I really appreciate you doing these guides Damen. I see it's a huge task. These are invaluable even if we only play one gang because we have to play other gangs and need to understand our opponents gangs.
Overall really like it, I've watched a few of your videos now. Delaque and Cawdor are my top two gangs. If I have 1 note, the errata/FAQ from April, states that Delaque cannot access the Generic lores at founding/recruit but may purchase them as advancements.
Thanks for sharing this, Wellywood. Completely new to Necromunda here and I opted for the Delaque route. I think this video is going to be my go-to guide for any bits of information that I'll need during list-building 👌
Great content as usual! Keep it up! ;) - While I agree Delaque are generally not as resilient as Goliaths or Orlock, I have to point out that their "frontline fighters" are either flying undercosted Brutes (205 creds for all the gear and special rules it has, when you compare it to the Stig shambler or the Zerker, seems rather too cheap), that you can field 2 of in a gang or Nacht-ghul(s), whom can easily get a Frenzon collar for those survivability skills (allowing to take Dodge, Clamber or Sprint as his starting skill and get Nerves of steel, ecc on top of it). The non-Close combat members of the gang are "protected" simply by the looming threat of the CC fighters which will take up all of the opponent's attention (if the opponent doesn't deal with them, they can easily slaughter almost anything in the game on the charge). - About Delaques Psychic powers (1st from their unique Disciplines, extras can be from any Discipline): this way they can't gain the bonus skills from staying within 1 Psychic discipline, but their unique disciplines don't have any special bonus for it anyway, so you can mix and match powers, without losing any benefits. - About Delaque Psy-gheists (Prospects): consider a Psychic leader with Mentor skill and as his first advance takes the power from Telepathy that allows friendly fighters within 9'' to use the caster's willpower and cool for their own tests who can then shepherd around a few of these prospects with their chanelling wyrms and multiple powers from creation... - Eternal Slumber on a Prospect with Wyrm + Specialist/Champion with Webgun... Nuff said :D - Silent Trait isn't only relevant to Sentry missions: if you are using Pitch black rules, Silent guns don't reveal their users (and in Delaque you have plenty of ways between Tactic cards, Territories and Psychic powers (Manipulate Lumens from Technomancy) to cause Pitch black rules to come into play at will. Anyway, Cheers! :)
I took a Whisper Merchant at the double-cost of 60 creds in my Orlock gang in our last campaign. It was amazing, at 30 creds it should be an auto-take on recruitment for pretty much all Delaque gangs. That make-a-dice-a-six thing is so good; I never used it for Crew size, but sometimes that could be VERY good. If you took one of these guys for 30 creds and simply used it to turn your set your income roll on a Settlement to a '6' until you've used all his 'Useful Lies', he will secure you a guaranteed 270 credits during the campaign minus his own cost. Granted, you could roll this, but you could also roll 60...
Been waiting a while for the house Delaque run down and you didn’t disappoint! Nearly 2 hours long, but really worth it! Thanks for these vids mate - really useful! I have been sharing them with a few guys who are new to Necromunda to help them get to grips with their gangs.
Nice coverage, they're probably going to be my next gang to do a campaign with - I'm also brooding on a Sisters/Cawdor gang inspired by your Outcast gang. Using the Novitiates as Redemptionists and putting Repentia heads on the Cawdor bodies. :D
Great guide on Delaque, I don't play them, but a friend of mine does. So this gives me some more insight in fighting him ;) On moving and giving stuff away, I suppose gangs weigh next to nothing, so I'd keep those, but books are heavy and easier to replace. My2Cents.
Web, Toxin and Phase - don't forget phase! Although, I had a guy with only armor (he was a speed bump) last four rounds against the phase claws. Just cause you ignore armor doesn't mean you won't wiff 😅
Thank you for this run down - so you'd suggest a list with a psychic Leader, two Nacht-Ghuls with Serpent's Fangs, some chaff with lasguns and once funds and rep allows it, a Whisper Merchant, Spyker and Piscean Spektor octo-thing? :-D
@@wellywoodwargaming Heh. Not really. It is just - almost - what the Delaque player in our current non-comp campaign is fielding. Scratch the second Nacht-Ghul and replace with an ordinary Delaque champion with a webgun & Infiltrate, and you have his list :-D
@@wellywoodwargaming Yeah. You are probably right - also, it would be a way to actually use the wonderful models from Forge World. Looking at Goonhammers Bounty System list, it seems rather dated. Do you in Wellywood Wargaming have another list, that - perhaps - you could do a video on? I reckon it is a wonderful Arbitrator tool in its own right? Cheers for the quick replies; much appreciated!
I would say that while the harness being 110 creds is really expensive, it does give you a "free" 90 cr melee weapon, so if you want one of those anyway it's really just whether the extra 20 is worth it.
If Im correct, a base ATK 2 with paired, would be double base to 4 , one for charge and 1 for each of the paired weapons would be 2, he would be charging with 6 atk?
Well many people use third party minis and I don't do that. I pretty much only use citadel really. In terms of using proxy minis and building unique looking gangs then yes absolutely, I think with necromunda it should be encouraged in order to create a more personal gaming experience
Could you link the original creators of the gangs shown at 1:21 and 1:55? Really dig the styles and I wanna see how they got the hats for the second gang.
I already know that but thanks 😊 I'd still prefer them to resemble Worms 🪱 perhaps of the sandworm aesthetic seeing as though Herbert is an influence in general 😁
@@Jkos1980 ah ok well I am unlikely to use more than one brute anyway so not too bad Not sure if I will take the harness Psygheist though - what do you think of them?
@@wellywoodwargaming I always want my minis to have their faces covered with a few expiations. But yes, their heads don´t look that good I was planning to do a headswap when Id get them.
Thanks for the Necromunda content. However, I have one criticism. Instead of just an hour of talking, can you provide us with your recommended list for Delqaue? A loadout for new players? Do this for all your videos. "Here is a good starting list for Delaque." Same for Orlock, Escher, etc. At the end of the video, give us your recommended starting lists.
I kinda do that in the summary at the end mate. I also don't want to tell people how to play the game. I give you all the information then it's up to you to run it how you will to a certain extent. I'm not a meta gamer or someone who considers "optimal lists" so I like to keep such things pretty open and loose overall. I do intend to do separate videos on particular theme lists for gangs but that's going to be a bit of a joke one really
@@wellywoodwargaming it can be really helpful for new players to have a good framework to start from because, as with a lot of games, it can be easy to get lost in the options.
I really appreciate you doing these guides Damen. I see it's a huge task. These are invaluable even if we only play one gang because we have to play other gangs and need to understand our opponents gangs.
These have been an incredible watch to get into necro. Stellar work mate absolutely top tier
Thanks so much!
At last! This is the one I've been waiting for. I do like me some Delaque action. Just have to finish a day at work before I can have a proper look.
Overall really like it, I've watched a few of your videos now. Delaque and Cawdor are my top two gangs. If I have 1 note, the errata/FAQ from April, states that Delaque cannot access the Generic lores at founding/recruit but may purchase them as advancements.
Thanks for that I must have missed it
Thanks for sharing this, Wellywood.
Completely new to Necromunda here and I opted for the Delaque route.
I think this video is going to be my go-to guide for any bits of information that I'll need during list-building 👌
Glad to help! Hope you enjoy the sneaky boiz
Great content as usual! Keep it up! ;)
- While I agree Delaque are generally not as resilient as Goliaths or Orlock, I have to point out that their "frontline fighters" are either flying undercosted Brutes (205 creds for all the gear and special rules it has, when you compare it to the Stig shambler or the Zerker, seems rather too cheap), that you can field 2 of in a gang or Nacht-ghul(s), whom can easily get a Frenzon collar for those survivability skills (allowing to take Dodge, Clamber or Sprint as his starting skill and get Nerves of steel, ecc on top of it). The non-Close combat members of the gang are "protected" simply by the looming threat of the CC fighters which will take up all of the opponent's attention (if the opponent doesn't deal with them, they can easily slaughter almost anything in the game on the charge).
- About Delaques Psychic powers (1st from their unique Disciplines, extras can be from any Discipline): this way they can't gain the bonus skills from staying within 1 Psychic discipline, but their unique disciplines don't have any special bonus for it anyway, so you can mix and match powers, without losing any benefits.
- About Delaque Psy-gheists (Prospects): consider a Psychic leader with Mentor skill and as his first advance takes the power from Telepathy that allows friendly fighters within 9'' to use the caster's willpower and cool for their own tests who can then shepherd around a few of these prospects with their chanelling wyrms and multiple powers from creation...
- Eternal Slumber on a Prospect with Wyrm + Specialist/Champion with Webgun... Nuff said :D
- Silent Trait isn't only relevant to Sentry missions: if you are using Pitch black rules, Silent guns don't reveal their users (and in Delaque you have plenty of ways between Tactic cards, Territories and Psychic powers (Manipulate Lumens from Technomancy) to cause Pitch black rules to come into play at will.
Anyway, Cheers! :)
I have been waiting on this since I found your other guides and definitely not disappointed. Great breakdown!
Thank you
Appreciate the very in depth info as always. Look forward to hopefully having a game or two in aus.
Ace, where are you bro?
Love your stuff. Thanks. Lol. When you said ‘a lot of these options are my own’. 👍
Thanks Damen I've been waiting for this.
The worm head change is a great suggestion...imagine this, put a delaque head on it. Creepy😄
Totally
I took a Whisper Merchant at the double-cost of 60 creds in my Orlock gang in our last campaign. It was amazing, at 30 creds it should be an auto-take on recruitment for pretty much all Delaque gangs. That make-a-dice-a-six thing is so good; I never used it for Crew size, but sometimes that could be VERY good. If you took one of these guys for 30 creds and simply used it to turn your set your income roll on a Settlement to a '6' until you've used all his 'Useful Lies', he will secure you a guaranteed 270 credits during the campaign minus his own cost. Granted, you could roll this, but you could also roll 60...
3 minutes in. Already hooked. Nice work mate!
The fact you dropped the C word tells me you are a Brit living in Australia !! Frigging loved that
Haha, well this was in New Zealand but similar 😃
@Wellywood Wargaming oh messed up there. Either way great work fella. Loving these vids
Finally 😍 been waiting for that one
Been waiting a while for the house Delaque run down and you didn’t disappoint! Nearly 2 hours long, but really worth it!
Thanks for these vids mate - really useful! I have been sharing them with a few guys who are new to Necromunda to help them get to grips with their gangs.
Thanks so much for tuning in
Hail all
Hail!
the Delaques look fab in that grimdark brown scheme
Nice coverage, they're probably going to be my next gang to do a campaign with - I'm also brooding on a Sisters/Cawdor gang inspired by your Outcast gang. Using the Novitiates as Redemptionists and putting Repentia heads on the Cawdor bodies. :D
Great guide on Delaque, I don't play them, but a friend of mine does. So this gives me some more insight in fighting him ;) On moving and giving stuff away, I suppose gangs weigh next to nothing, so I'd keep those, but books are heavy and easier to replace. My2Cents.
Web, Toxin and Phase - don't forget phase! Although, I had a guy with only armor (he was a speed bump) last four rounds against the phase claws. Just cause you ignore armor doesn't mean you won't wiff 😅
My gang, the Dapper Daggers of Delaque, appreciates this.
Cheers dude!
A truly shady review B-)
Had to!
I thought Delaque getting flamers made no sense, until I realized their utility in Pitch Black rules
Madness. Victim passes the test, and slots the source, or thrall, or worm. Hmmm. Going to ha e to use these powerels to see if they are workable.
Thank you for this run down - so you'd suggest a list with a psychic Leader, two Nacht-Ghuls with Serpent's Fangs, some chaff with lasguns and once funds and rep allows it, a Whisper Merchant, Spyker and Piscean Spektor octo-thing? :-D
Haha, whatever makes you happy I suppose 😀
@@wellywoodwargaming Heh. Not really. It is just - almost - what the Delaque player in our current non-comp campaign is fielding. Scratch the second Nacht-Ghul and replace with an ordinary Delaque champion with a webgun & Infiltrate, and you have his list :-D
Jeepers creepers! That's intense, and probably not too fun to play against either imo. Bring in those bounties!
@@wellywoodwargaming Yeah. You are probably right - also, it would be a way to actually use the wonderful models from Forge World. Looking at Goonhammers Bounty System list, it seems rather dated. Do you in Wellywood Wargaming have another list, that - perhaps - you could do a video on? I reckon it is a wonderful Arbitrator tool in its own right?
Cheers for the quick replies; much appreciated!
I would say that while the harness being 110 creds is really expensive, it does give you a "free" 90 cr melee weapon, so if you want one of those anyway it's really just whether the extra 20 is worth it.
True, it's easy to overlook things like that
Woo finally!
Pretty sure it's been faq'd that all delaque can take additional powers but the first power always has to come from the house if shadows book
Yeah I clearly missed that one
The faq rules that if you buy a psykic upgrade, then you only get delaque powers.
i want to paint them dark blue and green, and run them as alpha legion chaos cultists
hydra dominatus!
Great idea
that comment about attacks would probably cause a very heated debate in my group as i am playing the CGC.
If Im correct, a base ATK 2 with paired, would be double base to 4 , one for charge and 1 for each of the paired weapons would be 2, he would be charging with 6 atk?
Extend ranges, by a whole 3 inches? Hmmm. I'm missing something. Have to trust you as you played lots.
Your thumbnails are amazing. Is there a place I could see more of the models?
Those are all from Instagram mate
Is there a miniature for the cephalopod spekter? I could not see it on GW or forgeworld
Sadly not yet
A wyrm is a dragon dude
Dragons aren't real 😘
Dude, what did you kitbash these from?
So far I have Delaque and Admech. What else?
That's it bro
Thanks!
Thanks so much mate!
You use a lot of alternate minis...is this generally acceptable? For example, witch hunter styles?
Well many people use third party minis and I don't do that. I pretty much only use citadel really. In terms of using proxy minis and building unique looking gangs then yes absolutely, I think with necromunda it should be encouraged in order to create a more personal gaming experience
4:30 where are those helmeted gas masks from?
Yes it's me again.
Ad mech stalkers
Wife is back I see
Great picture reel btw. Channel keeps getting better and better, certainly the best source for people like myself just starting out. Cheers
Actually the weather was good so thats why I was back in the den today. Fingers crossed it stays ok 👍
Weren’t these all bald in the old version?
They still are, mine are just converted heads
Hey, where are the heads in the thumbnail from? Those gask mask are rad
Ad mech bro
Do you plan to do one of these for Chaos Helots?
Already did, a while ago mate. Check it out
Could you link the original creators of the gangs shown at 1:21 and 1:55? Really dig the styles and I wanna see how they got the hats for the second gang.
I'm afraid I don't anymore, but they were off Instagram so if you just search house delaque you'll be sweet.
DUDE!!! Where are those head bits from!?!?!
Just ad mech bro
So how bad I fuck up starting with delaque?
Haha hopefully not too bad! 😅
A Wyrm is a flightless dragon! Not Worm, they are two different things. Someone needs to brush up on their mythological beasts knowledge!
I already know that but thanks 😊
I'd still prefer them to resemble Worms 🪱 perhaps of the sandworm aesthetic seeing as though Herbert is an influence in general 😁
sad part is that you need 2 identical sprues to get one brute
I thought you could build two if you didn't build a Psygheist with the harness?
@@davidpadwick7776 nope, you only get 3 of 4 arms on one sprue, 2 smal (that the harness use) and one big (need 2)
@@Jkos1980 ah ok well I am unlikely to use more than one brute anyway so not too bad
Not sure if I will take the harness Psygheist though - what do you think of them?
@@davidpadwick7776 never played them, just painted them
@@Jkos1980 ah ok. My delaque are still in the box so you are ahead of me still!
Love the Delaque grim dark scheme, any plans to do a guide?
Thank you! Sadly that was a few years ago now and I don't have the faintest idea how to recreate it
Wich one is the brute of the delaque?
Piscean spectre
Where do I get those gasmasks for them?
They're adeptus mechanicus heads
@@wellywoodwargaming oh thanksz mate that is absolutely genius. Did you come up with it?
Know I know what I'll do when I get those guys
@@hlommersottana9236 yeahbjist a simple headswap. I love the delaque models but nit so much a fan of the heads generally
@@wellywoodwargaming I always want my minis to have their faces covered with a few expiations.
But yes, their heads don´t look that good I was planning to do a headswap when Id get them.
Thanks for the Necromunda content. However, I have one criticism. Instead of just an hour of talking, can you provide us with your recommended list for Delqaue? A loadout for new players? Do this for all your videos. "Here is a good starting list for Delaque." Same for Orlock, Escher, etc. At the end of the video, give us your recommended starting lists.
I kinda do that in the summary at the end mate. I also don't want to tell people how to play the game. I give you all the information then it's up to you to run it how you will to a certain extent. I'm not a meta gamer or someone who considers "optimal lists" so I like to keep such things pretty open and loose overall. I do intend to do separate videos on particular theme lists for gangs but that's going to be a bit of a joke one really
@@wellywoodwargaming it can be really helpful for new players to have a good framework to start from because, as with a lot of games, it can be easy to get lost in the options.
Noted, this vid is quite old bow and I have Dime a separate series since then on list builds. Cheers
@@wellywoodwargaming thanks for the reply