So lore wise, there have been multiple drivable vehicles, but we never get to seen them driven gameplay wise. It's cool to think that the NCR and BoS canonically use trucks to transport supplies.
@@hugehappygrin you have to remember too that the road warrior takes place 5 years after the apocalypse. In new Vegas it happened 200 years earlier. Simpler machines like guns will survive that long without much maintenance but not so much for a car.
@@hugehappygrin Ducking and weaving between ancient cars that are basically small nuclear bombs, on dilapidated roads that are more holes and fallen bridges than road...sounds like a safe and efficient mode of travel.
There are no cars in Fallout 4 because the engine literally cannot handle going too fast or your character will fall through the map because the game cannot load the areas fast enough.
I know some people saying that isn't true but I recall Bethesda said this exact thing. It came from the developer - THEY claim that's why no cars in the game. I distinctly remember this and it was brought up again during Fallout 76's first year of release. People made speed mods to test this out and yes indeed, if you go to fast you outpace the world load. That is how the Gambyro engine works. This why there are a massive amount of loading screens in Starfield (borefield). Yes you can implement cars but they really can't go faster than the fastest run speed. This is what they did with the space ship in Starfield but why the space ship can't transition anywhere and isn't really moving fast within a grid load. In fact I recall that Bethesda did make cars at some point in development of Fallout 4 and Fallout 76 but that it wasn't fun and quite janky due to how the game engine works. As I recall, this is what spanwed the modern Power Armor design of how you get in/out of one in Fallout 4 (because they can't implement vehicles so they decided to double down on the power armor as the vehicle). I've seen it happen first hand when you outpace the world load so it's all true, I recall this playing around with Fallout 3 many years ago when designing mods that I long abandoned.
fun fact, in fallout 3, the presidential metro is one of the only ground vehicle you can see rolling. but in an interview one of the game developper explained that to get around the engine limitation they had to program the train as an NPC helmet and make that giant NPC walk.
@@elduquecaradura1468 Half-life's engine isn't shit so they don't have to use such hacks, i've seen that very npc helmet and it looked funny as hell so that's definetely fallout 3
@@elduquecaradura1468 youre think of the trash compactor thing in half life, those were actually trains so if you get on top of them you can control them like a train
I generally headcanon that cars and other vehicles exist and major factions use them we just don't see them because of gameplay limitations. Theirs the motorcycle grenade story from the raiders which indicates they know what a motorcycle is and how it works so it's like raiders use fixed up vehicles.
Not only do they know what a motorcycle is, they even know how to shift gears! But cuz of Bethesda's writing... It's probably an oversight, cuz no mechanics/people who understand cars exist anymore!
I doubt it's gameplay limitations, we have modern technology in video games but we can't have cars in Fallout? Bethesda just doesn't want to update the engine for vehicles
@@Lomhow the engine just needs to be replaced so the gameplay can match the vision, i mean every idea the developers come up with have to pared down severely so the engine doesnt go supernova
@@thejunktownsheriffkilliand4800 We still got ghouls that can fix things and teach others. I think in somewhere way more civilized in the wasteland there is a school in a city where we got prewar ghouls teaching people lost skills but we haven't heard of it yet
@@BlackViper37 Honestly, to me the very conceptual existence of Fallout London is kind of antithetical to what Fallout is. It's like setting a S.T.A.L.K.E.R game in Germany or China. It doesn't make any sense that a game made to portray the effects of nuclear fallout in a retrofuturistic version of the United States, has a mod that sets it in London. Like, if you're gonna make a Fallout mod set in London, the least you could do is make it so that it's not set in the same universe.
@@Orange_Swirl Bro what are you smoking lmao The US wasn't the only country to be ravaged by nuclear hellfire. Hell there's multiple country's besides the US and China mentioned through out the series. You thinking it doesn't make sense because it isn't in the States is honestly kinda dumb (no offense at all though) lol not to mention there was going to be a fallout game partially set in China.
@@BlackViper37 I think their point is the fact that the games are meant to take place in the US because Fallout as a series is supposed to be a dark satire of the United States and the American dream. It would require a total rework for it to be translated to the UK and would benefit from being a spin-off IP rather than being part of tue mainline games since the Fallout name would only hold it back from being seen as a proper satirical view of the UK in the 1950's-1960's.
I’ve also noticed a distinct lack of Horses, bicycles, or any kind of improvised form of transportation. With education in certain areas better than even pre-war testing standards it’d be no problem to repair cars.
@@sampi913 I forget which lead developer stated it, I’ll look for a source, but in an interview he said that they never decided if horses exist in the world or not. He was of the belief that there was no reason for them not to exist.
Even if education would have been sufficient all the way through since pre-war (which I doubt, realistically speaking, not speaking about what seems possible in game lol), it still wouldn't explain a) how the old cars even survived that long, even with continuous maintenance a 200yo car will at some point break and b) how they get some of the parts and resources necessary (rubber, obvs, which is definitely off the table, but also electronics or mechanical parts that need to be produced in factories with precision instruments). So yeah, I think bicycles would be a much better shout both mechanically and logistically. But then again, this is still the US, so maybe they forgot what bikes are even before the war xD
I think another reason not really mentioned is the road conditions. The best roads we see in game are still filled with cracks, potholes, rubble. dirt. Most cars we see, with the exception of military ones are definitely not all terrain vehicles. Even if your wheels somehow survive the bumps, who's to say 200 year old spring steel suspension parts would.
That's a dumb reason. You should see the roads where I'm from and my car is fine. LOL Seriously though, nothing stopping someone from putting some off-road tires. Also, they could put a mechanic so you could fill potholes. :D
@@The_Gallowglass I dunno man, those Corvegas look preeettty low to the ground. The 1950s cars they are based off of aren't exactly known as off road kings. Also not sure if I'd trust a 200+ year old suspension to not break. :P
@@-DeScruff Human beings are good at adapting. I mean you can literally make a whole factory if you have the parts and/or the comonents, raw materials from the workbench.
@@-DeScruff I doubt they would use those corvegas for the reasons you mentioned. They'd be better off building a vehicle from scratch using raw materials so that it would suit all their needs (like rough terrain and hauling). Also it's not a land vehicle but I think the prydwen was also, basically made from scratch, from materials they gathered.
In Fallout 4 two raiders discuss a encounter they has with a crazy survivor pretending to drive a motorcycle by making motorcycle sounds. How could random low level raiders know what a motorcycle sounds like if they never heard it before? How could the crazy survivor know to make them if they never heard it before?
@@nubreed13 I never thought about that, maybe some pre-war bike store had a advertisment holo-tape set up to play when customers got close. No one would want to take it but anyone scavaging would hear it.
@@nubreed13 Possibly, or they don't know and that's just received knowledge going back to somebody that had heard one. But, I do think holotapes is a viable explanation.
Fallout 2 had the Highwaymman. Your argument is invalid. TL:DR version: Bethesda hasn't appreciably updated their game engine since Morrowind, and the only time they HAD to put a vehicle in the game, you had to wear it as a hat, because the game engine does not support vehicles.
@@Tomyironmane , Fallout 2 also had over-world travel, and the maps are tiny compared to the ones today. I do agree though, this is 'old engine issues' and one of the reasons I have given up on Fallout is how much they milk that poor engine for. They development team has so many good ideas, the turn around ensures it, but the lack of an engine that can manage them... holding the whole franchise back. Wasn't that one of the things they didn't like New Vegas for, squeezing the engine better then they could?
@@Stribog1337 Yea, I replayed that best game in my life 7 times. Bethesda Fallout's are like children's toy compared to Fallout 2. 8km is nothing for a video game, its like walking around few villages and people wonder why traveling cars/horses not included, because the game would end right away when started due to how small game world actually is.
the NCR had working trains in New Vegas according to the people in sloan, Powder gangers and quarry workers, in gameplay we couldn't see that because of game limitations Edit: the survivalist mentions that the bombs had an EMP blast too, that's a pretty good explanation on why working vehicles are rare.
i have doubt's an EMP would have much impact on the rudimentary circuitry used in fallout. it's all tube amps because they never discovered the semi conductor. some tubes might need replacing but ultimately whatever circuitry the car used should be far less complicated than the seemingly infinite supply of robots that survived.
@@MrOsmodeus transistors, circuit boards do exist in fallout, they're just not as common, and generally aren't the primary method of function, so, there could be eletronics + the tubes in the cars, but it's just my speculation. My source: scrap electronics in NV have circuit boards, Ed-E needs the scrap electronics, thus, Eyebots use them
I vaguely remember that a faction in Fallout 2 figured out a synthetic fuel and had been slowly generating a supply in San Francisco. Would be neat to see them become a fuel baron faction in the NCR
@@pyroparagon8945 yeah duh. The games can have vehicles though but they don't coz the Devs are too lazy to implement it. Since fallout the frontier mod provides a vehicle in new vegas
Fallout Tactics had drivable vehicles. It was awesome to finally get good enough with a vehicle that you could drive circles around a deathclaw while your crew shoots out the windows.
@@robsonrobbi1763 Unfortunately, fallout tactics did not make much money and the company was looking to get rid of the asset. However, I do think fallout tactics was a great concept and functioned well as a game. It also continued the law in a logical fashion. I enjoyed playing fallout 3, not so much for, and haven't played 76. However, all three of them are set in a post-apocalyptic wasteland where society and the human race hasn't changed much at all since the bombs dropped. This doesn't make any sense a couple hundred years after the events of fallout 2. The continuity is way off. However, fallout tactics fits in line very well.
@@holtscustomcreations Tactics was mismanaged AFAIK. They were going to make it have only one combat mode - continuous combat. The turn-based mode was added at the last moment and not properly beta-tested. Hence bugs and OP strats. Also the balance was way off with many skills being useless. But the story was very solid and the missions were quite fun. I'd really like them to have another try especially now after the Wasteland 2 and 3 are out.
@@ruslanbes I completely agree. The missions were fun and the story was well executed. However, the balance of the game was pretty bad. Also, the advertising and publicity campaign were weird.
Implementing vehicle physics means you have to do a lot more work on the physics engine in general, you cover much more space in a vehicle than on foot so you have to do a lot more mapping and its easier to make a space appear larger when the agent is moving at pedestrian speeds. This also affects the render engine when you have agents that move at speed. So in general you can dramatically reduce production time and costs by not including elements like this, and if done well players don't really notice.
Why are there no forms of transportation in most post apocalypse games? Not every car, truck, bus motorcycle, bike is completely destroyed. Plus what of all the people that were mechanics? Let’s not forget about boats, helicopters and planes!
Its the dependency on large scale manufacturing that holds it back. The skills to be a mechanic are not the same as the skills in pneumatic tire manufacturing, or forging/machining new parts. It would take a big enough society with law and order established by large enough factions to gather together the various skills into one place to restart the supply chain to produce and maintain cars.
I mean we see that boats are still used in Far Harbour and Vertibirds are pretty commonplace. I assume one of the setbacks of most vehicles is the poor infrastructure like roads and the upkeep for tyres and such
In game reason? Anyone who has one has already gotten the f out of the city. Any that don't are destroyed If you drop a nuke in the center of town, all the buildings in the center blast zone are basically vaporized. Do you really expect one to still be around? Do you expect people to stand around in a city full of radiation or do you think they'd take whatever they can to get out of the city. Same thing can go for zombie games, it's insanely stupid to sit in town So by the time you take over it's already been scavenged for parts or used to eacape
@@jamesmeppler6375 honestly i agree with you, i think if i had a car working in the post nuclear apocalypse assuming i am alive, i'm getting every bit of farming supplies and food/water i can scavenge loading them up and driving out to the middle of no where and just would start farming, especially if i was in the Capital Wasteland or the Commonwealth, like most people you come around in Bethesda made fallout's are literally psychopaths who will kill you for looking at them funny, New Vegas wouldnt be so bad as it seems like generally people don't try to murder you for no apparent reason or at least the murderous people i feel are a lot less common
I like the Mad Max series for basically being the opposite of that trend. Despite gas (and every other necessity) remaining a precious warred-over commodity, basically every group in the setting has access to fast armored cars or trucks of some kind and frequently use them in combat.
In Fallout 2, you can buy a car. It has a trunk to hold your gear and you can even get upgrades for it to improve the fuel economy. It's the primary way most players get around in Fallout 2.
@@SmallSpoonBrigade No it does not, you still get random encounters when using it, maybe fewer buy you do still get them, or at least you did the last time I played it.
I think they could 100% do vehicles for say Fallout 5, if they made them like Power Armour and the Cryolator in 4 was supposed to be. A sub goal established early on to be desirable that you tinker with throughout and use somewhat spairingly. If they lean into the survival more it could be used to set up and establish Camps/settlements, it itself could be upgraded and customised like power armour. Maybe throughout the wasteland you could find new bodies and such for it that you can only transport with the right equipment. If they wanted a 100+ hour game they could for exaple for the progression you could start off with a motorbike if you work with the right people to cover initial area exploration, mid game you might need to cross something hazardous similar to The Glowing Sea so you need a car, an enclosure for the bike, power armour or a rad suit. For the final upgrades you could find a van or bus in the rad zone hidden relitavely untouched in an underground garage that you can then deck out. The bike could serve mainly as extra storage, the car could be storage, a bed and mild tinkering. The van/bus could be upgraded with a full workshop a proper bed, more storage and a power armour stand. Each I would say could get a trailer but they cant equip the one from the vehicle tier above them These could be balanced out with fuel and or road accessibility, maybe limit parts breaking to an area that has them near by. Have events where people try and or do steal it and you have to get it back like in 2.
and it would work great with FO4 style crafting system, where you would actively be scavenging around for parts maybe you could even go up the old cars and depending on your Engineering skill or Mechanic skill you would have a chance to find usable parts from the broken down vehicle, obviously it would take a lot of parts so unless thats all you were doing it would take quite a while to find everything you need, and like you said maybe later in the game they can present some different vehicles all with varying levels of 'workability' - but i would want you to have to do more then a quest line to get a working car i would want it to feel like something you really would have to put some time into as more of a roleplaying thing for your character rather than a reward for completing this questline you were going to do anyways
@@liljeep3631 My current idea would be for the bike you do a questline and are given a partially fixed one that you have to get the remaining parts for that you would be guided towards finding. The same basic structure would follow for the car and van but you could find them by yourself ahead of time. I'd also have it that you need to take them back to one of your bases to work on it. For a decent amount of the quickly worn parts you could craft them low level with upgraded version being unlocked down the line, but some parts you can only scavange for (which you can find guarenteed spawns for through quests) This way every step from finding, retreaving, repairing and mentainance of the car feeds back into your skills and the scavanging gameplay loop- with more quest insentives. There would also be unique upgrades/parts as quest rewards after you reach certian levels be it personal or "car bond" or something
Considering how long a fusion core lasts in day power armor at a gatling laser, I don’t imagine fusion cores would be a very effective fuel source, though power sources as a whole are kind of fucky in fo4
@@thatha1rlin33 Fusion cores are leagues ahead of our lithium-ion batteries right now even if we take the in-game performance--we just can't make a power armor work irl, period. Most EVs has about half a ton of batteries on them and with that kind of weight budget, you might be able to strap a full on fusion reactor if not a huge pile of fusion cells/cores so vehicles should work on the lore side of things. On the gameplay side, a few games have successfully included cars in game such as Wasteland 3 where your truck is limited to field encounters and can't enter most locations; RAGE2 where you can do either vehicular combat or on-foot combat although the vehicle part is meh; Mad Max where vehicle combat is more fun than on-foot part and Encased where you have a vehicle as a mobile base. Fallout has always been designed with on-foot combat in mind so I don't mind if they just give us a car/truck/train as a mobile base and you just upgrade it and occasionally defend it, it will still be cool.
@@bobtheboneboy6531 I would love a mobile base on survival in FO4. Power armor offers only a little increase in carry weight and if anything it slows you down. Going back and forth become tedious very quick. I can set up shop with supply lines but still would prefer a huge monster truck/tank that can follow me around. I guess something a bit like CAMP system in FO76 but more realistic.
@@thatha1rlin33 then the fallout series dropped and one fusion core can power an entire vault for 220years and counting so at this point lets just assume the lore is flexible to the point of nebulous
What I find confusing is that with all of the wheeled/tracked robots in storage in security roles (often hacked by the player character to render them harmless) or just wandering around the wasteland, seemingly with plentiful fusion power, that no one "MacGyvered" vehicles based on these chassis. Of course in Fallout 4 the Sole Survivor can also MacGyver a nuclear reactor out of parts he collects but can't craft a wooden wall that does not look like an attempt by 10-year-olds to build a tree fort... so there's that...
Take it from someone who works on cars for a living, there are a lot of mechanical reasons why traditional cars wouldn't feasibly be operative in any fallout setting. Rubber parts is a big reason. Gasoline engines tend to (aside from air cooled engines like classic Volkswagens) use rubber hoses to flow coolant, belts to run water pumps, and main engine oil seals. Aside from that brake fluid used to transfer movement from the pedal to the actual friction material is hydroscopic and as a result when left by itself pulls moisture into the hydraulic circuit and causes devastating amounts of corrosive damage. Just the premise of rebuilding what are now basic components would be a massive undertaking in the fallout universe. Not having working cars makes a lot more sense than a world like mad max
Early liquid cooled car engines had non-pressurized, non-pumping cooling systems and the cars had linkages for brakes. belts and seals used to be leather, but with a magneto ignition, why even have a belt? Most motorbikes don't have belts at all. A prewar AI should have the knowledge to create infrastructure appropriate automobiles pretty easily.
My FO4 mod spawns vehicles (using the actual in-game vehicle models) into the game to drive in a user-friendly way all across the Commonwealth. Super-fun!
I'm also a mechanic and shop owner. Go spend some time in Africa, the bad parts of Africa, and you'll see how little a car actually needs to operate. Even with zero rubber you could get a period diesel going and stopping.
I wouldn't say fixing one of those cars sitting in the desert is impossible, but just for the amount of knowledge that likely isn't there, the lack of resource, and the tooling needed to make an engine actually usable (especially for any length of time) just really wouldn't be found in the scenario fallout takes place in. Engines that have been left unopened in ideal conditions compared to this setting are basically junk after 50 years. I just don't see anybody scavenging a set of pistons and rings for a .030in overbore of any engine in that setting.
I remember playing fallout three for the first time and wondering how to make a motorcycle with a motorcycle gas tank and a hand brake, unfortunately, I never figured it out 😂
Alright so firstly, in the crafting system there are 3 different size of generator that use internal combustion engines. Clearly they have a way of making gasoline fuel, otherwise those generators (also seen around the outside of diamond city) are somehow non canon? If there are internal combustion engines, you could build a working car, truck, motorcycle, whatever. Secondly, all around the commonwealth there are fusion generators with fusion cores in them that are STILL RUNNING. Supplying power for the past 210 years. You can even craft your own fusion generators. Stuff one of those into the box of a pickup truck and wire it up to some electric motors, you have yourself a working truck. Third, when tires expire they don't loose traction, the rubber actually degrades to the point the tires get hard and dry and crusty, they crack and crumble apart. Although rudimentary tires can be produced easily. I know for a fact that if any old minuteman settlement has the means to build their own fusion generator, and the institute can create synthetic people, then anyone living in this world with a modicum of mechanical knowledge could get a running vehicle within a year or two.
There's also the contraptions dlc that lets you make conveyors with rubber belts. literally take the rubber belt and glue it to a wooden wagon wheel and you have what is essentially a modern wagon wheel anyway. But saying that basically most if not all cars are junk because of the 200 years is crap when the robots are still very commonly going around.
It's also important to note that Fallout is a world that had more than a century of 'Cold War'...the food lasts forever...building materials don't degrade if left alone...underground infrastructure is only JUST failing hundreds of years later. Everything is 'made to last'; so why not cars?
Lack of workable roads is my reasoning. a vehicle would largely be a bad investment and roads benefit everyone, not just those who make them. so making them would give up the advantage in a competitive environment such as a wasteland. yes people should be living in more than bombed out scrap huts 200 years later but that's just how it is with Bethesda
The most bang for your buck in exploding the cars in fallout is located west of the slavers compound in fallout 3. There are a good number of cars bumper to bumper on one of the roads. Setting one of the end ones off and watching it all go up is glorious. You only get one shot at it per playthrough so make it count.
It always bothered me why cars weren't more prevalent in Fallout. And I was so excited when in Fallout 2 you actually got to fix one up and use it. Although it was limited, it was still very cool. But yeah it makes sense due to the gameplay/game engines. It was still cool to see hints of motorcycles, trucks and some cars being used by major factions tho
The amount of maintenance needed to keep the trucks running after driving so much on broken roads is crazy. The amount of broken suspensions and flat tires would be absolutely nuts. Trucks with big wheels, maybe, but as soon as you get wheels to the size of a normal cars wheels, well then you're gonna get stuck constantly and if you go too fast you'll cause a flat tire from hiting sharp edges of the road itself.
I feel like the figures for tyre lifespan is a bit off, while synthetic rubber tyres have that shelf life, natural rubber can last well upwards of 50 years if well taken care of, (ie not stored under strain, not in an extremely dry place etc) now over a timescale of 200 years in a post apocalyptic nuclear wasteland its definitely unlikely that many are still in good shape so in the grand sceme of things it doesn't matter
You only need tires if you care about traction and comfort. You could drive a car on the rims or fashion makeshift solid tires. In a world without rubber, the best thing to do would be to produce spikey metal wheels. They'd handle like garbage, and the ride would be terrible, but they'd get you there if you kept to low speeds.
@@nutbastard True, but the vehicle isn't designed to be shaken like that, and there's other rubber parts that aren't so easily disposed of or substituted.
for rubber, perhaps a mutant dandelion could provide the wasteland with a fresh, renewable source of tires and fittings. brahmin leather could be used in a pinch. oil would probably be vegetable based like we see in fallout 4, as for know-how, old ghouls, books, and holotapes could feasibly provide a sufficient knowledge base to maintain/repair them.
I know it's been a year, but I loved your video because I could swear I remember them saying they were going to have a quest in Fallout 3 you could complete that would give you a functioning motorcycle. I can see why a car would be useful when moving between larger geographic areas of the former United States - but they would be rare. Because generations grew up without them as a mass-produced thing, most settlements, cities, and regions would be designed for people walking on foot or by pack animals. Aside from the difficulty in post-war America producing safe, functional nuclear reactors, their means of locomotion was likely electric motors. Efficient electrical motors require advanced manufacturing knowledge/infrastructure. In a world where most people outside the 'larger' settlements are barely able to gather enough food and clean water to survive until the next day, that's just not something they could put a lot of energy into. What we should see more of are wagons pulled by larger animals such as domesticated radstags, brahmin, or even smaller wagons led by dog teams (something I've only seen done by the survivors in the novel "Earth Abides"). While there are no longer swaths of forests available in the Fallout 1/2 era to make tradition wagons, there are adaptations that can be made with existing cars turned into wagons. But you could speculate that since they were made in the style of vehicles from the 1950s/60's they were probably made from heavy steel and *way* too heavy for animals to pull (even before you put cargo in them).
Given the fact that all those gun turrets, robots, power armors, verti birds and laser rifles have a power source that still works fine after 200 years, I'd assume this also goes for cars.
Always wanted to see a Fallout: Detroit with a vehicle you can do quests to assemble part by part by end game. Mods for the vehicle or vehicles like machine guns, flame throwers, etc.. Kind plays out like Grand Theft Auto meets Mad Max. Raider with a hub cap shield in one hand and a sub machine gun in the other. Prototype police power armor that makes you look incredibly like Robocop when put on.
I am pretty sure another reason why people in fallout don't us car is because for how dangerous they are just shooting at one will make it explode in three shoots and if you bring piper to that car factory in fallout 4 she say that she as seen birds land on top of cars only for it to blow up.
In fallout3 I was being chased by the " bad mercenaries " ( cant remember the name ) who come after you when you have a high positive karma . I lured them into the drive in movie theatre were I had placed a few strategic land mines .😜 Aah the memories
That's a lot like wat I do in fallout 4 with ghouls get a bunch to Chase me and run past a car only to blow it up killing must of the them works very well early in game.
There are examples of postwar use of military vehicles (personnel carrier’s/jeeps/tanks) by the brotherhood in Fallout 76, before the scorched plague wiped them off the map. And we see other examples of personnel carrier’s conveniently getting ‘stuck’ by the new chapter of brotherhood in WV.
Honestly yea, dirtbikes would be perfect, and the khans in nv where originally gonna be a motorcycle/dirtbike riding gang, being descended from the fallout equivalent of the mongols motorcycle gang. But dirtbikes are perfect for the small spaces and bad roads and piles of junk all around that make it hard for other vehicles
Would of been easy for them to do too, because they had horses in oblivion. All they needed to do was re-skin them as motorcycles change the sound effects and boom! Motorcycles
Same thing with horses. It's implied that the NCR has a cavalry division (that use horses and not helicopters like prewar American AirCav) but you never see them. I think troopers atop a horse would have been a very interesting addition to New Vegas.
heck even the NCR riding into combat astride the mighty giddyup buttercup would make more sense than wearing out shoe leather trekking across the Mohave.
@@chrishiggins1934 cats where extinct, until they weren't. if at some point whoever controls the fallout series wants to have horses, then horses they shall have. frankly considering that pre-war america was canonically capable of cloning whatever they wanted from limbs to animals to people, it's not nearly as far-fetched as other lore changes/retcons.
aesthetically, I always believed that Fallout needed robot horses. Made sense given the lack of roads, and the overall western vibe of the post apocalypse
Yeah, so, Mr. Handy floats around for centuries using who knows what as fuel for its little rocket thingy. Now tell me why they couldn't make hoverboards or something using that same technology. Or floating vehicles of some kind. Yeah... just use whatever you used to make the damn robots hover around for hundreds of years without refueling. I mean... just make a flying car with it. Or make a vehicle using robobrain treads, they seem to last centuries too. How about however they got those securitrons to putter around on one wheel for a couple hundred years? That might do the trick. No, WAIT! How in the FUCK do they get eyebots to float around for centuries!? Woah! It's some kind of hover based tech that couldn't possibly be used to make consumer vehicles! Could it? I mean, if you could like get a whole bunch of them together and even control them, they could pull you along in a wagon of some kind and never, ever need refueling! Nah, let's not look into any of that, just make hunks of metal that explode centuries after a nuclear war if you shoot them.
ok so you kill 4 robobrains and remove there heads. put a pickup truck body on them and wire them in so you can use each of the 4 robobrains as a wheel. ghetto waistland tank attained ;)
Just imagine each factions having their own style of cars like the brotherhood having more put together army cars and raiders or normal wastelanders having like madmax style cars
Subnautica is a great example of vehicle implementation that actually enhances gameplay even with a small map. In fo4 I don’t really like fast travel so it bothers me so much when I want to enjoy the scenery, but 15 mins walk for a mission objective is such a redundant gameplay time
The master cycle zero in botw is also a good example You only get access to it once most of the rest of the game is finished so the ability to just go nearly anywhere on the map quickly doesn't break the game
Agree but bethesda are lazy how else can you explain useing CAPS in 76 only 25 years after the bombs dropped the HUB hasnt even started trading bottles of purified water yet
The transition from prewar to postwar around 7:32 was beautiful and fantastic!!! I subscribed!!! Keep up the awesome work, I look forward to watching more of your content!!!!!
As someone who doesn't fast travel, the Highwayman mod is on my must-have list. It allows me to use a bit of lore-friendly fast travel between my settlements (after I've already been there and have presumably cleared the road). I don't mind that it's basically just fast travel, although I would prefer if there were horses I could ride like in Skyrim. You miss so much by fast traveling.
not on paths you’ve already taken. you gain absolutely nothing by walking back and forth between gunrunners and the vegas strip, or between the washington monument and GNR. hipster.
@@OGzoose I'm most definitely not a hipster. I just enjoy role playing - and teleporting different places doesn't fit with how I like to role play. Also, there are random encounters that you'll never see if you fast travel. So grats on missing out on some interesting content.
@@SadisticSenpai61 plz stop being an “as someone who…” type of person. it’s incredibly condescending. and if you can point to any random encounters that occur AFTER you’ve trekked the path i mentioned once and not on a mission that requires you take an alternate route, i’d love to hear it. *elitist turd
@@OGzoose I saw the headless horseman in Skyrim - I wouldn't have seen him if it hadn't been for the fact that was riding my horse instead of fast traveling. In Fallout 4, there's a merchant girl with a big robot (it's been ages since I played, I forget what it's called) on the road, as well as many other random encounters like the fake Preston. And really? Calling me names? Are you a child? Well, considering someone not fast traveling triggered you so hard, probably. All kinds of ppl play video games. Not everyone has to play it exactly like you do. That's the beauty of Bethesda games in particular - modding the game so it's tailored to your particular play style. You're the only one making a big deal out of it.
@@SadisticSenpai61 lol you only commented to make an exhibition out of the way *you* play games in the first place, so i gave you shit for it. you still need not “never fast travel” to explore a game world. i’m pretty immature, but my style of play in video games isn’t something i consider worth uselessly blathering about. *or do i think is noteworthy
I mean, assuming cars function in 2077 as they do now, they require a HUGE amount of upkeep and investment not just in terms of the vehicles themselves, but in terms of infrastructure (paving and maintaining roads, vast network of gas stations and garages, snowplowing and de-icing in northern latitudes, etc.) - considering people are struggling to keep a basic agrarian civilization going, actual functional cars would be an incredibly rare luxury at least for the individual citizen.
Yeah, but new roads can be made. I see it all the time with people taking trucks and jeeps up in the hills where I live (Appalachia) with chains on tires and making their own paths. You don’t necessarily _need_ paved roads … a dirt road will do just fine, so I don’t think road infrastructure is that big of an issue. Fueling? Definitely, but the biggest issue of them all is maintenance and regular upkeep of a vehicle. Car maintenance can be skimmed over for only so long. You can get by not changing the oil or tires like we do today, but not 200 years. Dust, rust, water … all of that will eat at a vehicle over time, not just the exterior, but the interior and under the hood, as well. With nothing new being manufactured, even parts will be sparse and there isn’t a one size fits all for the majority of vehicles. Gotta’ have certain parts that fit certain models made in certain years. It makes sense that vehicles would be basically null and void in the Fallout universe. I know people point to vertibirds, but considering how there aren’t hundreds in the air constantly compared to the amount of vehicles on the road, I can see those being easier to restore and repair - likely being more taken care of solely for the rarity. Not everyone knows how to pilot one, so most won’t bother scrounging for the parts to fix compared to the common knowledge of a vehicle. Over time, vehicle use and parts become scarce due to the amount of people trying to get them running, many becoming junked because there aren’t many doing basic upkeep, leading them to ultimately be useless. There’s definitely a way to explain it all, but I honestly don’t know why anyone would want vehicles in these games to begin with lol. 🤷🏻♀️
@@TwoBs IIRC The only faction we know of that uses terrestrial transport in any meaningful capacity is the NCR, who have both railroads and use trucks - but even *so* the NCR relies heavily on contracting civilian caravans like the Crimson Cravan, who still use pack brahmin and oxcarts.
@@TwoBs Your seeing people taking Trucks and jeeps. They ain't taking late 50s Plymouth styled cars. I mean rake one look at a Corvega in the prewar point in Fallout 4 and tell me that thing could handle rough terrain, with its near to the ground suspension. Also looking at the paved roads conditions in these games, man you really gotta hope those wheel don't get damaged from all the potholes, random debris, exc. Military vehicles seem better off, but I don't think your local Red Rocket would have the parts. Places that would are likely already under control by a military faction
The problem with the tires would not be a lack of traction, The tires would still have their grooves on them. They would just be literally crumbling and cracking 😢
3:40 don't worry, i never realized the car referenced by raul in the terminal was literally the toy car right next to it either, and would you really be suprised if a super mutant dragged in a car wreck and asked raul to fix it?
another example of a working vehicle is from fallout 76 - I know that game is taboo to some people - but there were brotherhood members who found a working tank in the bog and attempted to drive it back to their base but the soft dirt couldnt support the weight of the tank so it sunk into the ground
Fallout 76 of all games should’ve had it lol it’s only 25 years after the apocalypse so it’s more likely to have someone who knows how to maintain vehicles and all that
There's also that all the Fallout 3D games have been made using the Elder Scrolls engine, a game where the transport is horses. So they never even thought of using cars in that game.
I'd like to see more working cars in Fallouts, but only in game with 1/2/Tactics-type travel. Vehicles in 3D games like Vegas or 4 would most likely just bloat out the worldmap and negatively affect rest of gameplay by having more focus on car combat
If they could (a) make travel interesting and not just a way to get from one point to another, and (b) make it fit into the rpg mechanics where it was just one solution but you could ignore it if you found another solution Neither would be easy, and it might end up a very different game, but if they actually made travel something that was difficult and required different solutions, I think that could be very cool
Unless the car does no damage and just pushes them around forcing you to get out and shoot. Also cars blow up so vehicle could too if it hits too many enemies
I always wanted vehicles in fallout. The military vehicle designs like the APC or heavy tank are amazing and I really wish to employ them. Hell using a vertibird is a dream of mine.
There's also the fact that in the Fallout universe, some technology like vulcanization which could used to make new tires out of scrap ones just was never invented. Reclaiming old tech is the name of the game. Going further and inventing new stuff just doesn't happen that often. You can't really invent anything new until you have every piece of the old tech that lead to the natural conclusions.
Sometimes i think about it. Like, why there's no vehicles on the ground, the BOS made a giant robot and helicopters, why they can't make a bicicle or something that way. I think theres no lorewise justification, the engine would break if we go too fast. I mean, the train is just the head of an npc.
Haven't seen the video yet, but just want to point out that yes, cars and such exist. The NCR has functional trains and refurbished pre-war construction vehicles by FoNV. Then there's the OG Highwayman. We also see in Tactics that the BoS had military trucks. So it's not far fetched to think that there's many vehicles by the time of FONV/4. But for engine and gameplay reasons we don't see them. Also Bethesda doesn't like any form of a developed civilization for some reason so that's why we never hear of or see any vehicles (other than like 2 metros).
In NV the worker in Slon talks about the noise from the machinery of the construction vehicles attracted the deathclaws. he also talks about moving the stones they mine by train from Slon to Boulder city and to the Hoover Hoover dam. We see a train outside of Boulder city as proof of this
Part of it is that only a very small number of the vehicles in existence still work. Which is plausible as these games are taking place a very long time after nuclear war and what cars were operable at the time of the war would likely have been scavenged as ones broke or simply rusting away. Not to mention the relative challenges of fueling and replacing the rubber bits that degrade over time.
I'd argue that gameplay isn't an issue, since in Fallout 4 you get to eventually ride around on a Vertibird if you play BoS, which most people do since it's the faction most people care about.
i'd imagine after 200 years many such items have long been scrapped, etc., long before our hero even woke up in the vault. however, you would think some of the better kept cars could have been fixed to run, engines used for someting else, etc. but even today, less and less people want to work in trades, so after a nuclear war i would assume anyone who could would either be dead, or in high demand but all we typically see from after the war is crap built with crap. then again if you want newly built stuff someone has to go through all the work of manufacting, and i really don't see that happening, so its scrap built with scrap, recycled, used again, repeat.
"Why are there No Cars in Fallout?" There are. Like LOTS of them. They are everywhere. They are just kinda useless when the roads and terrain are cratered to hell and back. Vertibirds can just fly over the messed up terrain and that is why they are seemingly more common. Vertibirds use a lot of the same type of parts, including rubber tires, which can be manufactured. I would suspect if they can keep vertibirds running, they could keep a car running. Fuel is also not an issue yet, the cars are mostly atomic power. Many still have lots of juice left, and others can be refuelled. Try shooting some cars in the game and you can get an idea of the energy still available in those cars. Tactically, cars are like driving a large, loud, explosive target. Pretty sure raiders would take advantage of all the limitations of a car. Stuff like barricades, and spike strips can stop or disable cars and are easy to make. Mines and IEDs are common in the Fallout world. They could even just dig a trench. A car is a bit of a tactical liability. The one time we have gotten to use a car in the games (Fallout 2) we are in a open, flat, desert where roads are not needed and threats would be visible from a distance. Even then, you will still get encounters. TLDR: There are cars, but bad roads and raiders make cars a bad choice.
I actually wrote a Fallout fanfic a while back (still unfinished though but fairly along) that takes place in my home state of Louisiana. Basically, the majority of the exploration is still on foot but four (technically five) factions: the 2nd Amendment, Red River Guard (RRG), Bootleggers, Copperheads, and Louisiana State Militia (LSM), all use vehicles to traverse the Corridor (Interstate 49). The RRG goes a step further and uses boats to patrol the rivers and bayous that crisscross the state, the LSM has access to Vertibirds that they use to transport equipment and personnel to outposts, fire bases, or hot zones. The main character eventually gets a Vertibird of his own plus a vehicle for ground transport.
I'm figuring why no in the commonwealth ever bothered with cars was due to both the low chance of finding one that could be repaired and the general disrepair of the roads and clutter
Fallout 2 had a functioning car that fit the setting perfectly and worked great in the game. The one and only reason why there are no working cars in any later Fallout games is because the later entries all use the "Creation Engine" (read: a heavily-modded version of the clearly-ancient Morrowind game engine), and that "Creation Engine" already has enough trouble just rendering people properly that Bethesda literally can't figure out how to make working vehicles in the engine. I distinctly remember the Chalkeaters' parody song "It Just Works" showing off that for one of the Fallout 3/4 DLCs, rather than create a functioning train, the devs just made an NPC with a train in the place of their head.
There's also the issue of then having to be more careful in terms of generating terrain where the car can go to the places that the developers want, but not to areas that the developers want you to have to go to and being able to simply drive quickly past any raiders in the wastelands. It was a cool mechanic, but not really one that ever delivered much that wasn't more appropriately delivered via fast travel between locations you've already visited.
@Minwon Jang Bump. It's easy to give Bethesda shit for a lot of the things they do, but the whole Creation Engine argument is dumb. A lot developers use modern engines that have an ancient history. Just look at all the successors to the Quake Engine that can be seen to this day like Source 2 and id Tech 7. It just depends with the developers on how they use and update the engines. Also yeah, the train head NPC does its job competently. Sure, when you look at it out of context - it's goofy, but you're not suppose to see it that way. In the game, it just looks like a normal train moving, which is the goal. It's like these people don't realise not everything in games actually work like they would think at face value.
The funniest thing was the imfamous "car bug" where your prized Highwayman suddenly disappeared, but the trunk of the car remained, floating in space and weirdly following you from location to location, eventhough you had to travel on foot.
Fallout 4 has so much evidence of working vehicles simply within the world and terrain itself. There are tire marks on the dirt roads! This is undeniable evidence of recent automobile activity, as after even a few weeks the weather might render them invisible.
The problem with F4's depiction of age and decay is too inaccurate. It's meant to be 200 years later but the rate of decay is comparable to 50. Look at the town of Pripyat for nearly 40 years of decay.
That picture of Goris riding the roof of the Highwayman was hillarious, but yeah, given the delicacy of most prewar cars I wouldn't risk it, might try for a APC like the ones in Fo4, and I do remember a mod for a "mobile" player home from a truck (though it just teleports between a few set locations, not drivable)
Lore-wise cars in any post apocalyptic setting cars are questionable. Simply because of maintainace. The first year or maybe even 10 years after the end of the world could be with cars on roads but theyd all fade away with time. Humanity would have to take some steps back. If we were clever enough the first point of reentering mobility technologies would be taming rideable animal. In Fallouts case: Brahmin, Super Mutant Dogs, Radstags, Mirelurk Hunters (If tameable)... the age of the mutated animal drawn carriage would dawn with steam power being the next big thing.
True but fallout has ghouls which some may have the knowledge of how to make cars and keep them maintained even after all the cars are gone, they may be able to work on simple ones
@@davidh429 I hadn't considered that this is a way of the know-how on how to repair and maintain cars, however the problem comes with the material necessary to fix and maintain a car. When it comes to internal combustion engine cars. Like the RUclipsr said, pre-war engine oil will have gone bad and is very hard to reproduce freshly. Gasoline needs to be produced fresh two it will spoil after around 2 years. Replacement parts will rust because the vital parts of a car tend to be made from iron. Nuclear cars altho impossible in real life would need a special fresh coolant at least that's what you end up putting into these things at red rocket fuel stations. The nuclear power plant could be still operable since it's part of "fallout magic" The most realistic thing are the steam trucks mentioned by the RUclipsr. All you need is Heat, Water and a mechanism that theoretically could be crafted by a clever smith.
@@thejunktownsheriffkilliand4800 You mean like, car body's that now serve as loading wagons? Depending on the weight of that it's viable. Even tho Brahmins are beefy the weight of a car and the potential low ground clearance for the now rugged roads could be an problem.
I want to see a Detroit centered fallout which showcases a whole automotive-centered empire. Like the crew but fallout. Or fallout's version of nuts and bolts.
You know, I had never really thought about it. In Fallout 3 you see the Brotherhood flying around in a Vertibird, but you don't see other vehicles being used. It always made sense to me that people would just walk everywhere. The Mad Max universe is set a lot closer to the actual apocalypse, while Fallout takes place 200+ years after the world ends, which means any usable vehicles would have worn out long before. You can make wheels out of things other than rubber, but remember that the rest of the vehicle would have been completely worn out or rusted away.
I have incredibly high hopes for where video games are going to be heading in the near future :D As long as we all don't end up in real life Fallout soon c.c
Between lack of resources and knowledge (and also game engine issue) ot could be argued that another reason we dont see a lot of vehicles in Fallout is because in a post apocalypse with rough terrain and most things destroyed the best suited type of vehicle would be an ATV, however if I remember correctly ATVs really werent a thing until the 60s and since in the Fallout universe the general tone and lifestyle in America stayed like the 50s it possible that ATVs never really saw use or at the least remained under the radar for interest and thus knowledge of them wasnt carried up to the current years in game
I think it may just be a Creation Engine limitation, we saw a lot of cars in the beginning of Fallout 4 and no one got in one as they tried to escape the impending doom. Like the engine can barely tolerate human movement, a wheeled vehicle moving at more than 30 fps would tank the engine.
I never thought about the ncr transporting troops etc via trucks to the Mojave. Always thought that these trucks were placed there from the pre war USA because of riots or so. I mean an airfield would be smart due to the large amount of space
Crude oil doesn’t go bad. Engine oil goes bad because it has anti-oxidants added to it to keep the metal surfaces in your engine basically new. It immediately starts absorbing oxygen as soon as you start using it. Steam engines make the most sense. But reliability and resource savings is significantly more important than speed in the FOU, alongside the lack of smooth roads. Vehicles would more likely move at walking speeds. Not to save time, but to move more and save legs. Living transportation requires food and clean water. Steam requires whatever you can burn, and any water you can find.
The problem with gas vehicles is both maintenance and gas station fuel. If you leave an engine unmaintained with oil and fuel inside then it'll gunk up the fuel lines. Fuel in gas stations has the same issue, liquid gas goes out of date after awhile when exposed or not
After 200 years these people can’t even sweep the floors in their homes or clear roads. I’m not shocked I don’t see something as simple as a Brahmin cart.
The reason is the game engine couldn't handle it, nothing else. If they can invent a functioning car in 1886 with almost no resources, they can certainly make em in a world where vertibirds exist. You can run a diesel on vegetable oil and rubber can be remoulded, welding clearly isn't a problem and the wasteland is full of wrecks to repurpose. At the very least, bicycles and motorbikes would be common.
@@skeletonking2501 I don't think it was the vehicles that made the production take that long. Also that was made by a bunch of modders, a triple A studio like Bethesda could definitely speed up the process.
@@limonadiautomaattimekaanikko I feel like modders are better with engine of bethesda than hired devs that are supposed to be professionals. You cant possibly prove me wrong.
@@divinehatred6021 But modders don't do it as a job, that's the difference. Now if Bethesda were to hire those modders, who worked on the Frontier to do vehicle mechanics for Fallout 6...
Instead they went with a much less believable mode of transportation in flying vehicles like the vertibird. I'd be happier with a mad max version, it would be more like a real callback to the origins of the whole genre
@@tree_alone rust the game or rust the mod for fallout? Rust the game isnt too bad. Rust the mod is a snooze fest, it's what told me fallout 76 was going to be dumb without npc
@@jamesmeppler6375 rust the online survival game. I love it so much. It's a better fallout survival game than fallout. If everyone was running around with power armor then what is so special about it? And in it's own way, a car is sort of like power armor.
the East Coast wasteland is more walkable than the deserts of the west. Classic Fallout is also closer to Mad Max than contemporary games which set themselves apart from that identity.
I spawned one of the Frontiers cars in the Mojave, it ruined the game, you could go anywhere in no time at all and enemies couldn't get near, I soon got rid of it.
New Vegas' map is TINY and not fit for cars AT ALL. Would be fixed if Bethesda didn't force them Gamebryo. Probably the only engine written by actual embryos
@@thejunktownsheriffkilliand4800 There's a lot of land that's inaccessible, no clip over the hill behind Doc Mitchell's house and you can walk for miles before reaching the end of the world, there are also similar large areas to the north and east, the map is big but Obsidian chose not to use it.
Because if boring Bethesda fetch quests that take up a lot of your time have cars, its a less boring Bethesda fetch quest that takes up less of your time.
Personally I'm hoping Fallout 5 has player operated vehicles, using a parts system sort of like power armor in Fallout 4, where replacing or repairing damaged parts is essential to keeping the vehicle working. To justify the vehicles I think the map should be bigger than FO4 or 76's, maybe they could have multiple cities with vast stretches of mostly empty wastes between, with lots of small towns around industries, water sources, road intersections, etc. Somewhere around the size of Chernarus from ArmA 2/DayZ(27 kilometres from corner to corner if memory serves, or just over twice the size of the Commonwealth)
it would be such a cool installment to be around detroit working for or against factions trying to assert dominance over the production of vehicles. mad max+ fallout vibes
Just a small correction: a 100 year old tire would have grip, it would however crack and disintegrate upon deformation of any kind, like rolling, Old rubber becomes hard and brittle but also paradoxically "sticky"/"tacky" (because the polymers break into smaller chains and work their way to the surface) Iirc, I don't have any references in front of me so if I'm wrong please correct me
They should make a car companion in the next fallout. Like some random waster put a robobrain on some highwayman type vehicle. The only way you travel that way is with the companion and you still need to fuel it
Lore wise, very little raw resource, resource refinement and manufacturing exists. So replacement parts would be rare. We know that the NCR is making service rifle. Factions like the NCR should be represented gather resources like steel, smelting it down and shipping it to manufacturing plants to make new items. They have the knowledge and manpower. FYI-diesel cars can run on plant alcohols.
Fallout has such beutiful cars, i like their design so much that i redrew the pre-war ones from Fallout 4 and my parents put that drawing up on the wall the cars of Fallout brought me to this franchise and the only reason i still pop by for Fallout content are the cars themselves
Vanilla-wise, there's no way you can drive cars. Mod-wise, there's already someone who'd made a mod in New Vegas which makes driving vehicles possible. So really, it's really up to the developers if they feel like coding a drivable car. Lore says that not all cars are destroyed or beyond repair.
So lore wise, there have been multiple drivable vehicles, but we never get to seen them driven gameplay wise. It's cool to think that the NCR and BoS canonically use trucks to transport supplies.
havent been able to see them gameplay wise since fallout 3.
The NCR canonically also uses trains
Hell People powered Wagons and Carts should also be pretty prevelant.
Lore wise, fallout 3 is oblivion with guns 🔫
Vertibirds and boats mate.
It always annoyed me that people were flying around in vertibirds and zeppelins but no one managed to get a car working.
I mean, cars need extra infracture to be really effective, roads and stuff. Vertibirds only need a place to refuel and repair
@@Peagaporto Hm...Mad Max movies say otherwise.
@@hugehappygrin you have to remember too that the road warrior takes place 5 years after the apocalypse. In new Vegas it happened 200 years earlier. Simpler machines like guns will survive that long without much maintenance but not so much for a car.
@@hugehappygrin Mad Max is in australia, which has a lot of flat land. After you have trees and hsit growing back, rubble, you will miss a road.
@@hugehappygrin Ducking and weaving between ancient cars that are basically small nuclear bombs, on dilapidated roads that are more holes and fallen bridges than road...sounds like a safe and efficient mode of travel.
There are no cars in Fallout 4 because the engine literally cannot handle going too fast or your character will fall through the map because the game cannot load the areas fast enough.
That's hilarious
Nope I nodded it cars are okay little slow loading areas but the game most of the time doesn't crash try using mods so awesome
While that is completely untrue, I would believe it on the account that they’ve used the same engine since Morrowind.
I know some people saying that isn't true but I recall Bethesda said this exact thing. It came from the developer - THEY claim that's why no cars in the game. I distinctly remember this and it was brought up again during Fallout 76's first year of release. People made speed mods to test this out and yes indeed, if you go to fast you outpace the world load. That is how the Gambyro engine works. This why there are a massive amount of loading screens in Starfield (borefield).
Yes you can implement cars but they really can't go faster than the fastest run speed. This is what they did with the space ship in Starfield but why the space ship can't transition anywhere and isn't really moving fast within a grid load. In fact I recall that Bethesda did make cars at some point in development of Fallout 4 and Fallout 76 but that it wasn't fun and quite janky due to how the game engine works. As I recall, this is what spanwed the modern Power Armor design of how you get in/out of one in Fallout 4 (because they can't implement vehicles so they decided to double down on the power armor as the vehicle). I've seen it happen first hand when you outpace the world load so it's all true, I recall this playing around with Fallout 3 many years ago when designing mods that I long abandoned.
@Knight_Kin it's the same reason why starfield has no transportation.
fun fact, in fallout 3, the presidential metro is one of the only ground vehicle you can see rolling. but in an interview one of the game developper explained that to get around the engine limitation they had to program the train as an NPC helmet and make that giant NPC walk.
Wait, that wasn't in Half Life?
@@elduquecaradura1468 Half-life's engine isn't shit so they don't have to use such hacks, i've seen that very npc helmet and it looked funny as hell so that's definetely fallout 3
@@elduquecaradura1468 someone made a similar thing in Gmod years ago you might be remembering that.
Fallout 3 also had a fully working car mod used to play with it all the time.
@@elduquecaradura1468 youre think of the trash compactor thing in half life, those were actually trains so if you get on top of them you can control them like a train
I generally headcanon that cars and other vehicles exist and major factions use them we just don't see them because of gameplay limitations.
Theirs the motorcycle grenade story from the raiders which indicates they know what a motorcycle is and how it works so it's like raiders use fixed up vehicles.
Not only do they know what a motorcycle is, they even know how to shift gears!
But cuz of Bethesda's writing... It's probably an oversight, cuz no mechanics/people who understand cars exist anymore!
I doubt it's gameplay limitations, we have modern technology in video games but we can't have cars in Fallout? Bethesda just doesn't want to update the engine for vehicles
Ya i highly doubt its gameplay limitations given elderscrolls and fallout use the same engine.
Aaand elderscrolls has horses
@@Lomhow the engine just needs to be replaced so the gameplay can match the vision, i mean every idea the developers come up with have to pared down severely so the engine doesnt go supernova
@@thejunktownsheriffkilliand4800 We still got ghouls that can fix things and teach others. I think in somewhere way more civilized in the wasteland there is a school in a city where we got prewar ghouls teaching people lost skills but we haven't heard of it yet
I refuse to believe that in 200 years no one messed around with a lone wanderer motorcycle
Limitations of the devs. 2nd game there is a quest to get a car so the PC can quickly travel around the world map.
I'd buy that mod.
This would've been epic!
I want post apocalyptic biker gangs in fallout
Mate, in 2 there's a car you get working. In tactics there cars even though it's questionable.
The real question is why is there zero bicycle in fallout?
It requires almost no maintance plus you can easily cross almost any terrain with it
Would be a great solution to fast travel.
There is now with the fallout London mod haha
@@BlackViper37 Honestly, to me the very conceptual existence of Fallout London is kind of antithetical to what Fallout is. It's like setting a S.T.A.L.K.E.R game in Germany or China. It doesn't make any sense that a game made to portray the effects of nuclear fallout in a retrofuturistic version of the United States, has a mod that sets it in London.
Like, if you're gonna make a Fallout mod set in London, the least you could do is make it so that it's not set in the same universe.
@@Orange_Swirl Bro what are you smoking lmao The US wasn't the only country to be ravaged by nuclear hellfire. Hell there's multiple country's besides the US and China mentioned through out the series. You thinking it doesn't make sense because it isn't in the States is honestly kinda dumb (no offense at all though) lol not to mention there was going to be a fallout game partially set in China.
@@BlackViper37
I think their point is the fact that the games are meant to take place in the US because Fallout as a series is supposed to be a dark satire of the United States and the American dream.
It would require a total rework for it to be translated to the UK and would benefit from being a spin-off IP rather than being part of tue mainline games since the Fallout name would only hold it back from being seen as a proper satirical view of the UK in the 1950's-1960's.
I’ve also noticed a distinct lack of Horses, bicycles, or any kind of improvised form of transportation. With education in certain areas better than even pre-war testing standards it’d be no problem to repair cars.
the trading caravans use beasts of burden.
Horses went extinct
@@sampi913 You can ride a brahmin just like guys rode oxen for THOUSANDS of years.
@@sampi913 I forget which lead developer stated it, I’ll look for a source, but in an interview he said that they never decided if horses exist in the world or not. He was of the belief that there was no reason for them not to exist.
Even if education would have been sufficient all the way through since pre-war (which I doubt, realistically speaking, not speaking about what seems possible in game lol), it still wouldn't explain a) how the old cars even survived that long, even with continuous maintenance a 200yo car will at some point break and b) how they get some of the parts and resources necessary (rubber, obvs, which is definitely off the table, but also electronics or mechanical parts that need to be produced in factories with precision instruments).
So yeah, I think bicycles would be a much better shout both mechanically and logistically. But then again, this is still the US, so maybe they forgot what bikes are even before the war xD
I think another reason not really mentioned is the road conditions. The best roads we see in game are still filled with cracks, potholes, rubble. dirt.
Most cars we see, with the exception of military ones are definitely not all terrain vehicles. Even if your wheels somehow survive the bumps, who's to say 200 year old spring steel suspension parts would.
That's a dumb reason. You should see the roads where I'm from and my car is fine. LOL
Seriously though, nothing stopping someone from putting some off-road tires. Also, they could put a mechanic so you could fill potholes. :D
@@The_Gallowglass I dunno man, those Corvegas look preeettty low to the ground.
The 1950s cars they are based off of aren't exactly known as off road kings. Also not sure if I'd trust a 200+ year old suspension to not break. :P
@@-DeScruff Human beings are good at adapting. I mean you can literally make a whole factory if you have the parts and/or the comonents, raw materials from the workbench.
@@-DeScruff I doubt they would use those corvegas for the reasons you mentioned. They'd be better off building a vehicle from scratch using raw materials so that it would suit all their needs (like rough terrain and hauling). Also it's not a land vehicle but I think the prydwen was also, basically made from scratch, from materials they gathered.
@@The_Gallowglass Yes I'm sure 200+ year old off-road tires are common and not degraded in the wasteland.
In Fallout 4 two raiders discuss a encounter they has with a crazy survivor pretending to drive a motorcycle by making motorcycle sounds. How could random low level raiders know what a motorcycle sounds like if they never heard it before? How could the crazy survivor know to make them if they never heard it before?
There's surviving holotapes so maybe they got to hear them
@@nubreed13 I never thought about that, maybe some pre-war bike store had a advertisment holo-tape set up to play when customers got close. No one would want to take it but anyone scavaging would hear it.
@@nubreed13 Yep, and there are Pre-War Ghouls still walking around who would remember what a Motorcycle sounded like.
@@nubreed13 Possibly, or they don't know and that's just received knowledge going back to somebody that had heard one. But, I do think holotapes is a viable explanation.
Bethesda writing that’s how
TLDR version : many people and factions use vehicles, but it just was never put together in the games otherwise the maps would feel much too small
Fallout 2 had the Highwaymman. Your argument is invalid. TL:DR version: Bethesda hasn't appreciably updated their game engine since Morrowind, and the only time they HAD to put a vehicle in the game, you had to wear it as a hat, because the game engine does not support vehicles.
@@Tomyironmane ,
Fallout 2 also had over-world travel, and the maps are tiny compared to the ones today.
I do agree though, this is 'old engine issues' and one of the reasons I have given up on Fallout is how much they milk that poor engine for. They development team has so many good ideas, the turn around ensures it, but the lack of an engine that can manage them... holding the whole franchise back. Wasn't that one of the things they didn't like New Vegas for, squeezing the engine better then they could?
@@Tomyironmane Fallout 2 endless open world, while Bethesda Fallouts are 8km only.
@@UniDeathRaven fallout 2 is like a whole state you can travel to many city far away right?
@@Stribog1337 Yea, I replayed that best game in my life 7 times. Bethesda Fallout's are like children's toy compared to Fallout 2.
8km is nothing for a video game, its like walking around few villages and people wonder why traveling cars/horses not included, because the game would end right away when started due to how small game world actually is.
the NCR had working trains in New Vegas according to the people in sloan, Powder gangers and quarry workers, in gameplay we couldn't see that because of game limitations
Edit: the survivalist mentions that the bombs had an EMP blast too, that's a pretty good explanation on why working vehicles are rare.
Yeah, nuclear bombs irl do have an emp effect.
It's just, secondary to the instant deletion of it being a nuke lol
@@CorneliusTheWizardDog Ocean's 11 was a great movie! (it's relevant....I promise!)
Yeah, you can sneak through an NCR guarded door to a train to New Vegas, which is a teleport. But lore wise it’s a train and it’s working.
i have doubt's an EMP would have much impact on the rudimentary circuitry used in fallout. it's all tube amps because they never discovered the semi conductor. some tubes might need replacing but ultimately whatever circuitry the car used should be far less complicated than the seemingly infinite supply of robots that survived.
@@MrOsmodeus transistors, circuit boards do exist in fallout, they're just not as common, and generally aren't the primary method of function, so, there could be eletronics + the tubes in the cars, but it's just my speculation. My source: scrap electronics in NV have circuit boards, Ed-E needs the scrap electronics, thus, Eyebots use them
I vaguely remember that a faction in Fallout 2 figured out a synthetic fuel and had been slowly generating a supply in San Francisco. Would be neat to see them become a fuel baron faction in the NCR
There are trucks used by NCR I guess
@Dranzer Jetli the NCR is a mechanized faction, that's why their depots have so many trucks. You just never see them moving because Creation Engine.
@@pyroparagon8945 yeah duh. The games can have vehicles though but they don't coz the Devs are too lazy to implement it. Since fallout the frontier mod provides a vehicle in new vegas
@@dranzerjetli5126 not lazy there just wasnt enough time for cars to be made since the game was only to be completed in 18 months
I don't know if I dreamed it or not, but from what I remember, NCR repairs railroads and even has working trains
Fallout Tactics had drivable vehicles. It was awesome to finally get good enough with a vehicle that you could drive circles around a deathclaw while your crew shoots out the windows.
I really enjoyed Fallout Tactics when it came out. I liked the concept of using vehicles to get around the map.
@@holtscustomcreations they should have made another fallout like fallout tactics with a bigger open world
@@robsonrobbi1763
Unfortunately, fallout tactics did not make much money and the company was looking to get rid of the asset. However, I do think fallout tactics was a great concept and functioned well as a game. It also continued the law in a logical fashion.
I enjoyed playing fallout 3, not so much for, and haven't played 76. However, all three of them are set in a post-apocalyptic wasteland where society and the human race hasn't changed much at all since the bombs dropped. This doesn't make any sense a couple hundred years after the events of fallout 2.
The continuity is way off. However, fallout tactics fits in line very well.
@@holtscustomcreations Tactics was mismanaged AFAIK. They were going to make it have only one combat mode - continuous combat. The turn-based mode was added at the last moment and not properly beta-tested. Hence bugs and OP strats. Also the balance was way off with many skills being useless. But the story was very solid and the missions were quite fun. I'd really like them to have another try especially now after the Wasteland 2 and 3 are out.
@@ruslanbes
I completely agree. The missions were fun and the story was well executed. However, the balance of the game was pretty bad. Also, the advertising and publicity campaign were weird.
Implementing vehicle physics means you have to do a lot more work on the physics engine in general, you cover much more space in a vehicle than on foot so you have to do a lot more mapping and its easier to make a space appear larger when the agent is moving at pedestrian speeds. This also affects the render engine when you have agents that move at speed. So in general you can dramatically reduce production time and costs by not including elements like this, and if done well players don't really notice.
>Bethesda
>done well
It’s funny seeing all the copium theories on why it’s a lore choice rather than a limitation of the engine itself.
@@andreaholcock8992 *All the whiners reaching this far to be salty
@@andreaholcock8992I’m not a game dev and even I know vehicles are not easy to implement. You have to get it JUST RIGHT or they feel janky as shit.
@@turbosoggy8404 that’s kinda my point. Vehicles and the Creation engine do not mix. Someone put a lot of work into a mod for them and it still sucked
half life 2 did this in 2004
Why are there no forms of transportation in most post apocalypse games? Not every car, truck, bus motorcycle, bike is completely destroyed. Plus what of all the people that were mechanics? Let’s not forget about boats, helicopters and planes!
Its the dependency on large scale manufacturing that holds it back.
The skills to be a mechanic are not the same as the skills in pneumatic tire manufacturing, or forging/machining new parts.
It would take a big enough society with law and order established by large enough factions to gather together the various skills into one place to restart the supply chain to produce and maintain cars.
I mean we see that boats are still used in Far Harbour and Vertibirds are pretty commonplace. I assume one of the setbacks of most vehicles is the poor infrastructure like roads and the upkeep for tyres and such
In game reason? Anyone who has one has already gotten the f out of the city. Any that don't are destroyed
If you drop a nuke in the center of town, all the buildings in the center blast zone are basically vaporized. Do you really expect one to still be around?
Do you expect people to stand around in a city full of radiation or do you think they'd take whatever they can to get out of the city. Same thing can go for zombie games, it's insanely stupid to sit in town
So by the time you take over it's already been scavenged for parts or used to eacape
@@jamesmeppler6375 honestly i agree with you, i think if i had a car working in the post nuclear apocalypse assuming i am alive, i'm getting every bit of farming supplies and food/water i can scavenge loading them up and driving out to the middle of no where and just would start farming, especially if i was in the Capital Wasteland or the Commonwealth, like most people you come around in Bethesda made fallout's are literally psychopaths who will kill you for looking at them funny, New Vegas wouldnt be so bad as it seems like generally people don't try to murder you for no apparent reason or at least the murderous people i feel are a lot less common
I like the Mad Max series for basically being the opposite of that trend. Despite gas (and every other necessity) remaining a precious warred-over commodity, basically every group in the setting has access to fast armored cars or trucks of some kind and frequently use them in combat.
Adding vehicles would shrink the feel of the map's size.
yup he explains exactly that in the video
In Fallout 2, you can buy a car. It has a trunk to hold your gear and you can even get upgrades for it to improve the fuel economy. It's the primary way most players get around in Fallout 2.
Yes, although all it does is speed up the fast travel, I can't recall off hand if it also avoids random encounters.
@@SmallSpoonBrigade No it does not, you still get random encounters when using it, maybe fewer buy you do still get them, or at least you did the last time I played it.
I think they could 100% do vehicles for say Fallout 5, if they made them like Power Armour and the Cryolator in 4 was supposed to be. A sub goal established early on to be desirable that you tinker with throughout and use somewhat spairingly. If they lean into the survival more it could be used to set up and establish Camps/settlements, it itself could be upgraded and customised like power armour. Maybe throughout the wasteland you could find new bodies and such for it that you can only transport with the right equipment.
If they wanted a 100+ hour game they could for exaple for the progression you could start off with a motorbike if you work with the right people to cover initial area exploration, mid game you might need to cross something hazardous similar to The Glowing Sea so you need a car, an enclosure for the bike, power armour or a rad suit. For the final upgrades you could find a van or bus in the rad zone hidden relitavely untouched in an underground garage that you can then deck out. The bike could serve mainly as extra storage, the car could be storage, a bed and mild tinkering. The van/bus could be upgraded with a full workshop a proper bed, more storage and a power armour stand. Each I would say could get a trailer but they cant equip the one from the vehicle tier above them
These could be balanced out with fuel and or road accessibility, maybe limit parts breaking to an area that has them near by. Have events where people try and or do steal it and you have to get it back like in 2.
and it would work great with FO4 style crafting system, where you would actively be scavenging around for parts maybe you could even go up the old cars and depending on your Engineering skill or Mechanic skill you would have a chance to find usable parts from the broken down vehicle, obviously it would take a lot of parts so unless thats all you were doing it would take quite a while to find everything you need, and like you said maybe later in the game they can present some different vehicles all with varying levels of 'workability' - but i would want you to have to do more then a quest line to get a working car i would want it to feel like something you really would have to put some time into as more of a roleplaying thing for your character rather than a reward for completing this questline you were going to do anyways
@@liljeep3631 My current idea would be for the bike you do a questline and are given a partially fixed one that you have to get the remaining parts for that you would be guided towards finding. The same basic structure would follow for the car and van but you could find them by yourself ahead of time. I'd also have it that you need to take them back to one of your bases to work on it. For a decent amount of the quickly worn parts you could craft them low level with upgraded version being unlocked down the line, but some parts you can only scavange for (which you can find guarenteed spawns for through quests)
This way every step from finding, retreaving, repairing and mentainance of the car feeds back into your skills and the scavanging gameplay loop- with more quest insentives. There would also be unique upgrades/parts as quest rewards after you reach certian levels be it personal or "car bond" or something
Not fuel, coolant, we never see a red rocket giving out fuel.
Starfield has working spaceships on the creation engine it means there could be vehicules in fallout 5
Fallout 5 is fallout new vegas
Weird how, in FO4, the protagonist can engineer and build everything...except a fusion core powered EV.
Considering how long a fusion core lasts in day power armor at a gatling laser, I don’t imagine fusion cores would be a very effective fuel source, though power sources as a whole are kind of fucky in fo4
@@thatha1rlin33 Fusion cores are leagues ahead of our lithium-ion batteries right now even if we take the in-game performance--we just can't make a power armor work irl, period. Most EVs has about half a ton of batteries on them and with that kind of weight budget, you might be able to strap a full on fusion reactor if not a huge pile of fusion cells/cores so vehicles should work on the lore side of things.
On the gameplay side, a few games have successfully included cars in game such as Wasteland 3 where your truck is limited to field encounters and can't enter most locations; RAGE2 where you can do either vehicular combat or on-foot combat although the vehicle part is meh; Mad Max where vehicle combat is more fun than on-foot part and Encased where you have a vehicle as a mobile base. Fallout has always been designed with on-foot combat in mind so I don't mind if they just give us a car/truck/train as a mobile base and you just upgrade it and occasionally defend it, it will still be cool.
Problem is, big city means more debris, it would be one hell of a drive. Also power armor was designed in fallout 4 to kind of be like cars.
@@bobtheboneboy6531 I would love a mobile base on survival in FO4. Power armor offers only a little increase in carry weight and if anything it slows you down. Going back and forth become tedious very quick. I can set up shop with supply lines but still would prefer a huge monster truck/tank that can follow me around. I guess something a bit like CAMP system in FO76 but more realistic.
@@thatha1rlin33 then the fallout series dropped and one fusion core can power an entire vault for 220years and counting so at this point lets just assume the lore is flexible to the point of nebulous
What I find confusing is that with all of the wheeled/tracked robots in storage in security roles (often hacked by the player character to render them harmless) or just wandering around the wasteland, seemingly with plentiful fusion power, that no one "MacGyvered" vehicles based on these chassis. Of course in Fallout 4 the Sole Survivor can also MacGyver a nuclear reactor out of parts he collects but can't craft a wooden wall that does not look like an attempt by 10-year-olds to build a tree fort... so there's that...
Mr. House's Securitrons are running on wheels. If he wins, he might be able to start car factories, among other things.
Yes, but he's got the best pavement in pretty much any of the games. And most of his robots don't leave town often, if at all.
@@SmallSpoonBrigade Victor, traveling around wasteland disagrees with you, comrade!
Take it from someone who works on cars for a living, there are a lot of mechanical reasons why traditional cars wouldn't feasibly be operative in any fallout setting. Rubber parts is a big reason. Gasoline engines tend to (aside from air cooled engines like classic Volkswagens) use rubber hoses to flow coolant, belts to run water pumps, and main engine oil seals. Aside from that brake fluid used to transfer movement from the pedal to the actual friction material is hydroscopic and as a result when left by itself pulls moisture into the hydraulic circuit and causes devastating amounts of corrosive damage. Just the premise of rebuilding what are now basic components would be a massive undertaking in the fallout universe. Not having working cars makes a lot more sense than a world like mad max
Early liquid cooled car engines had non-pressurized, non-pumping cooling systems and the cars had linkages for brakes. belts and seals used to be leather, but with a magneto ignition, why even have a belt? Most motorbikes don't have belts at all. A prewar AI should have the knowledge to create infrastructure appropriate automobiles pretty easily.
My FO4 mod spawns vehicles (using the actual in-game vehicle models) into the game to drive in a user-friendly way all across the Commonwealth. Super-fun!
I'm also a mechanic and shop owner. Go spend some time in Africa, the bad parts of Africa, and you'll see how little a car actually needs to operate. Even with zero rubber you could get a period diesel going and stopping.
Now we need only a submarine engineer here who will tell us how would nuclear drive components last out in desert.
I wouldn't say fixing one of those cars sitting in the desert is impossible, but just for the amount of knowledge that likely isn't there, the lack of resource, and the tooling needed to make an engine actually usable (especially for any length of time) just really wouldn't be found in the scenario fallout takes place in. Engines that have been left unopened in ideal conditions compared to this setting are basically junk after 50 years. I just don't see anybody scavenging a set of pistons and rings for a .030in overbore of any engine in that setting.
in fallout 4, you can sometimes see tire tracks on dirt roads, and they often look fresh
I remember playing fallout three for the first time and wondering how to make a motorcycle with a motorcycle gas tank and a hand brake, unfortunately, I never figured it out 😂
Alright so firstly, in the crafting system there are 3 different size of generator that use internal combustion engines. Clearly they have a way of making gasoline fuel, otherwise those generators (also seen around the outside of diamond city) are somehow non canon?
If there are internal combustion engines, you could build a working car, truck, motorcycle, whatever.
Secondly, all around the commonwealth there are fusion generators with fusion cores in them that are STILL RUNNING. Supplying power for the past 210 years. You can even craft your own fusion generators. Stuff one of those into the box of a pickup truck and wire it up to some electric motors, you have yourself a working truck.
Third, when tires expire they don't loose traction, the rubber actually degrades to the point the tires get hard and dry and crusty, they crack and crumble apart. Although rudimentary tires can be produced easily. I know for a fact that if any old minuteman settlement has the means to build their own fusion generator, and the institute can create synthetic people, then anyone living in this world with a modicum of mechanical knowledge could get a running vehicle within a year or two.
There's also the contraptions dlc that lets you make conveyors with rubber belts. literally take the rubber belt and glue it to a wooden wagon wheel and you have what is essentially a modern wagon wheel anyway. But saying that basically most if not all cars are junk because of the 200 years is crap when the robots are still very commonly going around.
It's also important to note that Fallout is a world that had more than a century of 'Cold War'...the food lasts forever...building materials don't degrade if left alone...underground infrastructure is only JUST failing hundreds of years later. Everything is 'made to last'; so why not cars?
In NV securitrons have tires
Lack of workable roads is my reasoning. a vehicle would largely be a bad investment and roads benefit everyone, not just those who make them. so making them would give up the advantage in a competitive environment such as a wasteland.
yes people should be living in more than bombed out scrap huts 200 years later but that's just how it is with Bethesda
@@BevvRatBites an off-road vehicle such as a dune buggy or a 4x4 truck would be a great investment in the wasteland
The most bang for your buck in exploding the cars in fallout is located west of the slavers compound in fallout 3. There are a good number of cars bumper to bumper on one of the roads. Setting one of the end ones off and watching it all go up is glorious. You only get one shot at it per playthrough so make it count.
For anyone curious about the car shown in the video, that was a mod made in part by Xilandro, the car is featured in "Fallout: The Frontier"
It always bothered me why cars weren't more prevalent in Fallout. And I was so excited when in Fallout 2 you actually got to fix one up and use it. Although it was limited, it was still very cool. But yeah it makes sense due to the gameplay/game engines. It was still cool to see hints of motorcycles, trucks and some cars being used by major factions tho
The amount of maintenance needed to keep the trucks running after driving so much on broken roads is crazy.
The amount of broken suspensions and flat tires would be absolutely nuts.
Trucks with big wheels, maybe, but as soon as you get wheels to the size of a normal cars wheels, well then you're gonna get stuck constantly and if you go too fast you'll cause a flat tire from hiting sharp edges of the road itself.
I feel like the figures for tyre lifespan is a bit off, while synthetic rubber tyres have that shelf life, natural rubber can last well upwards of 50 years if well taken care of, (ie not stored under strain, not in an extremely dry place etc) now over a timescale of 200 years in a post apocalyptic nuclear wasteland its definitely unlikely that many are still in good shape so in the grand sceme of things it doesn't matter
You only need tires if you care about traction and comfort. You could drive a car on the rims or fashion makeshift solid tires. In a world without rubber, the best thing to do would be to produce spikey metal wheels. They'd handle like garbage, and the ride would be terrible, but they'd get you there if you kept to low speeds.
@@nutbastard True, but the vehicle isn't designed to be shaken like that, and there's other rubber parts that aren't so easily disposed of or substituted.
Leather.... the short answer is leather
@@nutbastard so, you'd be stuck with oxen like speeds.....
for rubber, perhaps a mutant dandelion could provide the wasteland with a fresh, renewable source of tires and fittings. brahmin leather could be used in a pinch. oil would probably be vegetable based like we see in fallout 4, as for know-how, old ghouls, books, and holotapes could feasibly provide a sufficient knowledge base to maintain/repair them.
I know it's been a year, but I loved your video because I could swear I remember them saying they were going to have a quest in Fallout 3 you could complete that would give you a functioning motorcycle.
I can see why a car would be useful when moving between larger geographic areas of the former United States - but they would be rare. Because generations grew up without them as a mass-produced thing, most settlements, cities, and regions would be designed for people walking on foot or by pack animals. Aside from the difficulty in post-war America producing safe, functional nuclear reactors, their means of locomotion was likely electric motors. Efficient electrical motors require advanced manufacturing knowledge/infrastructure. In a world where most people outside the 'larger' settlements are barely able to gather enough food and clean water to survive until the next day, that's just not something they could put a lot of energy into.
What we should see more of are wagons pulled by larger animals such as domesticated radstags, brahmin, or even smaller wagons led by dog teams (something I've only seen done by the survivors in the novel "Earth Abides"). While there are no longer swaths of forests available in the Fallout 1/2 era to make tradition wagons, there are adaptations that can be made with existing cars turned into wagons. But you could speculate that since they were made in the style of vehicles from the 1950s/60's they were probably made from heavy steel and *way* too heavy for animals to pull (even before you put cargo in them).
Given the fact that all those gun turrets, robots, power armors, verti birds and laser rifles have a power source that still works fine after 200 years, I'd assume this also goes for cars.
Always wanted to see a Fallout: Detroit with a vehicle you can do quests to assemble part by part by end game. Mods for the vehicle or vehicles like machine guns, flame throwers, etc.. Kind plays out like Grand Theft Auto meets Mad Max. Raider with a hub cap shield in one hand and a sub machine gun in the other. Prototype police power armor that makes you look incredibly like Robocop when put on.
"If we couldn't have shit in Detroit before the bombs fell, we certainly can't now, with these damn raiders."
Yes please!
Huh how the nukes change Detroit probably the same thing
No, since its detroit your car would be stolen once you look away
@@fanelex3189 hell that happens in fallout 2
I am pretty sure another reason why people in fallout don't us car is because for how dangerous they are just shooting at one will make it explode in three shoots and if you bring piper to that car factory in fallout 4 she say that she as seen birds land on top of cars only for it to blow up.
But that problem could easily be solved by giving it love and care so that it's less sensitive and self destructive, or even give them a sticker bar
In fallout3 I was being chased by the " bad mercenaries " ( cant remember the name ) who come after you when you have a high positive karma .
I lured them into the drive in movie theatre were I had placed a few strategic land mines .😜 Aah the memories
That's a lot like wat I do in fallout 4 with ghouls get a bunch to Chase me and run past a car only to blow it up killing must of the them works very well early in game.
There are examples of postwar use of military vehicles (personnel carrier’s/jeeps/tanks) by the brotherhood in Fallout 76, before the scorched plague wiped them off the map. And we see other examples of personnel carrier’s conveniently getting ‘stuck’ by the new chapter of brotherhood in WV.
Idk why but I always thought that a motorbike would be a really better fit for fallout
Honestly yea, dirtbikes would be perfect, and the khans in nv where originally gonna be a motorcycle/dirtbike riding gang, being descended from the fallout equivalent of the mongols motorcycle gang.
But dirtbikes are perfect for the small spaces and bad roads and piles of junk all around that make it hard for other vehicles
Yeah. The roads are all destroyed and obstructed. A dirtbike makes waaay more sense than a car.
Would of been easy for them to do too, because they had horses in oblivion.
All they needed to do was re-skin them as motorcycles change the sound effects and boom! Motorcycles
Heck, even a bicycle would be useful to get somewhere quickly.
Same thing with horses. It's implied that the NCR has a cavalry division (that use horses and not helicopters like prewar American AirCav) but you never see them. I think troopers atop a horse would have been a very interesting addition to New Vegas.
heck even the NCR riding into combat astride the mighty giddyup buttercup would make more sense than wearing out shoe leather trekking across the Mohave.
The horse thing was seen in the comic and was declared non-cannon as horses are extinct. Would’ve been cool tho
@@chrishiggins1934 cats where extinct, until they weren't. if at some point whoever controls the fallout series wants to have horses, then horses they shall have. frankly considering that pre-war america was canonically capable of cloning whatever they wanted from limbs to animals to people, it's not nearly as far-fetched as other lore changes/retcons.
aesthetically, I always believed that Fallout needed robot horses. Made sense given the lack of roads, and the overall western vibe of the post apocalypse
Yeah, so, Mr. Handy floats around for centuries using who knows what as fuel for its little rocket thingy. Now tell me why they couldn't make hoverboards or something using that same technology. Or floating vehicles of some kind. Yeah... just use whatever you used to make the damn robots hover around for hundreds of years without refueling. I mean... just make a flying car with it. Or make a vehicle using robobrain treads, they seem to last centuries too. How about however they got those securitrons to putter around on one wheel for a couple hundred years? That might do the trick. No, WAIT! How in the FUCK do they get eyebots to float around for centuries!? Woah! It's some kind of hover based tech that couldn't possibly be used to make consumer vehicles! Could it? I mean, if you could like get a whole bunch of them together and even control them, they could pull you along in a wagon of some kind and never, ever need refueling! Nah, let's not look into any of that, just make hunks of metal that explode centuries after a nuclear war if you shoot them.
underrated comment
In lore mr handy and gutsy refuel. They typically have a refueling station, lore gets tricky as it doesn't say how fuel is made.
ok so you kill 4 robobrains and remove there heads. put a pickup truck body on them and wire them in so you can use each of the 4 robobrains as a wheel. ghetto waistland tank attained ;)
@@adamorick2872 Not to mention not much truly gets made anymore in the wastes.
You can own a vehicle in Fallout 2, even can modify it. Use trunk for extra item stashing.
Thank you I was waiting for somebody to mention that I was looking through saying surely someone remember this.
he mentions it in the vid too
I played the original fallout and the original GTA we laid the rode for all of y'all so show some respect
Fallout Tactics had tanks, humvees, and dune buggies.
Yes I'd like another option besides God Mode to carry my stash.
Just imagine each factions having their own style of cars like the brotherhood having more put together army cars and raiders or normal wastelanders having like madmax style cars
It’s called borderlands
Subnautica is a great example of vehicle implementation that actually enhances gameplay even with a small map.
In fo4 I don’t really like fast travel so it bothers me so much when I want to enjoy the scenery, but 15 mins walk for a mission objective is such a redundant gameplay time
The master cycle zero in botw is also a good example
You only get access to it once most of the rest of the game is finished so the ability to just go nearly anywhere on the map quickly doesn't break the game
only difference is subnautica has vertical space to work with, while fallout is strictly ground based
Don't forget mad max and daysgone
I've thought similar things about the firearms in Fallout. In Fallout 3, they should have made the currency gun-springs instead of bottlecaps.
Agree but bethesda are lazy how else can you explain useing CAPS in 76 only 25 years after the bombs dropped the HUB hasnt even started trading bottles of purified water yet
The transition from prewar to postwar around 7:32 was beautiful and fantastic!!! I subscribed!!! Keep up the awesome work, I look forward to watching more of your content!!!!!
Thanks for the sub!
As someone who doesn't fast travel, the Highwayman mod is on my must-have list. It allows me to use a bit of lore-friendly fast travel between my settlements (after I've already been there and have presumably cleared the road). I don't mind that it's basically just fast travel, although I would prefer if there were horses I could ride like in Skyrim. You miss so much by fast traveling.
not on paths you’ve already taken. you gain absolutely nothing by walking back and forth between gunrunners and the vegas strip, or between the washington monument and GNR. hipster.
@@OGzoose I'm most definitely not a hipster. I just enjoy role playing - and teleporting different places doesn't fit with how I like to role play.
Also, there are random encounters that you'll never see if you fast travel. So grats on missing out on some interesting content.
@@SadisticSenpai61 plz stop being an “as someone who…” type of person. it’s incredibly condescending. and if you can point to any random encounters that occur AFTER you’ve trekked the path i mentioned once and not on a mission that requires you take an alternate route, i’d love to hear it. *elitist turd
@@OGzoose I saw the headless horseman in Skyrim - I wouldn't have seen him if it hadn't been for the fact that was riding my horse instead of fast traveling.
In Fallout 4, there's a merchant girl with a big robot (it's been ages since I played, I forget what it's called) on the road, as well as many other random encounters like the fake Preston.
And really? Calling me names? Are you a child? Well, considering someone not fast traveling triggered you so hard, probably.
All kinds of ppl play video games. Not everyone has to play it exactly like you do. That's the beauty of Bethesda games in particular - modding the game so it's tailored to your particular play style. You're the only one making a big deal out of it.
@@SadisticSenpai61 lol you only commented to make an exhibition out of the way *you* play games in the first place, so i gave you shit for it. you still need not “never fast travel” to explore a game world. i’m pretty immature, but my style of play in video games isn’t something i consider worth uselessly blathering about. *or do i think is noteworthy
there's also a possibility that the Brotherhood and the gunners utilize the apcs seen in Fallout 4 as sometimes they'll spawn near them
Of course there are! On Fallout 2 you had a car, it was awesome!
I mean, assuming cars function in 2077 as they do now, they require a HUGE amount of upkeep and investment not just in terms of the vehicles themselves, but in terms of infrastructure (paving and maintaining roads, vast network of gas stations and garages, snowplowing and de-icing in northern latitudes, etc.) - considering people are struggling to keep a basic agrarian civilization going, actual functional cars would be an incredibly rare luxury at least for the individual citizen.
Yeah, but new roads can be made. I see it all the time with people taking trucks and jeeps up in the hills where I live (Appalachia) with chains on tires and making their own paths. You don’t necessarily _need_ paved roads … a dirt road will do just fine, so I don’t think road infrastructure is that big of an issue.
Fueling? Definitely, but the biggest issue of them all is maintenance and regular upkeep of a vehicle.
Car maintenance can be skimmed over for only so long. You can get by not changing the oil or tires like we do today, but not 200 years. Dust, rust, water … all of that will eat at a vehicle over time, not just the exterior, but the interior and under the hood, as well.
With nothing new being manufactured, even parts will be sparse and there isn’t a one size fits all for the majority of vehicles. Gotta’ have certain parts that fit certain models made in certain years. It makes sense that vehicles would be basically null and void in the Fallout universe.
I know people point to vertibirds, but considering how there aren’t hundreds in the air constantly compared to the amount of vehicles on the road, I can see those being easier to restore and repair - likely being more taken care of solely for the rarity. Not everyone knows how to pilot one, so most won’t bother scrounging for the parts to fix compared to the common knowledge of a vehicle. Over time, vehicle use and parts become scarce due to the amount of people trying to get them running, many becoming junked because there aren’t many doing basic upkeep, leading them to ultimately be useless. There’s definitely a way to explain it all, but I honestly don’t know why anyone would want vehicles in these games to begin with lol. 🤷🏻♀️
@@TwoBs IIRC The only faction we know of that uses terrestrial transport in any meaningful capacity is the NCR, who have both railroads and use trucks - but even *so* the NCR relies heavily on contracting civilian caravans like the Crimson Cravan, who still use pack brahmin and oxcarts.
@@Mikey-xz4vn brotherhood of steel has ground vehicles as well
@@TwoBs Your seeing people taking Trucks and jeeps. They ain't taking late 50s Plymouth styled cars. I mean rake one look at a Corvega in the prewar point in Fallout 4 and tell me that thing could handle rough terrain, with its near to the ground suspension.
Also looking at the paved roads conditions in these games, man you really gotta hope those wheel don't get damaged from all the potholes, random debris, exc.
Military vehicles seem better off, but I don't think your local Red Rocket would have the parts. Places that would are likely already under control by a military faction
NCR uses trains to transport limestone from quarry junction
The problem with the tires would not be a lack of traction, The tires would still have their grooves on them. They would just be literally crumbling and cracking 😢
3:40 don't worry, i never realized the car referenced by raul in the terminal was literally the toy car right next to it either, and would you really be suprised if a super mutant dragged in a car wreck and asked raul to fix it?
another example of a working vehicle is from fallout 76 - I know that game is taboo to some people - but there were brotherhood members who found a working tank in the bog and attempted to drive it back to their base but the soft dirt couldnt support the weight of the tank so it sunk into the ground
Fallout 76 of all games should’ve had it lol it’s only 25 years after the apocalypse so it’s more likely to have someone who knows how to maintain vehicles and all that
There's also that all the Fallout 3D games have been made using the Elder Scrolls engine, a game where the transport is horses. So they never even thought of using cars in that game.
I'd like to see more working cars in Fallouts, but only in game with 1/2/Tactics-type travel. Vehicles in 3D games like Vegas or 4 would most likely just bloat out the worldmap and negatively affect rest of gameplay by having more focus on car combat
Yeah that happened in R@GE. Fuck them racing missions
and it would make the map far too small
If they could
(a) make travel interesting and not just a way to get from one point to another, and
(b) make it fit into the rpg mechanics where it was just one solution but you could ignore it if you found another solution
Neither would be easy, and it might end up a very different game, but if they actually made travel something that was difficult and required different solutions, I think that could be very cool
What about games like far cry, they did it well
Unless the car does no damage and just pushes them around forcing you to get out and shoot. Also cars blow up so vehicle could too if it hits too many enemies
Imagine if vehicles were actually implemented in Fallout, we'd probably have some Mad Max chasing with the Raiders
I always wanted vehicles in fallout. The military vehicle designs like the APC or heavy tank are amazing and I really wish to employ them. Hell using a vertibird is a dream of mine.
I don't remember if it was in fallout New Vegas or fallout 3 but I had a mod before that let me fly a vertibird it was a little wonky though
Go play Fallout tactics. It has vehicles.
There's also the fact that in the Fallout universe, some technology like vulcanization which could used to make new tires out of scrap ones just was never invented. Reclaiming old tech is the name of the game. Going further and inventing new stuff just doesn't happen that often. You can't really invent anything new until you have every piece of the old tech that lead to the natural conclusions.
Sometimes i think about it. Like, why there's no vehicles on the ground, the BOS made a giant robot and helicopters, why they can't make a bicicle or something that way. I think theres no lorewise justification, the engine would break if we go too fast. I mean, the train is just the head of an npc.
Haven't seen the video yet, but just want to point out that yes, cars and such exist. The NCR has functional trains and refurbished pre-war construction vehicles by FoNV. Then there's the OG Highwayman. We also see in Tactics that the BoS had military trucks. So it's not far fetched to think that there's many vehicles by the time of FONV/4. But for engine and gameplay reasons we don't see them. Also Bethesda doesn't like any form of a developed civilization for some reason so that's why we never hear of or see any vehicles (other than like 2 metros).
In NV the worker in Slon talks about the noise from the machinery of the construction vehicles attracted the deathclaws. he also talks about moving the stones they mine by train from Slon to Boulder city and to the Hoover Hoover dam. We see a train outside of Boulder city as proof of this
@@Austin-pv5dp Yep, that what I meant when I said they had refurbished construction vehicles.
Part of it is that only a very small number of the vehicles in existence still work. Which is plausible as these games are taking place a very long time after nuclear war and what cars were operable at the time of the war would likely have been scavenged as ones broke or simply rusting away. Not to mention the relative challenges of fueling and replacing the rubber bits that degrade over time.
I'd argue that gameplay isn't an issue, since in Fallout 4 you get to eventually ride around on a Vertibird if you play BoS, which most people do since it's the faction most people care about.
@@ttpbroadcastingcompany.4460 The vertibird is in no way similar coding or balance wise to if you were given a car.
i'd imagine after 200 years many such items have long been scrapped, etc., long before our hero even woke up in the vault. however, you would think some of the better kept cars could have been fixed to run, engines used for someting else, etc. but even today, less and less people want to work in trades, so after a nuclear war i would assume anyone who could would either be dead, or in high demand but all we typically see from after the war is crap built with crap. then again if you want newly built stuff someone has to go through all the work of manufacting, and i really don't see that happening, so its scrap built with scrap, recycled, used again, repeat.
"Why are there No Cars in Fallout?" There are. Like LOTS of them. They are everywhere. They are just kinda useless when the roads and terrain are cratered to hell and back. Vertibirds can just fly over the messed up terrain and that is why they are seemingly more common. Vertibirds use a lot of the same type of parts, including rubber tires, which can be manufactured. I would suspect if they can keep vertibirds running, they could keep a car running. Fuel is also not an issue yet, the cars are mostly atomic power. Many still have lots of juice left, and others can be refuelled. Try shooting some cars in the game and you can get an idea of the energy still available in those cars.
Tactically, cars are like driving a large, loud, explosive target. Pretty sure raiders would take advantage of all the limitations of a car. Stuff like barricades, and spike strips can stop or disable cars and are easy to make. Mines and IEDs are common in the Fallout world. They could even just dig a trench. A car is a bit of a tactical liability. The one time we have gotten to use a car in the games (Fallout 2) we are in a open, flat, desert where roads are not needed and threats would be visible from a distance. Even then, you will still get encounters.
TLDR: There are cars, but bad roads and raiders make cars a bad choice.
never thought of how loud they would be, good point.
I actually wrote a Fallout fanfic a while back (still unfinished though but fairly along) that takes place in my home state of Louisiana. Basically, the majority of the exploration is still on foot but four (technically five) factions: the 2nd Amendment, Red River Guard (RRG), Bootleggers, Copperheads, and Louisiana State Militia (LSM), all use vehicles to traverse the Corridor (Interstate 49).
The RRG goes a step further and uses boats to patrol the rivers and bayous that crisscross the state, the LSM has access to Vertibirds that they use to transport equipment and personnel to outposts, fire bases, or hot zones.
The main character eventually gets a Vertibird of his own plus a vehicle for ground transport.
I want to read that
There was one in either Fallout 1 or 2. I remember being able to store stuff in the trunk and get across the map faster.
Dude, the guy mentioned almost first thing in the video.
I'm figuring why no in the commonwealth ever bothered with cars was due to both the low chance of finding one that could be repaired and the general disrepair of the roads and clutter
Fallout 2 had a functioning car that fit the setting perfectly and worked great in the game.
The one and only reason why there are no working cars in any later Fallout games is because the later entries all use the "Creation Engine" (read: a heavily-modded version of the clearly-ancient Morrowind game engine), and that "Creation Engine" already has enough trouble just rendering people properly that Bethesda literally can't figure out how to make working vehicles in the engine. I distinctly remember the Chalkeaters' parody song "It Just Works" showing off that for one of the Fallout 3/4 DLCs, rather than create a functioning train, the devs just made an NPC with a train in the place of their head.
HAAAHAHHA
There's also the issue of then having to be more careful in terms of generating terrain where the car can go to the places that the developers want, but not to areas that the developers want you to have to go to and being able to simply drive quickly past any raiders in the wastelands.
It was a cool mechanic, but not really one that ever delivered much that wasn't more appropriately delivered via fast travel between locations you've already visited.
@Minwon Jang Bump. It's easy to give Bethesda shit for a lot of the things they do, but the whole Creation Engine argument is dumb. A lot developers use modern engines that have an ancient history. Just look at all the successors to the Quake Engine that can be seen to this day like Source 2 and id Tech 7. It just depends with the developers on how they use and update the engines.
Also yeah, the train head NPC does its job competently. Sure, when you look at it out of context - it's goofy, but you're not suppose to see it that way. In the game, it just looks like a normal train moving, which is the goal. It's like these people don't realise not everything in games actually work like they would think at face value.
The funniest thing was the imfamous "car bug" where your prized Highwayman suddenly disappeared, but the trunk of the car remained, floating in space and weirdly following you from location to location, eventhough you had to travel on foot.
Tldr; You don't know anything about engines and game development and just made some shit up
Fallout 4 has so much evidence of working vehicles simply within the world and terrain itself. There are tire marks on the dirt roads! This is undeniable evidence of recent automobile activity, as after even a few weeks the weather might render them invisible.
Good eye! I wonder what kind of tracks they are. A truck, motorcycles or a car?
@@fullmetalpleb Most look like truck tires, similar to the APC as they're quite deep. I believe there were some outside Vault 81.
The problem with F4's depiction of age and decay is too inaccurate. It's meant to be 200 years later but the rate of decay is comparable to 50. Look at the town of Pripyat for nearly 40 years of decay.
@@jabezhane That applies for almost all of Fallout, even 1 and 2.
@@KeeganYF12 oh indeed.
That picture of Goris riding the roof of the Highwayman was hillarious, but yeah, given the delicacy of most prewar cars I wouldn't risk it, might try for a APC like the ones in Fo4, and I do remember a mod for a "mobile" player home from a truck (though it just teleports between a few set locations, not drivable)
I can now imagine Jay Leno driving a 1916 coal delivery truck in the Mojave wasteland, since those things were designed to last.
Given that fossil fuels literally dried up in the events leading to the Great War? There wouldn't be any fuel left...
@@TheTrueAdept, I guess you forgot that Moonshine is made from corn.
Lore-wise cars in any post apocalyptic setting cars are questionable. Simply because of maintainace. The first year or maybe even 10 years after the end of the world could be with cars on roads but theyd all fade away with time. Humanity would have to take some steps back. If we were clever enough the first point of reentering mobility technologies would be taming rideable animal. In Fallouts case: Brahmin, Super Mutant Dogs, Radstags, Mirelurk Hunters (If tameable)... the age of the mutated animal drawn carriage would dawn with steam power being the next big thing.
True but fallout has ghouls which some may have the knowledge of how to make cars and keep them maintained even after all the cars are gone, they may be able to work on simple ones
in The Hub in the first Fallout, traders use brahmin to tow old car cargo
@@davidh429 I hadn't considered that this is a way of the know-how on how to repair and maintain cars, however the problem comes with the material necessary to fix and maintain a car. When it comes to internal combustion engine cars. Like the RUclipsr said, pre-war engine oil will have gone bad and is very hard to reproduce freshly. Gasoline needs to be produced fresh two it will spoil after around 2 years. Replacement parts will rust because the vital parts of a car tend to be made from iron.
Nuclear cars altho impossible in real life would need a special fresh coolant at least that's what you end up putting into these things at red rocket fuel stations. The nuclear power plant could be still operable since it's part of "fallout magic"
The most realistic thing are the steam trucks mentioned by the RUclipsr. All you need is Heat, Water and a mechanism that theoretically could be crafted by a clever smith.
@@thejunktownsheriffkilliand4800 You mean like, car body's that now serve as loading wagons? Depending on the weight of that it's viable. Even tho Brahmins are beefy the weight of a car and the potential low ground clearance for the now rugged roads could be an problem.
Can make arcane power armour and plasma weapons work....
Can't make engines/motors work
I want to see a Detroit centered fallout which showcases a whole automotive-centered empire. Like the crew but fallout. Or fallout's version of nuts and bolts.
I always assumed that they didn't want to program drivable vehicle mechanics in the 3D Fallout games, but several modders have made them.
You know, I had never really thought about it. In Fallout 3 you see the Brotherhood flying around in a Vertibird, but you don't see other vehicles being used. It always made sense to me that people would just walk everywhere. The Mad Max universe is set a lot closer to the actual apocalypse, while Fallout takes place 200+ years after the world ends, which means any usable vehicles would have worn out long before. You can make wheels out of things other than rubber, but remember that the rest of the vehicle would have been completely worn out or rusted away.
Vertibirds are powered by fusion cores. It's why they have a limited range.
8:37 exactly cars require so much maintenance and its just not worth it when roads are so destroyed
I have incredibly high hopes for where video games are going to be heading in the near future :D As long as we all don't end up in real life Fallout soon c.c
Between lack of resources and knowledge (and also game engine issue) ot could be argued that another reason we dont see a lot of vehicles in Fallout is because in a post apocalypse with rough terrain and most things destroyed the best suited type of vehicle would be an ATV, however if I remember correctly ATVs really werent a thing until the 60s and since in the Fallout universe the general tone and lifestyle in America stayed like the 50s it possible that ATVs never really saw use or at the least remained under the radar for interest and thus knowledge of them wasnt carried up to the current years in game
The motorcycle would probably be the replacement then. Decent with tough terrain and relatively resource efficient.
I think it may just be a Creation Engine limitation, we saw a lot of cars in the beginning of Fallout 4 and no one got in one as they tried to escape the impending doom. Like the engine can barely tolerate human movement, a wheeled vehicle moving at more than 30 fps would tank the engine.
Great to see people are still making fallout videos!
I never thought about the ncr transporting troops etc via trucks to the Mojave.
Always thought that these trucks were placed there from the pre war USA because of riots or so.
I mean an airfield would be smart due to the large amount of space
Crude oil doesn’t go bad. Engine oil goes bad because it has anti-oxidants added to it to keep the metal surfaces in your engine basically new. It immediately starts absorbing oxygen as soon as you start using it. Steam engines make the most sense. But reliability and resource savings is significantly more important than speed in the FOU, alongside the lack of smooth roads. Vehicles would more likely move at walking speeds. Not to save time, but to move more and save legs. Living transportation requires food and clean water. Steam requires whatever you can burn, and any water you can find.
The problem with gas vehicles is both maintenance and gas station fuel.
If you leave an engine unmaintained with oil and fuel inside then it'll gunk up the fuel lines.
Fuel in gas stations has the same issue, liquid gas goes out of date after awhile when exposed or not
But Vertibirds
I always thought that all vehicles were nuclear powered using fusion cores like power armor.
@@twistedyogert they are red rocket sold fission reactor coolant not gas
After 200 years these people can’t even sweep the floors in their homes or clear roads. I’m not shocked I don’t see something as simple as a Brahmin cart.
The reason is the game engine couldn't handle it, nothing else. If they can invent a functioning car in 1886 with almost no resources, they can certainly make em in a world where vertibirds exist. You can run a diesel on vegetable oil and rubber can be remoulded, welding clearly isn't a problem and the wasteland is full of wrecks to repurpose. At the very least, bicycles and motorbikes would be common.
After the realise of the Frontier, engine limitations are no longer an issue
Okay but consider how long that took
@@skeletonking2501 I don't think it was the vehicles that made the production take that long. Also that was made by a bunch of modders, a triple A studio like Bethesda could definitely speed up the process.
@@limonadiautomaattimekaanikko I feel like modders are better with engine of bethesda than hired devs that are supposed to be professionals.
You cant possibly prove me wrong.
@@divinehatred6021 But modders don't do it as a job, that's the difference. Now if Bethesda were to hire those modders, who worked on the Frontier to do vehicle mechanics for Fallout 6...
@@limonadiautomaattimekaanikko Then that would be "Game of the year" material
If fallout had a stronger emphasis on vehicles, it might look too much like Mad Max
lol play rust
Instead they went with a much less believable mode of transportation in flying vehicles like the vertibird.
I'd be happier with a mad max version, it would be more like a real callback to the origins of the whole genre
@@tree_alone rust the game or rust the mod for fallout? Rust the game isnt too bad. Rust the mod is a snooze fest, it's what told me fallout 76 was going to be dumb without npc
@@jamesmeppler6375 rust the online survival game. I love it so much. It's a better fallout survival game than fallout. If everyone was running around with power armor then what is so special about it? And in it's own way, a car is sort of like power armor.
So what if it does its pretty much the same thing just without the fallout technology other than that its the same concept
the East Coast wasteland is more walkable than the deserts of the west. Classic Fallout is also closer to Mad Max than contemporary games which set themselves apart from that identity.
In the next fallout there needs to be a perk where you can build/fix cars so you can use them.
I spawned one of the Frontiers cars in the Mojave, it ruined the game, you could go anywhere in no time at all and enemies couldn't get near, I soon got rid of it.
New Vegas' map is TINY and not fit for cars AT ALL. Would be fixed if Bethesda didn't force them Gamebryo. Probably the only engine written by actual embryos
@@thejunktownsheriffkilliand4800 There's a lot of land that's inaccessible, no clip over the hill behind Doc Mitchell's house and you can walk for miles before reaching the end of the world, there are also similar large areas to the north and east, the map is big but Obsidian chose not to use it.
@@JimUK They did not choose, they were forced by Bethesda's 11 month deadline, and a already by-then severely outdated engine.
@@JimUK because its not made for a car, if they really wanted cars the map would sure be bigger
@@thejunktownsheriffkilliand4800 its 18 months, not 11, and when most of the assets were already available 18 months is alot of time
Bethesda can't even keep a wagon from glitching out. A car would be nigh impossible for them. Even modders have a rough time with this in the engine.
Because if boring Bethesda fetch quests that take up a lot of your time have cars, its a less boring Bethesda fetch quest that takes up less of your time.
Personally I'm hoping Fallout 5 has player operated vehicles, using a parts system sort of like power armor in Fallout 4, where replacing or repairing damaged parts is essential to keeping the vehicle working.
To justify the vehicles I think the map should be bigger than FO4 or 76's, maybe they could have multiple cities with vast stretches of mostly empty wastes between, with lots of small towns around industries, water sources, road intersections, etc. Somewhere around the size of Chernarus from ArmA 2/DayZ(27 kilometres from corner to corner if memory serves, or just over twice the size of the Commonwealth)
it would be such a cool installment to be around detroit working for or against factions trying to assert dominance over the production of vehicles. mad max+ fallout vibes
Just a small correction: a 100 year old tire would have grip, it would however crack and disintegrate upon deformation of any kind, like rolling,
Old rubber becomes hard and brittle but also paradoxically "sticky"/"tacky" (because the polymers break into smaller chains and work their way to the surface)
Iirc, I don't have any references in front of me so if I'm wrong please correct me
They should make a car companion in the next fallout. Like some random waster put a robobrain on some highwayman type vehicle. The only way you travel that way is with the companion and you still need to fuel it
Never thought about it, but so right
Fallout tactics had Humvee type thing
You do get a car in Fallout 2 so there are cars in Fallout. The car runs on energy cells and you get it pretty early on in the game.
Lore wise, very little raw resource, resource refinement and manufacturing exists. So replacement parts would be rare. We know that the NCR is making service rifle. Factions like the NCR should be represented gather resources like steel, smelting it down and shipping it to manufacturing plants to make new items. They have the knowledge and manpower. FYI-diesel cars can run on plant alcohols.
Fallout has such beutiful cars, i like their design so much that i redrew the pre-war ones from Fallout 4 and my parents put that drawing up on the wall
the cars of Fallout brought me to this franchise and the only reason i still pop by for Fallout content are the cars themselves
Its a really simple answer.. Bethesda can hardly make horses work in elderscrolls, wanting working cars from Bethesda would be extremely ambitious 🤣
Vanilla-wise, there's no way you can drive cars.
Mod-wise, there's already someone who'd made a mod in New Vegas which makes driving vehicles possible.
So really, it's really up to the developers if they feel like coding a drivable car. Lore says that not all cars are destroyed or beyond repair.