Artemis Translator :: No Man's Sky Fugitive Adrift Gameplay : # 07
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- Опубликовано: 6 сен 2024
- This series is a permadeath starting with a search for either a crashed ship or a trading station with ships for sale. Getting a ship will start the journey to the centre of the galaxy.
Feel free to make comments, ask questions, etc. If there is something you want me to explain or investigate feel free to ask.
I'm under the impression that the expedition starts tomorrow?
That would be useful, as this would fit into the schedule. Have a feeling the expedition will be interesting.
I'm not sure what you mean by the MT 'cannon': it has the mortar or grenades as its secondary, else there's the standard boltcaster, the pulse spitter (SMG) or the blaze javelin (sniper) in addition to the scatter blaster (shotgun) you have already
It's a waste to refine salvaged data into nanites IMO, as you only get 15 nanites per data. Far better to sell them for units or use them for research; pick up caches, nanite dispensers, damaged machinery & save point beacons etc for nanites
Likewise, there's no point in storing excess modules you've previously installed & decided you don't like: any 'used' modules only sell for 16 nanites each, so they're much more useful as resources & wiring looms
The storm effects on water take a little while to kick in, but once they do, they scale with the wind power: in high wind events they can be really huge (& lightning striking water is quite dramatic too). Also, take a look at the surf turning into foam as the waves/swells reach their borderline with the shore
I was thinking of the Plasma Launcher, its not my favourite weapons, but could be useful against the big bugs. Will just need to remember to not kill myself.
Planned to sell off the modules as at the moment it is a case of every little helps. However, it does make sense to turn them into wiring looms.
Will need to find a water planet to get a good look at the waves,
@@StephenSilverbeard You don't need the grenade launcher, but the other 2 outrange the shotgun & would be useful even with only the Anomaly upgrades (esp the DoT from the Pulse Spitter). The Paralysis Mortar may be more useful, but you'll have to remember to (a) use it & (b) keep ammo for it :) ; the stun effect for the BJ may be more useful than the Mortar here. Ofc any wep will benefit from dmg upgrades from a space station.. :)
You won't be able to gain race rep with keys, only guild rep; however, while you're at the space station you can pick up some missions for race rep, & 'practice language' for the chance of gaining race rep there
While you're hunting down that uranium etc, remember to use the drop pod chart you were given (& maybe the other chart for a successful monolith interaction, gaining more race rep)
Had not considered the Paralysis Mortar, hopefully the Expedition will give an opportunity to practice taking down the 'boss' bug.
The plan is to improve the two levels by exploring the current system as this will give an opportunity to explore the recent changes. Although finding a either dissonant planet or some uranium would be useful.