It literally says on the Fallout wiki that they were never meant to protect from the explosion itself- just the radiation. And of course it probably didn't do that either.
The Pulowski Preservation Shelters don't protect against radiation either. They don't protect the player, and you can find Feral Ghouls in some too. I think it's supposed to imply they were scams meant to profit off panic.
Obviously they were not scamming the people who put their $5000 worth of coins in the machine when the big one was dropping because ain't no one collecting that. Were they getting paid by cities or private companies to have them placed all around? Like "Shop at Fallon's - we care enough about you to put a Pulowski Shelter outside our store"?
I wonder who the fuck benefits from that though? You have to pay to get in them, implying the profit was only IF the world ends. Surely theyd be a municipal/personal scam. "why try to commission an artisanal vault when a couple of these on every corner will save you just as well? " If they put them up like payphones theyd be operating at a loss until the day where money is literally worthless and then theyd have a meaningless profit.
That's pretty much exact to the whole idea. I could see that being a real thing before the bombs dropped, with choices that were cheap and affordable next to vaults. Fool as many people as you can and make that profit off of every last corpse that chose to use one and it's a huge bonus to the profit made from the people who chose to be underground.
There’s a way to get the weapons back from the casino! In gamorah you make your way into the location that has the safes and the cashier, and if you hug a wall and look above a safe at a certain angle you can access the inventory of items taken off you from a safe behind the wall, and if you go to a different spot on that same wall and do the same trick you can find the inventory they took off your companions! Saved my ass the last time I played, I found the video of someone doing it in some forum online after searching for like an hour and it was a godsend
But that was clearly intended, because some developer at BGS spent the time to make a separate version of Fort Hagen's cells with extra assets to block the path.
@googleadministrator3994 IIRC the memory sequence of kellog in diamond city supposedly happens while the sole survivor is in vault 114, and after we rescue Nick, Kellog hears about our arrival and flees to Fort Hagen. It's incredibly goofy, but that's the way it's written
You can actually glitch your way to Kellogg early. I learned this from Nerbit, but using power armor and third person POV, you can either glitch into the blocked off elevator inside the building or you glitch through the roof access, which when opening the door allows you to get the BOS to arrive early. However, I recommend against this as it can break multiple quest lines if you’re not careful. I have broken both the BOS quest line and Unlikely Valentine doing this glitch.
You can’t pacify the Alien in FO4 but you can go to the cave before level 20 and place a frag mine there and when you come back later it will kill the alien instantly
Ah, c'mon man, that's cruel 😂 Poor guy already just crashed his ride, now I'm just picturing him army crawling all the way to the cave, slumping against the wall feeling safe.. and hearing BEEPBEEPBEEPBEE-
That is shit I want to see in movies, and we of this generation can make that crazy shit a reality from how open ended and sandboxed our video games are. Like the same thing you can pull off in GTA v and online
I have damn near died laughing countless times watching videos of fallout and GTA and Skyrim..... the simulation theory is real. And it's f'ing hilarious!
RE 29: You *can* survive in the Constitution during it's flight - you die if you're on the deck, like you showed, but you can survive if you get below deck before it starts moving, and stay until the crash is completed (it makes it a lot easier to get back to the ship to get the captains quarters/the lieutenants hat Ironsides offers when you come back, since simply exiting via the top hatch leads to the location being discovered). I've done it myself, to save time getting back to the ship.
It would be cool if instead of the confidence man quest, Travis was available as a companion and he would slowly get more confident the more you travel with him. It would add a bit more depth to his character development
The loss of all items given to companions is probably a bug with the ‘you cant have weapons in a casino’ ruling not returning your companion’s weapons to their inventory
The SRB terminal isn't naming "informants" as in spies that report on things for them, it just means undercover synths/coursers have gone up to them to ask if they've seen someone or something they're looking for and been pointed in the right direction. Does not mean Carla _knows_ she helped the Institute.
This. She's not an informant, she just gives out info for cash, like everyone else in the game. Say, The institute are looking for an escaped synth, so they go up to Carla, with a description of the lost synth, spin a sob story about a lost family member, pay for info, done. It's not like she's a double agent or something.
You can survive uss constitution flight, no power armor needed, just hug the railings on the rear end of the ship, be carefull though you can easily fell over the board. Did this on ps4. There is also post on reddit with video about this. Not that hard to confirm really. Didnt know it was a "myth"😂
6:15 Technically if you can glitch yourself through the chained door in the basement using the power armor wall clip Kellog does spawn and you can kill him, but it breaks the quest line somewhat.
I think Tim Cain, one of Fallout's dads, would like that Travis follower thing. Some of the QA testers did the same thing but with Tandi in Fallout 1 according to his stories
An inconsistency around surviving jumping off of Trinity Tower in power armor is that there's a Brotherhood terminal entry that says a Knight damaged his power armor doing the same thing
FONV companions will get robbed in Gomorrah; your player character can wind up short too thus I drop all my gear in the 38 before heading over to the Gomorrah. Companions do not lose weapons but discard them without notice when they wear out rather than carry them onward. My two cents: 1. Raul will not use any energy weapons at all ever except for the alien blaster (he likes to do head shots with it and disintegrate enemies alot). 2. Raul seems to get way more accurate (weapons fire) and stops complaining about his eyesight when you give him a pair of glasses (he'll equip them). Neat vid btw.
5:32 I want to say that the power armor phasing glitch does work, if you manage to fall to one of Kelloggs speech triggers he will spawn and you can fight him. So technically speaking, once you complete “when freedom calls” (I think thats right) you can just go to Fort Hagen and phase through a wall I think near the elevator, and land in a speech trigger area allowing you to go and fight him. I don’t recommend it but if you are speed running and you are confident, have at it.
If you could put timestamps it would be massively appreciated - as I will come back to this video in the future to do some of these things. This video must have taken ages to make, and I really respect how concise and to the point and well done everything is. Keep it up!
I want to add something to myth 21, about Arcade Gannon specifically. There's a bug that only seems to happen with him and loosing weapons you give him to use. I know for a fact that this was not an issue caused by a mod as I used to play a lot of FNV without any mods and I remember finding this out the fun way. I gave Gannon an energy weapon to use with lots of ammo twice. First time it happened all of the ammo I gave him was used up, some time after that and me going back to good springs to empty is inventory after a loot run it was gone. Second time same setup but he did not go through all of the ammo I gave him and still after the loot run I went into his inventory and it was gone.
15:40 They could exist in the same universe. Random shower thought theory I had a long time ago is that they're just in different galaxies, basically. The Bethesda universe could hold all their IP's, acquired or created, and just have them set so far apart in space that while they do exist in the same universe, they'll never meet. But *could* also explain easter eggs and similarities. Like I said though, random shower thought theory. I'm sure others have other theories, like different/parallel realities and multiverse shite.
In Fallout 76 using the "Sprinting in PA costs no AP" Perk Card (And maybe something else?) Fusion Cores no longer deplete from moving while you are overencumbered unless you do Heavy Melee Attacks or use a Jetpack.
My two cents on Fallout and Elder Scrolls being in the same universe; they are, and aren't at the same time. In Elder Scrolls, when you look up into the night sky, there's what appear to be several planets, moons, and other celestial bodies out in space. In ES lore, each body in the sky is its own, closed off universe / plane of existence. If a Nirnroot were to be hurled out of Nirn's orbit, and survive the journey through space, it's theoretically possible that one of those universes visible from Tamriel might be the Fallout universe, and the Nirnroot eventually arrived in the Commonwealth to be found by the Brotherhood of Steel.
Maybe a bit late or has been covered, but the Ghomora glitch can actually be saved. If you sneak into the register/safe room, there is a safe behind the wall with companion non holdout items. You can abuse the third-person camera to retrieve your items.
Your companions in new vegas loss the weapons during combat when it breaks from use. I rember lily sawing something about leo breaking something and the weapon i gave her was on the ground.
the vault 21 bulletin board is slightly different than its fallout 3 counterpart, though it is a reused asset they changed the vault number on it to make it fit
For the third one, you can do it, but you need all ranks in the ghoulish perk. If you drink it after that, it will take away all of your HP and replace it with radiation, but you will still be alive.
I accidently jumped off the ship once it launched and i had to go talk to the captain again. I was so pissed until i landed and my legit response was “well isnt this a fine how do you do!? Hell yeah!”
5:20 the moment he did exactly what I would hope 99.9% of players would do in this situation and that’s why I love this dude he checks all the boxes even the ones outside the box
It's more of an oversight than an addition. All NPCs will equip the strongest items in their inventory, so if you put power armor in the kids inventory they'll unequip what they're wearing and equip the PA. The devs *didnt* think of people doing this, so they didn't program the reverse pickpocketing to not apply to children.
The "ghost" in Arlington cemetery has been confirmed. He spawns in but due to tech limitations he's outside of the render distance and he's coded to disappear at a distance before he even gets to load in. A guy confirmed it by using mods to increase the render distance.
I learned the hard way that your companions can be disarmed in Fallout 3. I had given Clover a unique melee weapon, only to find out she lost it somewhere. I kept an eye on her in combat after that and witnessed a feral ghoul hitting her (i guess it crippled her arm) and she dropped her gun. Then pulled out her default melee weapon instead of picking up the gun.
18:42 I tried that myself the first time I played that mission. I saw how low the ship went after flipping the switch, so reloaded the game, flipped the switch, jumped over to the nearby building and after a couple attempts successfully jumped from the building onto the Constitution. ... And then soon died.
12:35 You can pretty much move anything not stuck in place with anything you can pick up. At the start of a new game I'll use a switchblade to push the car between Sanctuary and the Red Rocket close enough to the red rocket so I can scrap it.
For Gomorrah in New Vegas, I think that is the casino where contraband is stored in chests located 'out of bounds' near the cashier. Those things are super glitchy though, so I wouldn't be surprised if companion inventory was just sitting in those chests. Open the console and use 'tcl' to disable collision and you should be able to get your stuff back.
14:31 i mean to me it makes sense, what we know as skyrim might’ve been like en enclosed valley originally as a historical landmark but when the bombs dropped and everyone left the hills and mountains protected it and 200~ years later people moved in or the nearest vault got abandoned and the new generations didn’t know anything about the world above except for what they read in history books
I remember doing some of these on my first playthrough. I actually got further before the USS Consitution killed me. I made it all the way to the skyscraper
You have to have power armor and a jetpack to survive on the liberty, at the top of the arc at the front of the ship, jump forward and use the jetpack , once the nose tips you're fine... Aside from being stuck... Also, all the robots bug out as there was no dialog recorded for after the launch
Isnt there an elevator that leads to the roof? I could be remembering it wrong but im pretty sure there is a way to get up there. Ill have to check on that when i have the chance
@@scottishcheese13 i did some research and you also get the captain's quarters to yourself after talking to ironsides. I wonder how many people missed this completely, i found that elevator accidentally when i did
The whole Fawkes being a woman thing started because people can't read. There's a terminal on his cell indicating the specimen is female, but if you read the other logs (possibly elsewhere in Vault 87, I haven't played in a while), it says the specimens were all terminated, meaning it can't be a reference to Fawkes. I was pretty sure about the Trinity Tower leap because I used to regularly jump off the Prydwen in power armor and survive. However, it should be noted that the splash damage from the landing can make nearby NPC's hostile.
#29 I wore power armor and rode the ship close to impact, and you can leap off before impact for a nice ride/fall to the base of the tower to continue the quest.
2:00 you need the special outfit from the atom children and get as much radiation damage as possible so your hp is basically 1. Then you're taking 9999+ rad from drinking the reactor water but 0 damage due the outfit providing you 100% rad protection when your hp is at 1
10:22 There is people, who not jump from building, where we rip off a minigun and fight with a deathclaw? Yes, the height is diferent, but you still die from this roof without of falldamage protection. This is power armor mechanic, which devs try to teach us from start.
You CAN survive the Constition crashing, you just have to be inside the ship when it happens. Take the trapdoor down below and try again. I've done it myself with the help of a jetpack to get there in time.
You can even survive if you are standing on the back of the ship, right along the back railing. It's easy to fall off but it keeps you out of range of the damage done by the collision.
The blast shelters were not designed to take a direct hit from a nuke, but instead are intended to increase your chances of survival if you are in the blast radius.
7:55 NOTE: according to the wiki, each artillery piece in a settlement has a Five(5) Sector(the grids of the map) Range. so as long as it is within 5 Blocks of that location, it should still be able to hit.
With the myth of companions losing items. They will lose weapons if the weapon is shot out of their hand. Its also happens in F3. Ive seen it and even went back and looked for my weapons
You can skip directly to Kellogg straight out of the vault, I’ve done it on ps4 with the workshop anywhere mod, go in through the door you exit on the roof that you see the brotherhood spawn, to do that it involves rug and crafting bench placement is key use the weapons bench to go through walls, you will need to do it again once inside where the caged area is
You CAN survive the flight aboard the Constitution, you just have to get below deck. Ironsides' dialogue will still play over the ship's PA system while you're inside so you know when it's safe to come back out.
I did a completely broken run a fallout 3 once. In that I managed to beat the entire game without even saving my father. In another run I managed to fill the entire area with frag mines and then when I put a grenade in Autumn the explosion destroyed everybody in there including the father who I looted for his unique outfit
In my experience, as long as the quest is active you can race to Kellog without dog meat but for some reason this breaks dog meat leaving him stuck in Diamond city and you can’t interact with him. Easily the most annoying quest to replay, I’d rather do DIMAs memories.
You can survive the mass fusion water if you wear the robes of atoms devoted and have the maximum rads already! (And with the robes you can have max health and rads plus it can have ballistic weave so its op with rad perks)
You at least have to give start reunions for the fort hagen quest to be unlocked just give dogmeat cigar then fast travel to fort hagen if you discovered it already And you can survive the USS Constitution flight if you speedily enter the interior prior to take off by having have a companion turn on the generator.
Just wanted to add that in FO4 you can move otherwise immovable objects with pretty much any corpse, it doesn't have to be a protectron specifically.
It doesn't even have to be a corpse. I once swept out a few skeletons with a screwdriver.
What about Lorenzo's Artifact gun?
you can also use gun to move it too. specifically minigun
Pipepistol as well
Any big or long guns aswell
Not surviving in the pulowski preservation shelter is lore accurate.
It literally says on the Fallout wiki that they were never meant to protect from the explosion itself- just the radiation. And of course it probably didn't do that either.
@@SpencerfromEarthyeah your right because of the feral ghoul in one of them
Even supposing they work, what's the plan for waiting for the rads to go away?
They do work in game, feel free to test it yourself. He's just using some cringe broken mod.
@@totallyrealname6376they do “work” but they didn’t design the thing to have a get out switch so you go in you die.
With the robes of atoms devoted, you can survive the mass fusion water
How?
@erdood3235 By wearing it, it reduces radiation (from drinking) enough to survive it.
@@BoyKhongklai thanks
@BoyKhongklai I think you have to have maxed out radiation though. Any less and you still die.
@erdood3235 as your rads go up your rad resistance goes up
Note on the Power Armor as shield; It's not the Power Armor that is shielding you from taking damage, it's the s from the animation.
The Pulowski Preservation Shelters don't protect against radiation either. They don't protect the player, and you can find Feral Ghouls in some too. I think it's supposed to imply they were scams meant to profit off panic.
They 100% were scams but are occasionally useful post war. Enemies can’t get to you in them so it can give you breathing room to heal
Dame you company
Obviously they were not scamming the people who put their $5000 worth of coins in the machine when the big one was dropping because ain't no one collecting that. Were they getting paid by cities or private companies to have them placed all around? Like "Shop at Fallon's - we care enough about you to put a Pulowski Shelter outside our store"?
I wonder who the fuck benefits from that though? You have to pay to get in them, implying the profit was only IF the world ends. Surely theyd be a municipal/personal scam. "why try to commission an artisanal vault when a couple of these on every corner will save you just as well? "
If they put them up like payphones theyd be operating at a loss until the day where money is literally worthless and then theyd have a meaningless profit.
That's pretty much exact to the whole idea. I could see that being a real thing before the bombs dropped, with choices that were cheap and affordable next to vaults. Fool as many people as you can and make that profit off of every last corpse that chose to use one and it's a huge bonus to the profit made from the people who chose to be underground.
There’s a way to get the weapons back from the casino! In gamorah you make your way into the location that has the safes and the cashier, and if you hug a wall and look above a safe at a certain angle you can access the inventory of items taken off you from a safe behind the wall, and if you go to a different spot on that same wall and do the same trick you can find the inventory they took off your companions! Saved my ass the last time I played, I found the video of someone doing it in some forum online after searching for like an hour and it was a godsend
Excellent, so you recovered every bit of the lost loot huh?
The fact that this video immediately starts with “Myth number 1…”
You sir are a legend
The state of Jewtube
Seeing the Fort Hagen myth busted annoys me a bit, because you could go straight to your Dad and Benny in 3 and New Vegas, no problem.
You can go straight to Nick Valentine in vault 114. Dogmeat sniffing the cigars is required for Kellog, though.
But that was clearly intended, because some developer at BGS spent the time to make a separate version of Fort Hagen's cells with extra assets to block the path.
@googleadministrator3994 IIRC the memory sequence of kellog in diamond city supposedly happens while the sole survivor is in vault 114, and after we rescue Nick, Kellog hears about our arrival and flees to Fort Hagen. It's incredibly goofy, but that's the way it's written
You can actually glitch your way to Kellogg early. I learned this from Nerbit, but using power armor and third person POV, you can either glitch into the blocked off elevator inside the building or you glitch through the roof access, which when opening the door allows you to get the BOS to arrive early. However, I recommend against this as it can break multiple quest lines if you’re not careful. I have broken both the BOS quest line and Unlikely Valentine doing this glitch.
Power armour glitch
Travis: "...Did... Did we just blow up the Institute?"
Nate: "You're STILL following me?!"
You can’t pacify the Alien in FO4 but you can go to the cave before level 20 and place a frag mine there and when you come back later it will kill the alien instantly
Ah, c'mon man, that's cruel 😂
Poor guy already just crashed his ride, now I'm just picturing him army crawling all the way to the cave, slumping against the wall feeling safe.. and hearing BEEPBEEPBEEPBEE-
Now that is a plot twist like no other, wowwww good shit man!
That is shit I want to see in movies, and we of this generation can make that crazy shit a reality from how open ended and sandboxed our video games are. Like the same thing you can pull off in GTA v and online
I have damn near died laughing countless times watching videos of fallout and GTA and Skyrim..... the simulation theory is real. And it's f'ing hilarious!
😂
RE 29: You *can* survive in the Constitution during it's flight - you die if you're on the deck, like you showed, but you can survive if you get below deck before it starts moving, and stay until the crash is completed (it makes it a lot easier to get back to the ship to get the captains quarters/the lieutenants hat Ironsides offers when you come back, since simply exiting via the top hatch leads to the location being discovered). I've done it myself, to save time getting back to the ship.
You can also survive if you're at the very back left side, or on the back kinda clipping onto a ledge to stay on. Took me a few tries tho
Feel like it's just kinda known and not a myth that any height in FO4 you can survive with Power Armor.
It would be cool if instead of the confidence man quest, Travis was available as a companion and he would slowly get more confident the more you travel with him. It would add a bit more depth to his character development
That would of been cool 👍
That would be cool I’m surprised there’s not a mod out there for this
@@brodymurphy1402 But if prop broken my the next gen so
why would he agree to come and fight with you
@@GunsAndAmmo3 I don’t know
for myth 3 its true you just need the child of atoms and have full rads than you can drink it, saw it in a radking video
Pretty sure you don't even need full rads, as it will give you full rads.
With atom robes you can survive drinkinh that reactor water
1:54 The Forbidden Blue Gatorade
Brooooo literally 😭😭😭😭
The loss of all items given to companions is probably a bug with the ‘you cant have weapons in a casino’ ruling not returning your companion’s weapons to their inventory
That's precisely what it is as your companion's lost items can be found in a safe in the casino.
The SRB terminal isn't naming "informants" as in spies that report on things for them, it just means undercover synths/coursers have gone up to them to ask if they've seen someone or something they're looking for and been pointed in the right direction. Does not mean Carla _knows_ she helped the Institute.
This. She's not an informant, she just gives out info for cash, like everyone else in the game. Say, The institute are looking for an escaped synth, so they go up to Carla, with a description of the lost synth, spin a sob story about a lost family member, pay for info, done. It's not like she's a double agent or something.
The wilhelm scream at 7:47 😂
I love the funny sound effects editing omg
You can survive uss constitution flight, no power armor needed, just hug the railings on the rear end of the ship, be carefull though you can easily fell over the board. Did this on ps4. There is also post on reddit with video about this. Not that hard to confirm really. Didnt know it was a "myth"😂
Makes me question the whole video. Seems he didn't really "test" the myths. Same thing with the arlington ghost as well.
@OCinneide yeah I feel you. It really seems that he hasn't even tried to make more than one flight and didn't bother to search for proof.
@@OCinneide He was pretty quick with the Arlington ghost, but that has already been pretty thoroughly debunked by other people before.
@@JayStrang1 Well he didn't really test it, he just checked the geck for a character and googled the image.
@@OCinneide Yeah, honestly it really shouldn't have been included. I think he just wanted to make it an even 30.
Travis also levels up with the SS (rubber banding) and will also pick up better weapons he comes across and it's infinite ammo
myth number 7, the vertibirds you can ride arent damagable npcs, you have to go on a natural one or when the summoned one is going away
6:15 Technically if you can glitch yourself through the chained door in the basement using the power armor wall clip Kellog does spawn and you can kill him, but it breaks the quest line somewhat.
I think Tim Cain, one of Fallout's dads, would like that Travis follower thing. Some of the QA testers did the same thing but with Tandi in Fallout 1 according to his stories
Ave, true to Tim Cain
An inconsistency around surviving jumping off of Trinity Tower in power armor is that there's a Brotherhood terminal entry that says a Knight damaged his power armor doing the same thing
Skill issue
@@Idazmi7 💀
game mechanics > lore
and he didn't die..
Probably just didn't land on his feet like we do
10:30 i dont know how that's considered a myth when the game pretty explicitly tells you that power armor completely removes fall damage
It’s just the genre… I can’t hardly stand it.
@@not_the_useless_cake856 ...and?
It was a filler myth to get to 20 minute mark
Im definitely sueing polawsky's scamming product.
Momma Murphy is the Night Mother.
FONV companions will get robbed in Gomorrah; your player character can wind up short too thus I drop all my gear in the 38 before heading over to the Gomorrah. Companions do not lose weapons but discard them without notice when they wear out rather than carry them onward.
My two cents:
1. Raul will not use any energy weapons at all ever except for the alien blaster (he likes to do head shots with it and disintegrate enemies alot).
2. Raul seems to get way more accurate (weapons fire) and stops complaining about his eyesight when you give him a pair of glasses (he'll equip them).
Neat vid btw.
love how you just get straight into the action, i appreciate the no intro.
5:32 I want to say that the power armor phasing glitch does work, if you manage to fall to one of Kelloggs speech triggers he will spawn and you can fight him. So technically speaking, once you complete “when freedom calls” (I think thats right) you can just go to Fort Hagen and phase through a wall I think near the elevator, and land in a speech trigger area allowing you to go and fight him. I don’t recommend it but if you are speed running and you are confident, have at it.
If you could put timestamps it would be massively appreciated - as I will come back to this video in the future to do some of these things.
This video must have taken ages to make, and I really respect how concise and to the point and well done everything is.
Keep it up!
Nirn has two moons. Myth busted.
Same Universe doesn’t mean same planet. Moons are relative to a planet, so if they were on different planets, they’d have different moons.
@Sanguivore also one of theses is a universe and the others a dream the dreamer has long since lost control of
Nah myth confirmed
Vendortron is bulletproof XD cool vid man, very cool ^^
I want to add something to myth 21, about Arcade Gannon specifically. There's a bug that only seems to happen with him and loosing weapons you give him to use. I know for a fact that this was not an issue caused by a mod as I used to play a lot of FNV without any mods and I remember finding this out the fun way. I gave Gannon an energy weapon to use with lots of ammo twice. First time it happened all of the ammo I gave him was used up, some time after that and me going back to good springs to empty is inventory after a loot run it was gone. Second time same setup but he did not go through all of the ammo I gave him and still after the loot run I went into his inventory and it was gone.
15:40 They could exist in the same universe. Random shower thought theory I had a long time ago is that they're just in different galaxies, basically. The Bethesda universe could hold all their IP's, acquired or created, and just have them set so far apart in space that while they do exist in the same universe, they'll never meet. But *could* also explain easter eggs and similarities.
Like I said though, random shower thought theory. I'm sure others have other theories, like different/parallel realities and multiverse shite.
In Fallout 76 using the "Sprinting in PA costs no AP" Perk Card (And maybe something else?) Fusion Cores no longer deplete from moving while you are overencumbered unless you do Heavy Melee Attacks or use a Jetpack.
damn bro the effort you put in for this one
My two cents on Fallout and Elder Scrolls being in the same universe; they are, and aren't at the same time.
In Elder Scrolls, when you look up into the night sky, there's what appear to be several planets, moons, and other celestial bodies out in space. In ES lore, each body in the sky is its own, closed off universe / plane of existence. If a Nirnroot were to be hurled out of Nirn's orbit, and survive the journey through space, it's theoretically possible that one of those universes visible from Tamriel might be the Fallout universe, and the Nirnroot eventually arrived in the Commonwealth to be found by the Brotherhood of Steel.
Wow. And to think I've trusted Trashcan Carla for 8 years now.
Maybe a bit late or has been covered, but the Ghomora glitch can actually be saved. If you sneak into the register/safe room, there is a safe behind the wall with companion non holdout items. You can abuse the third-person camera to retrieve your items.
thank you for not doing any drawn out intros or begging for likes and subscriptions at the beginning and immediately starting the video proper
Your companions in new vegas loss the weapons during combat when it breaks from use. I rember lily sawing something about leo breaking something and the weapon i gave her was on the ground.
the vault 21 bulletin board is slightly different than its fallout 3 counterpart, though it is a reused asset
they changed the vault number on it to make it fit
For the third one, you can do it, but you need all ranks in the ghoulish perk. If you drink it after that, it will take away all of your HP and replace it with radiation, but you will still be alive.
19:20 you can definetily survive. Im pretty sure i did so years ago by entering the ships interior but that could have been patched since then
I've seen a video to that effect not long ago. Worth a retry.
I accidently jumped off the ship once it launched and i had to go talk to the captain again. I was so pissed until i landed and my legit response was “well isnt this a fine how do you do!? Hell yeah!”
5:20 the moment he did exactly what I would hope 99.9% of players would do in this situation and that’s why I love this dude he checks all the boxes even the ones outside the box
you can not launch a nuke near you thinking you can survive hiding in a puloswy shelter
Not with that attitude
19:50 is crazy I never knew I was buying from a synth
Ah Yes, the regular human can block a giant 5 ton anchor with his bare hands
Yummy coolant 😋😋😋
15:42 It's amazing how the developers knew that someone would try this and added it to the game.
It's more of an oversight than an addition. All NPCs will equip the strongest items in their inventory, so if you put power armor in the kids inventory they'll unequip what they're wearing and equip the PA. The devs *didnt* think of people doing this, so they didn't program the reverse pickpocketing to not apply to children.
@@Albatross0913Understood.
Endurance 21 be like:
“CANT STOP THE A TRAIN”
I feel dumb I've been shiting in those pawlowski preservation shelters this whole time thinking it was a toilet
The "ghost" in Arlington cemetery has been confirmed. He spawns in but due to tech limitations he's outside of the render distance and he's coded to disappear at a distance before he even gets to load in. A guy confirmed it by using mods to increase the render distance.
there is a comic that makes picking easier that says on the cover "are bobby pins better then lockpicks?"
I learned the hard way that your companions can be disarmed in Fallout 3. I had given Clover a unique melee weapon, only to find out she lost it somewhere.
I kept an eye on her in combat after that and witnessed a feral ghoul hitting her (i guess it crippled her arm) and she dropped her gun. Then pulled out her default melee weapon instead of picking up the gun.
18:42 I tried that myself the first time I played that mission. I saw how low the ship went after flipping the switch, so reloaded the game, flipped the switch, jumped over to the nearby building and after a couple attempts successfully jumped from the building onto the Constitution. ... And then soon died.
12:35 You can pretty much move anything not stuck in place with anything you can pick up. At the start of a new game I'll use a switchblade to push the car between Sanctuary and the Red Rocket close enough to the red rocket so I can scrap it.
For Gomorrah in New Vegas, I think that is the casino where contraband is stored in chests located 'out of bounds' near the cashier. Those things are super glitchy though, so I wouldn't be surprised if companion inventory was just sitting in those chests. Open the console and use 'tcl' to disable collision and you should be able to get your stuff back.
The Highwayman music in the background really fits Fallout 4 well
14:31 i mean to me it makes sense, what we know as skyrim might’ve been like en enclosed valley originally as a historical landmark but when the bombs dropped and everyone left the hills and mountains protected it and 200~ years later people moved in or the nearest vault got abandoned and the new generations didn’t know anything about the world above except for what they read in history books
I remember doing some of these on my first playthrough. I actually got further before the USS Consitution killed me. I made it all the way to the skyscraper
You have to have power armor and a jetpack to survive on the liberty, at the top of the arc at the front of the ship, jump forward and use the jetpack , once the nose tips you're fine... Aside from being stuck... Also, all the robots bug out as there was no dialog recorded for after the launch
Isnt there an elevator that leads to the roof? I could be remembering it wrong but im pretty sure there is a way to get up there. Ill have to check on that when i have the chance
@@Falloutgamer347There definitely is, and iirc there’s dialogue after the launch, because you can ask him about the fact that they missed.
@@scottishcheese13 i did some research and you also get the captain's quarters to yourself after talking to ironsides. I wonder how many people missed this completely, i found that elevator accidentally when i did
@@Falloutgamer347 yeah, I totally missed accessing the cabin the first time or two
The whole Fawkes being a woman thing started because people can't read. There's a terminal on his cell indicating the specimen is female, but if you read the other logs (possibly elsewhere in Vault 87, I haven't played in a while), it says the specimens were all terminated, meaning it can't be a reference to Fawkes.
I was pretty sure about the Trinity Tower leap because I used to regularly jump off the Prydwen in power armor and survive. However, it should be noted that the splash damage from the landing can make nearby NPC's hostile.
#29 I wore power armor and rode the ship close to impact, and you can leap off before impact for a nice ride/fall to the base of the tower to continue the quest.
2:00 you need the special outfit from the atom children and get as much radiation damage as possible so your hp is basically 1. Then you're taking 9999+ rad from drinking the reactor water but 0 damage due the outfit providing you 100% rad protection when your hp is at 1
10:22 There is people, who not jump from building, where we rip off a minigun and fight with a deathclaw? Yes, the height is diferent, but you still die from this roof without of falldamage protection. This is power armor mechanic, which devs try to teach us from start.
Guys. They can't be the same universe. As ShoddyCast so elegantly put it: Nirn has TWO moons.
HOLY SHIT!!!!!!!!!!!!!!!!!!!!!!!!!! A VIDEO THAT GOES STRAIGHT TO THE POINT AS SOON AS IT BEGINS !!!!!!!!!!!!!!!!!!!!!!!!!!!!
Travis and Billy would be a great combo
You CAN survive the Constition crashing, you just have to be inside the ship when it happens. Take the trapdoor down below and try again. I've done it myself with the help of a jetpack to get there in time.
You can even survive if you are standing on the back of the ship, right along the back railing. It's easy to fall off but it keeps you out of range of the damage done by the collision.
My left ear loved this video
The blast shelters were not designed to take a direct hit from a nuke, but instead are intended to increase your chances of survival if you are in the blast radius.
7:55 NOTE: according to the wiki, each artillery piece in a settlement has a Five(5) Sector(the grids of the map) Range.
so as long as it is within 5 Blocks of that location, it should still be able to hit.
18:34 I did that during the Black Devil Quest because I was doing fists only, and had a fatman as backup.
Yeah, you're immune to damage while getting in and out of power armor. I learned that in nuvlear winter in 76.
With the myth of companions losing items. They will lose weapons if the weapon is shot out of their hand. Its also happens in F3. Ive seen it and even went back and looked for my weapons
For myth 16 ( 9:51 ) I somehow managed to make the vendortron hostile to me then he got out from the kiosk and I was able to kill it
You can skip directly to Kellogg straight out of the vault, I’ve done it on ps4 with the workshop anywhere mod, go in through the door you exit on the roof that you see the brotherhood spawn, to do that it involves rug and crafting bench placement is key use the weapons bench to go through walls, you will need to do it again once inside where the caged area is
I wanted to add that the button for kellogg's secret room in diamond city doesn't exist until the quest too
Kids in Fallout 4 can wear Power Armor if you use a mod to make them a follower, but their models will glitch out horribly
In fo76 you can use power armor to block doorways and be used as defensive shields against gun fire and melee attack.
You CAN survive the flight aboard the Constitution, you just have to get below deck. Ironsides' dialogue will still play over the ship's PA system while you're inside so you know when it's safe to come back out.
end the game with travis on your side .... wow . thats look not easy to see his fricking face all the time . well done , sir ^^
Love these videos!! keep it up!!!!!!
I did a completely broken run a fallout 3 once. In that I managed to beat the entire game without even saving my father. In another run I managed to fill the entire area with frag mines and then when I put a grenade in Autumn the explosion destroyed everybody in there including the father who I looted for his unique outfit
Companions losing items is due to the game memory leaking. Happens most at Gammorah as it’s the largest interior and uses most memory
In my experience, as long as the quest is active you can race to Kellog without dog meat but for some reason this breaks dog meat leaving him stuck in Diamond city and you can’t interact with him. Easily the most annoying quest to replay, I’d rather do DIMAs memories.
If I remember correctly when you check terminal entries in Vault 87, you will find that the room Fawkes is in was occupied by a female.
awesome, new video!
Wilhelm screams.. nice
You can have Travis AND Billy as companions
@AlternativeGamingChannel
The reason the verti-bird took no damage is because when in flight they are ghosted unless coded otherwise
You can survive the mass fusion water if you wear the robes of atoms devoted and have the maximum rads already! (And with the robes you can have max health and rads plus it can have ballistic weave so its op with rad perks)
You can Drink the Mass Fusion Reactor coolant but it needs a Special Setup with 999 Rads absorbed and wearing the robes of Atoms devoted
You at least have to give start reunions for the fort hagen quest to be unlocked just give dogmeat cigar then fast travel to fort hagen if you discovered it already
And you can survive the USS Constitution flight if you speedily enter the interior prior to take off by having have a companion turn on the generator.
Hell yeah please make more videos like this
If you noclip near safes area in the Gamorra you will find a safe in the void that has your companion's weapons and stuff
3:08 what happens to the game's story after you kill him though?