Create Box Mockups in Blender | 3D Model (Box) | Blender Tutorial

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  • Опубликовано: 5 сен 2024

Комментарии • 4

  • @knightcube
    @knightcube  Год назад +1

    00:00 - Intro
    00:05 - Channel Trailer
    00:25 - Breakdown
    00:45 - How to turn a cube into a box in Blender?
    02:13 - How to apply our image Texture to the box?
    02:55 - How to wrap the image texture around the box? (UV Editing)
    05:56 - Adjusting Camera View for Rendering
    07:40 - How to fix the lighting?
    09:08 - How to make the background transparent in Blender?
    09:35 - FInal Render
    10:10 - Conclusion

  • @story-tailor
    @story-tailor Год назад +1

    Very well explained. I was trying to look for a video that explains nicely and found this one after a long long search. Thanks for making the video. Also would like to know if you have made a tutorial on how to render the pack as a movie where the pack can be rotated 360 degrees.

  • @AyushKumar-vw9yb
    @AyushKumar-vw9yb Год назад +1

    Hello Sir,
    I was following one of your's video showing how to load .gltf into website. I downloaded THREE.js but after importing it, the GLTF loader is not being imported correctly.
    It is throwing this error:
    Uncaught TypeError: Failed to resolve module specifier "three". Relative references must start with either "/", "./", or "../".
    What to do?

    • @knightcube
      @knightcube  Год назад +1

      This error occurs when you are trying to import a module using a relative path, but the path is not correctly formatted.
      To fix this error, make sure that the path to the module starts with either "/", "./", or "../".
      For example, if you want to import a module at the root of your project, you can use a leading slash:
      import '/path/to/module'
      If you want to import a module from the current directory, you can use a leading "./":
      import './path/to/module'
      If you want to import a module from a parent directory, you can use a leading "../":
      import '../path/to/module'