even down the endless technological issues from a horribly hideous and outdated engine. This glorified lazy crap post somehow sold 10 million copies all while mr.Newman and Todd Howard collectively did nothing

    • @Phoenix-sc6di
      @Phoenix-sc6di Месяц назад +15

      tbf thats a huge part of bethesdas games appeal. Sad on one hand, great oppertunity on the other

    • @suspiciousaction4063
      @suspiciousaction4063 Месяц назад

      @@Phoenix-sc6di But does Fallout 4 have any big quest mods?

    • @TheYodakohl
      @TheYodakohl Месяц назад +7

      @@suspiciousaction4063 Sim Settlements 2, The Bleachers, The Fens Sheriff's Department, America Rising 2, The Machine and Her, just to name a few. Sim Settlements 2 alone could be it's own game in terms of story and quests.

  • @coolgaming2462
    @coolgaming2462 Месяц назад +834

    Bethesda releases half a game and waits for modders to finish the rest

    • @Octavia_Schwi
      @Octavia_Schwi Месяц назад +14

      They did release a complete game

    • @austinhawkins3307
      @austinhawkins3307 Месяц назад +117

      ​@@Octavia_Schwi next you'll tell me Todd Howard is an innovative game designer

    • @generalhorsecok7331
      @generalhorsecok7331 Месяц назад +17

      Star Field was a negative integer.

    • @user-zp8kj2cl9g
      @user-zp8kj2cl9g Месяц назад +40

      They released a complete game. The problem is that Bethesda's idea of a "complete" and "quality" game is extremely mediocre and pathetic.

    • @PigBenis878
      @PigBenis878 Месяц назад +9

      so guys would rather talk trash because you think a 9 year old game is incomplete? Makes no sense. Because in 2015 despite the bugs in Bethesda's games Fallout 4 sold more copies than Fallout 3 and New Vegas. If the game was bad it wouldn't have sold that many lets not sit too high on a pedal stool here. Knock yourselves down a bit guys. Mods have changed the game soo much and drastically you think the OG fallout 4 is bad lol but these mods are using assets from different games even NEW ones.

  • @YourBoyNobody530
    @YourBoyNobody530 Месяц назад +238

    I actually like how fallout 76 handled vats making it more of a aimbot system which actually lines up with the lore of the Pitboy physically jerking around your hand to correct your aim.

    • @johngellare3507
      @johngellare3507 Месяц назад +19

      Wait, is that the actual lore explanation for it?

    • @Veren999
      @Veren999 Месяц назад +44

      ​@@johngellare3507No it isn't.

    • @sum1337
      @sum1337 Месяц назад +16

      vats is supposed to be like when robotcop pre select all his target and then shoots all of them

    • @NeuroDivergentGamer1981
      @NeuroDivergentGamer1981 Месяц назад +3

      I agree. I've enjoyed the live vats in 76.

    • @ianjackson2706
      @ianjackson2706 Месяц назад +18

      In the Wastelanded. Straight up jorkin it. And by "it" i mean, let's justr say. Haha. My pitsbuy.

  • @Abacrius
    @Abacrius Месяц назад +220

    Brandyboy I beg you... Make this project into a Wabbajack list. Those of us with time-intensive employment who don't quite have the time to do a setup like this manually would be incredibly grateful...

    • @darkrai2007
      @darkrai2007 Месяц назад +40

      or a nexus collection for Vortex users. I looked at his mod list and over 700 mods, it would take hours upon hours to go through and individually install each and everyone of them and make sure they cooperate with each other. So please oh Everyone's boy Brandy Boy make a mod collection for us so we can play fallout 4 with such a good mod list.

    • @ItsYaBoyBrandyBoy
      @ItsYaBoyBrandyBoy  Месяц назад +139

      I certainly want to. My mod list in its entirety is still experimental though. I don't want to make the whole thing into a mod pack, because there's still plenty of things I need to fix and balance. Also I still get crashes often. So I don't wanna upload a broken mod pack. May start with smaller mod bundles first... but I haven't gotten around to that yet

    • @Pelaquas
      @Pelaquas Месяц назад +27

      @@ItsYaBoyBrandyBoy How about a starter/noob pack with a small selection of mods like the ones in this video? Haven't played Fallout 4 in years but this video and your mods showcased makes me really want to play it again.

    • @darkrai2007
      @darkrai2007 Месяц назад +7

      @@Pelaquas I think a basic pack that adds the weapons and improves the game in this video would be a great small start.

    • @keliqub-o6i
      @keliqub-o6i Месяц назад +1

      @@ItsYaBoyBrandyBoy are you playing on next gen or a previous update?

  • @hugotrojanovsky7667
    @hugotrojanovsky7667 Месяц назад +39

    The healing is fixed by simply enabling survival mode. Crippled limbs no longer heal automatically and you can't spam stimpaks because you'll get thirsty extremely fast.

    • @elderflame494
      @elderflame494 Месяц назад +8

      most of everything is fixed by playing survival mode honestly, such a W mode

    • @mikfhan
      @mikfhan Месяц назад +2

      Yep, and unlimited survival mod so you can save anywhere, no longer will random crashes erase 40min of playtime.

    • @yuriyutani7907
      @yuriyutani7907 Месяц назад +3

      I literally haven't played anything but survival mode ever since

    • @jeffjwatts
      @jeffjwatts Месяц назад +3

      @@mikfhan Indeed survival mode with a mod to save anywhere has been my default mode since survival mode came out.

    • @Qulize
      @Qulize 14 дней назад

      @@jeffjwatts Whats the name of the mod?

  • @FranLorian
    @FranLorian Месяц назад +173

    >Here's how to make fallout 4 better!
    *"Turns it into a different game"*

    • @burgertime6372
      @burgertime6372 Месяц назад +25

      11:10 Nothing says “retro-futuristic america” like HL black mesa’s HECU troops

    • @censorshipisforcowardsYT
      @censorshipisforcowardsYT Месяц назад +5

      Turns it into a different Fallout game that's brutal. As it should be.

    • @burgertime6372
      @burgertime6372 Месяц назад +35

      @@censorshipisforcowardsYT nothing says “brutal” and “realistic” like a dark souls dodge roll complete with i-frames

    • @censorshipisforcowardsYT
      @censorshipisforcowardsYT Месяц назад

      @@burgertime6372 Minus that part, but you need some sort of tactic to balance out the changes hes made.

    • @tankpea2
      @tankpea2 Месяц назад +18

      "Guys i fixed fo4 !"
      *Removes a core mechanic*

  • @Herr_Affe
    @Herr_Affe Месяц назад +74

    They couldn't even be arsed to add animations to consumables (other than the stimpak). In a game with a survival mode where you're constantly consuming items.

    • @a.monach7602
      @a.monach7602 Месяц назад +4

      Pretty sure that's a balancing thing, as regen from other items outside Stimpaks are far slower and set at specific amounts, rather than an upgradable percentage heal

    • @darthdragonborn1552
      @darthdragonborn1552 День назад

      And then in Starfield they just got rid of the healing animation again along with still no animations for anything else. Fucking shocked they added mantling finally in it tho lol

  • @billybob7135
    @billybob7135 Месяц назад +62

    My favorite has always been Wasteland Ballistics. It's a lightwieght mod that makes just 4 changes:
    1. An "unprotected" headshot kills. If your helmet cannot block the bullet, you die.
    2. Having your torso crippled kills you, but your arms and legs take damage as normal.
    3. All ballistic weapons cause bleed. Survived a gut shot? Patch it up or you'll bleed out.
    4. All energy weapons inflict burns.
    Note that animals bleed and have a central nervous system, but robots don't. Even Protectrons are a bigger threat than most ghouls.
    I once got shot and and lost 10% of my health, but without a way to patch it up I almost bled out.I had to rush to Diamond City hopped up on vodka, med-x and buffout while chugging water. I also killed a power armor enemy in one shot since the idiot didn’t wear a helmet.

    • @Aguy522
      @Aguy522 Месяц назад +4

      Fun fact: you die faster, without any armor, if you get shot in the heart, then if you got shot in the head. Why? Because you need ALL of your heart, but you only need about 48% of your brain, only part of the brain that is needed no matter what, is the cortex

    • @Aguy522
      @Aguy522 Месяц назад +3

      TLDR: you die faster shot in the torso than the brain due to needing little under 50% of it

    • @ianjackson2706
      @ianjackson2706 Месяц назад

      Better Locational Damage has a similar bleed mechanic and on my most recent save I didn't realize I had forgotten to run the bandage injections until I had almost bled out lol. Situations like that are when I allow myself to use console commands.

    • @Lord-Regent-of-the-Imperium
      @Lord-Regent-of-the-Imperium Месяц назад +3

      I keep telling my sons to stop discarding their helmets for this exact reason.

    • @Hershal721
      @Hershal721 Месяц назад

      @@Aguy522 Well, not necessarily true. The brainstem and pituitary are absolutely required for continued existence unless you count hospice as "living". Not trying to "gotcha" btw just find the topic interesting lollll

  • @MTF-EPSILON-11-5-NULL
    @MTF-EPSILON-11-5-NULL Месяц назад +265

    Father are you proud of me

  • @T-MUTE
    @T-MUTE Месяц назад +138

    Mods are always the answer and you wont be able to change my mind

    • @chrisnewbury3793
      @chrisnewbury3793 Месяц назад +15

      I'd have never spent near the time on TES and FO games I have without mods. Something Todd doesn't get. His games are just mediocre vanilla...but epic with the mod community. Or maybe they just don't want to admit it.

    • @-aaa-aaa
      @-aaa-aaa Месяц назад +3

      Better game design?

    • @chrisnewbury3793
      @chrisnewbury3793 Месяц назад +5

      @@-aaa-aaa will still never do what a good modding community can

    • @klbn6
      @klbn6 Месяц назад +2

      youre just setting yourself up for failure if you always expect mods to be the answer

    • @-aaa-aaa
      @-aaa-aaa Месяц назад +1

      @@chrisnewbury3793 Elden Ring? Baldur's Gate?

  • @quimble2177
    @quimble2177 Месяц назад +45

    I do disagree with yeetin vats. I can see the argument for slow down time vats being gone, but some folk, even myself to a small extent, enjoy be ability to chill, plus I don’t quite think fallout ever was nor needs to be a game where you….I can’t think of any other phrase than try hard or…sweat your arse off nor is it a tactical shooter and it shouldn’t be either.

    • @ianjackson2706
      @ianjackson2706 Месяц назад +8

      That's the magic of modding. I came here to pick and choose anything new to add to my load order. His mods in here are already pretty much the same as what I have loaded but you like to play differently? Awesome we'll download different mods and all have a blast!

    • @weirdbro6597
      @weirdbro6597 Месяц назад +1

      Context matters. If you put an autoplay ability in a real-time combat game it just comes off as cheap in some ways. Mainly because fallout has bits of survival mechanics, combat should be a part of that survival mechanics. Either you go turn based, or just removed vats entirely imo.

    • @LAM_G80085
      @LAM_G80085 27 дней назад

      Mate moving your mouse and shooting at the enemy is not try Harding, it's playing the game you paid for

  • @TLhikan
    @TLhikan Месяц назад +38

    4:58 Not sure how these numbers add up to half the players not engaging with VATS.

    • @LumpKingDLO
      @LumpKingDLO Месяц назад +19

      Yeah that graph if anything shows people do like playing with VATS or at least having the option, getting rid of it would be wild. Why would he just not activate it if he doesn’t like it 💀

    • @hi-i-am-atan
      @hi-i-am-atan Месяц назад +5

      @@LumpKingDLO have you ever opened the perk screen
      in any bethesda fallout game

    • @Phoenix-sc6di
      @Phoenix-sc6di Месяц назад

      @@LumpKingDLO It kinda invalidates mutliple Attributes and entire Perklines as well as several items if you don't want to use VATS. VANS is an excellent mod. If you enjoy VATS, good for you!

    • @LumpKingDLO
      @LumpKingDLO Месяц назад +2

      @@hi-i-am-atan did you guys not read my comment, I’m supporting using VATS not going against it, why everybody so ready to disagree 💀💀💀

    • @hi-i-am-atan
      @hi-i-am-atan Месяц назад

      ​@@LumpKingDLO i legitimately have no idea how you're so lost that you managed to convince yourself that i'm somehow on _your_ side

  • @DECIPHER129
    @DECIPHER129 Месяц назад +7

    Something I found out with VATS yesterday, basically just click the button to reload, then use vats, the enemies will be slowed down while you are reloading at normal speed

  • @caurbine1228
    @caurbine1228 Месяц назад +17

    For my healing system: I modded the agony mod. I used the medical resources mod and modern pharmacy.
    Added my own diseases (dirty food has a chance for food poisoning, dysentery from dirty water, chance of ptsd (hallucinations and debuffs) when your health is low or eating human meat. Symptoms of diseases and ptsd or treatable but outright cures are rare. Booze prevents some symptoms of PTSD. Heal limbs with improvised splints or SAM splints instead of stim packs. And they slow you down for a time.
    All weapons have an ability added that add bleeds, gun wounds, lacerations, and burns. Surgery with basic tools can cause infection and damage without painkillers. Added recipes to craft various Chems or meds to heal the various diseases. Painkillers also increase damage resistance as well as some other chems make you a crackhead but can kill you over time (there’s on that slows time and turns you into an unkillable monster but have a change to kill you outright)
    Things like buff out get changed with modern pharmacy but I changed them again to treat symptoms of some illnesses, make you move slightly faster, but could have debuffs. All other Chems have been changed to heal various diseases. Infections from animal attacks. Etc etc
    I use survival options to disable getting diseases from survival. wtf is “weakness” anyway? lol
    I also disable the sleep bebuffs though since somehow getting shot adds fatigue to I pretend the lower AP is just the shock of taking damage. And adrenaline have initial buffs to reload speed and accuracy, but later stages have slower reload speed and accuracy and charisma as you become more fatigued and eventually suffer from psychosis. So you have to rest or can just become a psycho frothing at the mouth.
    Armor and helmets slows you down (speed and animation) depending of weight, also depending on their size they increase carry weight which is tied to your clothing and gear rather than strength.
    Finally I added abilities to clothing that give you bebuffs if you aren’t properly clothed for the weather. T shirt in the rain? You might get frostbite and take damage periodically or a cold. Wearing a jacket in the clear weather? You’re going to overheat, and could start hallucinating and have almost no AP regen.
    So yeah I’m somewhat of a modder myself 😂

    • @Kalelreis2008
      @Kalelreis2008 Месяц назад +3

      " somewhat "?
      My brother in Crist.
      You just gave fallout 4 as many mechanics as Dayz
      At this point your're practically a game developer

    • @JustAnotherRandomYoutuber
      @JustAnotherRandomYoutuber Месяц назад

      Just wanted to ask, do you think you'll ever post these changes via nexus or anything, because that disease and chem system sounds amazing!

    • @caurbine1228
      @caurbine1228 Месяц назад

      @@JustAnotherRandomRUclipsr probably not unfortunately. It would take too long to clean it up and remove the dependencies

    • @JustAnotherRandomYoutuber
      @JustAnotherRandomYoutuber Месяц назад

      @@caurbine1228 I understand! Thanks for the reply.

  • @derpherpson1626
    @derpherpson1626 Месяц назад +19

    Ah, Bethesda, the only gaming company that launches a new game that is already outdated.

  • @user-vu9ug4vb3u
    @user-vu9ug4vb3u Месяц назад +4

    At this point i think that people need not another 200+ mods to fix Fallout, but to just switch to another franchise.

    • @lobaoguara2332
      @lobaoguara2332 Месяц назад

      Any recommendations?

    • @user-vu9ug4vb3u
      @user-vu9ug4vb3u Месяц назад

      @@lobaoguara2332 from the games i know i can recommend Stalker or Metro. First one is more on the RPG side, second one is story driven railroad, but with better combat and graphics. If you are into Fallout 1 and 2, Day R and Atom RPG are good games to try. Also Forever Winter looks promising.
      But, to be honest, i know no game that would be on the exact same field as Fallout series. Maybe someone from modding community one day would assamble the team that would make new game that would be Fallout we all wanted

  • @tylerb3169
    @tylerb3169 Месяц назад +14

    Other than for spotting, I only use VATS when I need to kill blood bugs and bloat flies. I just can’t hit those fuckers for some reason.

  • @colinbritt9578
    @colinbritt9578 Месяц назад +10

    It's hilarious seeing the asset for the feral tanks in your game, never would I have expected they'd upgrade a mobile game monster to look like a natural fallout 4 enemy

  • @Kerberos-hx7xf
    @Kerberos-hx7xf Месяц назад +57

    The ironic part is that I spend more time modding Fallout 4 than playing it 🤣

    • @doublenosshot02
      @doublenosshot02 Месяц назад +12

      I spent 7 hours modding F4 just before Beshitsda decided to mess with the game by updating it and fucked me over completely

    • @Phoenix-sc6di
      @Phoenix-sc6di Месяц назад

      @@doublenosshot02 downgrading is quite easy on steam and gog

    • @robinnohood5557
      @robinnohood5557 Месяц назад +3

      Same over here, I couldn't stand the guns in the game and started finding mods for it
      Eventually, my game is not even Fallout 4 now lmao

    • @capitcha
      @capitcha Месяц назад

      @@doublenosshot02u can literally downgrade the game it takes 2 minutes

    • @IEatBooty4MyDepression
      @IEatBooty4MyDepression Месяц назад

      ​@capitcha yall make it sound so easy. I modded skyrim successfully even down to the more advanced concepts, figured out how to work body studio and all that.
      Couldn't figure out how to work fo4. One of my biggest walls WAS trying to downgrade it. Could never get it to launch without crashing : /

  • @jamesmcpherson8599
    @jamesmcpherson8599 Месяц назад +5

    Its implied that deathclaw heads are capable of taking direct shots to the head and that the belly is there weak spot. Not sure if it's mentioned in lore but Vanilla has the belly as the weak spot in VATS, their horns are meant for goring enemies, and the animation of them rushing you also implies this.

  • @Armchairlunatic
    @Armchairlunatic Месяц назад +6

    0:07 man fallout 4's auto aim was so hideous the stranger had to kill it for you because it's trash on some levels, AND IT WAS POINT BLANK TOO

  • @Thenonsocial
    @Thenonsocial Месяц назад +5

    For me these changes dont make me more immersed because the ai is atrocious.

  • @battletechpropaganda
    @battletechpropaganda Месяц назад +10

    vats isnt a relic, it just doesnt fit a real time first person shooter. that kind of system works in a turn-based game, just like fallout used to be.

  • @genesis2611
    @genesis2611 Месяц назад +5

    For injury system i have a personal combination to not rely only on stimpaks
    -Better chems (makes med x heal your limbs instead)
    -Direct Hit (adds real locational damage, the damage is calculated against the body part you hit and the armor that covers it)
    -Bastion (power armor is scary now, with this anyone wearing power armor takes 0 damage, until each part is exposed, for example shooting at the armored arm deals 0 damage, but if you break the armor now the enemy takes normal damage, works better if you use any hp/damage overhaul)
    -Stimpak heal no limbs
    No Food Healing (this is more for survival since you have to take care of your hunger and thirst)
    -Addiction overhaul (avoids you from getting addiction by random now it depends by how frequent you use chems or alcohol, pairs well with Better Chems)
    (all these mods made by ZZxyzz, aka the same creator as Better locational damage)
    -Immersive Movement (rather than increasing the enemy speed this mod reduces your movement speed, since i noticed its not the enemies who are slower, is that the player is twice as fast as anything in the game, with this the 80% of creatures can outrun me)
    this is just personal suggestions i have many more mods to change the gameplay but these are ones i would recommed to give it a try

    • @natmilcur
      @natmilcur 26 дней назад

      Bastion pairs up BEAUTIFULLY with a Power Armour overhaul that lowers the overall damage resistance and the overall health of Power Armour. I'll have to check my load order and link the overhaul I use cause its really good.

    • @genesis2611
      @genesis2611 25 дней назад

      @@natmilcur which one is power armor overhaul? i feel i heard that name before but i dont think i tested it

  • @freddiedavies6415
    @freddiedavies6415 Месяц назад +7

    Survival mode doesnt get bullet spongey enemies and maintains a level of difficulty. Ive never played Fallout 4 without it on. I love VATS, just dont use it if you dont like it (it should probably have a cost to use it) , it is pretty good and got some great perks in Fallout 4.

  • @zhulikkulik
    @zhulikkulik Месяц назад +10

    Uh... I would really prefer playing Tarkov at this point. I especially love VATS, loved it even more when it was a pause button and hate that it's now just a slow down button.
    However, dodging is cool and anything that removes MMO-like elements is my type of stuff.
    Also one thing I'm missing is DT on top of DR. It's really weird that Power Armor can still get you damaged instead of stopping almost anything except some kind of incendiary armor piercing .50cal

    • @xXDeiviDXx
      @xXDeiviDXx Месяц назад +3

      Get the Bastion mod, it makes power armor 100% absorb the damage of any incoming shot unless it hits an exposed part without armor.

  •  Месяц назад +6

    - Shows 78% of players saying they use VATS at least sometimes.
    - "Most players just don't engage with vats."
    Seems legit.

  • @OrsonFellstone
    @OrsonFellstone Месяц назад +18

    I honestly thought that the speed at which Deatchlaws and Super Mutants moved in Fallout 3 & NV was an unintentional mistake. I thought it looked super jank and that the animations didn't match match.
    Plus, something that large and bulky shouldn't be able to move that fast. Body builders are not very agile for a reason.

    • @hi-i-am-atan
      @hi-i-am-atan Месяц назад +10

      were you playing on console or on a modern pc? because if it's the latter, chances are you were playing at double speed, as those games were designed for contemporary hardware on an engine that tied tickrate to framerate
      also, you should count yourself lucky you've never pissed off a large predator, because they'd be on you before you even have the chance to realize how mistaken you are. most body builders are not all that agile because _they don't do agility training,_ not because muscle mass loses to the square-cube law _that_ quickly. when something as large as a t-rex can be realistically theorized as a terrifyingly fast alpha predator via natural evolution alone, the size of stuff like deathclaws and super mutants would absolutely not be an issue for their musculature that's _genetically engineered for _*_violence_*

    • @NolenGYT
      @NolenGYT Месяц назад +21

      Uh, don’t take up sports science. Bodybuilders are absolutely faster than your average person. The issue with muscle mass isn’t speed, but a shorter stamina relative to smaller athletes.

    • @hi-i-am-atan
      @hi-i-am-atan Месяц назад +4

      @@NolenGYT there's also the part where it's not all that inaccurate to call bodybuilding a different kind of beauty contest, so the athleticism involved can be pretty fuzzy
      'course, muscle cultivated for aesthetics is still _muscle,_ and you never want to find yourself betting your health on outmaneuvering a jacked jock, but being able to coordinate your body fast enough to get every bit of speed out of your muscles is a technique all its own, and one a bodybuilder prob wouldn't be great at unless sprinting happens to be part of their training regiment

    • @Brother_O4TS
      @Brother_O4TS Месяц назад +4

      It's a mutated lizard. It was made to be fast but also powerful

    • @skeletonnoise6178
      @skeletonnoise6178 Месяц назад +8

      Super Mutants are glorified super soldiers, they would be fast as hell. Also have you ever seen a Bear run? Those fuckers are fast as shit

  • @andrazprelec8263
    @andrazprelec8263 Месяц назад +41

    You know I had a whole rant planned out for this video, had a whole ass Word doc and everything. But than I realized that I could explain what's wrong with this in a single sentence.
    RPGs will never have and can never have good combat, and the reason for that is simple, it is impossible to balance. Like seriously, picture yourself put in charge of developing a deep, difficult combat system, that also has to account for dozens of various playstyles. Fast melee, strong melee, shotguns, smgs, snipers, rifles, lmgs, crit builds, stealth builds, explosives, gimmick weapons, and these are just the obvious ones, how the hell do you balance all that and have it all be fun? Now I can already hear some of you say "Well what about Elden Ring?" Well 1st of the game had and honestly still has some pretty bad balance issues. Everyone likes to focus on the OP spells, but I'm more concerned by how there are 19 bows and none of them are useful. and even than the combat isn't all that great, it's mostly just dodge, dodge, dodge, light attack, dodge, dodge, jumping heavy. Compare that to Sekiro, which cut out all the RPG mechanics and is popularly considered to have the best combat of all the games, because the lack of said RPG mechanics and the more linear nature of the game, Fromsoft knew almost exactly how strong the player will be when entering an area, and so they could design the enemies around that power level. They didn't have to worry about making a boss fun for both a dagger wielding assassin, axe swinging tank, and spell flinging mage, no they just needed to make it fun to fight with your katana, and the prosthetics and weapon arts you are likely to have at that time.

    • @skirtsnake8808
      @skirtsnake8808 Месяц назад +3

      Cyberpunk have some sort of rpg system and fun combat, your point is invalid

    • @J.B.1982
      @J.B.1982 Месяц назад +10

      You make a good point but there is still *better* balance and *worse* balance.
      Personally, I don’t want every build possibility to be exactly like everything else. Some will be stronger, some weaker. Some will be better in certain situations.
      The obsession with “balance” is needless. As long as everything has utility and a fun factor and is feasible to play with.

    • @AdenGunderson-wx8tl
      @AdenGunderson-wx8tl Месяц назад +1

      As someone who loves cyberpunk I kinda disagree.The combat isn’t bad,but it’s not that fun.Mostly because once you get the build going u wreck shop.Thats the main problem with combat in live action rpgs.Once u have your build it’s more about one tapping every one then thinking g about choices.This is why I said live action rpgs,as tbrpgs require you to think with every move,like playing chess..Although even then you can get to the point of power creep and still just wreck shop.Ill grant this is partly because I like to struggle in my combat.And it can be fun to destroy everyone sometimes.But for me and probably most people,the “MOST OP ONESHOT EVERYTHING BUILD”s are not that fun gameplay wise

    • @vaengr2695
      @vaengr2695 Месяц назад

      the point is to have a large set of varied playstyles that are viable in unique ways set up by in game scenarios. balance for balance sake is how you get skyrim melee

  • @TechnoticPlate
    @TechnoticPlate Месяц назад +8

    I never understood the issues. I mostly play Fo4 on survival, and everything you said was an issue is non existent... i can cripple enemies, deathclaws and super mutants are scary, people die with one hit to the head, its all present on survival mode... so idk why the need for these "fixes"

    • @Helix142
      @Helix142 Месяц назад +6

      my problem even though i like this channel to a extent anyways is alot of the fixs are to make the game very tactical this man focuses on like turning the game into idk some weird milsim game like the gunners look like some weird modern day soldiers. fallout first and for most is like retro futuristic in design its not suppose to be call of duty modern warfare yes i get there is real weapons in the early fallouts and i do think they should return but i dont think fallout should just turn into a milsim type of game.

  • @AndroidFerret
    @AndroidFerret Месяц назад +9

    If you fix the bullet sponges don't you destroy the RPG system? Cause you kill a legendary in 2 shots? Wouldn't create a dynamic mutilation system be a better way ?

  • @CaptainFynx
    @CaptainFynx Месяц назад +21

    It's not "mmo-style health scaling", it's "RPG health scaling", as it should be. What's the point in character progression if you can just one-shot everything with a headshot like it's Call of Duty?

    • @selly-ssrb
      @selly-ssrb Месяц назад +3

      Indeed! And if you _could_ one-shot everything as you say, I'm sure you'd see a lot more objections in the comments. But you can't (see his Hardcore Health Overhaul video) - _humans_ generally can't handle more than one shot to the head. However, mutated creatures like deathclaws and super mutants lack such vulnerability. It's easy to forget, with the shoddy approach Bethesda took with base Fallout 4, but character progression is much, much more than "bigger numbers go brrr". This video addresses that: providing you more options and improving those options, rather than just giving you a new toy with a bigger damage number.

    • @TheSchultinator
      @TheSchultinator Месяц назад +8

      Or, or, they could make it so different enemies present different challenge levels, instead of "matching" the player level. Have things like deathclaws be lethal even in the endgame, and virtually impossible early game, while humans start dangerous and diminish in threat, with equipment stretching out the danger window.
      The point is to make it feel like you are becoming a stronger force in the world and face new challenges as you progress, rather than everything being, very noticeably, artificially tweaked

    • @naamadossantossilva4736
      @naamadossantossilva4736 Месяц назад

      ​@@TheSchultinatorWhile i agree with most,i think Deathclaws are overrated and should be displaced.Attack helicopters and AFVs should be the new end game.

    • @TheSchultinator
      @TheSchultinator Месяц назад +2

      @@naamadossantossilva4736 Heh, given how vertibirds, uh, work, in FO4, I don't think attack helos would be a challenge.

  • @user-zz8yi1lk5p
    @user-zz8yi1lk5p 20 дней назад +1

    I find myself using VATS the most in 2 situations:
    1. Abuse slowed time to aim for the head of an enemy within melee range (I play in 3d person exclusively and my crosshair in melee range is off and often times miss in 3rd person)
    2. Lock down fast moving targets.

  • @Flood520
    @Flood520 Месяц назад +17

    Do you not understand your own poll? "Over half your player base is not using a major mechanic." Well, per the screenshot you posted only 12% of the player base isn't using it. 88% are using it to an extent that ranges from "sometimes to nearly always." I do stats and data analysis for a major organization, so seeing things like this in the wild is kind of triggering to me.
    With that out of the way, I think we can all agree that Bethesda has been resting on their laurels far too comfortably for a solid 15-20 years now. Even their "new" IP is just Elder Scrolls/Fallout in SPACE! and its reception seems to indicate we're growing tired of what they're selling.

    • @flowerthencrranger3854
      @flowerthencrranger3854 Месяц назад

      An actual shame that. Starfield was a new iP, a new opportunity for new gameplay features and priorities. Maybe, given its procedural generation, it was the perfect opportunity to make an RPG which resembled more Daggerfall than Morrowind.
      But alas, we got fallout in space, without the best things these games have, the open worlds.

    • @omgstopturd6566
      @omgstopturd6566 23 дня назад

      I'm so confused help me. Are you talking about the poll he showed at 1:40? Doesn't it show 64% doesn't use the cover mechanic? Did i misunderstand something

  • @TitoSilvey
    @TitoSilvey Месяц назад +1

    I firmly believe that getting rid of item condition is Bethesda's biggest misstep. In 4 you find the weapon you like, and thats pretty much all you use from there on out. In NV you save those amazing weapons so you don't wear em out and have em for emergencies, it results in trying way more weapons and finding new favorites, it balances finding an endgame weapon in the first couple hours, it really makes you avoid getting hit and damaging your armor. I miss it dearly

  • @toakongu1
    @toakongu1 Месяц назад +6

    0:43 "A mere human can eat dozens of headshots from a shotgun at point blank"
    My guy you are literally in a vault suit with an basic, unmodified combat shotgun going up against a legendary gunner in frickin' Quincy with next to no perks most likely. Of course you're doing piss all damage to him. All this shows is what happens to a new player when they ignore everything and go straight to the highest lvl area fresh out the vault

  • @trumancremers6337
    @trumancremers6337 Месяц назад +23

    Bro literally complains that fallout 4 downgraded gameplay then proceeds to remove the most unique and interesting element of gameplay as the first change. VATS is a fallout staple and youre braindead if you wanna make this game boring and uninteresting like every other fps and remove it

    • @J.B.1982
      @J.B.1982 Месяц назад +1

      There are various ways to mod VATS to make it better, as an FYI.

  • @Martyr_of_vigilance
    @Martyr_of_vigilance Месяц назад +10

    Hey don’t you insult my depressing barren walls! It reflects the emptiness inside me.

  • @Barrin3
    @Barrin3 Месяц назад +8

    Can't wait to see where this series go.
    While I'm a big RPG fan, I do wish Fallout 5 (whenever it comes out) does modernize the combat. While obviously you shouldn't remove the RPG mechanics from an RPG, they can be balanced to work alongside the player's own skill.
    For example, instead of perks increasing damage and doing things like increasing armor penetration or limb damage; perks can instead increase accuracy, reload speed, and recoil control. Likewise, things like armor penetration, or certain legendary effects, can come from weapon modifications or by reintroducing ammo types.
    So, perks, mods, and ammo can reflect your character's skill and play style, but a lot of the changes seen in this video allows for player skill expression.
    Another great video, Brandy.

    • @sdfkjgh
      @sdfkjgh Месяц назад

      @Barrin3: That's pretty much what the original _Deus Ex_ did.

    • @eur0be4t3r
      @eur0be4t3r Месяц назад

      Isn’t those 3 examples affected by Perception and Agility?

    • @Barrin3
      @Barrin3 Месяц назад

      @@eur0be4t3rNo. Perception in FO4 only increases VATS accuracy (as opposed to general accuracy/weapon spread) and Agility only increases your Action Points and ability to sneak.

    • @flowerthencrranger3854
      @flowerthencrranger3854 Месяц назад

      @@sdfkjgh
      Yeah, but to a shitty extent. Love that game, but it plays like absolute ass.

    • @vaengr2695
      @vaengr2695 Месяц назад +1

      fallout is an rpg first an foremost. every thing should be in service of prioritizing player character skill and progression. for example, bringing back skills, and traits, having gun skills affect things like recoil control, reload and holster speed, etc. more paradigm shifting perks and traits instead of flat damage bonuses. more skill checks and dice rolls, while mitigating player dissonance between what they input and what shows up on screen

  • @YourBoyNobody530
    @YourBoyNobody530 4 дня назад +1

    I tend to use vats as a panic button to buy some time when an enemy gets to close for comfort allowing me to catch my breath then unload into said enemy.

  • @chrisnewbury3793
    @chrisnewbury3793 Месяц назад +7

    I don't know which mods are doing it but I'm over level 100 and can own all Raiders/Gunners etc with relative ease just using a pistol, yet when I travel to the Glowing Sea I get one-shot by Deathclaws and Radscorpions even in PA.
    One mod I never want to play without is Search and Destroy. It makes it much harder to avoid detection.

  • @maddlarkin
    @maddlarkin 2 дня назад +1

    There is 1 important reason to keep VATS, Bloat flies, little bouncey bustards! Pretty much only think I use VATS is popping those things without having to waste half a mag on each one

  • @jacobbeal843
    @jacobbeal843 Месяц назад +10

    Did you ignore survival on purpose?

  • @bronzeagehuman
    @bronzeagehuman Месяц назад +2

    Bullet sponges are a concession I'm willing to make since this means you'll spend a lot more caps on ammo, stay poor, and always be short on things like stimpacks, food and antibiotics when combined with loot scarcity mods and survival mode. And once you nerf EXP and benefits from leveling up too, you'll find yourself tempted to run away from fights that would cost too many resources relative to what they'd net you even if you'd likely win. In short, you can have fun being miserable.
    But yeah, it's great that we now have ways to make the gameplay tight enough that VATS is no longer needed as a band-aid fix.

  • @NateHatesCanada
    @NateHatesCanada Месяц назад +11

    VAFS is basically free jet 100% chance of no addiction, and a little less bit of the perks of jet, and your poll on VATS is just mostly of your subscribers, not the entire fallout 3d games community.

  • @Wutsizbukkit
    @Wutsizbukkit Месяц назад +6

    I'm a simple man. I see new BrandyBoy video, i click, i enjoy

  • @CyberiadPhoenix
    @CyberiadPhoenix 9 дней назад +1

    Another reason to use VATs is to shoot enemies which are behind cover.
    As apparently bullet penetration only exists in VATs after you've gotten a perk...

  • @kevintheprincedragon8661
    @kevintheprincedragon8661 Месяц назад +3

    Fun Fact: Thanks to the next gen Update, Vats on Xbox can lock on through walls (though cant shoot through them, you still need penetrator for that)

    • @hdog9046
      @hdog9046 Месяц назад +1

      Hasn't that always been the case? It can lock on through cover and walls with holes in them.

  • @ydlbm
    @ydlbm Месяц назад +2

    Basically he wants harder game like dark souls with game play of six siege

  • @bmohr9826
    @bmohr9826 Месяц назад +8

    What game are you playing man
    I’ve never had enemies that spongy 😂

    • @a.monach7602
      @a.monach7602 Месяц назад +3

      Health pools like that are the result of playing a save way, *way* too long without OP gear to show for it

    • @bmohr9826
      @bmohr9826 Месяц назад +1

      @@a.monach7602 explosive combat shotgun dismantles anything regardless of level

    • @czarnakoza9697
      @czarnakoza9697 Месяц назад

      fo4 has shit balance

  • @nicholascauton9648
    @nicholascauton9648 Месяц назад +2

    Pop culture retro-modern weapons + Post-apocalypse aesthetic + RPG elements from classic and 3D Fallout games = What Fallout 4 should have been.

  • @MasterCJ117
    @MasterCJ117 Месяц назад +4

    I'll always love VATS, mainly the New Vegas version, I love it when you get a kill shot and it gets super cinematic and follows the slow-mo bullet into the target's skull.
    Also always lost my mind with the slower vertical sensitivity, 100% gonna use that mod every playthrough.

  • @isaaktastet6324
    @isaaktastet6324 Месяц назад +1

    For the health/healing system, I love using MAIM 2, which also has a patch to work with your Hardcore Health Overhaul. If you get shot in any part of the body, unless it hits you in a protected spot like a helmet or plate, you always have to apply a bandage to heal the injured arm and stop light bleeding, and you need a tourniquet/IFAK for heavy bleeds. It was designed to work with the Immersive Animation Framework, so there are full animations for applying first aid. KingOfWolves, the author and leader of the Escape From Boston dev team, does great work.

  • @nottodaydevilshindowraithe501
    @nottodaydevilshindowraithe501 Месяц назад +4

    I hope that if you make a video on gunplay, you find mods that don't just add "Tacticool weapon mods #3" to the game, I would enjoy a Fallout weapon overhaul with guns that are really just a better version of the guns in the game (i.e. more functional looking, better animations and such.). Don't get me wrong, tactical weapons are cool and all, but for the immersion it's better seeing the mostly fictional weapons. It's Fallout's charm, adding the usual realistic M4 with a red dot and other attachments just doesn't breath "Fallout", and takes me out of the idea heavily. I hope such mods exist, because that'd really be what sets it as a true modern Fallout title.

    • @a.monach7602
      @a.monach7602 Месяц назад +2

      I'd look at a mod list by Moist Vibes, that focuses entirely on the vanilla weapons

  • @tobiashagstrom4168
    @tobiashagstrom4168 Месяц назад +2

    Limbs health should be able to go negative, or alternatively, limbs should become crippled at 50% health rather than 0% health. That way you'll have an actual deficit of limb health when cripple, and the amount of healing needed to restore the limb functionality would depend on how far bellow the cripple threshold you are. This would remove instant limb heal, even with passive healing.

  • @MikoshiInvasor
    @MikoshiInvasor Месяц назад +14

    More 2 months to everything wrong with every weapon in Cyberpunk 2077 fuck

  • @EA_SP0RTCENTER
    @EA_SP0RTCENTER Месяц назад +1

    great thumbnail, nothing pisses me off more in these games than missing a VATS shot point blank (particularly on fo4 ghouls)
    in fact, i think you can make a whole video on how terrible feral ghouls in fo4 are. they move at lightning speed, LITERALLY DODGE BULLETS, and are just generally annoying to fight. not only does it break established lore on ghouls being weak, shambling, decrepit corpses most of the time, but it also uses cheap game mechanics to give them an artificial difficulty (such as reactively going into certain animations the moment you fire a gun)

  • @ethanhaynes7221
    @ethanhaynes7221 Месяц назад +5

    Barely passed that 15 sec age restriction lmao

  • @popshocks5930
    @popshocks5930 Месяц назад +1

    3:34 The moment I heard “Ra-…” I got flashbacks and almost skip an entire minute

  • @samwill7259
    @samwill7259 Месяц назад +8

    If feel like they will never get rid of VATS, at BEST they'll add something else as another option. But making Fallout play like every other sweaty shooter is probably not on anybody's list.
    You keep saying how these make fallout play like every other shooter. Ok. So go play those.

  • @JanoschNr1
    @JanoschNr1 Месяц назад +1

    The only problem why VATS Sucks is, it started to lack purpose with each new title, in earlier games it could expose weak spots and so on, one could make a egg salad-, blind one so he's less accurate and co ... that totaly went missing. I'd say keep it, but give it back it's purpose, expand it in gameplay and mention it in the lore that the pipboy connects to your nerv system via your arm and tell your brain to releas adrenaline so time runs
    slower for you. Create more unique commen enemys, create left handed shooter and stabbers so you can emensly cripple their attack force especially when they use right hand weapons, give them armor that not only has positives but negatives. etc. one could expand that limitless and I allready went throu all the possible combos in my head that would result in a perfect game that really would require you to either have vats or be some other kind of special to survive in a wasteland. One even could write the code to automate it, where it's a dice between 90% right handed and 10% left handed. What armor they got, can stumble upon and use, etc.

  • @shydale
    @shydale Месяц назад +8

    While i certainly agree with "MMO health scaling=bad" i absolutely disagree with the absurd you're turning the game into. It's not "modern standard" it's "cod kid" standard. Fallout is not COD. It doesn't have to be quick and snappy. Nor it should have real looking guns. One of the major appeals of Beth's Fallouts is its retrofuturistic design, it might be absurd but it should stay. If i was doing the gameplay overhaul, i'd go for stealth/tactical survival approach. That would keep the immersion of the game intact. I'd keep VATS but only as the element of tactical pause(for heal/chem/item use) with a quick drain speed, also not tied to the sprint. Crits MUST be semi-random, with increased chance depending on where you hit. Having Crits as a controllable element is utter bullshit. MMO scaling is bad, i think that HP should be static with some temporary increase based on effects, ArmorRating from F1/2 should be brought back to make things more interesting. SPECIAL and some Perks should directly affect character's appearance and abilities.
    In summary there's a lot of changes i would've done differently.

    • @tomigun5180
      @tomigun5180 Месяц назад

      I installed Unleveled World, which makes most of the enemies be much higher level. This way, the only option, at least in the first half of the game, is stealth (Search and Destroy make enemies much more perceptive, without putting points on stealth, they kill you before you see them). CoD kids may complain that enemies are "bullet spongy", but it's an RPG, not a FPS. Suffer at the beginning, then enjoy the feeling of gradually becoming stronger, able to face enemies you were running away from at the beginning (e.g. Super Mutants have strong regeneration with the 'Supermutants Shall Inherit the Earth' mod, and first you cannot churn out enough DPS to kill them, the only way is shotgun in the head point blank range).

  • @BrianJJones1
    @BrianJJones1 19 дней назад +1

    aren't there enough FPS games out there already, why does Fallout have to be forced to fit in an already over-crowded marketplace. let it be unique

  • @dotafroggers8450
    @dotafroggers8450 Месяц назад +4

    1:38
    I heard him say there's cover mechanic and had to do a double take cause I was sure he was lying. Then I saw the graphic and felt vindicated

  • @tcrviper
    @tcrviper Месяц назад

    0:41 That's why you need the SKK headshot kill any actor mod. Makes everything interesting when dealing with the enemy, and it can be interesting for you if you have the effect turned on for your character as well. Anything less than a headshot will not easily bring the enemy down.

  • @kuszkusz3181
    @kuszkusz3181 Месяц назад +6

    5:20 damn...

  • @zZiL341yRj736
    @zZiL341yRj736 Месяц назад +2

    But without the jank, is it even Fallout anymore? It's just COD or any other generic shooters.

  • @DeadlyFork06
    @DeadlyFork06 Месяц назад +3

    Holy shit when I watched the speed of that deathclaw it actually made me fear one again

  • @simulatedastralprojection
    @simulatedastralprojection Месяц назад +1

    Here’s an idea, port over some of the survival mechanics from Frost. One of my favorite things about that mod was radiation being a genuine problem to deal with. Radaway was nonexistent leaving glowing fungus, brain fungus, and alcohol the only ways to get rid of it. Immersive (mostly anyway).

  • @Square-0ne
    @Square-0ne Месяц назад +3

    Bethesda seems to be stuck in the past. Their ideas about game design were interesting in the 2000s but have not evolved much and it shows in their recent space rpg. And they respond to constructive feedback like a insecure teenager. The problem is they do not see anything wrong with their games because they still sell well enough. At this point i am very worried about the general direction and quality of their upcoming games like Fallout 5.

  • @RichardRichard-q3k
    @RichardRichard-q3k Месяц назад +1

    It may be just me but the ability to remove the compass bar and have a physical compass that you need to actually check to see your orientation would be great

  • @alejandrovilla4052
    @alejandrovilla4052 Месяц назад +3

    Oblivion with guns get that out of here Dark Souls with guns now we’re talking

  • @burntbacn
    @burntbacn Месяц назад +2

    A video focused on improving the rpg elements of fallout 4 would be good to see, stuff like character creation and skills, and the dialogue system. Stuff that lets you actually roleplay in the game as something besides the local murder hobo terrorising the commonwealth.

  • @pixart_king
    @pixart_king Месяц назад +3

    YaBoi actually turning this game into a darksouls

    • @Flood520
      @Flood520 Месяц назад +1

      I know but, uh... we have PLENTY of soulslikes already. Too many, some might say.

  • @DevinLex-kk6gn
    @DevinLex-kk6gn Месяц назад +2

    The only thing unforgiving about fallout was the awkward generation alpha way of characters introducing themselves by giving you a paragraph of their problems that you are going to solve for the xp

    • @eur0be4t3r
      @eur0be4t3r Месяц назад +1

      Isn’t that every RPG?

  • @ShakalakaKing
    @ShakalakaKing Месяц назад +4

    Fallout London hopefully soon -w-
    Need to get me my Webley!

  • @RedShocktrooperRST
    @RedShocktrooperRST Месяц назад +1

    "Compare it to other games..."
    Mentally compares it to Wolfenstein TNO/TOB and Doom, Fallout's fellow Bethesda/Zenimax games.

  • @freezingfate9697
    @freezingfate9697 Месяц назад +4

    How does one download and install your 2200 mods? Is there a modpack?

  • @breadstick8502
    @breadstick8502 Месяц назад +1

    Fallout 4 went one step forward but 8 steps back

  • @HaloSIayer99
    @HaloSIayer99 Месяц назад +3

    You my friend are one of the best people to have a good mod list, I've downloaded most of your mods off videos like the power armor mods and the desert mod list you use, and im looking into other mod lists and this is one of them I'm interested in them. Thank you man and keep up the amazing work for looking into mods

  • @gooeyclark
    @gooeyclark Месяц назад +1

    I don’t believe in vafs or vats. The only method to slow down time is by taking jet. Such a powerful mechanic should have the consequences of addiction.

  • @MyColdBeans
    @MyColdBeans Месяц назад +10

    why are you so goddamn negative dude.

  • @lt.kitkat
    @lt.kitkat Месяц назад +1

    You should totally add a better melee parry mechanic, that would be most ideal.

  • @liquidsnake3041
    @liquidsnake3041 Месяц назад +6

    BrandyBoy, we NEED more of these fix videos. They turn Fallout 4 into the game I've always wanted it to be 😭

  • @patientzero291
    @patientzero291 25 дней назад +1

    I don't use V.A.T.S when i'm playing fallout anymore.

  • @user-og8kk2ds5i
    @user-og8kk2ds5i Месяц назад +3

    Wow. A 9 years old game is outdated. Who could've guessed it.

  • @UnknownOps
    @UnknownOps 16 дней назад

    The VAFS redux will finally make me feel like an avenging angel when I looked like a fat bald dude with a bad temper.

  • @thelegoarmory772
    @thelegoarmory772 Месяц назад +6

    (Me when Brandy boy uploads a new video)
    "HELL THE FUCK YEAH"

  • @pepsicola4718
    @pepsicola4718 Месяц назад +1

    Honestly I hate bullet time just as much as vats. I wish there was a mod that could change the system over to the real time vats they have in fallout 76, I really like being able to use it on the fly while moving and having zero break in the pace.

  • @Lexin7
    @Lexin7 Месяц назад +4

    Finally another addition to this fix series!

  • @colossalslayer3616
    @colossalslayer3616 Месяц назад +1

    Personally if I were to change around vats I would change them to QTE's and the percent chance of hits would indicate the difficulties of the QTE's

  • @dfrsghhfsttjy
    @dfrsghhfsttjy Месяц назад +4

    "i want to play tarkov but im bad at video games.."

    • @a.monach7602
      @a.monach7602 Месяц назад

      Seeing a reply to comment saying how he doesn't like/play that genre, it tracks.

  • @theorangeninja6486
    @theorangeninja6486 Месяц назад +1

    I think 76 did a much better job bringing VATS into a modern FPS game, though having said that I never use it lmao

  • @angusmcnay5449
    @angusmcnay5449 Месяц назад +10

    "it's like evolving backwards" -guy who doesn't understand evolution

  • @Azuly1337
    @Azuly1337 Месяц назад +2

    This is the fallout I want. Playing through FO4 on Xbox is so boring, the game is too easy and you’ve shown the rest.
    I wish this could be our next fallout

  • @lil_kozy7773
    @lil_kozy7773 Месяц назад +3

    Dude im dying for your mod list!! Do you have a list with every mod you use including weapons, armor, ai and these mods?

    • @lukainteressado.3202
      @lukainteressado.3202 Месяц назад

      there is a text file on the description, read the damn description

  • @guffingtonreal
    @guffingtonreal Месяц назад +2

    I had a bullet time mod for New Vegas and I kept using it for cool moments, but having it being a replacement for VATS is a game changer.

  • @user-zb3fc7ee7q
    @user-zb3fc7ee7q Месяц назад +3

    Another mod pack? Nice